Mrhappy: I don't think the other tanks are gonna want you to have skill speed Me: Become what you must.
@Ghypes835 жыл бұрын
"Become the Warrior of Skill Speed!"
@allanw5 жыл бұрын
It'd be cool if a skill/spell speed stat like haste would decrease the animation lock of all abilities including oGCD. Then we can go full SKS build and not cause clipping issues
@shneider1775 жыл бұрын
Prefer is Sks would effect oGCD recast! Then this stat would be very strong.
@43SoulEater5 жыл бұрын
@@shneider177 that would immensely fuck up all class synergy, since buffs/debuffs of the party wouldnt line up anymore, causing a huge damage loss
@shneider1775 жыл бұрын
@@43SoulEater do you remember what they said? They dont want class buffs to synergize generally speaking. So yes they SHOULD do as I suppose.
@dolphinboi-playmonsterranc96685 жыл бұрын
Pure skill speed MNK because no more TP
@limpytrad5 жыл бұрын
Still eats into demolish timings unless you can get two snap punches off before demolish.
@Miriromi135 жыл бұрын
I hope so, we got that fourth greased lightning ONTOP of being able to slot skill speed, so hey, might work out.
@shneider1775 жыл бұрын
3 snap punches. You already get 2 snaps per demolish under GL3
@indrawijaya89375 жыл бұрын
Rip forbidden chakra
@jimwhite20495 жыл бұрын
Nope, even if you stack Skill Speed to the max, it is only 1-2% above Direct Hit WITHOUT taking into account Auto-Attack and oGCD attacks. Factor those in and Skill Speed is trash. Skill Speed gets INSANELY efficiently at really high levels but this game does not allow you to EVER get anywhere NEAR that level of Skill Speed. Monk would had gain extra benefit from Skill Speed if the Skill Speed applies AFTER Greased Lightning but since it applies BEFORE, they receive no extra benefit. It might actually be worse for them.
@Hirowolfgang5 жыл бұрын
I'm probably doing skill speed gunbreaker. Because its just fun being that fast. without tp, there's more reason now to go skill speed as we don't need to worry about that resource.
@Miriromi135 жыл бұрын
As a Warrior, I am aiming for the legendary sixth cleave in ShB. Gimmie the FAST!
@GattsuTheBerserker5 жыл бұрын
Six cleaves?! Could... could there be that many? I MUST KNOW!
@aldairlara55825 жыл бұрын
Lol that would be amazing
@will-tani5 жыл бұрын
Having oGCD timings scale with GCD just grants Skill Speed a *part* of the usefulness oGCD damage over a fight that all other stats already carry. The only oGCDs with perfectly even weight between Speed and other stats are gauge skills generated *entirely* by weaponskills (there is no such example presently, due to Hagakure and Mug) and have *no cooldown* themselves or among competing spenders (here, even Shinten/Kyuuten/Hellfire Toad don't meet this definition, simply due to the presence of Guren and TCJ/Baha). The only way to balance Speed is to give it a proportionate increase to oGCD damage and add a pandemic mechanic by which to roll over lingering, near-end DoT duration. Heck, true balance would even require one further -- scaled animation speeds and animation-locks, so one can still double-weave despite added Speed. As for Skill Speed SAM, though, the cast time already scales with GCD speed, I think? It's just down from a base of 1.8 to 1.3; it hasn't newly lost its scaling. So, at no SkS, that would be an effective 1.62 (out of a 2.25 GCD; just enough for your typically .75s oGCD) or 1.14 second cast time (out of a 2.2 GCD; enough even for an oGCD even at high ping). Luckily, it's not nearly as suboptimal as Skill Speed Monk (though the latter has a ridiculously fun and complex rotation), and yes, Happy, it's incredibly fun to play with if your ping is low enough.
@xKage_kunx5 жыл бұрын
Now that TP isn't a thing, monk should love skill speed.
@HyouVizer5 жыл бұрын
i don't like that tanks/melee/ranged no longer have a resource for their attacks. it feels so cheap to get away with aoe spams etc lol
@jovian025 жыл бұрын
They'll be clipping hard if they go too fast.
@will-tani5 жыл бұрын
The problem is that both Skill Speed and Critical Strike have slightly exponential gains, meaning you want to focus one or the other hard. Monk is now 40% more dependent on Crit than in SB from Deep Meditation II alone. The greater relative damage from TFC makes that even greater. Though we lost SP and HF, we're likely looking at greater %oGCD damage even at the start of the expansion, on which damage Skill Speed has no effect.
@daredaemon88785 жыл бұрын
@@will-tani Also with GL 4 there's the risk of hitting the GCD cap of 1.5s if you stack skill speed. (Unless they're changing that)
@thecrimsonmeteor5 жыл бұрын
Im going to play samurai and spin like a bayblade
@Hubin125 жыл бұрын
20 years from now you'll be doing a FF bestiary on gunbreaker.
@TaleSeeker5 жыл бұрын
To play it safe, there's always stacking Sks on the weapon. But for me, since I'm one of those Sks samurai, putting a lot of Sks on GNB will probably help me transition. Plus I always like fast attacking in games.
@Gillian_FFXIV5 жыл бұрын
Exactly the same for me as well. Well said.
