Wild Shape Feats for your Druid: D&D 5e Optimization

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Treantmonk's Temple

Treantmonk's Temple

Күн бұрын

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@Umustalldie2
@Umustalldie2 Жыл бұрын
Can’t wait to see the Druid/Bard mix and hearing “The Party Animal” is the only justification needed to make it
@Tzunamii777
@Tzunamii777 Жыл бұрын
SOLD!!
@CanisMythson
@CanisMythson Жыл бұрын
How did you post a reply a month before the video was released?
@Umustalldie2
@Umustalldie2 Жыл бұрын
@@CanisMythson patreon gets to see videos early
@stranger6822
@stranger6822 Жыл бұрын
I'm surprised Sentinel didn't make the list. A lot of the forms have strong attacks of opportunity for the same reason as why you listed Savage Attacker. However, an intelligent enemy often has no reason to attack the wildshaped druid and may instead run right past them to get at their party members, who don't have a huge pile of temporary hit points and who may be actively casting spells. Sentinel makes the druid better at keeping enemies away from their allies.
@SyperDT
@SyperDT Жыл бұрын
Same, Sentinel is probably the strongest feat for wildshaping. I practically soloed a duergar berserker with a challenge level of 8 as a giant constrictor snake and would attack over my summons and attack again when the zerker attacked for decent damage. Since his speed went to 0, he could never attack me.
@Rosculus
@Rosculus Жыл бұрын
Sentinel synergizes really well with the larger wild shape forms too. Much harder for the enemies to just skirt past your opportunity attack range when you're Huge!
@joshholmes1372
@joshholmes1372 Жыл бұрын
I agree, but I don't think an intelligent enemy would know that a wild shaped druid would have "a huge pile of temporary hit points." They would however hesitate to attack the giant beast in favor of attacking the squishy elf in robes.
@binolombardi
@binolombardi Жыл бұрын
It also grants a somewhat reliable reaction attack if your wildshaped form is fighting next to a martial melee character. If they ignore the wildshaped form and attack anything that isn’t the wildshaped Druid, the enemy get reaction attacked.
@dozencatfish1667
@dozencatfish1667 Жыл бұрын
​@@joshholmes1372 I agree, the enemy would have to have some pretty in depth knowledge of the party members to realistically decide to ignore the literal bear in the front
@BlueFrenzy
@BlueFrenzy Жыл бұрын
I think the game needs more feats and more often.
@sommeone
@sommeone Жыл бұрын
*Pathfinder fans crawling out of the woodwork* "Have you heard word of the good book of pathfinder 2e?"
@odinulveson9101
@odinulveson9101 Жыл бұрын
​@@sommeone Pathfinder might be good and all ( Paizo have their faults and skeletons aswell, its a corporation first and formost ) but I have invested alot into DnD, they will get a chance after their corpos went opsie, the creative team and Kyle got scapegoated etc. I RATHER go for Dragonbane/ Drakes and Demons/ Drakar och Demonar from Sweden rather than PH if an alternative to DnD
@Rashagar
@Rashagar Жыл бұрын
Haven't gotten to play pathfinder 2e yet but I'm looking forward to trying it. DND has gotten a bit stale for me at this rate, and the One DnD stuff just isn't doing it for me. Maybe when it's a complete product I'll feel differently but I'm kind of done with playtesting in general. Still supporting Chris though.
@steeplewiththesnakes
@steeplewiththesnakes Жыл бұрын
​@@sommeone yeah the random encounter tables are booty, non-starter.
@jmcalcy69
@jmcalcy69 Жыл бұрын
​@@steeplewiththesnakes They're so much better than 5e's
@Mastikator
@Mastikator Жыл бұрын
Telepathic is another option IMO. It lets you telepathically communicate with your friends while in wildshape, beasts generally can't talk
@TreantmonksTemple
@TreantmonksTemple Жыл бұрын
Good point.
@JChe-ft4zc
@JChe-ft4zc Жыл бұрын
That awkward moment when I wildshape to avoid RP'ing with my party on my tables and they ask me why I'm not using telepathy. (jkjk)
@WizardVolovik
@WizardVolovik Жыл бұрын
My DM allowed me (as druid) to see some awakened beasts, then I could transform into talking creatures. I was the talking little green bird who shared secrets with people lol
@KaitlynBurnellMath
@KaitlynBurnellMath Жыл бұрын
I once unironically made a build where I took a couple levels of Great Old One warlock with Druid, picking GOO over other warlock subclasses because of the telepathy.
@RaethFennec
@RaethFennec Жыл бұрын
This is a great point, but it also emphasizes species that have built-in telepathy like the go-to Kalashtar for shoring up BarBearian Totem rage resistances.
@foolycoolytheband
@foolycoolytheband Жыл бұрын
These wild shape videos have got me thinking of some wild druid builds
@ΚαζαντζίδηςΝικόλαος
@ΚαζαντζίδηςΝικόλαος Жыл бұрын
Bro Sentinel also works because the unarmed strikes of wild shape count as weapon melee attacks (not attacks with a melee weapon)
@mattdahm4289
@mattdahm4289 Жыл бұрын
This is awesome, you’re the best Treantmonk! When we’re all done with 5e we’ll all know every nook and cranny thanks to you. Then we can start again! 🎉
@TreantmonksTemple
@TreantmonksTemple Жыл бұрын
That's the plan!
@dungeondr
@dungeondr Жыл бұрын
Glad to see mobile on the list, since one of my player's used a moon druid in Earth Elemental with mobile to cheese a tarasque fight using it. Was probably one of my favourite moments of that campaign to be fair 😂
@justanotherjason2982
@justanotherjason2982 Жыл бұрын
Chris passes by Savage Attacker without pause, but he doesn’t pass by it with paws…
@logancuster8035
@logancuster8035 Жыл бұрын
Underrated comment
@seankellar6817
@seankellar6817 Жыл бұрын
Very nice
@nephalos666
@nephalos666 Жыл бұрын
Get out.
@Ricardo-zo1ti
@Ricardo-zo1ti Жыл бұрын
Waiting anxiously for those sweet, sweet builds!
@spoilsport9879
@spoilsport9879 Жыл бұрын
Since you mentioned the gift of the Cromatic dragon, gem and metallic also gives you a unique reaction in your beast form one being a hellish rebuke and the other is an AC boost and cure wounds that you may only use out of beast form.
