All enemies ranked by danger level - Lethal Company

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Wurps [on the lethal company grind]

Wurps [on the lethal company grind]

Күн бұрын

Пікірлер: 688
@SicklySeraph
@SicklySeraph 8 ай бұрын
The worst part about coilheads that not many bring up is how they have a power level of ONE, with a max of FIVE spawning in a facility, so more than one can easily spawn and threaten you but because their power level is low you’re very likely to also have to deal with something else and its such a pain
@Inochishirazu
@Inochishirazu 8 ай бұрын
Reminds of the meme with 5 guys, well, 5 coilheads now
@bquad
@bquad 8 ай бұрын
@@Inochishirazuno
@Inochishirazu
@Inochishirazu 8 ай бұрын
@@bquad yes
@bquad
@bquad 8 ай бұрын
@@Inochishirazuno
@xann2681
@xann2681 8 ай бұрын
This wouldnt be so bad since they just stack up, but this means that the chance of getting jumpscared by a roaming coilhead also increases
@atistio
@atistio 8 ай бұрын
That clip of you killing the Nutcracker with a shovel, only to have the Coilhead kill you instantly from behind was brutal
@ThizzDiggs
@ThizzDiggs 7 ай бұрын
5:23
@dadogdoin1360
@dadogdoin1360 7 ай бұрын
@@ThizzDiggsthabks
@destroything
@destroything 4 ай бұрын
I had an exact same situation, but a bracken ambushed me as soon as the nutcracker fell. Didn't even get to pick up the gun
@dil4404
@dil4404 8 ай бұрын
Your video proved my brother dead wrong, and now he is hospitalized due to the shock of being so wrong. Thank you Wurps [on the lethal company grind]
@Wurps
@Wurps 8 ай бұрын
Best wishes for his recovery
@havoc.7401
@havoc.7401 8 ай бұрын
How was he wrong?
@nado4668
@nado4668 8 ай бұрын
From the shock? Did you taze him?!
@viniribr
@viniribr 8 ай бұрын
​@@nado4668he lost the fight to a baboon hawk
@nado4668
@nado4668 8 ай бұрын
@@viniribr my condolences, he didn't scream hard enough it seems
@TheGreenDigi
@TheGreenDigi 8 ай бұрын
I like how on top of coilheads being one of the most difficult and worst enemies, they only take up 1 monster power on a map, compared to ones like bracken and jester which take up 3
@NickelW
@NickelW 8 ай бұрын
if they had a way to kill them, that would be huge. should be possible imo
@notchs0son
@notchs0son 8 ай бұрын
😮😅, well they make every enemy More deadly and also the mines and turrets. Also idk if it makes a difference but I think jumping interrupts the ability to deal dmg.
@spicymeatandseafoodfry6648
@spicymeatandseafoodfry6648 8 ай бұрын
I love coilhead, but i think having a max of 1 on each map would make it much more fun to play against.
@SomeTerrariaEnjoyer
@SomeTerrariaEnjoyer 8 ай бұрын
I got a tip for coilheads since it was ranked so high. Bring it back to the main entrance with the small looks (beware it raises insanity level quickly), then, when you're near the door, keep on moving it until you can interact with the door and see it. Easy peasy, but might not be able to do it in time if another monster is nearby.
@jambott5520
@jambott5520 8 ай бұрын
​@@SomeTerrariaEnjoyerthe last thing you said is the issue. There is always another monster. Coil head is a force multiplier. On its own, it's not that bad. But with it chasing you, anything else can and will kill you.
@Grimalackt
@Grimalackt 8 ай бұрын
For the girl, from what I've seen of someone actually referencing game code about it, the mechanic is that she also counts the amount of times she's tried haunting you, regardless of whether or not she suceeds at making you see her. At I believe 5 attempts, she'll then have an 85% chance to run at you immediately if you see her, even if you haven't seen her twice before. There's a bit more to it than that, would have to find that code snippet again. So basically not looking at her delays her going into her attacking phase, but you can't entirely prevent it. (Though you still need to see her for her to actually attack.)
@supahvaporeon
@supahvaporeon 8 ай бұрын
She also has a mechanic where her first "tag" isnt fatal, but the second is
@newmeta2668
@newmeta2668 8 ай бұрын
How is not looking at her not a way to keep her from attacking if you have to look at her to trigger her attack phase. Sounds to me like not looking at her prevents her from attacking.
@Firesnake905
@Firesnake905 8 ай бұрын
@@newmeta2668 its more to do with being able to see her a couple of time before she attacks, its just with the 5th time, she will attack when you see her once.
@AlexeKokota1
@AlexeKokota1 8 ай бұрын
Last time I tried to comment about that second activation method ppl just spit on me telling me I was wrong 😭 even though it is literally data mined and is on the wiki.
@AlexeKokota1
@AlexeKokota1 8 ай бұрын
Basically the formula for the 2nd activation method is if [times she has stared at you] minus [times you've looked at her] > 2 she has a 85% to activate.
@LuziFearon
@LuziFearon 8 ай бұрын
I LOVE the masked employee! Not because they are hard enemys but because they fit so good in the overall narrative and roster of enemys. I will never forget seeing them for the first time, calling out to a friend and then they turned around. And then we waited outside and asked what to do and then they went outside?! So good! Plus, its realy unnerving (at least to me) to hear them walk around
@user-zy9uu8ml7p
@user-zy9uu8ml7p 8 ай бұрын
facts
@Henry-iz7iv
@Henry-iz7iv 8 ай бұрын
I was playing with two of my friends and we were outside the door on titan with our flashlights off. I asked my friend with me “is (name of third friend) on the ship? He is right?” And my friend responded “i think so” then IMMEDIATELY after this, we hear the door to the inside of Titan open. Now that area is pretty dark without your flashlight on, so all we see is the silhouette of a player. Me and my friend go dead quiet, and turn on our flashlight at the exact same time, only to see a Masked STARING at us, sent up sprinting but it was so funny and memorable
@michasokoowski6651
@michasokoowski6651 8 ай бұрын
They also have an insane AI... lethal company dev is truly amazing when it comes to making enemy AI
@user-zy9uu8ml7p
@user-zy9uu8ml7p 8 ай бұрын
lmao sounds creepy too@@Henry-iz7iv
@notchs0son
@notchs0son 8 ай бұрын
It’s terrifying to see them just out in the distance calling out to them, and Just Nothing. I do not like them.
@iamstilen135
@iamstilen135 8 ай бұрын
I love how you finally kill the nutcracker just to die to the coil head lmao
@thesaxiest4480
@thesaxiest4480 8 ай бұрын
I feel like there's something broken about the bees AI when dealing with multiple players. It's at the point where I tell my friends to stay far away if I'm doing beehives. Typically, you juke the bees, snatch the hive and run and drop it when your stamina gets low, and they return to the hive. I've had many instances in multiplayer games where my friends just think they're helping but the bees end up refusing to go back to the hive and you get pretty much really dangerous nomadic bees that roam around the map and if you're unlucky enough for them to aggro on you, you will basically die guaranteed unless you can get somewhere safe without running out of stamina. It's kinda gotten to the point where bees are a sizeable risk to go for, especially in the vicinity of other players.
@alextheonewarrior
@alextheonewarrior 8 ай бұрын
Yeah I've experienced the exact same thing. Solo players rarely ever cause roaming bees so imo its much safer to have a solo player do it. I keep hearing about roaming bees but I havent found a consistent way to cause them.
