get my full Roblox Studio course here: linktr.ee/ByteBlox photos of my pet pigeons: instagram.com/subnautica_man
@YeahImHoverАй бұрын
Hi, I recognize you for something, or someone? I don't know anything, I am something that is called a somebody. Or, am I a someone that is called someobject. Am I from a different universe? How can I use the Internet and reply to you? ... You know something?
@user-vk5xi8ji9pАй бұрын
hi
@PolkinIdk2Ай бұрын
Those are some nice pigeons
@Truck-h5bАй бұрын
Nice pidgin
@JoãoMiguel-v5t25 күн бұрын
theoriginalLamp
@inversalflameАй бұрын
I’d imagine this being used in horror games, you can invert colors and such and it would make the experience so much better!
@reyyhuhАй бұрын
It is. Are you stupid or living under a rock? because most scary/psychological horror games do this.
@connordendyАй бұрын
The engine doesn’t like it when that happens and generates “small bits of lag” or an entire nuclear meltdown for most
@DanialDEcoolАй бұрын
You could use viewport frames for that instead, it’d also not be as hardware challenging.
@hehehehawastakenАй бұрын
Can't tell if it's sarcasm or not
@FluffballWiNgАй бұрын
@@hehehehawastakenit’s not cuz u could make it have some color filter to make it seem creepy
@SyncronedStuffАй бұрын
8:39 Negative saturation inverts the hue and leaves all shades of gray untouched :)
@fadyzainАй бұрын
You can also bypass another property of decals, the color, you have to manually type them, but you can bypass (255, 255, 255) with something like (255555, 255555, 255555), which will produce a really weird effect for the decal.
@jso1Ай бұрын
yhhhh
@wuphatlizar2541Ай бұрын
ur right
@Retr0R0bl0x1anCRАй бұрын
glow
@kamlapNOTJUANАй бұрын
fr@@Retr0R0bl0x1anCR
@saltypen313929 күн бұрын
There’s this sparkly set on royale high (I think it’s December’s Dream) and they recommend setting the sparkle colors to 700, 700, 700 for maximum sparkle iirc
@richardgibson8403Ай бұрын
For the negative transparency, I think it’s basically applying the texture multiple times. The texture is aliased, so its edges “fade” out, getting more transparent as it goes. But negative transparency makes everything not fully transparent less transparent, so that aliased edges get fully turned to complete visibility
@impala831Ай бұрын
Idk if you know this, but if you set a light color value to -255, -255, -255, it makes a very cool dark light
@DanialDEcoolАй бұрын
I gotta try rhat
@hakuruyuАй бұрын
@@DanialDEcool make sure to set lighting type to future
@Computerguy11Ай бұрын
i always knew that
@chikito2600Ай бұрын
@@Computerguy11good for you man
@Computerguy11Ай бұрын
@@chikito2600 k
@dunkedidklolАй бұрын
16:32 thats because even on the negatives, transparency continues to make everything more visible. so the fade of the texture becomes a completely solid color, making it look pretty distorted. the thing is, the default roblox face seems to not have any fade, so it doesnt change at all.
@dunkedidklolАй бұрын
so that is why straight lines become thicker and curves become distorted
@matulko5yАй бұрын
the reason the spawn location and some other textures look like that in the negatives is because they have something transparent in their decals, changing the value to something negative will start to make it visible.
@magicdippyeggАй бұрын
But the face also has something transparent
@matulko5yАй бұрын
@@magicdippyegg ?
@magicdippyeggАй бұрын
@@matulko5y the face on the avatar also has transparent effects but it doesn’t do the thing
@matulko5yАй бұрын
@@magicdippyegg oh that's weird. maybe i'm wrong.
@Konoreyet27 күн бұрын
transparent pixel bleeding if i had to guess, because of semi transparent pixels(often not erased properly. so its almost impossible to see with the naked eye) and/or the alpha layer wasn't made properly
@rockyes3239Ай бұрын
The reason why blue and yellow starts appearing is because the new default baseplate's atmosphere is bluish, and the yellow appears is because yellow is the opposite of blue
@orangdotАй бұрын
5:57 its probably cuz of pbr textures.
@Drifter404frАй бұрын
Fun fact, changing a forcefield part's transparency to -10 (fully neon) can sometimes have a trippy effect. It can cause parts to try and "fixate" themselves and its kinda cool.
@randomchannel22536Ай бұрын
If you make an glass ball put the transparency really high and add a disabled highlight it makes a distortion effect.
@Haze_Nexus_realАй бұрын
we know.
