Join us on Discord: discord.gg/jmf6M3z7XS Support the channel on Patreon: www.patreon.com/JamesSharman Watch the companion video “Programming Doomed” on my Extras channel: kzbin.info/www/bejne/qXSWeqapnZqWhrM
@DRAWKCABLLA2 жыл бұрын
holy moly m8. please pick up unreal engine, these game companies need dudes like you.
@UsagiElectric2 жыл бұрын
That is ridiculous levels of impressive! Getting 3D raytracing done in an 8-bit is a level of difficulty that I can't even begin to wrap my head around. Very, very well done!
@weirdboyjim2 жыл бұрын
Thanks Usagi! This wasn't raycasting though, it's more of a portal renderer which eneded up being a bit more efficient on a low end cpu with a low register count. I have a programming video which explains a bit more about some of the challenges.
@primus7112 жыл бұрын
Now the centurion lol
@primus7112 жыл бұрын
@@weirdboyjim have you seen AMIGA DREAD Doom clone running on stock A500
@galier22 жыл бұрын
Doom engine is not raytracing but raycasting, something completely different.
@bzuidgeest2 жыл бұрын
Now you have to one up him and port ASCII doom to the centurion.
@lawrencemanning2 жыл бұрын
That is breathtaking. And like you said, it’s yours: from the logic gates to Wolfenstein Lite. This is how Seymour Crey must have felt when he toggled in his boot loader for the first time. Absolutely amazing. But yes, it needs gameplay. :)
@weirdboyjim2 жыл бұрын
Thanks Lawrence! I'll see what I can do about the gameplay later.
@草-t8i2 жыл бұрын
Is it really wolfenstein lite, when it supports angled textured walls?
@brandonmack1112 жыл бұрын
Seriously impressive demo, and very cool. It reminded me a bit of the old windows maze screensaver, before you mentioned Wolfenstein. Probably just that I have more experience with the one than the other.
@weirdboyjim2 жыл бұрын
Thanks Brandon! I remember that screen saver!
@Schwuuuuup2 жыл бұрын
This is absolutely amazing! Never could have hoped that you get this level of performance out of some ICs... Although I understood logic gates and programmed my C64 in Basic since I was 10 or so, the connection between those levels of detail always seemed like Magic to me. That's why I love this series!
@weirdboyjim2 жыл бұрын
Thanks! I got a real kick out of doing it!
@emmanuelmeyer47372 жыл бұрын
E3 ce r=³
@schrodingerscat18632 жыл бұрын
Have to admit, getting a ray caster working on an 8 bit CPU with texturing and angled walls is extremely impressive. Especially as it looks like a decent frame rate too, must have been a hell of a lot of effort optimising to achieve this.
@bzuidgeest2 жыл бұрын
He actually said the exact frame rate. 19fps. I have played games slower then that, but not by much.
@schrodingerscat18632 жыл бұрын
@@bzuidgeest I know, a ray caster with 19fps for a home brew computer with home brew CPU, it's incredibly impressive.
@weirdboyjim2 жыл бұрын
Have you watched the programming video yet? It's not actually a raycaster but something a little more suited to this particular cpu.
@schrodingerscat18632 жыл бұрын
@@weirdboyjim I haven't watched that yet, I just thought ray caster as it looks very like Wolfenstein. Will have to check out how you managed to do this as it looks very fast for an 8 bit system.
@Ehal2562 жыл бұрын
@@schrodingerscat1863 Generally (but not always), walls not being aligned to a grid means it's not a raycaster :)
@olik1362 жыл бұрын
very impressive- I was expecting something like the doom version that runs on a Ti-83 calculator- but this turned out way better
@weirdboyjim2 жыл бұрын
Thanks Oli! Glad you liked it!
@peter.stimpel2 жыл бұрын
Whooohooo rickrolled by a homebrew 8bit CPU - LOVE IT! Nice achievement of putting the demo together.
@weirdboyjim2 жыл бұрын
Thanks Peter! I wasn't going to let you down!