@IDyn4m1CI
@IDyn4m1CI 8 ай бұрын
I've had bees roaming around the map before we even landed, I've had bees refusing to leave the hive when there was multiple players near it. That has never happened to me in single player. Shit is 100% broken in MP
@josephburchanowski4636
@josephburchanowski4636 8 ай бұрын
​@@alextheonewarrior One way to consistently produce roaming bees is to huff a lot of tzp inhalant and then run a long distance with the hive. They'll lose the hive and start roaming, but if they find the hive again they will stop roaming go back to their normal behavior. I've also had roaming bees pop up a few times when on foggy maps from the start of the game; but I don't know if it is a fluke. You can also produce roaming bees by bringing the hive into the facility.
@tableofteaspoons
@tableofteaspoons 8 ай бұрын
i had this happen on a solo run, believe it or not. i think i had really bad seed luck because i assume what happened was the beehive spawned directly under or to the side of where my ship was meant to land (march), so the bees were automatically after me. i was on like quota 4 and they killed me instantly
@crispycronchy5887
@crispycronchy5887 8 ай бұрын
we call that a death swarm
@BleddynsStudio
@BleddynsStudio 8 ай бұрын
I think Masked absolutely deserve at least B. Unlike the spider they can go both inside and outside, are much more unpredictable, essentially one-shot, and duplicate themselves with every kill. Spider’s are just not on that same level.
@AmaryIIion
@AmaryIIion 7 ай бұрын
Indeed.
@FostedFlake
@FostedFlake 8 ай бұрын
Surely the masked could be b tier with the thumper since they are both easy to kill with a shovel but the masked can come outside hide in the ship and one shots you if you mess up
@michaelexcel7604
@michaelexcel7604 8 ай бұрын
Not to mention that even if you're trying to escape them because not everyone will bring a shovel, they can randomly sprint faster, climb ladders faster than player and instantly grab you.
@gahhck_9170
@gahhck_9170 8 ай бұрын
I personally think part of the danger of the Bracken comes from the pure *chaos and panic* it creates. Once a Bracken is sighted, most teams will group up, become extremely paranoid and timid. Grouping up lowers the ground covered, interfering with quota. And the paranoia will sometimes lead to crewmate or even full teams bailing on something. That, or constantly checking over their shoulder will entice the Ghost Girl into killing them. I am aware that a professional player will be much less phased by the knowledge that a Bracken is around, but in a team, *not everyone is always prepared.*
@Nyxael5845
@Nyxael5845 7 ай бұрын
What makes Brackens so effective is that they are completely _silent_ when moving. Sure, when they are spotted they will growl and retreat but players must now become vigilant to check their surroundings constantly to prevent their necks from being snapped.
@Dual-Lances
@Dual-Lances 8 ай бұрын
your videos are so fire. I use your guides all the time, thanks for just existing
@Wurps
@Wurps 8 ай бұрын
Glad you like them!
@toxic6074
@toxic6074 8 ай бұрын
STRAIGHT FACTS!!!! WURPS THE GOAT!
@NickelW
@NickelW 8 ай бұрын
@@Wurps yes king!!!!!!!! keep slaying them videos!!!!
@bunx2021
@bunx2021 8 ай бұрын
Every enemy is Trivial on their own, the true danger comes when you pair them together. I have no problem with coilheads on their own, or any other enemy for that matter, the only times you really face struggle, even going solo, is being unaware, or pairing 2 enemies together. Some good examples are: Ghost girl + Dogs, Coilhead + Bracken
@teckelred
@teckelred 7 ай бұрын
Coilhead alone basically disables a player already because you're not free to look around and explore. Everything else in the facility can be killed, shaken off, or reset in some way, but once you run into a Coilhead you're pretty much down a player. Even just leaving the facility with one around is more difficult because of turrets/mines/holes that you cant easily check.
@bunx2021
@bunx2021 7 ай бұрын
@@teckelred well it mostly always comes down to time with coolheads. You could take everything very slow but then you waste bunch of time, So I get your point.
@zucchinilover449
@zucchinilover449 8 ай бұрын
I disagree with masked placement. Due to their random sprint, you need a pretty large area to be able to deal with them properly, and they are capable of killing you effectively in one hit. Additionally, they are extremely punishing. If you die, now there's two of them. They also can go outside, which means you can't just leave the facility like you can any other enemy. They also sprint twice as often when outside and can threaten the ship person, who is in no position to circle kite them. At the very least they should be higher than thumper, but I'd put them as high as S due to the reasons mentioned.
@youtubechangedmynamelikeacunt
@youtubechangedmynamelikeacunt 8 ай бұрын
def not s c or b tops
@BuyMeThingsnow
@BuyMeThingsnow 7 ай бұрын
Yee I can understand their placement in a straight forward combat scenario where you have a shovel and are prepared for them, but stuff like surprise attacks where you just run straight into someone with their back-turned only for it to be a masked, or where one hides on the ship to ambush the last player who may not have a shovel equipped and might already be running from other monsters makes them a far more versatile and dangerous enemy then the predictable spider IMO
@alphamineron
@alphamineron 7 ай бұрын
Not if you have a shovel, hit it and it stops sprinting
@NoahGreen
@NoahGreen 8 ай бұрын
I agree a lot with this list, especially the coilhead placement. What makes the enemies so hard and annoying for me is I can't practice against the ones that give me difficulty since they kill me too fast. Things I see often like Dogs, Jesters, Brackens, they're totally fine with me but I'm yet to kill a nutcracker because they kill me so quick in the few times Ive run into them.
@OreallyR17
@OreallyR17 8 ай бұрын
Rend has a high spawn rate of Nutcrackers, and don't have much else to spawn. I recommend that map for practice. You can even go in, get loot and get out before anything spawns so you can keep the qouta going too. Around 4pm is often when I go hunting for them. Dine is also a good map if Rend is eclipsed.
@DreamcastGenesai
@DreamcastGenesai 8 ай бұрын
Nutcrackers are fine I feel unless you have multiple people with you. If you have people with you that aggro it early or in a moment you didn't want or is severely disadvantageous, it can kill your whole crew easily in a matter of seconds. That's why when me and my friends play, we usually only have two at most to deal with one, or to watch for Coils or Brackens while the other goes for the kill. Most importantly though, you want to ALWAYS lure or fight a Nutcracker with reliable cover. They're obviously much easier to fight in mansions than in facilities because of bookshelves, pillars, etc. You're probably aware of all this by now, but just as long as you have good loop spots or cover, it makes a Nutcracker killing you a tad bit easier to avoid
@davidpowers1175
@davidpowers1175 8 ай бұрын
Go to Rend, and if you die... just quit the game before your ship goes into orbit. It won't save and you'll go back to your latest autosave (before you landed on Rend). Rinse and Repeat. Just use this to practice killing nutcrackers without spending more time getting credits to go to Rend and risk losing progress
@kiyopawn
@kiyopawn 8 ай бұрын
There's a mod that can spawn enemies with commands and I practice with that.
@josephburchanowski4636
@josephburchanowski4636 8 ай бұрын
A big thing with them is avoiding the berserk mode. When they are on their last hit, they shoot super quick. They are 5 hits to kill, so if you got in two pairs of double swings, now it will be difficult to get the final hit. But if you hit it 3 times (such as a single swing followed by a double swing), then you can finish it off with a double swing without dealing with the berserk mode.
