There is an error at 3:04 at line 41: it should be (radius - 50.0f). Thanks to those who pointed it out to me!
@PezzzasWork2 жыл бұрын
@Vitor m the dt is not needed because here « velocity » is in fact the distance traveled since the last update so it’s already equivalent to velocity * dt
@ziyadcodes2 жыл бұрын
Me after spending 4 hours of pure suffering to figure out the problem then figuring it out and being so proud of my self. Then moving both of my fingers up to see the comment section and realizing that the first comment is addressing the problem 😭😭😭😭😭😭😭😭😭. It's even worse when I realize that I have tests and that I should have spend that time studying 😭😭😭😭😭😭. Please edit the video to save people from suffering like that. Or maybe it's just me whose that stupid |(>_
@TetyLike32 жыл бұрын
@@ziyadcodes sorry not sorry ¯\_(ツ)_/¯
@wiking28882 жыл бұрын
Thank you soooo much I finally have it working
@oamioxmocliox80822 жыл бұрын
;)
@AngeTheGreat2 жыл бұрын
I like how it really doesn't take much to create an amazing looking result (as long as you know what to actually implement of course). Nice video!
@PezzzasWork2 жыл бұрын
Thank you! And thank you for your videos as well, I found your channel very recently and I really like what you are doing! it seems that we have common interests :)
@PezzzasWork2 жыл бұрын
Waiting for your next video as well! (And btw the video on bloom was amazing)
@LineOfThy Жыл бұрын
engine guy :D
@yell91402 жыл бұрын
My understanding of the code is currently too limited, but I will definitely learn and come back to this amazing video, I have always wanted to do things like that. Amazing work again Pezzza, wish you all the best.
@mickyr1712 жыл бұрын
I dont even know what language it is lol, i was thinking C++ but not 100%
@mickyr1712 жыл бұрын
Maybe rust
@PezzzasWork2 жыл бұрын
It’s indeed C++ :)
@mickyr1712 жыл бұрын
@@PezzzasWork thought so, I'm more a java/c# man myself, want to learn c++ but struggle to wrap my head around some of the functions
@PezzzasWork2 жыл бұрын
C++ is a big and complex language, it's not easy to get into it
@mackormick12342 жыл бұрын
How ?! It looks so easy to implement and the result is awesome ! Thank you so much, each of your videos is a bigger mindblowing for me than the previous one
@bigsmoke64142 жыл бұрын
I guess thats the Sebastian Lague Effect😉
@muuubiee2 жыл бұрын
I suspect this is just the art of having studied some mathematics (multivariable calculus and linear algebra is probably enough). With math knowledge you can just take the equation and implement it.
@Borszczuk3 ай бұрын
The picture at the end? That's a cool effect and relatively easy to achieve. The foundation is the simulation must always produces the same results given specific input conditions. Knowing this, you run your simulation and keep track of each ball separately-it's sufficient to assign each one a unique ID. Once you have that, you run your simulation to the end so that all the balls reach their final positions. You then use the picture (like the one of the chicken) and map pixels from the picture to the balls in the final stage of the simulation. For example, if ball 1245 is at a certain position (x,y), you can take that as pixel coordinates and see what color is on the picture at that exact pixel location (say, for (x,y) it's "red"). Now you know that whenever you spawn ball 1245, it must be red. You then repeat mapping process for all the other balls and then re-run the simulation with the same starting conditions (e.g., how you spawn the balls) but with the newly assigned colors. That's it. Since simulation get the same input condition it will produce the same output, so our ball 1245 will end up in the same location (so will all the other balls), but this time is not randomly colored, but "red". And once the simulation is completed, (or reach the same state/frame as the one we used for mapping) all your balls will be in the exact the same positions we seen while mapping. And that would produce the final "balled" image.
@NotAFoe2 жыл бұрын
Wow I love this kind of content so much, thanks pezzza!
@PezzzasWork2 жыл бұрын
You're welcome :)
@carrymeorgg85122 жыл бұрын
You inspired me to learn C++ after fearing its complexity for months. I finally was able to learn C++ because of you. Please make more videos like this in the future. I enjoyed the teaching style and learned a lot. Keep up the great work man.
