I knew it. The 32X was just a passthrough dongle all along!
@kabuto39077 жыл бұрын
No 32X involved here. No Mega CD or custom accelerator chip either.
@UTUBESUCK6667 жыл бұрын
Kabuto, flussence meant you pushed the stock Mega Drive intro 32X territory... Hence the dongle reference.
@Fredo632006 жыл бұрын
@@kabuto3907 please show the world what talented people can make the 32X do ! It deserves so much more love !
@LuisAPeregrina5 жыл бұрын
the only actualy thing it did was add more colors, no cpu, just more colors
@Hamdad5 жыл бұрын
@@LuisAPeregrina False, the 32X added dual SH-2 processors like the Saturn, and in many ways was just a gimped Saturn. While it did add more colors, it also added hardware scaling and rotation (which Sega CD had as well), transparency, texture mapped polygon support, etc.
@BalancedSpirit797 жыл бұрын
"Hi, I'm so good at coding that I can make a stock Genesis do polys almost as good as a 32 FUCKING X!" -TiTAN
@solarflare90785 жыл бұрын
When you overdose on blast processing
@Chromeno4 жыл бұрын
overdrive
@BradenBest3 жыл бұрын
would've made a great ad for the genesis. If they said "look at what a sega can do!" and simply played that demo on the TV, Nintendo's marketing branch would've been shitting their pants.
@deejayatari3 жыл бұрын
Sega can do..
@andraw90813 жыл бұрын
@@deejayatari ...what nintendon't
@Katzelle33 жыл бұрын
@@BradenBest Except this is a PAL Mega Drive. The demo could not run on a Genesis.
@EZO.FUZZ.IS.OFFLINE2 жыл бұрын
Not only are the graphics phenomenally impressive, but the fact they got full, decent sounding breakbeats out of the single sample channel blows my mind!
@martinbishop90426 жыл бұрын
This 7 mhz processor has me more entertained than an Xbox.
@HerecomestheCalavera5 жыл бұрын
But you could run this demo on an Xbox using a Genesis emulator!
@kienhsi95225 жыл бұрын
@@HerecomestheCalavera no, you can't. Currently I think there is no emulator that runs this perfectly. You can emulate the functionality, but you should also emulate hardware errors, caveats and features that aren't as strictly defined as the specifications for a demo like this to work as it does on the real hardware
@HerecomestheCalavera5 жыл бұрын
@@kienhsi9522 I think Blastem runs it pretty much perfectly.
@kienhsi95225 жыл бұрын
@@HerecomestheCalavera I had intended no emulator could run it perfect... I knew though the creators of the demo had assisted the programmers of the emus in order for them to run perfectly though, but I wasn't aware to what extent the emus were finished
@kargaroc3865 жыл бұрын
@@kienhsi9522 You could make a pixel perfect recreation of this demo for the Xbox, and it would run
@RetroCore7 жыл бұрын
Holy crap. And I thought Overdrive 1 was amazing. This demo really does show some high quality hard core coding on an amazing system that I never thought could do what it's doing right here. Fantastic work TiTAN team.
@loganjones46507 жыл бұрын
Hi, Mark! I love the Titan Overdrive demos too.
@gordyowl94556 жыл бұрын
How can you run this demo with an Everdrive x5? My Everdrive can't run it bcuz it's too much memory size
@cloud_s_97 Жыл бұрын
so that means you could port a (early) neo geo game like fatal fury flawlessly with the ssf2 bankswitching and with scaling
@Eichro7 жыл бұрын
"WARNING: Please watch in 720p50, else youtube will play it at 12.5fps." It's like the guys hacked the Mega Drive so hard that even KZbin has trouble figuring it out
@MechaKnuckles5 жыл бұрын
@@glennjamin In other cases it's worse, like with the Flying Battery's lasers in Sonic 3 & Knuckles.
@TheDanielShepherd4 жыл бұрын
@Tyler Maxwell It's not available at 1080p you twat.
@robintst Жыл бұрын
I come back and re-watch this every so often, it's simply mind blowing to see a Mega Drive/Genesis do all this. Have to wonder when something like this gets made so many years after the fact if any of the original designers of these old machines ever happen to check them out and see things they never intended for them to do.
