Xenoblade X's Biggest Problem Is Fixed

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Good Vibes Gaming

Good Vibes Gaming

Күн бұрын

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@datalphalion
@datalphalion 15 сағат бұрын
I DONT NEED TO SQUINT LIKE THAT KEN JEONG MEME ANYMORE HELL YEAH-
@SmellsMonochrome
@SmellsMonochrome 14 сағат бұрын
Accidental 'Community' reference? I'll 👍that
@RainingMetal
@RainingMetal 13 сағат бұрын
Funny story, I purchased a larger TV screen specifically so that I could read the text for the original release of Xenoblade X during Boxing Day.
@xxKuroiSasuke
@xxKuroiSasuke 9 сағат бұрын
I saw the tiny textbox on the video and I was like: "holy that's really small... and hard to read".
@anon9398
@anon9398 8 сағат бұрын
I got a prescription for reading glasses just to attempt playing it lol
@veryde_3356
@veryde_3356 14 сағат бұрын
I was wondering what you were talking about but as soon as the first screenshot was shown, memories flooded my brain with me sitting 40 cm away from my TV just to decipher the mission objectives. Amazing that they actually overhauled everything.
@tidalwave7923
@tidalwave7923 13 сағат бұрын
If we can track a specific collectible resource on the map like XC1DE, that would be huge. It was my biggest problem with the game.
@Booksds
@Booksds 13 сағат бұрын
I tried replaying the game last year (though I still haven’t finished yet) and I fully agree! Even knowing the spawn regions of the collectible would be nice instead of having to look it up on a third-party site. (Although I guess the online features let you earn certain collectibles in the original?)
@Finalfantasypianos14
@Finalfantasypianos14 12 сағат бұрын
I vaguely remember a single collectible that was in a cave that despite looking for it for hours, I couldn't find it. If that was fixed, that would be perfection!
@frostyblade8842
@frostyblade8842 11 сағат бұрын
@@Booksds They did not. The online features were wonky at best, the only thing I remember being able to use them fro was to beat one of the last bosses in the snow area because how ridiculously strong they were. It honestly felt like the game was still in early access
@tidalwave7923
@tidalwave7923 11 сағат бұрын
@@Finalfantasypianos14 Yeah, I remember walking around the desert area and going into caves for hours. 1:20 sure looks like it now highlights the needed items.
@frostyblade8842
@frostyblade8842 11 сағат бұрын
@@Finalfantasypianos14 Yeah the Beagflea squashes were ridiculously hard to find, it flipping traumatised me
@kellokabana2399
@kellokabana2399 12 сағат бұрын
There’s a new spinning Overdrive icon beside player’s avatar @ 1:50 (top left) showing which characters are currently using overdrive. All these small changes make a huge difference. Now the Overdrive mechanic will be much easier to understand for newcomers with the “Color Combo Guidance” in the top right corner @ 2:26. Also it looks like they added a numbered timer on the Overdrive clock while adding symbols next to the arts similar to XC1 DE. Everyone will understand combat much better in this version.
@xtrem5428
@xtrem5428 12 сағат бұрын
That is a huge plus, yeah. For a while, I knew Overdrive was a boost and could be extended, but I had no idea how I did it until I read some guides.
@KeithElliott-zd8cx
@KeithElliott-zd8cx 11 сағат бұрын
tbf i don't think a colored bar of segments being lit and unlit is exactly rocket surgery, but numbers are better.
@vianabdullah2837
@vianabdullah2837 14 сағат бұрын
The UI is genuinely a make or break for Xenoblade games. The biggest reason I enjoyed Definitive Edition and 3 more than 2 was that the menus were snappy and the navigation lines weren't confusing. I'm confident that Monolith Soft knows what their doing after all the growth they've done in the Switch era.
@ShallBePurified
@ShallBePurified 9 сағат бұрын
It is such a weird thought that Xenoblade 2 is now their most outdated UI. OG Xenoblade and Xenoblade X also had bad UI lol. Now we need a Xenoblade 2 Definitive Edition.