@peter.stimpel2 жыл бұрын
@@weirdboyjim This triggered me to become Patron of yours, finally. Should have done this some time ago, so sorry for my laziness
@HAGSLAB2 жыл бұрын
Haha, I knew that would be a Rickroll 😆 I've done something very similar on one of my C64 videos funnily enough. You might enjoy that video, it's called "C65 mazes, randomness...", should be easy to find on my channel page :)
@GuyWithASolderingIron2 жыл бұрын
i got too
@ecosta2 жыл бұрын
Honestly, I'm way more amazed on how you code the demo than if it actually run Doom. Really cool stuff!
@weirdboyjim2 жыл бұрын
That's good. Coding this was probably much more effort that porting doom to a more capable processor that already had a c++ compiler available.
@jerril422 жыл бұрын
That is fantastic. I thought of Wolfenstein right off. Yes, it was very well time spent. Thanks James. Take care.
@weirdboyjim2 жыл бұрын
Thanks jerril42! Glad you found it interesting!
@bradywb982 жыл бұрын
This is actually amazing! Great job, this far exceeded my expectations.
@weirdboyjim2 жыл бұрын
Thanks Brady! Good to hear I can still surprise! ;-)
@Dave52819682 жыл бұрын
You have VERY good reason to be extremely proud of this build. And in the process you have created a series that will help young people discover that they may want to follow a career designing and developing digital hardware. This is, of course, in addition to the many hours of fun to be had in watching this series. (Probably unique in its' content on KZbin for many years to come!) PS: Surprisingly excellent frame rate in the maze demo!
@weirdboyjim2 жыл бұрын
Thanks Dave! I'm just happy that people are interested in what I'm doing!
@DonLuca272 жыл бұрын
Wow, the framerate in the demo is incredible, you must have done some some insane optimization to have it run that well. I'm seriously impressed.
@weirdboyjim2 жыл бұрын
Glad you liked it!
@Argiflex2 жыл бұрын
This is incredible work, especially for one person. Not just the task you did but the presentation and video and audio is all great!! Your channel needs more eyes on it so I'm gonna share it around and hope to get at least 2 more eyes on it cuz hot darn this is really cool!
@weirdboyjim2 жыл бұрын
Thanks for the kind words, glad you found it interesting!
@___aZa___2 жыл бұрын
Good sir, this is INSANE You made your own fricking CPU, GPU and now programmed a 3D(ish) game in Assembly for that!!!! Well done!
@weirdboyjim2 жыл бұрын
Thank you! Glad people are Enjoying it!
@TrollingAround2 жыл бұрын
Love this, having written a few ray casting engines myself I appreciate the update speed you've achieve on this (your) hardware. Love your vids, they lift my spirit whenever I see there's a new one to watch. Thank you.
@weirdboyjim2 жыл бұрын
Thanks for the high praise! Check the programming video though, this isn't actually a ray-casting engine. I used a different technique more suited to this cpu.
@SuperAnthony19822 жыл бұрын
Mindblowing! 👏 I've done some 3d stuff on z80 and 6502 cpus so can understand what your homemade system is having to deal with and to do it with this performance... just wow!.
@weirdboyjim2 жыл бұрын
Thanks SuperAnthony!
@phirenz2 жыл бұрын
That's awesome and about what I expected. With pipelining and a well-designed graphics system, your 8 bit cpu is probably closer to many 16 bit era computers/consoles than the 8 bit era. And there were a non-zero number of "Wolfenstein-ish" demos/games on those. Including Wolfenstein. Would be interesting if you could push it a bit further to the point where you have different height floors/walls.
@weirdboyjim2 жыл бұрын
One of the biggest challenges was the register count, I have to use 2 registers to store a 16bit value which makes things very tight. I was forced into architectural decisions that would have been different on a 16bit cpu.
@phirenz2 жыл бұрын
Looking forwards to watching the technical details video (which I see you gave already released)
@TheDoctorhuw2 жыл бұрын
Fantastic achievement, Well done James. looking forward to the next instalment. Thank you.
@weirdboyjim2 жыл бұрын
Many thanks!
