Witch Hunters Survival Guide - Day 1

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AirsickHydra

AirsickHydra

Күн бұрын

Episode 1 of my level 0 Witch Hunter Campaign. Starting at level 0 this time to show off how even smaller warbands can be stressful to manage. Also showing off some new editing skillz!
Hope you enjoy and please feel free to leave some feedback on what you would like to see more of!

Пікірлер: 14
@rilbomb
@rilbomb 7 жыл бұрын
you are very knowledgeable and very good at putting your thoughts into words, I would not be surprised if you channel grew a lot if you played more main stream games. that being said im glad you do mordheim
@AirsickHydra
@AirsickHydra 7 жыл бұрын
Thank you buddy that means a lot :) i'll also be adding deathwing guides and Warhammer Martys (once its in beta) For now i'm using Mordheim to learn how to KZbin :D these comments really help keep me motivated so thanks again!
@uhtred7860
@uhtred7860 3 жыл бұрын
Your grandad just called, he wants his hat back. :-))
@AirsickHydra
@AirsickHydra 3 жыл бұрын
So he should, it's a good hat!
@Brymoe
@Brymoe 7 жыл бұрын
Not a fan of ranged in this game its to unreliable -30% hit chance with a target already engaged with someone and you have to try to move to perfect postion all the time idk perfer meele
@RenesanWolgish
@RenesanWolgish 7 жыл бұрын
Why don't you end every turn with ambush stance? Just ending it.
@AirsickHydra
@AirsickHydra 7 жыл бұрын
Man this footage was a little while ago - But mostly because of two reasons. ambush stance means you have no defensive stance for the combat, so although you might charge them, they could easily counter attack and still out damage you. Whereas if they charge and expend the extra point - you have a good chance at mitigating that damage using your defensive stance if thats how your character is built (withsome defence) - Also it can drag a hero out of position sometimes and make you get into a more vulnerable point where you can get surrounded. Sometimes taking 1 hit from a charging enemy is better than taking 3 hits from multiple enemies after compromising your position. Hope that helps! - Alternatively because i'm a lemon and forget when it might be useful!
@RenesanWolgish
@RenesanWolgish 7 жыл бұрын
Thank you very much for this piece of thoughts.
@franciscooliveira8939
@franciscooliveira8939 2 жыл бұрын
i just wanted to know what game this is
@AirsickHydra
@AirsickHydra 2 жыл бұрын
Mordheim!
@Brymoe
@Brymoe 7 жыл бұрын
And ill agree casters in this game are pointless they kill themselves more than enemys
@jorgediaz3409
@jorgediaz3409 4 жыл бұрын
No. The point its using spells in safe conditions. Don't allow even a 1% Tzeench/ Gods curse. I played with Sigmar's Sisters, three spellcasters. Not a single unit killed in more than a hundred battles, main campaing done. Screen's capture on Mordheim 's Tavern (Ps4). Magic it's hard to manage, but extremely usefull.
@jorgediaz3409
@jorgediaz3409 4 жыл бұрын
Also some gameplays in my YT channel.
@nobodyrissole1921
@nobodyrissole1921 3 жыл бұрын
Firstly, remember to double your turns on the initiative ladder. You should be doing this all the time with your cloth characters. For example, you delay the high initiative cloth or light armour characters to the bottom of the initiative ladder before combat. This will give them two turns in a row when combat begins. In addition, you can set your heavy armour in to ambush around your cloth characters while they delay for two turns in a row. This will protect them and make it a super bad ass ambush when enemies walk in to it. Secondly, remember that mordheim math is important. And it works better to stack one thing per character. For example, adding 5% armour to a character that has 0% armour adds only 15 more points of damage absorbed. In contrast, adding 5% armour to a character that has 90% armour adds 3000 more points of damage absorbed. Therefore, it is mathematically better to stack one statistic as high as you can for each character. And when that statistic is maxed out the next one needs to compliment it. Like wounds and armour or critical hit rate and damage.
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