As a long time player of Elite Dangerous I have recently started playing x4 foundations, and being able to walk around the ship interiors is what truly makes the game for me. It immerses you in the experience
@stevetowner80912 ай бұрын
X4 is a good comparison. The ship interior is limited to a couple of rooms only. No need to be able to climb all over the cargo and internal modules.
@daviddesrosiers19462 ай бұрын
@@stevetowner8091 It would be cool to land on a planet after a scrape and do repairs on the ship in engineering spaces, or outside. You know that'd be fun.
@stevetowner80912 ай бұрын
@@daviddesrosiers1946 Agreed. They already have much of the mechanics in game. Would not take much to add a 'repair' mode to the zapper tool.
@trouvereyork2 ай бұрын
@@daviddesrosiers1946 Would that be an optional thing or would it be something that CMDRs had to do to repair their ship if they couldn't get to a station? If it's the latter, I would not be buying that DLC I think. I don't want highly repetitive unavoidable mini-games added to the game processes. If it is an optional thing, most CMDRs will do it once or twice and then never again.
@daviddesrosiers19462 ай бұрын
@@trouvereyork I would say make it an option. If you want to do repairs in the conventional ways, that's fine, I think. I don't believe in taking options away from gamers. Choice should always be added, never taken away.
@AtlasRandGaming2 ай бұрын
I like the Starfield solution. Let me either teleport to the ship entrance or exit out of seat inside spaceship. Get a coffee. Walk to the fighter, get in. Or go look at your full cargo bay. There was something magical the first time I walked around my ship in space in Star citizen.
@stevetowner80912 ай бұрын
One of the few things Starfield seemed to do right. I did get bored of running through the ship in SC.
@AtlasRandGaming2 ай бұрын
@@stevetowner8091 the problem I think with ships in SC is they are just props. Nothing in the ship does anything, other than pilot seat (maybe turrets on multicrew) so after the initial wonder of walking in a ship all you really do is run through it to get to the pilot seat. Now you also have to load cargo manually (good and bad)
@cmdrnuma71352 ай бұрын
@@AtlasRandGaming There are mods partly taking care of that and actions to certain interior modules. Building starships and designing their interior is my #1 fun in Starfield, so I'm firmly in the "I want ship interiors" camp. Heck, I've crashed Starfield building a 140m long M class beast with 12 decks and filling those decks out.
@stevetowner80912 ай бұрын
@@AtlasRandGaming I think that will change though from how the game seems to be progressing, which is why I am turned off of SC. I think that you will have to load cargo manually and you will have to take showers and have to stow your weapons and equipment and put out fires and replace relays. Most of that is not fun gameplay to me.
@lottievixen2 ай бұрын
loading cargo manually is in but you can automate it for a fee and wait @@stevetowner8091
@greevarАй бұрын
When it comes to repair, there is the option of manually repairing systems not requiring the resources it typically consumes (limpets, AFMU, etc.). You could repair for "free", if you do it by hand. You could manually pick up your on-foot load-out before heading out on a mission.
@leeebbrell92 ай бұрын
and damage models on all ships anaconda was the only ship with damage effects on outside, i recall David B mentioning, seeing damage from inside your ship and making repairs
@chrisgoddard34112 ай бұрын
I think the most important thing is, on paper, this is the one thing that people go to Star Citizen over Elite, it's one of those systems they point to and go "we have this and they don't". I think adding it would get elite more on the radar
@Sighman2 ай бұрын
Sure, but there's no rush. The best time to add a ship interior or two to ED is when SC backers have absolutely had enough and are ready to abandon (expensive) ship.
@alezandercorben41222 ай бұрын
Just want interiors, not bothered about gameplay at this point, just want interiors.
@leeebbrell92 ай бұрын
didnt david B say all ships had to scale maps and areas on old videos, i would even like to walk up stairs and black screen in to cockpit, walk around cockpit, this blue circle is rubbish
@jacquesfvermeulen2 ай бұрын
It gives it more immersion. I play X4, Starfield, Star Citizen etc and it just feels more space like. Like playing a game where you get into a car, see the interior, drive around, get out and do things....just more immersion.
@bunker12132 ай бұрын
It looks to me like the ships are (partly) designed to be walked around in. If you are in VR in the cockpit and walk around your IRL play area, you can without a problem walk around and see all parts of the cockpit, even parts hidden from view from the pilot's chair. The instrumentation on the ship is also mapped on to physical surfaces that you see much better in VR. If Fdev wanted to, they could just have rendered based on one or a few fixed cameras in the pilot(s) chairs, but the cockpits are full 3D. Also, do you remember the KZbin channel FRj who designed ship interior and figured out module placements. The fact that they could do that over multiple ships is to me a clue that the ships are designed to match each module internally. This in turn would most likely be done if you intend to, or at least think you want to, design walkable ship interiors.
@bunker12132 ай бұрын
My guess is that it was part of the Odyssey work but the too optimistic planning resulted in content being cut. Remember the talk about an "Armstrong moment" by the project lead about 6 months before release? I think that it wasn't a marketing BS phrase, I think they were planning for players to at least be able to walk out of the ship in some form instead of teleporting. Obviously with the "mixed" reviews after release of Odyssey, the ship interiors couldn't be prioritized for quite some time, if ever.
@Cohen.the.Worrier2 ай бұрын
@@bunker1213 Oh don't get Yamiks started on that again ! ! ! 😂 😂 😂
@bunker12132 ай бұрын
@Cohen.the.Worrier I stopped watching streamers who complain a lot and enjoyed the game more after that. So, the reference about Yamiks is mostly lost on me.
@stumboz55662 ай бұрын
I don't think ship interiors would be boring or cumbersome after the initial experience has passed, but I don't think they should be a top priority for FDEV either. What I've personally wanted is something similar to a cross between "X4" and the Normandy from ME2. Enter/exit you ship, enter an srv/slf, inspect your on-board cargo, walk around passenger cabins, interact with passengers and crew, if the ship has a viewport (ala Saud Krueger ships) they could have an "observation deck" to take in the sights, etc. Nothing overly complex, but enough to play around with to pass some time. We live in the ships anyway, so why not give us more to do in them.
@Zenda_Nior2 ай бұрын
The can implement an instanced transition from seat to ship interior and then from ship to exterior so that there is no added assets to keep track of when flying ultimately causing massive lag.
@EvasionEnhance18 күн бұрын
It is really cool to open up the ramps and walk down onto the surface of a planet. Would appreciate this in Elite Dangerous.