@xxKuroiSasuke
@xxKuroiSasuke 9 сағат бұрын
Xenoblade 2 have a terrible navigation and map UI, I always end up getting lost.
@ShallBePurified
@ShallBePurified 8 сағат бұрын
@@xxKuroiSasuke Xenoblade 1 OG had the Crazy Taxi arrow, which is admittedly better, and Xenoblade X had a ball that tells you to suck it if you can't catch up to it.
@conorb.1901
@conorb.1901 8 сағат бұрын
Even with 2 now having the most outdated UI of every Xenoblade game, it's still nowhere close to how bad the original versions of 1 and X were. Even now, Xenoblade UIs look like a lot, but they've drastically improved from 2 onwards despite still being very info dense.
@gobbagoo
@gobbagoo 8 сағат бұрын
@@ShallBePurified the thing that actually ruined xc2 was the tutorials, now i dont have a problem with looking up stuff but i know people who hated how terrible at explaining stuff the tutorials were
@CraigPrime
@CraigPrime 14 сағат бұрын
I literally played through the entirety of the main storyline of Xenoblade X without ever knowing what Overdrive WAS. I'd get to trigger it sometimes, and all I knew was that I doing more damage! When I saw that color combo info on the UI in this trailer I genuinely thought that was a new mechanic. I'd like to not think I was BAD at the game...
@therealwildace2025
@therealwildace2025 14 сағат бұрын
Don't worry we all were bad with overdrive
@ChrisMS0815
@ChrisMS0815 14 сағат бұрын
I probably would have died less and the game wouldn't have been as hard as I thought if I knew how to properly use Overdrive.
@faceurhell
@faceurhell 14 сағат бұрын
I still do not know how it works and I am at level 60 and beat the main story + most of the side stories. I just push buttons and hope it stays on. It works better for me in Skell mode than on foot lol.
@Shady_Fungus
@Shady_Fungus 14 сағат бұрын
I figured out overdrive but didn’t figure out how armor elements work, attack elements, parts for skells and how they functioned, and those things you activate throughout the map took me forever to learn.
@KeithElliott-zd8cx
@KeithElliott-zd8cx 13 сағат бұрын
honestly, if you knew enough that tp arts augments = infinite overdrive, you're fine. there's a way to extend overdrive using the combo system, but unless you've got extremely high number of hit attacks, you can't rely on it anyway. the healing's alright, but it was sort of a flaw with the balance of, if you needed to heal, you're probably kinda screwed. the bonus exp/class exp was fucking jank anyway. iirc you would basically have to hit the enemy like 11 times with just orange skills for up to 100% extra exp from THAT enemy, and you weren't able to cancel out and do a buff or whatever without ending the combo. and since this is one of those games where you kill like 50,000 fucking things to level up, oh fucking well.
@guguig9746
@guguig9746 11 сағат бұрын
Better font size, Overdrive explanation in-game? Yeah, lives will be saved
@evildevil97
@evildevil97 14 сағат бұрын
I beat XCX, but I dont think I ever fully grasped the combat.
@Redox1202
@Redox1202 12 сағат бұрын
Same, I never used overdrive cause I never learned how it works
@waltercardcollector
@waltercardcollector 11 сағат бұрын
Don't forget - in the Wii U version, moving the camera around indoors and in caves was a nightmare. In the cave shot at the beginning of this video where they showed the Follow Ball, it looks like they totally fixed it!
@BBSplat
@BBSplat 11 сағат бұрын
UI changes are great, but my biggest gripe with XC X was the party system. I never wanted to change my party because it was a huge pain to have to warp back to the hub, then physically find and talk to the party member. Not to mention the story missions had 3 locked members so there was little incentive to mix it up anyways... If you wanted to vary up your party it necessitated huge grinding sessions, unlike XC1.
@TonyGearSolid
@TonyGearSolid 7 сағат бұрын
Having to track down party members in order to do specific missions became very annoying, there's no reason why you couldn't just quickly swap characters out via a menu. Hopefully they'll rectify that and some of the more grating mission requirements.
