One thing that I've found with Indie Game Developers and especially RPG Maker Game developers, is that the market is flooded with people who make something in their first month of game dev, and those who go further than that and research how to implement great systems and graphics, have no idea about the theory of gameplay loops and player psychology. A lot of this information is online and in youtube videos but people don't search for the theory, they search for the technical.
@barry5 Жыл бұрын
That's not unique to gamedev, that's every skill. Most things people make suck. It just doesn't seem that way because for the most part we only notice the successful stuff.
@StrakBlue Жыл бұрын
True, I mean, look at my videos. Not exactly premium quality. Also not meant to be. And that's a key distinction, is whether or not someone is making something out of passion and fun and to learn. Someone's first attempt at a project is almost always going to be awful, but it's about whether or not that person can persevere through the suck until they get good.
@VectoRaith6 ай бұрын
This is exactly what the most prominent game-making-guide post in rpgmakerweb forum try to tell the RPGMaker users: you need three aspects to release a proper game assets, stories, and feedbacks. Most are stuck on the latter two, ignoring the third aspect during dev, then surprised on the deployment phase.
@cookingtimewithcarlos76682 ай бұрын
@@StrakBlueYour map of the forest is beautiful! I hope to get to that level of achievement! Making a decent rpg is like working out. It takes months to years of serious discipline to sculpt it. Bug fixing included
@searchingstuff Жыл бұрын
I've played a few RPG maker games that have been fantastic. Its about what you put into it. The tool isn't the limitation. Its the limitation of the user using the tool. Good luck with your game!
@StrakBlue Жыл бұрын
Absolutely, I definitely agree. And like any tool, it takes time to master! Just because someone isn't proficient with a hammer yet doesn't mean that hammers are amateur tools. Thanks!
@tsunayoshisawada8062 Жыл бұрын
This is a similar problem that Unity faces: Since the tool is free and well known, many beginners uses it and share their games made with it, which is obviously never gonna be a good game from the get-go So people (me included if I have to be honest) started cringing when seeing the good old "Made with Unity" logo before a game launched But of course, Unity can be used for insanely good games (like Hollow Knight, for a very famous example) and in the end it's all about how much time you've spent learning your craft and getting used to the tool.
@tzimmermann Жыл бұрын
Ah memories! RPG maker is what got me into indie game dev. I used RPG maker 2003 when it came out (I was in high school), and I managed to make two games with it (6h and 9h to beat). They were never released or anything, only my friends would play. Many of them did "voice acting" for it and had a character named after them. I had custom menus and systems for everything, I don't know what the latest version allows but you had to be pretty imaginative back then to pull this out. The engine had severe limitations and you had to fight it constantly in order to make something interesting with it. But that was clearly part of the fun. I went on to study physics, math and computer science. Now I'm making a 3D game engine in C++ and I'm developing an indie game with it. My college skills help a lot, but I'd be doing something very different today, had I never touched RPG maker when I was a young bastard.
@deltapi88599 ай бұрын
"I went on to study physics, math and computer science." that is impressive. Only to program games? I also studied cs and now I'm basically learning physics + math on hard mode :D Also thought about studying math (not necessarily physics), but I'm thinking it's too much of a detour now. Respect for tackling a 3D Game Engine in C++ only to code an indie game. I assume you know the "handmade hero" community?
@tzimmermann9 ай бұрын
@@deltapi8859 Hard mode is how it's intended to be played :) Well, I'm not an example to follow, I was a bit lost really. I wanted to be a researcher when I was a kid, that's the only thing I knew for sure. I discovered electronics on my spare time when I was studying math and physics, and loved it so much that I decided to change discipline. Because I'm french and university fees don't cost an arm and a leg here, that's something you can do without too much consequence. So I went on to study engineering and computing sciences, and ended up doing some research in robotics. Then I found out that I'm not fit for the academic bs, got burnt out and depressed before I quit. I had more spare time all of a sudden, had to keep the brain sharp, so I started to toy around with that 3D simulator project I wrote at the lab for an experiment, and made my first (terrible) generic 3D renderer. I remembered that making games was fun as hell and things clicked into place. I still learn about math and theoretical physics on my own though, so much beauty can't be ignored. I'm happy to have my own engine now, we learned a tough lesson with the Unity debacle. And becoming an expert button clicker on a full-bloated ready-made engine is not that interesting to me. Right now, I'm prototyping a TLSF allocator for the black board hierarchy of my experimental VM-based behavior tree engine, that's where the fun is at :D I saw a lot of Casey's videos, and really appreciate his way of thinking. I don't know much about the community however! So you're into game dev too?
