TiTAN - Overdrive 2 (RGB 50fps) - SEGA Mega Drive - Revision 2017 (1st Place)

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Oerg866

Oerg866

Күн бұрын

Пікірлер: 902
@flussence
@flussence 7 жыл бұрын
I knew it. The 32X was just a passthrough dongle all along!
@kabuto3907
@kabuto3907 7 жыл бұрын
No 32X involved here. No Mega CD or custom accelerator chip either.
@UTUBESUCK666
@UTUBESUCK666 7 жыл бұрын
Kabuto, flussence meant you pushed the stock Mega Drive intro 32X territory... Hence the dongle reference.
@Fredo63200
@Fredo63200 6 жыл бұрын
@@kabuto3907 please show the world what talented people can make the 32X do ! It deserves so much more love !
@LuisAPeregrina
@LuisAPeregrina 5 жыл бұрын
the only actualy thing it did was add more colors, no cpu, just more colors
@Hamdad
@Hamdad 5 жыл бұрын
@@LuisAPeregrina False, the 32X added dual SH-2 processors like the Saturn, and in many ways was just a gimped Saturn. While it did add more colors, it also added hardware scaling and rotation (which Sega CD had as well), transparency, texture mapped polygon support, etc.
@BalancedSpirit79
@BalancedSpirit79 7 жыл бұрын
"Hi, I'm so good at coding that I can make a stock Genesis do polys almost as good as a 32 FUCKING X!" -TiTAN
@solarflare9078
@solarflare9078 5 жыл бұрын
When you overdose on blast processing
@Chromeno
@Chromeno 4 жыл бұрын
overdrive
@BradenBest
@BradenBest 3 жыл бұрын
would've made a great ad for the genesis. If they said "look at what a sega can do!" and simply played that demo on the TV, Nintendo's marketing branch would've been shitting their pants.
@deejayatari
@deejayatari 3 жыл бұрын
Sega can do..
@andraw9081
@andraw9081 3 жыл бұрын
@@deejayatari ...what nintendon't
@Katzelle3
@Katzelle3 3 жыл бұрын
@@BradenBest Except this is a PAL Mega Drive. The demo could not run on a Genesis.
@EZO.FUZZ.IS.OFFLINE
@EZO.FUZZ.IS.OFFLINE 2 жыл бұрын
Not only are the graphics phenomenally impressive, but the fact they got full, decent sounding breakbeats out of the single sample channel blows my mind!
@martinbishop9042
@martinbishop9042 6 жыл бұрын
This 7 mhz processor has me more entertained than an Xbox.
@HerecomestheCalavera
@HerecomestheCalavera 5 жыл бұрын
But you could run this demo on an Xbox using a Genesis emulator!
@kienhsi9522
@kienhsi9522 5 жыл бұрын
@@HerecomestheCalavera no, you can't. Currently I think there is no emulator that runs this perfectly. You can emulate the functionality, but you should also emulate hardware errors, caveats and features that aren't as strictly defined as the specifications for a demo like this to work as it does on the real hardware
@HerecomestheCalavera
@HerecomestheCalavera 5 жыл бұрын
@@kienhsi9522 I think Blastem runs it pretty much perfectly.
@kienhsi9522
@kienhsi9522 5 жыл бұрын
@@HerecomestheCalavera I had intended no emulator could run it perfect... I knew though the creators of the demo had assisted the programmers of the emus in order for them to run perfectly though, but I wasn't aware to what extent the emus were finished
@kargaroc386
@kargaroc386 5 жыл бұрын
@@kienhsi9522 You could make a pixel perfect recreation of this demo for the Xbox, and it would run
@RetroCore
@RetroCore 7 жыл бұрын
Holy crap. And I thought Overdrive 1 was amazing. This demo really does show some high quality hard core coding on an amazing system that I never thought could do what it's doing right here. Fantastic work TiTAN team.
@loganjones4650
@loganjones4650 7 жыл бұрын
Hi, Mark! I love the Titan Overdrive demos too.
@gordyowl9455
@gordyowl9455 6 жыл бұрын
How can you run this demo with an Everdrive x5? My Everdrive can't run it bcuz it's too much memory size
@cloud_s_97
@cloud_s_97 Жыл бұрын
so that means you could port a (early) neo geo game like fatal fury flawlessly with the ssf2 bankswitching and with scaling
@Eichro
@Eichro 7 жыл бұрын
"WARNING: Please watch in 720p50, else youtube will play it at 12.5fps." It's like the guys hacked the Mega Drive so hard that even KZbin has trouble figuring it out
@MechaKnuckles
@MechaKnuckles 5 жыл бұрын
@@glennjamin In other cases it's worse, like with the Flying Battery's lasers in Sonic 3 & Knuckles.
@TheDanielShepherd
@TheDanielShepherd 4 жыл бұрын
@Tyler Maxwell It's not available at 1080p you twat.
