XAYAX - Bang! (ATARI VCS 2600 demo)

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MEGA - Museum of Electronic Games & Art

MEGA - Museum of Electronic Games & Art

Күн бұрын

Пікірлер: 316
@nrdesign1991
@nrdesign1991 10 жыл бұрын
Imagine going to Atari Headquarters in 1977 to the programmers and show them this stuff
@104d_3rr0r_vince
@104d_3rr0r_vince 10 жыл бұрын
They would burn them as pagans.
@maciejlegowicz5834
@maciejlegowicz5834 9 жыл бұрын
***** or just jump through the window shouting : "It can't work!!!"
@zo1dberg
@zo1dberg 8 жыл бұрын
They'd be like "yeah, well if i had a massive 62kb EPROM to play with, i could probably do the same".
@yamumishot2001
@yamumishot2001 7 жыл бұрын
Just show a Bit at a time.
@dschoneberg
@dschoneberg 7 жыл бұрын
zo1dberg l
@RetroGamerr1991
@RetroGamerr1991 9 жыл бұрын
Imagine how people would have reacted to this in 1977. They would shit themselves.
@deedeedaydee
@deedeedaydee 8 жыл бұрын
Things are a little moist in 2016 I assure you...
@Clancydaenlightened
@Clancydaenlightened 5 ай бұрын
They all ain't dead yet Just call chuck e cheese and ask for Nolan Bushnell Funny how warner communications bent him over so bad he don't have no Atari brand arcade units in chuck e cheese He can also use chuck e cheese as capital to re invest in Atari and buy back some ownership of his brand 😂
@Clancydaenlightened
@Clancydaenlightened 5 ай бұрын
And both companies can profit because they in a line of business that co benefits, Atari makes games, chuck e cheese is effectively an arcade...go figure
@Clancydaenlightened
@Clancydaenlightened 5 ай бұрын
Just like David crane used to own Activision He had nothing to do with call of duty... Back when Activision used to make high quality games could be a spoken sentence And the engineer and development teams got paid a fair percentage based of total net sales income Not a flat rate regardless of actual profit The better your code sold, the more you can earn
@Nikku4211
@Nikku4211 3 жыл бұрын
Imagine going to in and showing them this demo. I'm sure they will be blown.
@Ich_liebe_brezeln
@Ich_liebe_brezeln Жыл бұрын
lol
@Kevin-jb2pv
@Kevin-jb2pv 8 сағат бұрын
If the stories about what early Atari was like are true, they were probably all getting blown.
@rodneyws1977
@rodneyws1977 7 жыл бұрын
128 bytes of RAM. I'll never be able to wrap my head around that.
@sparky4insano
@sparky4insano 7 жыл бұрын
same
@bangerbangerbro
@bangerbangerbro 6 жыл бұрын
Rodney Smith The CPU can address and read from 4KB in the connected cartridge as well.
@mvl71
@mvl71 6 жыл бұрын
@@bangerbangerbro four kilobytes? FOUR kilobytes?! four KILOBYTES??!! *_FOUR KILOBYTES???!!!_* I think the only thing that would impress me more is a demo on the Eniac.
@bangerbangerbro
@bangerbangerbro 6 жыл бұрын
@@mvl71 Yes hahaha. I think these demos probably use bankswitching and that as well so it can use more than 4 KB
@RabiesTheBeagle
@RabiesTheBeagle 5 жыл бұрын
Byte it instead. Im stupids. Sry.
@frank4284
@frank4284 9 жыл бұрын
There is an absurd amount of fuckery going on in this demo. Well done!
@dbranconnier1977
@dbranconnier1977 5 жыл бұрын
This is really amazing for an Atari 2600! I remember being impressed by the intro screen to California Games, back in the day. However, this demo is the most incredible thing I've ever seen on the VCS.
@Davidevgen
@Davidevgen 7 жыл бұрын
imagine if programmers knew how to do this back in 1977 :P 1983 crash might have never happened lol
@justinhiggins2090
@justinhiggins2090 4 жыл бұрын
The crash would happen anyway actually. I don't think there would be a way to prevent it.