@SuperSquall425 жыл бұрын
My friends and I were discussing a possibility of SS Machinist as well. Any thoughts on that?
@drew82355 жыл бұрын
Wouldn't you fingers snap off? It's already pretty damn fast.
@thomascoleman28455 жыл бұрын
I think Skill Speed will work better for bard now since crit is not needed for dot procs
@forte74905 жыл бұрын
Yo, I was just think this. I'm not good with math when it comes to things like this but I don't really see any downsides.
@dravencallisto5 жыл бұрын
I'm glad you brought this up because I've been thinking about this topic ever since I saw those gcd abilities with large cooldowns, but haven't seen anyone else post about this yet.
@superbaralai5 жыл бұрын
It would be nice for lots of other classes to have different stats optimal
@FinalShadow175 жыл бұрын
Agreed. I also like different viable builds. Such as BLM for a while would have arguments of which was better: spell speed or crit? For a while, bigger numbers were better so I was building my BLM with more spell speed. I hope eventually we'll have different builds that all work. Such as maybe actually needing tenacity for tanking
@TheLMBLucas4 жыл бұрын
On year later, I decided to level GNB for fun, I achieved a 2.28 cd (recommended is usually 2.38) and almost all I do is Gnashing Fangs/Continuation lmao. It's SO much fun. Animations don't clip and I have the DoT 5 seconds faster.
@TheAlmostward5 жыл бұрын
Would be nice if Asto's cards were still usefull, and they had a arrow. Then skill/spell speed wouldnt very much of a issue
@matthewthepirate445 жыл бұрын
@@The_CreaturemancerIt's really not lmao, they took a bunch of effects and consolidated them into nerfed balances for dps roles and fucked tanks and healers out of even that; who the fuck wants a shitty 3% dps buff compared to current cards?
@TheAlmostward5 жыл бұрын
@@The_Creaturemancer Hmmm? I dont care about Male Vieara. In fact I like what they did with these new races, and think it was a good idea. I'm excited to play a Hrothgar. What I'm not excited for is to play Astro where all their buffs/choices are gone, but balance cause that's the problem. Arrow,Spear, Ewer, and Bole all had situations when needed, and now we no longer have that choice....its this stupid mini-balance or nothing. Sorry if someone isnt happy about one simple thing, but is happy about the rest. We are only human and have diffrent opinions.
@SamthePlayer5 жыл бұрын
I am 100 % certain there is a well thought out discussion to be had in this video. But I am just watching because I NEED more Gunbreaker in my life. July can't come fast enough.
@Draethar5 жыл бұрын
SamthePlayer Same, Bruh!
@Burningskull135 жыл бұрын
I would think with no TP cost Skill Speed would be king on most melee.
@F0ulimm5 жыл бұрын
Not quite, even with North Cross buff to lower CD and 2 charges u must still reposition yourself for the most of the fight to do optimal damage and in some chases the boss/mob is too big to reposition fast enough if u have too much SkS. The second point is the rotation itself where u want to activate your offensiv CD at the point where your Rota has the peak dps output to increas it even further. The Rota/CD overlapping works very well with low SkS values, but for high SkS you would proably drive your peak to early to combine it with offensiv CDs.
@insentia84245 жыл бұрын
@@F0ulimm The boss is never too big too for you to position yourself for positionals. If you go all the way to the back or to the side, then yes, you will be too slow... but that's not because of going to quick with your GCD, but because you're moving far more than you actually need to. No matter how big the boss, you only need to take one step left and right to hit the postionals (there is a reason SE and SW are the positionals that good melees call dibs on, and any other role asking for them is being a jerk).
@F0ulimm5 жыл бұрын
@@insentia8424 fair point with this.
@Sammysapphira5 жыл бұрын
A vast majority of classes have flat cooldowns that don't scale with the speed. Having more speed won't make a 30 second recast ability that does good pot do any more damage. This is why speed is so useless, it's surprising they haven't been able to figure this out yet. Not to mention classes that generate flat resource via timers and spend on abilities like smn. More speed doesn't scale fester, it doesn't scale deathflare, it doesn't scale akh morn. If only scales ruin and base dots, which are only 40% of your damage. Meanwhile crit and det and dh scales 100% of your damage Objectively speed is useless unless they make more classes like blm which progress their class via casting spells and have windows to maximize, or make all cooldowns scale with speed.
@insentia84245 жыл бұрын
@@Sammysapphira The comment was about melees. Picking something like Summoner is kind of out of place for the argument. MNK, definitely benefits from more Skill Speed: More chances for crit, more chakra, more forbidden chakra. SAM generates more Kenki with higher Skill Speed, which means more oGCDs aswell. DRG doesn't gain additional benefits other than their GCDs, so, yeah. And the SkS BiS actually was on PAR with their Crit BiS... Only, few people tried it out, since it only was worth it with all the gear and would require to reoptimize the fights. NIN now gets more Ninki if they do more Weaponskills in a certain timeframe. Would cause more clipping with Ninjutsu though, so hard to tell if it's enough extra generation to offset that. But it is definitely a possibility. Chances are actually pretty good for most melees to have SkS be king for them. It was close to be that for two of them in SB. In the end it heavily depends on gear... but if there is naturally a lot of SkS on their gear, it might be very probably for SkS to be king for them, since SkS becomes better the more you ahve of it (with a very probably exception for NIN).
