Will Star Citizen REQUIRE other players? | Captain's Table Q&A

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TheAstroPub

TheAstroPub

Күн бұрын

The Captain's Table is a podcast dedicated to talking with the Star Citizen Community about the development and news of Star Citizen.
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Пікірлер: 48
@wolfinpain673
@wolfinpain673 5 күн бұрын
I believe all ships should be flyable solo. I don't think you should be able to take an Idris and take on a group of fighters with just you in the Idris, that's insane. I have a polaris that I plan to use mostly like a mobile base. I want to park some ground vehicles and maybe a fighter in it then float around and get up to various things around the verse. I don't want to get into fights all the time with it, that being said when my friends are avaliable we definitely get up to some shenanigans with it.
@ChristoffRevan
@ChristoffRevan 5 күн бұрын
That's the thing - there's a lot of people that think you SHOULD be able to not only fly everything but also use everything at 100% usability and efficiency. Obviously you can fly everything solo, but for the game to be balanced allowing solo players to use all ships effectively no matter the size would be just dumb...and also destroy any viability of multi crew
@polblanes
@polblanes 5 күн бұрын
They have never said or implied there will ever be a ship that will require two pilots to fly. You will always be able to fly any ship alone in the literal sense of the word "fly". You might not be able to fire any guns, you might run into issues and have to stop to go and fix them (if you don't take good care of your ship when you're not flying it), it might take you longer to fix and resupply or load and unload any cargo, you might not be able to do other specific tasks while piloting (mining, scavenging, scanning, hacking, recording, etc)... but just fly? 100 percent sure.
@romanwiller2180
@romanwiller2180 4 күн бұрын
You’ll always be able to fly any ship solo. Some ships though all you will be able to do solo is make it move through space. Engineering is t going to require a pilot steering the ship and simultaneously having an engineer peeing on the engines to keep them cool (you laugh but that is probably the emergency cooling plan for Drake ships). When CIG says some ships will require multiple crew to use they are referring to something like the Idris where you have a pilot, multiple turret gunners, a couple engineers, and ideally medical and flight personnel so that the ship is effective in fleet actions.
@BigBobBlazer
@BigBobBlazer 5 күн бұрын
It will be a lot like Sea of Thieves. Yeah, you can do it solo. But only certain ships. Technically you can solo a Galleon, but 99 percent of players don't do it because there's no point. You need close to a full crew for a Galleon to be used and it is an advantage in the game vs a sloop. Bottom line: players don't like change. Star Citizen PU has just been a sandbox where anything goes. Now that's finally getting its planned structure, players complain. Mainly, because it's not like it used to be. If they had been using Master Modes since day one, they wouldn't care. But it's the change they hate.
@lordfraybin
@lordfraybin 5 күн бұрын
I watch a solo sloop player destroy full crewed galleons in SOT all the time....
@drewber2006
@drewber2006 3 күн бұрын
Sloops fuck on galleons all day long in that game just like small fighters will fuck on multi crew ships in SC all day long. I play both games frequently.
@BernhardMarchhart
@BernhardMarchhart 4 күн бұрын
The ATLS Problem ist they ruined the traktor beams beforehand, and now the solution is behind a pay wall.
@TheAstroPubLive
@TheAstroPubLive 4 күн бұрын
What?
@BernhardMarchhart
@BernhardMarchhart 4 күн бұрын
Multitool Nerv and cargo handling speed was nerved in 3.24.0 so our standard method of boxhandling get real slow and around the corner comes the ATLS with very nice handling capabilities but only for real money at least the next 90 days.
@vorpalrobot
@vorpalrobot 2 күн бұрын
​@@BernhardMarchhartyou won't be able to load the 32scu with the atls without killing your ship, it doesn't solve the problem CIG created.
