Hey all! I just uploaded a NEW video on WWISE 2022.1.8 & Unreal Engine 5.2: kzbin.info/www/bejne/bmbXp6KgrbGtqLc
@alexanderfilatov2867 Жыл бұрын
Man, it's the real gold right here! I spent for two days trying to connect and stack all the stuff together without any result... But now it's ok after watching your tutorial. Thank you so much and have a great day!
@brianmichaelfuller Жыл бұрын
Awesome man! So glad it helped!
@jarfmusic2 ай бұрын
Brilliant video. Showing this to my developer friends.
@ARAudio_ Жыл бұрын
Thank you so much for sharing this! That re-routing & shift to event based packaging piece is gold.
@brianmichaelfuller Жыл бұрын
Thanks for the comment! I never would have imagined this video getting as many views as it has so far lol!
@joshuacarro17 күн бұрын
Super useful. Thank you Brian!
@TQT1995 Жыл бұрын
Thank you so much, I was struggling on how to integrate Wwise into UE5!!
@brianmichaelfuller Жыл бұрын
Glad it helped!! Thanks for the comment
@theinfamousches1258 Жыл бұрын
Bro. YES!!! Saving this for later
@torley Жыл бұрын
Brian, thank you for sharing your knowledge. At a high level (even a brief summary), what are your favorite things about Wwise over the built-in UE5 audio capabilities?
@brianmichaelfuller Жыл бұрын
I actually prefer the Unreal MetaSound Engine over WWise when it comes to usage and implementation. Obviously WWise is way more mature of a program but I think eventually it will be replaced by Metasounds. Wise is pretty complicated and anytime you use third party middleware it makes the process a lot more involved. I’m not an expert by any means but my guess is that in the next few years Unreal will have all of the features of Wise and more… built in
@torley Жыл бұрын
@@brianmichaelfuller Thanks for your timely insight into the longer-term! Really appreciate it.
@camiloguerrero213 күн бұрын
Thanks. I don't see the WWise Picker in Unreal. WWise 2023 UE 5.4. Also how can I add the sound of steps to my character, and sound to trigger my gun from scratch. Haven'tt found any tutorial. Very much appreciated. 🙏
@skeletonpraxis5093 Жыл бұрын
Incredible, thank you so much for this.
@gardynestudio83545 ай бұрын
Cheers for this info Brian, saved me loads of time. Do you have any info or a tutorial on adding object attenuation, as in balance and pan of an omitter? I know how to do this in WWise but syncing the Unreal part is a where I get stuck. Thanks again..
@@brianmichaelfuller Cheers Brian.. Much appreciated!
@davidtambussi3208 Жыл бұрын
Event Based Packaging has been discontinued since Wwise 2022. It had so many bugs and problems when packaging the game. It is no longer a feature and it's not recomended to use with older version. But Wwise Picker and Auto Sync are now default in the integration.
@brianmichaelfuller Жыл бұрын
Thanks for the info. Wwise Picker for the win!!
@theinfamousches1258 Жыл бұрын
This is literally perfect....Thank you so much.
@brianmichaelfuller Жыл бұрын
It’s much easier now than it used to be! Everything is evolving so fast!!
@theinfamousches1258 Жыл бұрын
@@brianmichaelfuller thats why i think i couldnt find what i was looking for. Everyone keeps saying how its so different than what it used to be, and AudioKinetic's documents arent up to date yet. You really did exactly what needed to be done in this video lol. If you have some kind of patreon or something, lmk. This is super valuable info. No one has this online rn.
@brianmichaelfuller Жыл бұрын
@@theinfamousches1258 Thanks man! Just spread the word so I can keep making content! Appreciate you
@OlgaJanković-x3z Жыл бұрын
This is amazing, Brian! Thank you so much! I encountered a little problem though, after setting a path for SoundBanks in both UE and Wwise, and generating the SoundBank in Wwise, Unreal froze, and I can't open it now. It stuck on 75% and not moving. Is it something you've seen before? Do you maybe know how can I fix it?
@brianmichaelfuller Жыл бұрын
Woah that’s weird. Never seen that but I’ve definitely had the Engine crash on me before. Try creating a new session, maybe it got corrupted.
@flownad6 Жыл бұрын
Where you have Wwise Picker mine says Wwise browser. Are they the same thing? I'm using Unreal 5.2.
@brianmichaelfuller Жыл бұрын
I haven’t used it in 5.2 but that’s probably correct.
@Kaka-ub8pn Жыл бұрын
Now, without using Wwise, it is possible to implement all of the work you showed in the video using Unreal 5's Metasound and Blueprints. Is there a specific reason to use Wwise? And if I make a lot of money from a project I've worked on, is there a risk of having to share some of the profits with Wwise? What are the benefits of using Wwise?