@Oerg866 Жыл бұрын
Thank you, that means a lot :)
@neilmclean15274 жыл бұрын
Literally just ran this on my MD and... to see it on KZbin is one thing but for it to be coming from a 30 year old console is something else! Fantastic work. Can’t help but wonder what the classic MD games would be like with today’s dev tools and the knowledge sharing we do through the internet.
@DONK80084 жыл бұрын
A lot of stuff was known back then but memory cost was the limiting factor. Travelers Tales was one of the few devs who did a fair bit of cool hardware trick in their games.
@GGigabiteM2 жыл бұрын
@@DONK8008 Zyrinx was another. They made Sub Terrania, which was a very good game, but also super hard.
@TBasianeyes Жыл бұрын
@@DONK8008 The tricks in their games are only Overdrive 1 level programming.
@fredrikvidh78637 жыл бұрын
This is seriously one of the best demos i have seen for years, this is THE best demo for megadrive ever made. TiTAN rulez!
@LunarDelta7 жыл бұрын
Honestly, I'd say it's one of the best demos I've ever seen, and I've seen a *lot* of them over the years.
@sophiacristina3 жыл бұрын
I agree, i always show this demo for those who want to understand demoscene...
@Sypaka3 жыл бұрын
If all programmers were like this, we wouldn't need new graphics cards every 3-4 years.
@iamlordstarbuilder55953 жыл бұрын
Yup. Working on getting to that level myself... unfortunately learning to be a good programmer doesn’t pay the bills, and life gets in the way 😔
@Sypaka3 жыл бұрын
@@iamlordstarbuilder5595 I feel that.
@DasAntiNaziBroetchen2 жыл бұрын
@@iamlordstarbuilder5595 Depends on your industry.
@stalingrad3010 Жыл бұрын
@@iamlordstarbuilder5595 An indie programmer always doesn't, but a hired one maybe will
@DyoKasparov Жыл бұрын
Many programmers nowadays can definitely be like this, if companies didn't stress them and rush products out. It's companies the reason behind buggy launches, bad optimization and day-1 patches etc.
@shootingstar71014 жыл бұрын
Well, this is clearly incredible. Practically crossing the border between 16 and 32-bit to me. Also: "Looking forward to some proper Super Nintendo competition". And yet no one seems to be trying to do that. I'd love to see the TiTAN team pull a "Fine i'll do it myself" and push the SNES to the absolute limits. I'm sure _very_ fancy stuff could be done with the HDMA and Mode 7 features of the SNES...
@Sh-hg8kf Жыл бұрын
iirc, I've heard TiTAN had a snes demo in the pipelines?
@DenZEL_Vertigo Жыл бұрын
TiTAN Does... 8!TCHes!))) Damn, I can almost hear Jesse Pinkman's voice saying this)
@joshuahudson2170 Жыл бұрын
It's possible to stream video to SNES. There's enough memory I/O bandwidth to race the beam and update the tileset in front of it. All that matters is how much computing power you put on the cart.
@Sirynx775 жыл бұрын
The use of the sound chip is just excellent. Just awesome music.
@nboy76 жыл бұрын
Imagine if this was a techdemo for the megadrive before the US launch...people would have died of heart attacks.
@trulyinfamous6 жыл бұрын
nboy7 that's for sure. If you told someone back then that this was possible on a home console they would think you were a liar.
@malducci5 жыл бұрын
It would have been false advertising haha. This is a demo, not a game. It makes use of a lot exploits that games cannot.
@TechBlade90004 жыл бұрын
@@malducci All they have to say is that their hardware can do it, it's not lying but it is
@notsunnydaysahead4 жыл бұрын
Stoppp don’t tease us all
@sbanner4282 жыл бұрын
@@malducci I’ve always wondered, why is that?
@purrbox75147 жыл бұрын
This demo is something special. The music is absolutely off the chain and I love the filled 3d vector graphics. Around the time of the MD people were talking about virtual reality and movies had 3d vector graphics similar to this demo, except they were probably rendered on workstations, to see the MD do it in real time is amazing.
@shoopdahoop22217 жыл бұрын
i'm legit scared for what overdrive 3 will be like
@Oerg8667 жыл бұрын
Well you can be releived - there will be no overdrive 3 :P
@LunarDelta7 жыл бұрын
WHAT!? Outrage... ;)
@Deathkicker6667 жыл бұрын
+Oerg866 there must be a 3rd demo :D
@Deathkicker6667 жыл бұрын
+Oerg866 you cant stop here! :D
@douro206 жыл бұрын
There won't be. They're already at the limits of the existing hardware. The main processor did 90 percent of the work here; it was the only way to be able to do what was shown here.