@FrankGevaerts2 жыл бұрын
This looks great! Looking forward to the explanation video. I like the attention to detail, even on the asides, that bluescreen really does get everything right! :)
@weirdboyjim2 жыл бұрын
Thanks Frank. I didn't want to let you down!
@FrankGevaerts2 жыл бұрын
@@weirdboyjim Well played!
@kterstal Жыл бұрын
Thanks
@weirdboyjim Жыл бұрын
Very Generous thank you!
@perry48082 жыл бұрын
Absolutely damn amazing. Deserves so much more recognition. Good work.
@weirdboyjim2 жыл бұрын
Thanks Perry!
@AlsGeekLab2 жыл бұрын
Very impressive indeed! Can't wait to see what you do with that demo, hopefully you and/or the community turn it into something playable!
@weirdboyjim2 жыл бұрын
My plan is to leave it for a little bit and update it for a later version of my 3d hardware.
@damouze2 жыл бұрын
Another amazing video! It really says a lot about the staying power of a title such as doom that it is still used as a sort of benchmark for gaming today. I remember back in the day that I was really impressed with the game, but also that I was never very good at it, lol. With regards to memory. From what I recall in earlier videos your memory interface is generic enough that you would be able to replace it with a memory module that has some sort of banking mechanism on-board. Have you ever considered doing that, or are you considering doing that now?
@weirdboyjim2 жыл бұрын
Thanks Damouze. I could add some banking in the same way it was done on earlier 8-bit cpu's but I don't have any specific plans for that. Those techniques were done to expand the capabilities of fixed cpu's but if I really wanted more ram I could always try to expand the address space of the cpu itself. Might make for an interesting example if there was call for it though.
@DigicoolThings2 жыл бұрын
Absolutely brilliant! Surely nothing would beat the level of personal satisfaction achieved, from developing a demo like this for your own unique hardware design. Also, it definitely reiterates your level of passion for this project, given that all of your coding effort has a target market of just (currently) one machine! Glad you mentioned Wolfenstein, as my first thought was that the Doom prequel Wolfenstein 3D would have been a more logical “Can it run ….” question. ;)
@weirdboyjim2 жыл бұрын
I agree, feature wise it's a couple of steps away from Wolf towards doom but still closer to Wolf.
@alabamacajun77912 жыл бұрын
Awesome job on some amazing kit. Seeing a 3D engine running hit this one out of the park. I guess running Life, Pacman or other games is yesterdays news after the video. 5 star project.
@weirdboyjim2 жыл бұрын
Thanks Alabama! That's some high praise.
@aretheytheahole2 жыл бұрын
Great job. We are all proud of you :)
@weirdboyjim2 жыл бұрын
Thanks! Glad you liked it!
@CeDoMain2 жыл бұрын
Im very impressed, specially after watching the explanation Video. James I like your work and intelligence to develop this! 😎
@weirdboyjim2 жыл бұрын
Thanks Ce Do!
@jamesbutler22022 жыл бұрын
This is amazing well done mate. loving all the videos keep up the great work :)
@weirdboyjim2 жыл бұрын
Thanks James! Glad you found it interesting!
@sonic2000gr2 жыл бұрын
This demo is amazing!
@weirdboyjim2 жыл бұрын
Thanks Manolis! Glad you enjoyed it.
@Masamune_Shadow2 жыл бұрын
I was blown-away at how fast that demo runs. And so smoothly! Please keep up the fantastic work!
@weirdboyjim2 жыл бұрын
Thanks! Glad you enjoyed it!
@thebaconbreadful2 жыл бұрын
this is my first video I've seen from you and color me impressed. You really did great and the best part of the video for me was you saying that you are pleased with the result.
@weirdboyjim2 жыл бұрын
Glad you found my channel!
@nicwilson892 жыл бұрын
5k lines of assembly...that's some dedication there haha :D This is incredibly impressive!
@weirdboyjim2 жыл бұрын
Thanks! Only way to develop for this thing at the moment.