@woolly2686 ай бұрын
dang bro u ancient
@Ashtarte3D Жыл бұрын
It's pretty simple why people dunk on RPG Maker games, it's because there are so goddam many bad ones that drown out the good ones. For every Symphony of War, To the Moon, Omori or Fear & Hunger there is 20 awful games made by first time devs with no sense of structure of good game design. It's the same reason why Steam is flooded with bad indie games that are blatant shovelware or asset flips that dilute attention to the actually good titles.
@barry5 Жыл бұрын
That's also the case for every other engine out there, most games people make suck. We just tend to only come across the good ones so most people get a different impression.
@StrakBlue Жыл бұрын
The thing about a lot of shovelware games and assets flips is that a lot of them end up for sale, which in my opinion is pretty atrocious. If someone is just seeking feedback on their first game, I'm willing to overlook a market flooded with those games. But if someone is trying to sell that game? Different story. Definitely gives a bad vibe.
@CHamlin86 Жыл бұрын
I created a big RPG Maker project back in 2018 and recently released a big update for it. It is my first project and I knew right from the start that it wouldn't be a commercial, mostly because it was strictly a passion project, and because I knew I didn't have the technical expertise to make something that would be high enough quality for someone to pay for it. I've learned a LOT since then about the engine itself and Javascript, and I have an idea for a new project. I absolutely agree that even if you're interested in going commercial, your first steps into that realm need to be non-commercial to get the experience, know-how, and feedback under your belt.
@allste62610 ай бұрын
Hello, sorry to bother you but I'm getting into RPG Maker and wanted to learn enough JS to make plugins for it and also find out how to make custom art for it also (preferably with my IPAD and procreate/gimp or other free/cheap software). Would you happen to have any recommendations for JS tutorials on KZbin or anywhere else that would be helpful for what I'm looking for? And would you happen to have any recommendations for tutorials for making my own art as I mentioned above also? Sorry for the random questions but it's hard to parse through the flood of information I get when looking into it.
@StrakBlue10 ай бұрын
Hey, thanks for asking. Unfortunately I'm not as familiar with JS, so I'm not sure what I could point you to, but my advice would be, don't try to learn JS. Don't misunderstand, though. If you approach it as "I'm going to try and learn this entire language," then you're taking on a monumental task. Rather, approach it as "I want to make a plugin that does _____. The first problem is making a window appear on screen. How do I learn how to do THAT in JS?" By breaking coding problems down into individual tasks, you can gradually learn the language through practical application, bit by bit, rather than trying to learn everything at once. That's how I learned Ruby, and it's arguably how any real skill is actually learned. I hope that helps. Edit: As a side note, Mark Brown talks about this method in this video. He's talking about unity, not RPG Maker, but the fundamental principles are the same. kzbin.info/www/bejne/rHfNiX6FjcmafdEsi=n7tyGGZ547rq70CI
@allste62610 ай бұрын
@@StrakBlue Awesome, ty for the response! I will take all that into consideration and definitely check that video out!
@TheAdventStudio3 ай бұрын
OOOO THOSE TREES ARE TASTY! I am working on a game that primarily takes place in a forest, i just ordered like 20 trees to keep things visually interesting.
@Sarnahanfi Жыл бұрын
I played "Mondschein" many years ago as a child, it was a great game, brought me onto my path to work in IT :)
@hawkbirdtree366010 ай бұрын
Awesome video. I've written my own game engines and it's not about the game engines you use, it's about "Is you game worth playing?" Whether the media is a digital game, mind games, or a physical game, the game has to be worth my time; which is finite. Subconsciously, I can tell you when you make a game that wants to know how many hours of padding you add; to waste my time.
@korytoombs886 Жыл бұрын
Even with different graphics, you can sometimes tell if a game was made in RPG Maker. The grid is an easy tell in some cases. If you see assets placed on a 32x32 / 48x48 grid regardless of what it is, it's usually an RPG Maker game. With parallax mapping, you can sometimes just look at the tiles, and see how they were made to fit within certain constraints. Despite being very proficient with RPG Maker, I decided to release a Visual Novel commercially instead. (Being an RPG Maker game is such a bad thing to be labeled as.) I guess you can't be blamed for trying to tell a story when you release a visual novel, either.
