Wishlist Sea Power on Steam! store.steampowered.com/app/1286220/Sea_Power__Naval_Combat_in_the_Missile_Age/ Steam
@ThaShaydeeSaintАй бұрын
Like it hasn't been wishlisted for years! I CAN'T WAIT!
@KiNgSaRcAsMoNeАй бұрын
…we console peasants just want to get involved….there are just no naval sims or sub sims for Xbox….love stuff from you guys though, like always
@TheRealSgtTrulyOddАй бұрын
8:43 "We also have intelligence sometimes but none at the moment." Same brother, same.
@awhahooАй бұрын
So real
@forgotultag1543Ай бұрын
You guys get to have intelligence 😢
@chriskerwin3904Ай бұрын
@@forgotultag1543 only when I take my ritalin
@gabrielneves6602Ай бұрын
Me at the tests on uni
@craggleshenanigansАй бұрын
When the brain cells just doesn't work
@Stealth17Gaming2 ай бұрын
Man your openings are always sooo good. I really need to up my game.
@Wolfpack3452 ай бұрын
Thanks man! I apprciate that!I love your stuff as well!
@duskygaminguniverse37472 ай бұрын
I love seeing KZbin guys cheering each other on, you both are great with your own styles!
@martinleidelАй бұрын
I second that! What a lovely "coincidence". ;)
@shockwavegaming5907Ай бұрын
Two of my favorite channels in the same place!
@kskeel1124Ай бұрын
I'm guessing you'll be a little more cautious next time...
@bimmerbomber2002Ай бұрын
A little feedback, for thought, Wolf! Air defense will always be the biggest threat to a SAG under most circumstances, and the Wainwright would be your principle air warfare vessel in this fleet. As a result, she should have been leading the column of tankers together in a 4-ship column, allowing her to provide an area air defense bubble that all your other ships can work in and pivot around. As your primary objective, you can only move as fast as they move, and your anti-air vessel is always going to be your best primary escort. Once you have the skies secure (at least, as secure as you can make them without friendly CAP), that provides a rough bubble area in which your other vessels can operate within. Spruance DDGs are fantastic ASuW/ASW platforms, what Foster lacked in anti-air, she made up for in anti-shipping and anti-submarine ability. A full set of Harpoons, a pair of 5-inch guns, and a great sensor set would make her your primary ship killer in this fleet. Likewise, the Gallery, despite being your smallest ship, carries half your helicopters with her dual aviation facilities, and has access to Harpoons and Standards, giving her the ability to work really well across Wainwright's and Foster's respective tasks, and pitch in with either as needed. Big tankers are hard to miss, and with Wainwright as your principle AAW platform moving with them, she's probably going to want her eyes up if you're anticipating an attack. So she should be radiating on her air-search radar to accomplish her primary role. EMCON is great for keeping a low profile, but once it's apparent that the enemy has a rough approximation on where you are, it's best to drop EMCON and start developing a full sensor picture, and Wainwright is best positioned for that. This also provides the added benefit that, while it's pretty obvious where Wainwright is, because she's radiating, and she's also in proximity to the tankers, this provides an opportunity to let Foster and Gallery stay EMCON and try to make their exact presence a little more fuzzy to the enemy. With Wainwright's AAW bubble overhead, they kinda have free reign to loiter in the middle distance and blast anything that comes your way with gunfire and Harpoons, while Wainwright keeps everyone safe. I really liked your use of helos to scout, btw. That F-5 got lucky Wainwright wasn't paying attention lol But the use of helos for surface search is another way to de-centralize sensors from shooters, and much like Wainwright providing the eyes and anti-air for the fleet, surface search helos are a fantastic option to provide target ident and data on enemy units, while keeping your shooters hidden, or at least obscured. And one last thing, Harpoons are cool, but as far as anti-ship missiles are concerned, they're pretty simple creatures. By the time the second attack had failed to kill that corvette, I would have tried to salvo 4-5 rounds at it to guarantee a kill. A lot of anti-missile ship defenses can be defeated simply by saturating them lol If it doesn't work the first time, overkill it lol One 5-missile strike might seem excessive, but it's cheaper than 3 2-missile strikes that keep getting defeated.
@clementdallaire6254Ай бұрын
This is an incredible description of what he could've/should've done differently! Thanks for the input!
@nerd1000ifyАй бұрын
The Styx is even more of a simple creature as far as sensors are concerned, just a simple conical scanning pulse radar as I understand. Clearly the Iranians have upgraded theirs in this, because the base model should basically always get distracted by chaff and be highly susceptible to even quite basic defensive jammers.
@bimmerbomber2002Ай бұрын
@@nerd1000ify That's a great point. I've obviously never played this game, but I've watched Wolf and Raptor and the other KZbinrs play this game a few times in the past few days, and I really can't recall any of them deploying softkill measures like chaff and EW. I'm unfamiliar with the UI, does it happen automatically? Or have none of the content creators been using any of their defenses? lol XD
@MikeB4028Ай бұрын
This guy surface warfares
@TheR4MPАй бұрын
Nothing to add from a former EW Ops guy ;)
@generic7302Ай бұрын
They fired at my sea sprites… THATS EXACTLY WHAT I WANTED THEM TO DO AND WE CANT LET THAT STAND. Lmao this is the actual US military doctrine of very aggressive self defence very nice
@advorak8529Ай бұрын
Shadows of Pearl Harbour, just on a smaller scale …
@Reddeath111Ай бұрын
Looks like it's time to get "Proportional"
@Cg23sailorАй бұрын
@@advorak8529 Pearl Harbor. There is no U in her name.