@sreeravi25
@sreeravi25 8 ай бұрын
I agree with the list generally when considering each monster individually. But some combo of monsters are much more threatening as you say than them spawning individually. So we gotta remember that as well.
@notchs0son
@notchs0son 8 ай бұрын
Like any spider or snare flea is 100% more dangerous with a coil head since you can’t check properly while watching it.
@NeverZitrone
@NeverZitrone 8 ай бұрын
2 monster at same time more danger than 1 monster?
@notchs0son
@notchs0son 8 ай бұрын
@@NeverZitrone no spore lizards are practically entirely harmless, and snare fleas and spiders can be seen before they attack unless they are heading to their lair where they spawn webs and then perch in a spot where they wait till you get too close or hit a web.
@NeverZitrone
@NeverZitrone 8 ай бұрын
dealing with one incredibly dangerous monster makes other things harder to handle? @@notchs0son
@mogullll
@mogullll 8 ай бұрын
Thank you wurps on the lethal company grind I thought I was losing my mind with people not putting coilhead as the hardest enemy
@Wurps
@Wurps 8 ай бұрын
I was pretty confused at other people's tier lists too, so I had to make my own
@wirb3859
@wirb3859 8 ай бұрын
I would swap spider and thumper. Currently the thumper is super easy to kill solo with a shovel, just take the initiative and stop him from speeding up. If tou mess up its just a small nibble. But spider doesn’t slow down and if it hits you its almost an instant kill, and you might accidentally back up into a web. However without a weapon the tier list makes sense because you can just avoid the spider but the thumper will actively hunt you
@arstulex
@arstulex 8 ай бұрын
Spiders also seem to have janky hitboxes. The shovel will often hit _through_ the spider at the wall or floor instead (making the metallic "ting" sound instead of the 'fleshier' hit sound). That mixed with the fact that you need 5 hits to kill them means fighting them can be pretty tricky sometimes. I quite often engage them, backpedal while hearing "ting ting ting ting" then eventually get snagged on something or run out of space to backpedal into, leading to a quick death. Hopefully the shovel hitbox changes coming in the next update will improve this.
@zeelyweely1590
@zeelyweely1590 8 ай бұрын
As you said, I think the tier list makes sense in a regular scenario where you might not be armed, which is a lot of multiplayer games. Spiders are really hard to fight, but really easy to avoid and run from. Thumpers are a joke to kill but the most horrifying enemy in the game imo if you're not prepared.
@lunathic
@lunathic 7 ай бұрын
Unless you are killing it after 3 pm it will just spawn a new one. Also you don't always have a shovel, and thumpers are objectively more threatening if you don't have a weapon.
@The_Juice14
@The_Juice14 7 ай бұрын
dont spiders hunt you too? my friend and i were playing earlier and we had a spider chase us up a flight of stairs then through 3 rooms before killing us
@gavinerickson9392
@gavinerickson9392 8 ай бұрын
I've had coilheads with latency, so occasionally you can be staring right at them and they'll still move or kill you.
@stolenkill6282
@stolenkill6282 8 ай бұрын
Imo the problem with coilheads isn't that they're super fast in the patrol mode or that it instakills you but that they'll start ignoring your eyesight if you get far away enough(which isn't a lot) and that they'll still chase you after you turn a corner or even close a door on them which makes them terribly unbalanced
@awesmeguy1
@awesmeguy1 8 ай бұрын
the head hitbox for looking at the coilhead doesnt count for stopping them so by only looking at the head and spring area they will still be able to kill you
@cheese7693
@cheese7693 7 ай бұрын
the bestiary in the terminal also says staring at them isn’t “a hard-and-fast rule” so i would keep a good distance away from the coilhead, but they do this occasionally so you can get yourself out of a room with a coilhead blocking the door without dying
@Blumiii
@Blumiii 7 ай бұрын
@@stolenkill6282 Well, they chase you when you cant see it. Having it chase you when you turn a corner or door makes it more balanced in my opinion. Coilheads just completely ignoring you the moment you leave their sight would make them stupidly easy, basically just a redesigned bracken made easier.
@stolenkill6282
@stolenkill6282 7 ай бұрын
@@Blumiii there's hardly a way to get rid of them permanently (and the only way to do so is to have a mission control guy) so these things will annoy you till the end of your moon run, they punish a slightest mistake with an instakill, they'll make every single mob on the map 5 times more difficult to deal with and potentially either get you lost in the facility or drop into a pit while walking backwards to look at it, and all that with A POWER LEVEL OF ONE. What kind of balance are you even talking about
@legionbeast
@legionbeast 8 ай бұрын
I fully agree on the coilheads. Dealing with one is a pain, but dealing eith more than one is worse, and if there is ANY other monster present, chances are you're dead. Jester I'd say is mostly a timing issue as it's "safe" when it's just following you but if it starts winding you have to evac until it cools off, which may eat up too much time.
@Dinorush13
@Dinorush13 8 ай бұрын
Something I found that makes eyeless dogs even easier is that jumping causes you to make no movement noise for some time. Bunny hopping (spamming jump) makes you completely silent, allowing you to sprint and quickly get out of their range or run away from other threats. It's expensive on the stamina, but well worth it. If you want to be silent, make sure you only move after the first jump; they will hear footsteps during the first jump startup.
@angelserenade
@angelserenade 8 ай бұрын
What makes coilheads dangerous is the way they are usually partnered with the other monsters in the facility. Once you spot them, you have to constantly keep your sight on them. Having your sight and focus being fixated on them increases the difficulty of the already difficult game. You can't run for a long time because they're so fast, you can't look for snare fleas when you try to run to the other room, you can't watch out for other monsters like Thumper or mimics
@PaxFTW_YTP
@PaxFTW_YTP 8 ай бұрын
Thank you for putting Coil-Heads in the highest tier. I feel some people underestimate how run-ending they are, ESPECIALLY on solo.
@weaversong4377
@weaversong4377 8 ай бұрын
I whole heartedly believe there should be some difficulty scaling for how many people there are. As in, scaling from 1-4 players: the difficulty of planets, amount of enemies, and item cost should increase as the player count goes up.
@ShinyRIS
@ShinyRIS 8 ай бұрын
@@weaversong4377 there is a very slight amount of scaling for solos with things typically being less aggressive and the face bugs not killing you as long as you are full hp and reduced insanity gain. But I don’t believe item cost should change as to get 4 people worth of an item you need to buy 4 of them
@iulic9833
@iulic9833 8 ай бұрын
Get good at walking backwards. If I know where I came in from, I can usually make it out alive no matter how many coil heads I have on me. Also, on facility maps doors slow them down a ton.
@zahn7489
@zahn7489 8 ай бұрын
the mask is my most feared enemy, because my friends enjoy locking the ship up blocking it and then making many many masks.
@senator4903
@senator4903 8 ай бұрын
Closing regular door hinders coilheads greatly, takes them few seconds to open allowing you to escape if far enough.
@Wurps
@Wurps 8 ай бұрын
It does (most of the time), but that will cause them to ambush your teammates shortly after
@NotRealAkira
@NotRealAkira 8 ай бұрын
It's also inconsistent and has gotten me killed several times
@vivil2533
@vivil2533 8 ай бұрын
I think coilheads should move much slower if they don't know where a player is. It's annoying just how fast they can search for players. If you escape one there is a high chance they'll just find you again in half a seconds. Also you could make it that the fast foot steps are loud enough to hear without making it so everyone can always hear him.
