Work The Float Curve Node - Blender Geometry Node Basics

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Johnny Matthews

Johnny Matthews

Күн бұрын

Пікірлер: 21
@simplegregg4664
@simplegregg4664 Жыл бұрын
VERY NICE TUTORIALS, YOU INSPIRE ME MORE TO GO ON WITH MY BLENDER JOURNEY BECAUSE I WAS ABOUT TO GIVE UP. YOU MAKE LEARNING BLENDER VERY EASY & VERY CLEAR. THIS COULD HELP MUCH TO ALL BLENDER BEGINNERS NOT TO GIVE UP BUT STAND UP FOR THE CHALLENGE. GOD BLESS YOU & YOUR FAMILY.
@JohnnyMatthews
@JohnnyMatthews Жыл бұрын
Thanks for the kind words!
@juryrigging
@juryrigging 2 жыл бұрын
Thank you for answering my question so comprehensively 😀
@JohnnyMatthews
@JohnnyMatthews 2 жыл бұрын
You are so welcome!
@ThadeousM
@ThadeousM 2 жыл бұрын
Thank you Johnny-san
@JohnnyMatthews
@JohnnyMatthews 2 жыл бұрын
You're welcome! I hope it helps :)
@onjofilms
@onjofilms 2 жыл бұрын
I love it.
@JohnnyMatthews
@JohnnyMatthews 2 жыл бұрын
I’m glad 🙂
@_evildoer
@_evildoer 2 жыл бұрын
I prefer the colorramp for this kind of operation, but to each his own. Its essentially the same thing in a different visual format.
@JohnnyMatthews
@JohnnyMatthews 2 жыл бұрын
Yup absolutely. I like this one for the visual representation in certain situations.
@btn237
@btn237 2 жыл бұрын
It’s not the same though, the curve allows you more control over the way easing takes place. There are certain shapes you wouldn’t really be able to create with colorramp
@patihgenixscoding6914
@patihgenixscoding6914 2 жыл бұрын
coloramp obviously for animation loop
@deslomator
@deslomator Жыл бұрын
I don't know if the float curve (and color ramp) parameters can be accessed from outside the node group, so to expose a 'pointiness' group input I changed the float curve to a couple of switches and greater than nodes. I suppose you could create a proper asset that allows for a variable number of gradient stops (I wouldn't know where to begin).
@JohnnyMatthews
@JohnnyMatthews Жыл бұрын
I would love it if there was a ramp or curve "input".
@transcendtient
@transcendtient Жыл бұрын
It would sure be nice if you can have 1 to 0.
@neilmarshall5087
@neilmarshall5087 2 жыл бұрын
I used the two together. Spline Parameter to control a shape curve, and the Endpoint Selection to control the amount of the thread curve the Spline Parameter and Float Curve affected. I also used the other ends Float Curve to offset on Z the end of the thread curve so that as the thread narrowed the top stayed aligned (well almost) with the rest of the threads angle. Sometimes I do almost feel like I understand GeoNodes... lol
@JohnnyMatthews
@JohnnyMatthews 2 жыл бұрын
Nicely done!
@DanielPartzsch
@DanielPartzsch 2 жыл бұрын
It's a pity that that you can't expose the curve to the group.
@zboy303
@zboy303 2 жыл бұрын
Yeah. Also drop-downs can't be exposed to the group input. Although that would be easier to implement.
@JohnnyMatthews
@JohnnyMatthews 2 жыл бұрын
I think that both of these things are on the radar of the developers.
@JohnnyMatthews
@JohnnyMatthews 2 жыл бұрын
You could expose that radius input to the node then hook up the curve parameter and curve outside the node.
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