@cavejohnson605
@cavejohnson605 Жыл бұрын
Here's some other feats I've found could be useful, after having looked into them while preparing a Druid for an upcoming campaign: Telepathic Unless you start out with a race that has built in telepathy (I think there are maybe two subraces that do?) you can't communicate in Wild Shape. Being able to do so, especially for free without spells or concentration, is extremely valuable for a Moon Druid. Not just your party members, but think of the things you summon, too! Most creatures you summon with spells generally say the creatures understand and follow your verbal commands, so speaking in their mind with that same language should work, too. As an additional bonus it increases WIS, so every inch of this feat is fully used. Also, just imagine the pranks you can play on commoners when you speak to them as an animal! Gift of the Gem Dragon This feat is similar to Telekinetic, but with some changes. You can use your reaction to telekinetically lash out at a creature you take damage from, if they are within 10 feet of you. They make a strength save (DC 8 + proficiency + WIS) and are not only shoved 10 feet back on a failure, but take 2d8 force damage as well. You get less uses out of it than Telekinetic (as many times as your proficiency per long rest) but the added damage and usage of a reaction could merit taking it over the other. You also get to increase WIS, or CHA or INT if you want those instead, but the feat uses whichever ability score you increase with it for the save DC. Sentinel This one is useful for melee combat (which Wild Shapes get into, a lot) but you need to plan around this one, as it won't work if the ally you use it with also has this feat. But with it, you can make an enemy's speed 0 when you take an opportunity attack. You can also opportunity attack, even if a creature uses the Disengage action. And finally, you can use your reaction to make a melee attack on a creature that hits another target, so long as they are within 5 feet of you. One fun use I could see out of this feat is having an ally ride on your back while you're in Wild Shape, if they get attacked, you get an attack in for free! Elven Accuracy The XGE version of this feat gives you double-advantage on an attack you make with DEX, INT, or WIS. What this means is on any attack you make with advantage that uses those scores as a modifier, you can reroll one die if you want, giving you three chances at a hit or crit. Outside of Wild Shape this should work for bows (which use DEX) or any spell attack rolls you cast (since Druids use WIS for spellcasting). If you pair this with 'Guardian of Nature' (Great Tree), a 4th-level spell, every one of those attacks automatically is made with advantage while the spell is active, giving all those attacks double advantage! There's few Wild Shapes that can take advantage of this, but the Air & Fire Elementals both use DEX for their attacks, so you could hit really hard with those two, especially given they should work with multiattack. There's a UA version of this feat which is even more vague, allowing you to have double advantage on any attack you make with advantage, which would extend to all Wild Shape forms and the other two Elementals, but that option might be too powerful for your DM to allow, and it's from Unearthed Arcana. Still, it could help make up for some wild shapes not keeping up with damage and attack rolls at higher levels. Elemental Touched With this feat you can 'attune' to one of four elements during a long rest, and then use your bonus action to make one of four different effects occur, which you should be able to also do in Wild Shape form. Air lets you 'fly' with your movement, and so long as you end your movement on a surface you won't fall. Earth turns all ground within 30 feet of you (when you make the effect) into difficult terrain for a minute, and you can move through it freely. Fire causes you to not provoke opportunity attacks until the end of your turn, and Water lets you attempt to shove a creature 10 feet away from you, if they are within 15 feet of you. You can use this feat as many times as your proficiency bonus per long rest, and change which element you attune to on a long rest. This feat is from Unearthed Arcana so it might not always be allowed, but given how attuned to the elements Druids are supposed to be, this one might be allowable. Magic Initiate This feat can be good if you want more spells, especially a better ranged cantrip that does damage (like Fire Bolt). You can grab 2 cantrips and a 1st level spell from either Bard, Druid, Cleric, Warlock, Sorcerer, or Wizard, and get 1 slot-free 1st-level casting of it once per long rest. Mage Armor from Wizard or Shield of Faith from Cleric are good options for defense (the latter especially if you don't want to not wear armor), while Chromatic Orb from Wizard or Guiding Bolt from Cleric are good for offense. For fun flavor I also recommend 'Cause Fear' from the Warlock or Wizard spell lists, and pair it with transforming into a ferocious beast! Metamagic Initiate This feat is just good for any spellcaster class. Being able to modify spells with metamagic outside of the Sorcerer class is invaluable. While Subtle Spell won't let you cast spells in Wild Shape, it's still useful for casting something in areas where you can't speak, as well as letting your casting go unnoticed by others. Extended Spell will double the duration of a spell up to 24 hours max, so it's valuable for summoning spells, Guardian of Nature, or defensive spells. Quickened Spell, while consuming both socery points, is also a good choice as you can cast a single-action spell as a bonus action, though this may be less useful for Moon Druids since they can already Wild Shape as an action or bonus. Shadow Touched I recommend this over Fey Touched because you can't use Misty Step in Wild Shape form anyways, and you can pick a class with built-in teleportation like Eladrin (with DM approval). You get access to Invisibility, which could prove very useful with scouting or spying using smaller animal forms. Or you could cast Invisibility and Wild Shape with your bonus action and leave your enemies wondering where that big scary bear just went! You can also gain access to a handful of useful spells with this like Cause Fear (pair it with your Wild Shape for a fun first impression in battle!), Inflict Wounds, or Ray of Sickness. Shadow Touched can also increase your WIS, which Druids rely on (or INT/CHA if you need those). Tandem Tactician This feat lets you use the Help action as a bonus action. When you use this Help action to aid in an ally attacking a creature, the range in which you can use it extends to 10 feet, and you can use it to help up to 2 allies at the same time, provided they are attacking the same creature. This is a niche feat but if you have a lot of melee classes in your party you could make great use of it and get use out of your bonus action, which you usually don't get to use in Wild Shape form. This feat is from Unearthed Arcana, so it might not be allowed by all DMs. Lucky This feat is universally helpful to anyone, so it's a given to suggest it. Wild Shapes, depending on the form, might have a harder time making certain saving throws, so it can be helpful for that. Also useful for making another attempt at an attack roll or skill check, such as initiative rolls. Alert If you absolutely MUST be as far ahead in the turn order as possible, this one is a big help, giving you +5 to initiative rolls and giving you immunity from the Surprised condition. I recommend pairing it up with the Guidance cantrip, which if you ready before a fight and cast on the initiative roll, gives you another 1d4 to that roll. If you just want the dice rerolls and don't care about the other benefits of this feat, take Lucky instead and just reroll your initiative check. Charger Even with the increased speed of many beasts, you might not reach your target in one round. This feat can help with that! When you use your action to dash, you can make a melee attack or shove a creature if you get within range. This requires a bonus action, so you can't do it on your first turn if you aren't Wild Shaped, but it helps in other turns of combat. It also adds a +5 damage to your attack when you start at least 10 feet away from a creature, or when you shove a creature, they move 10 feet back instead of 5.
@guardiantree8879
@guardiantree8879 Жыл бұрын
Some great additions, especially elven accuracy.
@natanvovk9969
@natanvovk9969 Жыл бұрын
I feel like sentinel is also a good feat for wild shape, that reaction attack means a whole lot more if your form has only one big attack. It also pairs well with another player using mounted combatant and riding into battle with their druid friend.
@RaethFennec
@RaethFennec Жыл бұрын
You'd pass right by Savage Attacker without pause. But in Wild Shape, you might have paws! Also, GREAT time for this video, so people looking at One D&D Druid playtest know the kind of fun stuff they're missing out on by losing all the buildcraft that's currently possible with Wild Shape.