@Siaynoq82 ай бұрын
I love the idea of entering standard orbit around the planet and then heading down to my observation deck or lounge or whatever my ship has while I plan my next move. You could put station linked terminals on a part of your ship if you're in system to pick up more missions instead of having to dock.
@agonyaunt63252 ай бұрын
When a lot of people call out for ship interiors they don't really think much about what should be added or how and how much effort it would take for the devs to implement. So its good to see someone put out a video on this and cover a lot of these aspects. You mentioned the issue with ship boarding on different sized ships, but there is another question... how does someone actually get over to a ship in flight to board in the first place? Another thing to consider is FD's history of adding things and how their vision of what gameplay to add to interiors might not mesh well with what people imagine they will get.
@stevetowner80912 ай бұрын
Easy first step is start with fleet carriers. We already have a method of boarding and the interiors. All FDev need to do is add some pirates, turn the lights off/low and add some 'random' interior layouts.
@agonyaunt63252 ай бұрын
@@stevetowner8091 fleet carriers are easy. Static objects. Ships are the issue.
@stevetowner80912 ай бұрын
@@agonyaunt6325 Kind of my point. Fleet carriers are the low hanging fruit and yet FDev do not seem to want to pick it. I am kind of surprised that they made the FC interiors that they did.
@agonyaunt63252 ай бұрын
@@stevetowner8091 they could have done a lot more with fleet carrier interiors indeed. I'd have loved full large walkable hangars just to see all my docked ships together.... and it would make a cool arena for combat.
@stevetowner80912 ай бұрын
@@agonyaunt6325 Like in NMS, that would be cool. They added the FC jump in out of the blue, so we can hope they add more cool stuff.
@cyber_zer02 ай бұрын
In a first phase Devs could easily allow players to walk around in the ship interior... The interiors are already modeled! Another way to trade arx for decorations for example.
@PichuscuteАй бұрын
Ship interiors are pretty much the only way I'd come back to the game. I've been wanting it since the game came out. I remember specifically looked up if it was going to happen, because I wanted to see something like that.
@Windrake1012 ай бұрын
The amount of people who are thinking there is not much you could do on foot inside a ship is insane. Repairing cockpits. Sabotaging other player ships. Hiding tracers where they can't find them. Manually fixing certain modules. All these things and more you could potentially do
@Sighman2 ай бұрын
Re sabotaging other players ships - or rather, getting boarded by other players - would be even more reason to play PG or solo.
@Windrake1012 ай бұрын
@@Sighman I would argue the opposite.
@conor91092 ай бұрын
I have a friend who literally won't play the game because this isn't a feature. Just look at the fun the sea of thieves community has because they share ships
@nonegone71702 ай бұрын
Game's completely not ready to support any of those features, sounds like you just want Star Citizen gameplay in Elite.
@conor91092 ай бұрын
@nonegone7170 that's not star citizen gameplay, it's a feature that star citizen demonstrated is possible and fun. We want it in elite dangerous because it's a freaking feature that someone thinks of when they think about being in space while flying a star ship. Star trek, star wars, halo, lost in space, enders game. I mean what space based sci-fi doesn't have ship interiors with a crew that does things? I mean think about the crafting and meddling capabilities the game could include when in deep space. Not just stuck in your cockpit, but wonder around your corridors. Take inventory of items that are necessary for expeditions, ship interior decorations, etc. The amount of small details that could be added to simply improve immersion in the game are endless. Why hate on what others want? You're just being rude with that
@PocketDrummer2 ай бұрын
Also, I think they could probably adjust the way the ship degrades from jumping, landing, etc and make manual repairs a whole new game play loop. Rather than just taking it offline, use the AFMU, and then turning it back on. You could get up out of your chair, go to the damaged module and play a mini-game to repair it. More along the lines of sub-surface mining than Xenobiology's boring "just hold it down" mechanism. Damaged to the outside? Pop out of the airlock and go fix it. It would make exploration significantly more engaging. Same could work for combat. If you have materials, you could do your own repairs outside of a CZ and just straight back in instead of having to fly back to a station. If you had two people, maybe one could hop up and try to do some emergency repairs in a lull in combat before jumping back into the thick of it.
@jonwilliams69962 ай бұрын
Something that I have noticed is that you can walk up the ramp on the Type 8 right to the door and it appears to be to the correct scale unlike some other ships.
@mandiworld2 ай бұрын
I would like to walk around every deck of my ship. We already have detailed base interiors, why not ships. Some new functionality/purpose would have to be added. If they allow customizable ship interiors that would be a huge money jar for Frontier. They question is how would game performance be impacted.
@rwentfordable2 ай бұрын
But what gameplay would there be to not just get bored of something that takes so much work?
@Sighman2 ай бұрын
@@rwentfordable True - there are many other things I'd rather they worked on first. I don't play ED to have some kind of Wendy House in space.
@RicardosGaming2 ай бұрын
I am inclinded to agree with you here - though am trying to cover all angles in this series 'of what could be' - my money is on Base Building
@Alex-dn9hk2 ай бұрын
We will have different approach of the game with ship interior, but would be nice to get access in the front side of an Anaconda (that part covered with glass that you can see it in front of the ship). That part would be a nice place for a Lounge area
@syoung23332 ай бұрын
The fact that Starfield came in late in the game and just use everyone else's ideas with all the fluffed says that ship interiors and an active crew are what's needed for elite. dangerous . Here's what I mean, Elite dangerous uses a type of load screen when it comes into a planet's Atmos as it is in the games iteration currently anyway anyway and like it or not play these other games have their own version of a load screen yes seamless translations from space the atmosphere is very cool I would argue that a good load screen transition has a strong possibility of not breaking the game emergent Factor. Also it seems to me that compared to Elite dangerous and Star Citizen as well as no man's sky, Starfield just took it some of the best parts of all those games and shove them in their bag for the wrong versions and that includes the Rover They just added it won't be long before they start picking apart the X Series. And with the addition of the Creations in the mods that the fans are plugging in this game has potential to outshine a give players what they enjoy. And that's a living breathing world around them to explore and interact with what the choice of adding mods or not. There's no doubt in my mind that ship Interiors should have been here a long time ago maybe even before Odyssey came out
@revelation_jeff29512 ай бұрын
As a game developer my self, ship interiors are impossible due to the fact Elite uses what we call "view models" for ships". Example, in FPS games, the FPS character rig is often just a custom animation rig with arms and nothing else attached to a camera mount with bob animations. I'm convinced Elite uses cockpit view models which are fake separate more detailed versions for flying ships. Then, there is the 3rd person models you see in camera suite and that other players see (which are closer to real scale). They are lesser detailed and the scale is not quite right when you get up close to windows you'll notice the scale seems smaller than from the cockpit. Its about 1/3rd or 1/4th less than real scale I think. So no ship interiors will never come because they built the game in a fake way not designed for actual real translation spaces but fake view models similar to FPS games where you have the players perspective (Arms & Weapon) and then the third person character model other players see. So it will never happen. The game was not built like star citizen with real to scale models and designed as one model.