@Davidevgen
@Davidevgen 4 жыл бұрын
@@justinhiggins2090 yeah considering its all blamed on ET. i dont think that what happened. there was too many console doing the same thing and it killed the market.
@KC9UDX
@KC9UDX 4 жыл бұрын
Too many people didn't feel they were getting their money's worth. It wasn't ET. It wasn't Pac-Man. It was every game. You could spend hundreds of dollars and end up with one or two really playable games.
@stevenschiro1838
@stevenschiro1838 2 жыл бұрын
@@KC9UDX exactly, and hundreds of dollars in 1983 money, about 3x more expensive in today's dollars
@gyrofrank
@gyrofrank 2 жыл бұрын
You would do something similar but within 4 kilobytes of rom space at max in 1977 because bank switching wasn't a thing yet
@vreschen939
@vreschen939 7 жыл бұрын
The one thing I love the most is the fluidity of the men running in Chapter 7, especially since I know of Intellivision's "Running Man" back in 1978.
@MadameSomnambule
@MadameSomnambule 6 жыл бұрын
That's damn impressive considering the Atari 2600's limitations. Plus, most sprites changed color by scanline unlike those of an NES where there only seemed to be a color limit instead of a limit in where colors can be.
@johnrickard8512
@johnrickard8512 5 жыл бұрын
Technically the Atari's video hardware had even more limited colors than the NES. This is of course ignoring the fact that the Atari's video chip doesn't generate frames but lines.
@AloanMoreira1
@AloanMoreira1 4 ай бұрын
@@johnrickard8512 but the 2600 could output all of its 128 colors at once on the screen! tell that to the NES´s 56 color palette
@johnrickard8512
@johnrickard8512 4 ай бұрын
@@AloanMoreira1 so could the NES with the help of the MMC3
@OficialDreamsInteractiveMedia
@OficialDreamsInteractiveMedia Ай бұрын
​@@johnrickard8512 yes, but the NES needs help showing those colors, the 2600 no.
@johnrickard8512
@johnrickard8512 Ай бұрын
@@OficialDreamsInteractiveMedia in fairness the NES didn't need it either if you programmed it in the same manner as the Atari. It was in fact just as capable of "racing the beam" as the Atari was. I imagine however that most programmers would prefer to make the PPU do most of the work here.
@bloodyhell302
@bloodyhell302 8 жыл бұрын
Now make one for the Odyssey 2.
@SchardtCinematic
@SchardtCinematic 4 жыл бұрын
Lol m.j o way I want ot for the originsl odyssey. I ow that would be a challenge.
@GORF_EMPIRE
@GORF_EMPIRE 3 жыл бұрын
That machine actually has more hardware graphical blocks. It has 4 sprites and 12 character blocks. The right guy could certainly do amazing demos with it given the time.
@MuffinHop
@MuffinHop 3 жыл бұрын
I tried to make a videopac g7000 demo which is the PAL version of odyssey 2. Got some effects done but wasn’t happy with the quality.
@shoopdahoop2221
@shoopdahoop2221 3 жыл бұрын
Man, I don't think there's ANY 2600 demo that even comes close to this one
@nspcrazy1122
@nspcrazy1122 3 жыл бұрын
I imagine this as one of those weird commercials that come on Adult Swim at 1 in the morning.
@OficialDreamsInteractiveMedia
@OficialDreamsInteractiveMedia Ай бұрын
Makes sense
@MarkWhich
@MarkWhich 2 жыл бұрын
Coming from a machine originally designed to play variations of Pong and Tank.
@doopdee
@doopdee 2 жыл бұрын
3:02 would be impressive on A SNES. It makes perfect sense this got first place.