@AbedulTG2 ай бұрын
Actually RPG Maker games are super easy to recognize! I think it must be a super hard coded game to just not realize. I can even know the engine it was made by the sound effects
@albinodino.stevied39764 ай бұрын
Truth of the matter is that game development is not easy - RPG Maker or not. Not everyone is built to make a game, it takes patience, talent, skill, and dedication every single day to turn out something good. The reality is - it's not meant for everyone. If you can't make your own music, graphics, or mechanics to diversify your game - it will fail. That's not to say it's a waste of time, you learn things for sure, make of that time what you will - but spending five years or even more on a project that goes nowhere and does not benefit anyone but you... to put it plainly that's not what anyone is wishing for. When it comes to RPG Maker, you must abuse every aspect of what the engine gives you. That means using the hell out of variables, switches, parallax events, loops, (many more etcs) outside of normal conventions to make something that isn't reached by a normal RPGM dev. You need to think outside the box, not the one RPGM puts you in. Think: What can I do with this? Rather than: That's what this can do. It's absolutely key for success that you never lose edge on this aspect of development. You will wake up one day and realize time isn't as free as it seems. Not meaning to get dark, but you need to think of your real life and how your project fits - a realistic timeline, monthly goals, daily goals. You need to make your time valuable. You need to learn skills, learn art, learn music, learn code, learn bits of other engines/how other games work and figure out how to achieve mechanics in RPGM. These are lifelong skills, neglecting yourself of this is neglecting your passion project - which doesn't make sense. Just start throwing stuff at the wall in MS paint and don't hit the undo button. Download GarageBand (or an alternative) and slap some notes on the keyboard. If your project relies on others to be finished (i.e. artists and musicians) then you need to take a step back and ask yourself - do I have what it takes to make a game? You must take care of your mind and health, always having clarity on what you are doing - what you want to achieve. I know all of this sounds like it's bouncing around the walls, but that's it. What you put into yourself is what your put into your game - it's all encompassing. If you don't have the willingness to learn skills or take care of yourself health wise, it will reflect in all that you create and your very own life. So please, create a game plan that fits within the confines of your life and execute once all of the pieces are together. Best of luck!
@KarmaSpaz1210 ай бұрын
A nice listen! I had a lot of fun putting my first few maps together and that first project has bloated a bit but as you have said to focus on the game first, that was a lesson I wish I had come across earlier. A whole lot of maps and not a lot of "game".
@aionarkhe5260 Жыл бұрын
Having recently found a ton of old RPG Maker games I had backed up years ago, I quickly realized what my personal main turn-offs were: 1. MASSIVE, unskippable exposition dumps. Especially at the very beginning of the game. The world needs to be established first, there needs to be a reason for me to care and when I get hit with a huge wall of text immediately I do. Not. Care. It's extremely annoying and in some cases I just exited before it even finished. 2. Sterile, cold levels. I think even the RTP graphics have potential but generally the maps are made simple and bland. 3. Stock combat with a mid story tacked on. I've seen it a hundred times, the story is never that great/not told in a way that I care, and the combat is far too boring for me to find any reason to persist. I can tell very quickly when I'm just not going to get anything interesting out of the game, so I move on. The real problem is that more often than not... far too often... all three points here are all in the same game. The game starts with a huge exposition dump, throws me into a bland level with some character, shortly thereafter I have a default combat encounter. There's no hook to pull me in, there's no reward in game play... there's just nothing.
@StrakBlue Жыл бұрын
Absolutely, those are all very common in a lot of RPG Maker games, although I'd argue that that's an issue that a lot of RPG's have, period. Those aren't necessarily issues with the engine itself, but rather with the developer making the game.
@aionarkhe5260 Жыл бұрын
Of course, I've similarly seen quite impressive work even on RM2000. Rather, I think it's the swathes of RPG Maker games that check these boxes that really give the entire thing a bad rep even though it's not the tool's fault. It's probably difficult for a newcomer to tell what stands out because it's far easier to run into the low effort games. Plus, the RPG Maker communities tend to be pretty supportive of one another when reviewing so you end up with some rather nondescript games being rated barely lower than some of the best out there. I say this because it's so prolific that it establishes pattern and expectation in the player from then on. If, when starting a new RPG Maker title, they see the tell-tale signs that came with all the games prior they didn't care for, the perception of the game is already going to be lower. Less developer advice, any of this, and more simply the experience from a guy who's played a lot of these over the years.
@hexaldecima683910 ай бұрын
Have you considered making a mini series where you try RPG Maker games sent to you, and critique them and give helpful tips?