@TitanTVMan1SimperАй бұрын
@@Haze_Nexus_real lies, i didnt know that
@xavierBackroomsАй бұрын
@@Haze_Nexus_real what are you doing here haze??
@jso1Ай бұрын
i found that out but then like a week later i saw a dev forum saying that from like 5 years ago 😂
@Haze_Nexus_realАй бұрын
@@xavierBackrooms oh hey, im just watching this cool video lol. it might be useful for my game idk
@KrisszXDАй бұрын
I was just messing around with color correction then found it out
@Error_999_FelixFound_FalseАй бұрын
When you set the values below -1, saturation seems to only invert the hue of the experience, while contrast seems to invert the hue and luminosity (brightness).
@SyncronedStuffАй бұрын
13:36 This is because with negative numbers, the property tries to remove transparency from partially transparent pixels
@clockthefantasticАй бұрын
turning a color correction to -1 actually looks like a good impact frame ngl
@Ohioat4ambombsSusu5Ай бұрын
I had made a sort of game with this lighting deformation and it ended up with a sort of liminality
@TheRealHorizonGDАй бұрын
12:29 a few years ago you were actually able to change the reflectance of a part to a negative value and actually see a big difference but roblox for some reason patched it. jailbreak used this effect for some of the car wraps
@wastoxicАй бұрын
Is there any footage of this effect?
@smth35Ай бұрын
Wait negative reflectance does nothing?
@Sansman888.Ай бұрын
@wastoxic no but it was basically like changing color correction but for the reflection
@Sansman888.Ай бұрын
@@wastoxic forgot to reply
@TheRealHorizonGDАй бұрын
@@Sansman888. There is
@Mehmed5VАй бұрын
Fun fact: transparency -1 actually does something to the forcefield material
@JukecallaaaАй бұрын
if you put game.Lighting.Brightness to an absurdly high value it causes users with certain GPUs to bluescreen sometimes lol
@mayabogdanova9506Ай бұрын
kernel panic*
@JukecallaaaАй бұрын
@@mayabogdanova9506 I've experienced it myself on Windows and so have a lot of my friends, it causes a bluescreen
@drakeshremyАй бұрын
Bro never heard pf PCs before☠️@@mayabogdanova9506
@Konoreyet27 күн бұрын
panics in 32bit*
@SuperKirbyloverАй бұрын
something i like to do personally is setting the material to glass and setting reflection to -1. unlike every other material, you can see the effects on glass! try it out
@kxhuАй бұрын
3:33 ur such a perfectionist you had to change 252;255;255 to 255;255;255
@artyoshkaАй бұрын
more so OCD than perfectionism
@omega72519Ай бұрын
Rendering can get super interesting sometimes, some parts aren't so easy to understand but I'll try to explain what's going on. *Keep in mind this is based off visual speculation, personal experience, and some research so no it's not 100% accurate* 4:43 Contrast defines relative brightness, if the intensity is brought up, after going over middle contrast color values are more and more restricted to the nearest allowed value. Later on about the noisy effect, this is in just about all renders, mainly with lighting, it's easy to understand why with ray-tracing but Roblox doesn't exactly support that so it could do with how Roblox renders it's lighting. Render noise can be super subtle, very commonly unnoticeable. 5:30 And yes, saturation *multiplies* RGB channel hue, intern intensifying colors in a more vibrant fashion as opposed to Contrast's "posterizing" look. Basically the less saturation you put, the more equal the RGB values will be. 6:50 This proves my statement that adjusting a part's reflectance uses a sort of contrast to define reflect intensity. With inverted contrast, you'd expect inverted RGB channel relativity as shown here. 7:45 Inverting saturation inverts color intensity only, which results in only inverted "colors*, never inverted value. 12:00 This kind of proves my point right and wrong now seeing it again, but yea, the color and value are basically being intensified causing a similar effect to contrast. For negative reflectance, yes that was proven wrong, maybe I'm thinking something else. 13:10 This is easy to explain, the spawn point decal has an alpha channel allowing the image to be displayed with transparent pixels. What Roblox does to adjust the transparency amount to the whole image is by multiplying the image alpha channel with the ImageTransparency property, so when setting it under 0, it's multiplying the alpha channel even more, which seemingly removes the blurring of the image... 14:23 I can see the confusion of it "widening", again it's simply being multiplied, including the blurring, intern "un-transparenting" the blur, I can try to make a quick vid to demonstrate...? Again, none of this is 100% accurate, if you have any better explanations, feel free to share!
@SwagRum76_Ай бұрын
10:07 Superliminal aaa shading
@thebadoleshub18 күн бұрын
Nah More like ARG ahh lighting
@galaxylegend7852Ай бұрын
11:30 you can negative reflect, try the glass texture.