@efxnews4776Ай бұрын
In other words... Outdated.
@revelation_jeff2951Ай бұрын
@@efxnews4776 A better design for gameplay when working with technical restrictions but yes an older method of design. Still great for the game it is, but when you go the complete way of something like star citizen, you get a host of other problems.
@tafkabandit722 ай бұрын
Yes, I absolutely want the immersion of walking around the ship interior. When out in the black, that would be awesome. Having some mechanism to respond to attack or critical issues would be essential. Or perhaps making the ship *somewhat* invulnerable if you are not in the cockpit but you cannot leave the cockpit if you are under attack. I'm sure there are ways of solving this.
@efxnews4776Ай бұрын
X4 solution: hired pilot... Simply add a auto pilot function, so when your out of the pilot seat the ship does it's job, or then just hire a pilot.
@alansouthwell28992 ай бұрын
Commanders spend a lot of time in their ships. Personalising them with paint schemes and many other accessories is our way of making them home. Which is why im amazed fdev didn't put interiors in the game very early. My hope for a new feature would be to populate the galaxy with abandoned mega ships/structures that you can space walk over to and explore and have on foot combat with pirates.
@Torrle2 ай бұрын
I'm not against ship interiors, but unless there are gameplay loop reasons for them to exist they seem like a big waste of effort for the sake of a little immersion. I'd rather they put their effort into something more interactive.
@Cee64E2 ай бұрын
I think this might be more challenging than people think. If you've noticed as a carrier owner, you can't walk around in a ship that's _moving._ If you aren't in a seat when the carrier jumps, you teleport to a nearby seat. There's also gravity and inertia. When you get out of your ship on a carrier you are _told_ that there is no gravity and your boots become magnetic. Maybe that's just in the hangar bays, but what about ships that aren't the size of an office building. Imagine standing at the coffee maker in a Krait Mark II when the pilot does a snap roll. If you've ever had to go use the head on a plane flying through a storm, you know what I mean. Yeah, Fdev could just ignore all of that, but I really would bet that the software has a problem if the ship is moving and you aren't connected to it. Easy way to find out would be by trying to ride on the outside of a friend's ship.
@agonyaunt63252 ай бұрын
There is a technical way of dealing with this but it requires interiors be physically disconnected from the exterior. However, it would allow you to walk around a ship in flight. Basically you make the interior a separate "map" from the exterior and the windows aren't actually windows but a viewport to the exterior "map" where your ship is. It adds overhead though, because you'd have to process two maps and the entities within them at the same time and sync them. Still, easier than how Star Citizen did it, which we've seen leads to hilarious results when things can't be kept in sync.
@efxnews4776Ай бұрын
@@agonyaunt6325 well I don't know how X4 does it's magic but i never have an issue around the ship interiors... When you dock the ship, and the hatch opens it's all seamless, when you go do EVA in space, you can clearly see the interior of your ship and if you have a pilot, the pilot will be there. How this operate i don't know. On the other hand capital ships don't have visible bridges if you look from the exterior i guess capital ships aren't fully modeled like smal and medium ships.
@agonyaunt6325Ай бұрын
@@efxnews4776 yes, i've got X4 and it seems to work quite well. There is an advantage here though that it is single player, so you don't need to worry about the frame of reference for other players and can cull rendering of other NPCs that are outside the player frame of reference. It probably simplifies things a hell of a lot. They probably do stuff like having NPCs on other ships either despawn while out of view or "stick" to the ship they are on.
@transrights134527 күн бұрын
@@agonyaunt6325 i wouldn't particularly even care if they only let you walk around your ship while it's stationary & have it fade to black when you get in the cockpit. Give us RPers something to do while we're space trucking!
@agonyaunt632527 күн бұрын
@@transrights1345 for me that's pretty useless. If there is going to be interiors then there has to be some reason for interiors. Otherwise its a ton of work just so people can look at their interiors and nothing else. There's no RP even to be had really, unless you're multicrewing and can stand there chatting and emoting and then what? Full ship interiors would allow things like boarding actions to be possible and interior ship salvage, stealing ships and whatnot. Not that i'm advocating for ship interiors to be a priority for FD, there are other things i'd rather them put their energies towards, like getting all planets landable.
@JollyRover20 күн бұрын
Base building? Gladly - as to me that definitely includes ship interiors in Elite. Ships are THE base in Elite - that is why I always wanted ship interiors. They were spoken about by DB during the Kickstarter as well...
@RicardosGaming20 күн бұрын
I am hopeful
@Pooter-it4yg2 ай бұрын
I think ship interiors are a no-lose proposition. They'd essentially be FPS maps. You could sign up for NPC board/repel missions (deathmatches) on the viable ones. You could also walk round them in solo instances - ie your own ship. Add to the latter the option to decorate them and you have player homes - there's a large player contingent for that sort of thing in games that offer it. The things you need to decorate are usually attached to gameplay rather than just purchasable. And you could still use the blue teleport to board and disembark rather than walking through the whole thing. There are two FDev issues though. The first is that from day one they've insisted the interiors are actually physically viable but how true really is that? The second is that the Braben philosophy has always seemed to be to refuse to admit ED is actually an RPG. It doesn't pay to regard yourself as typical, so I can only speak for myself. I've really enjoyed ED for years but haven't played for months now. The Thargoid War didn't interest me and there's been no reason for me to log on for ages. Still got about CR10bn upkeep in the carrier bank so it can hang in space for years. Until they give me a reason to come back - some goals, just anything on top of "the experience". Maybe ship interiors wouldn't do it, but I'd happily spend some time doing up the carrier and fleet.
@aeringothyk54452 ай бұрын
Ship interiors seem small and negligible, but immersion is what really drives this game forward. And that adds another layer of it. If we can have crew and pilots in it to make it lively and add automated function when we step away from the help, that would be great.
@CMDR_Raspewtin21 күн бұрын
As an SC player, I can say that the instability and time to make progress in the game development is one of the main reasons why folks will come back. I've just started playing Elite after mulling over it for a while. Granted I'm not leaving SC, but Elite has more content and polish (an actual released game) which is highly desirable. The ship interiors and overall asthetic in SC is a huge draw for immersion and just...well...eye candy!
