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Here's another WIP from my upcoming Wii Party All Minigames Playaround TAS! This is the first video I've released which showcases the speed-entertainment tradeoff I wanted to redefine this TAS around, so I hope that it proves successful and you enjoy the videos more as a result.
Shifty Gifts is the first minigame in the TAS where the unique characteristics I've chosen to be present for each player come into play. Player 1 is intended to represent entertainment, and will usually do whatever is most interesting or funny to watch; Here Player 1 rapidly shifts the gifts back and forth without dropping them until the end (which is intentional). Player 2 represents speedrunning, and will often aim to finish the minigame as fast as possible; In many cases this means dying very quickly at the start of the minigame, which is what you see here. Player 3 represents the super-human skill of a TAS, and aims to play the minigame as well as possible in most cases. However, here I found keeping the gifts perfectly centralised the entire time was rather boring, so they instead shift them left and right in a more dramatic attempt to keep them at the centre, only just managing to keep them from falling. Player 4's main goal tends to vary: In this case I chose for them to have no inputs until the very end, because I find it funny how long you can survive just by staying completely still, for all the trouble I've seen family members have with this game.
In Chop Chops, Players 1, 2 and 3 end up having the exact same goal; Chopping the onions at insanely fast speeds is simultaneously the fastest way to complete the minigame, the best way to ensure that you win the minigame, and the sight of onion slices flying across the screen is also very funny to watch, so I adapted Player 4 for the same goal. This minigame is actually 25% faster than in the 2nd WIP video, as I discovered an even faster way to chop the onions that allows 15 slices to be cut a second rather than 12. I see no conceivable way for onion slices to be cut at a higher rate than that.
Jumbo Jump once again displays Player 2's goal very well, as much like in the 3rd WIP they choose not to die at all, as all players doing so ends the minigame several seconds earlier. Player 3 makes the longest jump possible by jumping at the latest frame she can do so, and Player 4 makes the shortest jump possible by jumping at the earliest frame she can do so. Unfortunately I saw no particularly entertaining opportunities for Player 1 in this minigame, so he instead jumps at the "median" frame between Players 3 and 4, which reveals that distance is not equally distributed across the 14 frame window that players can jump.
Game Version: PAL
Emulator: Dolphin 5.0-8991
#WiiParty #TAS