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Another #Wwise and #Unreal video. Today,we're using #animation bluepronts in UE4 to play and trigger the audio and sounds that we've imported in using Wwise. We're keeping it simple to demonstrate this, as we take the Third-Person project that comes with Unreal, and added footsteps to the players running animation.
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Please let me know if you enjoyed. :D
Need audio or music for your game? Feel free to email me at henry@scottgamesounds.com. Or follow me on twitter @henryscott0.
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