Imagine going to Atari Headquarters in 1977 to the programmers and show them this stuff
@104d_3rr0r_vince10 жыл бұрын
They would burn them as pagans.
@maciejlegowicz58349 жыл бұрын
***** or just jump through the window shouting : "It can't work!!!"
@zo1dberg8 жыл бұрын
They'd be like "yeah, well if i had a massive 62kb EPROM to play with, i could probably do the same".
@yamumishot20017 жыл бұрын
Just show a Bit at a time.
@dschoneberg7 жыл бұрын
zo1dberg l
@RetroGamerr19919 жыл бұрын
Imagine how people would have reacted to this in 1977. They would shit themselves.
@deedeedaydee8 жыл бұрын
Things are a little moist in 2016 I assure you...
@Clancydaenlightened5 ай бұрын
They all ain't dead yet Just call chuck e cheese and ask for Nolan Bushnell Funny how warner communications bent him over so bad he don't have no Atari brand arcade units in chuck e cheese He can also use chuck e cheese as capital to re invest in Atari and buy back some ownership of his brand 😂
@Clancydaenlightened5 ай бұрын
And both companies can profit because they in a line of business that co benefits, Atari makes games, chuck e cheese is effectively an arcade...go figure
@Clancydaenlightened5 ай бұрын
Just like David crane used to own Activision He had nothing to do with call of duty... Back when Activision used to make high quality games could be a spoken sentence And the engineer and development teams got paid a fair percentage based of total net sales income Not a flat rate regardless of actual profit The better your code sold, the more you can earn
@Nikku42113 жыл бұрын
Imagine going to in and showing them this demo. I'm sure they will be blown.
@Ich_liebe_brezeln Жыл бұрын
lol
@Kevin-jb2pv8 сағат бұрын
If the stories about what early Atari was like are true, they were probably all getting blown.
@rodneyws19777 жыл бұрын
128 bytes of RAM. I'll never be able to wrap my head around that.
@sparky4insano7 жыл бұрын
same
@bangerbangerbro6 жыл бұрын
Rodney Smith The CPU can address and read from 4KB in the connected cartridge as well.
@mvl716 жыл бұрын
@@bangerbangerbro four kilobytes? FOUR kilobytes?! four KILOBYTES??!! *_FOUR KILOBYTES???!!!_* I think the only thing that would impress me more is a demo on the Eniac.
@bangerbangerbro6 жыл бұрын
@@mvl71 Yes hahaha. I think these demos probably use bankswitching and that as well so it can use more than 4 KB
@RabiesTheBeagle5 жыл бұрын
Byte it instead. Im stupids. Sry.
@frank42849 жыл бұрын
There is an absurd amount of fuckery going on in this demo. Well done!
@dbranconnier19775 жыл бұрын
This is really amazing for an Atari 2600! I remember being impressed by the intro screen to California Games, back in the day. However, this demo is the most incredible thing I've ever seen on the VCS.
@Davidevgen7 жыл бұрын
imagine if programmers knew how to do this back in 1977 :P 1983 crash might have never happened lol
@justinhiggins20904 жыл бұрын
The crash would happen anyway actually. I don't think there would be a way to prevent it.
@Davidevgen4 жыл бұрын
@@justinhiggins2090 yeah considering its all blamed on ET. i dont think that what happened. there was too many console doing the same thing and it killed the market.
@KC9UDX4 жыл бұрын
Too many people didn't feel they were getting their money's worth. It wasn't ET. It wasn't Pac-Man. It was every game. You could spend hundreds of dollars and end up with one or two really playable games.
@stevenschiro18382 жыл бұрын
@@KC9UDX exactly, and hundreds of dollars in 1983 money, about 3x more expensive in today's dollars
@gyrofrank2 жыл бұрын
You would do something similar but within 4 kilobytes of rom space at max in 1977 because bank switching wasn't a thing yet
@vreschen9397 жыл бұрын
The one thing I love the most is the fluidity of the men running in Chapter 7, especially since I know of Intellivision's "Running Man" back in 1978.
@MadameSomnambule6 жыл бұрын
That's damn impressive considering the Atari 2600's limitations. Plus, most sprites changed color by scanline unlike those of an NES where there only seemed to be a color limit instead of a limit in where colors can be.
@johnrickard85125 жыл бұрын
Technically the Atari's video hardware had even more limited colors than the NES. This is of course ignoring the fact that the Atari's video chip doesn't generate frames but lines.