@PezzzasWork2 жыл бұрын
Thank you so much for your message, it is so cool to read ! I hope you will enjoy the possibilities that c++ offers! It’s a complex but very powerful language
@nejsonsvejson9861 Жыл бұрын
Yeah, the hardest part of programming is overcoming the fear of complexity. It's what kept me away for years.
@dragonminz6022 жыл бұрын
Beautiful work and thank you for showing how you did it. That was very interesting. Also very cool ending
@americanhuman18482 жыл бұрын
why struggle finding happiness when you can just watch this video? seriously its so relaxing and makes you feel like you have reached nirvana
@SuboptimalEng2 жыл бұрын
I'm really glad to have found your channel after Sebastian Lague made the ant simulation video. The stuff you make is amazing!
@general39782 жыл бұрын
This video is a masterpiece in technical execution and artistry
@bird5790 Жыл бұрын
Please a part 2! this was by far the most interesting and ACTUALLY HELPFUL video i have seen in a while
@nothingnothing17992 жыл бұрын
I love the inclusion of the code itself seeing what it does is cool but being able to see how it was made is very cool imo
@sushismitcher22510 ай бұрын
Wow! Incredible. I can't believe how elegantly and simply you set up the code for a complex-looking and incredible result. I also can't believe how you fit this into a 9min video. You're incredible.
@alliepiper47722 жыл бұрын
This is really cool, I always learn something new watching your videos! Implementing collisions and constraints by simply updating positions and having an integration function that can figure out velocity/acceleration is powerfully clever. Great explanation at the beginning, and the surprise picture at the end was a nice touch. Looking forward to your next adventure :)
@alexhooper272 жыл бұрын
I always finish your videos in awe. This is what I aspire to be able to do with my knowledge of math and coding.
@SpartanG3182 жыл бұрын
I find you right that moment and i am a software engineer in trainee... i can understand the code a bit and on the other hand i sit here and think, i know nothing about physics and simulations. Pretty mind blowing your work. This Bonus at the end.... HOW?? Thanks man, i cant stop to smile. :)
@NimsoStudios2 жыл бұрын
Bravo my friend, Bravo! An excellent look at the basic Velocity per frame physics engine and just how powerful circle collisions can be. I spent a moment trying to figure out why the velocity was updating before realising you were actually calculating it each step rather than keeping it persistent throughout. I'm going to play a little with the idea of calculating Velocity before applying motion to it, in 3D though since I work a lot on 3D character control systems and write the motion custom. This has been visually the nicest way to show the beauty of a physics engine.
@PezzzasWork2 жыл бұрын
Thank you very much! This should be directly transposable to 3D. I think it’s a good fit for what you are trying to do!
@NimsoStudios2 жыл бұрын
@@PezzzasWork I do plenty of platformer gameplay systems, but usually keep velocity persistent rather than calculate immediately before applying the new step. Definitely something I want to try out, might end up making some cool stuff out of it too.
@stylextv2 жыл бұрын
The colored circles at the end turning into your logo was pretty bad ass. How was it done though? Running the simulation to see where each object ends up then running the simulation again and coloring each object based on its final resting point?
@themikek992 жыл бұрын
Maybe it's reversed? B)
@khatharrmalkavian33062 жыл бұрын
@@themikek99 Possibly, but Verlet integration is lossy when you add collision handling, so it would have to be a different process in order to be reversible. I think Stylex may have the right idea there. The process is entirely deterministic, so with the same conditions you'll always get the same outcome. You could run the simulation once, take note of where each object ends up, then color them accordingly, and re-run the sim to get the logo.
@gytiskau18652 жыл бұрын
@@khatharrmalkavian3306 You could also bake the whole simulation, color the outcome and replay
@ducking_fonkey2 жыл бұрын
He probably read the image data and the. assigned the objects for some of the pixels and then gave them the velocity to make them move in the right way.
@GG64du022 жыл бұрын
If he did not do it in reserve i am interested on how he pulled it off....
@mariusvanc2 жыл бұрын
5:40 I was thinking the "perfect" solution to this would be, aside from sub-stepping, to add a bit of friction every time there is a collision, this would settle the objects quicker so they don't vibrate while stationary. Just multiply the vectors by 0.99 or something like that.
@kiranroye64985 ай бұрын
i tried that out and it pretty much worked, but it still wound up "vibrating". still went from ~30 fps to ~200, so a massive improvement
@spencer__2 жыл бұрын
No idea how you made a physics programming video both beatiful and relaxing. Amazing work.
