6:25 you could actually use this part of the video to explain to people how (ip address) subnet masks work and I think it's amazing that you reached the same solution as humanity did when coming up with that system :D
@cubicmetre2 жыл бұрын
I'm afraid I do not know how IP addesses or subnet masks work. Any similarities between wireless redstone and the field of telecommunications has been entirely emergent thus far, which is why I find it so fascinating.
@engineer02392 жыл бұрын
@@cubicmetre I once built a small serial communication network in Minecraft and had to come up with a protocol. Turns out its very similar to I2C which I didnt even know at the time
@artefox02 жыл бұрын
@@engineer0239 really? is it posted anywhere?
@engineer02392 жыл бұрын
@@artefox0 not for public download sadly. It was implemented in a wargear my friend and I built. Wargears are basically buildings with TNT cannons and redstone Systems that duel each other. The cannons were made by my friend and are not open to public because if everyone used the same cannons fights would be kinda boring. So that's why there sadly is no download link. There is a let's show of it though. Wargears sadly basically only exist in the German community so that's why the video is German. kzbin.info/www/bejne/hpepkJ2oj5yhj8U The serial communication was used to transmit the data of the 96 damage sensors to the big display in the bridge. It could also be used to fire all cannons in a certain quadrant and toggle it's inside lights.
@TheStone1902 жыл бұрын
"when u end up crashing Minecraft with what you're doing, you know you're doing something cursed" made me laugh so hard
@letti42852 жыл бұрын
I love it when I stumble upon these types of redstone videos and not the generic, rapid style videos that are made for kids.
@chickenpng1982 жыл бұрын
*This lectern on the right proceeds to look at the left lectern *and the one the left proceeds to look at the one on the right
@Temari_Virus2 жыл бұрын
As a someone who had only seen torch and dust encoders and hadn't a a use for them until wireless redstone, the binary encoding was something I immediately jumped onto. I found the original design in the tech mc archive, eventually figured out how it worked, and made my own dustless version. But it wasn't as small and had a delay block instead of every 16 blocks, so I didn't use it. I used 4 bits each for the player and destination, meaning I had an extra unused 0 for each (you can only send a 0 by removing the book). I decided that the 0th destination would be some secret base and the 0th player would activate the all the stasis chambers at the destination, so that I could troll my friends lol
@ГеоргийДмитриевич-ъ4с Жыл бұрын
. The observer pattern is strategically positioned to detect certain changes in the surrounding blocks. Observers emit a redstone pulse when they detect a block upgrade, which can be used to activate other components in the Redstone chain. By fine-tuning the pattern of observers, you can create a system that recognizes certain binary codes. When the encoded information matches the desired code, the watcher pattern activates the appropriate mechanisms, such as turning the rails' power on or off, or activating other blocks. The location of the rails below the encoder can be permanently suppressed to provide flashing on pattern matching.
@gauribadukale2397 Жыл бұрын
@@ГеоргийДмитриевич-ъ4с and hey would you be intrested to tell me more about this topic, as you seem knowledgeable in encoded tech?
@kingacrisius Жыл бұрын
Well you can't send both zeroes, you need to drop at least one item for the signal to exist. If you tried to send the 0th destination and activate all stasis chambers, nothing would happen, because all zeroes is what is read when nothing is happening.
@Temari_Virus Жыл бұрын
@@kingacrisius Basically having each receiver constantly fire 9 droppers was a bit laggy, so I hooked them up to a tiny 1-bit receiver. The main receiver would only fire if the 1-bit receiver first received a signal, so I can actually send all 0s
@Illuminati_HD2 жыл бұрын
Could it be that you cant destinguish between left and right? 😅
@EmdyMC2 жыл бұрын
Flip it upside down then you see it like an Australian /j
@ImOnFish2 жыл бұрын
@@EmdyMC 🤣
@uncolorr2 жыл бұрын
close your eyes and you see it like an asian
@oliverboii70342 жыл бұрын
@@uncolorr not cool dude, not cool
@Alayleo2 жыл бұрын
@@uncolorr U forgot the /j
@jan_Sanku2 жыл бұрын
More wireless redstone! I'm glad you're making more videos about this, it's criminally underhyped for how cool it is Edit: and it's useful too, combined with a chunk loader you can travel anywhere instantly without the need for a clock or another player popping the stasis
@benemenhall42152 жыл бұрын
This. I love when tech players make 'modded' features (in this case waystones) in vanilla by exploiting the games deepest mechanics
@KassaiBenedek2 жыл бұрын
@@benemenhall4215 there isn't any exploits used in this contraption these are completely intended game mechanics
@jan_Sanku2 жыл бұрын
@@KassaiBenedek I think they mean it like this Exploit: to make full use of and derive benefit from (a resource)
@KassaiBenedek2 жыл бұрын
Yes but technically an exploit is an unintended behavior I don’t wanna be too picky so sorry about that
@millocracy2 жыл бұрын
hello vertice :)
@seanseal62652 жыл бұрын
This is just so cool and interesting. BUT WAY over my head. Tech mc is just so mind-blowing, and i love watching the design prosses.