@AloanMoreira14 ай бұрын
@@johnrickard8512 but the 2600 could output all of its 128 colors at once on the screen! tell that to the NES´s 56 color palette
@johnrickard85124 ай бұрын
@@AloanMoreira1 so could the NES with the help of the MMC3
@OficialDreamsInteractiveMediaАй бұрын
@@johnrickard8512 yes, but the NES needs help showing those colors, the 2600 no.
@johnrickard8512Ай бұрын
@@OficialDreamsInteractiveMedia in fairness the NES didn't need it either if you programmed it in the same manner as the Atari. It was in fact just as capable of "racing the beam" as the Atari was. I imagine however that most programmers would prefer to make the PPU do most of the work here.
@bloodyhell3028 жыл бұрын
Now make one for the Odyssey 2.
@SchardtCinematic4 жыл бұрын
Lol m.j o way I want ot for the originsl odyssey. I ow that would be a challenge.
@GORF_EMPIRE3 жыл бұрын
That machine actually has more hardware graphical blocks. It has 4 sprites and 12 character blocks. The right guy could certainly do amazing demos with it given the time.
@MuffinHop3 жыл бұрын
I tried to make a videopac g7000 demo which is the PAL version of odyssey 2. Got some effects done but wasn’t happy with the quality.
@shoopdahoop22213 жыл бұрын
Man, I don't think there's ANY 2600 demo that even comes close to this one
@nspcrazy11223 жыл бұрын
I imagine this as one of those weird commercials that come on Adult Swim at 1 in the morning.
@OficialDreamsInteractiveMediaАй бұрын
Makes sense
@MarkWhich2 жыл бұрын
Coming from a machine originally designed to play variations of Pong and Tank.
@doopdee2 жыл бұрын
3:02 would be impressive on A SNES. It makes perfect sense this got first place.
@mothcompute6 ай бұрын
would it? the snes actually has palette registers and dma and whatnot, and im not sure itd actually have to be very optimized anyway given the pretty high clock speed
@mothcompute6 ай бұрын
(sidenote: i actually listened to one of your songs right before this. they are all very good)
@doopdee6 ай бұрын
@@mothcompute Yeah lol I don't know what I was thinking when I wrote that comment. Thanks!
@RetroMarkyRM8 жыл бұрын
How on earth was that twisting coca cola part possible?? Absolutely amazeballs!!!
@naveed808 жыл бұрын
Coca-cola part? I'm still stuck on the AMIGA bouncing ball mocking!
@RetroMarkyRM8 жыл бұрын
My C64 is currently sulking in the corner! ;)
@shalroth7 жыл бұрын
IKR? I just found myself shouting "F**k off, really?" at my laptop when I saw that! I guess as the TIA is only painting every alternate scaline, you've got every other scanline to do the calc for the next one, but IDK... the resolution is too high for it to be playfield graphics...
@sprybug7 жыл бұрын
My best guess on that is that it used the Player0 and Player1 sprite combined and shifted it's coordinates and contents on every scanline. There was a lot of black space on both sides, which is what got me to that conclusion.
@RetroDawn7 жыл бұрын
My guess is it's using P1/M1/P2/M2/Ball/PF. That gives you a maximum of 19 NTSC-color-clock-width pixels, 20 four-NTSC-color-clock-width pixels per scanline, and 3 colors (I noticed some gray, seemingly for an almost anti-aliasing effect). And that's without multiplexing any of those 6 "objects". Any of the first 5 can of course be stretched horizontally, where there isn't the need for 19 NTSC-color-clock-width pixels. And the players (and their missles) can be duplicated once or twice, at different, fixed offsets from each other, but that would only be useful if there was a repeating pattern on a scanline that matched one of the fixed offsets. The twisting effect is purely done by shifting each scanline horizontally (the image this is visible on any line of the "tube" is static), and then there's the vertical "scroll". Lastly, a table could have been used for the entire "tube", as entire tube is just over 3 screens high, and each screen is likely 96 scanlines (or near that), so it's only ~300 scanlines. It's not actually that hard to design and program, but an impressive effect nonetheless, and a cool idea, to boot! This demo as a whole blew me away!
@teh_supar_hackr7 жыл бұрын
I used to use this demoscene to push the limits of various 2600 emulators (such as Stella Wii port, and 2600 emulators made in the early 2000s)
@johntammaro9 жыл бұрын
my all time favorite demo. out of this world. respect
@mazda96247 жыл бұрын
Man every game console deserves one of these.