@mothcompute
@mothcompute 6 ай бұрын
would it? the snes actually has palette registers and dma and whatnot, and im not sure itd actually have to be very optimized anyway given the pretty high clock speed
@mothcompute
@mothcompute 6 ай бұрын
(sidenote: i actually listened to one of your songs right before this. they are all very good)
@doopdee
@doopdee 6 ай бұрын
@@mothcompute Yeah lol I don't know what I was thinking when I wrote that comment. Thanks!
@RetroMarkyRM
@RetroMarkyRM 8 жыл бұрын
How on earth was that twisting coca cola part possible?? Absolutely amazeballs!!!
@naveed80
@naveed80 8 жыл бұрын
Coca-cola part? I'm still stuck on the AMIGA bouncing ball mocking!
@RetroMarkyRM
@RetroMarkyRM 8 жыл бұрын
My C64 is currently sulking in the corner! ;)
@shalroth
@shalroth 7 жыл бұрын
IKR? I just found myself shouting "F**k off, really?" at my laptop when I saw that! I guess as the TIA is only painting every alternate scaline, you've got every other scanline to do the calc for the next one, but IDK... the resolution is too high for it to be playfield graphics...
@sprybug
@sprybug 7 жыл бұрын
My best guess on that is that it used the Player0 and Player1 sprite combined and shifted it's coordinates and contents on every scanline. There was a lot of black space on both sides, which is what got me to that conclusion.
@RetroDawn
@RetroDawn 7 жыл бұрын
My guess is it's using P1/M1/P2/M2/Ball/PF. That gives you a maximum of 19 NTSC-color-clock-width pixels, 20 four-NTSC-color-clock-width pixels per scanline, and 3 colors (I noticed some gray, seemingly for an almost anti-aliasing effect). And that's without multiplexing any of those 6 "objects". Any of the first 5 can of course be stretched horizontally, where there isn't the need for 19 NTSC-color-clock-width pixels. And the players (and their missles) can be duplicated once or twice, at different, fixed offsets from each other, but that would only be useful if there was a repeating pattern on a scanline that matched one of the fixed offsets. The twisting effect is purely done by shifting each scanline horizontally (the image this is visible on any line of the "tube" is static), and then there's the vertical "scroll". Lastly, a table could have been used for the entire "tube", as entire tube is just over 3 screens high, and each screen is likely 96 scanlines (or near that), so it's only ~300 scanlines. It's not actually that hard to design and program, but an impressive effect nonetheless, and a cool idea, to boot! This demo as a whole blew me away!
@teh_supar_hackr
@teh_supar_hackr 7 жыл бұрын
I used to use this demoscene to push the limits of various 2600 emulators (such as Stella Wii port, and 2600 emulators made in the early 2000s)
@johntammaro
@johntammaro 9 жыл бұрын
my all time favorite demo. out of this world. respect
@mazda9624
@mazda9624 7 жыл бұрын
Man every game console deserves one of these.
@uriituw
@uriituw 8 жыл бұрын
Chapter 8 was especially impressive.
@theodorosgiannopoulos6378
@theodorosgiannopoulos6378 7 жыл бұрын
Indeed but Chapter 9 is the icing on the cake! ;)
@Patchuchan
@Patchuchan 9 жыл бұрын
The QR code at the end leads to their website.
@randalloriginals230
@randalloriginals230 3 жыл бұрын
When I hear this song it reminds me of some sort of giant factory. Like some giant creation is slowly being smacked into shape by hammers and machines, one part at a time, methodicly. Some parts sound like gears grinding, and the such. I enjoy this!
@carstenmaul7220
@carstenmaul7220 2 жыл бұрын
Stunning. You made those 128 Bytes rock.
@antonnym214
@antonnym214 7 жыл бұрын
hard to believe it's on only a 2600. commendable 6502 coding! I especially liked the animated running men.
@martijnvanzanen4075
@martijnvanzanen4075 7 жыл бұрын
No 1 noticed that the Atari has more colors to choose from then Windows 10?