@justincarter79542 жыл бұрын
@@weirdboyjim I'm sure its on your backlog, but it'd be amazing to see support for C stdlib, I'm sure it shouldn't be too hard to set up a compiler using llvm
@Friedslick62 жыл бұрын
Your demo ran extremely well! Thanks for the in-depth video.
@weirdboyjim2 жыл бұрын
Glad you found it interesting!
@vincei42522 жыл бұрын
Will it run Crysis ?
@weirdboyjim2 жыл бұрын
[PicardFacepalm.gif]
@vincei42522 жыл бұрын
@@weirdboyjim 😁 You knew this one was coming :)
@hammyCoder2 жыл бұрын
What a project. I admire the tenacity to stick with a two year personal project. Usually after a few cycles of not showering enough I'm on to the next shiny thing.
@weirdboyjim2 жыл бұрын
Trust me, it’s the video editing that adds up!
@OscarSommerbo2 жыл бұрын
Woo!! Happy birthday to me, I got not one but two James videos as a present!
@weirdboyjim2 жыл бұрын
Happy Birthday Oscar!
@vke60772 жыл бұрын
Well done James, I found your channel through this video, you have some great content. Thanks and keep it up
@weirdboyjim2 жыл бұрын
Welcome! Hope you enjoy the rest of it!
@KeithZim2 жыл бұрын
Amazing work!! I once learned to write simple programs for the Z80 in machine code to run stepper motors and ladder logic control systems. That was a serous workout for my brain so I really mean it when I say: Respect!!!
@weirdboyjim2 жыл бұрын
Thanks Keith, respect to anyone who gets down to machine code / assembly language.
@TheDefpom2 жыл бұрын
Very impressive, as is all of your project!
@weirdboyjim2 жыл бұрын
Thank you very much! Always good to hear from you Scott!
@Quxxy2 жыл бұрын
That's an amazing bit of work. Looking at that got me thinking about playing the original Wolf3D on our 386 and how this looks to be running smoother than that did. Of course, this is running a much lower resolution, but *still*. Will definitely be watching the companion video when I have the chance.
@weirdboyjim2 жыл бұрын
Thanks Quxxy! glad you liked it.
@billylavender11852 жыл бұрын
Wow, this is incredible! As a final project in university, we worked on a similar 3D POV sim concept with an FPGA. Such was already a challenging task, but to do it with an 8-bit CPU.....I commend you deeply sir. Cheers from Michigan 🥂
@weirdboyjim2 жыл бұрын
Nice, how much did you do on the fpga?
@wootks2 жыл бұрын
Great work! This is an awesome achievement for a homebrew computer project. Amazing stuff.
@weirdboyjim2 жыл бұрын
Thanks! Pleased you found it interesting!
@Lampe20202 жыл бұрын
When you said "pushing the boundaries of what a system can do" one game came to my mind: Teardown. If you do nothing it will run fine even on not-so-great hardware but if you load a world with lots of moving voxels on high graphics and destroy lots of voxels you will be able to bring down even the biggest monster of a computer...
@weirdboyjim2 жыл бұрын
I'll look out for it.
@EvilTim19112 жыл бұрын
Incredible work, I'm floored you got that demo coded up and running considering the limitations
@weirdboyjim2 жыл бұрын
Thanks! I was very pleased with it.
@ChiEKKUsama2 жыл бұрын
This is why the 90s were magical to me; you could do so much with 8 or 16 bit systems. Nowadays everything is so rote and bloated, it feels like we're going backwards.
@weirdboyjim2 жыл бұрын
When we gained hardware triangle drawing it seemed to take a lot of the variation out of engines but shader hardware has made things more flexible again.
@edgeeffect2 жыл бұрын
Looking good! My idea of 3D maze games from the 8-bit era is 3D Monster Maze on the ZX81... so you've blown my expectations out of the water. ;) I love your phrasing "THE question". :D :D :D Love the "Doom loading screen" wind-up demo too!
@weirdboyjim2 жыл бұрын
Glad you liked it edgeeffect!
