Will NOR Compete With DCS? It Might...

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Command T

Command T

Күн бұрын

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So will the NOR platform by Meta Immersive Synthetics ("Metrea") ever compete with DCS and the broader general military combat flight sim consumer market? Let's dig deeper...
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Пікірлер: 659
@ramtin-s8722
@ramtin-s8722 Жыл бұрын
I agree DCS really needs the competition. It will be better for all of us. I bet ED would release multithreading a month after this sim would get a consumer version XD
@CommandT
@CommandT Жыл бұрын
Indeed!
Жыл бұрын
People really underestimate what it takes to make processes multi threading. If it would be that easy everyone would do it but it simply ain’t. One problem of running tasks on different threads is that you need to make sure they deliver the output at the same time when it is needed. A problem UE5 will not magically solve for you. Where Unreal5 is great though is to be able to deliver great geometry and texture detail especially for environments. But be aware this will have an impact on download size and DCS will appear small in comparison 😅
@keepwalking6041
@keepwalking6041 Жыл бұрын
@ whatever it is, what we have now sucks, we have basically is module simulator, not combat one, ground war is non-existant, and air war is mostly dogfight without any electronic jamming, intelligence part.. its like 10 % of air war and 5 % of all war (ground and air)..
@destotelhorus
@destotelhorus Жыл бұрын
@ You need multi-threading (or more precisely: parallel computing) these days for most about anything "big" these days. CPUs have - since quite some time - stopped going up in frequencies, but started scaling horizontally. This trend has been completely slept through by ED (and many other companies). You are also correct in that it requires developers to have a clue what the benefits are, what the limits are, what to watch out for, etc. But seeing DCS and seeing the design choices that they still defend and not touch, like: - Missiles fired in multiplayer by player A are not simulated on the server, receiving guidance through update messages of player As plane through some sort of interface, no. They are simulated entirely on player As computer, everyone else does not get position updates, but they get their own predictive simulation (which then desyncs as little chaotic randomness effects sum up), .. and in the end you see a missile missing you on TacView, but because for player A it hit, you then magically detonate. Then take a look at how many weapon systems that are the same are implemented all over again on different aircraft (AGM-88) or AGM-65. These are fundamental indications at a design process that allows very bad design decisions to be signed off and be implemented. And this will add a huge technical debt to your code base. And we can tell that without knowing the actual code, just knowing that reacting to something that will have to be reacted on for the AGM-88 means they will have to do it in two implementations instead of one for example. There is something fundamentally wrong with how ED develops software, just as there is something fundamentally wrong with how ED interacts with and responds to it's paying customers. I sadly have no alternative, maybe Falcon BMS once VR support comes out, but I really, really don't wish ED all the best without a big restructuring, involving community managers and (lead) developers.
@chrisn9018
@chrisn9018 Жыл бұрын
It will be "two weeks" after.
@takeoffwithjakesoft
@takeoffwithjakesoft Жыл бұрын
NOR for the public is a lot like dating a super model; it's a nice fantasy.
@BARelement
@BARelement Жыл бұрын
That sounds like ur saying it’s worse than it seems
@digitalsiler
@digitalsiler Жыл бұрын
speak for yourself bud
@War_Daddy23
@War_Daddy23 Жыл бұрын
I’ve always wanted the “world”aspect to DCS. being able to simulate ground troops with a good level of detail and being able to get out of your cockpit or into it just because is something I’ve always wanted and hoped would come into DCS in the future. Seeing full simulated ground combat with even infantry not being ugly meshes of polygons is something that would sell me immediately if this new simulator came to market.
@mickemike2148
@mickemike2148 Жыл бұрын
Sorry for being nosy, but are you the "War Daddy" of the Grim Reapers?
@War_Daddy23
@War_Daddy23 Жыл бұрын
@@mickemike2148 not being nosy but I’m not. I didn’t even know there was. I’m the war daddy of DCS tho. That’s my handle
@mickemike2148
@mickemike2148 Жыл бұрын
@@War_Daddy23 Okay! Cheers anyway!
@352hartmn
@352hartmn Жыл бұрын
I've always felt that DCS totally missed the environment outside the cockpit and spent all their efforts inside. The atmosphere is just so sterile or at least it feels that way to me
@rh8037
@rh8037 Жыл бұрын
Dude, 100%.
@fangs_out8879
@fangs_out8879 Жыл бұрын
DCS has always been on my computer but even as an ex air force pilot that instructed a lot of the techniques in this game I find it has always been missing something that keeps me playing. The multiplayer needs a ton of work at the world needs more attention. If they're only at the point where they can do either weapons mechanics or scenery but not both then definitely it has to be weapons mechanics. I'd just like some more polished missions and campaigns as well as some fresh new ideas for multiplayer which should evolve to being their main focus now. My dream is to have a massive combined arms game with dedicated communities in all 3 elements in a persistent map
@MAYDAYSIMULATIONS
@MAYDAYSIMULATIONS Жыл бұрын
There is already a combined arms player driven server up and running in multi player....easy to find there's often 40+ players in it lately.
@fangs_out8879
@fangs_out8879 Жыл бұрын
@@MAYDAYSIMULATIONS Not exactly what I meant. I'm talking about a much larger scale with playable land and sea vehicles that can talk on datalink with everyone as well. With massive communities like world of warship or world of tanks but with first person vehicles as intricate as DCS aircraft. We're not quite there for computing power yet, I've played DCS combined arms and it's pretty meh
@Cadmium77
@Cadmium77 Жыл бұрын
You said it; I've wished for some time that Arma/VBS and DCS and Command Modern Operations with Tac Tools and even Steel Beasts Pro PE could all be fused or made interoperable on a global scale, all of it with a superb AI. It's not about graphics either (Graphics are already more than good enough). What would be needed in such a game would be to leverage multi core CPUS with a virtual machine headless server on each thread so that a 16 core AMD CPU with 32 threads could have say 4 threads running the game and then the other 24 threads running headless servers that were purely there for strategy and tactics, each thread embodying a Hetman Artificial Commander to make the opponents responding to situations according to tactics straight from their known military doctrines. That would be wargame nirvana. I've seen it done on some of the more advanced clans' servers and it's results in Arma are amazing. Also, hearkening back to the old SPI wargames, more attention to the dictates of terrain so that you don't have forces racing through swamps, or forests or up and down 45 degree mountainsides in the same manner that they race across firm open ground.
@etnapierala
@etnapierala Жыл бұрын
I'm sceptical. While Unreal Engine 5 _might_ be do the trick, replicating the amount of functionality implemented by DCS, from airplane models to "tactical logic" would require an astronomical effort. If it works, however, it would mean it might be a good idea to "port" DCS to UE5.