@smileyw39432 жыл бұрын
Same. Like it looks awesome and it seems cool to learn but my brain would be all over the place 🤣
@mrmaxmondays2 жыл бұрын
Glad to see you back to postin’ vids!! Watching yours while I edit mine😅
@cubicmetre2 жыл бұрын
Looking forward to see who Harold consumes next...
@BBSplat2 жыл бұрын
Hmm, I'd love if you had put more explanation into how the encoder actually functions. I am already familiar with binary encoding, but not with how the pattern of observers used actually results in the desired signal. It looks like the rails below the encoder are permanently powered, and if the pattern matches I assume they will blink off, but I'd love a more specific explanation.
@cubicmetre2 жыл бұрын
I did not design the encoder but I have used it a lot of made a lot of modifications so I have a pretty good understanding of how it functions. It's basically a phase discriminator based on tilable NAND gates. A binary number is breifly loaded into a memory bank, rails running along the length of the encoder will be powered no matter what bit corresponds to them in the memory bank, however bits that were 1 are offset in phase to bits that were zero. The result is that bits that are 1 arrive early and power the rail through the concrete, then bits that were zero arrive later and power the rail through the observer. Only if the number released from the memory bank matches the layout of concrete and observers exactly does a rail for a particular slice actually power off briefly, allowing the binary number to be encoded to a unary slice.
@Eulers_Identity2 жыл бұрын
@@cubicmetre unrelated, but I just wanted to say that your channel is criminally underappreciated, you deserve a million subscribers!
@geoffdavids7647 Жыл бұрын
@@cubicmetre What a fantastic explanation, I now totally get what you mean utilising tilable NAND gates. The signal is only switched off (NOT) on a line if the pattern matches every single bit (AND). So clever.
@geoffdavids7647 Жыл бұрын
@@cubicmetre Okay I thought I understood it, then I was confused again, now I think I've got it for real - let me know if I've understood it correctly this time. Essentially there are two phases separated by 2 ticks when sending signals to the decoder. You send (in 1st-2nd phase) 1-0 over a line to equate to a 1, and 0-1 to equate to a 0. Observer-concrete slots will shift a signal to arrive at the output one phase earlier than observer-observer slots. If the first input phase is fired at t=0, we fire the second input phase at t=2, and expect the first output phase (transferred through an observer-observer) to arrive 4 ticks later at t=4. We measure the output signal (highlighted with [x]) at t=4. If we get an output of [0]-1 that means 0-1 (=0) was only ever sent over observer-observers, and 1-0 was only over sent over observer-concretes (making it arrive earlier, so at t=4 we're instead getting the 2nd phase) giving the output of 1-[0]. This preserves the off-output at t=4 that equates to a match. If any 0-1 (=0) was sent over any observer-concretes, it would be shunted earlier giving 0-[1], giving an on-output at t=4 that would overwrite the momentary-off signal. If any 1-0 (=1) was sent over any observer-observer, it would not be shunted and so would output [1]-0 at t=4, again overwriting the off-output. In summary, if any signal doesn't match the observer/concrete pattern, it will be phase shifted incorrectly, causing an on-output at t=4 which will power the rails from any position and prevent the off-output from being read, equating to a non-match.
@kingacrisius Жыл бұрын
@@geoffdavids7647 That's my understanding of it. The observers on the very end that aren't connected to any bit confuse me, but I assume they are used to ensure the rails are powered at the correct time at the end before the redstone can repower them.
@nolan412 Жыл бұрын
My trick w/ wireless redstone was a motion detector around my base. Relying on chunk loading, you can use powered wireless transmitters to activate things when the chunk gets loaded like when another player can see that chunk.
@notchhero112 жыл бұрын
You know... I had this thought after the first wireless redstone video, but Im saying it here bc I cant avoid it anymore.... This stuff just melts my brain! Im impressed by how complex redstone can truly get and Im super glad I found this channel! Keep up the awesome work you've been doing!
@alextilson97412 жыл бұрын
Hey man, I've been messing with these designs every since your last video on them. Its totally fascinating.
