I feel like this all speaks to how well designed most civs are these days. Many of those bonuses seem underwhelming at first but change the way they are played to a great extent and give them unique strengths, much more so than having all the techs without civ bonuses would.
@ChargingEve6 ай бұрын
Listening to spirit of the law have me +50% work rate irl for absolutely no cost.
@AH-bf4md6 ай бұрын
your personal Bonus😂
@Hardcore_Remixer6 ай бұрын
Channel bonus 😂
@DinnerForkTongue6 ай бұрын
It's the passive team bonus.
@RaTcHeT3026 ай бұрын
IT GIVES ME A 200% PROCASTINATION BONUS FOR ME ... I THINK THIS BONUS IS BUGGED
@ethantstanger5 ай бұрын
yes but you have to consider the setup cost. It might take up to a few minutes to pick and choose a certain video to watch, which cuts into your overall productivity. For relatively small tasks, this setup cost might outweigh the +50% bonus
@paradigmagabriel75006 ай бұрын
Remember that the "Full Tech" check list on scenario editor don't remove any civ bonuses and unique techs. So maybe you can make a follow up episode about which civs that could go really broken without any tech tree restriction. And also you can made follow up episode about what if every single civ bonuses and tech tree available are combine into a single most broken civs ever (Which is possible through triggers and Civ builders)
@paradigmagabriel75006 ай бұрын
I also saw the AOE2 community on T90 channel doing the similar thing with the later in which we have 8 player game sharing each other civ bonuses and buff it 10 times. It creates some silly gameplays like Hindustanis Camel with Gurjaras buff that just destroy every building like nothing
@lautaromoreno39166 ай бұрын
I didn't thought about it that much, and I might be biased because I like archer civs, but just giving Chinese the Bombard Cannon and Siege Ingeniers sounds a bit crazy. Also, fully upgraded Champions and Stable Units... And of course, the discount on all technologies in a All techs civs is crazy.
@drakmendoa6 ай бұрын
There are definitly a few. Franks with bloodlines, Byzantines with bloodlines and the final attack upgrade, Teutons with bracer, Husars and siege rams, Vikings and Britons with Thumb Ring, Romans with most imperial age techs, spanish with siege engineers ...
@spockamania6 ай бұрын
I was just about to mention this! I knew this was a thing in SWGB, but didn't know for sure if it was true in AOE2 as well (though it's usually safe to assume if it is applied to one, it applies to both as same engine, same devs, kinda just new skin)
@paradigmagabriel75006 ай бұрын
@@drakmendoa Sicilian Paladin that takes less damage from Halberdier and only take 1 damage from Arbalester. Also the Dravidian Cavalry which basically makes Teutonic Knight and Boyar main strength completely useless
@LittleBlueJug6 ай бұрын
LOVE the tiger coming in at 3:34 to defend their homeland. Rest well, sweet kitty.
@burnthompson2866 ай бұрын
Well spotted, I had to go back!
@mohamedbilal95276 ай бұрын
Do u have adhd? Just curious 😂
@steel4o6 ай бұрын
This is a great tournament idea - all techs or all techs + civ bonuses. I am sure both ideas when given enough time and crazy creative people can create some outstanding games.
@rabid123fox6 ай бұрын
All techs +civ bonuses would be pretty awesome. Overpowered for sure. Think goths with full armor tech trees, stone walls etc
@Duke_of_Lorraine6 ай бұрын
Civs with big missing units/techs compensated with strong UTs and bonuses would be a monster. Imagine Polish paladins that cost -60% gold, or Dravidian paladins with wootz steel.
@maudiojunky6 ай бұрын
@@Duke_of_Lorraine Celt Eagles with +15% movespeed on top of squires, little racecars
@Duke_of_Lorraine6 ай бұрын
@@maudiojunky laughs in cuman hussars with the cav speed tech on top of their bonus.