@blenderalien
@blenderalien Жыл бұрын
We can only speculate how well DCS's Codebase and Assets would work in UE5. Presuming the Assets are easily portable, I'd say for the Sim it would take at best half the time of starting from scratch plus all the visual and weather stuff that just isn't written for unreal. Porting dcs would mean huge effort for no real benefit, and bringen DCS's Core engine up to the Hardware utilization standard of something like UE5 would very much me a simpler task. Any ED Engine Architects feel free to correct me :)
@mimimimeow
@mimimimeow Жыл бұрын
Way smaller local companies have been making sims and combat management for their respective countries' air force. If Metrea gets enough revenue from government contracts they probably can do it.
@bigtime9597
@bigtime9597 Жыл бұрын
The issue here isn't about the game engine. It's about the abilities and resources the developer has. A game engine is just like literally any other software creation suite, like Windows Visual Studio (which is a programming suite). The program is designed to do anything you tell it to. It's the programmer's job to know how to tell it what to do.
@anthonyj5298
@anthonyj5298 Жыл бұрын
exactly my thoughts
@DVoidOfSpareUsername
@DVoidOfSpareUsername Жыл бұрын
Using generic game engines for unusual use cases causes a lot of its own problems. There are good reasons why ED are using their own game engine
@AlwarrenSidh
@AlwarrenSidh Жыл бұрын
This whole thing strikes me as another Arma vs. VBS thing. If they are targetting the military training market, I have my doubts that this will be affordable to common users, or even available at all. It all sounds good, but I am highly doubtful this is going to be a game.
@richardhockey8442
@richardhockey8442 Жыл бұрын
end up with a Steel Beasts Pro/Steel beasts Pro PE situation
@solonemanuelwhitetigernava571
@solonemanuelwhitetigernava571 Жыл бұрын
In my opinion a simulator (DCS, Arma...) It's NOT a game...and it's good that to be that...
@MHMajid-yi8iu
@MHMajid-yi8iu Жыл бұрын
When I bought my first ever personal computer ZX Spectrum, that's back in 80s. My first software I got is Fighter Pilot by DI. A crude flight sim game. After a while I upgrade my computer to Atari XE then C64 then Amiga then at last to PC. All this is because I love Flight Sim. My quest is to try all kind of flight sim with this retro machine. At the end PC is the only best Computer to play Flight sim with a caveat that you needed to upgrade whenever the new Sim required a good spec. That's where I stopped doing this madness. My last flight sim is FS2004. I never ever try all this DSC like. In my opinion if you play flight sim on your PC it's still a game...no more not less. It's depend how you interpret this in your capabilities. I stopped long time ago because it's not worth it. Sorry this my opini
@tomaszwota1465
@tomaszwota1465 Жыл бұрын
@@MHMajid-yi8iu No need to be sorry, but before judging DCS, especially based on your experience in good old sims and FS2004 at the latest, you probably want to get it for free (from ED website), grab a 2 week trial for any high fidelity module and then talk on how much of a game it is. You might be surprised.
@MHMajid-yi8iu
@MHMajid-yi8iu Жыл бұрын
@@tomaszwota1465 Thanks for the kind words, maybe I have to pass this. All that glory of DCS that's I has read and watching in YT is really mouth watering but, yeah that's it, it's all over for me now.
@Nightsd01
@Nightsd01 Жыл бұрын
One huge difference is, DCS supports online public multiplayer. That’s vulnerable to hacking and such. If hacking is not a concern, the programming design considerations are tremendously different. You can make radically different design decisions that make it a lot easier to produce a performant game which supports much larger areas and regimes
@almightyIrie
@almightyIrie Жыл бұрын
...and as evident by the rather poor performance of DCS, it was spawned from a product for a military contractor as well (was it USAF or US National Guard or something? Either way somebody that wanted an A-10 sim afaik).
@Nightsd01
@Nightsd01 Жыл бұрын
@@almightyIrie I played "DCS" back since the good old days of 2003 when it was known as "lock on modern air combat", it was definitely not a sim produced for the US military, the A-10C came years later. It is amazing to play DCS today and realize how much of it is still unchanged from those early days
@nateh.4680
@nateh.4680 Жыл бұрын
That hose doesn’t look like an A/C cart to me. It looks like what we used to call a “huffer cart”. Basically a jet engine on wheels that could supply pressurized air for systems and engine starts if needed. 5:30
@mzaite
@mzaite Жыл бұрын
"Chief, Connect Ground Air Support"
@unwanted_paradox
@unwanted_paradox Жыл бұрын
@@mzaite *supply 😏
@AnthonyCarrierYouTube
@AnthonyCarrierYouTube Жыл бұрын
We call them AGPUs in the Army
@vincentlong8773
@vincentlong8773 Жыл бұрын
Auxiliary Power Unit (APU). As stated, it's a small jet engine pushing high pressure air to start jet engines in airliners/jets that either don't have their own APU, or there is an issue with their APU. I've used them many times in the past. They're scary as hell when the pilot doesn't 'crossfeed' in time, because they bloody vent the excess air through the wastegate, causing the bloody APU to bang loudly and jump around the apron! 😂😂
@norwaynate
@norwaynate Жыл бұрын
It looks to be a GPU that's integrated into the ramp seeing that it is surrounded by posts. I don't think this clip is showing Nellis though, those would be one helluva hazard on a busy flightline. In my USAF days in the 90's all we had were the portable, turbine powered -60's for power and hi-vol/low-press air (hot) for starting the old school planes or, more commonly, to use for operational checks when bleed air is needed. If this is supposed to be Nellis, which I doubt, I would guess it is down by Transient Alert which would be the most practical place to have it. It could be Luke AFB too. Still though, these units are most likely designed for the sim.
@michaeldenesyk3195
@michaeldenesyk3195 Жыл бұрын
Of course, the trailer looks slick and full of detail. I bet, just like many a sim before, that when you actually get to use the sim and look at the detail, it will be dialled back.
@shagrat47
@shagrat47 Жыл бұрын
If you ever wondered, why the focus of simulations is so much on "exterior rivets, chocks and modeling objects" instead of improving AI tactics, behavior, pathfinding, aerodynamic effects and systems modeling or bug fixing, just watch 18 minutes raving about visual fidelity to promote a potential competitor for flight simulators.
@knuckles7410
@knuckles7410 12 күн бұрын
Yeah this video was so lame.
@ghost2031
@ghost2031 Жыл бұрын
Thank you for this video, very fun to watch.
@CommandT
@CommandT Жыл бұрын
Glad you enjoyed! :)
@dethiusa2591
@dethiusa2591 Жыл бұрын
God the $100s I’ve spent on DCS modules alone. Not including all the flight controls. Probably the most expensive sim-game to play. I really hope this puts them on notice and they incorporate new technology.