@solarflare9078
@solarflare9078 5 жыл бұрын
LOL. True though. Fuck Windows 10
@vappyenjoyer24
@vappyenjoyer24 5 жыл бұрын
xd
@mr.knuckleschannel2924
@mr.knuckleschannel2924 4 жыл бұрын
Solar Flare [Who likes uploading SSBU replays] WHY THE HELL ARE YOU EVERYWHERE
@KuraIthys
@KuraIthys 4 жыл бұрын
I see someone hasn't noticed you can choose a custom RGB value yet. ;p
@camulodunon
@camulodunon 4 жыл бұрын
@@mr.knuckleschannel2924 he is a diety. That's why.
@kiwibro6454
@kiwibro6454 2 жыл бұрын
I wasnt aware of this consoles color capabilities, this is the most color ive ever seen in an Atari 2600!
@JankPods0201
@JankPods0201 8 ай бұрын
Well, It does have 128 colours to choose from.
@ssg-eggunner
@ssg-eggunner 7 ай бұрын
The crazy thing is this has more colors than the famicom
@JankPods0201
@JankPods0201 7 ай бұрын
​@@ssg-eggunner Yea, It is ridiculous.
@Clancydaenlightened
@Clancydaenlightened 5 ай бұрын
​​@@JankPods0201too bad y'all code on pal consoles mostly when the ntsc are better Faster, more color, and more cycles per scanline Pal support less colors, runs slower
@Clancydaenlightened
@Clancydaenlightened 5 ай бұрын
You must have been French and had a secam unit😂
@solarflare9078
@solarflare9078 5 жыл бұрын
Tfw a console that came out 13-14 years prior to the SNES can produce a Mode 7-like effect that looks smoother than most SNES games.
@vittosphonecollection57289
@vittosphonecollection57289 4 жыл бұрын
Cuz 1 This is a demo not a game 2 This is modern while the SNES games are old
@StormsparkPegasus
@StormsparkPegasus 10 ай бұрын
Look up the SNES demoscene sometime. There is stuff on there that makes you wonder if they briefly snuck in footage from a Playstation.
@CTRIX64
@CTRIX64 10 жыл бұрын
Finally got around to running this on my 2600 (was waiting for a free weekend!). Top effort - totally solid tunes and great routines. Wish I could have been there to see it live!! Hope to see some more in the future :-)
@notsunnydaysahead
@notsunnydaysahead 4 жыл бұрын
debuglive can you show me a video
@notsunnydaysahead
@notsunnydaysahead 4 жыл бұрын
And the system doesn’t have enough ram to fit a 5th of a vid so I wanna see
@kimgkomg
@kimgkomg 4 жыл бұрын
Imagine if you brought this to atari headquarters back in the day. They'd be like, "Wow, now we CAN make text unreadable!" Jokes aside amazing demo.
@earthacademy
@earthacademy Жыл бұрын
As someone that used to code Atari 800 games and it’s sound chip back in the 80’s, does anyone know where there was often this stray sprite line or chunk of data going down the screen, often on the left hand side? 🤔
@KuraIthys
@KuraIthys 4 жыл бұрын
It's fascinating to look at how a specific team of people created certain solutions out of necessity, then built on them as they realised the weird and interesting consequences of their original weird fixes. Jay miner and his team did some amazing things. But consider how they got there; 1. Atari VCS; Built to a budget when RAM was insanely expensive. Solution? dump any pretense of a framebuffer, and have the CPU update the graphics registers every single line. 2. Atari 400/800 - we need to compete with systems that have proper graphics memory. We could build an entirely new chip just like everyone else, but let's take the VCS's design, upgrade it... Then Add a second chip to take over most of the work that the CPU was doing. As a neat side effect, our graphics modes are defined on a line by line basis, and we have easy ways to sync effects to specific scanlines even when we need the main CPU involved, and we can program an entire sequence of graphics mode changes in advance using a highly simplified list of instructions specific to our graphics chip. 3. Amiga - you know all those crazy graphical effects we could do on our 8 bit atari design? How about we take that a step further and build a chip that can write to a bunch of graphics and sound registers at regular intervals? Now we can do things at scales smaller than a single scanline, and the nature of what we can automate without CPU intervention also became more flexible. One thing leading to another, creating ever more flexible and interesting ways of manipulating a display. As an aside, the SNES design looks suspiciously like someone reverse engineered an Atari 800 and an Amiga then added their own ideas to it and put it all together in a different form. HDMA essentially takes a list of instructions that say to write value X to register Y on scanline Z... Which is very similar to a display list on the Atari, but with flexibility in what you manipulate closer to the Amiga. (Really, it's very similar to the amiga approach except your timing is restricted to whole scanlines, where the Amiga can do things mid-scanline as well...) And all of this... Because Atari didn't want to give their game console enough RAM to do graphics in a more conventional manner...