@sundhaug922 жыл бұрын
1:39 how many colors does it use though? Might be able to squeeze that down with "just" a palette
@weirdboyjim2 жыл бұрын
It’s 256 colours in a rgb332 fixed palette. A lut palette addition tot the vga circuit will come in a future build video.
@sundhaug922 жыл бұрын
@@weirdboyjim Yeah I was thinking maybe they don't use all 256 color or something
@natewaddoups67082 жыл бұрын
This is phenomenal. Bravo!
@weirdboyjim2 жыл бұрын
Thanks Nate!
@electronash2 жыл бұрын
This is great, James. I'm very impressed at how fast it can render things already.
@weirdboyjim2 жыл бұрын
Thanks Ash! Slowly getting there.
@MaxintRD2 жыл бұрын
Absolutely impressed on what you've achieved. I also got that Wolfenstein feeling from the get-go. Well done! As for gameplay; it also reminded me of that ZX81 game called Maze, in which a very rudimentary Godzilla monster was chasing me through a line-drawn 3D maze.
@weirdboyjim2 жыл бұрын
Thanks Marcel! You could make an argument that 3D Monster Maze was a precursor to modern first person gaming.
@bleepbloopblahp2 жыл бұрын
Just brilliant. I'm thoroughly impressed. Subscribed!
@weirdboyjim2 жыл бұрын
Welcome Danny!
@PCRetroTech2 жыл бұрын
That's extremely impressive work. Congratulations. Whilst the reward of creating the demo is seeing it run, I'm sure it is also cool to see the reactions people have to it. And you certainly deserve that. Much kudos!
@weirdboyjim2 жыл бұрын
Thank you very much! It has been rewarding!
@SpazeDJ2 жыл бұрын
so fkn nice thumbnail, love the colors
@SpazeDJ2 жыл бұрын
if u glitch it u may have an artwork
@weirdboyjim2 жыл бұрын
Thanks, been trying to develop my thumbnail game.
@DavidWatts2 жыл бұрын
Wonderful, loved this video mate.
@weirdboyjim2 жыл бұрын
Thanks David! Glad you liked it. Hope the renovations are going well!
@kasparroosalu2 жыл бұрын
That error screen got me and I'm not even mad. Impressive work with the demo!
@weirdboyjim2 жыл бұрын
Thanks! There is a story behind that. I pulled up a picture of a current windows blue screen as I wanted to try and make it reminiscent of that. It had the big sideways emoji, some text and a QR code. And I just so happened to already have a qr code in my scratch images folder...
@javimania1112 жыл бұрын
KZbin recommended this video to me and thank goodness it did! I subscribe without hesitation! A "3D" demo on a homemade 8-bit processor, it's awesome!
@weirdboyjim2 жыл бұрын
Welcome! Glad you found it
@SyphistPrime2 жыл бұрын
This is seriously super cool. I'm impressed that this is all custom built by you. Do you have any plans to document how to build a replica of it or make an emulator? I think both would be cool to eventually have so you can share your work in a more interactive way.
@weirdboyjim2 жыл бұрын
The videos are sort of documentation right? Most of the pcb schematics are on my easy eda profile linked on the channels about page. There is a simulator that you can get from the toolchain channel on the discord.
@SyphistPrime2 жыл бұрын
@@weirdboyjim yeah, of course the videos are documentation. And the schematics being available and a simulator is great too! Thanks for letting me know.
@canonsonico37522 жыл бұрын
Im living in a world MADE by people like this man. Thank you so much
@weirdboyjim2 жыл бұрын
This is not the birth of modern micro computing, this is just a tribute. 😉
@MonsterJuiced2 жыл бұрын
This is phenomenal! Beautiful work I'm so impressed
@weirdboyjim2 жыл бұрын
Thanks! Glad you liked it!
@mr_noodler2 жыл бұрын
That is so incredibly amazing! Well done! I remember the original Doom running on x386 & x486 computers, I believe they were 32 bit processors. So I think I’m the end Doom might not run on your computer
@weirdboyjim2 жыл бұрын
Indeed
@McTroyd2 жыл бұрын
Very nice demo for an 8-bit micro! I remember trying to run Doom and Wolfenstein on the school computers "back in the day," and the low-spec 486s didn't even run THAT smoothly. 👍 May I ask what sort of games you work on professionally?