@rabid123fox6 ай бұрын
@@Duke_of_Lorraine oooo think French elephants, insane health
@Cysubtor_8vb6 ай бұрын
I remember doing full tech tree on AoE1 when I was little, but Age of Kings having unique units got me to actually start playing civs in AoE2. Fittingly, the Byzantines and their extensive looking tech tree were my original fav before getting more adventurous 😂
@mitsuhide1vampire6 ай бұрын
Remember that mod that let you make your own civilizations? This is kind of a related question: How much would each technology and each bonuses worth taking in count the win rate of each civilization as their total value? Could be interesting as a video and as a way to balance the civ making mechanic of that mod
@noegthezemeraldghostie62876 ай бұрын
spanish conquistadors don't lose their faster attack speed, it isn't effected by the spanish bonus and just has a higher base attack speed
@alexhussinger35506 ай бұрын
Some more ideas for videos like this: -What civ would be best with a different civ's unique unit? -What 2 civs combined into 1 (getting all the civ bonuses/unique units/techs of each constituent civ plus access to any tech either of them has access to) would be best? -Same as the previous one, but instead of getting access to any tech either constituent civ has access to, they only have access to techs *both* constituent civs have access to individually. I.e. you're sort of doing the reverse of the all-tech mode, getting more civ bonuses in exchange for an even more limited tech tree than usual.
@gletscherminze93726 ай бұрын
Imagine Gurjara Tarkans running under your castle or Malian Monaspa with Farimba... There are so many options with the unique units.
@LeftJoystick6 ай бұрын
Let me guess. "It Depends"
@FFKonoko6 ай бұрын
"No, it'd be pretty awful"
@dogg-paws6 ай бұрын
The actual answer is "overall no"
@doomdimensiondweller56276 ай бұрын
In AOE2 civ bonuses are pretty much always better then tech tree at least without considering unique techs. The Byzantines have one of the most open tech trees in the game (I think the Saracens are ahead of them by 1 or 2 techs) and some of the worst civ bonuses in the game as a result they are an awful civ. The Byzantines also have one of the worst pairs of unique techs in the game. I would also argue one of the worst team bonuses in the game.
@simpudney81916 ай бұрын
@@doomdimensiondweller5627 who considers them an awful civ? I've never heard this and have seen them drafted plenty in pro tournaments, including Red Bull Wololo
@ordinaryrat6 ай бұрын
@@doomdimensiondweller5627byzantines are definitely a weak civilization in several metric but saying there awful may be going too far
@haelww16 ай бұрын
This all tech civ would be a scary water map civ, with a dangerous ship comp. It would just lack a wood bonus.
@willlewis66226 ай бұрын
Campaign idea for the All Tech CIV: They realize they are in a computer game and draw the ire of all other civs. Each level is fighting one expansion of civilizations, with the final level getting overwhelmed by all.
@unclequagsire38126 ай бұрын
Or impossible combinations of unique units.
@pavarottiaardvark34316 ай бұрын
With all techs you've also got the necessary counters to anyone in a 1v1. You can go Infantry vs Gujaras, go with Light Cav against Bohemians etc.
@ethribin41886 ай бұрын
Question is, how big of an eco advantage is it to use counter units
@timoflo3696 ай бұрын
why is light cav a good idear against bohemians? they have really strong halbs. Gujaras only get spearman, maybe thats what you mean
@pavarottiaardvark34316 ай бұрын
@@timoflo369 Wagons and Monks.
@Rosiecringe6 ай бұрын
going feudal scouts and being the only civ able to pivot to eagles against all their spears is insane tho
@kartiksaraf46766 ай бұрын
You don't pivot to eagles vs spears though. You add MAA, archers or skirms. All 3 deal with spears better
@Rosiecringe6 ай бұрын
@@kartiksaraf4676 the worst unit comp u can have defending against eagle raids is spears
@flydrop88226 ай бұрын
@@Rosiecringe Nah I think skirms do just as bad if not worse
@codywilliams26155 ай бұрын
With such a huge pivot of going from scouts or knights to eagles is much more expensive than going from spears/pikes to mma
@peterroe29935 ай бұрын
@@kartiksaraf4676 MAA requires an upgrade, and archers or skirms require a third building. If you have scouts you already have a barracks and eagle scouts avalible, plus they could join your raiding, while costing the same food as a skirm. You would probably do a combined scout cav + eagle first attack as you can train two eagle scouts with your starting gold and only set you back less than one scout. Not to mention the speed, You can queue the eagle scout as soon as you hit feudal, then two eagle scouts by the time you have your first scout cavalry.
@Labyrinth60006 ай бұрын
I remember playing all tech at an early age and never realizing that I got no Civ bonuses. Highly interested in a scenerio like this!
@InnerPeaceOuterStrength6 ай бұрын
I would probably give the Alltech Civ some Chakram Throwers. Those can get quite oppressive, even though Gurjaras lack Blast Furnace and Squires. Imagine them being fully upgraded.....