@robintst
@robintst Жыл бұрын
I come back and re-watch this every so often, it's simply mind blowing to see a Mega Drive/Genesis do all this. Have to wonder when something like this gets made so many years after the fact if any of the original designers of these old machines ever happen to check them out and see things they never intended for them to do.
@Oerg866
@Oerg866 Жыл бұрын
Thank you, that means a lot :)
@neilmclean1527
@neilmclean1527 4 жыл бұрын
Literally just ran this on my MD and... to see it on KZbin is one thing but for it to be coming from a 30 year old console is something else! Fantastic work. Can’t help but wonder what the classic MD games would be like with today’s dev tools and the knowledge sharing we do through the internet.
@DONK8008
@DONK8008 4 жыл бұрын
A lot of stuff was known back then but memory cost was the limiting factor. Travelers Tales was one of the few devs who did a fair bit of cool hardware trick in their games.
@GGigabiteM
@GGigabiteM 2 жыл бұрын
@@DONK8008 Zyrinx was another. They made Sub Terrania, which was a very good game, but also super hard.
@TBasianeyes
@TBasianeyes Жыл бұрын
@@DONK8008 The tricks in their games are only Overdrive 1 level programming.
@fredrikvidh7863
@fredrikvidh7863 7 жыл бұрын
This is seriously one of the best demos i have seen for years, this is THE best demo for megadrive ever made. TiTAN rulez!
@LunarDelta
@LunarDelta 7 жыл бұрын
Honestly, I'd say it's one of the best demos I've ever seen, and I've seen a *lot* of them over the years.
@sophiacristina
@sophiacristina 3 жыл бұрын
I agree, i always show this demo for those who want to understand demoscene...
@Sypaka
@Sypaka 3 жыл бұрын
If all programmers were like this, we wouldn't need new graphics cards every 3-4 years.
@iamlordstarbuilder5595
@iamlordstarbuilder5595 3 жыл бұрын
Yup. Working on getting to that level myself... unfortunately learning to be a good programmer doesn’t pay the bills, and life gets in the way 😔
@Sypaka
@Sypaka 3 жыл бұрын
@@iamlordstarbuilder5595 I feel that.
@DasAntiNaziBroetchen
@DasAntiNaziBroetchen 2 жыл бұрын
@@iamlordstarbuilder5595 Depends on your industry.
@stalingrad3010
@stalingrad3010 Жыл бұрын
@@iamlordstarbuilder5595 An indie programmer always doesn't, but a hired one maybe will
@DyoKasparov
@DyoKasparov Жыл бұрын
Many programmers nowadays can definitely be like this, if companies didn't stress them and rush products out. It's companies the reason behind buggy launches, bad optimization and day-1 patches etc.
@shootingstar7101
@shootingstar7101 4 жыл бұрын
Well, this is clearly incredible. Practically crossing the border between 16 and 32-bit to me. Also: "Looking forward to some proper Super Nintendo competition". And yet no one seems to be trying to do that. I'd love to see the TiTAN team pull a "Fine i'll do it myself" and push the SNES to the absolute limits. I'm sure _very_ fancy stuff could be done with the HDMA and Mode 7 features of the SNES...
@Sh-hg8kf
@Sh-hg8kf Жыл бұрын
iirc, I've heard TiTAN had a snes demo in the pipelines?
@DenZEL_Vertigo
@DenZEL_Vertigo Жыл бұрын
TiTAN Does... 8!TCHes!))) Damn, I can almost hear Jesse Pinkman's voice saying this)
@joshuahudson2170
@joshuahudson2170 Жыл бұрын
It's possible to stream video to SNES. There's enough memory I/O bandwidth to race the beam and update the tileset in front of it. All that matters is how much computing power you put on the cart.
@Sirynx77
@Sirynx77 5 жыл бұрын
The use of the sound chip is just excellent. Just awesome music.
@nboy7
@nboy7 6 жыл бұрын
Imagine if this was a techdemo for the megadrive before the US launch...people would have died of heart attacks.
@trulyinfamous
@trulyinfamous 6 жыл бұрын
nboy7 that's for sure. If you told someone back then that this was possible on a home console they would think you were a liar.
@malducci
@malducci 5 жыл бұрын
It would have been false advertising haha. This is a demo, not a game. It makes use of a lot exploits that games cannot.
@TechBlade9000
@TechBlade9000 4 жыл бұрын
@@malducci All they have to say is that their hardware can do it, it's not lying but it is
@notsunnydaysahead
@notsunnydaysahead 4 жыл бұрын
Stoppp don’t tease us all
@sbanner428
@sbanner428 2 жыл бұрын
@@malducci I’ve always wondered, why is that?
@purrbox7514
@purrbox7514 7 жыл бұрын
This demo is something special. The music is absolutely off the chain and I love the filled 3d vector graphics. Around the time of the MD people were talking about virtual reality and movies had 3d vector graphics similar to this demo, except they were probably rendered on workstations, to see the MD do it in real time is amazing.