@pkzammy666
@pkzammy666 8 ай бұрын
Haven't seen any tier list that actually is good, let's see if Wurps can edit: this list is great. Finally.
@Wurps
@Wurps 8 ай бұрын
@tuckergamingchannel
@tuckergamingchannel 8 ай бұрын
This is so much more palpable than Aquath's tier list. Thank you for getting straight to the point.
@MrFile-p6y
@MrFile-p6y 8 ай бұрын
The only thing I disagree with is the Earth Leviathans. Albeit, they're a simple concept, sometimes I've had them come up from behind me, and retracing my footsteps like you are usually supposed to do, gets me killed when they are. You also have to think about if they come from the left or the right since the audio for the rumbling is mono when they're close. (not the audio for when they're about to jump you.) Personally they're more of a low B tier.
@RazakelKairo1994
@RazakelKairo1994 8 ай бұрын
What works more consistently is just dropping things and running ahead. I even dealt with two worms patrolling around my (last loot) bottles that way, must've heard the rumbling 20 times for sure, but I got my darn bottles eventually. Funny thing is, it was on Vow, so two worms are already rare. May have had mega-luck, but then again, I've evaded worms that way pretty much all the time.
@Wurps
@Wurps 8 ай бұрын
Retracing footsteps will get you killed more often, majority of encounters with them has them trailing behind you even on initial encounter save for rare scenarios where they start directly in front of you Best practice is start sprinting for a few seconds to make sure that if they were in front of you the chance of living is higher and dropping heavy items if required to be able to jog at a brisk pace back to the ship until it goes away
@MrFile-p6y
@MrFile-p6y 8 ай бұрын
thanks for the tips @@Wurps. I already drop pretty much everything (even my flashlight) when one is around so I suppose I should take more caution then.
@VentureCAM
@VentureCAM 8 ай бұрын
Thanks for the comprehensive guides, took me from scraping by to having several hundreds to spare. Thank you
@tybirous3417
@tybirous3417 8 ай бұрын
These things are all over the reddit right now. Wurps knows what's up, this'll be interesting to see
@Ven0m4200
@Ven0m4200 7 ай бұрын
5:28 "thinking of where i wanna put the bracken, is he as strong as a nutcracker?" "y e s" lmaooooo
@The-EJ-Factor
@The-EJ-Factor 7 ай бұрын
I’ve only ever died to a coil head directly twice, and one of those times is because I had one behind me while looking at another coil head. Every other time I die because of them are because of other creatures like brackens or falling into pits. I’ve died to forest giants directly way too much however.
@hewhoeatssoupinthedark609
@hewhoeatssoupinthedark609 8 ай бұрын
I've witnessed a baboon hawk steal an apparatus but then we took it right back, only instance I've seen of them taking items
@wesleywatson2009
@wesleywatson2009 8 ай бұрын
I think it’s important to note that some of these guys are more dangerous when paired with another entity. I had the baboons and dogs and could not shout at baboons because of dogs and got killed by dogs
@insectrotmg
@insectrotmg 8 ай бұрын
shouting at baboons doesn't scare them away, a lot of the time, baboon hawks will actually distract dogs with their scream.
@Dronoa
@Dronoa 8 ай бұрын
Normally the Dogs and Baboons would be fighting each other anyways
@blatantslander
@blatantslander 8 ай бұрын
​@@Dronoaoh yeah true baboons and dogs hate each other 😅
@Wurps
@Wurps 8 ай бұрын
As mentioned in the video, the shouting mechanic is a myth
@SharkWithADrill
@SharkWithADrill 8 ай бұрын
fucking THANK YOU for being the first one to finally say coilhead is the most dangerous of all of them, I'm tired of people saying oh it's not that bad because fact is coil makes every single other enemy S tier danger, and even if there are no other enemies, as long as it is facility and you have to make a jump, it's still the most dangerous
@baldfyre1647
@baldfyre1647 8 ай бұрын
wurps ive watched every one lethal company guides/videos and like 2 hours into your 8 hour one and they are all extremely helpfull and i use your tips, tricks and fancy graphs and i can now say im a little better than i was before thanks for making them all and keep up the good work 👍
@Wurps
@Wurps 8 ай бұрын
Glad you like them!
@oyoplayer
@oyoplayer 8 ай бұрын
I like when in the clip where he get a shotgun, he get instantly killed by a coilhead after
@Wurps
@Wurps 8 ай бұрын
It was truly an experience
@jimboanimations4041
@jimboanimations4041 8 ай бұрын
The Coilheads did at least get a tweak in a recent update to make their audio louder and hearable from farther away, which came out shortly after this video. Idk if it is enough, but it does make them a bit more forgiving.
@KyleJohnsonVA
@KyleJohnsonVA 8 ай бұрын
Coilheads are my favorite enemy in the game, precisely because of how dangerous they are, and how they force a major change to player behavior to manage the situation. Plus I love the head bobbling around giving a visual representation of the momentum they had a split second before you looked at them. Giants can be killed by worms but yeah other than that are invincible, but every time they spawn we just end up cheesing them by having someone stand on top of the ship to distract them, and as a terminal guy they can never reach me and I just teleport anyone who gets grabbed. Dogs on the other hand, although there are a variety of tricks we use to deal with them, always feel like a careful balancing act of not making any mistakes. One slip up and things can spiral out of control fast. In other words, what I'm saying is I'd swap Giants and Dogs in their place on the tier list. Baboon Hawks and Spore Lizards do feel like they need to be in an F tier. You'd be tempted to put the worm there too but honestly they have a higher kill rate so they can stay in D.
@NotRealAkira
@NotRealAkira 8 ай бұрын
I honestly don't like coilheads not because they are strong, but because the counterplay isn't really interesting. Having been on "coilhead duty" a few times, I usually just scroll twitter while having it in my line of sight at spawn meanwhile everyone else just gets to actually play the game and have fun. That's the best case scenario. Worst case scenario is that it either spawns and instantly kills you before you can even physically react with no counterplay, or it comes in when you're dealing with an S-tier threat and you just die because there's nothing to be done. It just isn't fun to deal with personally.
@jason0803
@jason0803 8 ай бұрын
It does make some pretty funny scenarios though! “Hey dude, there a loot bug if you wanna ki- COILED” “OH MY GOD”
@dragonfang2473
@dragonfang2473 8 ай бұрын
Lost an early run going to offense because 3 coilheads spawned with a thumper. Was a lot of fun to have one kill me, then the other was being stared at by my friends when another one came up and killed them both. Wish there was more to do about them or their power was higher.
@ilyaz5543
@ilyaz5543 8 ай бұрын
i found that coilheads have trouble opening doors, allowing you to leave them behind and potentially lose you, although they will remain wandering in their attack state (going like, very very fast) however you need to keep looking at the door as you back off so they don't clip thru, so yeah coilheads could potentially be dealt with with a door giving you enough time to leave the facility or leave the area
@STUPIDGUARDIANS
@STUPIDGUARDIANS 8 ай бұрын
Honorable mention for the Bracken. If you have one that spawns and the Ghost Girl is around, you're dead. Obviously same applies for a Coil Head.
@satamiko
@satamiko 8 ай бұрын
You can hold your back towards a wall and be fine.