@valorunkommon799
@valorunkommon799 3 күн бұрын
The only problem I've ever had with cooperative and adverserial multi-player gameplay is that i consistently find myself on the special olympics team and we ALWAYS end up facing off against SEALs. Matchmaking puts me on teams with people that couldn't think their way out of a wet paper bag... I greatly appreciate agency to do things solo because I'm too old for friends to game and too unlucky to find competent teams to play with
@arrowfaster2068
@arrowfaster2068 2 күн бұрын
You are the only common denominator in your online gaming my guy. It's time you start asking yourself some questions if you ALWAYS play on special Olympics team.
@AccidentalFriendlyFire
@AccidentalFriendlyFire 3 күн бұрын
I was trying to place Major's accent and because I just had a class with a guy from South Africa (great guy) who grew up speaking Afrikaans, I wound up deciding on India because he's so fluent. How I forgot what a great job Germany does in teaching it's citizens English I'm not sure, love visiting the country, have friends there. But we don't actually SPEAK, so I don't hear their accents as adults. Germany deserves a lot of credit for its foreign language education.
@FreebirthBoccara
@FreebirthBoccara 5 күн бұрын
Will the MMO...require other players? Do you need to interact with other players to experience all wow has to offer? Do you need to group up to do events in runescape? Do you need 39 other people to do raids in final fantasy 14?
@durtyred86
@durtyred86 5 күн бұрын
You do need to interact with other players to see all that WoW has to offer. But if one player base has to get shat on in order for the other to feel good, something is wrong. In fact, the most recent WoW expansion focused on offering methods for solo players to enjoy themselves. It has brought in the highest numbers WoW has seen in decades. That speaks volumes.
@Dorm_
@Dorm_ 5 күн бұрын
@@durtyred86 This! we used to do pug runs and invite random lower geared players so they could enjoy end game content as well. Two days a week we gathered for 20 or 40 man raids, then the rest of the week I quested, farmed and grinded mostly alone. This is the way
@FN1980a
@FN1980a Күн бұрын
I thought the left ATLS arm was some sort of electromagnetic device that kept the cargo container in that specific over-head spot after you grabbed it.
@FEVB
@FEVB 5 күн бұрын
To Griffin's point about coop game play, in eve especially multi-boxing is not only encouraged but essentially required for many game loops. So not only do you have people playing by themselves but playing with 3+ accounts.
@lordfraybin
@lordfraybin 5 күн бұрын
That sounds stupid. Now.. I created 28 different themed characters in SWTOR.. but can't play them all at the same time.
@BernhardMarchhart
@BernhardMarchhart 4 күн бұрын
I think we are in a good state of the multcrew experience but its not meaningfull at the moment. Look the ships, HH, Reclaimer, 890J, etc are very good as a multicrew concept but your gunners need a buff. Also Engeneering should bring you better performance and survivalbility but dont lower the standart to force people into MC. If your ship is repaired it should function flawless and if you get in trouble it will break .... with a mechanic on board, things can be fixed on the fly so you live a nother day. Multicrew must be a force multiplier! Lets say Hammerhead: 1 pilot 6 gunner 1 Mechanic = 8 people Force multiplier 1.25 You need 10 singleseaters to get this HH down(same skill level) Or a specialized squad of lets say a bomber, 2 heavys, and 5 mediums and good skillset.
@colintate
@colintate 5 күн бұрын
I've started using wingman ai for a lot of my commands, even though i use hosas. It makes life so much easier as it can understand the context of what i am saying, as well as use standard phrases that bypasses the need for an ai ping.
@ForgedHorizons
@ForgedHorizons 5 күн бұрын
Hello Paul and Co. Hopefully you're all having a good Wednesday. Or whatever day you read this on.
@ghostgoat5508
@ghostgoat5508 5 күн бұрын
I stopped playing. Not fun solo hauling anymore. I don’t enjoy playing with a bunch of other players.
@polblanes
@polblanes 5 күн бұрын
Tough luck... should have know what you were getting into I guess...
@mayoluck
@mayoluck 5 күн бұрын
​@@polblanes ive been around long enough to know what i was getting into and what we have now isnt it.