@alextilson97412 жыл бұрын
Thanks for the awesome content
@codymcguire28552 жыл бұрын
Hey Cubicmetre, love your stuff. I was playing on an SMP and was not satisfied with how bulky and resource intensive your self-syncing clocks were so I took some of your ideas and shrunk them way down as well as made some other improvements simplifying a lot of sending/receiving/syncing "codes". I also made some one wide tileable transmitters and receivers that are a bit sleeker than stuff I saw on the channel "QQ". Let me know if you want to see some of that. Keep up all the great work!
@mEkbOk.2 жыл бұрын
I want to see that, was thinking of making my own on a server with friends and would love something less resource intensive
@kyleyoung24642 жыл бұрын
I'd love to see that.
@JohnDoe-eu2vv2 жыл бұрын
Post a video on it?
@gauribadukale2397 Жыл бұрын
Hey can you send it to me? Would like to check it out.
@Rallion12 жыл бұрын
I would love to see this combined with a display of some kind, perhaps even implementing ASCII or some ascii-like character encoding so you can transmit messages, for example between players' bases.
@semsko2 жыл бұрын
Love the design! Very elegant/compact with the binary decoder as well. Thanks for the easy to understand explanation on how to use it regardless of the complicated methodology behind it - planning to use it to keep a clock running in spawn chunks so that clocks elsewhere in my world can have the correct time without having to chunk load at all =D
@benapple9587 Жыл бұрын
this probably has potential uses with interdimensional redstone, not only being able to communicate with a transmitter, but being able to access said transmitter by building a portal within like 1000 blocks and chucking control items into it,,, the best part being that portals self chunkload when entities pass, so the transmitter would be loaded by the process remotely
@nickweber20675 ай бұрын
This is awesome! I've been messing around with it to understand how it works so try making it on my private server soon. Some things to note: The 10 bit binary decoder doesn't actually work. The final bit doesn't seem to register at all, because of the limit on powered rails. If i tried sending a signal with the white bit encoded, it basically acted as if the white bit didn't exist. Also, with 1.20.5+ the world download won't work, because of the changes to hoppers with solid blocks above them. I replaced the glass with powdered snow and it worked fine. After figuring out the whole system, I was able to adjust the bits to have 6 bits assigned to location and 3 bits per location, and expanded the decoder to have 6 outputs per location instead of 4 so more people can use the enderporter.
@cagedgandalf34723 ай бұрын
I figured out how to use the entire 10 bits. You can just use the first 4 bits as the stasis chamber and the last 6 bits for the locations or just use the other side for the stasis chamber
@AgainPsychoX2 жыл бұрын
One of my favourite mechanics in Minecraft!
@f3dyt2 жыл бұрын
Thank you very much. I combined this with a simple chunk loader, now I can travel across the world with just a click
@healexhelixvideos46802 жыл бұрын
If memory serves, (from back when I messed with the system after the first video came out) you can do 0-15 on both inputs, not just 1-15. For the lectern the 0 is just removing the book. As for the encoding, this can be done in 8 bits if you don't mind 0,0 not working, or 9 bits (as in add a bit that always sends, to show that even a blank message is still a message) if you want the full 16×16 bandwidth.
@cubicmetre2 жыл бұрын
The problem is you can't send a zero as this is interpreted as "do nothing" which means no signal is sent, you need to send at least one bit to trigger the reciever and so you automatically forego the number zero.
@healexhelixvideos46802 жыл бұрын
@@cubicmetre That's why I add a 9th bit. It makes it so that there is a signal sent, instead of do nothing.
@kingacrisius Жыл бұрын
@@healexhelixvideos4680 Well at that point you're wasting an entire almost half of your information...
@fruitygranulizer540 Жыл бұрын
@@healexhelixvideos4680 hmm. if you're going to add another bit, it would make more sense to go from 1-31 instead of 0-15 no? it seems like a waste of a bit
@healexhelixvideos4680 Жыл бұрын
@@fruitygranulizer540 I'm surprised anyone is still responding to this, lol. I remember that I did this to get the full usage of a redstone signal, as sometimes you just need that 16th option. (And this just makes translating between wired and wireless easier.) I relent that it's not optimal, especially at small scale, but it does average out if you go to larger scales. I was more just trying to say that the option existed, as sometimes that's all you need or want.
@sweetbaboo5662 жыл бұрын
Amazing video cubic, thanks for fixing the issues that others, and myself, brought up. I'll be sure to let you know if something is broken again :)
@natanduarte52732 жыл бұрын
youre a legend dude, my ethernal respect
@purlsquinn2 жыл бұрын
I'm directionally dyslexic too. Love your content and how you take us through it.
@kyleyoung24642 жыл бұрын
i cant wait for this tech to evolve and get smaller.