@uriituw8 жыл бұрын
Chapter 8 was especially impressive.
@theodorosgiannopoulos63787 жыл бұрын
Indeed but Chapter 9 is the icing on the cake! ;)
@Patchuchan9 жыл бұрын
The QR code at the end leads to their website.
@randalloriginals2303 жыл бұрын
When I hear this song it reminds me of some sort of giant factory. Like some giant creation is slowly being smacked into shape by hammers and machines, one part at a time, methodicly. Some parts sound like gears grinding, and the such. I enjoy this!
@carstenmaul72202 жыл бұрын
Stunning. You made those 128 Bytes rock.
@antonnym2147 жыл бұрын
hard to believe it's on only a 2600. commendable 6502 coding! I especially liked the animated running men.
@martijnvanzanen40757 жыл бұрын
No 1 noticed that the Atari has more colors to choose from then Windows 10?
@solarflare90785 жыл бұрын
LOL. True though. Fuck Windows 10
@vappyenjoyer245 жыл бұрын
xd
@mr.knuckleschannel29244 жыл бұрын
Solar Flare [Who likes uploading SSBU replays] WHY THE HELL ARE YOU EVERYWHERE
@KuraIthys4 жыл бұрын
I see someone hasn't noticed you can choose a custom RGB value yet. ;p
@camulodunon4 жыл бұрын
@@mr.knuckleschannel2924 he is a diety. That's why.
@kiwibro64542 жыл бұрын
I wasnt aware of this consoles color capabilities, this is the most color ive ever seen in an Atari 2600!
@JankPods02018 ай бұрын
Well, It does have 128 colours to choose from.
@ssg-eggunner7 ай бұрын
The crazy thing is this has more colors than the famicom
@JankPods02017 ай бұрын
@@ssg-eggunner Yea, It is ridiculous.
@Clancydaenlightened5 ай бұрын
@@JankPods0201too bad y'all code on pal consoles mostly when the ntsc are better Faster, more color, and more cycles per scanline Pal support less colors, runs slower
@Clancydaenlightened5 ай бұрын
You must have been French and had a secam unit😂
@solarflare90785 жыл бұрын
Tfw a console that came out 13-14 years prior to the SNES can produce a Mode 7-like effect that looks smoother than most SNES games.
@vittosphonecollection572894 жыл бұрын
Cuz 1 This is a demo not a game 2 This is modern while the SNES games are old
@StormsparkPegasus10 ай бұрын
Look up the SNES demoscene sometime. There is stuff on there that makes you wonder if they briefly snuck in footage from a Playstation.
@CTRIX6410 жыл бұрын
Finally got around to running this on my 2600 (was waiting for a free weekend!). Top effort - totally solid tunes and great routines. Wish I could have been there to see it live!! Hope to see some more in the future :-)
@notsunnydaysahead4 жыл бұрын
debuglive can you show me a video
@notsunnydaysahead4 жыл бұрын
And the system doesn’t have enough ram to fit a 5th of a vid so I wanna see
@kimgkomg4 жыл бұрын
Imagine if you brought this to atari headquarters back in the day. They'd be like, "Wow, now we CAN make text unreadable!" Jokes aside amazing demo.
@earthacademy Жыл бұрын
As someone that used to code Atari 800 games and it’s sound chip back in the 80’s, does anyone know where there was often this stray sprite line or chunk of data going down the screen, often on the left hand side? 🤔
@KuraIthys4 жыл бұрын
It's fascinating to look at how a specific team of people created certain solutions out of necessity, then built on them as they realised the weird and interesting consequences of their original weird fixes. Jay miner and his team did some amazing things. But consider how they got there; 1. Atari VCS; Built to a budget when RAM was insanely expensive. Solution? dump any pretense of a framebuffer, and have the CPU update the graphics registers every single line. 2. Atari 400/800 - we need to compete with systems that have proper graphics memory. We could build an entirely new chip just like everyone else, but let's take the VCS's design, upgrade it... Then Add a second chip to take over most of the work that the CPU was doing. As a neat side effect, our graphics modes are defined on a line by line basis, and we have easy ways to sync effects to specific scanlines even when we need the main CPU involved, and we can program an entire sequence of graphics mode changes in advance using a highly simplified list of instructions specific to our graphics chip. 3. Amiga - you know all those crazy graphical effects we could do on our 8 bit atari design? How about we take that a step further and build a chip that can write to a bunch of graphics and sound registers at regular intervals? Now we can do things at scales smaller than a single scanline, and the nature of what we can automate without CPU intervention also became more flexible. One thing leading to another, creating ever more flexible and interesting ways of manipulating a display. As an aside, the SNES design looks suspiciously like someone reverse engineered an Atari 800 and an Amiga then added their own ideas to it and put it all together in a different form. HDMA essentially takes a list of instructions that say to write value X to register Y on scanline Z... Which is very similar to a display list on the Atari, but with flexibility in what you manipulate closer to the Amiga. (Really, it's very similar to the amiga approach except your timing is restricted to whole scanlines, where the Amiga can do things mid-scanline as well...) And all of this... Because Atari didn't want to give their game console enough RAM to do graphics in a more conventional manner...