@billy-k1eАй бұрын
you can actually get negative reflectance by setting the material to glass.
@maxifire32Ай бұрын
10:16 i don't know why but that reminds me of the game Antichamber
@happyshiftrblxАй бұрын
For the saturation inverting some colors at around 8:01, I believe this is because it inverts the colors of the rainbow, but keeps black, white, and grey the same
@prorobot64playerАй бұрын
i hate my life byteblox
@Camera-t8pАй бұрын
Same
@KolakattenАй бұрын
🥯🥯🥯
@gnimaNcireneGАй бұрын
same
@pingeeeАй бұрын
same
@LAyersFurАй бұрын
I don't.
@lcareo21 күн бұрын
negative reflectance and transparency used to actually do something but for some reason roblox decided to "fix" it and make it do nothing
@tylerrblxyt202422 күн бұрын
In the lighting property, that also happens with ColorShiftTop and Bottom, same happens on Brightness, and Fog Color
@rezzichАй бұрын
0:16 "numbers, right?" WHAAAAAT?!?!?!?
@LanTriBloxАй бұрын
I'm pretty sure difference between negative contrast and negative saturation is that the contrast effects both colour and brightness but saturation only effects the colour. so white stays white and black stays black
@YourAverageRockАй бұрын
The texture blocking’s is caused by the translucent pixels being fully visible, not adding more
@keremegllx666Ай бұрын
The forcefield material on a part allows it to have changes with negative transparency. The higher the negative numbers are, the more solid it becomes.
@whact18 күн бұрын
i really love this feature, i use it whenever the player dies
@TlMEL0RD17 күн бұрын
Btw. Reflectance does have a deference if you add more. Cause at 1 reflectance it doesn’t affect the player. But at 10 reflectance it reflects the player.
@reflzxАй бұрын
what i realized is, the face on rigs is scaled down alot (which is weird) but if you put the texture on a part that isnt the head, or move the head to the workspace instead of the rig model it works like any other decal
@robotmafia-b1q_OFFICIAL28 күн бұрын
8:57 The reason the saturation only changes some things is because it is restricted to only change colors. Nothing else is inverted.
@RelaxingHeatАй бұрын
btw, you can also set the material to "ForceField", then negative transparency will wshow
@HowtoeatrocksАй бұрын
yooo a fellow pigeon appreciator nice
@CaptainwylieAlt2 күн бұрын
You can change the transparency of decals to a negative number and it doesn't just make it look like 0 transparency
@Jacko_hedgehogАй бұрын
I believe I understand some of these effects pretty well even though I haven't played Roblox before
@myithspa25Ай бұрын
Fun fact: negative transparency does actually do something, but only if the part has the glass texture.
@TastyyOnYoutubeАй бұрын
Sols rng players seizing on the floor to the thumbnail:
@todekthecat285724 күн бұрын
literally me 🤑🤤
@aaaaaaaaaiguess25 күн бұрын
As a dev who's interested in numbers you don't know how grateful I am for this video!
@YourAverageRockАй бұрын
I think the negative saturation inverts color but not shades, so dark colors will remain dark but orange goes to blue
@TronconiK26 күн бұрын
5:33 this Is litterally what Pet Simulator does
@0vxx21 күн бұрын
The setting(s) at the beginning would be great for a sketchbook-ish game
@happyshiftrblxАй бұрын
Alternate title: Why You SHOULD Set Every Roblox Property to 999999
@WafflesWasTaken27 күн бұрын
8:40 it doesn't, kinda. Saturation doesn't affect black and white colors, that's because black is any color, but very unsaturated, and the white is any color, but super saturated.
@Mascas123Ай бұрын
7:06 the sun turned into a black hole
@BlueOutlineАй бұрын
i want ByteBlox be oily man
@a_silly_marshmallowАй бұрын
freaky ahh
@PlayerNinjaGamingАй бұрын
Uhh
@_DarkPlaysАй бұрын
Reminds me of surreal games. Thanks for the tutorial
@YPaCtLАй бұрын
the sun on -999 contrast is a black hole
@yes9_923 күн бұрын
okay the reason because you CANT change the face's texture, is because it is a png inside your roblox folder. inside one folder in the roblox's is the face texture, which can be modified to have any kind of face you want, it will be also applied to other players. It is not a decal, it is a png inside of your local computer. You have to change the png to make it look different.