@davidgretzschelcommunicati16306 ай бұрын
And given the feudal Camel Scout and Shrivamsha (both being Blast Furnace enjoyers). Gurjaras are easily the most broken all-tech civ.
@HadesElderSage6 ай бұрын
New civilization. Mercenaries. No team bonus aside from having access to all non unique units/techs. They have no unique unit and no unique techs. Would be interesting to see this tested given this video's information. I could see them being underwhelming but good for newbies to learn the game.
@zacariasdelalcazar88736 ай бұрын
What about having all shared units for a bonus?
@Yumao4206 ай бұрын
@@zacariasdelalcazar8873 So Imperial Skirms, Condottieri and Genitours? Brutal, I'd love it Edit: Question? Would they get the Cuman Mercenaries tech?
@theschwabmob83636 ай бұрын
@@zacariasdelalcazar8873 This idea, sounds amazing! I love the idea, and honestly a Mercenary Civ seems pretty cool to me!
@kamikazex8o86 ай бұрын
@@zacariasdelalcazar8873 was thing about a price and/or time reduction on techs buty yours is just as good
@eepopgames27416 ай бұрын
If they needed an early game boost, it might be interesting to start them with Spies already researched. Would fit thematically with Mercenaries and would not give any additional actual power, but would allow them to properly prepare for what their opponents would be throwing at them early game.
@EagleTopGaming6 ай бұрын
I feel like siege is going to be one of the all techs strength. Because of how rare it is to have all the siege units and techs unlocked.
@ethribin41886 ай бұрын
Siege is onlycore support. So no. Even the best siege civs cant go pure siege. Nearly always, they are good due to a siege + unit combo. And mainly because that combo includes units with bonuses.
@EagleTopGaming6 ай бұрын
@@ethribin4188 Would you be happy with Spanish if they also had Siege Engineers and SO late game?
@laguz34136 ай бұрын
Not really, but there are only a few civs who have bombard cannon + siege onager. So it’s not the worse thing ever, plus siege ram eating arrows could be nice.
@EagleTopGaming6 ай бұрын
And one of the few strengths of an all techs civ has is fully upgraded trash. And Siege + Trash is not bad for late game pushing.
@jaivl11066 ай бұрын
@@EagleTopGamingthat's better than all techs, since spanish cannons fire faster
@niks2584yt6 ай бұрын
when I hear All Techs, I think only of War Eles + E-Skirms/HCs + Heresy!
@96samcosmo6 ай бұрын
I literally ask myself this every time I watch a civ overview from you.
@grSuchtie196 ай бұрын
Spirit: Talks about non-existing unit combos. My Brain: Random Bs go!!!!
@Robert-sq7bp6 ай бұрын
I remember asking you this question via email years ago! Nice to see a video breaking it down
@TheGloriousLobsterEmperor6 ай бұрын
Now *this* is something I've always wondered.
@dpaddle6 ай бұрын
Cataphtacts with bloodlines AND blast furnace sounds terrifying
@oldmanyellsatscreen6 ай бұрын
Yeah given the cost and time taken to pick up Logistica this sounds like a straight up upgrade in most situations.
@timoflo3696 ай бұрын
Most interesting fact i got from this video: Spanish is the only civ with fully teched trash xd I was recently thinking about the best civ, if you can build your own civ out of all the existing castle techs, civ bonuses, "unit trees" and unique units. Maybe an interesting idear for a video? Could be hard to come up with interesting combinations tho and maybe its not that interesting cause many civ bonuses actually have a good synergy with their units and unique units
@erikdw83796 ай бұрын
If the section between 05:07 to 05:50 was supposed to show Unique units that get weaker from All Techs in specifically Castle Age then Cataphracts shouldn't really be there. Byzantines' Logistica and lack of Blast Furnace only comes up in Imperial Age, so, if anything, Castle Age Cataphracts would be better for an All Techs civ.
@sjoerdglaser27946 ай бұрын
When I was a kid, byzantines was one of my favorite civilisations, for how many units they could make. Very interested in how this video turns out!
@inductivegrunt946 ай бұрын
Weak Dark into Fuedal but potential dangerous if left alone in Castle into Imperial. I kinda figured it'd be something like that. The unit combos are what I'm very interested in especially taking into consideration regional units like Steppe Lancers and Eagle Warriors.