@prinzalbatross9526Ай бұрын
@@advorak8529 How does this doctrine relate to Pearl Harbor?
@DZ-1987Ай бұрын
@@Cg23sailorI'm more particular with people names than place names. Just because the Americans spell it as thus, does not mean the British has to stick to it as well. If I recall wrongly, the Germans have their own way of spelling place names for different countries, but I am most likely wrong about that. Simply put, the inclusion of U in the spelling of Pearl Harbour is not really worth a debate or a correction. Spelling Andrew "Guardfield's" name wrong certainly is.
@tincangunner8702Ай бұрын
Coolest thing ever is that it has my first ship in it! First sea tour was onboard the USS GALLERY (FFG-26). Did her last 2 deployments and decommissioned her in 96.
@Wolfpack345Ай бұрын
Hey that is awesome! Thank you for sharing!
@markmogk4814Ай бұрын
Horachek finally made EWC. Even though he hit his Divo with a hammer. (Accident)
@tincangunner8702Ай бұрын
Don't remember him. I mainly hung out with gun gang.
@lechking941Ай бұрын
any odd tales from the sea ya got pile din memory.
@tincangunner8702Ай бұрын
I have a few. Most of them are what one would consider to be unfit for polite society though.
@GeneralRommel123-x7xАй бұрын
We naval gamers are a tight group. It’s quite a niche. I feel like every naval gamer and enjoyer watches the same KZbin channels and the KZbinrs watch each other. It’s a great community.
@decrobyronАй бұрын
Haven't heard about it for a long time.😢
@ericjustice5742Ай бұрын
There are even some of us Naval Gamers that played Navy games for real.
@forgotultag1543Ай бұрын
So is this a successor to Harpoon/ Naval-Air series?
@GeneralRommel123-x7xАй бұрын
@@forgotultag1543 Yep
@lakridspiben_1Ай бұрын
As a firstcomer watching this at 3am, what other channels do you recommend?
@BrianJensen-ym5gkАй бұрын
Looks good. Only glaringly obvious error (to a merchant mariner, at least) is the fact that your tankers are fully loaded. VLCC's inbound to the Gulf would almost always be in ballast, as they are loading crude oil for export in there.
@RBAWintrowАй бұрын
Yeah I was wondering why Japan would be sending tanker full of oil TO the Middle East!
@vandelayofficial492Ай бұрын
might just be a game limitation unfortunately.
@hook86Ай бұрын
Lmfao I thought the same thing!
@psk2045Ай бұрын
Ahh, the USS Wainwright. She was often tied up across the pier from my ship, USS Richmond K. Turner (CG-20), in Charleston, SC back in the early 90s. I think that I even went aboard the Wainwright once or twice. Flashbacks to my time in the Navy..... 😀
@Wolfpack345Ай бұрын
Thank you for sharing :)
@beedalton9675Ай бұрын
@@Wolfpack345 so your objective is to protect the tankers??
@beedalton9675Ай бұрын
@@Wolfpack345hope you do some with submarine. .... battles 😅 is there any iowas class in this game?
@Wolfpack345Ай бұрын
@@beedalton9675 I have videos on deck with both Submarines and an Iowa class :)
@vaughn1804Ай бұрын
Love military anecdotes 👍
@LordWiggleАй бұрын
Hey, some friendly combat advice here. Never sail in a high risk area without any radars on (both surface and air). When you don't want to show the enemy ESM your position, have one ship out of formation as a scout (like reasonably far away sailing a different course/pattern but still within defense reach of your other units) with it's sensors on, so you never go anywhere without your eyes open. This can also help with defense in depth. It will also attract the enemy away from your main force. Don't forget about your ESM, it is the covert early warning system which can give you the edge. Whether you are able to have a scout or not, ESM is passive and has the highest range for early warning (just no range indication) so there is no reason to have ESM turned off. With multiple spread out units with ESM (like your 'scout') you can triangulate enemy radar signals giving you a huge advantage. For your helo's: send them out (not all at the same time to keep spares) for OTHT (Over The Horizon Targeting) But keep them away from the enemy front (not to close to the enemy coastline as your response time towards enemy fighters would be way too limited, like you noticed. Also, just in range of your helo sensors to see the enemy units but away from the engagement range of enemy missiles). As soon as you see enemy units with your helo's, you need to be prepared for anything as they may be able to see you too. Shine your sensors! Turn on those fancy radars! Only turn them off / switch bands (is that possible in this game?) when attacked by ARM missiles (Anti Radiation Missile). Next: Engage enemy ships with multiple units at the same time, saturating their lines of defense (AAM, CIWS, Chaff). Next to that, using multiple units for engagements makes sure the remaining loadout stays spread out over your force (like you did). Keep your air defense units around your HVU's (High Value Units). This way you are able to defend in depth 360 degrees around the force and won't get nailed in the open back or side. You saw those FBA's circle around and attack from the south-east. When defending against air units, saturate their defenses too by engaging with multiple missiles at the same time. Their speed is fast, missing them will cost valuable time. I know this is a game, but attacking unidentified units goes against any ROE haha. their behavior was suspicious or straight out an attack sortie, so that would be enough to identify those units as hostile. I would suggest to change them to hostile before engaging, to avoid in-game court martial lol About the tanker defense: Don't use chaff. Seasparrows and CIWS can only engage targets heading towards its own unit. They are not force defense weapons but self defense weapons (at least in the real world). The tanker got hit because the missile went for chaff. You want to attract the missile to your AAW unit to have the highest chance of eliminating it. Having an airdefense screen around the tankers will help radar coverage and with it defense in depth, meaning a miss from SM2 engagement means other units are able to engage it as well before having to switch to Seasparrow and CIWS engagement. But a question I have: is there ESM in this game? Because those FBA's would have been identified as suck during their attack run. I so much hope ESM will be implemented realistically in this game as I am a former ESW commander myself. Can't wait for this game to be released. Thank you for the video, I really enjoyed it! I hope you like my advice and hope it will help you!