@Gibby_gaming
@Gibby_gaming 8 ай бұрын
I feel like bracken would be lower on my list because I am constantly checking for something behind me, my friends do as well and the rare times we get killed by bracken is when we inverse in and its right behind us. Nutcracker is literally cracked and sometimes multiple spawn in the entrance room on rend and dine and render the map near impossible to complete.
@odinulveson9101
@odinulveson9101 8 ай бұрын
Great list! A few wishes is that Zeekers make the Masked appear on ALL moons ( at LEAST 1-3% spawn chance but higher on Rend and Titan ) and make the faster under certain conditions. Like Sad masked are slow but unkillable but Happy masked are fast and killable. Also mix and mimic voice lines/ sounds from players. They and Bracken is my favs be it solo or group😁 Hoarder bug, Spore lizard, Nutcracker, BEES and Baboon hawks are close second for me in general be it fun a d danger. Rest are 3rd Imo
@spudz2186
@spudz2186 8 ай бұрын
for the mimics, Zeekers would have to add an overlay as SOON as you boot the game for the first time to ask "hey can we record audio clips for a creature in this game?" which (i think) legally has to have a decline option, as well as a way to opt-out after the fact
@lightingthief4482
@lightingthief4482 8 ай бұрын
Only one i completely disagree with is the Giant. It should be up there with the Coilhead
@velocilevon
@velocilevon 8 ай бұрын
Maybe not the same tier, but for me personally, S tier on rend and dine. You can't see shit in the snowstorm, and if you don't have stun grenades, you're extremely vulnerable since you're basically crouch walking the entire time and just pray that you'll spot it first before it sees you. If it starts giving chase while you're far away from the entrance or the ship, you're dead without someone teleporting you away. Makes loot transporting incredibly difficult and annoying, and the vast openness of these maps doesn't make it easy. I don't talk about radar booster because you'll most likely have to carry back lamps or paintings, so no inventory space for that. Also, they're FOREST keepers, wtf did they forget in snowy mountains? Due to all these issues, I feel that they do not belong at all in these moons and are just cheap
@dinosthemaxwell
@dinosthemaxwell 8 ай бұрын
I would be nice to have separate list for crew that carries shovels and ones that doesn't are is changes difficulty drastically
@redshirts23
@redshirts23 8 ай бұрын
You should always bring a few shovels with you though, now that there are masks, since they like to trail and follow you out of the facility, which forces you to deal with them
@dinosthemaxwell
@dinosthemaxwell 8 ай бұрын
@@redshirts23 that's what im saying
@WindowLickingDeer
@WindowLickingDeer 8 ай бұрын
Or for solo players, not everyone has friends to play Lethal Company with.
@realdaggerman105
@realdaggerman105 8 ай бұрын
@@WindowLickingDeer Jump in a random lobby. Whenever I do it I have a blast.
@Notorious2108
@Notorious2108 7 ай бұрын
Nutcrackers are a bit easier to kill if they spawn in groups. Make sure they are both together and they shoot at you together and one will shoot the other and kill it. So if there are 3 there are good odds 1 will at least die from the other nutcrackers.
@jasonsenter1646
@jasonsenter1646 8 ай бұрын
This is all enemies ranked by danger level for super experienced players. For new to intermediate to even relatively experienced players, coil-heads are nowhere near being the highest danger out of all of the monsters. I appreciate the placement of the nutcrackers because most other people put them lower but the giants, dogs, thumpers, and masks are severely underrated in how difficult they are to deal with. If you are soloing, then dogs and masks make sense to be placed where you ranked them but in a group it is an entirely different story. As for giants, they are always horrible. If you are soloing you have nobody to save you from them and if you are in a group there's always that one guy who leads one or two over to the ship and makes it impossible for anyone else to get back because the giant will be guarding it for the rest of the night.
@Lukeirin
@Lukeirin 8 ай бұрын
Fucking true thanks !
@rook8472
@rook8472 8 ай бұрын
Great list Wurps!! I really think the coilhead's power should be buffed up from 1 to at least 2. A max of 5 also seems far too high...monsters like the spider having a power level of 3 and a max spawn count of...1, seems so asburd compared to the coilhead's.
@Toaster_Weevil
@Toaster_Weevil 8 ай бұрын
Personally, I place Earth Leviathans quite a bit higher in difficulty than that. I honestly die to them more than almost any other monster, mostly because of how BS their random attack timer often is.
@Vexx695
@Vexx695 5 ай бұрын
Here's a personal list from someone with a ton of experience in the game S+: Coilheads(no brainer) S: Giants(almost put at S+ since there's almost no way to properly deal with them efficiently without wasting the time waiting for them to path in a way that you can move around them unseen but also they are sometimes nowhere in the way and can be ignored entirely), Brackens, Jester, Snare Fleas(can be very random and is almost never expected as it isn't worth constantly looking above yourself as you run around on rend. Also worth noting is if you don't have a shovel or if you aren't near an exit/no teleporter you're just automatically dead) A: Nutcracker, Earth Leviathan B: Thumper, Ghost Girl C: Spider, masked, Circuit Bees(constant looming danger of them being bugged out in a lobby with randoms where they chase you until you die if 2 of the players try doing it at the same time) D: Hoarder Bugs, Slimes, Spore Lizard, Baboon Hawks
@Pan_Z
@Pan_Z 7 ай бұрын
Earth Leviathan is definitely more dangerous than loot bugs & slims. By itself it's easy to counter, but once there's dogs or giants, they become a pain. That synergy is what makes them dangerous.
@Meurial
@Meurial 8 ай бұрын
could next vid be on what people should bring in? there feels like so much to bring like flashlights, walkies, a shovel, a radar booster, stun grenades... how do you make sense of it all and focus on what to take to the entrance?
@Wurps
@Wurps 8 ай бұрын
Depends on your finances, when late in quota I'll bring multiple flashlights and a shovel or a walkie with me and put them at the entrance for when they're needed and just leave them behind One shovel is always a good idea as well as a walkie if there's a terminal user, pro flashlights can save a lot of time but might not be worth it early on due to inventory space
@ashwink7644
@ashwink7644 8 ай бұрын
Putting Earth Leviathan at the bottom is unbelievable
@NooTaYa
@NooTaYa 7 ай бұрын
How it’s easy
@eikosi-ena
@eikosi-ena 8 ай бұрын
I like that this video is for us lethal company sweats who know the strats. A tier list for ordinary players would look completely different
@SouperWy
@SouperWy 5 ай бұрын
The one thing I want to note here is that bees in roaming mode are a totally different beast than bees at their nest. If bees are roaming, and you are unfortunate enough for them to get even a smidge too close, you might as well accept death. The only thing that can save you at that point is entering the facility, because from my experiences, roaming bees DO NOT GIVE UP CHASE. And if they do, your stamina doesn’t last long enough to save you.
@Bayyyro
@Bayyyro 8 ай бұрын
i can definitely tell you are next up for large youtubers! subbed and planning on watching for the near future
@Wurps
@Wurps 8 ай бұрын
Hope so!
@Zadem
@Zadem 8 ай бұрын
actual good tier list (unlike someones elses)
@HiSodiumContent
@HiSodiumContent 8 ай бұрын
5:20 "Alright, I got him! Now I just grab the shotty and some loot and-" Coilhead demonstrating why it has its own tier.
@gisten7818
@gisten7818 8 ай бұрын
Great video learned a bit had a couple myths dispelled. Only thing I would change is knocking the bracken down a rank because he really isn’t that dangerous the only time he ever kills me is when I rush around corners, even when it charges you I can get away fairly easily.
