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No Total War has ever had hidden combat modifiers more destructive than Troy: Total War, with heavy spears losing 7:1 in a controlled, fair fight. Interestingly, this is the first time I've seen a legendary campaign difficulty that also greys out the battle difficulty option upon selection. You couldn't even avoid this if you wanted to.
Total War has given up on engaging the player tactically and meaningfully. It's no coincidence that Shogun 2 was also the peak of multiplayer, with its unarguable pinnacle of Avatar Conquest mode.
Credit where it's due to theroadie451 and others (you know who you are) for musing me or outright devil's advocating during and after Troy's launch while I figured all of this out and got this all straight in my head.
Here's the playlist for this critique series: • Total Decline: A Total...
The video showing the true horror, the sheer scale, of the problem: • Troy Total War - Diffi...
In comparison, how a properly designed game handles it: • Shogun 2 - Battle Diff...
Also, the height advantage reversal documentation:
• Total War: Rome 2 - Up...
#totalwar #runningawaysimulator #avoidantgameplay
0:00 The elephant in the room
1:30 Limping herbivore of a game
3:35 Sunlit bronze
5:00 Failed Total War game
5:55 Hidden Combat Modifiers
13:45 Destroying Balance
18:40 Avoidant Gameplay
22:00 Running Away Simulators
26:10 Shogun 2's Triumph
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