@dev0randomАй бұрын
>Microprose comes out of the grave >Creates another amazing gaming that fills a niche that has been missing for ages
@_Jay_Maker_Ай бұрын
Man, I am just blown away by what MicroProse has been doing lately. It's like a return to the very era I grew up in, except way, _way_ better looking! 😆
@texoschannel4907Ай бұрын
@@_Jay_Maker_ yeah, they are back in the game, brings back those warm fuzzy feelings :)
@paulroustan3643Ай бұрын
Yes these games coming out by microprose were my childhood wet dreams
@Arrath777Ай бұрын
I am so here for the return of Microprose, I love it
@heavycloud1382Ай бұрын
I can see why they switched to VLS launchers, those single and twin arm launchers just can't keep up with the amount of air threats coming at them.
@forcea1454Ай бұрын
Arm launchers aren't the main problem here, the main limit on rate of fire is the number of fire channels (and hence the number of missiles that can be controlled in the air simultaneously). All the 3-T missiles use either beam-riding or semi-active guidance, and thus require dedicated illumination radars to guide them all the way to target, only a limited number of which can be put on a ship. A Belknap class DLG (I refuse to use post-1975 classifications for ships built prior to that date, it confuses their roles) has a pair of SPG-55s, and hence can only guide two missiles at one. The Mk 10 GMLS does have a slow rate of fire, one salvo every 30 seconds, because the missiles need to be manually finned, but the Mk 13 GMLS on the Oliver Hazard Perry is comparable to VLS, being able to fire one missile every 8 seconds. Unfortunately it can never reach that theoretical maximum, because the Oliver Hazard Perry is effectively limited to 1.5 illuminators, the Mk 54 STIR, and the illuminator in the Mk 92 FCS/WM28, which is of more limited capability and cannot guide missiles out to their full range. GMLS capable of firing Tartar and Standard MR, like the Mk 11, Mk 13 and Mk 26 (and the MK 14 GMLS planned for Typhon-MR) were capable of very rapid fire rates, being only marginally slower than VLS, but were unable to make use of that due to fire control limitations. To deal with this saturation, systems like the abortive Typhon, and Aegis got around this issue by having radars accurately enough to track targets with reasonable (although not fire control quality) accuracy, with this information being uplinked to the missiles, which had their own inertial navigation systems to know here they were in relation to the target (Typhon used Track-via-missile which is slightly different). The illuminators could be timeshares for the terminal phase only, providing fire control quality information to the missile in the form of illumination for semi-active homing. The US Navy didn't adopt VLS to increase the rate of fire in AAW engagements, they adopted VLS primarily to greatly increase the number of cruise missiles they could carry.
@howardstotler616Ай бұрын
Yes, no comparison. The SM2 ER Standards on those old CG's can really reach out and touch someone back then due to their booster.
@howardstotler616Ай бұрын
@forcea1454 I worked on and was coded for both systems. With a good missilehouse crew you could probably decrease the 30 second load time by a few seconds. Very interesting launching systems.
@howardstotler616Ай бұрын
@@forcea1454I would give the Sea Sparrows a definite edge in possibility of intercepting sea skimmers than the Mk 92/Stir guided system on the FFG's in that time period.
@tetraxis3011Ай бұрын
Yea. But damn do they look cool when they acquire a target.
@Fireburnin21Ай бұрын
Hopefully that CIWS isn't restricted when the ship is on Hold fire, at least towards ASM's. Would be some good feedback for the devs.
@ForeverDoubtingАй бұрын
Seems like it was... In general, though, I don't think the Wainwright should have been leading like this, should've been slinging SM's from the rear forcing the ASMs to either run the gauntlet of the Foster and Gallery, or worst case, Foster/Gallery gets hit. Still, the AI is incredibly aggressive in this, lost like 10+ fast jets, 2+ helis, 6 boats, 1 frigate. And they seem to have a ton of ASMs to spare. IRL I feel like the Iranians would've been a bit more conservative lol.
@jockcop4205Ай бұрын
@@ForeverDoubtingI think he did mention this is playing the mission on the hardest setting.