@manuelalbertoromero9528
@manuelalbertoromero9528 Сағат бұрын
Yeah, I'm kind of hoping they smooth that out so you can just simply select the party members you unlocked through a menu.
@canadianmovieman
@canadianmovieman 13 сағат бұрын
4:23 love you too, Jon.
@Decubitus
@Decubitus 13 сағат бұрын
The true biggest problem DE fixed over the original: YOU CAN NOW SKELLJUMP EVEN AFTER UNLOCKING THE FLIGHT MODULE
@ct2xperience749
@ct2xperience749 12 сағат бұрын
What?
@IceYetiWins
@IceYetiWins 10 сағат бұрын
So much better, that means the music won't switch when you do that as well. I wonder how they'll address the flying music in general though.
@cheenuchari
@cheenuchari 13 сағат бұрын
So I haven't played Xenoblade Chronicles X before as I didn't have a WiiU, but I was very curious about whether the UI Design would be overhauled or not given how Monolith Soft has gotten better about it with Xenoblade Chronicles Definitive Edition and Xenoblade Chronicles 3. Seeing this video with the WiiU version and Switch version side by side really helped to put things into perspective. Never take UX/UI Design in games (or software in general for that matter) for granted.
@Spatu10
@Spatu10 13 сағат бұрын
The amount of actual explanation of what’s happening will make this feel like a new game lol
@conorb.1901
@conorb.1901 8 сағат бұрын
People give 2 crap for having terrible tutorials (they're not THAT bad in my opinion, but they're far from good), but X was the absolute king of crappy tutorials. For starters, there weren't any!
@thenonexistinghero
@thenonexistinghero 3 сағат бұрын
@@conorb.1901 Just shows you never played it at all then because there definitely were tutorials. And they were better than 2's tutorials as well which you could never even reread until they gave the game a few updates.
@conorb.1901
@conorb.1901 3 сағат бұрын
@thenonexistinghero I admit that it was a bit of an exaggeration, but there is no way the tutorials in X were better than the ones in 2. For one, in 2 they actually tell you how to play the game. Again, they aren't the best tutorials, far from it, but someone can reasonably learn how to play Xenoblade 2 from reading the tutorials. Also, I have in fact played the original X, the tutorials there are completely garbage. You really should be looking at the digital manual, something not everybody is going to bother doing or even know about, and even then some of the stuff in there isn't great, such as the overdrive stuff.
@thenonexistinghero
@thenonexistinghero 2 сағат бұрын
@@conorb.1901 Yeah, they were far worse. And no you cannot learn how to reasonably play them from XC2 because the game has a habit of giving you a tutorial at a poor time without giving you much of a chance to experiment with it at that time... while making it impossible to actually go back and read it (at least until l several updates). For XCX the tutorial could be accessed through the Wii U menu and you could get proper explanations for most things and also easily findable.
@conorb.1901
@conorb.1901 2 сағат бұрын
@thenonexistinghero you can absolutely learn how to play Xenoblade 2 from the tutorials, that's how I did it, along with my own experimentation. Yes, not being able to view the tutorials again is a knock against them, I'm not saying it isn't, I'm saying the hate for Xenoblade 2's tutorials is overblown. You're free to disagree with me on that, it doesn't really matter to me, it's simply an opinion and nothing more.
@lukemoonwalker8444
@lukemoonwalker8444 10 сағат бұрын
0:35 I think overall the spinning gear behind the timer also makes the UI more distinctive than it was on Wii U. In a time of everything going minimalistic, I think this is a really nice touch, especially for a Sci-Fi game.
@RaurosGreyed
@RaurosGreyed 14 сағат бұрын
I do love when HUD and UI things get revamped and nicer. HP bars look great.
@xtrem5428
@xtrem5428 12 сағат бұрын
I remember spamming the Follow Ball button because it kept flying off who knows where. Glad it's improved.
