World Displacement Material (water)

  Рет қаралды 19,389

Gordon Vart

Gordon Vart

Күн бұрын

Пікірлер: 29
@aaronsimon5527
@aaronsimon5527 2 жыл бұрын
Thanks for this one! I've been a little confused as to why i'm getting tearing in my mesh when following other tutorials with World Displacement. None of them had mentioned poly count so i wasn't quite sure how to continue until now. Appreciate it!
@LyricalMusic24
@LyricalMusic24 Ай бұрын
Big part about tutorials is showing where to get the textures IMO, Clear and useful for some, but missing the main part for the rest of us.
@NiQsterVX
@NiQsterVX 9 ай бұрын
I've been trying to replicate this for my game. The problem is that there is a line in one place that basically cuts the sphere in half on the north side and disconnects the vertices. There is also visible disconnect in the top and bottom parts of the sphere. I have also tried using a higher poly sphere (so high you can barely see the individual faces) but it didnt change anything. Using a lower poly one fixed it but there were noticeable jumps and the sphere was very jagged. This displacement works fine on cubes though. Is it because of the noise texture or is there something other that might impact it?
@GoatOfTheWoods
@GoatOfTheWoods 8 ай бұрын
thanks a lot for this, deadline is around the corner and this is just what i needed for a ghost, lol. may you have a wonderful day!
@present_artist1033
@present_artist1033 3 ай бұрын
Incredible thank you so much! Love it :)
@ElectrikFashionDemon
@ElectrikFashionDemon 3 жыл бұрын
Thanks for the great tutorial!
@madcatdev
@madcatdev Жыл бұрын
how do we make it so that we vertex paint black and white the geometry and make only the white vertex move ?
@ragingraijin
@ragingraijin 2 жыл бұрын
Very underrated tutorial
@GordonVart
@GordonVart 2 жыл бұрын
thx!
@ragingraijin
@ragingraijin 2 жыл бұрын
@@GordonVart is there any chance of you sharing your material, or the files you used
@GordonVart
@GordonVart 2 жыл бұрын
@@ragingraijin sorry - i would need to recreate myself! good luck!
@CabbaFruit
@CabbaFruit 9 ай бұрын
Is there surface collision and interaction?
@GordonVart
@GordonVart 9 ай бұрын
i am not sure
@GeorgeHawk-e1b
@GeorgeHawk-e1b Жыл бұрын
I can't seem to find the noise textures. Could you point me in the direction of where you got them from?
@阿季-d5u
@阿季-d5u Жыл бұрын
Substance designer, ps,online download etc
@elijahgames192
@elijahgames192 2 жыл бұрын
its breaking apart my model with the vertex normal. how do i fix it?
@GordonVart
@GordonVart 2 жыл бұрын
see at 6:45. your mesh needs more geometry
@elijahgames192
@elijahgames192 2 жыл бұрын
@@GordonVart it does?
@PotatosAreTheMostVersitleFood
@PotatosAreTheMostVersitleFood 5 ай бұрын
I’m using this for the sun in my game which is a very large object the issue I’m having is it doesn’t show up in game
@GordonVart
@GordonVart 5 ай бұрын
need more context. not showing up how?
@PotatosAreTheMostVersitleFood
@PotatosAreTheMostVersitleFood 5 ай бұрын
@@GordonVart it just doesn’t show up. The tessellations I mean. They show in the preview, but in game the sun is static.
@GordonVart
@GordonVart 5 ай бұрын
@@PotatosAreTheMostVersitleFood I would check to make sure that the mesh that you are using in the game is the high poly version. Now that I'm thinking about it, I wonder if nanite has something to do with it? Maybe reducing the poly's on the object because it is far away?
@leen4-j1m
@leen4-j1m Жыл бұрын
thank you very much!! I'm sorry that I cound't find Lerp menu in unreal 4.27 , so I did it Lerp_3color, and something got wrong.. so.. How could I find it?
@roc6457
@roc6457 Жыл бұрын
Super
@claudioivanferrazzi546
@claudioivanferrazzi546 Жыл бұрын
this is so lit!
@geotvchannel6735
@geotvchannel6735 Жыл бұрын
thanks
@gyulyia
@gyulyia 28 күн бұрын
thanks!!!!!!!!!!!!!!!!
@GameDevAraz
@GameDevAraz 7 ай бұрын
cg... HOW?
@GameDevAraz
@GameDevAraz 7 ай бұрын
cg how-
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