@quercusmorgana
@quercusmorgana Жыл бұрын
I would also think about Telepathic, especially if one is often being a scout in wildshape for the party.
@michaelmuirhead910
@michaelmuirhead910 Жыл бұрын
Resilient Con is #1 easy. Unless you’re a sorcerer, every spell caster needs this. (Multi-class con save start aside of course)
@valory13
@valory13 Жыл бұрын
Not every caster, looks at a newly created Barblock salivating over the idea of rage + armor of agathis
@michaelmuirhead910
@michaelmuirhead910 Жыл бұрын
Right. That’s why I mentioned that multi-class combo start.
@valory13
@valory13 Жыл бұрын
Looks back at character sheet, nope starts as warlock doesn't need con saves while raging but yes your point stands with 98% of casters
@AndrewBrownK
@AndrewBrownK Жыл бұрын
Have you ever made a build designed entirely around the foresight spell? A lot of times builds clamber and bend over backwards to achieve advantage, so I feel like there are a lot more possibilities when you just solve it all with one spell. Best full caster might be wizard, but I think it’d be interesting to see on a martial-as-possible bard, and also be interesting for a straight martial who is allowed to build around the spell because of a generous team member.
@TreantmonksTemple
@TreantmonksTemple Жыл бұрын
No, I would be hesitent to make a build around something you wouldn't get until level 17 at the earliest.
@elliotbryant3459
@elliotbryant3459 Жыл бұрын
quick build that comes to mind: _ elf [w/ elven accuracy feat] + hexblade _ warlock (17+), could take eventually metamagic adept w/ extended spell as 1 of the choices for 16 hours of foresight. To weaponize their bonus action when not applying HBC they could take Crown of Stars as 7th L arcanum, or a Blade pact could weaponize their bonus action w/ PAM, Crossbow Expert* or occasionally w/ Great Weapon Master and then dump an eldritch smite on a crit. [* piercer RAW requires acquiring a magical hand crossbow for it to be able to be treated their pact weapon. Prior to Foresight coming online, they can gain attack advantage in the normal warlock ways. Crusher could also help grant advantage, or Piercer could make your crits a little more powerful. Alternatively, Whisper's bard (17+) + hexblade warlock (1+) could have a crit eligible power strike from Psychic Blades while being SAD and having elf critfishing benefits. Another option is pairing Mask of Many Faces w/ the Actor feat. It lets you get consistent advantage in select situations, but gains nothing from foresight. Also the Lucky Feat could be treated as Foresight light and still be applied while under the effect of foresight. And if attack rolls are less relevant, a _ halfling with Second Chance and the silver barbs spell could be fun. Maybe throw in Bountiful Luck and/or lucky at some point. If playing as a bard, wizard or druid they could have access to Enhance ability advantage while still having Foresight in their future. Bard could be good for this build since they have high fly bonuses to skill checks from expertise.
@samuelknapp6866
@samuelknapp6866 Жыл бұрын
Honest question, if the somatic part of warcaster doesn't apply, and the majority of the characters career they won't be casting spells in wildshape, wouldn't it be objectively better to take eldritch adept and select eldritch mind for flat advantage on all rolls to maintain concentration, instead of just those caused by damage?
@chrisscott9564
@chrisscott9564 Жыл бұрын
Hi, not sure but Resilent CON does overtake getting advantage so if you were going to look to shore up your ability to maintain concentration for the +1 stat boost as well it's probably the better choice (depending of course on how high a level you are running). From a flavour perspective warcaster might be more useful if you get knocked out of wildshape and something tries to run past you (the fun of using thorn whip and shouting in your best scorpion voice - GET OVER HERE!). :o)
@Spiceodog
@Spiceodog Жыл бұрын
Charger has proven to be good and fun in my experience. I’m not a math guy so I’m not in a situation to say it’s the best. But it’s definitely fun and powerful
@arnijulian6241
@arnijulian6241 Жыл бұрын
Charger is alright, certainly on druid but not great though at least it is usable unlike most other classes. If flavour & concept is the goal then Charger + sentinel pair well but is it optimal? (Simply No!) Is it fun? (yes!) Just know not to use it at a high difficulty combat table.
@ustnk826
@ustnk826 Жыл бұрын
Thank you for these Druid deep dives. I myself am currently Shepard but my friend is a Moon druid. Sending him links to your stuff all the time. It's ggrreeeeaaatt! Keep it up!
@jefftheless
@jefftheless Жыл бұрын
If there's one thing that this series makes clear it is that the switch to templates in OneDnD is essential for average players to enjoy the druid.
@NobodyDungeons
@NobodyDungeons Жыл бұрын
Telepathic feat would allow you to talk to the party while in wild shape allowing you to stay in wild shape without much concern. Given that wild shape lasts a number of hours equal to your druid level rounded down you can easily take your wild shape into the next combat.
@LokangoFreewar15
@LokangoFreewar15 Жыл бұрын
Other great feats are: - Magic initiate for mage armor, booming blade with shillelagh and minor illusion or mage hand tricks (which lasts for a min and doesn't require concentration so you could improve your odds on surprise before wild shape) - fighting initiate or 1 fighter lvl for 1. blindfighting to stack it with fog spells like fog cloud, dust devil and druid grove - Eldritch adept 1.devil's sight because some beasts don't have darkvision and if you have a reliable source of magical darkness, then same idea than with fog spells.
@Whrait72
@Whrait72 Жыл бұрын
Really looking forward for the builds. Hope to see a mounted combatant on top of druid
@brynwtsn
@brynwtsn Жыл бұрын
Whew. Been waiting for the next one!
@Vonsen
@Vonsen Жыл бұрын
Nice video! I was wondering though, do you not do the colour-coded rating scale anymore when evaluating mechanical options? I always found it helpful!
@jeffkatcher4210
@jeffkatcher4210 Жыл бұрын
LOVE this series. Cant wait for the builds.... I'm currently playing a lvl 10 Gnoll Moon Druid (Homebrew Race) and looking for multiclass options that will help me survive as the main frontline meatsack for the party.
@CharlesChaldea
@CharlesChaldea Жыл бұрын
I will stick with you on this deep dive into Wild Shaping Druids. Good stuff!
@Staff7
@Staff7 Жыл бұрын
Nice video chris. always find out something interesting.
@because4337
@because4337 Жыл бұрын
If your only goal is concentration, Eldritch Mind is the superior option.