@DaveVoyles7 жыл бұрын
This just blew my mind! 0:40 when shooting out of the tunnel 1:58 First person running through a 3D maze 2:09 Sprite scaling and rotation (didn't know the Genesis could do this?) 2:36 3D model (rotating) of the Genesis 3: 08 Not sure of how to even describe it.
@crativ37 жыл бұрын
To me the most impressive thing was the rotozooming fractal rendering @4:30 Never thought anything from that era would be capable of such stuff. Heck, the semi transparency effects @1:28 (clouds), @2:21 (logo), @2:48 (layering/blending???), @3:48 (nebula), @5:30 (wavy stuff).
@LexMalin7 жыл бұрын
2:20 transparency
@BlitzvogelMobius6 жыл бұрын
There is an old fighting game called Ballz 3D that uses the same trick. The coordinates for the sprites are probably in 3 dimensional space but of course the sprites themselves are not scaled and corrected based on distance. As for actual polygonal 3D games, there were plenty of them on the MD/Genesis. Good 'ol Motorola 68000!
@trulyinfamous6 жыл бұрын
I really, really like the effect at 1:58. I'd actually use a screensaver if it was as cool as that.
@zakalinsky5 жыл бұрын
4:15 is technicaly awesome! as you know, sega have 320*240 resolution, but in this we have what called "overscan", and in every official game use this space literally for nothing, so in this frame we have about 352*320, which is higher resolution than every sega game can produce
@c0lligo6 жыл бұрын
Nintendo: We made StarFox, but we had to use SuperFX... Sega: Hold my beer.
@bishopworks32035 жыл бұрын
At Revision 2019 a SNES demo called "SNES NICCC-2000" came out, which was basically a port of another demo, which was entirely polygonal. It required the Super-FX, and even at that could not run at full speed all the time. Titan came out with a demo called "MD NICCC-2000" which is the same thing, ran faster, yet does not use any graphics acceleration. Though I honestly feel it's down to Titan's better code optimization, it's still really impressive how powerful the Genesis truly was.
@_Tualatin_5 жыл бұрын
Hold my Blast processing
@andrewomahony92605 жыл бұрын
Nintendo: We had to get a British company to make us SuperFX, then we fired them and decided we could do it ourselves....then fucked up the Nintendo 64 bigtime and ended up relying solely on past IP's and party games to survive.
@odioalospoopers4 жыл бұрын
@@andrewomahony9260 and for some reason it's working to this day
@protossevolution33613 жыл бұрын
Still, Virtua Racing uses a special chip, buddy. There's also a Ray Tracing demo for Snes (in a 3d environment). There's nothing the genesis do, that Snes can't, sorry.
@Aeroprism7 жыл бұрын
This has seriously made my day, my week and my month. The Genesis is my all-time favorite console and my soul felt right at home watching this. Almost all the remixes I made for my channel are from Genesis games. Because Genesis. Thank you TiTAN.
@RT55J Жыл бұрын
Coming back to this 6 years later, even with a half-decent idea of how all these effects work I am stunned by the level of showmanship on display. Easily one of the greatest demos of all time.
@brorianszk Жыл бұрын
Easily!
@3dschuminator7 жыл бұрын
Blast Processing!
@smoothness697 жыл бұрын
See, it wasn't just advertising bullshit. The commercials were telling the truth for once.
@PhirePhlame7 жыл бұрын
The blazing-fast CPU for the time was really all it meant! Boy does that shine here!
@Ai-fj1dc7 жыл бұрын
No Nintendo inside !
@xboxclassics63546 жыл бұрын
Blast BOOM Process is burning your console... asshol. Genesis never does it!!
@grongy61226 жыл бұрын
Какие люди :)
@Night_A7 жыл бұрын
Seeing a demo that breaks emulators but runs fine on actual hardware was cool. But seeing one that also breaks the hardware ~70% of the time but otherwise is still functional.. now that's an impressive achievement. One heck of a Blast Proccesing™ job, TiTAN fellows.