@degenetron7590
@degenetron7590 Жыл бұрын
most expensive sim game is one of the train simulators
@Bullet4MyEnemy
@Bullet4MyEnemy Жыл бұрын
Maybe it’ll be a sim for ground crews too, like for running external checks, all the under the hood stuff for crew chief training or something - especially if it’s VR capable with walk around type stuff, could be good for training people without them needing to actually be on base or taking time away from staff legitimating serving jets. I can see your argument, but if they can make it look that detailed, they might as well, right? It doesn’t have to mean it’s being market for the gaming market. Though I’ll be very happy if you’re right.
@CommandT
@CommandT Жыл бұрын
Well the argument would be that having people do stuff out in the field for servicing is not actually expensive to train. And doig it in VR would be tricky given you would need a very large "game room", not to mention awkward VR gloves and stuff that probably won't work all the well. Just being out on the base would be super easy and simple though. So I'm not convinced about that. And with regards to "if they can make it look that detailed, they might as well, right?" - well, this would be painstaking man hours and modelling, which equals development time and money. Seems somewhat unnecessary. I'm just speculating of course :)
@keepwalking6041
@keepwalking6041 Жыл бұрын
best way forwards is scalling, ground war to platoon level, but as you scale up(zoom out or whatever) you see basic units that move slower (as you progress with your platoon from 1 quadrant to anootehr-lets say quadrant would be 1 km2), so on bigger scale you see the tank units more and plattoon units move like DCS, but closer zoom (that air game wouldn't see) would move like CoD style..
@Stubbies2003
@Stubbies2003 Жыл бұрын
Well if simulating for ground crew checks you wouldn't be using the bleed air hose directly as they try and avoid using that and putting wear and tear on the ECS system versus using the ground cooling carts. Perhaps that is something more seen in foreign militaries as the USAF doesn't have ground setups like that. I've seen those on Naval air stations though.
@elementalgolem5498
@elementalgolem5498 Жыл бұрын
For not flying it's much easier to use real life hands on learning for ground crews. It's even cheaper to take apart actual jets to teach mechanics than to train them in VR.
@Crunch104
@Crunch104 Жыл бұрын
Competition is great, yes! However, ED also do a great job. EDGE which with parallel processing just got an updated announcement today. Regardless, thinking that something will be even remotely as good as DCS when it isn't even released is just speculation. Until it happens, I hope it does, it can't be replied upon.
@ericliskey3033
@ericliskey3033 Жыл бұрын
The hose and box on the flightline is a huffer air start and electrical power station used for engine starting and maintenance
@bronco5334
@bronco5334 Жыл бұрын
Regarding the aircraft and vehicles looking "too good": keep in mind that these days, there are large libraries of 3d objects already built by freelance artists that can be bought instead of making a whole new low-detailed 3d asset for yourself. It might actually be CHEAPER to buy the high-quality asset. As to what you seem to think is low detail of terrain meshes at high altitude: I think this is more an artifact of the "cinematic" style of the trailer than actual failings of the terrain mesh. On most of the high altitude shots, the "camera focus" is on the aircraft, meaning the terrain is out-of-focus. On the very-low-altitude shots, the terrain is in focus, with the aircraft flying through the frame.
@MongooseTacticool
@MongooseTacticool Жыл бұрын
I've always wanted ED to do this for DCS. Just buy some nice AI assets to replace all the ancient AI models.
@anthonymoloney3671
@anthonymoloney3671 Жыл бұрын
Came here to say something similar. Also AFAIK I believe UE5 can work with hi-poly assets and scale them appropriately, so it could indeed be the case that an existing hi-poly well textured asset was sourced and not built specifically by the NOR artists.
@jh28wd40
@jh28wd40 Жыл бұрын
@@anthonymoloney3671 My guess the high detail is because of UE5 nanite..
@kcfortes
@kcfortes Жыл бұрын
Nate is right. The box with the hose next to the aircraft? It's a huffer. For pneumatic starting the engine if the starter is down... Should be an external power box nearby too.
@AIRWARFAREGROUP
@AIRWARFAREGROUP Жыл бұрын
Can we rule out the possibility that ED is already acquiring the rights to use this technology in the next game engine?
@Taurcan
@Taurcan Жыл бұрын
Yep
@-Sunny--
@-Sunny-- Жыл бұрын
Im hoping! But i have learned to always doubt when there is a trailer from nowhere showing a fantastic "might be ingame" scenes
@CommandT
@CommandT Жыл бұрын
It is. People have played it at the expo in Orlando. Supposedly it's amazing :)
@klssn34
@klssn34 Жыл бұрын
Imagine a combination of DCS and arma 3 or Escape from Tarkov for example. A fully detailed aviation simulation with all the physics and systems, damage simulations and hit boxes, AND fully simulated ground combat with all the weapons, attachments, tools and accessories, ballistics and health system. That's a true digital combat simulator .
@blanchbacker
@blanchbacker 26 күн бұрын
In 15 years hopefully. Ai will increase coding speed I think
@adr1uno638
@adr1uno638 Жыл бұрын
Detailed model could be for ground crew VR maintenance training, just like for Airline maintenance training.
@antongazaryan2532
@antongazaryan2532 Жыл бұрын
I really want to see BMS falcon like digital campaign implementation in new simulator
@rapidrapid2589
@rapidrapid2589 Жыл бұрын
🤣
@Getz2oo3
@Getz2oo3 Жыл бұрын
Supposedly Eagle Dynamics is *working* on a Dynamic Campaign system akin to Falcon 4.0 for DCS - - But when or if we'll see it....who knows? But if Nor turns out to be a legit consumer product with study-sim fidelity. God I hope they bring a similar system. Still one of the greatest things about Falcon/BMS is the Dynamic Campaign.
@paristo
@paristo Жыл бұрын
BMS (falcon 4.0) dynamic campaign was good at the release, but it isn't golden standard these days. It is old, and simple. There's requirement for much more than what it delivers. But compared what DCS offers, BMS is totally superior.....
@Getz2oo3
@Getz2oo3 Жыл бұрын
@@paristo It's not Gold Standard because it's hard to do. Falcon 4.0 (BMS or Not) is the only true Dynamic Campaign system I've seen. The guy who lead the development on Falcon 4.0's campaign was pretty much given a blank check to do whatever he needed to do. It was a huge undertaking. I don't think anyone else has attempted it since because it's just a massive amount of work. Still...I'd love to see a similar system come to DCS - - maybe one day. But I can't think of any other sim that has a dynamic campaign quite like Falcon's.
@Duke49th
@Duke49th Жыл бұрын
@@Getz2oo3 Yeah they claim to work on a dynamic campaign since KA-50 Beta came out. I remember that so well because I kept asking over and over again lol. That was more than 12 years ago. How long they took to implement multi-crew? 7, 8, 9 years? Something like that... It might take another decade or so lol. I'm afraid Star Citizen will be out before the dynamic campaign will be out 🤣 The missing campaign is the main issue I have with DCS, aside from false advertisement, lies, banning critical postings and accounts and incompetence they showed since they announced the KA-50.