@StrakBlue10 ай бұрын
That could be fun, but honestly I'm not sure. Full disclosure, one person did send me a game to review, and while it had some unique and cool ideas, it was difficult to give positive feedback for. I ended up taking the video down, since I didn't want to add to negative publicity for the game. There's quite a few streamers who do what you're suggesting, so I'm really not sure what I'd be able to add, honestly. That said, if someone were to send me a game, I'd still happily give it a try.
@hexaldecima683910 ай бұрын
@@StrakBlue understandable. It might also hinder the development of your game. But, it's nice you're open for a review.
@topcat52338 ай бұрын
so many great points here.. the overload of bad rpg maker games(especially with the stock sprites/models) was the entire reason im only using my own made tilesets, characters, music and gameplay mechanics. taken me 4 days to get 6 minutes of gameplay so its gonna be a while... but at least im out of the "quick buck stock rpg" camp with that lol.. i feel thats already a massive plus to stand out a bit. as well as a cartoon style art instead of the rmz style pixel art.. also i think if everybody made them with custom art, there wouldnt be such a masive negative rep to begin with.. but that ties in with the ease of use of the engine to not have to be serious about it to make a working game that sucks
@rayphillups13847 ай бұрын
there's nothing wrong with using the stock sprites, no one has ever thought to make a good game with them lmao.
@SSFplayer210 ай бұрын
yea trying to go with my own little project i do from time to time, but sometimes I have a hard time with making it because the main resources are so limiting lol good thing visual has their mz plugins to spice things up and I did found a sprite artist that was willing to make new tiles to stand out of the main artstyle. All that is missing is me pushing through and get shit done XD
@aidenb3069 Жыл бұрын
I love the video, and I agree with every point you've made. Games like TCOAL, OFF and many RPG maker adventure/vns are really, really story focused to the point that they often don't include combat or have it as an afterthought. If your game isn't about defeating a big bad, it can still be plenty of fun if it just has talking, learning about the story and seeing things happen. There was a vid I watched a while ago where this guy played 4 random RPG Maker games. All had default assets, but his favorite was a silly pseudo-vn. It had no fights or puzzles. In contrast, games like Fear and Hunger are totally combat based, without a straightforward story. Like you said, it centers on a mechanic, health and resource management which adds to its otherwise normal combat system. Re: art, I feel it's the main Achilles Heel of RPG Maker. I don't think people dislike RPG Maker, but they don't like generic ones. RPG Maker games are all mostly rpgs, so seeing a game that looks and sounds like every other RPG Maker game doesn't inspire joy. It's not like the first thing people see about a game is the story, they see a screenshot. Indie games can compete with AAAs by feeling handcrafted. If they don't they don't do well. Unity suffers from this too. Until recently the free license of the game showed it was made in the engine. A lot of Unity games are bad, trend chasing mobile games. They tend to have more variety in gameplay and shorter length compared to RPG Maker so they're more likely to be given a chance. Plus, they can be addictive 😅. On Pokemon, it usually doesn't have much of a post game. They usually have a battle resort where you battle more, fight the elite 4 again or 100er goals like filling the Pokedex or collecting shines. Once the main story (which is just beating the gym leader to get stronger Pokemon) is over, the game is over. You don't really interact with the named characters outside of battling them, and all the games have similar stories.
@StrakBlue Жыл бұрын
I think I watched that same video earlier today! 😂 One of the games just didn't let you leave the starting area, one was a meme game, and one was more like a visual novel/walking sim, and of all the games it was the last one he liked the most! I actually learned quite a bit from that video myself, even though I uploaded this one before I saw it.
@samoliv742614 күн бұрын
I totally agree with you. I am currently making a game with many mechanics from FF games and also the MAIN mechanic is a souls like system. So, basically, you are lost on a forest and have to find your way out. If you die, you respawn from the last checkpoint which is a bonfire (haha). So, i also implemented a passive system like ff9, a native skill shop, a class change system, a echo drop system like souls. And what about the story? I really dont know yet 😅
@samoliv742614 күн бұрын
And also on the same game, i am creating a roguelike mode. Its basically all the things I really liked mixed up on one game hahah
@TheRealSmiley Жыл бұрын
I'm currently making a game on RMMV just to have a break from developing on roblox for 5 years. I feel kind of bad since I plan on just making this one game and going back to roblox, but I can see the potential for RM. It's really fun to work in and powerful enough to do what I need it for. It's a shame that a lot of the rpgmaker games are just cash grabs. I came to it solely because of games like LISA and Omori.