@weirdboyjim2 жыл бұрын
Glad you liked it Ted! Start with a look at the game boxes in my youtube banner ;-)
@tylerstarkey91412 жыл бұрын
Thank God for the algorithm lol! Very cool project and a new sub to the channel. Best of luck on your project sir, Bravo!
@weirdboyjim2 жыл бұрын
Thank you! I’m pleased you found it interesting!
@DavidDrury902 жыл бұрын
Doom brought me here, but you earned my sub. I wouldn't of found you most likely had I not seen the article! The 8 bit ray caster is awesome!
@weirdboyjim2 жыл бұрын
Glad you liked it! You should check out the programming video though, this isn’t a ray caster.
@DavidDrury902 жыл бұрын
@@weirdboyjim now I'm intrigued
@CollinBaillie2 жыл бұрын
The use of the doom sounds for The Question grabs was perfect. And, are you using Minecraft textures in the demo?
@weirdboyjim2 жыл бұрын
Was fiddly getting the gunshots synced up with the images.
@bknesheim2 жыл бұрын
Have you thought of adding a integer co-processor for 16-bits numbers? Multiplication and division should not need that many circuits, but could add a nice speed up to game graphics. I at least think it would be a very interesting add-on to the project ( but I am not the one that have to do the work 🙂)
@helmutzollner54962 жыл бұрын
Yes, a multiply and divider circuit would be quite interesting to see. Did a multilier circuit in DigiSim a while ago using the 'Russian Peasant Multiplication' method. It is essentially just the conditional addition and right shifting. But I guess it will take a lot of TTL circuits, because you need loads of adders. However I managed to do it in a three stage pipeline. Would be interesting to see how James approached that. Also he would need a double width result register.
@bknesheim2 жыл бұрын
@@helmutzollner5496 Most admit that I have not a clue for the actual amount of logic gates needed. The closest have have done is helping with the programming of a limited instruction set soft CPU. We had to make all the Op-code logic for the instruction set, but not the actual hardware. It included integer math function, but what that add up to in gates someone else have to figure out.
@weirdboyjim2 жыл бұрын
I did a video on my optimized multiply code a while back. kzbin.info/www/bejne/Z5PGkHeVq7B3n6s
@weirdboyjim2 жыл бұрын
The biggest "bang for buck" would be to add a hardware 8x8 multiply, having a co-processor for 16bit numbers would be a big chunk for the effort to create a 16bit cpu.
@bknesheim2 жыл бұрын
@@weirdboyjim Was sort of afraid of that that could be the case, but 8x8 would be nice. 👍
@Peter_S_2 жыл бұрын
From one CPU designer to another, my hat is off to you, Sir! Brilliant! Absolutely brilliant!
@weirdboyjim2 жыл бұрын
Thanks Peter! Glad you liked it!
@igotes2 жыл бұрын
Wow. Pretty fast frame rate too. Great work!
@weirdboyjim2 жыл бұрын
Thanks igotes!
@klaasbernd2 жыл бұрын
extremely impressive. Breathtaking. That is super incredible.
@weirdboyjim2 жыл бұрын
Thanks! Glad you like it!
@guaposneeze2 жыл бұрын
Absolutely bonkers how impressive that demo is. With the angled walls, it is way ahead of a ton of real attempts at "doom clones" from the early 90's that needed a 486.
@weirdboyjim2 жыл бұрын
Thanks! Glad you liked it!
@ncot_tech2 жыл бұрын
I am happy the QR code went to where I expected it to go.
@weirdboyjim2 жыл бұрын
Never gonna to let you down!
@dimitrioskalfakis2 жыл бұрын
impressive work. keep it up!
@weirdboyjim2 жыл бұрын
Thanks! I will.
@0xABADCAFE2 жыл бұрын
That demo is superb! Bravo!