@franciscojoaorossi30962 жыл бұрын
Would be amazing if doc77 use this wireless enderpearl teleport to move to each farm on his perimeter.
@saynator2 жыл бұрын
You were ahead of the time. He just used Wireless Redstone. A different design tho
@sanduchicu75452 жыл бұрын
next vid: "I made an INTERNET adapter in minecraft" would be kinda cool ngl
@sky_0f_blue9792 жыл бұрын
I want to see these get widespread use in an smp setting so bad, people using these to send messages, then people making huge versions that cover every channel to be able to receive other people's messages, and people making machines to clog up these by having them send signals to every channel all the time
@kingacrisius Жыл бұрын
I think messaging would be relatively pointless...lol
@sky_0f_blue979 Жыл бұрын
@@kingacrisius it would be but i really wish it wasn't, i feel like there are so many fun and creative opportunities in Minecraft for messaging systems that are just killed by the in game chat
@atomgutan80647 ай бұрын
This could be used as an ACTUAL combination lock. The code is set in the stasis chamber receiver and it only receives a signal if the correct code is transmitted. If the receiver is extremely far away from spawn and buried underground, it would be nearly impossible to find and you wouldn't have to travel to it, only teleport to it.
@redstonepotato97562 жыл бұрын
Yea something weird I noticed. Sloped powered rails don’t like being copied in vanilla or in litematica. Sometimes they just delete them self randomly
@titouanthetitan66432 жыл бұрын
So i just spent 3 days figuring all of that out to build a 12 bits stasis network And now you make dat Brb i'm gonna take a little journey into the void Also this works on Paper by the way, in case someone asks you that
@immabird78612 жыл бұрын
Commenting to boost engagement, I think more people should know about how awesome this is!
@cubicmetre2 жыл бұрын
Thanks man, appreciate it.
@RobertHarris12 жыл бұрын
Hey cubicmetre, would love to see some more wavetech content
@kennymiller58372 жыл бұрын
Would it be possible to get a tutorial on how to use litematica? I've got the basics down, but I can't figure out how to do a quick copy and paste, or moving things around like you're doing. Its always an ordeal for me to move ANYTHING lol
@maxiumlin6705 Жыл бұрын
It's in setting -> hotkey -> cloneSelection, for anyone who haven't yet figured it out. edit: and it will create a placement of copied schematic near you, and automatically enters "paste schematic in worlds" mode. Press m+e (default, under hotkey -> executeOperation) you can directly paste it in.
@Grittled2 жыл бұрын
I was just having some Ideas for a teleport gate in my Minecraft world, and this came up
@ljarasius2 жыл бұрын
Crashing a Java-based application is expected, that’s a feature of the language.
@defeatSpace2 жыл бұрын
Cubic isn't a maniac for their wild creations, he's a maniac for not using dark theme redstone worlds.
@JohnDoe-eu2vv2 жыл бұрын
Cubic, pls do a tutorial (or series of tutorials) on how to use masa’s mini mods… you use them so fluidly.
@shortycuber2 жыл бұрын
I am not sure if this has been mentioned in the previous video of the introduction to wireless redstone, but I briefly remember it being mentioned that it doesn't reliably work in singleplayer worlds. I have been working and trying to implement it on a realm which, when there are no players online the server basically hybernates and on the next person loading it in, causes all receivers to line up, ending up triggering all my pearl chambers across the realm. I was thinking of adding a 3rd tileset to countercheck if that one triggered too, that it wouldn't trigger the receiver but I'd like to have some thoughts on that.
@cubicmetre2 жыл бұрын
That sounds like very odd behaviour, the reliability issues occurs exclusively in singleplayer and is not present on any server that is not hosted locally. So your realms should not be having that issue. It might be that whenever your server is empty all of the chunks unload then when somebody joins the chunks load and mess up the redstone.
@shortycuber2 жыл бұрын
@@cubicmetre I seem to have managed a workaround for this specific issue with frost walker boots and an observer, which would check on realm restart for the initial loadup of the chunks and blocking the receivers in their first seconds of working. I suspect the cause to be the dropped items when unloaded and reloaded to change into the same drop cycle, triggering all the receivers without sending a signal. Thought I'd share that info at least.
@deepakrajendra80192 жыл бұрын
I was already mind broken when I watched the previous Wireless Redstone video. I don't know what this video will do to me!