@Cookie_855 ай бұрын
Stumbled upon your video and when you talked about mechanics, it reminded me what TotalBiscuit said when he reviewed games. He was always looking for intresting mechanics first and then looked at stuff like story or graphics.
@StrakBlue5 ай бұрын
Pirate software just put out a short (literally today) talking about how you don't make games based on assets, but rather by starting by making a box move on a screen, and everything expands from there. That's how my current games are made, focused on mechanics, making them engaging, then story, then art last.
@Cookie_855 ай бұрын
@@StrakBlue I saw that. And I immideatly had to think about your video. ^^
@hunteratops Жыл бұрын
about 16 minutes in and i’m thoroughly enjoying the video! you’re making me want to try out rpgmaker haha! i dropped a like and a sub and i’m interested in seeing you progress with your game and channel!
@StrakBlue Жыл бұрын
Thank you so much! Honestly this channel is more of a method of sharing some development insights and progress, so I'm not exactly planning on going pro with it, but I sincerely appreciate the support! And if you ever decide to give RPG Maker a try, I wish you the best of luck!
@spiritcorgi Жыл бұрын
Love the video and RPG Maker. I know the community was hard to find over the past few years, but it would be great to see a resurgence of experienced and new devs. I've been submitting to game jams to get feedback, but I find I'm needing to troubleshoot all during the grading period and a well to do community would really help with mutual playtesting
@StrakBlue Жыл бұрын
Rpgmaker . Net is a pretty solid community. Maybe check them out!
@spiritcorgi Жыл бұрын
@@StrakBlue I've gotten some good feedback from RuntheMC's community. He's been pretty solid in putting up some good shorts
@FurasCebulowy5 ай бұрын
I'm gonna try to make a uniqe type of game because I want to stand out. I know graphic design and electronic music design + I know how to set up a strong atmosphere for something. I'm making a semi-futuristic open world Eastern-European crime simulator with Polish humor and crazy characters with voice acting. Heavily rewarding exploration and interesting items in battle will be included. (Along with 2 linear games, 1 titled "peezzah" which is a surreal game where you deliver a pizza to a very ugly woman, and "Taylor Swift Simulator" which is not meant to be taken seriously.)
@clubtonberry11 ай бұрын
Thank you for this video, Strak! I'm currently making what's technically my 'first' game using MZ. I had a game project 14 years ago i ended up abandoning (made in VX) and I'm now going back and creating my game. My skillset is music production and to an extent storytelling and I'm hoping they will create a uniqueness to my game. I'm using bought assets (Kokoro Reflections) and the character generator for character sprites, but I'm hoping everything else will be unique enough to give my game that wow factor. I'm hoping to release it on steam (for free), but you've definitely given me a lot to think about.
@adikurnia536410 ай бұрын
my first game didn't even released even i already start development 5 years ago , and maybe it need couple years more
@StrakBlue10 ай бұрын
That's another thing, a lot of people underestimate how much work actually goes into making a game.
@danieldosso2455 Жыл бұрын
Alot of the assets if RPG Maker imply a Final Fantasy influence, so that can colour a dev's idea of what to use RPg Maker for.
@greyraingames Жыл бұрын
Love the variety of trees! Where’d you get them?
@StrakBlue Жыл бұрын
Thanks! I use a variety of trees but they're all from Celianna. Her parallax tiles are free and includes a ton of trees, but I also use her paid for Ancient Dungeons tiles. Googling her name brings up her whole collection.
@greyraingames Жыл бұрын
@@StrakBlue thanks! I just found this video and subbed. I’m always on the lookout for new assets. I’m still learning RPGmaker, I love the freedom of doing maps in photo editor rather than being stuck with the grid. What are you using for collision detection?
@StrakBlue Жыл бұрын
I actually use transparent tiles in the editor that determine collision, so it is still grid based in that sense. I actually have a series of parallax mapping videos (not Tutorials exactly, but showcase videos) and the last one in the series goes into implementing the map into the editor and setting up collision detection.
@greyraingames Жыл бұрын
@@StrakBlue thanks a ton I’ll check those out!
@greyraingames Жыл бұрын
Ah I just checked her site and her TOS is for VX/VX Ace only. I’m using MZ.