@ofircahalan6 ай бұрын
One thing about feudal that wasn't discussed is that there may be some rare situations when the game dictates you should make a unit to counter your opponent, but you don't because you won't have the upgrades later to improve it, so you instead try to make do with something else. For instance, someone playing with the Spanish might avoid making archers in response to a M@A rush because they won't want to invest in a unit they can't upgrade later. All techs solves that problem allowing you to make whatever unit you need at the time. It's probably not enough to make up for the missing bonuses in 99.9% of cases, but still, it's something.
@youtubecomments27406 ай бұрын
8:11 "A really hard time finding a good response to this" Scorps and halbs.
@Wadusher6 ай бұрын
full gunpowder is already specifically designed to absolutely annihilate halb siege so that doesn't work lol unless you were thinking of the knight eagle combo?
@flydrop88226 ай бұрын
The bombard cannons would kinda screw the scorps up but it can be done if played correctly. The goal would be trading the scorps with the hand cannons and try to make the opponent run out of hand cannons to defend against your halbs, once the bombard cannons go down, its over, their army falls apart.
@Wadusher6 ай бұрын
@@flydrop8822 Well if it was just the gunpowder I could maaaaaybe see that happening but the eagles shown there (and realistically any meatshield unit) throws a massive wrench in that plan.
@flydrop88226 ай бұрын
@@Wadusher scorps can handle eagles if you have enough of them, more easily than knights really.
@Wadusher6 ай бұрын
@@flydrop8822 having been the gunpowder side of this matchup myself I only see the scorps winning if the gunpowder guy has some serious rookie numbers on the cannons (meaning, like 5 or so vs 40 scorps - I had way more vs said 40 scorps which ended about as badly for them as you'd expect) And halbs are definitely NOT an appropriate choice of meatshield for this matchup, I usually prefer hussars as the scorp player here since they're way tankier vs the hand cannons.
@oootto21526 ай бұрын
You didn't take into account the most broken all tech + unique unit combo, which would be Persian war elephant with heresy. Then just add some arbalest and siege onagers which they didn't have access to.
@arnavnandan6 ай бұрын
You didn't take into account that opponent is not a bot and will attack early too
@ethribin41886 ай бұрын
Not broken at all. War elephants are resource intensive. And even with eagles or Hussars as support, heresy just makes a 100 gold unit kill your war elephant. Not a big problem in general, but also keep in mind all tech civ has NO eco bonus to help.
@BayWa4eva5 ай бұрын
full monastery + full siege might actually do a lot on its own.
@MegaStunfiskandHat6 ай бұрын
This was a really good overview of combat, but I would have liked to see some discussion on the eco side. An all tech civ would be at a disadvantage because it doesn't have any civ eco bonuses, but getting all eco upgrades might make up for that
@sirgodua6 ай бұрын
When you throw in water, it might be even more interesting. A lot of good land civs have underwhelming navy and vice versa. Keeping in mind that this civ would also get the last wood and gold upgrades.
@music72006 ай бұрын
This makes a lot of sense intuitively. You'd expect that in the late game, having all eco upgrades AND unit upgrades would give you great production of a lot of powerful units. Right now, the balance seems to be that you either have a super strong late game eco but are missing some powerful units, or vice versa. Having both would allow the benefit of all of the techs to eventually kick in. In early game though, having all of these techs is less important and thus the bonus is crucial
@music72006 ай бұрын
I guess if you think about the poles for example, they have an insane discount but don't get paladin. having all techs is sort of like you can get fully upgraded paladin, and also have a really strong eco as well, and the later the game goes the more this should kick in
@orhanmehmed77946 ай бұрын
There is only one way we can find out for sure - make a DLC with one such civ and check stats after a year.
@MastaDJMax6 ай бұрын
My fav combo while playing All Tech is Huskarl surprise: filling 15 Siege Rams with Huskarls and sending them all off on the enemy buildings, each with a different target.
@sirlight-ljij6 ай бұрын
Imagine an all-tech civ lacking all civ bonuses, but instead being able to research *all* unique civ castle and imperial age technologies
@petersmythe64626 ай бұрын
The answer used to be a fairly unambiguous "no." The lack of economy bonus or UU/UT would've been crippling. I think they've added so many regionally exclusive generic units though that if you can survive to castle with no economy bonus, the world is kind of your oyster in terms of army comp.
@elliejohnson27866 ай бұрын
This used to be a very underwhelming thing and I totally forgot that steppe lancers and all elephants exist.