@whatdidyousay245Ай бұрын
Nope, you can make negative transparencies (on forcefield) 1:37
@whatdidyousay245Ай бұрын
its makes the forcefield clear
@Karamelmecdukrakata25 күн бұрын
Sounds cool
@CeIestite27 күн бұрын
12:25 great explanation
@VoipyАй бұрын
btw, you can oil up, then negative transparency will show
@peglin511712 күн бұрын
For negative saturation it just inverts hue, not value. So it has the same “brightness”
@Lolo_Antonio-FryEmUpFan26 күн бұрын
Seems like something i would write in.a Review in Spanish
@ProgramDoesStuffАй бұрын
17:06 I think the problem here is that you have to ungroup the face decal first
@spookycoop276Ай бұрын
I believe this works on the colors of mesh textures as well. However, I think it looks different in game than in studio.
@itzmezephxАй бұрын
3:33 perfection
@Camera-t8pАй бұрын
I fucking love this shit. I LOVE IT.
@AIphaTrooper44Ай бұрын
Thanks i will use that for my games
@DraggedBoxАй бұрын
I think the face doesn't change because of the mesh it's on.
@FVAC_IncorporationАй бұрын
11:59:59 this is the end of the video
@AllYoutube-all4uАй бұрын
making saturation to negative basically makes it so the colours are inverted but not the brightness
@AllYoutube-all4uАй бұрын
as it doesn't only remove colour, it decreases it, so it can become negative
@AllYoutube-all4uАй бұрын
it can be paired with the contrast to make a sort of "normal" invert
@yyhhttcccyyhhttccc6694Ай бұрын
i usually set reflectance to stupid values for fun nice seeing other pepole do this on other things in studio
@user-pr6ed3ri2k20 күн бұрын
17:28 The resson the face doesn't change might have something to do with it being plastered onto a mesh
@Beni_dude30Ай бұрын
Why I shouldn’t ❌ Why shouldn’t I ✅
@icedsunflowerytАй бұрын
Let's be honest, we've all tried to make the reflectance really high just to see what it looked like.
@Bugger85-yippeeАй бұрын
this is life inside the demon core
@AurytisX24 күн бұрын
This isn't much of a shocker to Renderers! I actually mess around with the Lighting and stuff when making a Render in studio and I have hade some very memorizing effects. They can be really interesting to experience and recommend you to mess around,
@fahedrashidАй бұрын
negative reflectance shows the effect when the material is glass
@retaverano320626 күн бұрын
10:6 funfact: this was used in limbobbia in certain secret/main/side levels!
@retaverano320626 күн бұрын
execpt for the high fog :)
@EnderSand2486Ай бұрын
use glass and it looks cool with high transparency
@luminousstellarАй бұрын
Part color affects reflectance when it's above 1.
@tuk3_gamingАй бұрын
this is probably one of the best things to have in a horror game
@Obl3erateTheH3ckersАй бұрын
for the faith for the way of the sword
@CatermelonGamingАй бұрын
Byteblox: "Ok, so you know numbers, they are used as values. Shocking right?" Me been coding for 4 years: "🗿"
@RydanMurrayАй бұрын
Hearing someone call them blocks instead of studs is irritating for some reason
@ArthurBloxing26 күн бұрын
The face decal maybe doesnt work because it is on a mesh, wich is the head
@yyhhttcccyyhhttccc6694Ай бұрын
i forgot what material it is but if you set A part to a certan material u can use negative reflection
@kj-hv3ykАй бұрын
4:13 Robber: give your money Random guy: *turns on flashlight* Robber: aAAAHHH- aAAAAAAAAHHHHHHHhhhhh…
@RoovinggooveАй бұрын
I commented this ehen the like count was at 999 lol
@puf_yippeeАй бұрын
i love numbers 🤤
@ebrahimhussain662Ай бұрын
People can make some glitchy color corrections with this
@Mimeki_111Ай бұрын
If those 2 were - and + then smash them together creating an ultimate mass:0 contrast
@StratogisАй бұрын
I thought the spawn plate turned into some incomprehensible blob in the thumbnail
@JUSTICEFORFIRSTFRACTALАй бұрын
the start is literally every black and white analog horror
@ding.1367Ай бұрын
good to know, next time i try to make a game im setting everything to 999999
@JATEK0SАй бұрын
reflectance used to be able to go to negatives
@dumb2smartd376Ай бұрын
I saw some devforum post on something similar to this
@randomchannel-kh7ocАй бұрын
byteblox then: how to make a shop gui in roblox studio byteblox now: deleting game with scripts
@choongcc21 күн бұрын
This is used to make the socaled me and the boys at 3am effect btw 3:55
@FelipeGames08Ай бұрын
_"I know this will be a shocker to literally everbody whos watching this, but uh, _*_numbers."_* Me: *_AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA_*