@commanderroddi7742
@commanderroddi7742 6 ай бұрын
Feats: TELEPATHIC is a must for moon druids. resilient and lucky are also good. Tavern brawler is one to consider. Piercer or Slasher or Crusher don't say they need weapons (applies to spell caster, applies to claws :) I would choose savage attacker AFTER pic War Caster and Resilient are other two to go with. I'd start with resilient (CON) or Piercer, then Telepathic, and War caster to keep big spells going. You could choose Crusher or Slasher depending on whether the creatures you choose to shape into do bludgening or slashing damage (most do piercing). but I'd start with either war caster or resilient (goign with resilient first) and then telepathic, Then Piercer or crusher, and then war caster (or Resilient) and maybe crusher if you go that far into your campaign. NOW, I say Piercer over crusher because most creatures I shape into do piercing damage. Again, Telepathic OVER telekinetic to communicate, and SOrry, but I wouldn't bother with telekinetic. It is good and if NO one has picked it up, maybe. BUT I tend to use my bonus action to use spells like flaming sphere, heat metal, moon bean (basically those that alow me to use a onus action to move, do damage, etc) or healing spirit, so using telekinetic to move is just not something I'd do. If I want to move, pick up the Gust cantrip. Same thing really. I disagree with Telekinetic. Go for Telepathic instead. Ignore tough.
@goodguyjosh3142
@goodguyjosh3142 Жыл бұрын
Your druid videos have definitely inspired me to play my bugbear monk Druid, it feels like this is the only time monk levels will ever be optimal. With exactly 2 levels in Monk it buffs the AC of wild shapes and I can flurry of blows, during my surprise attack rounds. Although, if I was willing to take anything more than two levels out of druid, echo knight or gloom stalker would be better offensively.
@Battleguild
@Battleguild Жыл бұрын
A 1 level dip into Barbarian for the Rage is a great feat. Creating a Bear-zerker.
@jeffersonian000
@jeffersonian000 Жыл бұрын
It also lets you have a higher AC if the beast has a good Con and Dex, via Unarmored Defense.
@Marc.Google
@Marc.Google Жыл бұрын
I’ll be sticking with you Chris! Looking forward to the builds and this series has been a huge help as a first time Druid and D&D player.
@Mr_Maiq_The_Liar
@Mr_Maiq_The_Liar Жыл бұрын
Further inclusions include Telepathic: Druids often find the main reason they might need to leave wild shape between fights is to talk, so telepathy is as good as another wild shape resource if you aren't taking short rests between each combat. Charger: Charger use to suck because it forfeits your ability to multi attack and only works if you dash, while mobile gets rid of your need to dash 1/3rd of the time and allows you to skirmish 2/3rds of the time, but many beasts only make one attack anyway, and if you fix your AC your health is fairly disposable, so charge can effectively double your movement speed for free with a bit of extra damage, pair it on a beast that knocks prone or pushes away on a hit, or grapples and takes the target with them, yes charger still works in this situation, and it's a free +5 damage on hit, double movement per turn, and you aren't even particularly vulnerable for skirmishing with it. Though it only combos ideally with specific wild shape choices AND build choices. Dragon hide: Normally this feat provides the same AC increase as a dex increase in someone wearing light armor, and no benefit to someone with other unarmored defense, or medium or heavy armor. In addition to providing a d4 (worthless) natural weapon. It would be worthless if it weren't a half-feat for both increasing a light armored character AC and HP. But on a druid, an AC of 13 + dex is almost always higher than the AC you can get even from being a war forge. Though you could also get it by getting magic initiate or multiclassing for mage armor, or being a lizard folk (maybe) this happens to be a half feat too so it's quite nice. If your DM rules your form isn't physically capable of the AC bonus of warforge or lizardfolk because those AC come from explicit physical traits you lack during wildshape, you can still use this feat, because you don't need to be physically capable of benefiting from a feat to use it. Only race features and equipment. You do still have to be a dragonborn. Which isn't a good option outside of this feat Fighting initiate: unarmed fighting for a d8 attack in any form and bonus damage on your grapples is really good for things like water elementals or giant constrictor snakes that have attacks that grapple automatically. The only other fighting style that works is blind fighting, which if you needed you'd just turn into something that has and maneuvers which if you needed you'd turn into something that has a rider. Bait and switch, however, is really good, i'd take this and charger for a grapple wildshape build since animals that have rider grapples don't need to use feats to boost their athletics! Sentinel: Since so many forms have rider effects, increased ranges, or are large, the opportunity to provoke a sentinel attack can administer crowd control like knocking prone or grappling quite potently.
@iododendron3416
@iododendron3416 Жыл бұрын
I like the thought of a lvl 20 druid with the tough feat turning into a mosquito and a poor peasent trying to squash it.
@WizardVolovik
@WizardVolovik Жыл бұрын
New druid video! Thank you, Chris!
@matthewlenard8346
@matthewlenard8346 Жыл бұрын
Resilient Constitution, Plus warcaster, plus polymorph. By level nine I can polymorph myself into a giant scorpion that has the ability to be a formidable tank that as the possibility to grapple two enemies at the same time and still apply damage. Yes I know that it is a concentration spell that requires a spell slot, but if utilized properly it is far more effective in battle then wild shaping and I can still use the wild companion option and turn my familiar into a Raven so that I can communicate with my party and it would be able to giving me the help action so that I can have advantage on my grapples and attacks.🤓
@kylethomas9130
@kylethomas9130 Жыл бұрын
If we were to calculate Tough, it would have to relate your maximum hit dice, which changes while you are Wild Shaped. Since creature stat blocks don't have actual levels. But that's not how Tough is worded, so probably not gonna fly in most groups.
@jeffersonian000
@jeffersonian000 Жыл бұрын
Technically speaking, you still gain your 2 HP/lvl from Tough while Wildshaped, because it’s base on your level, not your hit dice, and it’s a feature currently allowed to be used while Wildshaped.
@seankellar6817
@seankellar6817 Жыл бұрын
​@@jeffersonian000Where are you seeing people allow it? I know Jeremy said it's not RAI which implies that it's RAW, but honestly I think he dropped the ball there as there appears to be a good case for it not working RAW, as Chris points out. Curious if you are seeing people make the "RAI so not RAW" argument for it's inclusion.
@jeffersonian000
@jeffersonian000 Жыл бұрын
@@seankellar6817 It’s plainly written that it works that way. I don’t care what Jeremy Crawford writes in a tweak, I go by the rules as written plus errata.
@seankellar6817
@seankellar6817 Жыл бұрын
@@jeffersonian000 Same here, I'm a RAW + errata purist. The first part in Tough states that you get some HP "when you gain this feat". When you Wildshape, your HP, including this boost, is overridden by the form. When you Wildshape you may retain the feat, sure, but Wildshaping is not taking the feat anew, and so the timing on the boost is already past. I think if Tough is to work, then by the same logic, half-feats that grant +1 to Str, Dex or Con would also apply that ASI boost to your form. Do you rule Wildshape that way?