@bimmerbomber2002Ай бұрын
@@ForeverDoubting Definitely. Wolfpack should have set Wainwright as the column leader of the tankers to provide the central pivot point of the entire fleet as the primary air defense vessel. This would provide a bubble of relative security in which Gallery and Foster can push out under, providing ASuW fire against other threats like those surface ships. Shout out to those OHPs though lol Awesome little design. Considering the fact that she's the smallest ship in Wolfpack's SAG, Gallery carries half the available helicopters, and she has access to Standard SAMs and Harpoons, even if it's just on her single-arm launcher. Lots of flexibility and value in that little hull.
@thepinkplushieАй бұрын
@@ForeverDoubting At the very least with air assets, yeah. They kinda had to have their naval force present, though opening fire first when they (should know they have) a much shorter engagement range also doesn't make much sense. If they were going to be that aggressive with the helicopters I feel like they would have flown as low as possible. But even then its a suicide run to get a torpedo off. Doesn't make much sense. Would be cool if they AI tried flanking with air assets to force you to keep the tankers on a short leash. If there was threat that the jets would attack from the north or north-east then you'd have to be much more careful with your positioning. But ultimately it seems like this mission is mostly just a simple scenario so people can test out a variety of assets.
@sorrrbet4923Ай бұрын
@@ForeverDoubtingit actually makes the most sense. One of the guiding principles of Air Warfare is defence in depth, and putting your most capable AW platform 20-30 miles up threat provides that depth.
@IowanLawmanАй бұрын
Man losing a CG in the opening salvo would have rallied the entire US of A for a declaration of war. This is the Gulf Of Tonkin x1000
@simonnachreiner8380Ай бұрын
Honestly it would make the Anglo Soviet Invasion look like a mild disagreement. After all Rule One of surviving as a nation in the world. Do not fuck with America's boats.
@arkad6329Ай бұрын
Considering that this takes place in 1985, and Reagan was president, and Iran was in the middle of a war with Iraq. That would have caused a major diplomatic crisis, and probably would have led to a US invasion.
@gmtom19Ай бұрын
@@simonnachreiner8380 Unless you're Israel then you get a free pass.
@RavenclawEagletАй бұрын
Next 24-48 hours in the 2-4 day US-Iran War of 1985: 80-90% of Iranian warfighting capability gets levelled by two CVW's.
@SimulcromАй бұрын
Except the Golf of Tonkin didn't actually happen.
@TacticsWithJoe2 ай бұрын
The combat at 23:25 played out like an exert from Tom Clancy's Red Storm Rising.
@judyhopps9380Ай бұрын
800 Backfire Bombers go BRRRRRRRRRRRRRR?
@MrdrcaptaintroyАй бұрын
A Tico would've came in clutch in this mission.
@datonkallandor8687Ай бұрын
first thing I would do with a game like this is look for Red Storm Rising scenarios. All of the Pharis encounters and the two big carrier battles.
@ximiraxelo7375Ай бұрын
When he started dropping sonar bowes i remembered the line from hunt of the red October "you dropped so many sonar bowes that a man can walk from Germany to Norway without wetting his feet"
@sawyerawr5783Ай бұрын
What's funny (maybe not in a haha way, but still) is the USS Wainwright is in Red Storm Rising too...just she gets blapped as the only loss in the second carrier battle. Hell, Gallery operates with Pharris a lot.
@lakingsgeekАй бұрын
Those water effects are spectacular . The wake looks like it is actually being created by the ship pushing the water out of the way and not just an animation that is pasted on. Modern missile age simulation is not my cup of tea but this is a very impressive looking game. If only someone could make SH6 with this graphics engine and attention to detail.
@MrPhantom453Ай бұрын
We can but dream.
@gaiamission7200Ай бұрын
Nah. WW2 naval is done to death. About time we got modern combat and all it's ewar joys
@xboxgorgo18Ай бұрын
39:46 "Okay, we really gotta engage those tracks" 20mm Phalanx: "AM I A FUCKING JOKE TO YOU?"
@KatvanishedАй бұрын
it's very strange that the CWIS didn't fire
@Cg23sailorАй бұрын
@@Katvanished Its CIWS, not CWIS, and they are a last resort, not a primary defense. They are only meant to take out the survivors of a raid that managed to get past all other layered defenses.
@bt90335Ай бұрын
@@Katvanished I think it was weapons tight. Maybe that's why it didn't fire.
@farisshaikh1026Ай бұрын
he had set the ship to weapons tight, I'm guessing he would have had to manually order the ciws to engage
@xboxgorgo18Ай бұрын
@@Cg23sailor They're mainly used as a last resort for anything that gets too close: boats, anti-ship missile, aircraft, etc. and they're mostly automated when tracking anything on radar and only needs a human to push a button to fire or disengage whatever it's tracking.