@shoopdahoop2221
@shoopdahoop2221 7 жыл бұрын
i'm legit scared for what overdrive 3 will be like
@Oerg866
@Oerg866 7 жыл бұрын
Well you can be releived - there will be no overdrive 3 :P
@LunarDelta
@LunarDelta 7 жыл бұрын
WHAT!? Outrage... ;)
@Deathkicker666
@Deathkicker666 7 жыл бұрын
+Oerg866 there must be a 3rd demo :D
@Deathkicker666
@Deathkicker666 7 жыл бұрын
+Oerg866 you cant stop here! :D
@douro20
@douro20 6 жыл бұрын
There won't be. They're already at the limits of the existing hardware. The main processor did 90 percent of the work here; it was the only way to be able to do what was shown here.
@DaveVoyles
@DaveVoyles 7 жыл бұрын
This just blew my mind! 0:40 when shooting out of the tunnel 1:58 First person running through a 3D maze 2:09 Sprite scaling and rotation (didn't know the Genesis could do this?) 2:36 3D model (rotating) of the Genesis 3: 08 Not sure of how to even describe it.
@crativ3
@crativ3 7 жыл бұрын
To me the most impressive thing was the rotozooming fractal rendering @4:30 Never thought anything from that era would be capable of such stuff. Heck, the semi transparency effects @1:28 (clouds), @2:21 (logo), @2:48 (layering/blending???), @3:48 (nebula), @5:30 (wavy stuff).
@LexMalin
@LexMalin 7 жыл бұрын
2:20 transparency
@BlitzvogelMobius
@BlitzvogelMobius 6 жыл бұрын
There is an old fighting game called Ballz 3D that uses the same trick. The coordinates for the sprites are probably in 3 dimensional space but of course the sprites themselves are not scaled and corrected based on distance. As for actual polygonal 3D games, there were plenty of them on the MD/Genesis. Good 'ol Motorola 68000!
@trulyinfamous
@trulyinfamous 6 жыл бұрын
I really, really like the effect at 1:58. I'd actually use a screensaver if it was as cool as that.
@zakalinsky
@zakalinsky 5 жыл бұрын
4:15 is technicaly awesome! as you know, sega have 320*240 resolution, but in this we have what called "overscan", and in every official game use this space literally for nothing, so in this frame we have about 352*320, which is higher resolution than every sega game can produce
@c0lligo
@c0lligo 6 жыл бұрын
Nintendo: We made StarFox, but we had to use SuperFX... Sega: Hold my beer.
@bishopworks3203
@bishopworks3203 5 жыл бұрын
At Revision 2019 a SNES demo called "SNES NICCC-2000" came out, which was basically a port of another demo, which was entirely polygonal. It required the Super-FX, and even at that could not run at full speed all the time. Titan came out with a demo called "MD NICCC-2000" which is the same thing, ran faster, yet does not use any graphics acceleration. Though I honestly feel it's down to Titan's better code optimization, it's still really impressive how powerful the Genesis truly was.
@_Tualatin_
@_Tualatin_ 5 жыл бұрын
Hold my Blast processing
@andrewomahony9260
@andrewomahony9260 5 жыл бұрын
Nintendo: We had to get a British company to make us SuperFX, then we fired them and decided we could do it ourselves....then fucked up the Nintendo 64 bigtime and ended up relying solely on past IP's and party games to survive.
@odioalospoopers
@odioalospoopers 4 жыл бұрын
@@andrewomahony9260 and for some reason it's working to this day
@protossevolution3361
@protossevolution3361 3 жыл бұрын
Still, Virtua Racing uses a special chip, buddy. There's also a Ray Tracing demo for Snes (in a 3d environment). There's nothing the genesis do, that Snes can't, sorry.
@Aeroprism
@Aeroprism 7 жыл бұрын
This has seriously made my day, my week and my month. The Genesis is my all-time favorite console and my soul felt right at home watching this. Almost all the remixes I made for my channel are from Genesis games. Because Genesis. Thank you TiTAN.
@RT55J
@RT55J Жыл бұрын
Coming back to this 6 years later, even with a half-decent idea of how all these effects work I am stunned by the level of showmanship on display. Easily one of the greatest demos of all time.
@brorianszk
@brorianszk Жыл бұрын
Easily!
@3dschuminator
@3dschuminator 7 жыл бұрын
Blast Processing!
@smoothness69
@smoothness69 7 жыл бұрын
See, it wasn't just advertising bullshit. The commercials were telling the truth for once.
@PhirePhlame
@PhirePhlame 7 жыл бұрын
The blazing-fast CPU for the time was really all it meant! Boy does that shine here!
@Ai-fj1dc
@Ai-fj1dc 7 жыл бұрын
No Nintendo inside !
@xboxclassics6354
@xboxclassics6354 6 жыл бұрын
Blast BOOM Process is burning your console... asshol. Genesis never does it!!
@grongy6122
@grongy6122 6 жыл бұрын
Какие люди :)
@Night_A
@Night_A 7 жыл бұрын
Seeing a demo that breaks emulators but runs fine on actual hardware was cool. But seeing one that also breaks the hardware ~70% of the time but otherwise is still functional.. now that's an impressive achievement. One heck of a Blast Proccesing™ job, TiTAN fellows.