@jeffersonian000
@jeffersonian000 Жыл бұрын
@@seankellar6817 ASI’s do apply to Wildshape, per Wildshape. “You retain the benefits of any features of your class, race, or other source and can use them if the new form is capable of doing so.” Feats are features. ASI’s are features. Racial stat bonuses are features. Your form changes, but the character is still the same person with the same abilities, just in a new body that changes your base physical stats and uses a different set of hit dice, senses, attacks, and speed categories. This the main reason why the new OneD&D Druid is hot garbage, because you loss access to all of your character’s features while Wildshaped.
@SirEliteGrunt
@SirEliteGrunt Жыл бұрын
You pass by savage attacker without “paws”? 😂
@rafaelpirola8052
@rafaelpirola8052 Жыл бұрын
I'm playing a half orc moon druid with the Orcish Fury feat. DM allowed me to use the damage bonus with the wild shape nat weapons (it's just once per encounter, for God sake) and the relentless endurance trait works nicelly with the beasts his points. Thinking of dip one level on war cleric and savage attacks for this build on the future
@TheKillerman3333
@TheKillerman3333 Жыл бұрын
The best part of wildshape is the versatility, not the power but in a game where combat is more important then utility, it has a free fall of use
@jamielennard3388
@jamielennard3388 Жыл бұрын
What do you think of Eldritch Adept: Armour of Shadows? I'm playing a moon druid with it currently and am enjoying having 15-16 AC in wildshape and 18 AC in druid form. Might switch it over to Eldritch Mind at some point to try that out though.
@goatmeal5241
@goatmeal5241 Жыл бұрын
Does Dragon Fear not work in wild shape? I thought it would be a neat "spell-like ability" to use while wild-shaped last time I read it... Unless you lose your breath weapon *uses* while you're in a different form?
@ArticleNoun
@ArticleNoun Жыл бұрын
Excited about this series. Thanks!
@AshGreen359
@AshGreen359 7 ай бұрын
What do you think of Mage Slayer now that it works in wild shape?
@Mr_Ne0
@Mr_Ne0 Жыл бұрын
Can barely wait for the multiclassing vídeo
@johngillan4475
@johngillan4475 Жыл бұрын
A lot of good information thank you
@voxvesper4617
@voxvesper4617 Жыл бұрын
Lucky should def be in this list.
@arnijulian6241
@arnijulian6241 Жыл бұрын
I see I have met my mood kindred as that is my 2nd to 3rd choice after meta magic adept for druid! (lucky) is always a good choice.
@bogmorh868
@bogmorh868 Жыл бұрын
i really like your ideas and perspectives on things, but i have to say: as a dm, i would not allow any of these to apply in wild shape.... i think if you turn into a brown bear, you should be the brown bear, and not something boosted on steroids... and the reason behind is that its a beast, it doesn't have feats. but i might be mistaken here, so who knows. all in all, good video and thank you
@bobwilson679
@bobwilson679 Жыл бұрын
Treatmonk, I am really curious, could you give a more detailed explanation of why you believe Resilient Con is better than War Caster for succeeding concentration saves? I've seen discourse back and forth on whether advantage or proficiency is better and I'd love to hear your take. It would be very helpful for my build as I soon reach level 8 in moon druid.
@piranhaplantX
@piranhaplantX 8 ай бұрын
Resilient Con scales with your proficiency bonus, and is less swingy in nature. Also, it applies to ALL con saves, not just concentration. Not to mention the other benefits of just raising your Con, like HP per level. Advantage basically bumps the roll average of your D20 from 10.5 to somewhere around 13.82. So even if we ignore the fact that this is an average, and not a flat bonus. Resilient Con flat out overtakes Advantage once your proficiency hits +4. Also, at a certain point, Resilient Con basically makes it so you can't fail lower checks.
@Sandrock999999999
@Sandrock999999999 Жыл бұрын
Ok, maybe I am reading too much into this… but while I agree with your argument on excluding Tough's effects, the logic brings up some… awkward implications. Dwarven toughness: Your hitpoint maximum increases by 1 and it increases by 1 every time you gain a level. Ok, so the second part is worded like toughness. "Increase when gain level", therefore wildshape should get the increase. HOWEVER, the first part doesn't have that specific wording. Its just "increase hp max by 1", just like fleet of foot and mobile's "increase movement speed by x". So shouldn't that initial increase in hp transfer over? Your hp max is replaced in wildshape, but so is your movement speed… Further, lets look at crusher… "Increase your str/con by 1, to a maximum of 20" it doesn't specify WHEN you get that increase, its just a flat increase… if we apply the same logic as mobile/fleet of foot, shouldn't that abi increase also apply to the wildshape? As long as the result isn't over 20, then the logic *should* transfer over… now, this also means that, if you had str 20 with crusher, then got a strength increase, you would *technically* loose the crusher increase with this logic, but my head is already hurting at the knock-on effects of this line of logic so lets not go down that rabbit hole… Also, unrelatedly, if toughness applies when you gain a level then if you level up in wildshape the shape gets the hp increase. Which, since the form doesn't persist beyond the time limit, means you would loose that toughness activation. So don't level up in wildshape, its bad for your health ;p
@JaceArveduin
@JaceArveduin Жыл бұрын
Charger is quite hilarious on druids, especially paired with mobile.
@TheReykjavik
@TheReykjavik Жыл бұрын
I took eldritch adept to get mage mage armor for my druid. I might switch it out for devil's sight though because our enemies do lots of magical darkness stuff.
@Черныйрусский-ь7б
@Черныйрусский-ь7б Жыл бұрын
Treant Monk, do you think the bonus action grab from tavern brawler applies to wild shape attacks ? Because it's basically unarmed attack, right? 🤔
@moriyasanae8130
@moriyasanae8130 Жыл бұрын
I want to make Rage Bear build, would you recommend to start lv1 Barb and follow 2 level of druid? my idea was to all in Wisdom and Const starting stat, get strength and const saving throw prof and the good starting hp is nuts, then get the Resilient feat for wisdom at lv 5 yes i do know that will make a very very weak lv1 and 2
@deru72
@deru72 Жыл бұрын
Where Is sentinel?
@Adalhaid_
@Adalhaid_ Жыл бұрын
I take telekinetic so I can talk to my party regardless of what wildshape form I’m in if I go moon Druid. Also really helps setup for min distance actions like pounce.
@WoWDontu
@WoWDontu Жыл бұрын
Telepathic?
@Shalakor
@Shalakor Жыл бұрын
Okay, seeing the comments section, I really do wonder what distracted Treantmonk from noticing Sentinel during his research.
@tscoff
@tscoff Жыл бұрын
I love Magic Initiate (Wizard) to take Mage Armor. It makes the base AC of Wild Shaped forms 13 + your Dex modifier the only question is, does Natural Armor make Mage Armor not work the way wearing armor makes Mage Armor not work? Or does Mage Armor replace Natural Armor?
@undrhil
@undrhil Жыл бұрын
Major armor would replace natural armor since they are both AC calculations. Although, there is some question about whether natural armor would simply cause mage armor to terminate since you are technically dawning armor with it.