@IceAokiji3035 жыл бұрын
The reason I'd want the speed stats combined... Holy Spirit. Especially now that they're adding Confiteor, it'd be nice to be able to speed those up a bit, to guarantee being able to actually hit the last big hit.
@shiryushini73215 жыл бұрын
Yeah and you can name it "haste", "swiftness" or something, it would make things way easier, and would also benefit RDM a bit
@indrawijaya89375 жыл бұрын
Hitting confiteor will be really easy now since Requiescat removes cast time... and you only have 10000 MP, meaning 4 Holy spirit and 1 Confiteor
@ActionDucky5 жыл бұрын
From what I've seen, and I may be wrong, they seem to be adding skill speed scaling to a lot of off gcd abilities, similar to empyrean arrow.
@shneider1775 жыл бұрын
Sks always effect emp like skills but I wish they would make ALL oGCDs like emp then sks would be a very very strong stat and having combos misaligned with cds would be a thing of the past!
@HyouVizer5 жыл бұрын
"i was hoping skill speed/spell speed combined as Haste" omg SAME! they do the same damn thing, they just word it differently to give the illusion of RPG stats depth when it isn't.
@Hc2p3n4t4rp5 жыл бұрын
my guess is they tried it and some classes like Paldin became inbalanced by a fair ammount if this were to happen, and a way to "balance" it, is as an Ultimate raid reward, and a rare one at that
@HyouVizer5 жыл бұрын
@@Hc2p3n4t4rp what balance? all we're asking is for them to just label it differently. it'll still be the same exact stat, instead of naming two stats. like i said both do the same thing, just change it to "attack speed" and that'll count for both
@DemonFoxPhill5 жыл бұрын
@@HyouVizer there technically is a bit of work that would have to go into merging those two stats because while the effect is basically the same there are some things to note like when i looked into any discussion of this someone noted bard songs are affected by spell speed same with some paladin spells so it kind of falls under the category that combining the two would actually give buffs to certain classes while others wouldn't get any benefit big thing you would need to look at is the gcd based on ss or sps take paladins holy spirit for an example in this one 1.5 cast on 2.5 gcd referencing a ss and sps tier for gcd if the two were combined and gave the same effect it would mean holy spirit would be a 2.12 gcd with max ss including food would anyone gear to this no would anyone want this idk but it would be a .38 second difference in their cooldown not sure on the cast time but it is a pretty big difference at that point when a class that loves spell speed blackmage wouldn't really see any benefit from gaining skill speed effects Quick edit on this back on the chart I looked at with max skill speed bringing the 2.5 down to a 2.12 is the same as a no spell speed black mage putting down leylines a 15% speed buff
@rinlila69745 жыл бұрын
Just like rdm.
@robaba895 жыл бұрын
I was always bummed at how little gear selection there was back in the day.. maybe they will have more options so you can pick what stats you want to use as opposed to just getting the only ilv gear available lol
@Spankey3605 жыл бұрын
I'm new to FFXIV so idk how tank/dps works in the game yet, but is it possible for tank classes to "DPS"? Or do the numbers they put out (when built for DPS) not allow them to be competitive?
@allanw5 жыл бұрын
Good tanks already do 75% the damage of a DPS player.
@Cyiel5685 жыл бұрын
You will dps as Tank but your main role is still to tank (or being an off-tank when there is 2 tanks).
@shiyagi5 жыл бұрын
No more tp means sks becomes viable for some classes now.
@ThaAlumniMusicGroup5 жыл бұрын
Having TP removed does not make Sks more viable. TP was never a issue in SB in the first place. Crit was just always the better option for most jobs
@shiyagi5 жыл бұрын
@@ThaAlumniMusicGroup Keep in mind, I did say some classes (jobs). Let's say SAM for example, is very heavy on the personal dps side and no party wide utility/buff, can benefit from sks even more now that they don't need to worry about tp consumption. SAM can just chug out dps as much as they want without worry of anything. It's just BLM with endless MP. So going for sks for SAM should be viable. But without actual numbers and lack of theory crafting because SB isn't out yet means we can't be sure which class can best benefit from the change.
@TorchicEX5 жыл бұрын
I definitely want to try a full SKS GNB setup at the end of expansion to see just how often Gnashing Fang can be used.
@azurearcade3425 жыл бұрын
After stacking sks I've hit the cap of diminishing returns at around 1850 - 1860. I went with sks > dhit. Dhit is just over 1k. While this does make it easier to lone up No Mercy windows with debuffs and Gnashing it does take away from potential crits. But on a good run I'll get some 23k - 29k crits during a No Mercy combo. I think if No Mercy gave a small buff to crit chance then sks would be more worth slotting first. As of right now I'm highly considering disregarding sks altogether and just rolling with crit > dhit. But the sks build does work and you do get more ability usage out of it. Edit: I say cap, because I had sks up to 1900 with no real noticeable changes. Just fyi. So I lowered it down to add more dhit.
@hollamonm5 жыл бұрын
If I can just go and run Skill Speed and it be almost 100% optimal, I'm gonna rip and tear and just shred my enemies to death! (Already planning on maining GNB)
@saddlegoose5 жыл бұрын
Ayy that's that content I like to see, thanks and keep it up Haps :)
@xavierlucky3975 жыл бұрын
Its fun and I'm not a hardcore player so I'll do it. I already kinda do it with drk anyways.