@weirdboyjim2 жыл бұрын
Thanks! Glad you liked it.
@francoisdastardly44052 жыл бұрын
VERY IMPRESSIVE !!!! Man ! You are amazing.
@weirdboyjim2 жыл бұрын
Thanks! Glad you found it interesting!
@chopper3lw2 жыл бұрын
Nicely done!
@weirdboyjim2 жыл бұрын
Thanks for the visit
@wChris_2 жыл бұрын
will you write a C compiler for this CPU? I think it would be very interesting (to also pick up where bisqwit just stopped). Or maybe add this architecture to an already existing Compiler like LLVM or SDCC which is actually made for these architectures.
@bzuidgeest2 жыл бұрын
Creating a compiler is a lot of work and only makes sense if multiple people are going to work on it. And for now despite being as very impressive project i doubt that.
@angeldude1012 жыл бұрын
One of the reasons Risc-V is a decently popular target for homebrew is the fact that our already had compilers available.
@weirdboyjim2 жыл бұрын
It would have to something more like "small c", LLVM is very much targeted towards 32 bit cpu's. The problem with targeting a compiler is you have to put large amounts of effort into make them generate good code.
@bzuidgeest2 жыл бұрын
@@weirdboyjim I am not sure that's completely accurate. LLVM should be able to deal with any size target. If your architecture is 16 or 8 bit you just have more work to do to convert 32bit virtual instructions to 8 bit in your hardware specific backend. The front-end language doesn't care. However if you don't inform the programmer to account for the backend limitations your will not get very performant code out. And your absolutely right it's a massive amount of work.
@wChris_2 жыл бұрын
@@weirdboyjim well avr is 8 bit and its one of the targets of llvm but it seems like llvm needs a lot of registers to produce good code. And next to small C there is all so tiny C. My thought by using llvm is that it may be a more educational experience for when someone else wants to write their own backend for llvm.
@danre232 жыл бұрын
that was amazing! i just suscribe expecting more of this
@weirdboyjim2 жыл бұрын
Thanks. I hope I don’t disappoint!
@gregorymccoy67972 жыл бұрын
That is very impressive. Well done, Sir.
@weirdboyjim2 жыл бұрын
Thank you kindly!
@rauljvila2 жыл бұрын
WOW!!!! That was trully impressive! Congratulations. No to the Extras channel to enjoy the deep dive :D. Thanks for the great content!
@weirdboyjim2 жыл бұрын
Glad you enjoyed it!
@qbasic162 жыл бұрын
Awesome work, James! 😎
@weirdboyjim2 жыл бұрын
Thanks! Glad you liked it!
@HyperMario642 жыл бұрын
Sick! Achieving this is the dream of a lot of enthusiasts :o Any plans to get to a tighter level of integration? Perhaps a custom minimalist SoC on a multi-project wafer using a reasonable process. Integrated circuit design is still a niche and I think it may interest quite a lot of people here.
@weirdboyjim2 жыл бұрын
Glad you liked it! I won’t take this build much further but it would be cool to progress a future one along those lines
@thePatrickMartens2 жыл бұрын
That's seriously a very impressive skillset! great vid
@weirdboyjim2 жыл бұрын
Glad you liked it!
@RandallStephens3972 жыл бұрын
On a whim, I scanned that qr code... Was not disappointed.
@weirdboyjim2 жыл бұрын
I'm never gong to let you down! 😉
@magrathean02 жыл бұрын
Unbelievable! - subscribed.
@weirdboyjim2 жыл бұрын
Welcome!
@1life530 Жыл бұрын
Thank you for existing!
@weirdboyjim Жыл бұрын
My pleasure!
@pipsqueak20092 жыл бұрын
Amazing!! Well done Sir!
@weirdboyjim2 жыл бұрын
Thanks! Glad you liked it!
@HAGSLAB2 жыл бұрын
That is a GREAT demo! Well worth the time and effort. Love your 8-bit machine too :)
@weirdboyjim2 жыл бұрын
Thanks! Glad you found it interesting!
@cabletie2 жыл бұрын
Thanks for the RR James Sharman!