@Oerg8667 жыл бұрын
Thanks, but it only breaks hardware ~30% of the time ;)
@Night_A7 жыл бұрын
+Oerg866 Ayy my bad, guess i couldn't read properly after seeing all those pretty lights.
@douro206 жыл бұрын
Oerg866 And I imagine none of these demos will work on a Genesis 3 since it has no Z80.
@TorutheRedFox6 жыл бұрын
the Genesis 3 does have a Z80, but it's on a chip if it didn't have a Z80 then most games wouldn't run properly (because a ton of games rely on the Z80 for sound)
@saxxonpike2 жыл бұрын
5:27 "use 'Rob is jarig' hypnosis to acquire the MegaDrive technology" is not the plot I knew I needed in my life
@ChEeZeBaLL9997 жыл бұрын
I've seen a lot of demos, and this is the best demo I've ever seen.
@sbanner4283 жыл бұрын
I’m scared of what these guys could do with a 32X CD
@AuroraxPhilic7 жыл бұрын
I always knew the Genesis was capable of something like this... it was just a hunch based on what hackers said...but now that I've seen it...I'm utterly speechless. This is probably the best demo I've ever seen...period the end. #GenesisTrulyDoes
@LunarDelta7 жыл бұрын
Yeah, Genesis really does, despite what some people say. I was lurking around on the NESDev forums and there was some serious salt over this. Someone even not-so-subtly and not-exactly-jokingly insinuated that the entire demo was being streamed from the cartridge, which is dumb but not unexpected.
@3lH4ck3rC0mf0r77 жыл бұрын
Lunar Delta 50fps 320 by 220-something video streamed from cart in an apparently lossless quality? Yea, good luck fitting that into 4 megs. Glitchy Android recordings of this using MD.emu proves them wrong already, but I still wonder how it all works. Some serious hardware wizardry was put into this, and by the end the TiTAN team even left a call to action to any SNES competition that could be out there...
@thirdocean37846 жыл бұрын
3l H4ck3r C0mf0r7 you do know that there are differences between emulators and an actual genesis hardware like some things won’t work on an emulator but will on real hardware
@aaendi66616 жыл бұрын
Jesus Christ. I didn't fucking say the entire demo was streamed off the cartridge. Just the parts that can't be done with IRQ raster tricks, and the debug register.
@SuppleAloe646 жыл бұрын
That’s on a Genesis?! What the heck?! That’s insane!!
@espacemaxim3 жыл бұрын
This video made me a fan of the megadrive...
@Oerg8663 жыл бұрын
And this comment made me a fan of you :)
@FrankBell797 жыл бұрын
very impressive! i wish you guys would develop a full game, kickstart one!!!
@kabuto39077 жыл бұрын
While I'd love to make another game one day what's holding me back are the difficulties of coming up with proper gameplay that's both original and good.
@FrankBell797 жыл бұрын
Kabuto what games have you made before?
@kabuto39077 жыл бұрын
www.pouet.net/prod.php?which=60890 the only IMHO noteworthy one, ported a PC game to C64
@kabuto39077 жыл бұрын
I use twitter too, and a few other not so popular things, but in general I don't use social media that much.
@PhirePhlame7 жыл бұрын
Kabuto - Does *any* emulator support this!?
@grewil37 жыл бұрын
I will never need to watch another demo, this is it. And it will keep blowing my mind until I check out from the old folks home one day. Thanks Titan!
@SuperFromND2 жыл бұрын
i swear i've watched this demo like fifty times now, i keep coming back to it hats off to you guys, yall made one of the greats
@Alopexus7 жыл бұрын
Stunning work. Absolutely brilliant from start to finish. Thanks TiTAN!
@josephcserepes84917 жыл бұрын
THE BLAST PROCESSING IS TOO MUCH...
@tonybarnes29204 жыл бұрын
I've made demos going all the way back to the Atari 8-bit and done my fair share of 68000 assembly on the Genesis/MegaDrive, and this impresses me.
@XaneMyers7 жыл бұрын
Wow, there's a story in a demo! Also, many cool effects, including Mode 7-esque scaling (the previous Overdrive had rotating), and a lot of 3D things (based on the framerate, that Mega Drive/Genesis is an actual 3D model being rendered!)...this is cool! EDIT: And I didn't even see 6:07 yet! WOW, A FULL 3D SCENE!