@Retrogamingmaverick
@Retrogamingmaverick 3 жыл бұрын
2:29 When you find a clue in swordquest: earthworld
@uwegroote7456
@uwegroote7456 2 жыл бұрын
UNBELIEVEABLE! This is so amazing!
@blahdelablah
@blahdelablah 6 жыл бұрын
@Rocket-Powered Suitcase Just FYI, the running man is a reference to the character from the game Impossible Mission, which was probably most known as a C64 game.
@simonscott1121
@simonscott1121 4 жыл бұрын
Amazing demo, especially the music. Just blown away.
@GeoAnas
@GeoAnas 10 жыл бұрын
Awesome ! Can't believe my eyes !!
@axemanracing6222
@axemanracing6222 7 жыл бұрын
SvOlli muß a) steinalt sein und b) eine verdammt coole Sau. Remarkable coder!!!
@SprocketWalker
@SprocketWalker 2 жыл бұрын
Really amazing! I love the music. This would have blown my mind back in 83. Nice work!
@MaoRatto
@MaoRatto 9 жыл бұрын
Really good usage of the CPU and GPU of the Atari 2600. Wonder what this would look like on 7800
@ozzie_goat
@ozzie_goat 9 жыл бұрын
The 2600 doesn't have a GPU. It's that TIA chip straining itself to do all the work.
@bangerbangerbro
@bangerbangerbro 6 жыл бұрын
Quinn The Quartz It would look the exact same.
@bangerbangerbro
@bangerbangerbro 6 жыл бұрын
Vara Mepresia The TIA is the GPU. It does graphics.
@Horzuhammer
@Horzuhammer 6 жыл бұрын
..and sound, and input.
@johnrickard8512
@johnrickard8512 5 жыл бұрын
The TIA can barely be described as a GPU. More accurately, the MOS 6507 CPU abusing the crap out of the TIA to crank out far more sound channels and exceptionally superior graphics to what that chip was ever designed to produce. Indeed, programmers of the time figured out that you HAD to abuse the TIA with the CPU in order to get much of anything done with this console.
@RETROGAMESeurope
@RETROGAMESeurope 10 жыл бұрын
Bellissimo, vedere programmare in questo modo Atari 2600 !
@StormsparkPegasus
@StormsparkPegasus 10 ай бұрын
It's always amazing what people can do with modern development tools and optimization on these old machines. Sadly most of these techniques take every bit of power the machine has so they wouldn't be that useful in actual games.
@Andrew-xl3gr
@Andrew-xl3gr 8 жыл бұрын
Reminds me a bit of those crack intros on some GBA roms.
@PhirePhlame
@PhirePhlame 7 жыл бұрын
Andrew - I think the crack intros inspired the demoscene. Correct me if I'm wrong, but didn't coders start wanting to make those without tying themselves to piracy?
@Nikku4211
@Nikku4211 7 жыл бұрын
Well, they are in related scenes.
@Horzuhammer
@Horzuhammer 6 жыл бұрын
The ones on GBA roms are a homage to the old 8/16-bit cracktros (C64, Amstrad, Amiga, Atari ST, etc.) Always wondered how come they made a comeback with the GBA. That's the only non-computer platform I've seen those on (DS roms had them too I think.)