@RicardosGaming21 күн бұрын
totally agree .... though I cannot comment on SC as I am waiting a Beta at least to dive in
@peterattilakriszt31502 ай бұрын
... And don't forget that a charter pilot could meet and talk with passengers onboard, improved their mood, get interesting information, etc. Unfortunately I think this concept is impossible to realize if my idea is right how the base game mechanic is working. I think they made a huge coordinate system and a lot of dots in it. These dots are the suns, planets, moons, bases, etc. We are dots as well as we moving between the other moving dots. Then they added bodies to the dots even to us as a ship around our dots. It worked perfectly untill Horizons. Now they could solve the space leg that our dots can moving away from the ship that is not a dot anymore while we are in our suit. If the game works in this way - what is incredible with all the moving dots calculating in the galaxy wide coordinate system, with the graphics of the bodies, with the lights, etc. - they won't able to moving a dot (us) inside an another dot (our ship). But it is just an idea how could the game work. Btw I would be happy as well if we could walk inside our ship even without any interaction. Note: Maybe they could do that while we are landed only (while our character is the dot not our ship) but in this way their statement about walking-in-the-ship demand gets meaning such as 'there is not any purpose of that" - or something like that. See you out there.
@RicardosGaming2 ай бұрын
@@peterattilakriszt3150 interesting read
@johnhooton82992 ай бұрын
Why not just give players access to their own cockpit to enter a lift to leave their ships "instead of that black screen with footsteps" or even access to an escape pod before the demise of your spaceship to land you on a nearby planet to enable you to call a taxi or a friend to pick you up then take you to a nearby port for a rebuy.
@Famillepym2 ай бұрын
I agree with you :) Already the economic model. It's not like they don't have the example of Star Citizen in front of them: they could put the ships with interior on sale one by one, they would make millions. Second project the housing with basic craft for the players. Then finally the third the "Landable Earth like world"... that would be happiness ♥
@RicardosGaming2 ай бұрын
totally agree
@tinmanspartan75512 ай бұрын
I know it's not new, but I would like to see an updated HUD
@Unsound4272 ай бұрын
Repairing ship modules from the inside or hull from outside would be awesome, save slots for limpets and afmu's also.. untl goids or some gankers show up and blast you during spacewalk lol
@RicardosGaming2 ай бұрын
now that there is the real problem
@MRxMADHATTER2 ай бұрын
Unless you can do some amazing things inside your ship, it really isn't important. And I don't want to be repelling boarders or trying to fix my ship by hand in the middle of a heated fight. I do like the idea of building a modest base or even a big one to use as a FOB in deep space. That could be very useful. Maybe even hiring a crew of NPCs to patrol the area. Or may construct an orbital outpost or Orbis type station. Anything that adds to the infrastruture or provides a role of gameplay is fine. Especially if you can do it outside the bubble. The only walking in or on my ship is the one from the planet into the ship. Anything is better than darkness and footsteps.
@RicardosGaming2 ай бұрын
base building for the win!
@Robert_Preston2 ай бұрын
You left out one important data point - Braben - during development when selling this game to potential backers he promised this feature to original backers to the game during a very emotional video plea - it was suppose to be during a future update - Until that promise is kept I will continue to argue that we were miss led
@haroldn49502 ай бұрын
1000% Yes!
@jbreefer452 ай бұрын
I agree with you.
@EiriUesugiKun2 ай бұрын
Wasn't that an milestone that was not reached?
@RicardosGaming2 ай бұрын
I reckon it may have been on the cards for a while
@nonegone71702 ай бұрын
Believing anything Braben says...
@theblackwhisper2 ай бұрын
Personally I think they should start with the Sidewinder and work their way up Would be hilarious to see us all buy and engineer one. But then I think they need to give you a reason to walk around your ship and for me it’s the ability to make repairs. So say after time your ship’s modules degrade; each one need a mini-game to repair back to 100%. As I’m writing this you’ve just covered it so yeah, internal ship repairs.
@eris19xx2 ай бұрын
instead of ship Interiors we will need cargo space or inventory space where we can store modules and items . Ship Interiors is less simulative that the and I am not talking about owned stations
@rocknroll21992 ай бұрын
It appears ship interiors may be coming as a natural progression of feet on the ground which included in stations and Fleet Carrier interiors that we have now. More important however is FDev continuing the main and original story from 1984. Recall that Jason Ryder was murdered and his son Alex avenged his murder by killing the assassin but the story included Alex being left to find out who was truly behind his father's murder, who put the contract on him, who and what is RAXXLA, what did his father know that they needed to silence. This is the main story that has been left to languish for decades as a very hard and undiscovered storyline. This must be finished through a story as compelling as the original Dark Wheel. IMHO
@CMDRMalloryXXX2 ай бұрын
This is something that I've always wanted for elite. After your last video about landing on earth like worlds, I'm kinda tossed between the two ❤
@RicardosGaming2 ай бұрын
torn is what you are!
@CMDRMalloryXXX2 ай бұрын
@@RicardosGaming can't we get both ☺
@DubStepTomatoFarmer2 ай бұрын
Just being able to drop the big hanger doors in our type9/8 & Anaconda then the entrance portal shows up would be cool.
@Sighman2 ай бұрын
A ship interior on an exploration ship would be great (e.g. Mandalay) even if it serves zero purpose. All the gameplay ideas about boarding, fighting, scavenging from a ship would be far better in a fleet carrier. Boarding a small ship to capture it would be like having a knife fight in a phone box.
@MartinG81999912 ай бұрын
I've stopped using VR because of this. However, going to a titan, in VR! Breath taking!
@DvdV13372 ай бұрын
Im here for the infinite black. Not so i can walk around in a tiny room. I have odyssey, been out of my ship for like 20 times
@RicardosGaming2 ай бұрын
I like the odyssey addon - makes it a complete game
@rwentfordable2 ай бұрын
Pulsar Lost Colony and Void Crew are examples of what could be done in a ship. I agree, it hasn't worked for SC, and would be a waste of time in ED if they don't go beyond Pulsar.
@netwarrior10002 ай бұрын
I appreciate that some or many want ship interiors and they would be nice to have.....but that's just it.....nice to have, not a need. For mine there are other things I'd rather see beforehand that are arguably more a 'need' than ship interiors. The additional planet types to land on, with the additional gameplay that would be necessary, for example. Ship interiors also need a lot of investment if they are to include the types of gameplay you mention. Ultimately it's not whether ship interiors would be good....of course they would be.....the question is whether we should see those before other things, and I think there are other things to add first.