@tscoff
@tscoff Жыл бұрын
@@undrhil From the description of Mage Armor: “The spell ends if the target dons armor or if you dismiss the spell as an action.” Does Wild Shaping into a beast with Natural Armor count as donning armor?
@undrhil
@undrhil Жыл бұрын
@@tscoff No idea. That is why I said "there is some question…"
@Amanofan7777
@Amanofan7777 Жыл бұрын
5E's armor class system is super confusing. Mage armor in wild shape would be 13 plus the form's dex bonus. That's it. If it has 14 dex, you'd have 15 AC. Nothing else would modify it. Not natural armor or anything else.
@undrhil
@undrhil Жыл бұрын
@@Amanofan7777 Even still, it would be worth it to ask your DM about it.
@jakewarman7277
@jakewarman7277 Жыл бұрын
I'm still confused why you didn't do the bear totem barbarian in your berberian build it sure is up obvious weaknesses that the wild shape has and if you play a few races you have resistance to all damage I went with the hill dwarf though because my DM allowed the extra HP
@jonashansen6391
@jonashansen6391 Жыл бұрын
The Savage Attacker feat isn't very appealing, I agree. If nothing else, it is narratively boring. Anyways, here are the damage increases for re-rolls of specific dice using Savage Attacker: 1d3: 2,0 => 2,44 1d4: 2,5 => 3,13 1d6: 3,5 => 4,47 1d8: 4,5 => 5,81 1d10: 5,5 => 7,15 1d12: 6,5 => 8,49 1d20: 10,5 => 13,83 2d3: 4,0 => 4,64 2d4: 5,0 => 5,89 2d6: 7,0 => 8,37 2d8: 9,0 => 10,85 2d10: 11,0 => 13,32 2d12: 13,0 => 15,79 2d20: 21,0 => 25,66 3d3: 6,0 => 6,79 3d4: 7,5 => 8,59 3d6: 10,5 => 12,18 3d8: 13,5 => 15,75 3d10: 16,5 => 19,33 3d12: 19,5 => 22,90 3d20: 31,5 => 37,22 (estimate) 4d3: 8,0 => 8,92 4d4: 10,0 => 11,26 4d6: 14,0 => 15,93 4d8: 18,0 => 20,62 (estimate) 4d10: 22,0 => 25,29 (estimate) 4d12: 26,0 => 29,97 (estimate) 4d20: 42,0 => 48,69 (estimate) Most of the numbers are based on running all possible permutations of said dice, and a the ones marked "estimate" are based on linear regression estimates.
@Blossom_Nova
@Blossom_Nova Жыл бұрын
What do you think about the argument/interpretation that War Caster doesn't work for Moon Druids because it has the prerequisite of being able to cast a spell and you can't cast spells in Wildshape?
@elliotbryant3459
@elliotbryant3459 Жыл бұрын
dang, since "if you ever lose a feat’s prerequisite, you can’t use that feat until you regain the prerequisite" it's a pretty clear case that War Caster goes away while wildshaped.
@arsov9885
@arsov9885 Жыл бұрын
Builds? 🤔 Can't wait to see those.🥳
@gnawedwick
@gnawedwick Жыл бұрын
I think you missed out on talking about dragonborne racial feats for use during wildshape. Aoe fear Or +3 to base ac for those beast that are lower on armor class.
@Hyde_Hill
@Hyde_Hill Жыл бұрын
I'd love you to still do the races that might work with wildshape. Like Lizardfolk hungry jaws.
@chriscampion6721
@chriscampion6721 Жыл бұрын
With wild shape being the focus of many recent videos, and the discussions currently occurring online after the Druid UA came out I'd be interested to know where you stand on this issue. Should Wild Shape be as intergrated as it is with the base Druid class, particularly when only one subclass really offers any expansion off of this feature? I don't think we'd see a full Druid redesign away from multiple levels of enchantments to Wild Shape, but it's been fun to talk with others about how central they view this ability to the core of what makes a Druid.
@elliotbryant3459
@elliotbryant3459 Жыл бұрын
IMO, wildshape is such a common magical archetype that it shouldn't be locked behind druid levels. Additionally it's weird to have it at your disposal when you just want to play your druid as a nature mage. It could be cool if wildshape could be used for something generally useful and w/ less animal baggage, like temporarily gaining durability by having like a treant or some other durable earthy form. I don't really mind all druids having it, but I wrote a feat like meta magic adept so that at least other characters could get access to it w/o an off theme multiclass diversion.
@TheKylebear
@TheKylebear Жыл бұрын
The feat toughness does not work. Reason - you take the physical aspect of the animal you shift as giving you their default form while removing humanoid form but keeping your mental stats intact Wild shape needs to be upgraded via spell like abilities or talents specific to the shape change
@WolfCry791
@WolfCry791 Жыл бұрын
If it's a combat heavy game, I might let Tough and similar features apply in wild shape, but if not, then I'd probably say no. If it was needed for balance, sure, but that'd be something we test out first
@AshesOfGamingTV
@AshesOfGamingTV Жыл бұрын
Does Warcaster work?? If you wildshape you (most if the time) loose the ability to cast a spell. Casting is a prerequisit for having Warcaster. Seems reasonable to A) war caster is suspenden while in Wildshape B) you can cast a spell as a reaction as per Wildshape.
@TreantmonksTemple
@TreantmonksTemple Жыл бұрын
If your DM rules that way, eldritch adept: eldritch mind does the job as well.
@AshesOfGamingTV
@AshesOfGamingTV Жыл бұрын
@@TreantmonksTemple thats right I double checked, RAW Warcaster would not work, but I and most DMs would rule, that it works
@chrisvossler8795
@chrisvossler8795 Жыл бұрын
My DM gave my rogue Savage Attacker as a boon and it has been useful, though we've been playing it that Sneak Attack is part of the weapon damage and can be rerolled. I'm guessing from your comments that that isn't the case by RAW? Question on the subject of Wildshape: What would you do to improve the One DnD Playtest version of wildshape?
@kylethomas9130
@kylethomas9130 Жыл бұрын
That sounds like you'd have to reroll all the dice if you were to rule it applied to Sneak Attack. Though the Feat does say 'weapon damage dice,' so it doesn't look that way RAI. Would make the Feat more usable tbh.
@shotgunridersweden
@shotgunridersweden Жыл бұрын
Gift of the chromatic dragon isnt hopeless for a barbarian either as you can yse it during rage
@optimus2200
@optimus2200 Жыл бұрын
I took savage attacker for my druid once ...... Once ...... It always rolled the same average XD. Gift of the chromatic dragon on my druid though and it was super awesome .... I stilll hate it doesnt work on wildshape weapons.
@brandonb417
@brandonb417 6 ай бұрын
Tough would work if using you're using your moon druid alternative.
@JMSginoclave
@JMSginoclave Жыл бұрын
Do Beasts have Hit Dice?