@Oerg866
@Oerg866 7 жыл бұрын
Thanks, but it only breaks hardware ~30% of the time ;)
@Night_A
@Night_A 7 жыл бұрын
+Oerg866 Ayy my bad, guess i couldn't read properly after seeing all those pretty lights.
@douro20
@douro20 6 жыл бұрын
Oerg866 And I imagine none of these demos will work on a Genesis 3 since it has no Z80.
@TorutheRedFox
@TorutheRedFox 6 жыл бұрын
the Genesis 3 does have a Z80, but it's on a chip if it didn't have a Z80 then most games wouldn't run properly (because a ton of games rely on the Z80 for sound)
@saxxonpike
@saxxonpike 2 жыл бұрын
5:27 "use 'Rob is jarig' hypnosis to acquire the MegaDrive technology" is not the plot I knew I needed in my life
@ChEeZeBaLL999
@ChEeZeBaLL999 7 жыл бұрын
I've seen a lot of demos, and this is the best demo I've ever seen.
@sbanner428
@sbanner428 3 жыл бұрын
I’m scared of what these guys could do with a 32X CD
@AuroraxPhilic
@AuroraxPhilic 7 жыл бұрын
I always knew the Genesis was capable of something like this... it was just a hunch based on what hackers said...but now that I've seen it...I'm utterly speechless. This is probably the best demo I've ever seen...period the end. #GenesisTrulyDoes
@LunarDelta
@LunarDelta 7 жыл бұрын
Yeah, Genesis really does, despite what some people say. I was lurking around on the NESDev forums and there was some serious salt over this. Someone even not-so-subtly and not-exactly-jokingly insinuated that the entire demo was being streamed from the cartridge, which is dumb but not unexpected.
@3lH4ck3rC0mf0r7
@3lH4ck3rC0mf0r7 7 жыл бұрын
Lunar Delta 50fps 320 by 220-something video streamed from cart in an apparently lossless quality? Yea, good luck fitting that into 4 megs. Glitchy Android recordings of this using MD.emu proves them wrong already, but I still wonder how it all works. Some serious hardware wizardry was put into this, and by the end the TiTAN team even left a call to action to any SNES competition that could be out there...
@thirdocean3784
@thirdocean3784 6 жыл бұрын
3l H4ck3r C0mf0r7 you do know that there are differences between emulators and an actual genesis hardware like some things won’t work on an emulator but will on real hardware
@aaendi6661
@aaendi6661 6 жыл бұрын
Jesus Christ. I didn't fucking say the entire demo was streamed off the cartridge. Just the parts that can't be done with IRQ raster tricks, and the debug register.
@SuppleAloe64
@SuppleAloe64 6 жыл бұрын
That’s on a Genesis?! What the heck?! That’s insane!!
@espacemaxim
@espacemaxim 3 жыл бұрын
This video made me a fan of the megadrive...
@Oerg866
@Oerg866 3 жыл бұрын
And this comment made me a fan of you :)
@FrankBell79
@FrankBell79 7 жыл бұрын
very impressive! i wish you guys would develop a full game, kickstart one!!!
@kabuto3907
@kabuto3907 7 жыл бұрын
While I'd love to make another game one day what's holding me back are the difficulties of coming up with proper gameplay that's both original and good.
@FrankBell79
@FrankBell79 7 жыл бұрын
Kabuto what games have you made before?
@kabuto3907
@kabuto3907 7 жыл бұрын
www.pouet.net/prod.php?which=60890 the only IMHO noteworthy one, ported a PC game to C64
@kabuto3907
@kabuto3907 7 жыл бұрын
I use twitter too, and a few other not so popular things, but in general I don't use social media that much.
@PhirePhlame
@PhirePhlame 7 жыл бұрын
Kabuto - Does *any* emulator support this!?
@grewil3
@grewil3 7 жыл бұрын
I will never need to watch another demo, this is it. And it will keep blowing my mind until I check out from the old folks home one day. Thanks Titan!
@SuperFromND
@SuperFromND 2 жыл бұрын
i swear i've watched this demo like fifty times now, i keep coming back to it hats off to you guys, yall made one of the greats
@Alopexus
@Alopexus 7 жыл бұрын
Stunning work. Absolutely brilliant from start to finish. Thanks TiTAN!
@josephcserepes8491
@josephcserepes8491 7 жыл бұрын
THE BLAST PROCESSING IS TOO MUCH...
@tonybarnes2920
@tonybarnes2920 4 жыл бұрын
I've made demos going all the way back to the Atari 8-bit and done my fair share of 68000 assembly on the Genesis/MegaDrive, and this impresses me.
@XaneMyers
@XaneMyers 7 жыл бұрын
Wow, there's a story in a demo! Also, many cool effects, including Mode 7-esque scaling (the previous Overdrive had rotating), and a lot of 3D things (based on the framerate, that Mega Drive/Genesis is an actual 3D model being rendered!)...this is cool! EDIT: And I didn't even see 6:07 yet! WOW, A FULL 3D SCENE!