@AtlasRandGaming2 ай бұрын
I had another thought. Could it be tractor beams both for ships and hand held?
@dmain67352 ай бұрын
Always waited for this. Often teased.
@RicardosGaming2 ай бұрын
I suppose no guarantee
@souliosatrika48302 ай бұрын
As I have suggested before, why not instanced quarters you can customize and are different for each ship? finally a place to put that Hutton orbital mug! not only that, but have apartments you can lease on surface outposts and stations as a place to privately socialize and plan, even quarters on a carrier for all your friends! there's potential money making opportunity for this too for Fdev. Sell customizations for apartments, condos, quarters, etc. The technical hurtles would be lessoned as well as it would just be an instance in your ship rather than having to make the internal structure and think about all the placement of everything inside the ship and what not.
@RicardosGaming2 ай бұрын
I agree with personalised quarters to be honest
@prisonerofthehighway10592 ай бұрын
Ship interiors being available while docked or landed is probably the best compromise. Elite’s engine is doing a lot of work already. BGS, power play, the market, a couple million star systems, npcs, several thousand players and now ground installations as well. Moving around your ship, while it’s moving in space and being interacted with would be rough to code.
@RicardosGaming2 ай бұрын
probably right there
@TNTTruth12 ай бұрын
I would like to be able to walk into my Cutter via the steps and move through the ship to the bridge. I'm a loyalist; the only game I play is Elite Dangerous. I will be playing this game as long as it is available regardless of changes. One last thing. Please balance out the gravity wells!
@richvandervecken39542 ай бұрын
I put star ship interiors into a nice to have category. If it can be done without forcing me to spend five thousand dollars on a new PC in order to run it. Although it would be nice to have star ship interiors it would become real tedious if it takes you five minutes of walking to get out of your ship every time you land, and the novelty would ware off quickly for me. If they had the option to keep the existing ingress/egress method to revert back to when you are grinding credits or materials, it would work best long term.
@RicardosGaming2 ай бұрын
correct it is a nice to have -= gameplay and features to support for the win
@sasairsoftdeАй бұрын
I like it the way like X4 did it, as long as you can't do anything with the interiors.
@ivanputignef24182 ай бұрын
The one thing I like about ED is how varied and diversified its player base is. People want different things, and there is no consesus on anything, when it comes to specific features or game loops. I have seen strong arguments in favour and strong arguments against ship interiors. From my perspective, any addition is good, especially as I don't care about interiors, or thick atmospheres with weather. I want tennis.
@lolishocks80972 ай бұрын
Why can't I put auto-turrets inside the hallways of my warship?
@XenoZbornakАй бұрын
I just want a way to fix that blasted power plant!
@sibsi23142 ай бұрын
XL ship that needs multiple crew to fly/operate effectively!
@shaeleable2 ай бұрын
"With your 2... right and left feet"...... Did Ricardo just confirm he's a... Thargoid??????
@RicardosGaming2 ай бұрын
I could be - but then is that what a Thargoid would say?
@LukazChromАй бұрын
Now that Base Building is off the table, if Fdev will NOT give us Ship Interiors, they'd be mind-boggelingly stupid not to. WHICH is sadly ... possible.
@RicardosGamingАй бұрын
Well it may not be off the table, I am just exploring all avenues
@LukazChromАй бұрын
@@RicardosGaming [YT does not allow me to post links] but it was stated by Tim Smith of Elite Dangerous on Jun 4, 2020 IN WRITTEN FORM that "Base building is not currently on the roadmap for Elite Dangerous, however we have plenty of new features planned instead such ...". Furthermore unlike with Ship Interiors, it was also never a Kick-Starter Promise. And the icing on the cake: There is really almost nobody asking for Base Building (once again in stark contrast to Ship Interiors).
@RicardosGamingАй бұрын
@@LukazChrom In 2015 Frontier commented, “Maybe, although it’s a long way out if it happens. Before this we need to change the background sim so that it is capable of creating new outposts or settlements.” Then during the release stream for the 2.2 Beta David Braben was asked if players will ever be able to own their own stations. He responded by saying, “It’s an interesting one, we have been talking about that for a while, there are a lot of challenges with that, particularly around game balancing, but yes it’s certainly a candidate feature.” Who. Knows....fdev does ....
@LukazChromАй бұрын
@@RicardosGaming Well, Feelt Carriers are basically player owned Stations for all intents and purposes. But these are just wage mentions anyway, while Ship Interiors was a direct and clear statement. "You will be able to walk around inside your ship." -David Braben 2013 And yes, there are also statements (from one particular Arthur Tolmie) that would indicate as to the breaking of that. HOWEVER: This is an entirely different league as this goes against the direct words of Braben himself. + (My personal biggest sign in favor of Ship Interiors): When Odyssey was released the official statment was "not included at launch". They could have simply said, 'not included.' Period. But they didn't. OFC, this could all be meaningless, but I for my part am willing to bet on David Braben.
@Afro__JoeКүн бұрын
I imagine I'd treat ship interiors like the Odyssey expansion, and not care one bit. Oh boy, ways to RP stuff and make it take 5 minutes to do something we could do in 5 seconds from the cockpit, but hey, I get to go buy a 4090 for a 10-year-old game.
@RicardosGamingКүн бұрын
@@Afro__Joe exactly
@nobodyimportant24702 ай бұрын
Walking around your ship would be immersive but at the same time I can see people not doing it for long after getting the feature. The only real game play I see coming from it would be if boarding was added either for piracy or salvage.
@RicardosGaming2 ай бұрын
I seldom walk around the carrier
@SamotOremor2 ай бұрын
If elite dangerous gives us ship interiors I will have to get a gaming catheter and install nutrient paste dispensers!
@DogmaFaucet2 ай бұрын
Having to leave VR to walk will break immersion more than add to it. For me, ED is a spaceflight sim, and I don't care much about the walking around simulator. Happily, I can do almost everything I want without having to do anything so pedestrian as walking.
@gort55832 ай бұрын
The issue unfortunately has a long history for those that have been Elite fans, many of us since 1984. Not to go on but indeed it was indicated, promised, stated, that there would be, or maybe could be ship interiors, not just once or twice but often. As you point out ship interiors could lead to a lot of potential game play options that would be a distraction from the constant grinding. It culminated, of course, in the release of Odysee which showed promo videos actually showing commanders walking in their cockpits and boarding their ships as well as the now infamous quote from Braden that "leaving your ship will be a Neil Armstrong" moment. No fading to black and appearing outside, oh no. Well they didn't lie, much, we faded to blue. Having all these ships and not being able to see and go inside them makes having different ships almost superfluous, they become just a different window to look out of, even the dash boards are pretty much identical. It is all about immersion because that is why one plays a game to be immersed in a fantasy.