@SpoOkyMagician6 ай бұрын
I was thinking about Persians be good with War Elephants. Since they would get Heresy. (So they won't get converted by the enemy.) Maybe with archers to counter spears. You could probably throw in BBC to like you suggested. (That was the first thing that came to mind.) I'm sure there are other better ideas though... Edit: Oh right... You could have eagles to counter monks too. XD
@kartiksaraf46766 ай бұрын
I think missionary can still hard counter elephants. They are fast so run away from other units and still be able to kill elephants from range
@thomasfplm6 ай бұрын
Another thing that would be interesting would be to have a list of what civs would be the strongest if everyone received all techs and a list what civs would be the weakest. Supposing they kept their bonuses and unique techs.
@alejandroschubert15976 ай бұрын
Would an "all tech" civ still benefit from teammates bonuses? I can imagine an all tech civ with access to imperial skirmishers or condottieri being quite scary
@jean-rogernosecondname12816 ай бұрын
When it's time to choose a UU for all tech civ, you only mentioned one (arambai) of the three UU that would be my top 3 candidates. Two others: Chakram (my #1 choice): loses access to castle age unique tech (25% food, but expensive tech), but gain access to squires and blast furnace, which you want for other units anyway. The latter would have a dramatic effect, since chakram have low base attack but hit multiple target with 100% pass through damage. Composite bowman: gains access to thumb ring, does not lose anything.
@MaxYoung-Maxinfet6 ай бұрын
I really enjoyed the theory crafting here, it's interesting from a game design point of view.
@paterson906 ай бұрын
Just something random, i think it would be cool if a new civ or if they add to an existing one where there is a new seige weapon. I feel like there are more medieval siege weapons that could be added and there really hasn't been anything unless you count like siege elephant or hussite wagon. And I'm not suggesting anything super OP or anything, just something to be added to a civ to mix it up.
@harooooo16 ай бұрын
Probably the best bet for the generic civ would be to stick with heavy eagle use in castle age, as well as using them in feudal with archer+eagle, a combo thats quite popular in the last year on arabia for meso. Another good argument for it is that Incas from few years ago after villager nerf were one of the most generic looking civs and yet still performed above average on Arabia due to having Eagles.
@FFKonoko6 ай бұрын
Except their eagles would be the worst possible eagles. Inca eagles armour is pretty notable loss for generic civ.
@harooooo16 ай бұрын
@@FFKonoko But that only comes in late imperial age. I am talking about feudal and castle age.
@seyproductions6 ай бұрын
All tech civ + Gbeto + Britons shepard bonus. I would dig that.
@davidgretzschelcommunicati16306 ай бұрын
Some other things worth mentioning: The best baste civ for all-tech would be Gurjara, with zero competition. They would keep their Camel Scout in Feudal, which gives them hands-down the best early game. They get Shrivamshas, which gives them the best mid-game. And they would get Blast Furnace+Squires Chakrams, giving them easily the best late game. In general, Elephant Archers with Parthian Tactics, are a pretty interesting option. Siege pushes would be a bit more flexible, as you can either go Ram or Armored Elephant, depending on whether you have food or wood. Hitting Imp, you can insta-make Dromons and add Elite Canon Galleon later.
@iamsick52046 ай бұрын
Elephants and slingers might be good
@CreepSoldier6 ай бұрын
A game mode with all unique tech and civ bonuses enabled would be fun
@zacariasdelalcazar88736 ай бұрын
This is why in the Barrelgrounds, civs keep their UTs in all techs
@jacksons95466 ай бұрын
I’ve been wondering this since I started playing galactic battlegrounds decades ago. Love your stuff spirit, keep it up
@branaden6 ай бұрын
Could you imagine a Galactic Battlegrounds DE… 🥹
@michaelandreipalon3596 ай бұрын
If they do a Definitive Edition, they BETTER NOT get outside the Legends continuity.
@jadekaiser78406 ай бұрын
I feel like the unique unit would probably fit best as something that can take advantage of the wide open tech tree. You mentioned Arambai being potentially good because they would get access to extra upgrades (due to being a hybrid cav/archer unit), so maybe something like that. Or even something that gets like a small extra HP bonus or something for every blacksmith upgrade researched, even ones that don't otherwise affect them. Something that turns the breadth advantage into a depth one, basically.