@Wurps
@Wurps 8 ай бұрын
This represents danger, not how much they actually kill you (though those can sometimes overlap), in comparison to the weaker enemies that almost never kill me the bracken can still sometimes pose a threat and will force everyone inside to constantly spin around, which is a lot more than a snare flea will do
@Television_Hater
@Television_Hater 8 ай бұрын
I absolutely hate coil heads. I was in Assurance lookin down a hallway as it menacingly stared at me. And no joke, a fucking NUTCRACKER comes up from the other hallway. Safe to say, I did in fact not leave the facility alive.
@NatjoOfficial
@NatjoOfficial 7 ай бұрын
I’d put the nutcrackers in A. They’re range is hella OP, they’re basically moving turrets but they can’t detect you if you don’t move, and thanks to their very loud and obvious sound ques it’s almost like a deadly game of red light green light but as long as you know the sound ques and don’t have a broken mouse which sloooowly makes you look around you should be perfectly safe around one.
@Nightshade-dh9fm
@Nightshade-dh9fm 8 ай бұрын
Funnily enough, I've died to loot bugs more times than probably any other creature, I just have a really difficult time with their hitbox, conversely, I've never been snuck up on by a coil head, and I've died to them only a couple of times lofl. Brackens were my number 1 death until I finally got in the habit of constantly looking behind me.
@huppuh9119
@huppuh9119 8 ай бұрын
Thank you, Sam Sulek ,for this education lethal company video. Sometimes I’m going about my day and I stop dead in my tracks, wondering whereabouts in a tier list a coil head would be. Thank you for giving me closure
@Thalonius
@Thalonius 8 ай бұрын
12:47 I knew it. Baboon Hawks would attack me even if I yelled and I was starting to think I just wasn't loud enough to scare them off. I even tried using clown horns and well, that didn't work out for me to haha.
@satamiko
@satamiko 8 ай бұрын
His explanation was not correct, staying silent makes Baboon Hawks attack you. You need to both look and talk without backing away from it backwards. Sideways is fine. You can't "not look at it" as he says. And they don't get aggro from you looking, they back away when you look.
@maxtomchris
@maxtomchris 8 ай бұрын
I mostly agree with this list. The only disagreement I have is the Bracken. After my first handful of encounters with it, I've never died from it since. It's become essentially a non-threat to me. Primarily because I've adapted to glance behind myself pretty often (which also helps stop surprise coil-heads). For the Baboon Hawks, I'm surprised by the statement that yelling at them doesn't help. Mainly because, I've been alone and surrounded by three of them before and I yelled at them and they backed away and didn't attack me during my entire trip back to the ship. I also know it wasn't influenced by mods as I've yet to use mods. Perhaps I just got extremely lucky, but since it's worked for me before I'll keep yelling at them. (Added, the fandom and the miraheze wikis state that yelling at them works.)
@ShaggyLad
@ShaggyLad 8 ай бұрын
Totally agree about the Bracken. As long as you're on top of checking behind you and keeping tabs on where you last saw them, they really don't pose much of a threat. If I'm exploring and run into a Bracken I just keep going knowing I'll have to spin my camera every several seconds.
@omegadragons321
@omegadragons321 8 ай бұрын
yelling at them works indeed!
@IDyn4m1CI
@IDyn4m1CI 8 ай бұрын
Of course if you're only dealing with the Bracken, then it's very easy to avoid him. The problem arises when you have to deal with other enemies/threats and there's a bracken stalking you. I've died to a Bracken while 1) trying to shovel spiders and thumpers to death, 2) trying to close broken steam valves, 3) trying to find my way back with a coilhead on me (that's probably the deadliest combo), 4) trying to kill a nutcracker (mf snapped my neck when I only had to hit the nutcracker one more time to kill it) 5) trying to not look at the ghost girl while cornered in a room. Not to mention they are very easy to anger if multiple people spot him, only taking like 1s before he goes sicko mode. So yeah, IMO they are still pretty much very dangerous enemies
@maxtomchris
@maxtomchris 8 ай бұрын
@@IDyn4m1CI I do agree with the bracken being more difficult and lethal when there are other enemies, but that not only applies to all monsters.. but for multiple creatures in this video he rated them based on facing them alone. A lot more enemies would be in S tier if they where rated when considering other enemies alongside them. Considering other enemies alongside the bracken, I'd consider it an A tier enemy. But for a player who knows how to deal with the bracken effectively, C tier.
@lamegamertime
@lamegamertime 7 ай бұрын
I'm pretty sure baboon hawks will also attack you if you are holding a shiny item, notably the apparatus. I had one that was super aggressive and wouldn't leave me alone, even though neither of us looked at it. It only stopped when it stole the apparatus from me.
@Trattt
@Trattt 8 ай бұрын
I think I heard that if you clear out a dog, something else will spawn in its place, or just another dog. So you might just screw yourself over and have a giant afterwards
@velocilevon
@velocilevon 8 ай бұрын
Some monsters are better left untouched because their presence alone still takes up monster power. Spider is a very good, if not the best example. It's extremely passive for majority of time, will most likely camp somewhere out of the way, and has a whopping power level of 3. Hopefully, you won't have to kill it, because if you do, that's freed up space for a potential thumper, bracken, or 3 coil-heads spawn. Spider is still a threat, and in rare cases can be a big pain to deal with, but it's nowhere near the same level of danger as other entities of the same power level.
@captainmcgee5885
@captainmcgee5885 8 ай бұрын
I have to agree with some of the people here in that the Earth Leviathans should not be on the same tier as baboon hawks, hoarding bugs, and spore lizards. The enemies in Tier D have either a single and (almost) bulletproof strategy to counter, or are non-hostile unless provoked. The Earth Leviathans, albeit not too crazy to play around, can really screw up your scrap trips to and from the ship. Three good reasons why you should be worried of worms outside the ship: - Dying to a Worm deletes your items. This is something no other monster can do (hoarding bug takes, but doesn't delete). Even if you dodge worms, the items you dropped to avoid the worm could get eaten. Losing one person at the end of the day isn't terrible, but their items they were holding being unrecoverable? - Worms in conjunction with Dogs makes working around dogs a simple task to stressful levels. 1 Dog and 1 Worm, you're likely to lose a person to one of those. - Worms can come from any direction (although you end up running into them more often). With a small chance that the Worm will erupt quicker than you can react and leave the range after you hear the rumbling, you're still leaving some of it to RNG. With the rest of D tier being monsters that when encountered, have very little impact on your run, the Worm (mostly in multiplayer) can do a lot of damage, even if to some they don't die to them often. I personally would put them in low B tier, but the case to put them in high-mid C tier I think could be made. Edit: I realize that perhaps the tier list is keeping the higher tier maps in mind more than lower tier. The popular high tier maps, Rend and Titan, don't see Earth Leviathans that much (12% and 3.5% respectively, which I can see why they don't seem like a problem to Wurps. On Experimentation, Assurance, and Offense, the Earth Leviathans spawn way higher (42%, 49%, and 18% respectively), and you still see them in Vow and March, although not as high.
@fastral7769
@fastral7769 7 ай бұрын
For coil heads, you can lead them to rooms with multiple doors in succession. Their little arm stubs can’t open doors very fast. It helps lose the coil head, giving you two minutes before it appears behind you and kills you.