@zakalinsky5 жыл бұрын
i think is some frame by frame vector animation, not real 3d, but kinda look like "low poly 3d" similar effect you can see in "another world" cutscenes, which is have less drawed lines per frame, but animation is more smooth
@HuntersMoon785 жыл бұрын
Super Nintendo sits cowering in the corner after watching what the Mega Drive can do without a Super FX chip.
@claimhsolais34667 жыл бұрын
Those people should run a crowdfund/kickstarter in order to make some Mega Drive / Genesis games. We will support them for sure!
@MorrisChannel43 жыл бұрын
How? Like amazing! Hardware from 1988 and i people are still tinkering with it
@GordonAitchJay6 жыл бұрын
Holy shit. This is insanely great! "Grief Counselling for emulator develpoers is now available..." haha!
@somebonehead3 жыл бұрын
Got a chuckle out of that line too
@gaving.griffon27037 жыл бұрын
Imagine a Sega CD demo. It could make sense taking advantage of the extra hardware.
@akaDL3 жыл бұрын
Sega CD doesn't offer much in regards of extra performance nor technologies. As far as I know, it offers red book CD audio, a new chip with with channels capable of playing somewhat high quality samples, and i think it added mode-7 at hardware level.
@kevinsammut72463 жыл бұрын
@@akaDL No, it did a lot more than that. A lot of scaling and rotation effects that could manage pretty convincing 3d effects. Except for a couple of rare occasions, we never got a taste of the extra grunt it brought to the table because is was extremely hard to code for thank to those multiple processors. It was much easier for developers to port Genesis games and add some nicer audio and grainy video. On knock together an FMV "game" in a couple of weeks and call it a day.
@akaDL3 жыл бұрын
@@kevinsammut7246 I know it did, but wasn't something special. Think of it - Sega was the only one capable of displaying the new "hardware" accelerated graphics for the Sega CD, yet, SEGA didn't showed up anything special. What they did was a lame, 20fps like Mode 7 on Sonic CD Special Stage. Which is funny tho - the legendary blast processing ad depicts Mario Kart as a slow game, where Mario Kart renders at full 60 fps, and Sonic CD special Stage is 20 fps. To me, SEGA CD attempt on Sprite rotation and transform was software rendered, not hardware one. I can't remember any game that showed mode 7 nor sprite rotation at full blistering 60 fps like SNES does. SNES cpu is pure garbage, but since these tricks are done at a hardware level, it can be done at 60 fps at much easier than Sega CD.
@kevinsammut72463 жыл бұрын
@@akaDL Sorry mate but you are way off. Here is a video with examples of scaling and rotation effects that could be achieved on the system.i owned them all, and back in the day it was mind blowing. The Super Nintendo mode 7 was a postage sized image that could be rotated. The Sega CD could rotate both background and sprites in 3d space. The tech to get this done was as follows. A Motorola 6800 CPU clocked at around 12.7 MHz, that could run in tandom the genises Motorola 6800 clocked at 7.4mhz. Around 8 times the ram of the genises on its own. There is more but I'm not much of a tech nerd. Unfortunately, the console was killed far too soon. It was very complicated to code for and the market just wasn't there. A few developers learned how to push the system eventually, but right at the end of the consoles life. There just wasn't enough time. The Sega cds scaling and rotation effects absolutely wiped the floor with SNES. m.kzbin.info/www/bejne/oWmTlYJ6jMmdb6s
@akaDL3 жыл бұрын
@@kevinsammut7246 I think you didn't got my point. I'm fully aware of graphics enhancement of the Mega CD. The point is, SEGA themselves failed to display their new texture rotation and transform. Give a look on the Mega CD bios itself - it is around 20 FPS and SEGA made sure everyone would see that MegaCD was able to rotate sprites, with their demo-like transformations on the logo. However, again, why 20 FPS and not full, blown 60 FPS? It's just their logo, why they didn't greeted us with their amazing bios music and new flashy Sega Logo at 60 FPS? kzbin.info/www/bejne/h2i4qaqqoLOGoKs& The video you sent indeed looks gorgeous. It's clear that the Sega own "mode 7" looks better, but just because the textures are higher resolution than the Snes ones. And it can afford bigger resolution because of massive RAM advantage compared to SNES (base ram + megacd ram) and obviously faster dma. However, still looks to be rendered on 30 fps, that hints, again, that their sprite rotation was clearly software based, powered by higher clockspeed ofthe megacd m68k.