@u.h.forum.Ай бұрын
Fun fact: from starboard to port the maritime signal flags spell f-u-c-k y-e-a-h
@alexroselleАй бұрын
Fitting for a Team America: World Police type of mission
@MekStark1980Ай бұрын
@@alexroselle funnily you're correct, Team America was direct inspiration for us to put that on signals
@depressedandndy73732 ай бұрын
This is wild, already can't wait it to release
@Wolfpack3452 ай бұрын
Soon! November 2024
@depressedandndy73732 ай бұрын
@@Wolfpack345 Yeah, I went to check the steam page right after seeing this vid on youtube, got say it makes me so dread seeing it still months to go until I can play it. I must go back watching your video now, can't miss the first look
@klydon1291Ай бұрын
Ah, 80's USN. I was on active duty then and the Reagan administration was working on the 600 ship navy. Great showcase of the game and yes, it takes awhile to figure out your ships capabilities and where to best employ them. I think your biggest issue was splitting the OHP and the CG. You essentially have 3 launchers to shoot down enemy air and missiles at any sort of range. 2 on the CG and 1 on the OHP. If you were concerned about subs, the Spruance is your boy to go deal with those, especially to the south since it struggles with air warfare. As you found, Sea Sparrow (we used to call it Sea Chicken) is wanting in the AA realm compared to Standard missiles, but the Spruance is a great ASW platform. In my later years when I was a reservist, I had the pleasure of spending 2 weeks in Mayport and was able to go aboard the USS Stark. All her damage had been repaired by then and it was amazing she survived and a testament to her officers and crew that fought so hard to save her. This game makes me want to break out Red Storm Rising again. (I happen to be stationed in Iceland for 2 years as well). Well done sir and I look forward to more content on this.
@carlthehipsterprepper4506Ай бұрын
I was an officer on a US Navy fleet oiler in the early 2000s in the Persian Gulf. Dealing with the Iranians in the Straights of Hormuz brings back some memories. We just had Republican Guard speed boats and also jet skis (it had a little Iranian navy flag on it which cracked my up) maneuver in an annoying manner around us in my day.
@williamharvey8895Ай бұрын
I was on the USS Jarrett FFG 33. Air search radar was always on. I was a fire control tech, our Mk 92 system was always on too. WestPac 87 was wild.
@JC-tq8gm24 күн бұрын
I was on the USS Valley Forge CG-50, we were out there just about the same time on our very first WestPac after commissioning. We relieved the battle group with the USS Stark. I was sonar tech. Those were some tense times coming in and out of the straights.
@dash5257Ай бұрын
I was on the Nimitz, and it had deployed its towed array. After a little while it suddenly stopped working. The array is a metal cylinder about 4 or 5 foot long with a rubber nose. They brought the line back in and no cylinder and the rubber nose had been bitten through. Something big must have ate the cylinder because of the way the nose was bitten. This looks like a great game. Another great video, as always!
@Wolfpack345Ай бұрын
Wow! That is actually crazy that something big took a bite at that.
@dash5257Ай бұрын
@Wolfpack345 everyone that was there was stunned. We knew sharks follow the ship, but it had to be a big shark.
@zoe..dАй бұрын
Not sub propeller chewing on it?
@dash5257Ай бұрын
@zoe..d no you could tell it was bitten off from the bite makes
@Cg23sailorАй бұрын
Towed arrays are sonars. Nimitz does not have one. None of our carriers have sonar. they rely on aircraft and escorts for ASW You might be confusing the Towed array with the SLQ-25 Nixie towed torpedo decoy.
@aceca5147Ай бұрын
A worthy successor to Jane's fleet command. So hyped!
@ericjustice5742Ай бұрын
OMG Jane's Fleet Command was the shit. The US Navy used it as a training tool for JO's and Senior Enlisted. Jane's even made a version for the US Navy that allowed for the training facility to100% customize scenarios.
@7bootzyАй бұрын
The Wolfpack and Jive Turkey vids from this game are gonna keep me entertained for years of my life.
@TabaskospecialАй бұрын
I wanna say you deserve to get early access to this. You have done so much to bring awareness to military simulators and naval combat! I’ve been a huge fan of yours from the beginning and I love your channel so damn much!
@marklamoreaux6932Ай бұрын
This is funny, but they used the 49-star US flag (and not the 50-star) one. It is apparent at 0:43 and elsewhere (they probably just used the same rendering as in War on the Sea, as it is the same developer)
@julhelm1821Ай бұрын
Not the same developer, but the same lead artist (me). Honestly I have no idea why I got the wrong version of the flag. I guess it must be wrong in Cold Waters too but noone has ever mentioned it until now :)
@philcatterall4916Ай бұрын
"I'll be deep in the cold, cold ground before I recognize Missourah"
@marklamoreaux6932Ай бұрын
@@julhelm1821 Though an anachronism, the 48-star flag is charming, so don't sweat it. If anything, it is a fitting tribute to those earlier games.
@jar-jarnotbinks7685Ай бұрын
0:10 this shot is impressive. As someone living by the sea, I find these visuals impressive.
@markmogk4814Ай бұрын
Bleah.. it's still the ocean.
@jar-jarnotbinks7685Ай бұрын
@@markmogk4814 I mean, yes, it's just simulated water, but... we're getting close to the real thing visually speaking, in a game that should be working real-time on a large panel of computer and not just as pre-rendered visuals :)
@cammmwowАй бұрын
The water as a whole looks great imo; lighting and physics look better than any other relevant offerings by far.
@seburo7024Ай бұрын
Warms an old man's heart to hear the name MicroProse.
@capt5656Ай бұрын
Not sure why your self-defense weapons didn't fire at incoming ASMs when at weapons tight. Even at the most restrictive ROEs, you generally always have authorization to defend yourself and your charges from immediate harm.