@arkine11
@arkine11 8 ай бұрын
I really dislike when people put something in bottom tier that is objectively more dangerous than the other things in bottom tier. Earth leviathan, as rare as it is to die to, can still screw you over much more easily than a loot bug or slime. Other than that though, legit tier list as expected!
@det_tf2
@det_tf2 8 ай бұрын
I kind of agree and kind of disagree with the coilhead placement. For me, the best way to fix them would be to raise their power level from 1 (which is insanely low) to 2 or 3, meaning they'd contribute a lot more to the overall share of monsters you'll see in one run. As it stands, one person is kinda boned but everyone else can keep looting and collecting scrap, same as with the ghost girl. That was kinda why I was surprised you put the jester so much lower than the coil. Once you have a jester, you kinda can't clear out much past the entry to the main door or fire exits, but you can clear out everything if one person collects the coilheads. Closing regular doors on them also slows them down by like 20ish seconds, so you can make some distance by closing a door on them.
@NotRealAkira
@NotRealAkira 8 ай бұрын
It just isn't really fun to deal with tbh, that's probably the sentiment.
@det_tf2
@det_tf2 8 ай бұрын
@@NotRealAkira Yeah that's definitely true. They can give a big jumpscare but after a while it just makes you groan lol
@PomsonGamingII
@PomsonGamingII 7 ай бұрын
even though the masked is quite easy to deal with it never fails to make me shit myself when it manifests in the fog of a snowy map
@Latimew
@Latimew 8 ай бұрын
The worms have killed me more times than I'd like to admit. I've seen all the guides and tips, some say to drop everything and sprint straight forward as soon as you hear one, some say to juke them by going to the side or even backwards. I've tried all of these methods, but I seem to always instantly die, sometimes before I even have the chance to react. I had one kill me without even making the grumbling noise beforehand. Maybe I'm just unfortunate and keep running into them on accident or by chance, or just super unlucky with them immediately attacking as soon as I'm in range. But they're definitely an A tier for me.
@IDyn4m1CI
@IDyn4m1CI 8 ай бұрын
Same bro. They're probably one of the worst of them in terms of RNG. As soon as I hear one, if I'm not near any facility door or the ship, I just assume I'm already dead. I've also tried everything and so far the most reliable method I've found is saving my sprint, dropping EVERYTHING as soon as I hear one, and run, towards the ship or any entrance nearby. I don't think they can keep up with your character's running speed without any weight on you. It is not 100% guarantee that I'll survive because sometimes I run out of stamina before I reach safety. And you have to leave everything behind, which is awful
@Randomise-99
@Randomise-99 Ай бұрын
The jester is s + dude. Even the game states its danger level at 90%. Coil heads ain’t that bad if u got ppl looking at them of course, if there’s multiple coils then it becomes an issue. The jester is the most dangerous bro ### Phases of the Jester 1. **Phase 1: Roaming** - **Behavior**: The Jester initially roams around the facility or mansion using predefined nodes. Its appearance as a jack-in-the-box with legs and one arm sets an eerie tone. - **Player Interaction**: Players encounter the Jester as it moves freely, without aggressive behavior, but setting the stage for potential danger. 2. **Phase 2: Following** - **Behavior**: Upon spotting a player, the Jester enters a following phase. It will track and follow the player, ignoring attempts to evade or distance oneself. - **Countdown to Phase 3**: There's an unseen timer counting down to the next phase, adding suspense as players must manage their movements and decisions carefully. 3. **Phase 3: Cranking** - **Behavior**: The Jester begins winding up and playing its ominous music, signaling impending danger. This phase lasts 42 seconds, allowing players a critical window to initiate escape. - **Player Response**: Understanding the imminent threat, players are prompted to evacuate the area before the Jester enters its deadliest phase. 4. **Phase 4: Pop Goes the Weasel (Run for Your Life)** - **Behavior**: A dramatic pop sound signals the transition to this phase, where a massive skull emerges from the box. The Jester, now aware of every player's location, begins a relentless pursuit towards the nearest player. - **Escape Imperative**: With the Jester accelerating infinitely, players have no option but to flee the facility to survive, highlighting the creature's unstoppable nature. ### Tactical Gameplay and Survival Strategies - **Team Coordination**: Effective communication and teamwork are essential to coordinate responses and ensure timely evacuation during critical phases. - **Understanding Threat Levels**: Knowing when to engage or avoid the Jester, especially during its following phase, is crucial to managing encounters effectively. - **Impactful Decisions**: Actions such as hitting or zapping the Jester can escalate the situation into the cranking phase, requiring careful consideration of risks versus benefits. Coil heads got nerfed and u can loose them round a few corners now. They ain’t a s +
@extraterrestrial8888
@extraterrestrial8888 7 ай бұрын
I remember my first Rend run I encountered a Thumper, a Hoarding Bug, and 2 Hygroderes in the same room, along with a Jester in the upstairs. I hid on top of a bookshelf by some stairs I thought you could only reach by jumping. The Thumper proved me wrong. He is now the Jumper.
@michaelzhang2514
@michaelzhang2514 8 ай бұрын
I find whoopie cushion a very nice item when dealing with dogs, just find a empty spot, yell at it, drop the cushion then crouch and doge, dogs will be agro to it forever, since it farts when attacked by dog, may draw more dogs when another one walks by. Most importantly whoopie cushion worth very little. It is always better not to kill anything if its manageable since another mob spawns really fast and unmanageable.
@nooone1387
@nooone1387 7 ай бұрын
For us masked enemies is an easy S tier because of our mods which gives masked the voicelines of random teammates, removes their mask and no unique walking style, literally walks like a normal teammate, wear a random teammate's tag and can do some dangerously smart AI like spinning around as if indicated to be tp
@Zack-nt7dz
@Zack-nt7dz 7 ай бұрын
Fun fact about the girl everyone can see her on the terminal when she’s outside (spectators and non haunted players can as well) and there’s also a bug that she looks like she’s skipping but she isnt
@elpenguinoofmexico1388
@elpenguinoofmexico1388 7 ай бұрын
Some other things to point out: coilheads can spawn up to 5 which is fcking insane. Brackens can teleport around the map. Its a misconception that they walk around but if ur on the terminal and watching players, if they chase a bracken backing away, u can clearly the red dot move out of their sight before blipping out of the screen like a little splash in the pond. As far as ik they’re the only physical creatures that can do this meaning if u think u locked a bracken behind a door or whatever, it isnt and it doesnt matter if u came from a deadend long after a brack spawned, ur gonna need to do 360s every now and then just for the sake of it. Which isnt that big of a deal tbh cuz most ppl dont keep track of a mental map so they do it anyway but sometimes ur backed in a deadend hall and u think ur safe but u might not be
@CoffeeAhead
@CoffeeAhead 7 ай бұрын
Putting the creature that essentially forces you to lose a day in B tier is wild. Also Earth Leviathans so low when they can roll a fraction of a second delay and kill you instantly.
@liricl6978
@liricl6978 7 ай бұрын
I got screwed because I was using a mod that let enemies out of the facility, and the jester got out winded and we couldn't get him back in the box
@gryphonkingbros847
@gryphonkingbros847 8 ай бұрын
I REALLY wish you said something about how the Baboon Hawks aggro in your monster guide, cuz me and my friends have been thoroughly convinced that yelling at Baboon Hawks and making noise with airhorns and stuff scares them off. We've been actively staring at them for so long lmao.