@stevenjones8575
@stevenjones8575 10 сағат бұрын
I thought from the title you were talking about the fact that now while piloting a skell, you can jump without flying even after you get the flight module. 🙌
@pkilljoy5797
@pkilljoy5797 14 сағат бұрын
I never had the pleasure of playing this one but i LOVE 1 2 and 3, cant wait for an even more open and explorable xenoblade game
@aresdotexe
@aresdotexe 13 сағат бұрын
Just be aware that X is less story and character driven than the main trilogy. Definitely more of a gameplay driven experience. I never beat the original X on WiiU but I put a lot of time into it and can't wait to give it my full attention in XCXDE
@CasualViewer-t4f
@CasualViewer-t4f 14 сағат бұрын
This may sound obnoxious but I’d love a remaster of XC2 with a better map and quest UI.
@aresdotexe
@aresdotexe 13 сағат бұрын
Nah I get you. The framerate and dynamic resolution of 2 are pretty obnoxious and the compass to guide you to objectives was pretty clunky, but the combat, music, and characters are excellent.
@mangetsu0012
@mangetsu0012 12 сағат бұрын
Maybe 2027. They started following the pattern of definitive editions 10 years after first release
@gerardoexber
@gerardoexber 14 сағат бұрын
Overdrive in Wii U took time to understand but once that's done, it was great. Anyway, waiting for this version on Switch. I bought a WiiU for the original, and will buy a Switch for this definitive edition.
@DarthShader808
@DarthShader808 13 сағат бұрын
love you more also former wii u veteran here now a four eyed salamander i am extremely looking forward to the re imagining of this title i sunk 3 and a half thousand hours in the WiiU version i see myself loosing touch with friends and fammily in this one as well not to mention the new skells and post game content being delivered to us in this one as well
@coolsebastian
@coolsebastian 13 сағат бұрын
I loved Xenoblade X, but I literally never understood the battle system. I got to what I think was the final boss and then couldn't win because I'd never actually learned how to play. I hope I can actually understand it this time.
@TrueDarkAce
@TrueDarkAce 14 сағат бұрын
All I need is Don't Worry to continue and not to start over constantly then this game will be perfect
@frostyblade8842
@frostyblade8842 11 сағат бұрын
They added not only a map market but a GUIDE TO FIND THE BEAGFLEA SQUASHES!!!! This is the single greatest change in the game, since it makes actually possible to find the one tiny part of the underground cave system that they spawn in without spending an hour on google. the new UI looks so much better it might as well be a new game
@alphabulblax1649
@alphabulblax1649 13 сағат бұрын
The lack of tutorials and the cluttered UI genuinely stopped me from finishing Xenoblade X despite how much I love the main trilogy. The fact that it seems like both of those issues are being fixed makes ne very excited to get back into it!
@xtrem5428
@xtrem5428 12 сағат бұрын
2:16 While the skill description text is more readable, we lost some information like the target (single, AOE, etc.) and type (element).
@dcashley303
@dcashley303 14 сағат бұрын
I kinda sorta maybe know what you mean. It definitely looks punchier on the Switch but I didn't mind the muted look and small fonts on the Wii U. It made it feel different and somehow more futuristic. The UI is definitely more 'fun' looking on the Switch though.
@MaesterMike
@MaesterMike 12 сағат бұрын
If they can better explain the combat system and the skell management, that would be fine and good, but there are other problems I hope would be addressed, such as letting us change characters and time in the menu like the rest of the series, instead of searching out each character in NLA to be able to put them in your team. I would also love it if they removed the restrictive team placement for story missions, because for a game that has nearly twenty playable characters, to have the game slap any customization options out of your hand and outright force you to play with Elma and Lin throughout most of it was beyond annoying.
@manuelalbertoromero9528
@manuelalbertoromero9528 Сағат бұрын
Huh? You could already change the time in the original game last I remember. Though easing the mission restrictions and letting you easily pick party members would be helpful.
@MaesterMike
@MaesterMike Сағат бұрын
@ From what I remember, you could only change the time at designated stations around the world and not in a menu.