@Retrogamingmaverick3 жыл бұрын
2:29 When you find a clue in swordquest: earthworld
@uwegroote74562 жыл бұрын
UNBELIEVEABLE! This is so amazing!
@blahdelablah6 жыл бұрын
@Rocket-Powered Suitcase Just FYI, the running man is a reference to the character from the game Impossible Mission, which was probably most known as a C64 game.
@simonscott11214 жыл бұрын
Amazing demo, especially the music. Just blown away.
@GeoAnas10 жыл бұрын
Awesome ! Can't believe my eyes !!
@axemanracing62227 жыл бұрын
SvOlli muß a) steinalt sein und b) eine verdammt coole Sau. Remarkable coder!!!
@SprocketWalker2 жыл бұрын
Really amazing! I love the music. This would have blown my mind back in 83. Nice work!
@MaoRatto9 жыл бұрын
Really good usage of the CPU and GPU of the Atari 2600. Wonder what this would look like on 7800
@ozzie_goat9 жыл бұрын
The 2600 doesn't have a GPU. It's that TIA chip straining itself to do all the work.
@bangerbangerbro6 жыл бұрын
Quinn The Quartz It would look the exact same.
@bangerbangerbro6 жыл бұрын
Vara Mepresia The TIA is the GPU. It does graphics.
@Horzuhammer6 жыл бұрын
..and sound, and input.
@johnrickard85125 жыл бұрын
The TIA can barely be described as a GPU. More accurately, the MOS 6507 CPU abusing the crap out of the TIA to crank out far more sound channels and exceptionally superior graphics to what that chip was ever designed to produce. Indeed, programmers of the time figured out that you HAD to abuse the TIA with the CPU in order to get much of anything done with this console.
@RETROGAMESeurope10 жыл бұрын
Bellissimo, vedere programmare in questo modo Atari 2600 !
@StormsparkPegasus10 ай бұрын
It's always amazing what people can do with modern development tools and optimization on these old machines. Sadly most of these techniques take every bit of power the machine has so they wouldn't be that useful in actual games.
@Andrew-xl3gr8 жыл бұрын
Reminds me a bit of those crack intros on some GBA roms.
@PhirePhlame7 жыл бұрын
Andrew - I think the crack intros inspired the demoscene. Correct me if I'm wrong, but didn't coders start wanting to make those without tying themselves to piracy?
@Nikku42117 жыл бұрын
Well, they are in related scenes.
@Horzuhammer6 жыл бұрын
The ones on GBA roms are a homage to the old 8/16-bit cracktros (C64, Amstrad, Amiga, Atari ST, etc.) Always wondered how come they made a comeback with the GBA. That's the only non-computer platform I've seen those on (DS roms had them too I think.)
@blakegriplingph4 жыл бұрын
@@PhirePhlame Yeah, the demoscene is an offshoot of the cracktros used by warez groups to brag about their superiority to their peers. While some demo groups have no warez involvement, other warez groups like Fairlight and Razor1911 do participate in demos.
@s2ms10ik53 жыл бұрын
@@Horzuhammer I guess the GBA is a machine somewhat similar to the Amiga. I've heard that their computation powers and architectures are roughly equivalent. Indeed, there exists many GBA ports of games from the Amiga era. Even the sound of GBA is reminiscent of the iconic sound of Amiga modules. If this is really the case, then cracktros in GBA shouldn't be much surprising.
@TheLemminkainen10 жыл бұрын
Mission possible :) amazing demo
@JohnnyStarr10 жыл бұрын
Great work guys. Man, SvOlli gave me the bug again. Gotta finish my demos!