@blakegriplingph
@blakegriplingph 4 жыл бұрын
@@PhirePhlame Yeah, the demoscene is an offshoot of the cracktros used by warez groups to brag about their superiority to their peers. While some demo groups have no warez involvement, other warez groups like Fairlight and Razor1911 do participate in demos.
@s2ms10ik5
@s2ms10ik5 3 жыл бұрын
@@Horzuhammer I guess the GBA is a machine somewhat similar to the Amiga. I've heard that their computation powers and architectures are roughly equivalent. Indeed, there exists many GBA ports of games from the Amiga era. Even the sound of GBA is reminiscent of the iconic sound of Amiga modules. If this is really the case, then cracktros in GBA shouldn't be much surprising.
@TheLemminkainen
@TheLemminkainen 10 жыл бұрын
Mission possible :) amazing demo
@JohnnyStarr
@JohnnyStarr 10 жыл бұрын
Great work guys. Man, SvOlli gave me the bug again. Gotta finish my demos!
@Clancydaenlightened
@Clancydaenlightened Жыл бұрын
Im suprised nobody's ever made custom demos using the pitfall II custom dpc chip, add bankswitching with ram, would provide a noticeable difference
@Clancydaenlightened
@Clancydaenlightened Жыл бұрын
Oh look now someone can one up "Xanax" at the next demo competition to get 1st That one time the auto incorrect actually became kinda funny...
@borelandfamily
@borelandfamily 6 жыл бұрын
A QR CODE WITH A 70'S CONSOLE!!!! AND THE MUSIC SOME OF IT BEING IN TUNE!!
@brutusmuerto
@brutusmuerto 2 жыл бұрын
I have no words. Respect
@hendrikwiebel1647
@hendrikwiebel1647 2 жыл бұрын
great music and visuals! can't stop watching this
@cursed_cats5710
@cursed_cats5710 4 жыл бұрын
the beep at the start is the same tone and pitch of my alarm clock, it gave me a shudder
@mstuomel
@mstuomel 10 жыл бұрын
I want a new video recorded with a real 2600!
@mattsmedley.onehandedgamin9029
@mattsmedley.onehandedgamin9029 5 жыл бұрын
And cartridge 👍
@s4ndwichMakeR
@s4ndwichMakeR 7 жыл бұрын
That Raumpatrouille reference.
@recycledsteel3693
@recycledsteel3693 2 жыл бұрын
Really pushing the limits
@MaxOakland
@MaxOakland 2 жыл бұрын
This is fun. and the music is great!
@spacefolder
@spacefolder 8 жыл бұрын
Wow men! I didn´t think it was even possible. Amazing!
@matthewherperger362
@matthewherperger362 7 жыл бұрын
Great, I now have to rethink my existence in the universe after watching this.
@Automatik234
@Automatik234 9 жыл бұрын
Wow! That was impressive!
@bangerbangerbro
@bangerbangerbro 9 жыл бұрын
i didnt even think a lynx could do that
@deadchannel4792
@deadchannel4792 8 жыл бұрын
The Lynx could do stuff like scaling though, so this is like a cakewalk to that.
@bangerbangerbro
@bangerbangerbro 8 жыл бұрын
How smooth some of it looks though.
@arnetrautmann9783
@arnetrautmann9783 2 жыл бұрын
All this is, of course, utterly impossible on that hardware. Which is what makes it so great!
@Clancydaenlightened
@Clancydaenlightened 6 ай бұрын
7:30 well seems like a good hardware test if you change the 6507 for a 6502 or 65c02, or a 6502C "sally" Even possibly a 65816 if you really want some ram and io space and 16bit support Even intellivision in 1979 used a 16bit cpu
@Clancydaenlightened
@Clancydaenlightened 6 ай бұрын
Only thing is dumping the ROM and patching it since you can store the entire thing in ram now, 128k is what I design my 2600 clone around Plenty for a full framebuffer and plenty left for all the code and graphics along with ROM, and now you have better sound and full Dma graphics with interrupt support. And my antic chip does memory operations in its display list There some blitter for ya With it own uart, timer, eeprom, flash, ram, io, clock, interrupt, and cpu core with instruction pipelining, ADC and analog interfaces.. one cmos chip
@GordonBraicks
@GordonBraicks 7 жыл бұрын
How the hell did they manage to show all those rich colors! Respect
@GelberBuntstift
@GelberBuntstift 4 ай бұрын
Even on a C64 this demo is amazing. On a VCS2600 it is unbelieveble.