@XaviusNight6 ай бұрын
I kinda want to see an "all techs" with some reasonably balanced bonuses of some sort, or even a really powerful but lonely unique bonus.
@NolDragon6 ай бұрын
Now to have an All-Techs, All Civ-Bonuses, All Unique Units and buildings civ !
@nixishierfrei6 ай бұрын
When you made a case for the Goths as the stand in for the Eagle HC BBC late game comp I was a little surprised, since my first thought jumped to Hindustanis instead. Should have waited like 5 seconds before writing this, huh.
@Ytbinger5 ай бұрын
I was literally thinking about this last week and here we are!
@DispariScuro6 ай бұрын
I guess they wouldn't have any kind of eco bonus... but be in an exclusive club of only 3 civs with all eco upgrades. They'd also have fully upgraded defenses which itself is fairly rare.
@petersmythe64626 ай бұрын
One thing I think that could help a lot is the sheer unpredictability of an all techs civ. They get so many different unit choices that their opponent really has no idea what's coming and therefore will have a hard time coming up with an effective counter. Like, if you scout them and see 2 stables, what are they gonna send your way? The answer is you really don't know.
@rovsea-37616 ай бұрын
Spirit I hate to say this but the eagle/hand cannon/bbc combo that you theorized... well it loses to all cavalry civs. I wouldn't be surprised if Eagles without any of the Unique techs struggle vs Hussars in even just a 1v1, and with their low rate of fire hand cannons aren't exactly great vs cavalry either.
@m136dalie6 ай бұрын
Conquistadors + eagle warrior seems like a deadly combo
@Taydris06 ай бұрын
combining some of the fast moving infantry seems interesting such as Gbeto and Eagle Warrior RattanArcher and EagleWarrior also SteppeLancer + Missionary would be pretty neat
@robdillenger47635 ай бұрын
I think the best way to play an All-Tech civ would be to focus on Battle Elephants 🐘. Every ele ciz has either an innate or UT bonus, BUT also glaring weakness from the Stable, Blacksmith, Monastary (counter-monk techs), or both. No Ele civ has all Smith techs AND Heresy+Faith. Then to deal with Ele's regular counters: Spear-line, Camels, Mangonel-line, and Monks (who can still kill your 'phants from long range) you could use Archer-line, Bombards with Siege Engineers, maybe a UU like Gbeto could work, or even Mangudai despite lower attack rate. It wouldn't come online until partway through Castle Age at the earliest, but I love my big 🐘boys so much that I want to believe it would work.
@prdiludi44326 ай бұрын
All same building sprite share tech and units. That would be fun to explore
@vongola89026 ай бұрын
nice new video! toss this civ to Clowns and RF guys they will fighter it out very quickly
@jaredmoore38256 ай бұрын
I love to see Gurjaras Disc throwers and Fully upgraded Battle Elephants. The natural counter to Battle Elephants are pikes/Halbs, but Chrackrum Throwers shred them so bad. 😃
@gordonwittrock34026 ай бұрын
I think all techs civ with their bonus being .1% boost to vil collection rate, carry capacity and or resource efficiency (resources last longer) per tech researched or something similar would be thematic. It would also help them catch up late game as most combos that have a lot of potential would be very cost prohibitive, especially without any eco bonuses. The strong combo you mentioned of bombards eagles and hand cannons would be incredibly expensive without any eco bonuses especially if there is early game aggression as you will likely be trading less efficiently due to lower military count and less overall collected resources.
@justincronkright50256 ай бұрын
The full tech tree I don't think fully/wholly/inherently precludes you from EACH sort of civ bonus... that seems like a bit of a stretch. But for Unique Unit, I'd try for either ***Genitour***... or would be creating a new one that's an archer focussed one. Something like a cheap Karambit, but at range. Would need that quick fast army to get something done against enemy civ bonuses!
@vladimiralexanderlagos14776 ай бұрын
SoTL once again answering the questions nobody had ever asked, but that we can't go without an answer to now that we are aware of them....
@timii0726 ай бұрын
I LOVE YOU I ALWAYS WONDERED ABOUT THIS QUESTION
@RazorWinter6 ай бұрын
0:20 correction. If you pick it in the scenario editor you don't lose the civ bonuses. (At least it was like this unless they changed it)
@lordlard28336 ай бұрын
Something I would keep in mind is that you have the elephants to work with and heresy. Can’t have those elephants sent right back at you.