@Coughman945 жыл бұрын
When are you going to do a full reviw
@rexellate5 жыл бұрын
Just seeing this video now...I just got my GNB to 80 last night, and I literally just thought about whether or not skill speed could possibly be a thing for it.
@paulyu5355 жыл бұрын
Also consider that a 30 sec cd for gnashing fang (which is a really low 2.15 gcd) would be ideal so that it always lines up with No Mercy (10% dmg buff for 20 secs, 60 sec cd). Feel free to check my napkin math, but if you line gnashing and no mercy up in your opener with a cd of, say, 34 on gnashing, every 2.5 minutes your gnashing falls out of no mercy (I used 2.5 because the buff falls off during the combo). That's 3-4 missed windows, depending on the boss. A 32 gnashing cd and you miss the window every 5 mins (1-2 times). That requires a more manageable 2.28 gcd.
@ek97505 жыл бұрын
it would be awesome if skillspeed gunbreaker becomes viable
@Gemini_Godhand5 жыл бұрын
It makes sense seeing as how Renzokuken from FFVIII translates to "rapid slash" so then a SS tank would be GNB's forte.
@CyberColossus5 жыл бұрын
GNB future for me. Very looking forward to this.
@super-engineer84375 жыл бұрын
Same, this is going to be my new main :)
@glukolover5 жыл бұрын
When I come back to the game during Shadowbringer, I think I'll give the tank role a spin. Apparently the game needs more tanks.
@ElicatrothTV5 жыл бұрын
bought to need more healers xD
@charlesedwards47725 жыл бұрын
I tried SS BLM in 4.3 and Crit/DH in 4.5, and ran timing problems for both. With loads of SS I was going through entire fire and ice cycles within the 30s Polyglot timer. Without SS the full cycle was taking around 34s instead. Both of which lead to weird timings and awkward double Foul ice phases. The second stack of Polyglot and more Sharpcasts giving plenty of wiggle room in the fire phase will help for both. My hunch is that the deciding factors will be the recast timers on Sharpcast and Triplecast. If you limit your SS you can have an extra Fire III every cycle but if you load up you would be probably consider alternating Fire III and Thunder IV. Slower cycles also tend to line up more easily with Triplecast's 90s timer. Uptime and all that jazz.
@Osteichthyes5 жыл бұрын
Would a SS Gunbreaker be The Highway to the Danger Zone?
@TGameDev5 жыл бұрын
i concur, you would indeed be venturing forth into a zone of danger.
@Draethar5 жыл бұрын
Highway to the Blasting Zone maybe...
@NightArcHero5 жыл бұрын
This is something I'll have to test
@TheMusicxBeatz5 жыл бұрын
Did you test it??
@shadowgarra3605 жыл бұрын
There are times on bard where i use blood letter or rain of arrows but also use one of my gdc abilities right after. And the animation for BL/ RoA doesn’t go off. Is that what you mean by clipping? If the animation doesn’t occur does the damage not occur? My assumption was that it just skip the animation but still did the damage
@desov25 жыл бұрын
Im doing this 100% for sure. this sounds fun as hell.
@maruhto35085 жыл бұрын
I think the objective is to get gnashing fang combo down to 30 sec for TA burst window sync.Apart from that combo, everything of gunbreaker syncs with TA (most notably bow shock, blasting zone, no mercy and rough divide which would all be your weaves during TA i Imagine). According to my calculations, that would result in ~ 14,1% of required cooldown reduction. On the current patch that would mean you need around 3370 SKS, which seems way too high, especially for entry level raiding tiers. I don't know how the stats will scale on lvl 80, but while I also got my hopes high a few days ago when I made these calculations, I think the required level of SKS will be too hard to attain unfortunately. It will still be good, since the closer it is to 30 seconds, the longer it takes to drift out of sync with TA / BL / BV and all the other minute window raidbuffs. Also I don't know if dancer can buff haste, but with arrow and selene gone, I don't think there are external speed buffs are there?
@madnesssupreme5 жыл бұрын
I still can't get over how Thancred gets to be a Gunbreaker first. HE DOESN'T RATE.
@yubeluchiha5 жыл бұрын
This video needs a update gunbreaker skill speed is amazing
@shaunperron70805 жыл бұрын
My immediate thinking was that (if possible without screwing your other secondaries) it would be optimal to get enough SKS to drop the recast on gnashing fang to 30s, so every other window exactly lines up with no mercy, and of course trick and all that without drift. I had similar thinking about PLD and their 60s buff rotation, unfortunately since they didn't combine SKS and SPS they may again have drift unless getting enough SKS (again without screwing everything else) is possible to make up difference without making you skip a needed mp tick, which is actually exactly what happens in SB to make it impossible regardless
@shneider1775 жыл бұрын
A job that really looks like it would benefit from sks is MCH bs wildfire just counts weaponskills and not potencices.
@Sephirothll5 жыл бұрын
1.5s is already the minimum. So Skill speed is not good.
@shneider1775 жыл бұрын
@@Sephirothll what's 1.5?