@dtr1126
@dtr1126 9 жыл бұрын
6:48 What is that thing over here?
@Kevin-jb2pv
@Kevin-jb2pv 8 сағат бұрын
[whisper] ᵇᵒᵒᵇˢ
@insertname3293
@insertname3293 4 жыл бұрын
This was recommended, expect a surge of viewers.
@matthewrease2376
@matthewrease2376 3 жыл бұрын
Would this work on a flash cart? I'd love to see this on real hardware...
@paparansen
@paparansen 2 жыл бұрын
the muzak is sick... awesome
@CSanykdotCom
@CSanykdotCom 10 жыл бұрын
Completely blown away.
@alexanderwingeskog758
@alexanderwingeskog758 5 жыл бұрын
Does not look like the Atari 2600 I knew in the 1980, a really really cool demo!
@GrillKick
@GrillKick 7 жыл бұрын
Brilliant chiptune!
@CommodoreFan64
@CommodoreFan64 10 жыл бұрын
Now that's just awesome!!!
@Delta225
@Delta225 6 жыл бұрын
It's better than any of the atari porn games, that's for sure.
@dereklouden7415
@dereklouden7415 5 жыл бұрын
Excuse me whaaaaaaaaaaaaaaaaaaat?!
@mrhassell
@mrhassell 2 ай бұрын
Oh the power of vectors. One of the smartest moves Nvidia made, was the use of vector processing.
@zekstra78
@zekstra78 4 жыл бұрын
Awesome for Atari 2600!!
@eduaulas
@eduaulas 4 жыл бұрын
Great! Bravo! Super! Incrível! Amazing! Congratulations!
@GORF_EMPIRE
@GORF_EMPIRE 3 жыл бұрын
If only Jay Miner could see this. He'd probably not believe it anyway.
@MickeyTheSecond
@MickeyTheSecond Жыл бұрын
1:46 why the f do i love this
@stephandusterhoft9131
@stephandusterhoft9131 4 жыл бұрын
Nice Demo , very simple I think . Nice Music !!! Our Hobby Tronic Demo 92 wurde sehr zerstört, leider . Weil unser Programmierer nicht den Original Text mit reinnehmen wollte .
@tonyv5202
@tonyv5202 4 жыл бұрын
Awesomely cool !
@stevelalancette6988
@stevelalancette6988 5 жыл бұрын
Wow, it starts with Édith Piaf... Non rien de rien, non je ne regrette rien.
@kolkoki
@kolkoki 9 жыл бұрын
I like when it's the comodore 64 boo screen they needed some cpu time apart by adding black like , and when it's the rotating thing there's a black window :D
@WattTheTech
@WattTheTech Жыл бұрын
Bloody hell..... want to know what the some of the old dev from back in the day think of this.
@MAr10q
@MAr10q Жыл бұрын
YOU TELLIN ME THE ATARI HAD TEXTURE SCALING?
@Mr.1.i
@Mr.1.i Ай бұрын
Amazing what can be done with petscii.
@T1MAGEDDON
@T1MAGEDDON 3 жыл бұрын
imagine if we showed this to a caveman and we get our heads impaled with a rock
@TeamSilvertail
@TeamSilvertail 2 жыл бұрын
This is all running on an Atari 2600? Damm.
@deadchannel4792
@deadchannel4792 8 жыл бұрын
Sometimes it sounds like fax machines.
@LiamfoxOFFICIAL06
@LiamfoxOFFICIAL06 23 күн бұрын
I like it better when its played in 1.5x
@DTM-Books
@DTM-Books 6 жыл бұрын
Fantastic.