@ilejovcevski79
@ilejovcevski79 Жыл бұрын
Man, look at that sky! Look at the scattering! Look at the lighting! I want this..... badly!
@Aeronaut1975
@Aeronaut1975 Жыл бұрын
We've been waiting for a ridiculously long time for multi-threading in DCS. Competition might be good. I've invested FAR too much money into DCS to just abandon it overnight though.
@Rhinozherous
@Rhinozherous Жыл бұрын
We - The Simpilots need competition for DCS, this could improve things a lot for us... Eagle Dynamics might not think so 😛
@jackdanson2
@jackdanson2 Жыл бұрын
Competition is always good for the consumer.
@SALTINBANK
@SALTINBANK Жыл бұрын
Nice POV : agree with you the 3D engine is pretty slick ...
@TimberStiffy_
@TimberStiffy_ Жыл бұрын
it's an air/ power cart as to not use the hydrzine engine start. the maps are procedural generated from lidar sat telemetry. it's probably going to be completely military. most likely pre mission practice for certain operations.
@elementalgolem5498
@elementalgolem5498 Жыл бұрын
Oh that's hype. I hope the RNAF will be using it so that i get my hands on it too 🙏
@T595955i
@T595955i Жыл бұрын
I certainly agree that competition drives inovation, that's severely lacking atm (DCS sits alone, with all the stagnation as a result). Something like NOR needs to happen, we need alternatives. With that said, we need to be careful with "wide as an ocean, deep as a puddle" being a possible reality. As I see it, eye-candy and respective performance advancements are just one part of the equation. Business model, costs, and hardware requirements are too. Physics, avionics, AI, gameplay and features are even more important, I'd argue. For example, you only have to look at Falcon BMS and how a 20+ year old platform can still feel as immersive and, perhaps, more accomplished than DCS in more than one aspect... (PS: can't wait for the promised major update!)
@angrycolonel1957
@angrycolonel1957 Жыл бұрын
ED should really focus their entire effort on making the game run as smoothly as humanly possible, new models can wait
@Snowy57
@Snowy57 Жыл бұрын
Funnily enough DCS have just released an update for their multithreading work in progress.
@paristo
@paristo Жыл бұрын
Likely exactly for reason that they are feeling pressure to remind payers that they too are caring about performance. That based from wording they used, and how much information they left out, telling us really nothing than praising themselves. ED had 10 years time to make multitasked game engine. Since dual core processors became quad core, v they should have already had engine supporting that. We are now 8-32 thread processors, and they offer one core performance for simulation, and other thread for audio. Just alone separating ground and air units from executing in same core would have been huge factor.
@schylertkatchew2659
@schylertkatchew2659 Жыл бұрын
DCS already has me, I have every module except a few WW2 birds. It might be good for improvements though
@valuedhumanoid6574
@valuedhumanoid6574 Жыл бұрын
Well, perhaps. But I will say this: The amount of money I have invested into DCS is staggering (for a computer sim) and it will take a lot to get me to change over. And I am not talking about a few extra frame rates, a few cool eye candy features or any modest increase in any aspect. It will have to be a leap of magnitude. New to combat sim players may opt to go a non DCS route, but established simmers who have hundreds of dollars tied up in DCS will be a tough sell. And DCS is always improving, and with competition they will only get better. Not to mention having to learn a whole new system. Hell, just figuring out the editor in DCS is a monumental triumph of time and effort.
@jackdanson2
@jackdanson2 Жыл бұрын
I have nearly every dcs module. Probably closer to thousands than hundreds at this point. I would jump to a different sim tomorrow if it offered a better built in campaign generator or better vr performance. I'm sick of using 3rd party apps to make decent missions. This isn't a cheap hobby, I've spent over $4k on my cockpit and PC, I'll gladly drop a few hundred more to get better software.
@Bronco-1776
@Bronco-1776 Жыл бұрын
From the Meta website - "NOR platform brings the cutting edge technology and accessibility of commercial gaming engines to the high-end military training AND SIMULATION MARKET" ... I would translate from that, that they fully intend competing with DCS but are shooting in high hopes for a possible contract with military aviation as well. Their marketing strategist has worded this to entice the civilian into thinking that he is getting a superior flight simulator product because they read somewhere that it is somehow connected to "military." While the Military is reading that they are specifically targeted and therefore this is the one they should invest their time into.
@CommandT
@CommandT Жыл бұрын
Yeah you can read between the lines from both aspects really. Unfortunately though for now they have delivered on military contracts, and we as consumers don't even have a little demo :( Hopefully later down the line!
@PhantomMark
@PhantomMark Жыл бұрын
We always make a pretty over and above concept build for the publisher to wooooo on, in order to levy the right budget to go make the game properly :)
@Z1PP00
@Z1PP00 Жыл бұрын
"the future of military simulation" Ok so it looks amazing! But if they never thought they would release this for consumers why even show it for us? Sounds like a marketing scheme saying "no it's for military only" to create a 'demand' and then later say "due to popular demand we are selling it to consumers now". Well it worked on me. Hmmm..
@z00li
@z00li Жыл бұрын
Where can I download it? BTW I am a big DCS fan, and I couldn't find this sim anywhere...
@randallmacdonald4851
@randallmacdonald4851 Жыл бұрын
5:24 is the ground power air start for aircraft that don't or can't self air start the jet engine(s)
@Marchy22
@Marchy22 Жыл бұрын
i understand your point fully but as an engineer in the RAF, i would have to disagree with the argument about the chocks ect, during my engineering training we had to use sims for some of the bits and alot of the sims were from around 2005 and they were and currently are still looking for replacement software.
@CommandT
@CommandT Жыл бұрын
Interesting point of view. Thanks :)
@Cleopatra30BC
@Cleopatra30BC Жыл бұрын
I believe it when there is a release. I saw so many vaporware with astonishing video that then they cannot compete
@lluvik2450
@lluvik2450 Жыл бұрын
when i look at this i just keep thinking about R6 and its E3 demo... Also, with that amount of detail I think you'll need a beast of a PC to just run this game. The cockpit of the typhoon looks really nice though.
@RealWorldAviationandGaming9392
@RealWorldAviationandGaming9392 Жыл бұрын
Military also trains maintenance crew which also use simulation, maybe that's why the great detail...
@0Ignition0
@0Ignition0 Жыл бұрын
Command T, you're very suceptible to just a trailer :) It looks awesome but it didn't show much gameplay. No multiplayer, no big combat, no ai... I think this will be another Star Citizen project, awesome but years away. Competition is good though.
@CommandT
@CommandT Жыл бұрын
Well I'm just speculating of course!