@roflollolfor5 жыл бұрын
@@shneider177 You'll only be spamming heat blast (which is unlocked by popping hypercharge) during wildfire, which has a GCD of 1.5s. SkS can't reduce the GCD of things below 1.5s. This effectively makes SkS useless during the hypercharge/wildfire windows.
@Voidsent_5 жыл бұрын
You don't know how to play mch then, try another job
@neoaether78945 жыл бұрын
This is very interesting. I'm all for experimenting with builds and such. I've never been one to flock to the meta of things and try to do my own thing if it works. I love it when games allow you to build up your character/job class how you want them to be with little to no consequences. You might find something different, and just as or more efficient than other builds, that pulls you in and grabs your attention. Nice video, Mrhappy!
@Kyubab5 жыл бұрын
First thing that came to my mind when talking about skill speed on gnashing fang is, in addition to the calculations going pretty deep into the amount of extra continuations, the fact that Gnashing Fang is still on the GCD so for as long as you are waiting for Gnashing Fang to become available from the combo and GCD AFTER its own recast time is done the skillspeed becomes less useful. For example your skill speed could be X amount to reduce the recast time down to 33 seconds, but if when the 33 second recast timer is done while you are still executing the combo to unlock gnashing fang, or you are still waiting the GCD, the skill speed goes to waste on that skill. Could have just been at about 34-35 seconds((or however long you needed to wait) so at that point it would have lined up better. Seems like you would need a very specific amount of skills peed to line up its recast time with the GCD and your roation, and precise play..
@azurearcade3425 жыл бұрын
I'm rolling sks > dhit and it does force you to sit on a cartridge instead of expending them. A lot of times Gnashing goes off CD during the GCD time frame. While the job feels faster there are issues with stacking sks. I still enjoy it and I'm up on Gnashing more than other GNB during raid runs for sure, which is nice and enjoyable to play with.
@TaranTatsuuchi5 жыл бұрын
Hey, samurai can currently run at any skill speed they like. They just have to use the proper opener to line up their cooldowns.
@szunaloneheart31485 жыл бұрын
honestly i think many dps will increase their speed stats now since you don't have any consumption for your skills except some tank skills which consume MP. This would increase flat dps for sure, even without burst windows and hoping for a huge crit procc
@xenshi0175 жыл бұрын
It's hard to say if Sks will be worthwhile at the moment since a large amount of things are changing that we haven't seen. I would wager with some materia vanishing, they did take into account materia as a whole. If not, then soft caps or hard caps may have changed.
@JJBCrimsonKnight5 жыл бұрын
If drk can get to 2 sec GCD then it will get more Edge of Shadows, and 6 GCDs in Blood weapon and 6 GCDs in Delirium, which would give it more Bloodspillers and Edge of Shadows again. Sks dream is real!!!
@will-tani5 жыл бұрын
Tfw your 10% Attack Speed CD was removed.
@JunglingFist5 жыл бұрын
Players tried to get 6 fell cleaves into inner release and couldn't. Technically if you went full skillspeed including a hella buff skillspeed relic you could get there but you still needed help from astro's Arrow. So I doubt we'll ever be able to have a good build for dark knight to get 6 gcd's into delirium
@JJBCrimsonKnight5 жыл бұрын
@@JunglingFist Ah but you see, it is possible to get to a 2 sec GCD now, you need about 3052 Sks to do it and it is very hard, but still possible. And if the media tour is anything to go by, 1.8k Sks will get you to 2.36 GCD, which isn't too bad considering he was wearing base lvl 80 stuff. Now for War the reason Sks wasn't worth going for to get 6 Fell Cleaves was because of IR itself, guaranteed crits instantly made all your crit melds worth, no RNG at all, same reason why DH is one of the worse stats to put on war. Now you look at Delirium and Blood Weapon, Extra Spiller and extra GCD (which would translate to an extra EoS and Bloodspiller every 5th cast) respectively. In another post I talk about the benifits of 2 sec gcd on the natural rotation side of things, so basically every aspect of 5.x DRK loves speed.
@dominikhuemer24925 жыл бұрын
summoner will maybe be a thing :P since so much instacasts and lower gcd means more bahamut and phoenix casts ;)
@dolphinboi-playmonsterranc96685 жыл бұрын
What about MP generation?
@Sammysapphira5 жыл бұрын
No, that's not how it works. Energy drain is a flat cool down which is what enters you into baha and Phoenix. Speed would only get you one extra hit MAYBE so it's a very strict breakpoint. Summoners atm want just a slight amount of speed to hit a breakpoint. Any speed between is wasted, and the next breakpoint is very far away and inefficient.
@2tidus5 жыл бұрын
Great vids haps! Maybe itll encourage peeps to dip into savage more and pick up pieces from there so they can have GNB builds and then tnk builds from tomestone gear.