@TreantmonksTemple
@TreantmonksTemple Жыл бұрын
Yes
@zacharylona
@zacharylona Жыл бұрын
WotC: *eviscerates Druid* Chris: Oh no! Anyway...
@TreantmonksTemple
@TreantmonksTemple Жыл бұрын
I would place a pretty high bet the next time we see the Druid in the playtest it will be beefed up.
@zacharylona
@zacharylona Жыл бұрын
@@TreantmonksTemple While I understand WotC wanting to separate a player's PHB knowledge from MM knowledge, that was (and is!) kind of the class fantasy with druids. If you could have a Build-A-Bear Workshop (ha, pun) à la Eldritch Invocations, I think that would be a fun way to approach Wild Shape in a way that doesn't mitigate too much of the original design philosophy.
@blubblubwhat
@blubblubwhat Жыл бұрын
This video isnt optimized! Is laking! One second to be exact!
@TheRewyn
@TheRewyn Жыл бұрын
Seeing how bad wild shape is in 5e, makes me happy to play a shape shifter in pf2e. 5e's version looks pretty rough.
@KariFeRawri
@KariFeRawri Жыл бұрын
I don't think Tough should work with Wild Shape, one of the reasons being monsters don't have levels, even if tough did work with it, it's only a few extra hit points, enough to take one more attack sometimes
@abcrasshadow9341
@abcrasshadow9341 Жыл бұрын
"Best feats for beasts" would have been a funnier title.
@thatoneginger
@thatoneginger Жыл бұрын
Savage attacker: I’ve always played that weapon means weapon. Fists, claws, or other “natural weapons” aren’t weapons RAW as far as I’m aware.
@thechronocrator
@thechronocrator Жыл бұрын
A weapon isn't a weapon? They specifically called it a natural weapon so you knew it was a weapon... they are weapons RAW and RAI.
@thatoneginger
@thatoneginger Жыл бұрын
Does the term “natural weapon” come up in the PHB? I’ve been super bummed with what I’ve looked into for a fist only build for how many things buff weapons but not attacks. I put “natural weapons” in scare quotes because it’s something I’ve heard before and assumed I absorbed from like 3.5 or something. Happy to be be wrong, just further clarifying my understanding.
@thechronocrator
@thechronocrator Жыл бұрын
@@thatoneginger The terminology is very stupid for what counts. You're thinking of an "unarmed strike". You can make an "unarmed strike" with your fist, which is a "melee weapon attack" but not an "attack with a melee weapon". It's really dumb, but it's unambiguous that the term "natural weapon" refers to a weapon by all the rules (although it is not a simple or martial weapon, it is a third category). Dunno if it appears in the PHB or not.
@johngleeman8347
@johngleeman8347 Жыл бұрын
Even if dwarf isn't the best race for a wildshaping druid, harvesting those beast/elemental hit dice for hit-points would be too tempting for me.
@GreekMorpheous
@GreekMorpheous Жыл бұрын
Tough definitely doesn’t. It would be incredibly broken, not to mention it makes no sense with the way the rest is written
@yurirobin
@yurirobin Жыл бұрын
Is savage attacker any good on a shadow blade build?
@joshuawalsh3255
@joshuawalsh3255 Жыл бұрын
I don't think savage attacker is good on any build.
@elliotbryant3459
@elliotbryant3459 Жыл бұрын
IMO not really. The more dice you have, the higher the odds of rolling average is. Savage attacker lets you reroll your dice but you have to reroll all of the dice. You can only use it once per turn, so if the second roll is worse there's no added harm done damage wise [for you or the target] but that's a turn without a use of a feat. Additionally shadow blade is a spell that improves with access to extra attacks, so augmenting of one isn't doing a lot there either. But if your character has mathematically inexplicable bad dice luck, or want to hit a little bit harder most turns and have all asi's/feats that you need then this could be a feat for you.
@undrhil
@undrhil Жыл бұрын
Not going to recommend telepathic?
@ldavepedrialva
@ldavepedrialva Жыл бұрын
What if we take Weapon Master and use weapons as an Ape!
@archersfriend5900
@archersfriend5900 Жыл бұрын
As a dm, your optimization stuff really makes dming more challenging. I won't watch your character optimization videos. How about some monster optimization videos?
@wilfredofigueroa7970
@wilfredofigueroa7970 Жыл бұрын
Onednd durable with 5e wildshape is awesome but kind of exploitative.
@odinulveson9101
@odinulveson9101 Жыл бұрын
I like the template framework. ⚠️BUT its flavorless and worthless changing into wild shape. I say it again. Depending on your humanoid size you get more or less hp based on the wild shape size. Pros and cons. Medium to small? Well you get a baseline fewer hit points BUT higher dex save etc. From medium to large? Higher HP baseline, con/ strenght saving throw etc but lower speed etc.If from medium to.. well medium wild shape? You get a small but good increase on many stats abroad⚠️AND! For each types framework: Air/Land/Sea, inside each size bracket: Small/ Medium/ Large. You flavor and use beasts HP adjustment found in any sourcebook if you so wish. Its idiotic a Bear takes less dmg than your humanoid form ot a mouse!
@BSRJR
@BSRJR Жыл бұрын
Tough 100% applies to wild shape.
@seankellar6817
@seankellar6817 Жыл бұрын
I was in your camp for the longest time but I have since shifted to a "probably not" since then. Like Chris points out, I think the specific timing worded in the feat disqualifies Tough for Wildshape. If it didn't then I believe the ASI's granted from half-feats would also be on the table which seems against both RAI and RAW. How do you feel about half-feat ASI's and Wildshape? (All love, no hate. Really just curious how the hell other people rule these grey areas that plague 5e.)
@BSRJR
@BSRJR Жыл бұрын
@@seankellar6817 Wild Shape has specific wording regarding which of your stats carry over and which get overidden. Con increases would not carry over but a Wisdom increase would. Wildshape also says that features that the beast form is capable of carry over. There are tougher than average chipmunks in the world. So I think its in.
@seankellar6817
@seankellar6817 Жыл бұрын
@@BSRJR I should have specified, half feats that raise Str, Con, or Dex, would seemingly be on the table if Tough also worked. For example, Tavern Brawler would give your form +1 Str. You're saying they don't though, as Wildshape calls on those stats to be overridden. By that same token however, Wildshape calls on HP to be overridden as well, which to me says that Tough is out. And even if an HP boost was allowed to be retained, a case can be made that the timing indicated in the Tough feat, "when you take this feat", would stop Tough from activating again when you Wildshape. You're sure right about the chipmunks though. I work for the Forest Service and have encountered some habituated ones that will crawl up you to steal food.
@BSRJR
@BSRJR Жыл бұрын
@@seankellar6817 you use the chipmunks HP and the apply the bonus from Tough. As for “when you take this feat” c’mon dude. Tough gives you a bonus perpetually that increases as you level. So it’s clearly a persistent and evolving boost. Chipmunk HP+plus boost. Any DM that is willing to fight you in this should be shunned.