@Stubbies2003
@Stubbies2003 Жыл бұрын
So one of the peculiar misses on detail here is on a high level on the F-16. Yes they got a lot of small details but it is super odd that they would have taken a parked F-16 with a TGP on it and show it with the TGP sensors facing forward. The only time you see it looking like that is if it is in use. Even on but stowed the sensors are off to the side and not front facing to protect it from a bird strike. Fully shut down the TGP sensors aren't visible at all on the older TGP. Sniper is different of course.
@md8590
@md8590 Жыл бұрын
It's going to be tough to compete with a game that's been in the making for like a decade. Fingers crossed
@adamking3171
@adamking3171 Жыл бұрын
If this hit the market as a military sim for Civilian use, I seriously doubt they would add as many air frames that DC has across several eras
@jaguar3248
@jaguar3248 Жыл бұрын
The reverse would happen. No way would they release the front line fighters of today such as the Typhoon, Rafale etc. You may as well just send the blueprints to your enemies if you did.
@PhantomMark
@PhantomMark Жыл бұрын
Typhoon is gorgeous !!
@Skauber
@Skauber Жыл бұрын
I think the biggest problem with this sim is that it probably contains military classified stuff, which makes it impossible to release to the public. They would have to "declassify" the sim by removing all the modern technology which is still classified before they could even think about releasing a public version. That's one of the reasons DCS doesn't contain the most modern airplanes.
@anthonymoloney3671
@anthonymoloney3671 Жыл бұрын
@Skauber, why couldn't they just disable/exclude any classified functionality? E.g. on some of the DED pages, just show NOT IMPLEMENTED like DCS does? Yes it would be two different builds but ought to be managed by flags/asset packs.
@Skauber
@Skauber Жыл бұрын
@@anthonymoloney3671 I think they would have to do a similar approach as DCS, every airframe is a "module" and only the ones not containing classified systems, i.e. older airplanes could be released to public, same with weapons and missiles, take out the classified ones.
@aldionsylkaj9654
@aldionsylkaj9654 Жыл бұрын
This also might be combined with Vrgineers' XTAL Mixed Reality headsets.
@RogueSpecterGamingOfficial
@RogueSpecterGamingOfficial Жыл бұрын
If there is a consumer version ever made then it will be a good competitor for DCS. It will definitely make each team work hard to make the best of their products. But until then DCS will remain top dog in the mil flight sim world.
@techkid6470
@techkid6470 Жыл бұрын
👍
@OzDeaDMeaT
@OzDeaDMeaT Жыл бұрын
I have worked in military simulation for many years. I have seen many products over the years that I have felt that would make fantastic consumer grade products, but the only one I have seen successfully transition between consumer grade to military grade is Bohemia Interactive's VBS. And they went from consumer to military grade. I cant think of a product that has gone from mil grade to consumer grade.
@CommandT
@CommandT Жыл бұрын
P3D no???
@Kjell777Iverson
@Kjell777Iverson Жыл бұрын
Just a note as a 3d artist regarding your comments on the level of detail incorporated into certain parts of the aircraft: Yes, every single detail you're seeing is technically modeled, but it is done so in the high poly version. The high poly is then re-topologized, and the high detail aspects are "baked down" onto the lower detail model for maximum performance using pbr workflows. So while it looks like one piece of the wheel might be in excess of 10,000 triangles, it actually isn't. It's just game engine sorcery. Obviously, technology is pushing those boundaries every single day, but we aren't to the point yet where we can render like 100 trillion triangle models all on screen at the same time (at least using reasonably affordable civilian tech). Give it another 10-20 years though, and you won't be able to distinguish games from reality (especially once AI starts taking over).
@almightyIrie
@almightyIrie Жыл бұрын
i think the detail in wheel chocks may not point towards a gaming product, but just helps selling the product to military clients.. like, imagine hearing about all the (potentially) awesome features of the sim, then seeing perfect visuals in the presentation until you get to the wheel chocks.. they'd stick out too much making the whole visuals look faulty if they'd be done in lower res / less poly.. at least that's what i think - rather make sure the presentation is as perfect as you'd make the product appear when selling it (to whomever, hopefully not only military) EDIT: Tunguska detail might be because they got a JTAC sim in there as well? Or marketing, as my thoughts on wheel chocks
@CommandT
@CommandT Жыл бұрын
Yeah the marketing aspect is what I think too potentially :)
@nullperson6204
@nullperson6204 Жыл бұрын
many of these details are Normal maps which are textures to simulate a 3D look, for example the weld line right there 11:43
@CommandT
@CommandT Жыл бұрын
Are you sure? Looks very 3D!
@nullperson6204
@nullperson6204 Жыл бұрын
@@CommandT Yes iam, every modern game uses some kind of lightning manipulation maps like normal maps displacement bump etc.. but i can tell that this weld line is definietly a normal map. Tahnk you for noticing my comment btw!
@CommandT
@CommandT Жыл бұрын
@@nullperson6204 Interesting, thanks for the input :)
@anonydun82fgoog35
@anonydun82fgoog35 Жыл бұрын
They have a long way to go just to catch up to DCS. There are a great deal of fixed and rotary wing aircraft that are simulated in detail nowadays. Bringing something to market with just one avionics/flight model won't be good enough no matter how shiny. On the other hand we as customers can only benefit.
@gabrielwong1991
@gabrielwong1991 Жыл бұрын
That is the JFS recharge? @4:40
@gpbarth
@gpbarth Жыл бұрын
NOR seems to be an updated Prepar3D...which was also created for military and industrial use by Lockheed Martin, and taken over by simmers. With the technology increases from P3D to now, it seems logical. Also, as P3D was almost cost-prohibitive compared to FSX and X-Plane (at the time, over $200 for the "real version), if this comes to fruition, you can expect high cost of both the system AND your CPU/GPU system...with that kind of resolution, only the highest-end graphics cards will be able to handle it.
@CommandT
@CommandT Жыл бұрын
I'll take it! Even if it's expensive, it looks like it would be next level :)
@ryantrahan2240
@ryantrahan2240 Жыл бұрын
I really hope DCS will get a competitor. DCS needs to update the assets in game and optimize the game. Other than the old assets I think DCS looks great and for me I'm happy with it.
@paedrufernando2351
@paedrufernando2351 Жыл бұрын
All being said I would never B T C H about DCS because it is my go to game.. I have been gaming since 15 years or so and I am fed up playing the games that don't follow most the rules of physics(just mindless flexibility allowed in games like ARMA, Project reality,battlefield etc for flight dynamics) .This one game respects flying and is a replica of what it feels like to fly such fighters both technically and gives you a sense of accomplishment.. it's a aviation fan's game and it should never disappear .I wish Eagle Dynamics give us more and more content and not just loose focus..