@zakalinsky
@zakalinsky 5 жыл бұрын
i think is some frame by frame vector animation, not real 3d, but kinda look like "low poly 3d" similar effect you can see in "another world" cutscenes, which is have less drawed lines per frame, but animation is more smooth
@HuntersMoon78
@HuntersMoon78 5 жыл бұрын
Super Nintendo sits cowering in the corner after watching what the Mega Drive can do without a Super FX chip.
@claimhsolais3466
@claimhsolais3466 7 жыл бұрын
Those people should run a crowdfund/kickstarter in order to make some Mega Drive / Genesis games. We will support them for sure!
@MorrisChannel4
@MorrisChannel4 3 жыл бұрын
How? Like amazing! Hardware from 1988 and i people are still tinkering with it
@GordonAitchJay
@GordonAitchJay 6 жыл бұрын
Holy shit. This is insanely great! "Grief Counselling for emulator develpoers is now available..." haha!
@somebonehead
@somebonehead 3 жыл бұрын
Got a chuckle out of that line too
@gaving.griffon2703
@gaving.griffon2703 7 жыл бұрын
Imagine a Sega CD demo. It could make sense taking advantage of the extra hardware.
@akaDL
@akaDL 3 жыл бұрын
Sega CD doesn't offer much in regards of extra performance nor technologies. As far as I know, it offers red book CD audio, a new chip with with channels capable of playing somewhat high quality samples, and i think it added mode-7 at hardware level.
@kevinsammut7246
@kevinsammut7246 3 жыл бұрын
@@akaDL No, it did a lot more than that. A lot of scaling and rotation effects that could manage pretty convincing 3d effects. Except for a couple of rare occasions, we never got a taste of the extra grunt it brought to the table because is was extremely hard to code for thank to those multiple processors. It was much easier for developers to port Genesis games and add some nicer audio and grainy video. On knock together an FMV "game" in a couple of weeks and call it a day.
@akaDL
@akaDL 3 жыл бұрын
​@@kevinsammut7246 I know it did, but wasn't something special. Think of it - Sega was the only one capable of displaying the new "hardware" accelerated graphics for the Sega CD, yet, SEGA didn't showed up anything special. What they did was a lame, 20fps like Mode 7 on Sonic CD Special Stage. Which is funny tho - the legendary blast processing ad depicts Mario Kart as a slow game, where Mario Kart renders at full 60 fps, and Sonic CD special Stage is 20 fps. To me, SEGA CD attempt on Sprite rotation and transform was software rendered, not hardware one. I can't remember any game that showed mode 7 nor sprite rotation at full blistering 60 fps like SNES does. SNES cpu is pure garbage, but since these tricks are done at a hardware level, it can be done at 60 fps at much easier than Sega CD.
@kevinsammut7246
@kevinsammut7246 3 жыл бұрын
@@akaDL Sorry mate but you are way off. Here is a video with examples of scaling and rotation effects that could be achieved on the system.i owned them all, and back in the day it was mind blowing. The Super Nintendo mode 7 was a postage sized image that could be rotated. The Sega CD could rotate both background and sprites in 3d space. The tech to get this done was as follows. A Motorola 6800 CPU clocked at around 12.7 MHz, that could run in tandom the genises Motorola 6800 clocked at 7.4mhz. Around 8 times the ram of the genises on its own. There is more but I'm not much of a tech nerd. Unfortunately, the console was killed far too soon. It was very complicated to code for and the market just wasn't there. A few developers learned how to push the system eventually, but right at the end of the consoles life. There just wasn't enough time. The Sega cds scaling and rotation effects absolutely wiped the floor with SNES. m.kzbin.info/www/bejne/oWmTlYJ6jMmdb6s
@akaDL
@akaDL 3 жыл бұрын
​@@kevinsammut7246 I think you didn't got my point. I'm fully aware of graphics enhancement of the Mega CD. The point is, SEGA themselves failed to display their new texture rotation and transform. Give a look on the Mega CD bios itself - it is around 20 FPS and SEGA made sure everyone would see that MegaCD was able to rotate sprites, with their demo-like transformations on the logo. However, again, why 20 FPS and not full, blown 60 FPS? It's just their logo, why they didn't greeted us with their amazing bios music and new flashy Sega Logo at 60 FPS? kzbin.info/www/bejne/h2i4qaqqoLOGoKs& The video you sent indeed looks gorgeous. It's clear that the Sega own "mode 7" looks better, but just because the textures are higher resolution than the Snes ones. And it can afford bigger resolution because of massive RAM advantage compared to SNES (base ram + megacd ram) and obviously faster dma. However, still looks to be rendered on 30 fps, that hints, again, that their sprite rotation was clearly software based, powered by higher clockspeed ofthe megacd m68k.
@vapourmile
@vapourmile 5 жыл бұрын
This is one of the best demos I've seen on any platform. Really satisfying to watch. Better than all those crummy Amiga demos.