@weirdboyjim2 жыл бұрын
I’m never going to let you down
@AW-hi9hj2 жыл бұрын
I’ve been making a reduced instruction set computer for one of my classes. I’ll need to look into pipelining it!
@weirdboyjim2 жыл бұрын
Hope it goes well!
@ivanscottw2 жыл бұрын
This is an amazing project ! I've seen all the vids, I keep on waiting for more progress. As stated before, I only barely grasp the complexity of the whole build, but this is amazing ! I've known CPU pipelining for a while (I come from the IBM mainframe world, but not the hardware part - just the systems part), so I understand the concept of pipelining, but seeing you actually do it with (somewhat) discreet components (ok, I still believe using ROM chips is cheating - but let's not delve on that) ! Well done James !
@weirdboyjim2 жыл бұрын
Thanks Ivan. You do know most cpu's have some internal rom like structures for decode right? Including the classics like z80 and 6502.
@ivanscottw2 жыл бұрын
@@weirdboyjim I always thought that instruction decode were done through some sort of sieve made out of logic gates ;).. The instruction coding of the 6502 was fairly easy to interpret based on the bit pattern of the opcodes - even leading to discovering "hidden" instructions that just were not documented (but worked on the original 6502) - They were probably not documented because there was really no actual use for them - or were just plain silly - but still they worked as expected.
@SarahWattCA2 жыл бұрын
I'm curious how you handled the angled walls. I wrote a raycaster a while ago and the algorithm is a lot easier and faster if the geometry conforms to a grid because it greatly reduces the number of possible points of intersection along a given ray. So it's amazing to me that you got it working so fast, especially on this computer. edit: Oh there's a video on your extras channel about this, cool
@weirdboyjim2 жыл бұрын
Yeah, it’s not a ray caster although you could do that with angled walls with different tricks.
@gasparbarraza91542 жыл бұрын
you are a genius my man, nicely done!
@weirdboyjim2 жыл бұрын
Glad you liked it!
@andymouse2 жыл бұрын
Nice one James !.....cheers.
@weirdboyjim2 жыл бұрын
Thanks andymouse!
@acresir2 жыл бұрын
Best thoughts for the future of the project! Some have made extremely bare bone versions for calculators, microwaves and so on...
@weirdboyjim2 жыл бұрын
I could use the engine I’ve built to make that kind of game, but I wouldn’t consider that to be doom.
@HypnoGenX2 жыл бұрын
Downright inspiring.
@weirdboyjim2 жыл бұрын
Thanks! Glad you found it interesting!
@willynebula61932 жыл бұрын
James, how you don't have over 100k subs is just unacceptable imo. Just step back and have a real look at what you have made. Impressive is an understatement! More people need to see this awesome project.
@weirdboyjim2 жыл бұрын
Nice of you to say! Subscriber counts are a weird thing. I'm stunned by the number of people who are interested, I suspect I lack the charisma to get big numbers in a niche like this.
@paulwratt2 жыл бұрын
The "almost" killer app ... :) ( I think the Doom midi theme song is bigger that _all_ the machines memory, then again, maybe not - it'd be cool if this "demo" was finished over time, and at 5k lines of assembly, there is certainly room for more bugs, I mean features, even multiplayer possibly .. maybe .. sorta .. hell if you can run Elite on a BBC Micro, its more than possible - "But can it run Elite" - actually if you can add Z height to the map, "it could run Crysis" :) ) Welcome to DoomStien!!!
@weirdboyjim2 жыл бұрын
I actually had a crack at getting the music going but my midi code doesn't support different instruments and the percussion broke it. I'll have to take a longer look at it some time.
@NANDOFFDataRecovery2 жыл бұрын
Excellent work!
@weirdboyjim2 жыл бұрын
Thanks Mark!
@ColinTimmins2 жыл бұрын
That was really impressive. Sub earned for sure and I’m interested in looking at your work. =]
@weirdboyjim2 жыл бұрын
Thanks Colin, glad you liked it, hope the other vids live up to expectations.