@BARelement
@BARelement Жыл бұрын
All Air related games need serious competition.
@JonathanMartin-df2ee
@JonathanMartin-df2ee Жыл бұрын
I didn’t think NOR was being released to the general public so if that is the case I’d suspect not 😮
@bixcs2
@bixcs2 Жыл бұрын
I hope you’re right that this is gonna come to consumers but my worry is if it’s designed to run for military then computing power is less of an issue as they could design it to run on tipping top of the line computers cause the us will pay
@CommandT
@CommandT Жыл бұрын
It's definitely consideration but but it also doesn't really look any more demanding than any of the consumer gaming AAA titles. So hopefully it's a possibility.
@bixcs2
@bixcs2 Жыл бұрын
@@CommandT true it doesn’t look far better than AAA but AAA has a huge budget to spend on the best optimizers around to ensure that the game will run smoothly with the best graphics they can (although idk how design really works this is just coming out of my ass)
@davidabarak
@davidabarak Жыл бұрын
That unit seen with the F-16 is almost certainly use to provide compressed air for jet engine starts. In the Navy (and presumably the Marine Corps) they're called huffers; I don't know if the Air Force has a different name for them. There are some cinematic things DCS has incorporated for the sake of "game play," even when in simulation mode, that are depicted in ways that don't follow reality (and I'm mostly not criticizing DCS for these things): Depth of field - Because our eyes focus so rapidly, we really don't notice depth of field in our interactions with the real world. Depth of field does in fact exist in eyesight, but our refocusing happens so quickly we don't notice it. I have depth of field turned off for that reason. Heat blur - The heat blur from aircraft afterburners is all wavy. In reality, the hot gasses are escaping so fast from the engines that there's really no blur. Lens flare - In human eyesight we do experience glare, but not lens flare, and there's a difference. Lens flare happens when light bounces between the various individual lens elements in a complete optical device lens, as seen by the polygonal ghost shapes (from the lens iris that changes the amount of light being admitted to the sensor or film) that move as the relationship to the light source changes. However, our eyes only have a single lens "element," and our irises aren't polygonal in shape. So while the lens flare looks nice in DCS, it's not accurate. Shadows - Similar to depth of field, our eyes, via our irises, quickly adjust to varying light levels. (It's not so quick in the middle of the night when you open the refrigerator and are blinded!) So for example, if we see an airplane in a dark hangar we see it properly, and when it's towed out we also see it properly in bright sunlight (although we won't see both properly at the same time). I noticed that near the end of this video an F-16 is exiting a pitch black hangar interior. Our eyes wouldn't perceive it that way, but it's cinematic and looks dramatic, just like in DCS. In some cases, DCS is really poor with shadows, like the shapes of those cast by objects, even including the shadows that are completely missing under a parked aircraft. One area DCS or NOR could really go overboard with detail is the modeling of of parasitic drag features. When I was first in the Navy I was amazed by how much "junk" there was that added drag, specifically the sealing compounds, that looked like a bad grouting job, used between rarely-opened panels, and the sandpaper-like non-skid surfaces that would see a lot of foot traffic on the aircraft skin, like on top of some jet engine intakes. Overall, I'm impressed with what DCS has accomplished although I'll always want more. I've done 3D modeling and animation (but not real-time) and I know the difficulties on optimizing 3D models for fast rendering. What we have now is bordering on miraculous. Pump up the end-user computer processing power beyond what we have now and the results could be absolutely stunning... although I'd rather be able to run complex missions with lots of assets - aircraft, ships, ground vehicles - and much, much better artificial intelligence, which sometimes isn't all that intelligent. I'd even be willing to trade realism boosters like clouds and wind in exchange for more flexibility in creating and running missions.
@jh28wd40
@jh28wd40 Жыл бұрын
My guess is the level of detail could be coming from Unreal Engine's Nanite. You can have Billions of polys without a minimum hit to resources.
@vikingcat794
@vikingcat794 Жыл бұрын
There is also TWS if it ever gets off the ground.
@CommandT
@CommandT Жыл бұрын
Yes, I made a video about it. Highly doubtful!
@SnowTiger45
@SnowTiger45 Жыл бұрын
It's bad enough one almost needs a Super Computer to run DCS. I don't need to see caterpillars in the trees and ants on the ground. So while graphics are extremely important to most SIM Pilots, there is a point when the cost becomes prohibitive.
@henryredbird888
@henryredbird888 Жыл бұрын
Yeah, it's like DCS has suddenly become DESPERATE to up its graphics, at the cost of the game being actually able to run.
@ArktikosAdventures
@ArktikosAdventures Жыл бұрын
Hey, NOR! With your incredible attention to detail you missed a bit... Where the vid is paused during the trailer at around the 3:55 mark, the F-16 appears to be sitting in a BPO/Pre-Flight config on the line with the NLG torque links connected but why is there a torque link pin still installed into the RH side of the NLG wheel axle as if it's getting ready to be towed? 🤔🤗 In case no one knows what I'm talking about. The pin used to connect the torque links that connect the upper and lower NLG strut doubles as a tow bar attachment point. So, before towing an F-16 one would disconnect the safety locking pin on the torque link pin then remove the pin from the torque links separating the lower strut from the steering actuator on the upper strut. That pin would then be inserted into the RH side of the NLG axle to facilitate the connection of said tow bar.
@CommandT
@CommandT Жыл бұрын
Well spotted!!
@PluckyUnderdog
@PluckyUnderdog Жыл бұрын
Well I think 'demise' is a bit hyperbolic, isn't it. It has quite a head start, and quite a lot of people using it, and enjoying it. Having said that, the potential competition will be good for ED.
@aitke12
@aitke12 Жыл бұрын
I just flew this sim.
@shodancat1000
@shodancat1000 Жыл бұрын
first of all, competition is good. anything that comes along that can even bump into DCS's market is very welcome. that said, i don't think people realize how much work goes into each DCS module, in terms of researching how each system works and trying to stay true to the real thing as much as possible. forget about 3D modeling, animation, and texture work for a second - i'm talking about thousands and thousands of hours of work dumped into things like hydraulic and electrical subsystems, targeting systems, damage modeling, and so on. to put it bluntly, any developer who intends to make a product that competes with DCS has a serious... *SERIOUS* amount of work ahead of them.
@pethell448
@pethell448 Жыл бұрын
TWS, NOR, DCS 🤯 A lot players maybe wondering about the good graphics in trailers ..but it is the contemporary graphical Level for the 2020s. Graphics in DCS and IL2 are in some points outdated (not a critic at all, I like them). Interesting will be the physics, AI and strategical or tactical mechanics.
@henryredbird888
@henryredbird888 Жыл бұрын
Everything in DCS is outdated. They are at the limits of their engine. Time to move on to a Modern Engine, and start again.