@ICHBinCOOLERalsJeman6 ай бұрын
the best that comes to mind is cav archer and eagles. Eagles can dispose of the trash units and cav archers melt through everything else. Ultimately though I am not sure if any composions can make up for the lack of discounts.
@crazymagoo66946 ай бұрын
Berbers with fully upgraded camel archers, seige rams, bombards, and halbs would be really fun. Camel archers without healing but with Parthian Tactics would be stronger in some matchups.
@Agarillobob6 ай бұрын
all tech civ sounds interesting and fun, Id think they would need a new unique unit and maybe a general bonus that only applies for dark age and a weaker version of that bonus for feudal age to make up for it maybe something like -10% resource cost of everything in dark and -5% in feudal and once castle starts the bonus is over
@kruezritter91295 ай бұрын
Can't wait for your cabinetry business "Spirit of the Drawer"
@MerdaPura6 ай бұрын
I'd like to see Full Tech tree games but Civs retain all civ bonuses
@petermuhlenbrock90876 ай бұрын
Video suggestion: best empire wars civ prior to RBW7
@trexcath5 ай бұрын
6:26 Let me stop you right there When you play as the Incas with all techs enabled and you research Chemistry, the Slinger button is moved elsewhere in the Archery Range menu and you are able to create Hand Cannons
@trexcath5 ай бұрын
One other thing to note is that the Armenians and Georgians keep the Mule Cart with or without all techs enabled, but they do lose the Fortified Church with all techs enabled. All other civs lose their unique buildings with FTT enabled
@highdefinist96976 ай бұрын
The developer team should consider implementing a civ like that for some kind of temporary special event, for example have it available for two weeks... it would be interesting to see what would happen. Personally, I believe it will do a bit better than the video implies, for two reasons: - Since an All-Tech-Civ has a large amount of reasonable unit combos to choose from, the other side has to invest more into scouting to determine what is actually happening. Also, the All-Tech-Civ will be able to make an ok counter to basically everything the other side has. So, it is both quite adaptive and quite unpredictable - It also might be more straightforward to play, since you "simply" have everything available, so it might do better than usual on a lower skill rating The lack of dark age bonuses will still prevent it from doing really well, but ultimately, I would not expect it to have a below average win rate.
@TweedleDeeAoe6 ай бұрын
I think the analysis should have focused more on the unique unit. Some UU are purposely missing certain upgrades, so having all techs makes them dominant: Chakrams with blast furnace, Arambai with all defenses, composite bowmen with thumb ring. Also, I think elephant archers with all upgrades and heresy become quite good too.
@pocketgroyper93015 ай бұрын
Cumans all techs would be interesting. Kipchaks with max range and fully upgraded battle elephants with bombards/siege rams would be nuts. Jannissaries with paladins and siege onagers would also be OP in imp.
@JoeJoGEHrt6 ай бұрын
I had a propose for the original Civilization like Atlantis or Annunaquies... This civ shouldn't have any passive bonus, no unique techs, instead will have the full tech tree unlocked. But this civ could be access and 5° age, after the research, the civ could be rich a huge catalog of techs which sould be the other civs bonuses (stacked and combined) plus the access of every each unique unit...
@PapyWouane6 ай бұрын
SOTL has a knack for answering all the questions we ask ourselves at night lol
@KyriosHeptagrammaton6 ай бұрын
I think a fun question is also, what nation would they be? My first thought is either the Mongols or some sort of Persian/Arabian civ. The Mongols because they took the tech of the places they conquered and they basically went everywhere in Asia and Europe, and the Persians/Arabians because Baghdad was the centre of technology and trade for centuries. Another contender is the Spanish/Philipines. The Phillipines has a crazy history of being fought over by people ranging from the Tlaxcala to the Ottomans, and the Spanish are responsible for bringing a lot of the parties together.
@pacificsalmon15046 ай бұрын
Best civ to use as base might be Cumans or Hindustanis. With Cumans you would get Kipchak that are 5% slower than usual but with +1 attack/range which might make them really good. Hindustanis would get an even better version of the Ghulam and FU Imperial Camels, which would of course not have the attack rate increase but would still be a good unit.
@Mechsrule16 ай бұрын
Possibly some sort of cavalry mixture with cavalry archers, steppe lancers and cataphracts?