@vapourmile5 жыл бұрын
This is one of the best demos I've seen on any platform. Really satisfying to watch. Better than all those crummy Amiga demos.
@sonicphoenix74 жыл бұрын
It's amazing. People assume the SNES is more powerful because of its sprite scaling, but the Mega Drive could do that all along, even without a special chip.
@smds4 жыл бұрын
Except the SNES can't scale sprites either, only a tile layer
@th3_consul4 жыл бұрын
Neither console is objectively superior
@sonicphoenix72 жыл бұрын
so could the snes dipshit
@sonicphoenix7 Жыл бұрын
and the full grammar and punctuation as well GOD
@sonicphoenix711 ай бұрын
to the 8 people that liked this fuck you
@AmaroqStarwind7 жыл бұрын
Also, KZbin, please use a better compression Algorithm. And separate the resolution and framerate options FFS, I want to watch high framerate videos without maxing out the resolution and starving my bandwidth.
@angelbarrios426 Жыл бұрын
This is really impressive, the fact you could do all of this (including the 3D graphics) in a console that never was build for do it is a great achievement.
@geeknproud3215 жыл бұрын
My god this is awesome. I never knew the hardware was capable of this kind of splendor.
@Automatik2343 жыл бұрын
Just found this now. This is mindblowingly impressive! My jaw just dropped and is about to reach the eart's core!
@brorianszk3 жыл бұрын
And you'll still feel the same when you'll watch it again in the years to come!
@HerecomestheCalavera5 жыл бұрын
Now do a 32xCD demo that pushes the system to it's limits! I bet some pretty amazing results could be achieved.
@BlueHedgehog123456783 жыл бұрын
This! 👍
@SpudCommando5 жыл бұрын
the power of blast processing in full utilization
@dbranconnier19775 жыл бұрын
Imagine if Sega would have teamed up with Commodore and released a hybrid Mega Drive/Amiga computer (instead of the 'Teradrive' 286/MD hybrid) and with an integrated CD-ROM drive like the Commodore CDTV.
@captaincrispier81553 жыл бұрын
This is an alternate time-line I would like to have seen played out. It actually almost makes too much sense, especially seeing as Amiga was a legitimate development platform for Mega Drive / Genesis.
@jamesshipley91642 жыл бұрын
$200, 1980s consumer tech everyone. Mindblown.
@HungarianDerrickRose7 жыл бұрын
hoolee shit that soundtrack, amazing
@youdj_app Жыл бұрын
I cant believe it!!! on the megadrive???
@fungusmeister2593 жыл бұрын
"No borders allowed" Genius
@DamnDealDone7 жыл бұрын
Just checked out all the SNES demos and Overdrive 2 seems combine a lot of the ideas in them, only done to a far higher standard and in a far more interesting way. I can't see how SNES will top this.
@LunarDelta7 жыл бұрын
I've seen some SNES demos/cracktros with impressive effects and techniques, ("Genesis does" jokes aside, it is an impressive machine in its own right) but I can't recall ever seeing any SNES demos that combined those techniques with such flawless pacing, storytelling and creativity, and with such a kick-ass soundtrack. (Many older SNES demos actually borrow their soundtracks from SNES video games, which I really don't approve of. IMO, one of the key aspects separating a poor or decent prod from a masterpiece is the music, and Strobe seriously delivers in that regard).
@thetriggeredone34612 жыл бұрын
@Dean Satan that's true it's such a mess from a technical standpoint that it's ridiculous I rather code for the nes that the SNES
@calebduke28323 жыл бұрын
Who’s here because of Coding Secrets? This stuff is awesome! Thanks for sharing!
@RaptureMusicOfficial5 жыл бұрын
Amazing Mega Drive Demo! Dat music !!!!!! Super FX effects, alpha channel transparency, whoa!
@蒼海藤沢5 жыл бұрын
TWIST ,SPIN,ZOOM UPS,TEXTURED POLYGONS!.....must be a dream!
@psikirbstorm2 жыл бұрын
I'm sure each Mega Drive that had played this demo has ceased to exist by the end
@cualorbit4 жыл бұрын
this shit sends chills down my spine every time I watch it
@trankzen1487 жыл бұрын
"Grief counselling for emulator developpers" ahaha
@supermariobro937 жыл бұрын
The first Overdrive demo was awesome, but this... THIS IS BEYOND AMAZING! :O Brilliant job on this demo! :D
@retsapb63193 жыл бұрын
Amazing stuff
@odinsplaygrounds3 жыл бұрын
Amazing, of course. Imagine having games using more of these techniques back in the day.