@RicardosGaming2 ай бұрын
I wonder if the engine will support it ...
@colinjarmie83142 ай бұрын
I was saying the same thing I want to see what my beluga liner looks like
@RicardosGaming2 ай бұрын
probably a huge tube - but with fish tanks
@justindixon74412 ай бұрын
I'd come back to Elite in a heartbeat if they did only two things: Make worlds with proper atmospheres landable and explorable with something worthwhile on them; and interiors for ships with some functionality.
@RicardosGaming2 ай бұрын
you are not alone on at least one of those choices
@transrights134527 күн бұрын
Elite would be the ultimate space exploration game with just those two aspects.
@ShinigamiAnger2 ай бұрын
I remember the developers saying at some point in the past that we would quickly get bored of walking inside our ships, and that, according to them, running from the stairs up to the pilot seat would only be cool the first time but would eventually become a burden and a waste of time. Well... Star Citizen (SC) has proven that this is not true. Even without all the additional features they (SC) plan to implement, being able to walk inside the ship is an amazing feature that never gets old. The main issue, in my opinion, is the technology behind it; ED probably isn't capable of achieving this (not the seamless transition I mean). Another "problem" I see is the player base: we are quite demanding and wouldn't be satisfied with just "walking" inside ships. We would be quick to demand more gameplay, which, to be fair, wouldn't be a bad thing :P
@WilliamJ.Hoyle7772 ай бұрын
Well you wouldnt need base building if you could customize and maintain your ship interiors. Make them modular and then sell different modules for different jobs. (Exploration/trade/combat).
@demiserofd2 ай бұрын
The problem has never been the ideas, the problem has always been Fdev. COULD interiors be awesome? Absolutely. WOULD they be? Well, let's look at their track record. They add planets you can drive on, and then add one SRV that drives like backing up a grain wagon and goes the speed of a golf cart. They add ground POIs and settlements that literally nobody uses. They add meteorites and stuff that everyone ignores to the point where nowadays we don't even get out of our ships to harvest raw mats, we just missile the surface and send down collector limpets. Maybe another company could make interiors fun, I don't know. But I do know that Fdev couldn't make it interesting.
@ArcticSweets2 ай бұрын
i dont think they will ever let u walk around inside the ship sadly. i remember making a big deal about it back then on the forums B4 odyssey launched. So many people kept asking about ship interiors that they like announced they will not be doing that. Im pretty sure back then they said they were going to focus on planet atmospheres instead. i thought they cant do interiors cause they would have to redesign all the ships i think.
@PocketDrummer2 ай бұрын
The ability to customize the interior of the ship and have hutton mugs, etc is a MASSIVE missed opportunity for revenue for FDEV. They already sell paint for the outside of the ship and little decals here and there for real money, but think of all of the things they could monetize INSIDE the ship. Pictures on the walls, fancier living quarters, plants, etc. So many things they could sell for ARX.
@RicardosGaming2 ай бұрын
I am all for having a captains quarters on a ship to customize
@mdsf012 ай бұрын
One of the most important elements of a great game are immersion. Ship interirors would close the loop with ship interiors. How many of us have tried walking up the ramp to the doors of our ships only to be met by an immobile wall. I recently did that in my Type 8, wishing the door would open. :( Why did FDEV go through the pain of simulating a real size galaxy, a realistic physics model, factions, trade routes that actually have an impact on local systems, etc.... and then deny us the one element that would complete the experience? Let's be honest, games like SC, Starfield, SW Outlaws, X4, etc... have spoiled us and despite their faults they provide a certain level of immersion that ED doesn't.
@rwentfordable2 ай бұрын
But what gameplay would there be to not just get bored of something that takes so much work?
@EiriUesugiKun2 ай бұрын
I don't want the tedium of walking all the way through my Type-9 or Corvette or Orca. Also, what would the interior look like in my Expl'Orca when there are basically no inernal modules installed? Big empty hull? How would you implement all the different combinations of internal modules we have now? In Star Citizen it works because they will just sell you a new $600 ship that has the "exploration" interior. And after 5 years they may even make it.
@RicardosGaming2 ай бұрын
I would rather have gameplay
@enrogae2 ай бұрын
They promised it. I want it. I don't even care of you can't do anything, I just want the immersion. I've had it in other games and loved it. Even better if larger ships had crews. Even better if I could customize my ship and my quarters. They are struggling to monetize and are literally missing out on tons of decorations and cosmetics they could be selling.
@daviddesrosiers19462 ай бұрын
Been playing since 3303. I still want ship interiors.
@blackcobra88492 ай бұрын
We need ship interior, you have to be stupid to not recognize Star Citizen success with cash flow and longevity by having this ability. Star citizen has been in alpha or beta for 12 years and 700 plus millions dollars. MC and Frontier get a clue. It just laziness , Elite need to be in the hands of someone with drive .
@Sighman2 ай бұрын
First step was new ships in ED, and we got those. They're just a much smaller company with a much smaller budget, so expectations have to be modified accordingly.
@psiborg60722 ай бұрын
Try Empyrion:Galactic Survival and you can build your whole ship, walk around in it while it moves, the works
@RicardosGaming2 ай бұрын
good tip I might
@psiborg60722 ай бұрын
@@RicardosGaming it is even on sale right now lol
@Kellett7812 ай бұрын
Space Truckers, a game that just dropped did a simple ship interiors with lots of game play loop to go with it that I think would have made elite Dangerous that much better and 100% more immersive. Personally I don’t need the whole ship. Just the bridge area and perhaps a room or 2 beyond would be enough for me. However, I do NOT think ship interiors is what is coming for Elite. Most likely a pointless base build thing.
@RicardosGaming2 ай бұрын
hmmm - I had a go at space truckers - a bit too sedate for me
@Kellett7812 ай бұрын
@@RicardosGaming play hard mode. Good times.
@j.d.46972 ай бұрын
Games like Star Citizen are built around the freedom of your character. Walking around inside your ship is a thing there cause you can walk around anywhere, and do all the things you do with your character, from fighting to eating to managing your items. I don't know how this feature would do in a game that has none of that.
@lanceobe68012 ай бұрын
If you want to be immersed in the game you have to play it in. VR and I think that on foot VR is far more important than ship interiors. Ship interiors would be neat but unnecessary, I think thicker atmospheres with weather and new elements to discover would be more beneficial to the game play than interiors.