@sonicphoenix7
@sonicphoenix7 4 жыл бұрын
It's amazing. People assume the SNES is more powerful because of its sprite scaling, but the Mega Drive could do that all along, even without a special chip.
@smds
@smds 4 жыл бұрын
Except the SNES can't scale sprites either, only a tile layer
@th3_consul
@th3_consul 4 жыл бұрын
Neither console is objectively superior
@sonicphoenix7
@sonicphoenix7 2 жыл бұрын
so could the snes dipshit
@sonicphoenix7
@sonicphoenix7 Жыл бұрын
and the full grammar and punctuation as well GOD
@sonicphoenix7
@sonicphoenix7 11 ай бұрын
to the 8 people that liked this fuck you
@AmaroqStarwind
@AmaroqStarwind 7 жыл бұрын
Also, KZbin, please use a better compression Algorithm. And separate the resolution and framerate options FFS, I want to watch high framerate videos without maxing out the resolution and starving my bandwidth.
@angelbarrios426
@angelbarrios426 Жыл бұрын
This is really impressive, the fact you could do all of this (including the 3D graphics) in a console that never was build for do it is a great achievement.
@geeknproud321
@geeknproud321 5 жыл бұрын
My god this is awesome. I never knew the hardware was capable of this kind of splendor.
@Automatik234
@Automatik234 3 жыл бұрын
Just found this now. This is mindblowingly impressive! My jaw just dropped and is about to reach the eart's core!
@brorianszk
@brorianszk 3 жыл бұрын
And you'll still feel the same when you'll watch it again in the years to come!
@HerecomestheCalavera
@HerecomestheCalavera 5 жыл бұрын
Now do a 32xCD demo that pushes the system to it's limits! I bet some pretty amazing results could be achieved.
@BlueHedgehog12345678
@BlueHedgehog12345678 3 жыл бұрын
This! 👍
@SpudCommando
@SpudCommando 5 жыл бұрын
the power of blast processing in full utilization
@dbranconnier1977
@dbranconnier1977 5 жыл бұрын
Imagine if Sega would have teamed up with Commodore and released a hybrid Mega Drive/Amiga computer (instead of the 'Teradrive' 286/MD hybrid) and with an integrated CD-ROM drive like the Commodore CDTV.
@captaincrispier8155
@captaincrispier8155 3 жыл бұрын
This is an alternate time-line I would like to have seen played out. It actually almost makes too much sense, especially seeing as Amiga was a legitimate development platform for Mega Drive / Genesis.
@jamesshipley9164
@jamesshipley9164 2 жыл бұрын
$200, 1980s consumer tech everyone. Mindblown.
@HungarianDerrickRose
@HungarianDerrickRose 7 жыл бұрын
hoolee shit that soundtrack, amazing
@youdj_app
@youdj_app Жыл бұрын
I cant believe it!!! on the megadrive???
@fungusmeister259
@fungusmeister259 3 жыл бұрын
"No borders allowed" Genius
@DamnDealDone
@DamnDealDone 7 жыл бұрын
Just checked out all the SNES demos and Overdrive 2 seems combine a lot of the ideas in them, only done to a far higher standard and in a far more interesting way. I can't see how SNES will top this.
@LunarDelta
@LunarDelta 7 жыл бұрын
I've seen some SNES demos/cracktros with impressive effects and techniques, ("Genesis does" jokes aside, it is an impressive machine in its own right) but I can't recall ever seeing any SNES demos that combined those techniques with such flawless pacing, storytelling and creativity, and with such a kick-ass soundtrack. (Many older SNES demos actually borrow their soundtracks from SNES video games, which I really don't approve of. IMO, one of the key aspects separating a poor or decent prod from a masterpiece is the music, and Strobe seriously delivers in that regard).
@thetriggeredone3461
@thetriggeredone3461 2 жыл бұрын
@Dean Satan that's true it's such a mess from a technical standpoint that it's ridiculous I rather code for the nes that the SNES
@calebduke2832
@calebduke2832 3 жыл бұрын
Who’s here because of Coding Secrets? This stuff is awesome! Thanks for sharing!
@RaptureMusicOfficial
@RaptureMusicOfficial 5 жыл бұрын
Amazing Mega Drive Demo! Dat music !!!!!! Super FX effects, alpha channel transparency, whoa!
@蒼海藤沢
@蒼海藤沢 5 жыл бұрын
TWIST ,SPIN,ZOOM UPS,TEXTURED POLYGONS!.....must be a dream!
@psikirbstorm
@psikirbstorm 2 жыл бұрын
I'm sure each Mega Drive that had played this demo has ceased to exist by the end
@cualorbit
@cualorbit 4 жыл бұрын
this shit sends chills down my spine every time I watch it
@trankzen148
@trankzen148 7 жыл бұрын
"Grief counselling for emulator developpers" ahaha
@supermariobro93
@supermariobro93 7 жыл бұрын
The first Overdrive demo was awesome, but this... THIS IS BEYOND AMAZING! :O Brilliant job on this demo! :D
@retsapb6319
@retsapb6319 3 жыл бұрын
Amazing stuff
@odinsplaygrounds
@odinsplaygrounds 3 жыл бұрын
Amazing, of course. Imagine having games using more of these techniques back in the day.
