Wwise Up On Air Hands-On | Wwise Spatial Audio: Acoustics - Getting Started in Unreal

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Audiokinetic

Audiokinetic

Күн бұрын

Пікірлер: 8
@aburns89
@aburns89 Жыл бұрын
“We want everything to be based on space and not time” is the best thing I’ve heard in 2023 ❤
@freyaniczdigitalartist2303
@freyaniczdigitalartist2303 3 ай бұрын
This was a fantastic overview of Spatial Audio - the tutorial I was looking for. Great work team
@NihilQuest
@NihilQuest 2 ай бұрын
This is much more useful than the manual. I could not get anything on this from the manual. I'm okay with the loose form and occasional screw ups. Just talk about all the relevant options in human language.
@owencoopersfx
@owencoopersfx 7 ай бұрын
Thanks for these streams. Super helpful 🙏
@af8857
@af8857 Жыл бұрын
Thank you!!! When they made the portal between the bar and the patio 1:27:15 how can you make it so that you still hear a blend of both the bar and patio ambience when inside the bar? I would imagine since that patio isn't very large, in reality, you'd hear the blend of both of those "outdoor"ambiences. Also, what's the pun on The Walrus Room? I can't figure it out lol
@pvl_lx
@pvl_lx 2 ай бұрын
21:39 - I can see that there is no "spread" curve for the ambience content and the 3D Spatialization Mix parameter is set on 100. With such configuration the content should collapse to mono, but it's still stereo here. Is it because of Room component behavior?
@SoundGuyRoy
@SoundGuyRoy 4 ай бұрын
I've tried making custom BPs using the same components as the Ak Spatial Audio Volume. The surface reflector component doesn't work as expected. Is there a known reason to why the component doesn't work? Is it because of the collision from the parent component doesn't have the same properties as box brush?
@Audiokinetic
@Audiokinetic 3 ай бұрын
Hi there, thank you for your question! The surface reflector component doesn't work in BP. You'll need to use the AkGeometry component instead.
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