@RicardosGaming2 ай бұрын
I agree - I have my headset with me now
@lanceobe68012 ай бұрын
@@RicardosGamingI've only played in VR since 2015, also, if you don't have one, a butt kicker for your chair is a must. I will not fly without it. o7
@PocketDrummer2 ай бұрын
The thing with Star Citizen is that it's still incredibly buggy. There's also not enough space to do space exploration. You can explore the surface, but that's not quite the same. Although I do think the planetary tech of Star Citizen is vastly superior to Elite's. If they ever get server meshing done and actually finish the millions of things they're talking about putting in the game, it'll be the game to end all games. But, the more they develop the more they plan to develop, so it nothing is ever really completed.
@mikek60492 ай бұрын
tough one.... i would love ship interiors, and the idea of a commanders quarters where i have a small rack where i can display all the little unique trinkets i could pick up, as well as another one with models of all the ships i own complete with ship skins does jingle my jangly bits..... however 1) if they did it i bet any personalisation would be behind arx, thus for me removing any of the enjoyment out of it. i want ingame earned trinkets not store bought ones and 2) as much as i would like interiors, it would have to be with gameplay included ... such as EVA in derelicts in space... but even then, i think there is probably more universally liked content which is lacking that could be added instead. ... like new planets with new life as well as base building (in truth i want ALL the things, and i want them in VR ;)..... Not sure how interested in Elite you were back in the day, but I would love to hear your thoughts on npc ships crew, not what we have now but diverse characters with different skills, and better crew allowing either perks or more equipment you can use, each with their own back story and possible bonus missions with them....... sadly they seemed to die in the DDF. In theory a big ship like the conda should have a minimum complement of crew, which could be included on the ships purchase, but that we can swap out as we find more skilled crew on our travels.
@RicardosGaming2 ай бұрын
been playing since 1984
@Rigel_Chiokis2 ай бұрын
Now, first of all, this is just me. I don't need nor want starship interiors in Elite Dangerous. We have those in Starfield. In their latest update they even added being able to install an empty module and decorate it to your heart's content. I don't use any of that. I use the modules with "interiors" just to hold the other parts that are needed. I don't walk through the ship; that takes up too much of my time. I use the option to load screen from my cockpit chair directly to the planet surface and vice versa. Pretty much what we do in ED. I want speed and effiency. Having to walk through my ship doesn't give that. Then there are the game engine limitations. Although Starfield ships have interiors, when you are outside of the ship the only section you can see into is the cockpit; the rest of the ship is an empty model. It preserves the frame rate (what little frame rate Starfield has to begin with). I agree with your musings about how much of an interior could some of these ships actually have. The Sidewinder has a complete interior as it is; with the drive, fuel tanks, shield generator etc. all jammed inside that little hull, the human only has enough room for the cockpit. The Anaconda; sure you have an entire 4 bedroom condo inside one of those. But for what purpose? What good is having sleeping quarters in a game that doesn't require you to sleep? Being required to sleep, eat and drink are other features I do not need or want in my game which is likely to be some of the things that get added just to give you something to do in that interior space.
@RicardosGaming2 ай бұрын
I agree with you
@againsteternity1102 ай бұрын
I Reiterate: "Interiors for God's sake. Building bases is not conducive to the way the game has been built from the nuts-and-bolts perspective. Ships were designed to incorporate their own interiors for the sake of immersion despite not being physically explorable - it's the implication that they are there, otherwise ships would have similar designs to those of NMS, or some other less-believable space exploration game." - if you want to build, there are tons of titles you can build in, and even facilitate your own economy in, and employ great creativity while doing so - the survival genre is booming with examples. There are space games that allow for it in this genre too - off of the top of my mind - No Man's Sky, X - 4: Foundations, Empyrion: Galactic Survival, Starfield, Space Engineers, Star's End, Starbound etc. Though what is the one thing that these titles have in common? Aesthetic and design limitations as it cheapens the fidelity of the assets, because all pieces need to be designed to snap together a hundred different ways - why would you incorporate such a system in a game that already has a world made out of assets that haven't been designed to do exactly that? Also, the "Look at the cargo, up the ladder, down the ladder" - a very facetious argument against 'not doing anything much, really', by someone who sits put in a seat while flying for ages - looking at the HUD once again? Confirm your on-foot loadout once again? Wish you could play your own musical playlist instead of the Galactic news all by one narrator once again? Lol - a telling example of the same school of thought who prefer not to play Elite to begin with. "I don't know how to keep myself entertained in this massive playground I've been given", it's just that much more ironic when you do play but you're not for more practical functionality on an already almost complete simulator. SIMULATOR. Elite Dangerous is one of the top 3 Space Sims imo. Actually, to go one further, it is singlehandedly the best, imo. Building will cheapen it. Interiors, would up it's worth x a billion. People who don't understand this probably should play something else. No one started watching Star Wars at the age of 8 - 9 because of their interest in faction Power Play, or the sPaCe EcOnOmY. They wanted to explore the Falcon while exploring a universe rife with possibilities never witnessed irl. Come on.
@gregbower2452 ай бұрын
interiors we’re not part of the game in ‘84 and I don’t see them as a needed part of the game now. I would rather see more work done on finding Raxxla
@RicardosGaming2 ай бұрын
I agree with you - I would prefer gameplay
@shaeleable2 ай бұрын
Remember when Artur the unimaginative said he couldn't imagine what people would do with ship interiors.. ahh good days 🤣
@RicardosGaming2 ай бұрын
well.... I dont think it would be a ting tbh
@HunteR34532 ай бұрын
Instead of focusing on Features and Stuff that can "potentialy" do something. I'd rather they improve the Multiplayer first so at least having such interiors wouldn't glitch the game, because right now if you want to bring a friend in your ship, chances are they will glitch between hyperspace jumps...
@RicardosGaming2 ай бұрын
Hear what you are saying, we have not had many issues lately
@HunteR34532 ай бұрын
@@RicardosGaming Everytime I try to do Odissey stuff with my friends and we use like 2 ships for 4 ppl (2 in each ship), SOMEONE bugs out, either something doesn't load, the co-pilot gets stuck in the hyperspace loading screen, etc. Telepresence and Wing are not compatible. If something happens during telepresence, you get back to your ship/base, but since without Telepresence you are physicaly in another player's ship, the game can't give you an error and just drop you in the middle of space, so the game bugs out a lot and you are stuck in an Infinite Hyperspace, among other things. With the changes to the Material farming they went in the right direction and for me this is a 2nd Golden Age for Elite... but, they shouldn't stop here.