@Wurps
@Wurps 8 ай бұрын
didn't know at the time :> you can continue to yell at them, it's fun
@lunathic
@lunathic 7 ай бұрын
This might be a hot take but I would rank the jester around the same level as a loot bug, the only scenario where it actually kills you is either that you didn't know what it does, youre playing with friends in such a huge layout you couldn't hear it or you ran in so far that you can't find your way out, wich you should never do anyways. The jester sure is iconic but it really isn't a threat and honestly just takes away power level for actually threatening monsters spawning.
@Evohuh
@Evohuh 4 ай бұрын
Funny how the baboon hawks placement on this list has aged like cheese
@theotv5522
@theotv5522 7 ай бұрын
The most dangerous enemy in this game is your teammates. I swear I've seen more trolls than enemies.
@SomeTerrariaEnjoyer
@SomeTerrariaEnjoyer 8 ай бұрын
I got a tip for coilheads since it was ranked so high. Bring it back to the main entrance with the small looks (beware it raises insanity level quickly), then, when you're near the door, keep on moving it until you can interact with the door and see it. Easy peasy, but might not be able to do it in time if another monster is nearby.
@zertbrown4642
@zertbrown4642 7 ай бұрын
there's so much factors when making this kind of tierlist, I could make a bunch of tierlists for this depending on the different factors
@darkblocklandguarda1378
@darkblocklandguarda1378 8 ай бұрын
Okay I personally disagree with this list in so many ways. Here's how I'd rank these enemies: Very Low Threat: Manticoils, Roaming Locusts, Spore Lizards, and Hoarding Bugs. Low Threat: Snare Fleas, Bunker Spiders, Hygroderes, and Baboon Hawks. Mid-level Threat: Circuit Bees, Thumpers, and Eyeless Dogs. High Threat: Coil-Heads, Forest Keepers, and Nutcrackers. Very High Threat: Brackens, Jesters, and Masked Zombies. Extreme Threat: Earth Leviathans and the Ghost Girl.
@cruros9084
@cruros9084 7 ай бұрын
5:29 The coilhead at the end lol
@elim9054
@elim9054 8 ай бұрын
Coil heads seem very high to me. Granted they make other mobs and hazards way more dangerous, but by that metric dogs should probably be higher too.
@smeebus
@smeebus 8 ай бұрын
I have yet to be killed by a bracken except by running INTO them around a corner, i would personally have them high b or a just because in my experience they only kill newer players, love this vid tho
@iamkevib9718
@iamkevib9718 8 ай бұрын
Great tier list, but for me snare fleas and turrets are coil head tier, they super blend into the environment and even with flashlight, you need to constantly point it up or you really need a shovel for them Edit: It is also kinda weird how the nutcracker is that high, but the most sought out danger to solve most of the lesser tiers
@tristankazgmail1311
@tristankazgmail1311 7 ай бұрын
im pretty sure coil heads have been updated to struggle with opening regular doors. This gives you time to run away and then allows you not to baby sit the coil head/heads. The coil heads will return to their search mode.
@infernopyromaniac
@infernopyromaniac 8 ай бұрын
You should also be able to blow up coilheads with mines which would fix the annoying problem of being stuck babysitting them solo with nobody on the ship to lock them behind a door. I mean leading them over 1 or 2 mines to kill them, I wanna say 1 mine but it feels a little overpowered if you can just lead them over a mine and they are instantly gone
@axolotlgaming9144
@axolotlgaming9144 8 ай бұрын
but then you start to run out of mines
@Jonas-Seiler
@Jonas-Seiler 8 ай бұрын
I think one mine would be fair since that would almost always entail a player sacrifice anyway unless you have a flash bang for some reason or have a tele and a very coordinated team. Maybe that’s exactly the kind of buff the flash bang needs.
@RazakelKairo1994
@RazakelKairo1994 8 ай бұрын
​@@Jonas-Seiler Flashbangs are in general quite underrated tbh. They're really strong and reliable and I recommend anyone that shoots for high quotas to just buy them. They're kinda in a fine spot ngl. In terms of mines and coilheads, honestly the bastards are easy enough to manipulate that two mines would be completely fair. But more than that, it would buff Dine, so I'm super okay with anything that makes you use mines/turrets to your advantage.
@lordmarshmal_0643
@lordmarshmal_0643 8 ай бұрын
Honestly I agree with that coilhead rating, I've had many an experience with em: - 2 times where I got tag-teamed by one attacking me while I'm already busy with a thumper - My solo attempt at the first challenge moon where one dropped down from upstairs and didn't fuck me up but did get me in a panic in combination with the kid and nutcracker - Running Titan with 2 others, I went up to the entrance as normal while the other 2 inverse'd inside; I first checked the main entrance and immediately got found by a coilhead bearing down on my position from the left, but there was a door in the way at least. The other 2 paths were brick hallways that I didn't feel confident about, so I decided to bail and check the fire exit. I hear them yelling about something the moment I get in, I hear one say "RUN!" and then the jester screaming started... (for full disclosure, this was on a stormy day and how I died was the most anti-climactic thing ever, I just got randomly sniped by lightning on the way down, only thing I had was a flashlight; one of the others managed to buy enough time with the jester to allow our third guy to find the main exit and get out) Also the way I think of how brackens and snare fleas get to people is by preying on complacency - they always drift to the back of your head (in more ways than one if you think about it) either if one hasn't appeared in a while or you're busy with other pressing matters, and that's when they swoop in
@CocoPopEater
@CocoPopEater 8 ай бұрын
One small note on the girl, in the code there is this section: if (!seenByPlayerThisTime) { seenByPlayerThisTime = true; timesSeenByPlayer++; float num2 = UnityEngine.Random.Range(3, 5); if (((float)timesSeenByPlayer >= num2 || timesStared - timesSeenByPlayer > 2) && UnityEngine.Random.Range(0, 100) < 85) { BeginChasing(); } } Specifically "timesStared - timesSeenByPlayer > 2" Which if i'm interpreting correctly means that if for example she stares at you 6 times, and you look at her 1 time, then she can chase since depending on what that random range returns
@toxic6074
@toxic6074 8 ай бұрын
Interesting
@michakrzyzanowski8554
@michakrzyzanowski8554 8 ай бұрын
Branckens never cause me much trouble, just need to watch out a bit if there's one. Also, it takes up 3 power.
@Chucklenutz67
@Chucklenutz67 8 ай бұрын
Coil heads are also deadly since they make other enemies like the bracken and the nut crackers more strong
@iulic9833
@iulic9833 8 ай бұрын
coilheads + nutcrackers aren't that bad, since a nutcracker will only attack if he sees you moving, so just stay still looking at the coilhead until the nurcracker leaves
@zara5023
@zara5023 7 ай бұрын
As someone with 1/10th the experience of you, I rarely have issues with brackens. I usually hear them before I see them so I know they're there, and once you know they're there they are a joke. Just watch your back and your good. Even if you run towards them or look at them for too long to aggro them, if you just run away you'll outrun them and they'll loose aggro immediately. The only times I die to brackens is if I don't know they're there or if I try to 1v1 them with a shovel for the lols. I have hunted brackens trying to get them to 1v1 me and they're so hard to aggro when your actually trying to fight them. Not that I've ever killed one. I am a noob, after all lol. I look at players who go "I wouldn't go in there, there's a bracken inside" laugh, go in anyway and return with loot. Brackens are a non-threat if you know they're there.
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