@AC-sv4yc
@AC-sv4yc 5 күн бұрын
​​​@@polblanes sucks to be you when they nerf your ship
@crispy9175
@crispy9175 5 күн бұрын
I really hope you enjoy the single player campaign then. I think the PU is always going to favor group gameplay for the MMO side of things, but I don't think that means you can't play solo. Hopefully solo hauling will get better with more systems coming online and QOL improvements.
@everythingpony
@everythingpony 5 күн бұрын
Why is it not fun solo hauling? Almost a senior and have been solo this whole time
@kwcnasa
@kwcnasa 4 күн бұрын
Resume @1:15:00
@tgfover9000
@tgfover9000 4 күн бұрын
I was excited for Star Citizen, I love the org I'm in, I was excited learning about the game, and lore from the people who came in before me. That said it is really sad to see how CIG has damn near intentionally destroyed a great idea of a game with huge backer support. The decisions made by CIG have become insulting and I have spent less than 300$ in game, I know people who have spent nearly 10k (for this absolutley BROKEN pos of a game. HD2 learned when your players get pissed and leave that buffing weapons and making a game fun (again) can save a game. I hope Star Citizen players can put the same pressure on CIG that HD2 players put on Sony. Space cows and a insult of a mech 😅? These people are nickel and diming us like we as players can't see what is out their, and what good looking and grand scale designs, with interesting world with living environments look and feel like, Star Citizen is a bare waiste land with some empty cities that take forever to get to a few repetitive shops and insulting NPC that clearly dont want to be their anymore than I do anymore. This game as a sandbox doesn't work, isnt fun and is contantaly bugging missions to cause fails and loss of rep. it's more like letting 20 toddlers in a construction site rather than a sandbox with toys. I have fallen through the ground so much in Star Star citizen my eyes see the ground on a planet as paper thin and can't trust it. Buy a tractor tool mech to move cargo, cargo elevators dont work, no cargo no pirates, no economy, no reason to play. Nothing is permanent, nothing matters, everything changes, you cant even train to be competitive for the game when even the mechanics are up for change constantly. I love playing alpha testers, this gsme is a (I HATE TO SAY IT) an insult and it really is feeling like a scam beyond my bennifit of the doubt.
@TheAstroPubLive
@TheAstroPubLive 4 күн бұрын
Sir, this is a Whammers...
@drewber2006
@drewber2006 3 күн бұрын
The game might not be for solo players when they are done with it but then again it's not even a game. furthermore it's not likely a game that will appeal to a lot of people in the long run if they keep this up. Of they want a big player base they NEED to make it work for all play styles, solo and group play.
@humech
@humech 5 күн бұрын
Hi hi hi hi hi
@robmann101
@robmann101 4 күн бұрын
The people who hate multi crew game play just want star citizen to be a single player game with no loading screens and that you can occasionally play with other friends to build things like Minecraft. This game will be more like rust. And cig has always said that it would be dangerous and you wouldn't be able to solo play large ships. And now everyone is acting like it's a surprise. What they are doing with the Corsair is stupid. I don't even like the ship and I can see that. And yes master modes sucks. But I think if people just wait and see how it is all going to tie together with armor and engineering and the total rebalance of all components and weapons. I can see the vague outline of what's to come and I think it will be good. But for now yeah game play sucks and that is a legit compliant
@Kessra
@Kessra 5 күн бұрын
First things first, nice and good talk with interesting questions but a bit of a lack of different opinions and takes on the topic. As such, it was a talk and not a real discussion with back and forths. In regards to transparency, people have different understandings of what that term really means. I, as software engineer myself, would love to hear more talks and reasoning given by Benoît as his recent SCL talk with Jarred was what I was hoping for to learn why things were failing. That they were failing was obvious but people in general tend to be more relaxed and forgiving when they know the reason behind a certain issue, even though it won't fix the issue faster. I learned that myself while working part time at a cinema screening movies during my studies. People literally raged when there was a certain issue and we didn't make an announcement that we were working on. But with a little shoutout that we are aware of the issue and working on it and stuff like that, we were basically able to smooth out most of the conflict potential early on. And this is somehow lacking behind at CIG. This is the communication most people wait for. As mentioned, we all can experience the problems we and they go through but postulating a cause of that issue also tells people that they know where the issue is at and that a potential fix might be nearby. That's why I also found bug smasher episodes always interesting