@seankellar6817
@seankellar6817 Жыл бұрын
@@BSRJR Not worth fighting or shunning anybody for. I want it to work too, I like the option. Would probably give it to someone if they asked. All I'm looking for is how other people rule it based on the wording. Sounds like you disregard the the wording, fair enough. "twice your level when you take this feat" doesn't sound perpetual to me. Depends on if the emphasis is on the "level" or the "when" but because it's not spoken we'll never know. For Tavern Brawler would you rule chipmunk's Str + Str boost from TB? Seems like you'd have to following the same logic of Wildshaping activating the stat boost from a feat again.
@nicka3697
@nicka3697 Жыл бұрын
This video would be much shorter for the playtest oned&d druid. Tough Anything feat that increases your wisdom. Even savage attacker does nothing which says a lot about that playtest design.
@TreantmonksTemple
@TreantmonksTemple Жыл бұрын
Those templates need work
@Richybabes
@Richybabes Жыл бұрын
Question on Tough - What happens if you level up while in wild shape? Do those 2 points then apply to that Wild Shape instance and effectively disappear when you revert back? Obviously that wouldn't be a reasonable ruling, but is it correct going by the strict wording? Agree though that I don't think the intent or RAW align with giving wild shape forms more HP. Not going to break anything balance wise allowing it though.
@seankellar6817
@seankellar6817 Жыл бұрын
Combined with rage though, could be a pretty killer combo. Maybe even a go-to. I agree it probably shouldn't work though.
@poilboiler
@poilboiler Жыл бұрын
If you use the saving throws of your wild shaped form, does resilient really work with them?
@logancuster8035
@logancuster8035 Жыл бұрын
Short answer yes. He went over it in one of the earlier videos
@TreantmonksTemple
@TreantmonksTemple Жыл бұрын
The interaction is confusing and poorly worded...but yes.
@gumgum921
@gumgum921 Жыл бұрын
I believe you keep your save proficiencies then gain those of the wild shape form
@captainpandabear1422
@captainpandabear1422 Жыл бұрын
Optimization step 1: Make sure never, ever to use the One D&D playtest version.
@Amanofan7777
@Amanofan7777 Жыл бұрын
A pure wizard of any subclass is better in melee than the playtest Druid.
@nickm9102
@nickm9102 Жыл бұрын
Don't forget if you're using the "play test" this video is not for you as you don't get to use feats in wild shape. Wild shape is now basically polymorph with 1-3 choices depending on your lvl.
@МаратГабдуллин-б5ф
@МаратГабдуллин-б5ф Жыл бұрын
​@@nickm9102 polymorph also gives a hp buffer. New wild shape is just a debuff you put on yourself to be sad and missarable. So martial players stop crying and complaining. (Spoiler they wont)
@lucienbreitkopf1169
@lucienbreitkopf1169 Жыл бұрын
Reminder to everyone to voice your opinion via the playtest feedback so they can change the current implementation ;)
@МаратГабдуллин-б5ф
@МаратГабдуллин-б5ф Жыл бұрын
@@lucienbreitkopf1169 judging by the result of previous feedbacks they don't care about mechanics, only collecting opinion on themes and flavor. Banishment and Aid changes weren't revoked, this game is doomed.
@Spiceodog
@Spiceodog Жыл бұрын
What do you think of Druids with the sentinel feat as steeds for players with mounted combatant so that the steed always gets a attack as a reaction?
@undrhil
@undrhil Жыл бұрын
As long as your rider doesn't also have the sentinel feet then that works just fine.
@Darkningvolt
@Darkningvolt Жыл бұрын
Please do next: Spell to concentrate while in Wild Shape
@Omni-kyun
@Omni-kyun Жыл бұрын
Hmm, I just noticed the following when reading the Crusher feat. Would all half Feats bring their Ability Score bonuses over to the Wild Shape forms? I assume they would since that increase is part of the Ability that they were gained through. This could have a significant effect on these forms! So essentially, if you go all in on Wild Shape and give your Druid with Strength 8 a +1 Strength from Crusher, this would then mean that your shapes have these stats: Humanoid: 8+1 Deinonychus: 15+1 (which also makes 3 attacks with its Multiattack, so that's extra siginificant) Dire Wolf: 17+1 Brown Bear: 19+1 Etc... The only elemental with an uneven attack-based Ability Score is the Fire Elemental, but increasing it's 17 Dex with a +1 would also be a significant increase, both to hit chance, damage, AC and saving throws.
@rogerwilco2
@rogerwilco2 Жыл бұрын
Interesting question.
@michelgramberg3228
@michelgramberg3228 Жыл бұрын
Also maybe why feats don't apply to the OneDnD-Wildshape - ASI is just another feat too.
@agilemind6241
@agilemind6241 Жыл бұрын
@Treantmonk you missed the best feat for boosting your Wildshape : Sentinel! Many higher CR beasts are balanced around them only getting one attack with their action (e.g. giant snapping turtle) so getting an extra attack with them from Sentinel is doubling our DPR. Plus the major strength of Wildshape for Moon Druids is that giant hit point pools their animal forms have, but those are meaningless if the enemies just ignore us (because our damage kind of sucks) Sentinel give the enemies an incentive to attack us rather than our allies thus improving our ability to tank.
@undrhil
@undrhil Жыл бұрын
Sentinel is great as long as you are the only PC with it. If you and someone else have these sentinel feet the neither of you can use it if the other is attacked while adjacent to you.
@BradleyClark-qx3zn
@BradleyClark-qx3zn Жыл бұрын
How did "Telepathic" not make your list? :)
@godminnette2
@godminnette2 Жыл бұрын
I think Tough also doesn't apply during Wild Shape. However, I don't think I'd argue against a DM who says it does; I think there's a reading of the rules that says it does and that it's somewhat legitimate, it's just not my interpretation nor what I think the designers intended.
@valentinrafael9201
@valentinrafael9201 Жыл бұрын
Yeah, according to JC it doesn't, buit if the DM allows it, then it does ofc
@Ant3rn
@Ant3rn Жыл бұрын
RAW is unclear, RAI - it doesn't. 'Your hp max' - I read this as the max hp of your character. And when you wildshape HP is replaced by hp in a statblock. But also, if you keep your temporary hp ( inspiring leader buff, for example ), I don't see why it shouldn't carry over max hp. Still it feels not right. At the same time, using Aasimar wings in wildshape is ok for me. Rule of thumb: wildshape overrides physical feats (str/dex/con, tail, winds, claws), but keeps your 'mental': skills, saving throws, int/wis/cha. Spellcasting is one of them and it is explicitly highlighted as an expection.
@johnhume1
@johnhume1 Жыл бұрын
Hard agree with Treantmonk that neither Tough nor Dwarven Toughness should apply to Wild Shape forms.
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