@Clancydaenlightened Жыл бұрын
Im suprised nobody's ever made custom demos using the pitfall II custom dpc chip, add bankswitching with ram, would provide a noticeable difference
@Clancydaenlightened Жыл бұрын
Oh look now someone can one up "Xanax" at the next demo competition to get 1st That one time the auto incorrect actually became kinda funny...
@borelandfamily6 жыл бұрын
A QR CODE WITH A 70'S CONSOLE!!!! AND THE MUSIC SOME OF IT BEING IN TUNE!!
@brutusmuerto2 жыл бұрын
I have no words. Respect
@hendrikwiebel16472 жыл бұрын
great music and visuals! can't stop watching this
@cursed_cats57104 жыл бұрын
the beep at the start is the same tone and pitch of my alarm clock, it gave me a shudder
@mstuomel10 жыл бұрын
I want a new video recorded with a real 2600!
@mattsmedley.onehandedgamin90295 жыл бұрын
And cartridge 👍
@s4ndwichMakeR7 жыл бұрын
That Raumpatrouille reference.
@recycledsteel36932 жыл бұрын
Really pushing the limits
@MaxOakland2 жыл бұрын
This is fun. and the music is great!
@spacefolder8 жыл бұрын
Wow men! I didn´t think it was even possible. Amazing!
@matthewherperger3627 жыл бұрын
Great, I now have to rethink my existence in the universe after watching this.
@Automatik2349 жыл бұрын
Wow! That was impressive!
@bangerbangerbro9 жыл бұрын
i didnt even think a lynx could do that
@deadchannel47928 жыл бұрын
The Lynx could do stuff like scaling though, so this is like a cakewalk to that.
@bangerbangerbro8 жыл бұрын
How smooth some of it looks though.
@arnetrautmann97832 жыл бұрын
All this is, of course, utterly impossible on that hardware. Which is what makes it so great!
@Clancydaenlightened6 ай бұрын
7:30 well seems like a good hardware test if you change the 6507 for a 6502 or 65c02, or a 6502C "sally" Even possibly a 65816 if you really want some ram and io space and 16bit support Even intellivision in 1979 used a 16bit cpu
@Clancydaenlightened6 ай бұрын
Only thing is dumping the ROM and patching it since you can store the entire thing in ram now, 128k is what I design my 2600 clone around Plenty for a full framebuffer and plenty left for all the code and graphics along with ROM, and now you have better sound and full Dma graphics with interrupt support. And my antic chip does memory operations in its display list There some blitter for ya With it own uart, timer, eeprom, flash, ram, io, clock, interrupt, and cpu core with instruction pipelining, ADC and analog interfaces.. one cmos chip
@GordonBraicks7 жыл бұрын
How the hell did they manage to show all those rich colors! Respect
@GelberBuntstift4 ай бұрын
Even on a C64 this demo is amazing. On a VCS2600 it is unbelieveble.
@dtr11269 жыл бұрын
6:48 What is that thing over here?
@Kevin-jb2pv8 сағат бұрын
[whisper] ᵇᵒᵒᵇˢ
@insertname32934 жыл бұрын
This was recommended, expect a surge of viewers.
@matthewrease23763 жыл бұрын
Would this work on a flash cart? I'd love to see this on real hardware...
@paparansen2 жыл бұрын
the muzak is sick... awesome
@CSanykdotCom10 жыл бұрын
Completely blown away.
@alexanderwingeskog7585 жыл бұрын
Does not look like the Atari 2600 I knew in the 1980, a really really cool demo!
@GrillKick7 жыл бұрын
Brilliant chiptune!
@CommodoreFan6410 жыл бұрын
Now that's just awesome!!!
@Delta2256 жыл бұрын
It's better than any of the atari porn games, that's for sure.
@dereklouden74155 жыл бұрын
Excuse me whaaaaaaaaaaaaaaaaaaat?!
@mrhassell2 ай бұрын
Oh the power of vectors. One of the smartest moves Nvidia made, was the use of vector processing.
If only Jay Miner could see this. He'd probably not believe it anyway.
@MickeyTheSecond Жыл бұрын
1:46 why the f do i love this
@stephandusterhoft91314 жыл бұрын
Nice Demo , very simple I think . Nice Music !!! Our Hobby Tronic Demo 92 wurde sehr zerstört, leider . Weil unser Programmierer nicht den Original Text mit reinnehmen wollte .