@Crossbattle7775 жыл бұрын
Once I heard people say that GNB feels faster amd aggressive, my first thought was "I want this class to be a SkS tank"
@RedVioletVODs5 жыл бұрын
Skill speed was a strong secondary I was putting Materia towards on my WAR mostly to get to a comfortable amount of Fell Cleaves within an Inner Release window, and considering that ShB is giving DRK an inner release window as well in the form of Delerium the tanks could definitely benefit from hitting a specific GCD number. I can't speak for PLD, but I have been curious if a spell speed build was viable, before requiscat made your casts instant
@ClayRoks5 жыл бұрын
Direct hit? Crit? *Laughs in Inner Release*
@TGameDev5 жыл бұрын
skill speed + det making that 2020 comeback
@DioDinero5 жыл бұрын
Machinegunbreaker meta
@leavant755 жыл бұрын
I AM GONNA STACK SKS AND NOBODY CAN STOP MEEEEEEE
@timothybunyan5 жыл бұрын
i feel that with how they are structuring classes that they are going to up the difficulty of dungeons and end game. Healers being pushed to a more pure healer now and tanks getting more dps and defense cool downs i think enemies will hit harder. Combos have been simplified as far as ramping up to max dps, and increased in potency we may see harder mechanics that will need more heals and more movement around mechanics . Just my thoughts. Chat Conversation End Type a message, @name...
@IAmTheBugInsideYou5 жыл бұрын
I don't think Tanks got more defense CDs though? WAR now has Vengeance/Rampart/Inner Beast/Raw Intuition+Awareness and Thrill+Conva for mimicking tank stance. Anticipation sort of, Shake It Off for Raid wide. They lose Inner Beast and get more DPS in ShB, Awareness/Anticipation disappear, Thrill gets shorter duration and gets Conva combined into it. WAR lost mitigation. PLD loses Bulwark/Conva/Anticipation/Awareness, keeps Rampart/Sentinel and Sheltron is buffed to last 5 seconds, a mini Bulwark, then Wings for all blocks,and Hallowed is the same. PLD basically stayed right where it is but got much better AoE DPS and power in general DRK lost Conva which hurts now for Living if you don't have a WHM, TBN is 25% HP so buffed, Dark Mind got pointlessly nerfed, and doesn't have Anticipation and Awareness ofc. Rampart/Shadow Wall, lost Sole Survivor, DRK has a small net loss for CDs and basically stayed the same as well with more DPS. GBR has the most mitigation right now honestly, I don't know all the names yet but they have a Rampart/Sentinel, then Camouflage, then Heart of Stone, then their Brutal Shell buff and ofc Superbolide which is a much worse form of Hallowed/Living, really hoping this gets adjusted. Tied for WAR more or less, and every tank has that 20% trait for reduced damage so that doesn't really count for much. They got homogenized and made similar across the board, healers were just simplified to have less to maintain for DPS, to entice a focus on healing for them on something to do. All tanks will still have Reprisal for it's short 5s 10% reduction and ofc Rampart, but we didn't really gain much in the way of mitigation, everything was just tied for the same amount or got stuff swapped around.
@dragonblade71955 жыл бұрын
You just gave me an idea once Gunbreaker becomes available :3c
@MrSloppyEric5 жыл бұрын
I’ve thought about this I think it will be fun to try I mean damn is everything just serious all the time
@FerrickAnima5 жыл бұрын
I feel like drk would benefit from skill speed too, depending on whether bloodspiller is ogcd or gcd because imagine blasting 6 of those during delirium
@JJBCrimsonKnight5 жыл бұрын
That and 6 GCDs in Blood weapon, so more mp and blood for more spillers and EoSs
@FerrickAnima5 жыл бұрын
I kinda wish that bloodweapon still had it's haste effect, but we must become what we must
@JJBCrimsonKnight5 жыл бұрын
@@FerrickAnima I do too, but if we can just outright get our GCD to 2 secs, then the effectiveness of Blood Weapon just dies. Faster we naturally are, the weaker the reduction.
@FerrickAnima5 жыл бұрын
@narutobands idk I feel like our sweet spot will be around 2.30~2.38s, and adding to your last post, isn't the Flood/edge of shadows pretty much ogcds since they have their own separate recast times of 2s (while the others are at 2.40~43
@JJBCrimsonKnight5 жыл бұрын
@@FerrickAnima Yeah but looks like in 5.x drk mp regen is getting nerfed hard. It will take 5 syphon Strikes to get enough MP to use EoS, so with 2 sec gcd the extra mp from extra GCD in Blood Weapon and Spiller in Delirum would give us even more mp. Then you have to consider that it looks like every 2 sec I think we naturally gain 200 mp per 3 sec. So basically 2 gcd vs base 2.5(I know it will be basically impossible to get base but lets have fun), with a GCD of 2 it would take 18 secs to get 3000 mp and with 2.5 it would take 22 secs. Now 4 secs sooner doesn't seem like a lot, but then over the course of a fight, that can add up and start to lap slower speeds, and that's from your normal rotation alone. It gets crazier when you add Delirium and Blood Weapon into the mix.
@titusx55 жыл бұрын
Im actually really curious about skill speed DRK. I dont think theres any OGCD that conflict with it and being able to get off more bloodspillers during the delirium window would definitely be nice. Im not the best with damage calculations off the top of my head, but its definitely something I want to try.
@Kami-yq3kq5 жыл бұрын
Thank you mr happy, you always provide good content man. I'm always looking at tank stuff. Thank again for providing us with some more insight on the skill speed idea for gunbreaker. I was actually reading up on that in the balance discord a few days back. Seems like something that we will have to test when SB launches :)
@Kromheim5 жыл бұрын
With the limitation that was TP gone I think people will experiment with Skill Speed more now
@Knuck1e55 жыл бұрын
Soooo, is this viable in the current game? I just wana go fast
@rhirune5 жыл бұрын
I'll try it.