@Mortality906 ай бұрын
Idea maybe for this concept. What if you could only research so many techs before the rest get locked. You then still have options for anything but also maybe some generic eco based bonuses. Or your civ techs allow you to research more things after an initial cap. OR- your techs cost X% more after a certain percentage of techs per age are researched. So you get, for example, 12 techs in Castle age at normal rates, but each over that adds 1-5% increased cost. Minus time I think.
@tehesprite5026 ай бұрын
This civ doesn't need nerfing lmao.
@serenno60455 ай бұрын
When I was a kid I used to always enable all techs, because when I got to the Imperial age I would be annoyed when I realized that I picked a civ that couldn't just spam a million paladins.
@Aoedam5 ай бұрын
Gbeto with blast furnace makes me shiver
@Phantomsbreath6 ай бұрын
I mean, fully upgraded Camels + Knights + Skirmishers sounds like a *very* good time.
@pacificsalmon15046 ай бұрын
Pretty much Tatars
@Reluxthelegend6 ай бұрын
I am curious about a civ whose bonus would only be all team bonuses combined and no other bonuses
@fluffydestroyer83366 ай бұрын
could be cool to see some matches with high-level players where they can pick this "generic civ" and see how it performs in various matchups and on various maps
@fadhilyudistira88196 ай бұрын
as someone who enjoys gurjaras and malay, I don't want to lose their bonuses for wider tech tree
@SvanTowerMan6 ай бұрын
It would be interesting if there were a Mapuche civ that starts with Eagles like any American civ, but can switch to Knights or Light Cav in Castle or Imperial Age, possibly gaining that ability through a unique tech. They'd still be able to train Eagles, opening up a unique combo, and they'd also get gunpowder units, basically being a fusion of American and European civs. Also, the Conquistador isn't affected by the Spanish bonus, as it's hard-wired to fire faster, so I don't think that would go away in All Techs.
@darkcrafter-ht1wc6 ай бұрын
I would imagine, that the winrate - elo relation would be strange. Low elo would be slightly negative overall, as while getting to the late game will happen, the lack of direction is too much to handle for newbies. In Mid elo the win rate might become a bit positive, still longer games but a basic understanding for the civ is accomplished and knowing some "unbeatable" comps will help. And high elo the winrate will suffer to 20-35% or something like that. No early and mid game combined with an okay imp and good post imp is beaten so easily that it will be so sad to watch. And good scouting will hamper the winrate even more.
@TheNinjaLamb6 ай бұрын
Wonder if the opposite would even be playable. All bonuses/ unique units with essentially no tech.
@zchen276 ай бұрын
Early game would be rough since most unique things need a Castle at the minimum.
@Dave_The_Musical_Fisherman6 ай бұрын
It sounds garbage at first but could create some silly stuff. Militia with tueton and Malian bonus for armor. Viking and Armenians for hp. A few civs for cost reduction. A few other bonuses sprinkled in. Unless you are an infantry civ, they might outclass. Unique tech cost would be pretty brutal though.
@ICHBinCOOLERalsJeman6 ай бұрын
yes
@Dave_The_Musical_Fisherman6 ай бұрын
On second thought, eco bonuses would screw up everything. You'd be a god if they could stack and still incredibly and unfairly OP if they didn't. Dark age vils would be better at everything. Moving, building, any kind of gathering.
@peperoni_pepino6 ай бұрын
So a civ with only the techs that literally every other civ has , but with every eco bonus ever? That sounds OP, you start with more villagers, get more villagers each age, don't need houses, villagers are more efficient in multiple ways, etc. Someone playing this civ might win every game with a militia rush, though indeed they will lose it if gets to imperial.
@ethribin41886 ай бұрын
Main question is, which UU you have. Because it will get you to your power spike of the imperial age. Based on that, I actually think UU ypu get early, like Sargents and Slingers, are the way to go. Even then though, raw power in imperial is lacking, and the power comes from flexability. Which however requires skill exclusivly.
@UndeadFil6 ай бұрын
This is fun to think about in theory, but I would love to see it in action, for example with pro players, or just a regular good and knowledgeable player like you against an AI, in various civ matchups, to really have a feel of how it bodes. I love it when I see strategies in action that prove that a civ is busted. I'd love to see it with an all techs civ, or whether or not it's the case. More interestingly perhaps, I'd like to see how a civ performs in a mirror matchup, but one of the two has all techs on and the other doesn't. Which civs are actually better against themselves with all techs on? Does this carry well to different matchups? There's so much to explore and it would be great to actually see some live examples.