@MouldedSaladАй бұрын
The Harpoon missiles don't even need to explode against those Iranian fast patrol boats - they do enough damage just punching through the fibreglass hulls! 😅
@ericjustice5742Ай бұрын
I'm really excited for this one. I will be purchasing upon release. My first command was the USS CARON DD 970, a Sprucan. The primary mission of the Spruance Class was ASW the threat of enemy submarines is probably why she was there. It wasn't until they retrofit 10 ships with VLS that their mission changed to a more multirole position. However, even on the preVLS ships there would have been SM1's, ASROC's, and maybe a couple Tomahawks loaded in the box launcher on the FOSTER's forecastle to take out the ASuW sites.
@Cg23sailorАй бұрын
You cannot load SM-1s or ASROC into the ABL Box launchers. those were strictly Tomahawk. The VLS that some later Spruances got, could carry the SM-1/SM-2 but not the ASROC. they were mostly for Tomahawk as well. and even with the VLS, they did not get the associated Fire Control radars for the SM-1/SM-2... meaning they were primarily spear carriers for the Aegis ships coming online. The Aegis would designate, and the Spruance would fire and hand-off to the Aegis. VLASROC was not a thing yet, so ASROC were restricted to the Matchbox ASROC launchers are the Mk-10 Mk-13 and Mk-26 railed launchers.
@ComRed_October2 ай бұрын
That intro was soo sick
@Wolfpack3452 ай бұрын
Thanks!
@papatango2362Ай бұрын
I want to hopefully see a Dance of the Vampires scenario. That would be fun
@Wolfpack345Ай бұрын
That would be cool
@papatango2362Ай бұрын
@@Wolfpack345You should showcase Command Modern Operation. I think a naval wargame enthusiast like you would have a blast with it once you learn the game or rather simulation.
@kayaich3992Ай бұрын
Is that from Clancy's Red Storm Rising? When the Nimitz was swarmed by Soviet missiles?
@papatango2362Ай бұрын
@@kayaich3992yes. Such a great story.
@carlosavena6376Ай бұрын
the long await Sea Power is around the corner finally!!!!!! it looks like going back to the 90's when the old Jane's Fleet Command was at its prime
@Freelancer01Ай бұрын
Wow it seems much more busy than Cold Waters...😅
@henrikpilz1967Ай бұрын
a little tip: go to a higher altitude with the helis then their radar has longer range. This will help with forward scouting.
@KrautGoesWildАй бұрын
And ever since reading _Red Storm Rising_ for the first time and playing _Aegis - Defender of the Fleet_ I thought that the Wainwright was a Ticonderoga-class... well, learned something new today 😄👍
@erazorDevАй бұрын
Spent countless hours in Harpoon PC back in the 90s. Soo looking forward to this.
@whatsoperadoc7050Ай бұрын
33:08 Iran Air Flight 655 just minding its own business. USS Vincennes: “Send one at that, whatever it is. It’s heading this way so we’re just gonna shoot at it. It’s coming from Iran so not gonna mess around.”
@Cg23sailorАй бұрын
Which shows how little you know as to what really went down. Insultingly callous and ignorant of you to make that statement.
@scarecrow108productions7Ай бұрын
@@Cg23sailor just goes to show the false facade of American "Patriotism" without regards to civilian life being lost in a middle of a conflict. Just see how dumb they are. Like they think Collateral Damage is just acceptable
@whatsoperadoc7050Ай бұрын
@@Cg23sailor You must be new to the internet. If that bothers you, you really want to avoid seeing how the internet talks about 9/11.
@messeuravril540Ай бұрын
@@Cg23sailor I can't tell your position with this standoffish comment. Are you pro shooting down airliners or anti?
@nicknapeem1541Ай бұрын
@@Cg23sailorshut up, that’s all I have to say
@aussiegrif8729Ай бұрын
This game honestly seems like the EXACT thing that has been missing from the genre and I'm so excited to finally see it in the hands of content creators. Amazing video, can't wait for release where we'll get to see a lot more.
@freddominguez9188Ай бұрын
Air support was greatly needed, maybe next time.
@glenjones5416Ай бұрын
Wow! I've never seen you lose a ship. Keep after it bro.
@ElGordodeAlemana2 ай бұрын
I am so looking forward to more videos of this from you once it's fully released.
@Wolfpack345Ай бұрын
Oh there will be
@scottmoon50Ай бұрын
Had this on my Wishlist for a long time. I was a Electronic Warfare Technician 1987-1993 and this is exactly what I needed to see. I served on CG-27 USS Josephus Daniels and seeing SPS-48 and SPG-1 was awesome. Thanks for your review
@tevapetiteau5729Ай бұрын
That was a very exciting battle to watch ! Finaly a gane that's seem to have a very good difficulty that isn't unfair, but keep you on the edge
@eththebeast2059Ай бұрын
This is the game that I wanted Cold Waters and War on The Sea to be. Ive had it waitlisted for a longtime now. Super excited for it.
@mala7794Ай бұрын
cant wait to play the norwegian navy since i had my service in it
@ericlegear7134Ай бұрын
Love your vids. As a surface warfare vet, no ROE would ever let you launch cruise missiles against untracked/unidentified potential foes and knowing what shipping is between you and them (to prevent blue on blue, blue on white and shipping acting as missile sponges against your limited inventory)
@colbypupgaming1962Ай бұрын
Oh no, they REALLY messed with our boats....