to watch as they often had some technical explanation why something occured, how they were able to spot the issue and implement guards that prevent them to do the same or similar issues in future and so forth. Transparency also means that CIG gives realistic forecasts on various plans. Plans can change. That's not the issue and that was also not the issue with their previous roadmap style. But, they kept moving things that were planned for 3.5 to 3.6 then to 3.7, further to 3.8 and so forth and people kept tracking these changes and questioned why these things get moved back and back and I can't remember reading a real reason why that happened. It was basically the number of times they announced stuff, even though it was just a general goal and not a promise, and did fail on a more timely delivery. I just say "Answer the call 2016", "Anser the call 2017", Theatres of war, Server meshing will be part of the 2020, Bounty Hunting V2, ... and we could go on and on and on. Over time, even though these were never 100% promises but more like giving an overview on their intentions, people lost faith in CIGs words as most of them didn't became reality in a timely manner. People throughout the year were comparing CR last CitizenCons intention with what was added throughout the year and even though it sounded like most of the stuff should almost be done and it might only be a matter of 3 maybe 6 month to port all that stuff over to SC, things turned out differently over the year. While Yogi i.e. tried to approach various communities, especially after the uproard on master modes / the new flight model, he and CR in particular got the target of most (hardcore) PvPers as they clearly disliked the new flight model. Yogi was rather transparent with his communication (and still is) but people now fight a belief war filled with emotions rather than rationalities. In all that year I hardly have read a real discussion that weighted pro and cons of both flight models, evaluated the systems then for solo, mid-fighters, large to capital ships and PvE-focused players and made suggestion for an updated flight model that also aligns with the vision CR has for SC's space combat. Spectrum nowadays almost feels like 50 people organized themselves to start a riot to force their will onto the developers and market it as all of the community wants that change. It's almost like they are on a crusade with a clear mission to get rid of MM and maybe Yogi and/or CR in that process. A real topic-based discussion based on real facts and data seems almost imposible. So, transparency in various areas can also be quite harmful to the project itself. I don't think each and every ship should be flyable solo. Why do I as solo player need to be abe to fly ships solo whose main purpose is to be operated by quite some crew. What's the purpose of flying the 890J solo when it is clearly intended to fly people and NPCs from A to B (and C and D) and cater to the passenger needs like making them cocktails or some delicious meals or play music for them or do a theater play to keep them entertained. These roles can't be fulfilled by a single player while also flying the ship and keep an eye on components and what not. A solo player also has no real use in a Banu Merchentman or an Idris. Sure, you can get the ship from A to B maybe, but that might be it. It's more likely used as a show-off item and to brag about the wealth of the player or toon. I'm mostly playing solo and never found a real need for flying multi-crew ships (that serve a particular purpose) solo. Operating a Molo solo feels cumbersome to some degree. If flies like stone, you need to position the ship carefully so that you can reach that stone with your mining laser and you have to constantly run back and forth for each rock, sometimes even multiple times till you're perfectly alinged. Moreover, you are just a very easy target. The Reclaimer migh be on a bit better spot when operating it solo, but with the changes that in the Vulture you don't need to run back and forth every 2 SCU I fly the Vulture any time over the Reclaimer solo as getting in and out is way faster, I can change the gameplay a bit by uninstalling weapons, components and rockets and the like and then spice it up by a bit of salvaging and hull munching. A Carrack flown solo feels also very empty IMO. This ship literally screems for gathering 5-6 friends and explore some part of the verse. Hauling might be the execption to the rule outlined here as hauling does not really have a steady game loop that keeps you "entertained". The real game loop is the loading and unloading process and that can be automated to some degree. CIG would need to add some sensors that need to be checked and adjusted throughout the fly, i.e. for food or medicine or else that stuff might spoil. Various planets or moons might therefore force the crew to apply different settings to keep the freight at the right temperature and et-voila you all of the sudden have a real need to bring a buddy with you on the ship who does the engineering duties but also keeps temperatures and pressure of container boxes aligned. This would also rather feel emersive then IMO.