@valimalidudu79912 жыл бұрын
mojan: we want to create a simple sandbox where u place blocks and kill zombies minecraft redstone experts: *invent entanglement in minecraft
@insanitycubed88322 жыл бұрын
Finally! We have a use for Vötgil
@TheKamiBunny2 жыл бұрын
I listen to these videos an nod in agreement even though I can't understand what's happening and why
@chtechindustries4174 Жыл бұрын
I just realized: why select the stasis chamber? You could have it where, when you send a signal, it opens the first closed chamber! So, first use, opens chamber one. Next use 2, 3, and 4. Here’s how: when a chamber is opened, it toggles two T-Flip-Flops. One prevents it from getting power, the next sends the power to the second one. Rinse and repeat! If you put an ended pearl in, it closes, toggling those 2 toggles. Now it receives a signal, and none of the others do! This would remove the need for a second input! Of course, if it’s for multiple players, then this could instead send one through four based on a key-card, so each play can send only themselves!
@kingacrisius Жыл бұрын
...so that you can have multiple players per destination? Why else would you need more than one pod per destination? It would server no functional purpose, you just throw an enderpearl back up into the one you came out of every time you use it...
@chtechindustries4174 Жыл бұрын
@@kingacrisius yeah, basically. I’m assuming that’s probally why he has 4 pods on his design too.
@barrytheblue40542 жыл бұрын
this is absolutely brilliant
@RandomCommenter1672 жыл бұрын
After watching this video and several others, I can say with confidence, I have no idea what is going on. Redstone is a sorcery that even God is confused by.
@BeefandCheese2 жыл бұрын
insane video, I would love to build a stasis chanber on survival one day. The only issue is that I'm both dumb and lazy XP
@JohnDoe-eu2vv2 жыл бұрын
This is why litematica exists
@lsbagnolgamer49322 жыл бұрын
I wanted to understands wireless Redstone so I watched this and the other video 5 times each and I don't even understand this tipe of Redstone so I keep watching them until I understand
@enkvadrat_2 жыл бұрын
Congrats on 40k subscribers!
@tripletrident23142 жыл бұрын
Wait till SB737 makes this at the world border and can get there in seconds.
@entokyado568Ай бұрын
doesn't just drop a item breaks everything?
@cubicmetreАй бұрын
No, the tick phases are insulated by the repeater chains being synchronised by the daylight detector clocks.
@noname-codm45902 жыл бұрын
Oh, I’m glad this isn’t broken in 1.19. Will mojang remove this in future updates?
@vlazm18532 жыл бұрын
Another cool video with cool soundtrack)
@jan_Sanku2 жыл бұрын
Any tips on building the stasis chambers in survival? I know nothing about advanced redstone like that, and schematica only really helps when pasting in creative since in survival you need to get the order right
@cubicmetre2 жыл бұрын
Try using litematica in layer mode and build it layer by layer, that makes it easier to see where everything needs to go and minimise errors.
@jan_Sanku2 жыл бұрын
@@cubicmetre Got it. Now I just need to wait for masa to update litematica to 1.19, but he's doing a pretty massive rework of all his mods so that's going to take a while
@invalidstring34472 жыл бұрын
A different clock phase could also be used to get an independant transmission, right?
@chimichonga88282 жыл бұрын
the chanel repeaters are already doing that so all channels are already in a diferent phase, but adding a delay to the clock I think would also work, tho I am not sure
@mattikonig2289 Жыл бұрын
Can I just copy the design from the world download and build it on my server? Or do I have to pay attention to anything?
@cubicmetre Жыл бұрын
You could just copy the design however you might miss an important detail for synchronising the telemetry. This wireless redstone is cool but not trivial to implement.
@kanekopoint4273 Жыл бұрын
can you include the chiseled bookshelves into this? like a 3x3 grid with 4 shelves for 24 inputs so you can select teleport location. summon dogs. shoot a giant cannon or blow something up with tnt carts activate a lightning machine so they turn their volume down
@kingacrisius Жыл бұрын
What? Lecterns are strictly better than chiseled bookshelves for choosing values...also what are you talking about?
@ZetaPrime77 Жыл бұрын
Y'think you could make a working radio with a central radio station outputting a signal to be picked up by a buncha different radios?
@kingacrisius Жыл бұрын
I don't really understand the point of this. You mean like to send text messages? You could just use the chat. Other than that, it's just a way to send any kind of information depending on how you encode it.
@LegendaryX7822 жыл бұрын
Bro that shit is crazy and i thought minecraft is about building diamond houses 🤣💀
@Caldoric Жыл бұрын
Ia it possible to have a pared-down receiver that only accepts a single signal from within a given "frequency", instead of multiple signals? Basically, so you can split single-block-wide portions of the receiver amidst multiple locations in a world?