@shadow2233Ай бұрын
reminds me of Janes Fleet Command which I loved growing up, looks good!
@VikingTeddy2 ай бұрын
Ooh, this looks sweet. I had no idea of its existence. Who else had an immediate GR flashback seeing the map?
@Wolfpack345Ай бұрын
The game is coming in November!
@ARescueToasterАй бұрын
I need more! Been devouring every devblog and video released on Sea Power since it was announced a couple years back. Along with Task Force Admiral, it seems like we have a solid future in naval war games!
@pootmahgoots8482Ай бұрын
Watching those little fast attacks boats getting deleted by harpoons was absolutely one of the best things to see in a video game like this. 😂 This looks so good.
@usmctanker7729Ай бұрын
Microprose was one of my favorite companies that made military games for my Commodore 64/128 back in the day. Loved their sim games whether it be ships or helicopters or tanks etc. Thanks for another great video series Wolfpack345 !!!! Keep em coming great to see a company like this still around making games today.
@SatanaeBellatorАй бұрын
I hope they add a scenario that lets you play out the events of Operation Praying Mantis
@julianjackson682423 күн бұрын
I really enjoyed this playthrough. I could tell you were stressed at times, but also loved your commentary, like "This tanker has seen better days" as it is almost sinking. Thx. Have wishlisted the game. 🙂
@depressedandndy7373Ай бұрын
35:31 Those poor FACs, they may not even qualified to be classified as FAC, they looks more like a speed boat. Yet they are now facing some harpoons, and they can only try shoot them with their mounted machine gun
@markstott6689Ай бұрын
This looks like great fun. Mind you, I'm not used to seeing you struggle like this. It reminds me of the Jane's game from circa 1999, just a lot better graphically. That game was tough, too. If I was captaining these US warships, I'd be asking where my CAP was from the nearest CVN. 😊❤❤❤😊
@n0bl3hunt3rАй бұрын
I hope the fire effects are a placeholder. But looks pretty smooth otherwise.
@twister356Ай бұрын
I don’t know if you’ve seen TFE’s video on Operation Praying Mantis, but that “Let’s retaliate” at 13:30 reminds me of the joke in that video about how “proportional” we got with them damaging our ships
@cmdkaboomАй бұрын
This thing looks good, can't wait to see the mods that are put out for it
@joshanmarcusyuanregencia345Ай бұрын
I love how quickly it all unraveled from "All under control" to "WE ARE UNDER SIEGE" so quickly after Wainwright was sunk
@bigpoppa1234Ай бұрын
Admiral Wolfpack is getting fired for this one, lost one of the best pre-VLS anti-air cruisers to a couple of 40 year old Soviet missiles. 😂
@jonathanhoward8220Ай бұрын
Just to say, it gives me a bit of a buzz to hear the name "Microprose" being used with regard to new games. Microprose was my first employer in the industry, over thirty years ago now.
@lcmatternАй бұрын
FYI, Iran supposedly has 35 F5s stil in service and 50-75 f4s. You took out a good chunck of their f5s as well as much of their navy (in regards to their larger ships)
@simon26westlandsАй бұрын
Brings back lots of enjoyable memories of playing Jane's Fleet Command, I am looking forward to getting this! ❤
@jeremygair4007Ай бұрын
40:13. 24 hours later, Tehran gets a second sun
@Wolfpack345Ай бұрын
😅
@vromansaltzman5276Ай бұрын
Great series. It's really exciting. I'm anxious to see what other firepower they will bring in on both sides. It can really be intense in such a close area to be battling.
@firefox31872 ай бұрын
Any one else see Fat Electrician’s video, on the navy’s “proportional response” to this 😂
@CCAFS617Ай бұрын
This video is about to get proportional responses
@tryrose8334Ай бұрын
Loss of an entire ship? Yeah it's going to get REALLY proportional...
@Gentleman...DriverАй бұрын
If that would have happened, I guess the Navy would even go as far as reactivating at least one Iowa Class battleship. xD
@CaseyDay-e8sАй бұрын
About time they did a surface wargame too. Cold Waters is great and I love the surface warfare mods for it but to see it ironed out more like this is great.
@MUJUNKYАй бұрын
23:20 This scenario played out during the Falklands War with the sinking of the Atlantic Conveyor. An Argentinian Etenard fired a pair of exocets, most likely at the HMS Ambuscade, but they failed due to a chaff cloud. They continued onwards and locked onto the next target, Atlantic Conveyor. Unfortunately both Exocets made it to their new target, and 12 crew were killed. Of note, the next ship in line was the HMS Hermes, one of only two british aircraft carriers.
@sirboomsalot4902Ай бұрын
Let’s gooo! I wasn’t expecting Sea Power gameplay already but I’m here for it!
@Enigma89Ай бұрын
Cold War Naval Bros going to be eating good for a while
@WildharrierАй бұрын
I'm amazed how many different vessels, aircraft, weapons, and systems are represented, and quite hyped to see much more of them and those amazing VFX!! Amazing vid, the game looks amazing!!
@SlavaUkraini345Ай бұрын
I've been following this game since it was first announced, easily my mosy anticipated naval games. And to hear it's coming soon is AWESOME. I can't wait.