@ladwarcoffee5 жыл бұрын
Unless it scales better then before it's gonna be determination as the most valuable
@doomblackdragon5 жыл бұрын
Who is the tank expert version of MR. Happy?
@VentusLionheart5 жыл бұрын
kzbin.info
@axlessr555 жыл бұрын
I have over 2900 sps on my blm, mana ticks are the biggest problem at that speed.
@Phank5 жыл бұрын
I think SS-Monk is going to be a thing. I dont know if it's going to be a Meta-thing. But I think we'll see some. SS-Monk in Fists of Air with 4 stacks of greased lightning. Might be the speedy monk class that a lot of people are wanting. The class for the people with ADHD. Im personally going to be trying out SS-Monk at some point after launch, but Im curious to see how these changes lay out. I would love to see more Variety amongst playstyles of classes.
@professoroak19205 жыл бұрын
unless they completely revamp how it scales, I do not see it being worth any merit on a tank.
@Dharengo5 жыл бұрын
Tenacity is memed? When? Where? I’ve never heard of this. Doesn’t it reduce damage taken while also acting a bit like determination? Where do people even go to find out how stats work?
@YYorle5 жыл бұрын
I remember a lot of stat crunching happening on Reddit when DH was released with SB
@Dharengo5 жыл бұрын
I don't use reddit. What did they find out? Where can I find this information?
@OneLinerLarry5 жыл бұрын
Noob question: is the footage I don't see any role actions on the action bars... Why is this?
@leavant755 жыл бұрын
Most role actions were removed. You can check MTQCapture's channel to see which remain.
@1980Shadowwolf5 жыл бұрын
Spell Speed helps BLM so you never know. My spell speed on BLM is 1449 while rest is upped into crit. I do get alot of lag now and then but when i dont lag really helps my attack pattern for fire 3 4 4 until lom then switch to ice. I add Crit to up damage output potential but i find spell speed nice so i can cast and if need be run. I might add more spell speed sometime however my build is a mix. Faster my spells go off the faster i can use the next spell. My spell speed would likely be higher if my sub had more time. I had one day left before i got help killing the two red chocobos. So i managed to get my armor and weapon to 400 Genesis and my accessories are still 390. Decided no point in buying another sub for 3 or 4 days more to work on my 390 Genesis set. So instead i bought Shadowbringer dlc and said forget this month.
@ChaosAngel3105 жыл бұрын
But as an OmniTank, Crt+Det is still the way to go, right?~ o_o
@TaranTatsuuchi5 жыл бұрын
Make the raid gear the crit set, us casuals can have fun with the skilspeed set. ;)
@jansteyaert15 жыл бұрын
I think the problem with skillspeed is actually not a skillspeed problem at all. Crit and DH have just been to strong. Crit and DH were BiS for just about every job, even healers got it (top 10%). I think that if we want to see more skill speed focused builds the viability of crit and direct hit needs to go down. Same for tenacity tbh... Tanks got a new stat, no one ever used it because it was crap compared to the dps crit and DH gave and you didn't need the survivability anyways(unless you did some crazy progression stuff). I hope that the balance shift away from dps and leans more towards surviving while dpsing. That might make other stats (det, ten, sks, ss) more viable than DH and crit). Yes you can have extra skills in a fight but is one or 2 extra casts better than having a higher chance of getting a direct crit? Hard to say. If you don't get the direct crits SS is obviously better...
@fredxu995 жыл бұрын
So what you're saying is we should max Intelligence first, then put Mind materias. Cool!
@meeeecham5 жыл бұрын
those materia don't exist anymore
@professoroak19205 жыл бұрын
they're getting rid of main stat materia for the expansion
@fredxu995 жыл бұрын
@@professoroak1920 'twas part of the jest
@brandonwillard68315 жыл бұрын
I mean as an Omni tank I hope that either ss, is optimal for all of them or that it ends up being not that useful. Having 4 jobs all share gear but having different stat priority is really frustrating Even now. I hope they change something to let's us have job specific melds or something like that. Not sure how they'd achieve that but here is hoping.
@JJBCrimsonKnight5 жыл бұрын
Well how it seems right now is, DRK GNB Sks, WAR PLD Crit.
@elmondark5 жыл бұрын
Remember that it's been said that damage calculations have changed, so dont flip out over potencies etc - so don't assume pre-ShB stat weights are accurate in ShB - i'm sure they want to make every stat, legit. In this version SS is like 9% reduction, if you stack SS, you could maybe get like 20-30%? If that's possible, every 3-4 use, will give an extra rotation for free. Also you can clear savage content without min/max, materia, food, pots, so duno why ppl make such a fuss about sub stats anyway; a bad player with BiS set, will still die and do 1dps - a good player can clear any content smoothly, with minimum ilv.
@lakie925 жыл бұрын
Because alot of people dont just want to clear, they want to clear and do as good as they can
@jcduran84285 жыл бұрын
I main BLM and they really need spell speed because memory of the spell cast times are long specially when your not a mobile class.
@Novendar5 жыл бұрын
Who is this Zeno/Xeno he keeps talking about?