@poklianon Жыл бұрын
What about items that can randomly spawn somewhere in the world at the same tick as checked items? Doesn't it result in false positive messages? Unlike that sterile environment on the server the sorters and unloaders generate huge amounts of item entities
@kingacrisius Жыл бұрын
They physically cannot spawn in the portion of the tick that the machine uses. The only possible way for it to be interfered with would be someone happening to use the exact same combination of repeaters, observers, comparators, etc such that it perfectly coincides with your own.
@TrueMikeyQ2 жыл бұрын
Does this requires chunk loaders to work with different locations? And if they do, would they sync if the chunks get unloaded and loaded again?
@chimichonga88282 жыл бұрын
all stations requre a chunk loader, but due to the daylight detector based clock they don't need to be resinced as it's the daylight cycle that dictates the timings.
@barrytheblue40542 жыл бұрын
iirc they might need some time to resync after being reloaded, but it will automatically do so
@TammonOG Жыл бұрын
Is there a link to that binary encoder? I had some issues with it when using it in a certain orientation
@Dimitry4Life Жыл бұрын
What if you half the clock on the transmitter and sync them once more? Doesn't that work too?
@incognito_gamer2 жыл бұрын
what the heck is happening with redstone now. I remember being confused when repeaters came out and now THIS. I'm genuinely scared of how complex some of the mechanisms are. this is a prime example of taking a block game WAY too seriously.
@JohnDoe-eu2vv2 жыл бұрын
When posed with such a question as why? We must reframe to why not?
@incognito_gamer2 жыл бұрын
lol
@pteradacktel14272 жыл бұрын
hi! tried this thing. It is awesome! But i couldnt get first bit to work i can set up modules with any bit, but first one(2 4 6 8 10 12 14) if i were to set up module with for example number one (1+0+0+0) it will not set off pearl chamber same goes for modules that include first bit (1+x+x+x) how can i fix it?
@cubicmetre2 жыл бұрын
Your encoder might be configured incorrectly and is not responding to the bits properly.
@pteradacktel14272 жыл бұрын
@@cubicmetre Hi! I found one out what the issue was rn i play in my hardcore world in 1.16.5 that's why i had to rebuild this machine firstly i wanted to test it, so i built it in creative during building i decided not to place walls manually, but use World Edit instead that's why one of the walls was left in unupdated state that's why it didn't transfer signals that's why machine didn't sent any signals that included first bit
@IanMott2 жыл бұрын
Apply that brain Apply that brain Apply that brain we got a song going here
@rubyisshin1862 жыл бұрын
Would it be possible to make a super compact version. Where you could just build if you get lost, have it link up, and teleport back home?
@Qatif2 жыл бұрын
Can you make fax with it? It would be very cool!
@younety4870 Жыл бұрын
I know I'm a bit late on that but I just came across your video and this is the perfect system I need for one of my project, I was just wondering if there is a way to loas chunks in the end as I basically want to travel fast between an end farm and an end base located far away from each other. I have done some research arleady but stumbled across nothing yet and I was hoping you could help me out with that! Thanks if you read and answer that!
@MoonyInspired2 жыл бұрын
never something has been so 1 in this world of 0s
@vltir2 жыл бұрын
What causes the issue at 3:35. Are items not landing on the ground before the trapdoor opens?
@MYRMAGICYT2 жыл бұрын
can u do a build tutorial
@caspermadlener41912 жыл бұрын
Is the singleplayer issue fixed? At least, players in singleplayer don't change their entity ID anymore, so I assume they fixed the enitire bug?
@CriticalCipher2 жыл бұрын
I expanded on the last design and made it so the 10 bit is split for 6 bits of locations and 4 bits of players, issue is that binary 0 and binary 4 activate at the same time same for binary 1 and binary 5 and so forth. Is there a way around this issue besides building a second receiver that has the msb changed and creating that change via the player selector on the encoder?
@estrawitch2 жыл бұрын
what if someone drops an item while you run the machine wouldn't that break the wireless redstone
@cubicmetre2 жыл бұрын
Nope, the item entities are dispensed in the block event phase and so can only be affected by items dispensed by droppers in the same phase, then you can control which droppers fire first using tile sets.
@kritzmaker2 жыл бұрын
First, there were computers. Then, there was true, wireless redstone.
@Games-nl2ri2 жыл бұрын
In what versions would these machines work?
@kingacrisius Жыл бұрын
All of them after ender pearls were made to be affected by bubble columns. And if you don't care about the enderpearl stasis, then any version since observers were added.
@milutinke2 жыл бұрын
Edit: it works fine now. It's a shame that this does not work on Spigot, Paper, Purpur since in Spigot there is a patch that changes how the items are counted. if someone who contributes to one of them please add a setting to revert this to vanilla.
@Tubsey Жыл бұрын
I play on a paper server and wireless redstone works fine?