@aupaca2 жыл бұрын
You must have worked really hard to get where you are. You are really good at what you do
@aupaca2 жыл бұрын
I used a translator so I don't know if what I said was strange 😁
@wilykary2 жыл бұрын
@@aupaca nah not at all
@TetyLike32 жыл бұрын
@@aupaca the only problem with that sentence was the punctuation lol
@pineapplerindm2 жыл бұрын
@@TetyLike3 i dont see anything wrong with the punctuation
@xvitxr2 жыл бұрын
bro, this video is a masterpiece, my dream is to be a developer like you. i saw all your past and recent videos and every one of them are amazing! please, PLEASE keep the good work
@kikawet2 жыл бұрын
I loved the video and really respect this channel! if you do a version with continuous collision detection then there is nothing more to expect from you!
@softpaw62342 жыл бұрын
These simulations would have made great screensavers back when we needed those
@movingheadmau81282 жыл бұрын
Always love watching your videos for the cool content you tackle :)
@PezzzasWork2 жыл бұрын
Thank you :)
@mementomori71602 жыл бұрын
I'm glad I subscribed to you, this vid made me really interested in making my own physic engine
@akosszabo31632 жыл бұрын
Your work is very impressive. Thanks for the video. It motivated me to implement this on the language I know the most, so I implemented it in Java. Finally after a couple of hours it worked fine. I implemented all the functions you demonstrated. Functions can be initiated from the menu. Additionally based on the chain example I implemented a rigid body. The last function will be the magic. You can open a picture and cut a part of it and that will appear as your logo did. I will share it as soon as it is done. So thanks again, nice job!
@gigaprofisi Жыл бұрын
will never regret subscribing to this amazing and talented channel
@kolterdyx2 жыл бұрын
It's amazing! You just taught me in less than 10 minutes what I wasn't able to learn on my own in weeks! Do you plan on uploading more videos like this in the future? It would be amazing to see how you deal with problems like tunnelling and static collision shapes
@pelicannot.2 жыл бұрын
i love this channel :D
@PezzzasWork2 жыл бұрын
Thank you :)
@Reditect Жыл бұрын
Amazing! I've been trying to understand the programming behind physics and make my own 2D and 3D game engines. Visually appealing and informative video. Thanks. :)
@WDGSWhatDoesGodSay2 жыл бұрын
OMG I have been trying to figure out how to make a physics "engine" like this from scratch.
@WDGSWhatDoesGodSay2 жыл бұрын
Can you make the .cpp files available in the description or tell me where I can find them. THANKYOU!!!
@devmarboy4045 Жыл бұрын
this is so sick, can’t wait to get as advanced as u lol
@rtsa46332 жыл бұрын
This video is gold and I will definitely have to come back to it in the future if I build something like this
@eboatwright_2 жыл бұрын
This is amazing! Thank you so much for your help! I've always wanted to make a physics engine, and I'll definitely implement this in Rust! :D
@sierpinskibrot2 жыл бұрын
Phenomenal work ur doing here man
@DevashishGuptaOfficial2 жыл бұрын
This video made my day!
@aleksandarstankovic4476 Жыл бұрын
This video greatly benefits my coding skills! Thank you for the explenation!
@redspyro47502 жыл бұрын
I don't even know much about code, so this is already very helpful! And by helpful I mean I will probably keep rewatching this every time I want to do physics simulation.
@rodakdev2 жыл бұрын
That chicken has glasses for a reason! So cool!
@mrjamp9549Ай бұрын
That is just incredible!
@singularityoptimist2 жыл бұрын
Excellent work and a beautiful result
@brecoldyls Жыл бұрын
Can’t wait for part 2: Writing a Physics Engine in Scratch
@LogInValid2 жыл бұрын
This makes me want to go back to school and learn programming. Simply Amazing!
@Chareidos2 жыл бұрын
lol... was gonna write so many questions in another video, asking how to get there... now I found this clip before I would have sent that long comment! This is a clip to start with, I guess. Thank you for enabling me to at least try. Subscribed! Maybe you link this video clip in the notifications of other stuff you uploaded!
@criskalogiros81814 ай бұрын
Awesome! Great tutorials and Great help!