@heavyqАй бұрын
Dude this is fucking phenomenal. IDK how the hell you guys made a MegaDrive do this shit, but this is absolutely mind-blowing. If someone had made a game that had graphics and audio like this back in the early 90s I would've absolutely shit myself from the sheer awesomeness.
@diegocrusius4 жыл бұрын
I wonder how much of these effects are actually applicable for game design on genesis... My jaw drops every time I listen to this music.
@PhirePhlame5 жыл бұрын
Makes me wonder what could be done on 32X...
@Fredo632006 жыл бұрын
That is a trully amazing tribute to the Genesis/MegaDrive. Good job guys ! I hope the 32X will get the same treatment someday ! That system is so underrated, I would be amazed to see its full potential finally exposed !
@ShadowArtist7 жыл бұрын
Please, please, PLEASE make a playable game that looks like this, with these amazing animations and scenes. I'd toss in $20 if you did a kickstarter for a game utilizing most of these graphics and effects.
@kabuto39077 жыл бұрын
It's just too difficult to come up with good and original gameplay... I'd love to make another game one day.
@praystation6 жыл бұрын
Only $20? I’ve been tossing around 60k usd for watermelon to make pier solar, project n, and project y.
@brorianszk3 жыл бұрын
@@praystation 60k?? Did you receive Paprium? I got my copy and it's awesome! I wonder if we'll see project N one day.
@time-zero5 жыл бұрын
Mindblowing experience, many hardware limitations overtaken. Looking forward to Revision 2020 to see Overdrive 3
@brorianszk3 жыл бұрын
They said at the end of Overdrive 2 that they won't do another Megadrive demo and that they'll put their next efforts on the SNES. Probably the reason why the music gets sad :'|
@untrust20333 жыл бұрын
Damn, forgot to enable 720p50, looks amazing
@MaelstromExceptions5 жыл бұрын
Is the sound coming from the actual hardware with no modifications? Jesus Christ!
@Oerg8665 жыл бұрын
Yes it is!
@logan86404 жыл бұрын
fm is really flexible
@madmax20697 жыл бұрын
Absolutely amazing.
@kevinrhea73324 жыл бұрын
I’ve never heard of this original demo scene stuff at all thanks for making this video and introducing me to it this is incredible art
@Oerg8664 жыл бұрын
Thank you for the kind words and welcome to the demoscene ❤️
@brorianszk3 жыл бұрын
You should visit. I went to Revision in 2018 and it was awesome! This video is the reason why I'm sad that I wasn't there in 2017.
@inphanta6 жыл бұрын
One of the best demos I've seen in a long time. I can't believe this is a Megadrive!
@SuperFromND Жыл бұрын
rewatching this again on a whim and i JUST noticed the little homages to second reality's city scene and the chaos theory demo at 4:16, nice touch!
@f.k.b.163 жыл бұрын
GameHut / Coding Secrets just did a "review" of the Overdrive original. Trying to figure out how ya-all do what choo do... Which led me here... which led to me here once more a year later... which has led to uncontrollable spinal numbness and drooling! Every time my mind is blown!
@Oerg8663 жыл бұрын
Oh did he? :O Where can I find it? And thanks for the nice words :D
@f.k.b.163 жыл бұрын
@@Oerg866 Ain't no thang! ;-) kzbin.info/www/bejne/p4XTmHefnK17q9k
@f.k.b.163 жыл бұрын
@@Oerg866 Oh and the guy who does the videos on GameHut (subchannel is Coding Secrets) is the founder of Traveller's Tales. (Puggsy, Sonic 3D Blast, and Toy Story) He shares how they did what they did with the Genesis/MD hardware.
@b0rg10103 жыл бұрын
That pushed the hardware to the limits. Beautiful effects and a kick ass sound track. 👍😍
@NeverwindOfficial7 жыл бұрын
Truly amazing! I wish there were as skilled developers as you guys back in the day!