@kingacrisius Жыл бұрын
What are you talking about? It works perfectly fine on them?
@milutinke Жыл бұрын
@@kingacrisius I wrote that when it did not work, there was a patch that fixed it.
2 жыл бұрын
Hi. How do I use the world download? I have only one server online. Is there way to use this in parallel? I do have Symantec modd.
@HelPfeffer2 жыл бұрын
I really love this
@repeaterlanes8024 Жыл бұрын
Theoretically you could probably do it Serially with only 2 channels.
@akarion9917 Жыл бұрын
wait did you get your left and right mixed up
@saynator2 жыл бұрын
I‘m gonna build this on a SMP
@theFalseAlliance Жыл бұрын
Does the system have room for static? As in, fuzzy repeater tilesets that can kind of receive transmission
@kingacrisius Жыл бұрын
What? What is a "fuzzy repeater tileset"? This kind of wireless redstone already receives transmissions via repeater tilesets...?
@zero0834 Жыл бұрын
Do the enderpearl stasis chambers need to be in loaded chunks for the wireless redstone work?
@CriticalCipher5 ай бұрын
The device needs ti be in loaded chunck to work in general
@frisk.is.agender57322 жыл бұрын
Has anyone created a slightly simpler system using only one stasis chamber per module? I'd really want to build a smaller version but I don't know enough about redstone to understand what parts to modify. Also does this work in 1.19?
@kingacrisius Жыл бұрын
It does work in 1.19 and 1.20 and I would show you how to make it one per module but it would be annoying to try to communicate it and I suspect you no longer would have any use for it
@ianreeves062 жыл бұрын
What is the reason for the triple activation on the rail on your 10 bit module. Is that the same as with the 6 bitter bc of half the speed of the sunlight clock? Also, i really don't think anyone will ever use a 10bit module, that's why I appreciate it even more that you put in the effort. Could you confirm this for me real quick please. You updated the rail, to make it fit the 10 bits, essentially making it longer and updating the new repeater line, you changed the network setting, the second part of the receiver repeater line at the start, and you made the 3 tick activation on the transmitter. Did I forget something?
@ianreeves062 жыл бұрын
Also, you were mentioning that the 11th and 12th bit are for the reference. What do you mean, by that, it's not the ender chambers is it, that's bit 9 and 10 no? Did you have a freference point on the 6bit machine? Maybe I'll have to look into it a bit more, note I have only played on the outdated world from your previous video, sorry if I'm being tedious, im just trying to understand since I'm installing this thing on my server atm
@ianreeves062 жыл бұрын
Also, you have your tiles set up that every bit has the same delay and for every bit, the two rows are just inverted on 3rd and 4th repeater, or do I have blurry vision? Same goes for reference bits, also, where exactly do you paste them in? You had both bit rows next to each other for comparison, and then you chain them together on the receiver is that right? Or do you have one row for transmitting and one for receiving? If so, which one needs to be higher prio?
@cubicmetre2 жыл бұрын
I'd suggest you watch the previous video where I explain how the mechanic actually works and why we use specific tile sets of repeaters for each bit and how we build telecommunication protocols.
@engineer02392 жыл бұрын
The limit of stasis chambers per station with this decoder is 6 max right? Otherwise the outer rails on the top layer wont get fully powered anymore or am I missing something?
@kingacrisius Жыл бұрын
It could be up to 9 with a very simple modification of a line of observers right before the rails on top of observers. There's probably a way to get it past that, but it wouldn't be nearly as trivial as the above change.
@James_Moton2 жыл бұрын
9:50 What hotkeys do you use to automatically save the schematic and create a placement of that schematic?
@semsko2 жыл бұрын
You have to pick them yourself in the litematica settings, I'm pretty sure you're talking about the "clone selection" hotkey
@semsko Жыл бұрын
Been playing around with this stuff a lot for a project and running into a problem where sometimes the receiver seems to be offset by one bit. For instance, if I send a 3 (0011) with the encoder, the receiver will output a 6 (0110) instead. Seems to be completely random - if I restart the server there's like a 50/50 chance that it'll work right or it'll be off by one bit. I have slightly modified the receiver to fit it inside of a single chunk, so I guess it probably has something to do with that, but this error is so bizarre that I feel like I don't even know where to begin to start trying to tackle it. Is it possible that using too few repeaters to define a channel could cause such a problem? My channels are defined by only 4 repeaters (again necessary to fit it all in one chunk). Any ideas for what I might have set up incorrectly or perhaps a version of the receiver that fits in one chunk, would be much appreciated
@cubicmetre Жыл бұрын
If it only works some of the time then you must have changed something about the reciever that is preventing it from reciieving signals properly. There are 4 states for the item falling behaviour in the protocol I am using and only 1 of them doesn't send a signal, however if we miss any of the checks for the other 3 states that give a positive reception then there is a chance it won't work some of the time. Make sure your tile set is setup correctly with the update order staggered between the reciever and transmitter. Also make sure you are powering the rail that updates the droppers with the 3 separate checks to ensure you don't miss signals on some of the bits.