@newcooldiscoveries57112 жыл бұрын
Unreal! Very Enjoyable! Thank You!
@НиколайКучерявенко-з1ш2 жыл бұрын
Wow, looks so simple and elegant! Great job, looking forward to more videos like this one!
@valet_noir2 жыл бұрын
Love ur content, great to see a "behind the simulation" video ! Amazing :D
@michaberkowicz82392 жыл бұрын
That ending was..... unexpected
@SpringDavid Жыл бұрын
Nice cock
@starship98742 жыл бұрын
This is the most underrated coding channel ever. Your videos are so high quality
@henwill82 жыл бұрын
Wow it literally felt like magic how it just simply worked with such little effort and code
@PatrickHoodDaniel5 ай бұрын
My cat was very interested in the chain!
@poulpemalade4483 Жыл бұрын
I don't understand how you achieved the last one and that bug me a lot ! . Anyway, this is truly amazing ! I learned so much from it. Thank you !
@peterfordham3562 Жыл бұрын
It deterministic, and done in two passes.
@whimbur Жыл бұрын
The calculatoions are completely deterministic, meaning that it has no randomness involved. You can run the program once w/out color, and then apply the colors to each object; then just run it again but with the new colors applied and voilà
@Katniss2182 жыл бұрын
The end was really cool!
@NeverForgetNasa2 жыл бұрын
Oh my god, that is so beautiful.
@sanderbos42432 жыл бұрын
Amazing tutorial, and the ending was such a twist!
@JosephCatrambone2 жыл бұрын
Good choice of music. Nicely demoed. Solid video.
@NoxiusVI2 жыл бұрын
Amazing tutorial! Worked really well even when using a different language!
@rendoesmath2 жыл бұрын
Nice video man! A wiki article and your video helped me very much.
@ziggyzoggin6 ай бұрын
Thank you for this, I used it to make a 4D gravity simulation in Godot 4!
@HyperHrishiHD Жыл бұрын
You scared away half of the people away with the equation as the first thing in the video. But I’m all here for it
@glumpfi2 жыл бұрын
:O Especially the end blew me away!
@dandymcgee2 жыл бұрын
Very cool demonstration. Great work.
@Archangel2x2 жыл бұрын
The ending logo showing up was like magic.
@mctuble Жыл бұрын
Just using the colors makes this so much better lol.
@MartyRabens2 жыл бұрын
Smaller sub steps never hurts, but the part of the issue that really matters with verlet integration is that you typically need multiple iterations of the constraint resolvers. It enforces the constraints by moving the objects, but when it moves A and B to be correct relative to each other, it can make B and C worse relative to each other. Only the last pair of objects moved is guaranteed to honor their constraints. But if you run the constraint enforcement multiple times in a loop, it converges toward a solution where everyone is happy. Instead of putting a sub step loop around everything, if you take out the sub steps and just put a loop around applyConstraint() and solveCollisions() and have them repeat a few times, I believe you'll get even better results, and with less processing needed. Ideally what you want is to have applyConstraint() and solveCollisions() keep track of the largest distance they had to move something (within each loop iteration), and keep looping until that largest distance is below some threshold (when the constraints are "close enough").
@PezzzasWork2 жыл бұрын
I also thought at first that more constraint iterations would be better than sub steps but it has been shown that it is much more efficient to use small dt instead: kzbin.info/www/bejne/l6WZhGuIoL2Entk
@MartyRabens2 жыл бұрын
@@PezzzasWork Wow, I had no idea! Every reference I've seen has always done constraint correction iterations until an error threshold is satisfied. Thanks for the info! That's good to know.
@GradientAscent_2 жыл бұрын
Love these endings, keep it up
@duongquanghuy43872 жыл бұрын
The ending got me. Nice work!
@baophanquoc27187 ай бұрын
At 3:04, at line 41 in your code, we should scale vector `n` by (radius - 50) instead of (dist - 50).
@browntowncurry86742 жыл бұрын
Absolutely AMAZING! I will try and replicate in C# now.
@Tarou90002 жыл бұрын
I'll try to do it in scratch
@imukai2 жыл бұрын
I was having the same idea since I'm rooted in C# myself. Did you get it done? Share?
@simonsvoboda884910 ай бұрын
I'm so glad youtube recommended this video to me. How did I not know about this??
@o1-preview2 жыл бұрын
that ending felt like an assembly theory flex before its time, wow.