@heavyq
@heavyq Ай бұрын
Dude this is fucking phenomenal. IDK how the hell you guys made a MegaDrive do this shit, but this is absolutely mind-blowing. If someone had made a game that had graphics and audio like this back in the early 90s I would've absolutely shit myself from the sheer awesomeness.
@diegocrusius
@diegocrusius 4 жыл бұрын
I wonder how much of these effects are actually applicable for game design on genesis... My jaw drops every time I listen to this music.
@PhirePhlame
@PhirePhlame 5 жыл бұрын
Makes me wonder what could be done on 32X...
@Fredo63200
@Fredo63200 6 жыл бұрын
That is a trully amazing tribute to the Genesis/MegaDrive. Good job guys ! I hope the 32X will get the same treatment someday ! That system is so underrated, I would be amazed to see its full potential finally exposed !
@ShadowArtist
@ShadowArtist 7 жыл бұрын
Please, please, PLEASE make a playable game that looks like this, with these amazing animations and scenes. I'd toss in $20 if you did a kickstarter for a game utilizing most of these graphics and effects.
@kabuto3907
@kabuto3907 7 жыл бұрын
It's just too difficult to come up with good and original gameplay... I'd love to make another game one day.
@praystation
@praystation 6 жыл бұрын
Only $20? I’ve been tossing around 60k usd for watermelon to make pier solar, project n, and project y.
@brorianszk
@brorianszk 3 жыл бұрын
@@praystation 60k?? Did you receive Paprium? I got my copy and it's awesome! I wonder if we'll see project N one day.
@time-zero
@time-zero 5 жыл бұрын
Mindblowing experience, many hardware limitations overtaken. Looking forward to Revision 2020 to see Overdrive 3
@brorianszk
@brorianszk 3 жыл бұрын
They said at the end of Overdrive 2 that they won't do another Megadrive demo and that they'll put their next efforts on the SNES. Probably the reason why the music gets sad :'|
@untrust2033
@untrust2033 3 жыл бұрын
Damn, forgot to enable 720p50, looks amazing
@MaelstromExceptions
@MaelstromExceptions 5 жыл бұрын
Is the sound coming from the actual hardware with no modifications? Jesus Christ!
@Oerg866
@Oerg866 5 жыл бұрын
Yes it is!
@logan8640
@logan8640 4 жыл бұрын
fm is really flexible
@madmax2069
@madmax2069 7 жыл бұрын
Absolutely amazing.
@kevinrhea7332
@kevinrhea7332 4 жыл бұрын
I’ve never heard of this original demo scene stuff at all thanks for making this video and introducing me to it this is incredible art
@Oerg866
@Oerg866 4 жыл бұрын
Thank you for the kind words and welcome to the demoscene ❤️
@brorianszk
@brorianszk 3 жыл бұрын
You should visit. I went to Revision in 2018 and it was awesome! This video is the reason why I'm sad that I wasn't there in 2017.
@inphanta
@inphanta 6 жыл бұрын
One of the best demos I've seen in a long time. I can't believe this is a Megadrive!
@SuperFromND
@SuperFromND Жыл бұрын
rewatching this again on a whim and i JUST noticed the little homages to second reality's city scene and the chaos theory demo at 4:16, nice touch!
@f.k.b.16
@f.k.b.16 3 жыл бұрын
GameHut / Coding Secrets just did a "review" of the Overdrive original. Trying to figure out how ya-all do what choo do... Which led me here... which led to me here once more a year later... which has led to uncontrollable spinal numbness and drooling! Every time my mind is blown!
@Oerg866
@Oerg866 3 жыл бұрын
Oh did he? :O Where can I find it? And thanks for the nice words :D
@f.k.b.16
@f.k.b.16 3 жыл бұрын
@@Oerg866 Ain't no thang! ;-) kzbin.info/www/bejne/p4XTmHefnK17q9k
@f.k.b.16
@f.k.b.16 3 жыл бұрын
@@Oerg866 Oh and the guy who does the videos on GameHut (subchannel is Coding Secrets) is the founder of Traveller's Tales. (Puggsy, Sonic 3D Blast, and Toy Story) He shares how they did what they did with the Genesis/MD hardware.
@b0rg1010
@b0rg1010 3 жыл бұрын
That pushed the hardware to the limits. Beautiful effects and a kick ass sound track. 👍😍
@NeverwindOfficial
@NeverwindOfficial 7 жыл бұрын
Truly amazing! I wish there were as skilled developers as you guys back in the day!
@brinckau
@brinckau 7 жыл бұрын
There were some, of course. For example, Yuji Naka. There are several reasons why games weren't that impressive back in the day: - The game console was new. It takes time to exploit its capabilities to the fullest. - Developers could not afford to spend months working on one visual effect. The goal was to be profitable. - Developers could not benefit from lots of programmers sharing their work publicly on the Internet. - Games were games, not demos. - ROM space was expensive I don't think that there were no great developers back in the day. It's a matter of time more than a matter of skills.
