I AM SO HAPPY TO SEE NEW CONTENT! Thank you so much!
@anikidolphin59273 жыл бұрын
never subscribed so fast in my life. right to the point unlike other youtubers who make a 20 minute video for one sentence
@JJQWERTYUIOP3 жыл бұрын
Oh my God this is literally my favorite channel, I try to watch it every single day, I was so sad/worried when there haven't been uploads for months so I yelped in excitement when I saw this. Glad you're doing well!! I literally couldn't learn Unreal without this channel and your incredibly precise videos. Can't thank you enough!!
@AdobadoFantastico2 жыл бұрын
Your videos are so useful, I guarantee you are the unsung hero of so many projects. This consistently saves me time poking around and wondering.
@AdelaideBen13 жыл бұрын
I'm so glad you're still dropping vids - seriously, you are inspirational as both a KZbinr and as a UE4 community member. I haven't seen anywhere near enough of your videos, but your videos have saved me so much heartache (and have clarified so much), you really deserve some major recognition.
@harrysanders8183 жыл бұрын
Only tut where I immediately understood what remappng is for. Thank you. Came here while implementing a slow item flash material for my game (currently still trapped in Unity). Realized I dont really need remap to clamp negative sine time, could just use clamp. But the remap makes the timing much nicer because once it goes into the negatives, then it still evenly increases the alpha for the flash, cause it always stays in the positives (in: -1 out 1 , becomes Out: 0 in ,1 out ), which makes it like a constant rythm from 0-1, instead of always having one period staying black.
@ineeda12step923 жыл бұрын
Thank you so much for taking time to explain these nodes! Someone recommended you and I'm glad I listened.
@hi-s3 жыл бұрын
Welcome back Mathew
@nawakman3 жыл бұрын
It is incredible how your tutorials are useful
@KevOXO3 жыл бұрын
Welcome back, thanks for this one - so handy now I know it exists.
@QuakeProBro3 жыл бұрын
Also great for creating dynamic puddles and similar effects where you need to remap a displacement map^^
@leehammoud3 жыл бұрын
Essentially this is like Map Ranged Clamped in Blueprints. Can't believe I only knew about this until now...
@everythingisforever3 жыл бұрын
Hi Mathew, nice to hear those tomatos!
@spacepirate98823 жыл бұрын
Do I understand correctly?: If I have a gradient from 0 to 1 but I want to keep it between 0.2 and 0.8 - If I use a clamp node with 0.2 min and 0.8 max, the gradient won't change but I will lose all the gradient info from 0 to 0.2 and 0.8 to 1. Those parts of the gradient will be "cut" and replaced by 0.2 and 0.8 values. - If I use a Remap Value Range node with 0 Input Low/1 Input High and 0.2 Target Low/0.8 Target High, the gradient will be "resized" to fit between 0.2 and 0.8
@CraigMitchell6663 жыл бұрын
Great to see you back!
@cyberonivisualstech3 жыл бұрын
YOU'RE BACK!!
@unknown-user553 жыл бұрын
Glad to see you back!!!
@rekware93203 жыл бұрын
Keep it up good sir!!
@cantwona3 жыл бұрын
Thank you! I love your tutorial
@hray22813 жыл бұрын
Hail to the king!
@JoshuaReyes3 жыл бұрын
Welcome back!
@mazfrans95682 жыл бұрын
any idea to remap between 3 value ?
@gokupiske59653 жыл бұрын
I love you! you back!!!!
@MrSmith013 жыл бұрын
Hi Mat!
@zdddddd3 жыл бұрын
yes! new vidoes
@YASIR.K3 жыл бұрын
Thank you
@rafaelanim82 жыл бұрын
I think im in love with you
@مراجعةانريل3 жыл бұрын
😍😍😍
@UnderfundedScientist3 жыл бұрын
Imagine if youtube didn't delete my comment trying to respectfully grow my small game dev audience
@阿季-d5u Жыл бұрын
Thanks a lot and i put this picture in my link about how to visilismo this info. docs.google.com/presentation/d/1MqBXKULsOBLFL45Y9Qpk6QRHSjwcsTHc7gpUG1P8jlI/edit#slide=id.p