@nicolasandre9886
@nicolasandre9886 Жыл бұрын
It would be interesting to know the price of the rig on which these simulator runs so smoothly 😁
@gpbarth
@gpbarth Жыл бұрын
My concern exactly. Get into a PMDG 737-800 in MSFS2020 with your I9 processor and RTX 4090 and you won't get anywhere near the detail of a million dollar airline simulator. You can tell the men from the boys by the price of their toys, and few of us have the $$ to go to "real-time" specs. One can dream, though, eh?
@nicolasandre9886
@nicolasandre9886 Жыл бұрын
@@gpbarth : luckily my very first 'sim' was running on an Amstrad, so I am very grateful for what I can get out of DCS already with my 1080ti :)
@gpbarth
@gpbarth Жыл бұрын
​@@nicolasandre9886 I also have a GTX 1080-ti on a i7-7700 CPU, and DCS runs very nicely. I have an 850W PSU, which would barely be enough for these newer GPUs.
@ryansta
@ryansta 2 ай бұрын
As you state throughout, there looks to be so much extraneous detail here to which you'd think a Military would be more concerned about what mission types and modelling they could run as exercises along with as accurate a flight / weather model and the all important systems modelling and how everything integrates together. Shadows on rocks and local fauna, along with ladders and toolboxes perhaps would not be high on the specification sheets. Unless these features were something the engine or Unreal could do very easily ( like, at the click of a few buttons to insert - easily Or generated by A.i ? ). It all kind of smacks as a very expensive demonstration reel.
@therocinante3443
@therocinante3443 11 ай бұрын
After playing MSFS in VR, I now realize how behind DCS actually is. VR is a very fun experience, but even with a super powerful computer, you can only either have frames per second OR decent graphics. And even on the highest graphics settings, there is always a problem with shimmering which is really annoying.
@Lomcevac00
@Lomcevac00 Жыл бұрын
They're gonna need that level of detail if they've got ground force training integrated with combat flight perations. CAS & training with ground forces close by requires this level of realism on soldiers skins and object textures. The grass was waving in the wind in one shot; why waste CPU cycles on that unless ground forces will play in the dirt while pilots fly overhead? Textures are one thing that's required if it's gonna be sold as a procedures/tactics training sim since BDA checks, and close formation requires detail that allows the pilot to use markings on the jet (or on soldier's uniforms) for formation positioning, especially high-fidelity VR use. If used by FTUs for procedures and initial qual in the jet(s) then preflight walk-arounds could be modeled, although this seems superfluous when the real thing is sitting in a hangar or in a revetment. The boxes with hoses on the tarmac are Palouste air starting systems for the F-5s at Fallon. You hook the hose up to the jet, it spins the turbine blades to achieve enough RPM to start the engines.
@bbmatthews2002
@bbmatthews2002 Жыл бұрын
I think this is the future. I am surprised at how many people are saying “DCS sucks” because it is the best commercial product available, and Eagle Dynamics themselves (I don’t know their resources) have admitted that the processing engine needs upgrading and additionally they’ve been impacted by the Ukraine conflict.
@anthonymoloney3671
@anthonymoloney3671 Жыл бұрын
I think the people saying "DCS sucks" are those who are burnt out on the breaking bugs and waiting forever for some fixes to take place. Also the people who see great potential for the sim to be more than a cockpit simulator. The DCS business model of pumping out new modules rather than fixing the base game may be required for financial stability, but is pissing off part of the player base. I've been playing a version of this SIM since LOMAC and find it hugely frustrating when things like the radar are often broken. Nothing is more immersion breaking than not even having a properly functioning radar. I mean have they even fixed the track file life bug for the F/A-18C yet? They also need to seriously fix their testing regime (not just expect the public to do their alpha testing). How can seriously breaking bugs not be picked up when all it takes is to load the sim and fly around for 5 mins? TLDR the sim doesn't suck but people have legit gripes with it. Ok, rant over.
@imellor711
@imellor711 Жыл бұрын
I agree with your DCS views and was keen to know more about NOR. But I am lesss exicited now over NOR, now we know it's a Mil sim. Because cost will be in the millions and it be using top spec PC systems to run it. To justify its high price tag. I not sure selling NOR to the general public will or can generate enough that selling Nor as a military or industrial flight sim. But, I'm hoping that I'm wrong with my thoughts here.
@henryredbird888
@henryredbird888 Жыл бұрын
Well, the TWS team says they know the NOR team, and they (TWS) are plunging ahead with their sim. So, that may tell us something.
@imellor711
@imellor711 Жыл бұрын
@@henryredbird888 nice, thx for the info and fingers crossed that we do see some kind of version of NOR.
@Kabouly
@Kabouly Жыл бұрын
You mentioned the crazy level of details and polygons. Unreal Engine 5 has a feature (Nanite) allowing an almost unlimited number of polygons for 3D assets. Creating a different level of geometry assets for the same object is what is the most time consuming in the development workflow. Talking about workflow for the development team, UE5's has been designed to ease open world game creation. I guess it would be a nice improvement for simulation games in general Ealier version of Unreal Engine 5 had issues with trees and is now patched allowing the same level of detail as any other type of objects. Love your content by the way ! Cheers !
@CommandT
@CommandT Жыл бұрын
Thanks! Yes. You're right about nanite. That's the sort of tech we need to improve ground terrain details without killing all performance! I wonder if they actually use nanite in NOR though. Not everything with UE5 uses nanite?
@Kabouly
@Kabouly Жыл бұрын
@@CommandT Nanite is a built-in feature. You can import almost any type of model from most of the modeling softwares, activate Nanite on the asset and UE5 takes care of the rest. Pretty neat. I would be curious to see Nanite's performance in another context than FPS.
@CommandT
@CommandT Жыл бұрын
@@Kabouly Ah, that's pretty cool!! Thanks for the reply :)
@hardiansyahnotosaputro5408
@hardiansyahnotosaputro5408 Жыл бұрын
Meta Aerospace was sick they have 4 ex-RSAF KC-135R to contract air to air refuelling training
@SwiftyShammy
@SwiftyShammy Жыл бұрын
Short answer. No it will not. Meta Aerospace/NOR has stated its a US Military Contracted Simulation and does not ever see a civilian application or release because the aircraft used in the simulator are current aircraft with current sensors and technology which are currently classified. Will they ever produce aircraft which have had their systems declassified, unlikely.
@elijah_9392
@elijah_9392 Жыл бұрын
How does NOR compare with CMO?
@saints9577
@saints9577 Жыл бұрын
It's a lack of good coding, not a lack of processing power.