@kap3r0n
@kap3r0n 7 жыл бұрын
I agree with Sir Garbagetruck on this one, "I WANT MY CARTRIDGE!"
@brorianszk
@brorianszk 3 жыл бұрын
Still waiting!
@Ralph-r2i
@Ralph-r2i Жыл бұрын
Absolutely amazing!! Well done to all involved!!
@boyfinn6751
@boyfinn6751 7 жыл бұрын
Most impressive demo yet! Software scaling and rotation and even transperency! Not to mention flatshaded polygons! Also, am i seeing more than 64 colours at 3:19?
@Oerg866
@Oerg866 7 жыл бұрын
Yes.
@cynergyarts4876
@cynergyarts4876 6 жыл бұрын
The MegaDrive was capable of doing things even without the 32X.
@guywatchingm3m3s
@guywatchingm3m3s 3 жыл бұрын
This is even more impressive than the first one!
@alxxz
@alxxz Ай бұрын
Imagine if they had shown this to the public running on real hardware back in 1988 at some gaming exhibition when the Mega Drive was first introduced! True sorcery!
@Octo4533
@Octo4533 4 жыл бұрын
I can't believe that the SN7948 was used alot, but still sounds awesome.
@marcosbasilio3776
@marcosbasilio3776 6 жыл бұрын
Incredible, amazing, fantastic! Congrattulations
@redpheonix1000
@redpheonix1000 5 жыл бұрын
3:20 is this a nod to "We Are New" by Fairlight on the C64? The 3D scene is very similar!
@dytallixx1268
@dytallixx1268 6 ай бұрын
ive watched this like 10 times over the years and this still gives me chills
@zgbapl
@zgbapl 3 жыл бұрын
That. Was. Intense. And the music is dope!
@Murnjendoof_too
@Murnjendoof_too Жыл бұрын
If these guys ever made a Genesis game, I'd drop everything and play it immediately.
@Sonic1994PL
@Sonic1994PL 6 жыл бұрын
Damn! This is the Mega Drive/Genesis! Everything is awesome! Nice work :)
@alaggan
@alaggan 4 жыл бұрын
Absolutely outstanding demo!
@DutchRetroGuy
@DutchRetroGuy 7 жыл бұрын
Brilliant design and great coding makes for a wonderful demo. Thanks for making this :)
@Oerg866
@Oerg866 7 жыл бұрын
't was our pleasure!
@ruzkbthenon-sider2834
@ruzkbthenon-sider2834 3 жыл бұрын
The sound quality of the music is now straight up Sega CD sound quality.
@brorianszk
@brorianszk 11 ай бұрын
I hate to say this but it's far from CD quality..... this track is a piece of art and compares to nothing I've ever heard. I can not understand how someone could create this marvel but Strobe did it.
@mysteryguyiscool5054
@mysteryguyiscool5054 6 жыл бұрын
When guys from TiTAN will make a game like Adventure of Batman and Robin?
@DraganStojanovicdrogi
@DraganStojanovicdrogi 6 жыл бұрын
Mysteryguy Iscool in some interview there is a comment that guys at Clockwork Tortoise Inc. (developers of AoB&R) were young and very talented, but with lack of organisation and bussiness skills, and stopped working soon after release. Such a shame...
@f.xavier1842
@f.xavier1842 3 жыл бұрын
Félicitation pour le travail réalisé... Une sacré machine la Megadrive
@iwanttocomplain
@iwanttocomplain 2 жыл бұрын
The internet: “While the Sega Genesis was underpowered compared to the SNES...” Me: *facepalm*
@notsunnydaysahead
@notsunnydaysahead 4 жыл бұрын
I truly know what unbelievable means now and I thought sonic the hedgehog 1 was a technical marvel😱...... Still blew me away 😎
@ultrakillmustdie
@ultrakillmustdie 3 жыл бұрын
"Looking forward to some proper `Super Nintendo` competition :^)" didn't aged well
@erwynnipegerwynnipeg8455
@erwynnipegerwynnipeg8455 3 жыл бұрын
Why is that? Is there a new and better SNES demoscene? Please link me, I love it all.
@RAVE_GHETTO_BLASTER
@RAVE_GHETTO_BLASTER 7 жыл бұрын
GODLIKE! Genesis does everything what snes fx chip do, like 3d polygonal models and sprite scaling!
@Mrcake0103
@Mrcake0103 6 жыл бұрын
Only, this is a demo, not a playable game. The people who made this squeezed every last drop of performance from the Genesis that they could. In an actual game, any sort of demo like this would not only be constrained by the cartridge size, but by the amount of space the game code itself ate up. Every CPU cycle used to iterate enemy AI or check for collisions is one less cycle that can be used to render 3d.
@brorianszk
@brorianszk 11 ай бұрын
@@Mrcake0103 Someone should make a game like Sacred line but with animations then :D
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