@lizzbethgaming8103Ай бұрын
I've never played any naval games and this video was randomly suggested to me by KZbin and I have to say this was pretty intense. Game looks really challenging but awesome job and awesome video.
@BENKYismАй бұрын
Command: Modern Operations is great for naval battles but the lack of visuals can make it feel like a map simulator. It's nice that there's going to be a cold war naval battle simulator that actually feels like a game.
@TehSmokeyManАй бұрын
Aww yeah! A new naval warfare series from Wolfpack😁 You turn these let's plays into great series to watch😄
@jessegd6306Ай бұрын
Soviet Union in Cold Waters: "We declare war to spread our glorious union and to liberate oppressed workers from their capitalist overlords." Iran in Sea Power: "I DEMAND TO BE TAKEN SERIOUSLY REEEEEEEEEEEE"
@SMJ495Ай бұрын
*praying mantis has entered the chat*
@DrKunzeАй бұрын
Sunk a CG, hit a tanker and I'm not even done with the video. I'd say they'd be taken seriously after that.
@AustinStone-f7uАй бұрын
@@DrKunze Yeah, they'd probably be taken seriously into the ground.
@cnote6923Ай бұрын
@@DrKunze Pretty sure they'd be looking at a land invasion after this. Israel is the only middle eastern country that's allowed to attack our warships and get away with it.
@CaliberNaughtАй бұрын
@@DrKunze To be fair they did lose a good chunk of their air force and most of their naval surface combatants doing that
@pj8227Ай бұрын
Looks like war on the sea but with an updated navy!
@alexroselleАй бұрын
Some of the same dev’s as WotS and Cold Waters
@Phenix1234HDАй бұрын
The scenario is eerily similar to the one presented in the movie Countdown to Looking Glass.
@CherryNightshadeLipsАй бұрын
Thank you so much for this. As now I know what I want to watch next.
@hockeyguy997423 күн бұрын
Awesome!! As an aside, I’d love to see a study-level “SAM Simulator” type simulation, but simulating the PATRIOT, Sea Sparrow, and other modern western SAMs.
@JazeOGАй бұрын
smoke and explosion effects looks absolutely stunning! This is like remastered Cold Waters
@Darknight_84930Ай бұрын
If this game gets/has multiplayer, a collab with Stealth17Gaiming would be cool.
@kylebean2193Ай бұрын
The physics and animations of the little things in this game is impressive and I can't wait to watch you dive into this.
@McGriddy51095Ай бұрын
Brings back fond memories of playing destroyer command on my dads dell. Booting up windows 95 and hopping in game. Hearing reports of radar contact and going to general quarters. That callout has stuck with me all these years, "general quarters, general quarters, all hands man your battle stations"
@jontessler9513Ай бұрын
I was in the Gulf running convoys during Operation Earnest Will in 1987 on the USS Guadalcanal. I'm glad to see a new naval combat game come out. Been way to long
@thevortex7075Ай бұрын
Almost as exciting to see your gameplay as to get my hands on this myself. Hoping for more Sea Power content. Great video!
@Lopezs777Ай бұрын
This is awesome. I can feel your excitement through my screen, Wolfpack 😎. I hope they let you customize the mission settings in the editor. If they do, I’d put all 4 Iowa class battleships in there and watch the carnage unfold. Can you just imagine THIRTY-SIX 16 inch shells all flying towards that island that was firing the missiles at you? I would not want to be deployed there 😂😂😂
@vito7428Ай бұрын
I love how they did the formations like the Battlestations games. Being able to edit snd create formations on the go by dragging ships around and having the AI manuever by themselves automatically into position will probably help out a lot in battle and decrease time micro managing each individual bit of the fleet giving you more time to focus on fighting,plus being able to seamlessly detach and attach ships to and from formations at will when you need them to split off or bunch up
@DocTewАй бұрын
Easily one of the most anticipated naval strategy simulators to be in development and love the fact MicroProse was super smart by giving creators pretty open early access for all types of content! I'm super excited!
@werewolf1336Ай бұрын
Try this formation out. Will confuse enemy that is BVR about who is who as long as you maintain all EMCON off. Warship,Tanker Warship, (w/best Anti-missile defenses) Tanker, Warship, Tanker. If the game has this level of detail make sure all passive EMCON receivers are on.
@KingAir90PilotАй бұрын
I wonder if you’ll be able to play as the USS Liberty in this game!?
@razorramon3117Ай бұрын
Brilliant, can't wait to get it. I've had so much fun with Cold waters and epic mod
@Stolens87Ай бұрын
that was intense, the game is nice and all but your narration makes it like watching a movie! looking forward for more!
@ham_the_spam4423Ай бұрын
those Harpoons probably cost more than those rocket boats lol. also why are the Phalanx CIWS often not shooting and letting missiles fly straight through? is something wrong with the weapons free stances?
@cragnamorraАй бұрын
My thought as well. I'm not sure this game is really implementing Free/Tight/Hold quite properly. Even Hold should allow firing in direct self-defense. i.e., a point-defense weapon like CIWS should be popping off regardless of weapon control status.
@ScorpionXXXVIIАй бұрын
Looks good! Another series? Yes please
@schlappeАй бұрын
Cant wait to get my hands on this game 🤩 Thanks for the gameplay - was waiting for ages to finally get to see this. Great Content!