@Kessra
@Kessra 5 күн бұрын
Part 2 as the post was to long for YT to handle: One of the biggest issue of SC is, that it ingratiate itself with to many people of different interests and thus will fail to please everyone. Hardcoe sim-fans want an as-realistic feeling environment as possible. Most players though want to have fun and engaging mini loops they can do for years. If these are somehow realistic it is just an added bonus to them. I remember in vanilla WoW when people had to travel like 10-15 minutes with various transition phases to get from their main city to a raid location and it took ages. Look at players now. If they have to wait for a couple of minutes that's game over. I see the potential for people quitting SC early on because a 5-10 Minute (to other systems even longer) flights are perceived as not fun. Especially when you mostly can just sit there and stare at your monitor and hope to reach the end of the QT soon. Sure, they also don't want to have instant travels to get there but you have to convince either yourself ot other people to push through these minutes as there might be more engaging gameplay to be had soonish. This might be an additional aspect for more people on multi-crew ships as you then also have buddies to interact with and talk to instead of just sitting there doing nothing. My hope for 4.x though is, that CIG will speed up development on other not yet implemented game loops. While people in past years have realized that the backlog of ships might not be completed within the next 6-7 years, the feature and game mechanic team never took such a closer look at and so far they often only were able to introduce one new real game mechanic per year, and we still have qiuite some mechanics to get delivered. (Insurance gameplay, item refining and smelting, repair, hacking, data hauling and interception, reputation and reward system, guild/organization and social systems incl. promissed permissions), bounty hunter V2, medical gameplay V2+; Server-Meshing dependant: base building, agriculture/science/drug-lab and if I think long enough I might be able to find further 5-10 things that were once told to get included into the game. By that list alone, even though some things might already be worked on, this might still require at least further 7-10 years of development. Till then server meshing and StarSim (former Quanta) might already be part of the game. And don't forget that we miss plenty of solar systems with planets to explore, other factions to interact with and death of a spaceman and all its consequences it should bring with it. While the game still improved notably over time, it still has a long road to go. And I expect that some of the promised game features will be added way, way later, like the Endeavor and science gameplay, even though it could be used in a V0/V1/V2 implementation to give research outposts a reason to go there, i.e. to convert items like ingrediences to some more valuable products over time (i.e. medicine or even drugs) which might attract plenty of players that then fight organically for the access to this labs. In roder to make things interesting, which lab allows to refine what might change over time so that people need to keep checking those places out very now and then. Such info could then also get traded. The refining process in the back could be a simple minigame one or two players have to master and depending on how well they performed their task will have an influence either on the number of outputs and/or on the quality produced. People should therefore have an intention to bring friends with them who protect them while they take care of playing the minigame and to help them afterwards to get the goods on a hauler to turn the refined items to profit. This basicaly only requires to add a mini-game to the terminals at those outposts. The rest of the stuff is already (more or less) in game and need to be organized then by the players themselves. This also caters towards this PvEvP (PvA) design CIG is heavily after.
@littlefoot2869
@littlefoot2869 5 күн бұрын
they are too selfish to give real release date to many ideas pop up just find out that dont work
@axmil1286
@axmil1286 5 күн бұрын
I disagree on the selfish part; If they give a release date they’ll fuck up somewhere along the way 99% of the time and then never make it to the date. They don’t want to promise people on it if they know they can’t keep that promise
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