@semsko Жыл бұрын
@@cubicmetre I ended up figuring out my issue - too complicated to explain but basically I just altered some timing that I thought wouldn't matter but it did. Thanks so much for the tips to help understand how it all works and for developing such amazing tech for the community to make use of!
@MaxNoMillion2 жыл бұрын
How would go about adding more enderpearl stasis chambers? Is it as simple as adding one or two slices in the encoder to get you one or two more bits? I'm think in terms of a server with 6-10 players that would need individual chambers.
@cubicmetre2 жыл бұрын
Each stasis chamber needs a unique binary number to address it, so you are limited by the maximum number you can transmit. For 6 bits that is 256 however we have split that into 4 stasis chambers times 15 stations. To obtain more statis chambers you can use more bits but the interface will be a bit harder to use.
@lafonz76812 жыл бұрын
Hey Cubicmetre, how do you figure out what delay the repeaters should be set to, to ensure each column in the tileset executes in sequential subtick order? I ended up writing a script to calculate all of the permutations and if anyone is interested I could provide a link to the script.
@cubicmetre2 жыл бұрын
I explain all of this in my previous video about wireless redstone.
@lafonz76812 жыл бұрын
@@cubicmetre Thanks for the response! I want to walk through how I interpreted how to calculate the tileset to make sure I have the correct understanding and maybe help others understand too if that's okay. First I generated a list of all possible permutations that can be composed from the corresponding repeater chain length and possible tick settings for the repeaters. For example, the possible permutations with a repeater chain length of 2 are: (1,2); (1,3); (1,4); (2,1); (2,3); (2,4); (3,1); (3,2); (3,4); (4,1); (4,2); (4;3) Then for each repeater in the permutation I summed the total number of redstone ticks that have elapsed to figure out when the next restone element will be triggered, e.g.: For permutations (4,1); (2,3); (1,4); (3,2) the sum of ticks for each repeater in the given set gives us the set (4,5); (2,5); (1,5); (3,5), representing the total elapsed redstone ticks after activation for the element following the corresponding repeater. After this, I reversed each element in the set of total elapsed redstone ticks to get: (5,4); (5,2); (5,1); (5,3) I then sorted this set lexicographically to ensure the total elapsed redstone ticks of redstone elements later in the chain were prioritized over elements earlier in the chain. After this ordering we'll get: (5,1); (5,2); (5,3); (5,4) After all of these calculations, we now know the correct ordering for the tileset consisting of 2 repeaters in the chain and how many redstone ticks will elapse until the droppers trigger! The correct ordering of the above example is: (1,4); (2,3); (3,2); (4,1) with a total delay of 5 redstone ticks until the droppers trigger. Sorry for the wall of text but does all of this sound correct? This is my understanding of how to figure out the tileset for a given length of repeater but I might be missing something.
@kingacrisius Жыл бұрын
@@lafonz7681 Yes, that's correct. A very convoluted way of doing it, but you end up with the right result. It's also important to note that comparators also have 1 tick of delay, but will occur later in the tick than 1 tick repeaters.
@millocracy2 жыл бұрын
does this work on spigot or paper? or is it just vanilla
@robin-town Жыл бұрын
I think there's a reason you couldn't reproduce the reliability issues: 1.19 changed droppers to use a triangular distribution for the position and velocity of the items they drop, which puts a hard limit on the degree of extreme behavior they can exhibit. So the original designs should work now!
@cubicmetre Жыл бұрын
At the time there were two unrelated issues that gave similar results, the first one was the random dropper momentum which was addressed by making the clock speed slower. The second was due to people building the telemetry in the spawn chunks to keep it loaded however if there was nobody on the server the spawn chunks would change to redstone processing meaning the entities would just pile up and break the machine the moment it loaded again.
@laurencianagabriel6842 жыл бұрын
at about 2050 we will have about a complete satelite
@lifedude2943 Жыл бұрын
Love ur vids so much
@adityakumarsethia87172 жыл бұрын
Bro plz make a wireless binary coded hybrid storage halls
@cubicmetre2 жыл бұрын
We actually use wireless telemetry similar to this on wavetechs new main storage so that isolated systems can activate the chunk loader without needing a big wire going up to build limit.