@leavant755 жыл бұрын
Xenosys
@nightphoenixv5 жыл бұрын
mr happy when they tell you, you tell me okay?
@House_of_Green5 жыл бұрын
Gun blade needs to be in monster hunter
@treford46745 жыл бұрын
They have a gun lance, I dont see that happening.
@gasparheredia5585 жыл бұрын
Not gonna lie kinda wanna do a max SS build for my DRK just for funsies because of this discussion.
@FalkaRiannon5 жыл бұрын
I love Crit/Sks WAR so I wouldn't be too bothered about them overlapping. But then again I am not a hardcore raider. But neither are about 98-99% of the rest of the players. I mean iirc even savage raiding itself was somewhere around 10% of all players no? And as far as I see it if you're not in those 1-2% who are hardcore raiding it wouldn't matter too much. Still an interesting discussion even though it probably isn't really aplicable for 98% of players. Though I'd wager about 50-60% of players will think it is because hardcore raiders will talk about and they won't understand that it is only important once you actually perform on a really high level.
@ThxGod_ItsOver5 жыл бұрын
That Domovoi monster so cute!!!! I want it now!!!!!
@cardboardsnail5 жыл бұрын
Gotta go fast! SONIC (break) Gotta go fast!
@CineGoodog5 жыл бұрын
Not as much important than for WAR or DRK (since DRK now have an inner release of his own now)
@Miriromi135 жыл бұрын
Unless we can cap off our skill speed to the point we can attain the legendary sixth cleave!
@ElicatrothTV5 жыл бұрын
In regard to the Cast ability on SAM...... does that 1 ability really matter? You have how many oGCDs to weave? Can you not kick it back in that rare time that it happens at the same time as your cast ability? Without resource spending (TP), I can only assume that the new best thing is GOTTA GO FAST! 1.3s cast time is pretty short. Even if you do clip because of a super low GCD, its going to be something like 1/10th of a second. To clip you'd need a GCD of like 2s. 1/10th of a second is only 5% of 2 seconds... so you lose 5% of your potential damage on your next ability. Up to you if you wanna cry over spilled milk but I know I for one will be playing Sonic mode on all my lvl 80s going forward :P
@DemopanJr5 жыл бұрын
Talking about how Tanks arent going to want to share gear....why did during this expansion did they think it was a good idea to mix NIN/BRD/MCH gear at one point...I think I got up to like 1700 SS with my MCH at one point...which was...very not useful...
@kjelfalconer5 жыл бұрын
With the changes to wildfire Machinist might actually be the king of skill speed in Shadowbringers. Since it's potency scales on pure quantity, every extra attack in that window is incredibly precious
@DemopanJr5 жыл бұрын
Agreed it was just an odd decision during this expansion. Just felt useless since it didn’t help during the WF phase and since it was so processed reliant didn’t help much. Would of rather had almost any other stat.
@adama65595 жыл бұрын
Who's this Zeno/Xeno guy Happy keeps mentioning in tank videos? Curious since I'll be a returning player on a tank so I wouldn't mind casually watching tank orientated youtuber.
@haylonix5 жыл бұрын
Xenosys Vex, he is a tanking god to many of us, and had a big part to play in popularising the tank dps meta. Encouraging many tanks to go balls to wall dps in full strength accessories and tanking in dps stance :D (poor healers)
@adama65595 жыл бұрын
@@haylonix Ooh! Thanks, I'll definitely check him out, sounds like a cool guy!
@ragnarok4005 жыл бұрын
skill speed dancer?
@j0shimitsu5 жыл бұрын
MEMESPEED GNB LETS GOOOOOOOOO
@RyuNoZero5 жыл бұрын
hard to say how a stat work on a Job that hasn't been released yet :/
@kokayinewsome93085 жыл бұрын
They shouldn't use Squall's unique skills in 14, just make up new skills not reuse the ones that are the unique signature skills of FF heroes
@ubermaster15 жыл бұрын
Half the skills from both allies and enemies in the game are from other characters in mainline games
@raventhorX5 жыл бұрын
Wait.....you think DRK is supposed to feel like a fast class? Dude freaking wields a great sword. Would expect the DRK and WAR to feel like slower classes due to the size of their weapons while the GNB and PLD should feal faster due to their weapons being a bit smaller. PLD should be considered only slightly slower than GNB due to the shield though. Realistically anyway lol, after all this game has Fantasy in its name :p
@JJBCrimsonKnight5 жыл бұрын
Literally as it is now. DRK uses magic on it's weapon to swing faster. When you cast Blood Weapon runes appear along your weapon.
@jimwhite20495 жыл бұрын
I don't know why Skill Speed is even still in this game, the developers CLEARLY do not want you using it, they even make it so that your buff rotation gets ruined by it. Either buff it so that it's exponential growth is actually worth a damn, get rid of oGCD attacks, make the CD oGCD attacks be affected by Skill Speed, or just get rid of Skill Speed. I honestly do not know why the heck they do not make Skill Speed reduce the CD of oGCD attacks, it will be the EXACT same increase as any other stat so it would not be OP.
@CobaltBlueMask5 жыл бұрын
Skill speed used to be shit because of TP. No more TP Skill speed will always be viable even if something else is better.
@Voidsent_5 жыл бұрын
Used to be shit cuz clipping, tp was never issues in SB