@brianmichaelfuller Жыл бұрын
Yes. You can do all of that with Metasounds. Check out my MetaSound 101 videos. It’s super easy! Many game developers have used Native Unreal audio for their games
@imranomarr Жыл бұрын
Wwise folder is not appearing in Unreal project. Using Unreal 5.2.1 and Wwise 2022.1.7. Wwise Browser is present instead of Wwise picker. started a fresh project on both programs, and followed your instructions. also wwise plugin is enabled on unreal. :O
@brianmichaelfuller Жыл бұрын
So this video is specifically for 5.1 - since you are in 5.2 there may be some conflicts. www.audiokinetic.com/en/library/edge/?source=UE4&id=installation.html
@brianmichaelfuller Жыл бұрын
kzbin.info/www/bejne/bmbXp6KgrbGtqLc
@dariobeckmann4716 Жыл бұрын
I am using UE 5.3 And after generating the banks and checking in the Unreal Project, the WwiseAudio Folder wasn't there. Therfore I could not complete the other steps
@brianmichaelfuller Жыл бұрын
Which version of WWISE are you using? 2022.1.8 or 2023 Beta?
@dariobeckmann4716 Жыл бұрын
I am using 2022.1.8@@brianmichaelfuller
@hiddenparad0x657 Жыл бұрын
Wwise won't appear in my Unreal project. I also don't have Wwisepicker for some reason. Do you know why this is?
@brianmichaelfuller Жыл бұрын
Which versions are you using of both programs? I would go back and start with two blank projects first and duplicate all of my steps. And then see. Also look at your plugins in Unreal and make sure all the right plugins are enabled for audio features.
@hiddenparad0x657 Жыл бұрын
@@brianmichaelfullerThanks for the response! I'm using Wwise 2022.1.7.8290 and Unreal Engine 5.2. I checked to see if they're compatible, and they are according to the launcher. However, I'm still unable to find my soundbank in Unreal and I'm unable to create an AK Soundbank as well. I followed every step but it comes to a halt when it's time to look for my soundbank in Unreal :( I'll download the versions you have and try again!
@hiddenparad0x657 Жыл бұрын
I've used the versions you have and have followed each step -- still no Wwise audio popping up in the content drawer. Wwise Integration is enabled too. Am I missing something?
@brianmichaelfuller Жыл бұрын
Check out this page from Audio kinetic... maybe you'll see something helpful. www.audiokinetic.com/en/library/edge/?source=UE4&id=installation.html @@hiddenparad0x657
@FrankF-qq3iq Жыл бұрын
Hello, thanks to the vedio but I met the same problem that @hidden met. I have seen the website to install the wwise and plugin into UE5. And do the same step in wwise to create audio and event, then I can't see any soundbank in the unreal content broswer. I am using 2022.1.7.8290 of wwise and 5.0.3 for unreal. Thank you so much for helping@@brianmichaelfuller
@baggonotes Жыл бұрын
Great tutorial! I am struggling with UE5.2 however, and have encountered an error I don't understand for two separate projects. The error messages I have found that seem similar between my two projects are as follows: *UATHelper: Packaging (Windows): Wwise SoundEngine is disabled: Using the null SoundEngine.* ^ ^In response to this, I created a test project that used auto-defined soundbanks and posted a single event at the beginning of playmode. When I built this time, I got the following message below. *UATHelper: Packaging (Windows): LogAkAudio: Display: Wwise SoundEngine is disabled: Running a commandlet.* I am unsure what it means by "Wwise SoundEngine is disabled..." Any thoughts are appreciated!
@brianmichaelfuller Жыл бұрын
Make sure that you selected the WWISE audio engine instead of the Unreal engine audio…. Or at least select “BOTH”
@baggonotes Жыл бұрын
@@brianmichaelfuller are you referring to the experimental build option? I made sure to select ‘both’
@brianmichaelfuller Жыл бұрын
This video was based off of UE5.1 I haven't actually tried it in 5.2 yet. I know they changed a few things@@baggonotes
@baggonotes Жыл бұрын
@@brianmichaelfuller Good to know, thank you! If I uncover anything, I'll post an update.
@brianmichaelfuller Жыл бұрын
That would be great in case others have the same issue! Thank you @@baggonotes
@giovannigiorgio2262 Жыл бұрын
bro i need help how i can install Opus codec ??
@brianmichaelfuller Жыл бұрын
Sorry! I’ve never used Opus before.
@giovannigiorgio2262 Жыл бұрын
@@brianmichaelfuller i go to their site and i find it , u can google it by ur self i try like six wwise and i cant find it but if u watch there videos they have it beside vorbis and pcm just google this "Lesson2 Audio File Compression" and this "Integrating Codec Plug-Ins" u can find some info