@NStripleseven8 ай бұрын
The concept of Verlet integration is actually super cool IMO, because it means momentum changes from collisions/etc are handled more or less automatically.
@yudhistira72312 жыл бұрын
Awesome dudeee, I never get bored watching your videos. A subscriber btw, keep it up!🏃
@PezzzasWork2 жыл бұрын
Thank you!
@busy_beaver2 жыл бұрын
Thanks for this great video!
@bluesillybeard Жыл бұрын
I was literally trying to implement physics, then I though "wait a sec, Pezzza's Work as a video on that!" I'm surprised how well it works without even considering the forces between the objects or even their masses - it just moves the objects around based on an extremely simple set of rules.
@ArashRabbani2 жыл бұрын
the jaw dropping last scene!!!
@williambarajas80902 жыл бұрын
yes!!!!!!! love the video please make more of them!!!
@caoduythanh14532 жыл бұрын
what a master piece!
@vinaciotm Жыл бұрын
THANKS A LOT!!! PLEASE, PART 2 some ideas: (I really excited about) rotation/angle, applyForce, applyImpulse, box shape, custom shape(polygon, array of Vec2 stroke and fill
@mr.milindsingh76717 ай бұрын
This was fantastic. I loved the way you simply coded this complex looking problem. I was wondering what would it take if I wanted to add friction forces among particles.
@wassollderscheiss332 жыл бұрын
Max did that in 2002 while I was doing the AI. Great times. Max, if your read this: I'm really looking for you those last 20 years. Once I thought I found you while running around the Alster at night. In the dark and from afar a man with a dog looked just like you and I shouted "Max!", "Max!" while the man was just looking at me in disbelief. When I came closer very late I realized it wasn't you and the man asks me "Where do you know my dog from?". Turned out the mans dog was named Max. It was as funny as it was sad. Hope you're well.
@Radu2 жыл бұрын
Nice ending! It's the reason I subscribed :-)
@raushankumar23362 жыл бұрын
I can't understand how thing is being applied, but i loved it especially the bonus clip 🔥 I have to learn alot to achieve this, nevermind i will do that
@lorenzoassiro85322 жыл бұрын
Wow this code is mind blowing🤯
@BobzBlue2 жыл бұрын
I remember Kaze Emanuar talk about using ray casting to calculate collision in between frames, an alternative to sub steps but may not provide realistic physics... I don't really know.
@markwinfield845 Жыл бұрын
Great video, I am subscribing.
@mr.addict1082 жыл бұрын
Omg the ending ... was ... amazing... just how ???
@eringallagher40732 жыл бұрын
at 1:48, why does the acceleration need to be reset? i removed this line because my objects were moving extremely slowly because the acceleration was reset each cycle, and after removing it things worked ok. any help would be appreciated
@arcturuslight_2 жыл бұрын
In the last scene, did you assign colors to balls and then rerun the simulation since the physics is deterministic?
@error-422 жыл бұрын
Yes, they did.
@official-obama2 жыл бұрын
@@capturedflame huh?
@eringallagher40732 жыл бұрын
could someone explain why at 1:45 he writes "* dt *dt" instead of just "*dt"?
@brayanxd45472 ай бұрын
I don't even know what dt is
@nikbivation Жыл бұрын
thank you for this!
@deepsender Жыл бұрын
I have the chain working now. I was moving only one ball at a time, instead of moving both balls toward each other. Explaining it to you in this comment section is like rubber duck debugging. Thanks for listening.
@cobaltxii2 жыл бұрын
hello, really nice video can you explain why at 1:45 when you add in the velocity at line 17 it’s not being multiplied by dt, but acceleration is multiplied by dt^2?
@PezzzasWork2 жыл бұрын
It's because current_pos - last_pos is already equal to velocity * dt (it's a distance, same unit as velocity * dt), this isn't really clear in my code since I call it velocity I admit
@julienmans3359 Жыл бұрын
I'm really not sure about your explanation of the method at the beginning, but really nice video!
@odedkadshai2 жыл бұрын
felt like magic show
@maticz39232 жыл бұрын
Love those videos! Maybe you should make a discord server so we have somewhere to talk about all this stuff
@FerryPatrix932 жыл бұрын
Wow i really want to learn coding, and understand the math behind it