@dreadscesАй бұрын
I have always seen ED as a space flight simulator mostlyjust from the cotpit, now since Horizons where you can drive around surfaces and now Odessey where you can now walk outside your ship, i think those where easily obtained as the simulations allowed outside enviroments to just add first person to be intergrated, so i feel that if they gave us the ability to be able to just get up out the pilot seat walk around the cotpit go to the rear hatch and have the choice to enter the SRV, Small ship or toexit the craft would give me the interaction, instead of creating a whole ship interior, Stop trying to copy other games that have interior ships from the alpha release of their games. Elite Dangerous was a flight sim only to begin with.
@RicardosGamingАй бұрын
I suppose people want more - and then more and the more on more
@dreadscesАй бұрын
@@RicardosGaming Ed is a fantastic game in its own right, but games such as star citizen, star field etc they want to compare, this game has interiors, so should this game, sorry but who wants to play a game that’s the same as any other game
@CmdrDjBurp-dr5uy2 ай бұрын
Having a kitchen to cook, a table to eat at, a toilet to download in and a bed to sleep, meh for me personally. Goid killin time wasted. More storage for modules would be preferable 😎👍
@RicardosGaming2 ай бұрын
I agree 100%
@cmdrls2122 ай бұрын
It will never happen. All the technical staff left. They had 13 years to do it and they didn't. They basically abandoned space legs too as a detached feature with nothing to show for even as they claimed it would open all these opportunities. Muticrew still in shambles as is the networking code that causes brutal amounts of fun-killing instancing. Producing new ships without interiors only confirms they have moved on from the Kickstarter promises of ship interiors.
@CMDROldDuck2 ай бұрын
Personally I think Elite Dangerous needs to be put to pasture, replaced by Elite 5, built from the ground up with all these things from the beginning. Of course they would use many of the same algorithms and 3D assets, but a clean rewrite would truly benefit the game. People are mentioning X4 for its ship interiors, but that’s what it is - a new game called X4, not X3 with a ship interior DLC.
@h833012 ай бұрын
New feature is absolutley not ship interiors. There hasnt been enough time to develop it. I mean that by the fact that even when odyssey was released jas only been 3 years and braben leaving, there has been huge events in the company's structure, they couldnt have possibly developed ship interiors in that time. No odea what the feature is and i wish they just tell us to manage expectations, becasue honestly that behaviour has caused so much dissapointment.
@SOU69002 ай бұрын
I got guys that I'm in a group with that I wish would get Odyssey. It's a pain when I got to log out of the game to switch from Odyssey to Horizons because it takes 5 minutes because of how bad the launcher freezes up.
@Sighman2 ай бұрын
Odyssey is about a tenner on steam at the moment.
@austinmartin6122 ай бұрын
Let me use the coffee maker on my Krait lmao
@RicardosGaming2 ай бұрын
it does look like a good cofee maker
@vonSchmettern2 ай бұрын
I would like ship interiors, but I don't think they are crucial. ED has been lacking in personal interaction so far, all we get is some inanimate heads and procedurally generated text bites, so there would be little point for more meeting points without fleshing these parts out first. The titans blowing up live in-game have been a huge step in immersive storytelling though, away from a few text bites and some changes on the map after an update, and I'd like to see more of this.
@corvusdove8742 ай бұрын
Any ship smaller than a Cobra Mk III wouldn't have much of an interior; maybe an entry chamber with a bunk slung in it. Pure combat ships in particular. It's the big Gutemaya ships, the Corvette, and the Anaconda where some degree of interior would matter.
@AtlasRandGaming2 ай бұрын
It’s a lot of work for a tiny team of 4 devs to do interiors or outposts. My guess for the new feature is something much smaller. Something like landable fighters, or maybe a multi jump cruise control that allows you to get to colonia on autopilot. Something that just expands on existing features already in the game not something as big as odyssey. They learned their lesson about spending thousands of man hours on a brand new experience that resulted in players bitching worse than ever. We will never get anything more than minor updates in this game as a result of how odyssey was received. Hell they stopped all development after odyssey for years and frankly I think they intended to have the thargoids kill off humanity from the bubble as the end of the game. But something happened. Most of the complainers who went to Star Citizen saw just how poorly that game dev was going, how many bugs SC had m, and how shallow the gameplay was. Sure less grind, but also mandatory account resets on a regular basis because it’s in “alpha” aka we can have bugs and not issue refunds as long as we don’t call it finished. ED was on the other hand a very stable and much deeper game. Sure people complain about grind and there are no ship interiors and the stations and cities are much less detailed, but there are thousands of hours of content. So don’t expect odyssey level “new features” but do expect more ships quarterly for sale and a tweak of one of the existing systems.
@haroldn49502 ай бұрын
Sad but true, no way this update will be interiors or outposts or even thargoid ground combat, as you said itll be expanding on an already existing feature at best. They shouldnt have rushed odyssey, it was a final insult to the community's trust after over two years of content drought. I think one of the main reasons they are coming back to Elite at all is because it is somehow one of their main earners and the company is hurting pretty bad financially after years of poor releases. Elite could be their cash cow again if they market it correctly and maybe take a few pointers (the less sleazy ones) from SC. I have no problem paying for parts of elite, I have gotten thousands of hours of enjoyment from it so if they started a voluntary sub model or some other mode of income revenue to continue developing the game and adding features, I am 100% down. SC is a shit show but I stuck around for a bit just for the immersion of running through my ship, and EVA, and boarding in space, all were amazing. If Elite could build similar systems into its current level of stability SC would go bankrupt. For now I still enjoy walking around my FC.
@Sighman2 ай бұрын
@@haroldn4950 They didn't rush Odyssey, they were trying to finish it while the UK was in covid lockdown. Programmers working from home, etc.
@nonegone71702 ай бұрын
@@Sighman They didn't exactly finish it either....
@haroldn49502 ай бұрын
@@Sighman It was rushed, no need to re-write things, they pushed it out to meet earnings call.
@Balenciagabater2 ай бұрын
That’s assuming there hasn’t been any interior development at all for the last 10 years. Considering the teases, cinematic trailers etc it would probably be a waste of money to throw all that away
@Kmoore8882 ай бұрын
I play SC and ED. I don’t get why people insist on getting ship interiors in ED. It’s an overhyped feature. There are more important stuff to address.
@RicardosGaming2 ай бұрын
I agree with you there - I would rather game play like basebuilding as opposed to a vanity feature