@tonyv52024 жыл бұрын
Awesomely cool !
@stevelalancette69885 жыл бұрын
Wow, it starts with Édith Piaf... Non rien de rien, non je ne regrette rien.
@kolkoki9 жыл бұрын
I like when it's the comodore 64 boo screen they needed some cpu time apart by adding black like , and when it's the rotating thing there's a black window :D
@WattTheTech Жыл бұрын
Bloody hell..... want to know what the some of the old dev from back in the day think of this.
@MAr10q Жыл бұрын
YOU TELLIN ME THE ATARI HAD TEXTURE SCALING?
@Mr.1.iАй бұрын
Amazing what can be done with petscii.
@T1MAGEDDON3 жыл бұрын
imagine if we showed this to a caveman and we get our heads impaled with a rock
@TeamSilvertail2 жыл бұрын
This is all running on an Atari 2600? Damm.
@deadchannel47928 жыл бұрын
Sometimes it sounds like fax machines.
@LiamfoxOFFICIAL0623 күн бұрын
I like it better when its played in 1.5x
@DTM-Books6 жыл бұрын
Fantastic.
@ThePCKid118 жыл бұрын
I have a PAL VCS that would probably break this (timing differences)
@archieil5 жыл бұрын
Is it the real VCS 2600? Is everything in sync with the clock?
@yerzmyeychiptune9 жыл бұрын
Excellent work.
@johneygd9 жыл бұрын
Was the atari 2600 not supposed to only view 4 colors atonce, either way, these tunes were awesome and the color demo part blew me away.
@vuurniacsquarewave50919 жыл бұрын
+johneygd I think it only has a color limit based on scanlines (a horizontal row of pixels) I think it's 2 colors per scanline but I could be wrong. The point is, there is no problem switching the selected on screen colors as the screen is being refreshed. It's like you ask a painter to paint a portrait of you. He draws left to right in thin lines, and you decide he should use different colors midway through. The part of the painting that's already finished will stay the way it was, but the rest will be done according to your new command. That's the idea.
@Longuncattr9 жыл бұрын
+za909returns The canonical limit per scanline is 4 colors, corresponding to the two players and their missiles, the playfield and its ball, and the background; the colors are set using the 4 TIA registers COLUP0, COLUP1, COLUPF, and COLUBK. The rainbow matrix here was done by changing the background color as fast as possible.
@vuurniacsquarewave50919 жыл бұрын
+Sorrig Bowman Now that's something the NES could never do... it only has 4 shades of every color, though there is also a color emphasis mode (for any combination of red, green and blue) and maybe 30Hz color flickering could be ok for producing more intermediate colors.
@Longuncattr9 жыл бұрын
za909returns I've read in a text document somewhere that it may be possible to make the NES produce somewhere around 512 colors in a frame by reprogramming the PPU in a similar on-the-fly way. I say "around" 512 since the 6-bit palette has nine duplicate entries and one that doesn't fit in the NTSC color space. I've never actually seen it, though, and I doubt any emulators could accurately reproduce it, though I could be surprised.
@PrzeszczepiX4 жыл бұрын
there are some code tricks to show even all 128 colors at one one screen. i saw this in "stella lives" demo
@knoxvillehermitfreemoviesm36252 жыл бұрын
very hypnotic
@datonecommieirongear20203 жыл бұрын
damn I spent soo long looking for this demo, one of my favorite! After seeying it a few years ago.
@virtuafighter32 жыл бұрын
This shows how software is king
@supravista7 жыл бұрын
this is so badass
@jooelywooely10 жыл бұрын
holy shit
@simonambient62436 жыл бұрын
I have the complete collection of games now on PC platform and all the original sounds work.. I use to programme to my midi keyboards gd stuff
@RaposaCadela9 жыл бұрын
wow. Wow. WOW. THIS IS EPIC!
@theallknowingsause89408 жыл бұрын
what is up with chapter 9?!
@GORF_EMPIRE4 жыл бұрын
You demo guys realize you are making poor ol' Jay Miner roll in his grave? "This was not supposed to do this! This was not supposed to do this!" xD
@johnrickard85124 жыл бұрын
Technically speaking the Atari VCS was only ever intended to play Pong and Tank. Just another Pong console. Little did Atari know at the time that if programmed properly even a lone stripped down MOS 6502 can command hardware to do things it was never meant to do.