@SadTown999 ай бұрын
The absolute worst is the character dialogue 😭 Oooh man it’s always so bad, and never just sounds like a real conversation
@deathybrs Жыл бұрын
SUPER minor nit-pick... logic gates are a very specific thing, referring to the design of physical circuitry and hardware (such as CPUs), and are not something you will learn in RPGMaker. You will learn logic, but not specifically logic gates. The knowledge could lead from one to the other if a person so wanted, but logic gates aren't even directly a part of programming and most programmers, even the highest end AAA game devs, will go their entire lives without actually knowing specifically about them.
@StrakBlue Жыл бұрын
Ha ha, true, and I guess that kind of adds to my point of not having to really take any computer science courses or understand the material to make games. Thanks for pointing that out, I didn't realize the difference!
@deathybrs Жыл бұрын
@@StrakBlue Like I said, it is nothing at all important, but we have so many subdialects of language, and techspeak is DEFINITELY one of them. On the OTHER hand, dude, your mapping skills!
@StrakBlue Жыл бұрын
@@deathybrs👀👉👈 Who, me? Ha ha, thank you!
@Xynteract10 ай бұрын
You do a great job on your maps! I need someone like that. 😂
@Unholy_Holywarrior2 ай бұрын
im dev-ing a game in rpg maker, it is my first one, however i am trying to put the love into it needs, i think the stigma on selling rpg maker games is pricing appropriately. i think 10 bucks for 20-25 hours of solid story and gameplay will sell...
@skeith1543 Жыл бұрын
i just grabbed RPG maker my self. I've had an idea i've wanted to try to make into a game.
@StrakBlue Жыл бұрын
Hey, best of luck! It's a great engine to get started with, and there's a lot you can do with it, given time and practice.
@zachfutv9986 Жыл бұрын
Because a lot of people don't make their own assets and/or don't try to make a good game. Mostly the first one.
@privatedoorknob7408 Жыл бұрын
This video showed up on my feed out of nowhere, but youve convinced me. Im gonna give rpg maker a shot again. I tried it out on i think the ps2 when i was a kid and gave up on it because i had no idea what was going on. But now that the Internet is a thing, i think it would be fun. Good vid
@StrakBlue Жыл бұрын
I wish you the best of luck! The community is still strong, so there's lots of support for new and veteran developers alike.
@dovahkiin210810 ай бұрын
Eroge maker*
@toddgilmore1186 ай бұрын
Originally the RPG Maker series engines were started for those who did not have the skills or ability to design their own sprites, graphical screens, animations, etc. Is somebody had what they thought would be a cool idea for their own game design, now they would be able to satisfy that using this RPG Maker engine! with little no no effort involved, only load of time on their hands, could made their dream game a close reality. without having learned higher education levels, like Algebra, Geometry, Trigonometry, etc. whatever else if out there for very high levels of math as compared to a High School Grad. Such as myself learning RPG Maker XP, ACE, MV and having designed 5 games already with very limited education!! HS Grad. with only Special ED Classes! this is the perfect engine to learn and build and create on easily. I hope they don't stray away too far from keeping it that way in the future.
@uli.s3 ай бұрын
I never used RPG Maker to develop a game. From a player perspective I dislike that RPG maker games run at a fixed super low 4:3 screen resolution. Which means on a widescreen that the graphics are either stretched or letterboxed which is rather ugly. Even "To the Moon" which is one of the most popular RPG Maker games has this issue.
@phantomshell4644 Жыл бұрын
Hello, Strak I enjoyed this video a lot I always fine these types of video helpful. I've recently uploaded a Demo to my Steam Game a few days, & patched it today with all current bug fixes, It's called Gears of Phantasm ACT I, I've been working on it for about 4 years now & have started development on the DLC ACT II, if you like the demo I'll share a key to full the game if you want it.
@StrakBlue Жыл бұрын
Sure, I'm happy to give it a shot! Always glad to see what other people are working on. My email is in my profile description.
@dillonshea426811 ай бұрын
kzbin.info/www/bejne/hYiYmI2niJmKapI Oh you made me do that. So hard and true!!
@yohanfye4 ай бұрын
RPG Maker VX Ace ~ Dungeon #1 🎹🎵🔥🔥🔥📈💯💯
@dillonshea42689 ай бұрын
I also found, that there is a hoarde of games that are....just WHO MADE THESE. Like it's unfathomably, like WHAT. And some of them literally, are that bad. And some people, don't really "get" how games are even written, or how even the writing and everything flows together. Or how just using really obvious storyteling elements but it feels clunky and like someone with a fifth grade level education made with RPG Maker. HELP!!! It really makes you want to just admit defeat and fall asleep. This is just grand. JUST. GRAND. lol