@pilotguy1597
@pilotguy1597 Жыл бұрын
Competition is good for everyone and DCS would benefit from it as well. I have been flight simming for a long time, pretty much since the beginning of PC flight sims, and I have seen lots of "simulators" come and go. Some were just websites with a mission statement, some made it to the development stage, some actually made it to the public in a beta version and didn't last and some were major titles that for one reason or another didn't last. Right now this one is a dream with a bunch of pretty screenshots and videos. Until it actually makes it to the public I am not going to get excited. I wish them the best of luck.
@CommandT
@CommandT Жыл бұрын
True that!
@sosobel5843
@sosobel5843 Жыл бұрын
Now we need a cool mobile version lol
@justinpridham7919
@justinpridham7919 Жыл бұрын
I would listen to the pilots using DCS. They DO claim some issues. They also claim that some mods are very true to life.
@ALPHARICCO875
@ALPHARICCO875 Жыл бұрын
SUPER VIDÉO 👍
@starturtle5135
@starturtle5135 Жыл бұрын
Still hoping we get another Strike Fighters game one day.
@way2sh0rt07grad
@way2sh0rt07grad Жыл бұрын
I don't see this coming to the consumer market. Sure the detail is incredible, but maybe they want to be as immersive as possible to train in a better atmosphere. Another thing is the highly classified systems that are run through these aircraft. They would never let us get our hands on them.
@CommandT
@CommandT Жыл бұрын
The classifieds systems is an easy solution for the broader sim market. ED run their versions of the A-10 for the USAF for like a decade now. The version we have just doesn't have any of the classified bits. Would be easy enough to take them out of the sim if needs be.
@KimmyR3
@KimmyR3 Жыл бұрын
@@CommandT in theory, yes, but systems are tied to each other.. you can't just omit things out of the equation and expect things to still work. There's gonna be coding work to replace the things you will remove.
@RobertsonDCCD
@RobertsonDCCD Жыл бұрын
@@CommandT Some parts are easy, like just not including a weapon if it’s classified, or using unclassified ranges, etc. something like a radar, however, is tougher. I doubt DoD is going to help make it easier for our adversaries to dissect the radar capabilities of the F-35 or F-22. The version available for public sim use could still provide a lot of counter-intelligence value, and if not, it would be so neutered that hard core flight sim addicts would rather not fly it. Stealth is another tough one. It’s not just frontal cross section, a number that could easily be fudged. It’s also how easily the stealth aircraft can break lock while maneuvering, how easily it can defeat radar and IR missiles, what the countermeasure programs look like, etc, etc. The balance between realism and classification is pretty fascinating, and it could be a tactical advantage for Russia and China, who are undoubtedly completely close-lipped should ED come calling for details.
@CommandT
@CommandT Жыл бұрын
@@RobertsonDCCD Yeah but we are talking about the same platforms that are in DCS already... F-16, F-5 (and soon to be EF)... there's no issue leaving the classified parts out of a consumer game version. That is definitely not the real challenge in having a new player on the scene. Nobody is even asking for stealth simulation. Just basic 3/4th gen aircraft with mostly declassified systems and the elimination of those that are not declassified.
@LodewijkVrije
@LodewijkVrije Жыл бұрын
Ahhh so its DCS’s turn now. I remember how years ago there were all kinds of videos about how Arma needed a good competitor. And people starting drooling over videos of VBS, Titan Vangaurd, and Realtime Immersive. All of which are military applications. They did show off some insane things. Like a sub hunting helicopter. Where you actually sat in the back looking at the sonar screen, being able to use all the buttons. I think the best bet for something like this for commercial rather then military application. Is outerra sandbox, its on the microprose youtube channel. The outerra engine is capable of full fidelity aircraft. There used to be a free demo of a cesna which was pretty good.
@LodewijkVrije
@LodewijkVrije Жыл бұрын
As for the level of detail in NOR, if its indeed made with unreal engine. Then i think you are simply misunderstanding how that engine works. The whole point of Nanite in Ue5 is that artists can directly import thier blender creations. Without having to reduce the number of polygons. Without having to make several LOD’s of the same object. The lighting engine in UE5 means you wont have to do baking. You save lots of time and really only have to create the 3d model. And texture. The engine does the rest That tunguska could literally be a 30million polygon 3d asset purchased from a store, and it would run in UE5 because of the engines global illumination system, and the Nanite technology which creates LOD dynamically.
@FoxtrotDeltazulu
@FoxtrotDeltazulu Жыл бұрын
wow interesting
@legionelite7538
@legionelite7538 Жыл бұрын
Sounds like a star citizen project tbh... it's big boots to fill!
@zachhubbard8629
@zachhubbard8629 9 ай бұрын
I really miss the janes advanced strike fighter coop mission with simple aircraft controls and just having fun. I hope whatever flight sim comes out next realizes that not all of us want to spend 10 minutes starting the airplane.
@lukamarko1037
@lukamarko1037 7 ай бұрын
The point of a simulator is to be as realistic as possible :) . If you just want dogfighting, try something like war thunder, tiny combat arena or ace combat.
@karlchilders5420
@karlchilders5420 Жыл бұрын
5:22 - that's an air-start unit if I am not mistaken.
@CommandT
@CommandT Жыл бұрын
Yes you're probably right! Should have thought of that!
@indyjons321
@indyjons321 Жыл бұрын
DCS is the best "monopoly" we could never have asked for. You look at other companies who have the corner market, and most of them abuse their "we are the only option" aspect. But DCS has been very generous. I can only imagine how compation will drive the industry.
@henryredbird888
@henryredbird888 Жыл бұрын
No they haven't. You can't get into a debate on their forums or on Hoggit without fanboys and mods threatening to ban you.
@gospon
@gospon Жыл бұрын
🤣🤣🤣🤣🤣🤣 good one dude, you got all of that from promotional video
@vkg2790
@vkg2790 Жыл бұрын
VTOL VR is similar to DCS for VR air combat. DCS is not the only VR air combat flight sim. Try it out.
@danielblea3520
@danielblea3520 Жыл бұрын
hose thing is a huffer, starts the engine
@NuJack77
@NuJack77 Жыл бұрын
It's a Ground Power Unit (GPU)
@lisa-azrabroad4137
@lisa-azrabroad4137 Жыл бұрын
possibly what you are seeing is CIG and not gameplay therefore detail does not affect performance
@ramprider8
@ramprider8 Жыл бұрын
Definitely not the only combat flight simulator out there. Do you know of falcon BMS
@CommandT
@CommandT Жыл бұрын
Yes, but I don't mention it on purpose here as I believe it is far too niche, and has completely outdated graphics which do not compensate enough for the amazing systems modelling or campaign engine. If it had graphics on par with DCS/ NOR, I would 100% include it, and also think that its player base would be 10 fold if that was true.
@michaelarran
@michaelarran Жыл бұрын
@@CommandT VR just dropped for BMS. New terrain engine in 2023. It’s old but the developers aren’t giving up. kzbin.info/www/bejne/bGabkqtmrp1-ftU
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