Hey dude, does all the no hit runs in this channel are yours? if so, it's amazing! i cant believe anyone could do xmen no hit, when i was a kid i luckly reach the Phalanx ship stage once or two times, now i got another view of gameplay and dificulty you know im 36 and a month ago or so, i got my first no hit run on Elden ring, currently working on Nioh but the main thing is i believe i will probably keep doing stuff like that and i really want to do someday some retro games such as supermario, contra, sonic maybe and i hope you can finally do earthworm jim because i believe that one is one of the hardest games ever! what do you think about it? which one is the hardest game to "no hit"? also Adventure Island (the first one) is insane, super hard, i cant even find one no hit run of that game!
@MaskedLongplayer Жыл бұрын
Sup. Yeah, all the runs are mine, but as you can clearly see from the description for my channel, I do use save states where possible, to save some time on retries - ofcourse, I do many platforms other than nes/genesis and alike, so, for instance, it's not possible on platforms like PS3 or Switch. Still, I like to make it an upfront point that I'm not a flawless super-speedrunner as some might guess just from viewing videos alone, but yes - those walkthroughs are mine, I never borrow other people's footage for my videos (aside from greenscreen memes here and there, but that's a topic for another time). Still, using save states does not mean I don't spent a lot of time on learning the techniques needed for no-hit runs. Save states only save time on retries. I think it's fair if you consider that I'm not competing for any leaderboards. My goal is to craft walkthroughs that are visually pleasing and interesting - such that you would want to come back to them and re-watch them sometime later, and that includes me too. Especially if it's also from the "100%" category. As for my hardest no-hit challenge of retro games yet - it's Mortal Kombat collection hands down - 1, 2, 3, 3 Ultimate, and Mythologies recently. Yes, you can learn how to manipulate AI, but good luck to properly remember AND execute all required combos/fatalities/brutalities/etc. on the fly, AND getting not hit in the process. Golden Axe series probably comes close second, and again - for the sheer amount of AI behavior you need to learn, in order to manage gank scenarios, especially in end game levels.
@dedosmagicosmetal504 Жыл бұрын
@@MaskedLongplayer So let me see if i get it right, when you practice you do save states only to save time and after a good amount of work you do the whole run in just one take, is it? or is it a compilation of diferent segments? From my experience i save some bosses openings on the ps plus cloud, so yeah its fine, i dont think you would be cheating for practicing in the faster way posible but i do think it's a noticeable advantage compared to platform players in order to determine world records. Man, i completely love Mortal Kombat 3 ultimate when i was a kid i got it to the master level, i think if i ever try to do a no hit run i would probably chose the unmasked Sub-zero, also i was quite good with Scorpion on pvp but for pve is vulnerable to counterattacks.
@MaskedLongplayer Жыл бұрын
@@dedosmagicosmetal504 Yeah, you've got the basic idea down - for games that take many hours to complete, I simply record segmented walkthroughs, while for short games it's mainly practice and then single-segment execution. And as for the UMK3, if I remember correctly the easiest chars to master are Noob, Rain and Robot Smoke - most of their moveset is not handled properly by enemy AI, meaning you will get no counters to heavy-hitting moves. This could be considered cheating ofcourse, but the AI is even more of a cheating bastard in each MK game, so I'm not bothered by that.
@dedosmagicosmetal504 Жыл бұрын
@@MaskedLongplayer I remember Noob Saibot was completely op yep! what about blocking attacks in MK do you think it would be considered as a hit? like blocking in soul games? 🤔
@MaskedLongplayer Жыл бұрын
@@dedosmagicosmetal504 This is my personal opinion, but I'm defining "being hit" as any enemy's attack actually connecting in a way that your HP is depleted. This way, fall damage in DS can be safely omitted as being a non-attack, while blocking is questionable - if it does not damage your character, then it's ok; otherwise, it's a hit. That's exactly why blocking for me is NOT okay in MK series - in each MK game (classic, at least) if you block, you still take damage, so I just always try to evade and/or counter instead. Good block example - if you saw Power Rangers PS1 walkthrough I've posted recently, and if you had the change to play it before yourself, you probably know that that game cannot be no-hit'ted without blocking, especially on Very Hard difficulty - gank squad scenarios is the bread and butter of that game's fighting formula. Fortunately, blocking in this case completely negates all the damage, providing you're actually facing the enemy - meaning you cannot allow enemies to surround you at any time. Which they DO love to do all the time. There can also be cases of "pseudo-attacks" - when the "attack" does connect, but you don't take any damage (for instance, the roar of some bosses in DS). It's highly situational, but most of the time I do not consider those as "hits", especially since, most of the time, they are unblockable and have large area coverage.
@Shanks6129 ай бұрын
Out of curiosity with this game who was the easiest to use in avoiding damage and who was the hardest. Having played the game myself characters like Magneto was really tough in some stages but against most bosses he broke the game. I imagine characters like Psylock and Nightcrawler where a little easier given their higher mobility options and speed. Which bosses and stages took the most practice?
@MaskedLongplayer9 ай бұрын
Surprisingly for me, Wolverine felt most right. His special is a basic lunge, but that lunge is all you need in majority of the situations - you can use it to avoid stuff, you can use it for faster attacks, it's useful as kind of a dash through air when you need to cover extra distance in the air, it produces a brief i-frames window when active, and, above else, it has NO charge time or energy requirements, looks stylish and can be used to, effectively, speedrun the game. Add to this the fact that he also has Double Jump and Wall Climbing abilities, and you get the winning combo. Psylock comes close second for me, but Wolverine is unrivaled I think. As for the stages, Avalon entrance and the final Phalanx were the toughest, the former primarily due to sudden attacks from the enemies, and the latter due sheer speed of action, especially closer to the end of the fight.