@brinckau7 жыл бұрын
There were some, of course. For example, Yuji Naka. There are several reasons why games weren't that impressive back in the day: - The game console was new. It takes time to exploit its capabilities to the fullest. - Developers could not afford to spend months working on one visual effect. The goal was to be profitable. - Developers could not benefit from lots of programmers sharing their work publicly on the Internet. - Games were games, not demos. - ROM space was expensive I don't think that there were no great developers back in the day. It's a matter of time more than a matter of skills.
@kap3r0n7 жыл бұрын
I agree with Sir Garbagetruck on this one, "I WANT MY CARTRIDGE!"
@brorianszk3 жыл бұрын
Still waiting!
@Ralph-r2i Жыл бұрын
Absolutely amazing!! Well done to all involved!!
@boyfinn67517 жыл бұрын
Most impressive demo yet! Software scaling and rotation and even transperency! Not to mention flatshaded polygons! Also, am i seeing more than 64 colours at 3:19?
@Oerg8667 жыл бұрын
Yes.
@cynergyarts48766 жыл бұрын
The MegaDrive was capable of doing things even without the 32X.
@guywatchingm3m3s3 жыл бұрын
This is even more impressive than the first one!
@alxxzАй бұрын
Imagine if they had shown this to the public running on real hardware back in 1988 at some gaming exhibition when the Mega Drive was first introduced! True sorcery!
@Octo45334 жыл бұрын
I can't believe that the SN7948 was used alot, but still sounds awesome.
@marcosbasilio37766 жыл бұрын
Incredible, amazing, fantastic! Congrattulations
@redpheonix10005 жыл бұрын
3:20 is this a nod to "We Are New" by Fairlight on the C64? The 3D scene is very similar!
@dytallixx12686 ай бұрын
ive watched this like 10 times over the years and this still gives me chills
@zgbapl3 жыл бұрын
That. Was. Intense. And the music is dope!
@Murnjendoof_too Жыл бұрын
If these guys ever made a Genesis game, I'd drop everything and play it immediately.
@Sonic1994PL6 жыл бұрын
Damn! This is the Mega Drive/Genesis! Everything is awesome! Nice work :)
@alaggan4 жыл бұрын
Absolutely outstanding demo!
@DutchRetroGuy7 жыл бұрын
Brilliant design and great coding makes for a wonderful demo. Thanks for making this :)
@Oerg8667 жыл бұрын
't was our pleasure!
@ruzkbthenon-sider28343 жыл бұрын
The sound quality of the music is now straight up Sega CD sound quality.
@brorianszk11 ай бұрын
I hate to say this but it's far from CD quality..... this track is a piece of art and compares to nothing I've ever heard. I can not understand how someone could create this marvel but Strobe did it.
@mysteryguyiscool50546 жыл бұрын
When guys from TiTAN will make a game like Adventure of Batman and Robin?
@DraganStojanovicdrogi6 жыл бұрын
Mysteryguy Iscool in some interview there is a comment that guys at Clockwork Tortoise Inc. (developers of AoB&R) were young and very talented, but with lack of organisation and bussiness skills, and stopped working soon after release. Such a shame...
@f.xavier18423 жыл бұрын
Félicitation pour le travail réalisé... Une sacré machine la Megadrive
@iwanttocomplain2 жыл бұрын
The internet: “While the Sega Genesis was underpowered compared to the SNES...” Me: *facepalm*
@notsunnydaysahead4 жыл бұрын
I truly know what unbelievable means now and I thought sonic the hedgehog 1 was a technical marvel😱...... Still blew me away 😎
@ultrakillmustdie3 жыл бұрын
"Looking forward to some proper `Super Nintendo` competition :^)" didn't aged well
@erwynnipegerwynnipeg84553 жыл бұрын
Why is that? Is there a new and better SNES demoscene? Please link me, I love it all.
@RAVE_GHETTO_BLASTER7 жыл бұрын
GODLIKE! Genesis does everything what snes fx chip do, like 3d polygonal models and sprite scaling!
@Mrcake01036 жыл бұрын
Only, this is a demo, not a playable game. The people who made this squeezed every last drop of performance from the Genesis that they could. In an actual game, any sort of demo like this would not only be constrained by the cartridge size, but by the amount of space the game code itself ate up. Every CPU cycle used to iterate enemy AI or check for collisions is one less cycle that can be used to render 3d.
@brorianszk11 ай бұрын
@@Mrcake0103 Someone should make a game like Sacred line but with animations then :D