@ThePCKid11
@ThePCKid11 8 жыл бұрын
I have a PAL VCS that would probably break this (timing differences)
@archieil
@archieil 5 жыл бұрын
Is it the real VCS 2600? Is everything in sync with the clock?
@yerzmyeychiptune
@yerzmyeychiptune 9 жыл бұрын
Excellent work.
@johneygd
@johneygd 9 жыл бұрын
Was the atari 2600 not supposed to only view 4 colors atonce, either way, these tunes were awesome and the color demo part blew me away.
@vuurniacsquarewave5091
@vuurniacsquarewave5091 9 жыл бұрын
+johneygd I think it only has a color limit based on scanlines (a horizontal row of pixels) I think it's 2 colors per scanline but I could be wrong. The point is, there is no problem switching the selected on screen colors as the screen is being refreshed. It's like you ask a painter to paint a portrait of you. He draws left to right in thin lines, and you decide he should use different colors midway through. The part of the painting that's already finished will stay the way it was, but the rest will be done according to your new command. That's the idea.
@Longuncattr
@Longuncattr 9 жыл бұрын
+za909returns The canonical limit per scanline is 4 colors, corresponding to the two players and their missiles, the playfield and its ball, and the background; the colors are set using the 4 TIA registers COLUP0, COLUP1, COLUPF, and COLUBK. The rainbow matrix here was done by changing the background color as fast as possible.
@vuurniacsquarewave5091
@vuurniacsquarewave5091 9 жыл бұрын
+Sorrig Bowman Now that's something the NES could never do... it only has 4 shades of every color, though there is also a color emphasis mode (for any combination of red, green and blue) and maybe 30Hz color flickering could be ok for producing more intermediate colors.
@Longuncattr
@Longuncattr 9 жыл бұрын
za909returns I've read in a text document somewhere that it may be possible to make the NES produce somewhere around 512 colors in a frame by reprogramming the PPU in a similar on-the-fly way. I say "around" 512 since the 6-bit palette has nine duplicate entries and one that doesn't fit in the NTSC color space. I've never actually seen it, though, and I doubt any emulators could accurately reproduce it, though I could be surprised.
@PrzeszczepiX
@PrzeszczepiX 4 жыл бұрын
there are some code tricks to show even all 128 colors at one one screen. i saw this in "stella lives" demo
@knoxvillehermitfreemoviesm3625
@knoxvillehermitfreemoviesm3625 2 жыл бұрын
very hypnotic
@datonecommieirongear2020
@datonecommieirongear2020 3 жыл бұрын
damn I spent soo long looking for this demo, one of my favorite! After seeying it a few years ago.
@virtuafighter3
@virtuafighter3 2 жыл бұрын
This shows how software is king
@supravista
@supravista 7 жыл бұрын
this is so badass
@jooelywooely
@jooelywooely 10 жыл бұрын
holy shit
@simonambient6243
@simonambient6243 6 жыл бұрын
I have the complete collection of games now on PC platform and all the original sounds work.. I use to programme to my midi keyboards gd stuff
@RaposaCadela
@RaposaCadela 9 жыл бұрын
wow. Wow. WOW. THIS IS EPIC!
@theallknowingsause8940
@theallknowingsause8940 8 жыл бұрын
what is up with chapter 9?!
@GORF_EMPIRE
@GORF_EMPIRE 4 жыл бұрын
You demo guys realize you are making poor ol' Jay Miner roll in his grave? "This was not supposed to do this! This was not supposed to do this!" xD
@johnrickard8512
@johnrickard8512 4 жыл бұрын
Technically speaking the Atari VCS was only ever intended to play Pong and Tank. Just another Pong console. Little did Atari know at the time that if programmed properly even a lone stripped down MOS 6502 can command hardware to do things it was never meant to do.
@triptothebeach
@triptothebeach Жыл бұрын
Impressive!
@AtariAlive
@AtariAlive 3 жыл бұрын
HOW IS THIS POSSIBLE?!
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