Working on Sustainable Game Development with Xalavier Nelson Jr. | Game Maker's Notebook Podcast

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Academy of Interactive Arts & Sciences

2 ай бұрын

Trent Kusters chats with Xalavier Nelson Jr., the studio head, writer, and creative director of titles such as El Paso Elsewhere, Space Warlord Orgran Trading Simulator, Clickolding, and the upcoming I Am Your Beast. Together they discuss Xalavier's ideas around sustainable game development such as the importance of prioritizing shipping projects on time and within scope; how giving players unique experiences keeps them coming back for the next game; and the challenges of their approach when pitching to potential partners.
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Пікірлер: 3
@johnbales8205
@johnbales8205 2 ай бұрын
Best interview yet
@briankelso8885
@briankelso8885 2 ай бұрын
Fantastic interview
@johnsimon8457
@johnsimon8457 2 ай бұрын
Great stuff! I can see how it’s hard to get out of the Stardew Valley mindset where one guy just polishes a game for forever until “Yeah I guess it’s done.” There’s got to be dozens of similar games that destroy their developers from burnout or taking too much investment that the studio closes on release.
She's very CREATIVE💡💦 #camping #survival #bushcraft #outdoors #lifehack
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