@Rexaura888
@Rexaura888 14 сағат бұрын
There appear to be some chains missing (Green-Green and I believe Green-Purple) based on some of the comments on Nintendo’s channel but hopefully they’re there at launch. Do like how quest objectives/collectibles seem to be lit up now so maybe that’ll make those bloody Lobster dolls easier. One mechanic I hope gets changed is the Flight Module, specifically how in the original it completely overrides your ability to jump, thus you always have to consume fuel if you want to get any vertical height and the field music always gets interrupted too. People in those same comments said that this may no longer be the case, but we don’t know if the jumping Skells footage was taken pre- or post-Flight Module. Double tapping jump to commence flight I’d think would be a good way to keep both functions.
@aionicthunder
@aionicthunder 14 сағат бұрын
There is a shot of what looks like a skell with the flight module jumping, but, upon further inspection, I’ve realised that what happened was the player just landed before the particle effects started. You can recognise the start of the flight animation and someone mentioned how the landing animation is the same as when landing from flying. Point is, I don’t think they changed that aspect of it. It appears that the flight module does override jumping. Maybe they’ll modify how Don’t Worry plays so it won’t cut off the area theme immediately?
@keos2702
@keos2702 13 сағат бұрын
I personally never thought the font was small how ever the tp bar and overdrive and stat distribution and effect always remained hard to grasp and how to utilize properly
@thenonexistinghero
@thenonexistinghero 3 сағат бұрын
It was pretty small for some things, but people are just blind and dumb. You can properly read what moves do outside of battle for example. And much of the new UI stuff just looks like someone copy pasta'd powerpoint presentation stuff right onto the screen. The original blends perfectly with the game's sci-fi aesthetics and that seems to have been completely lost outside of the new Skell one.
@flameheadshero
@flameheadshero 12 сағат бұрын
I can’t quite tell because it’s a big enemy but it almost looks like they reduced the blur effect around the screen when using Overdrive. I hope that’s the case cause sometimes the screen really was just too blurry.
@mattgezockt2596
@mattgezockt2596 12 сағат бұрын
I played Xenoblade X always on a big TV and sitting up close, so i had never a Problem with the UI. The biggest Change for me is that Collectibles can be tracked and i dont need any longer grind for Hours to just find 3 of the right item
@xtrem5428
@xtrem5428 12 сағат бұрын
Same, either a big TV or my computer screen, so I quite liked the smaller text that leaved more space for the scenery and enemies. I honestly don't like how the new UI takes so much more space and yet tell less information (except for the overdrive guide). But I understand the necessity for the Switch's handheld screen.
@watainiac
@watainiac 15 сағат бұрын
Man, you had me hopeful for a second that they deleted Tatsu from the game.
@lanteanboy
@lanteanboy 14 сағат бұрын
that means Tatsu was just the second worst problem of XCX and will be THE biggest problem of DE
@BlaizeTheDragon
@BlaizeTheDragon 14 сағат бұрын
Well unless they add more food dishes to accommodate the new story missions... guess we'll have to eat him
@faceurhell
@faceurhell 14 сағат бұрын
Tatsu was not that bad, just overused, along with Lin's vocal Tatsu cooking jokes (the physical jokes were great). I hope we got a Nopon party member proper, especially if they are like the one true Heropon Riki.
@lanteanboy
@lanteanboy 13 сағат бұрын
@@faceurhell I'd settle for Chadapon Riku
@ShadowSkyX
@ShadowSkyX 12 сағат бұрын
I noticed during the skell comparison, the switch version has blue (clouds?) on the side of the enemy health bar. 3 had the blue wings to indicate Elite enemies that dropped more exp, cp and gold. I wonder if its X's indicater is for being a unique monster?
@HybridAngelZero
@HybridAngelZero 6 сағат бұрын
THANK FLIPPING GOODNESS! Likely my *least* favorite thing about gaming's switch to HD was unreadably small font sizes, and this is one of the best changes they could have made!
@By-the_Way
@By-the_Way 14 сағат бұрын
The new refined UI looks so nice! I can't wait to see the new additions and changes they made to it.
@ericksalvador5328
@ericksalvador5328 14 сағат бұрын
I definitely like the character of the old UI, but a UI that’s unusable is a bad UI I’ll also miss the little icons for secondary cooldown effects over text
@xtrem5428
@xtrem5428 12 сағат бұрын
The Overdrive guide is a huge plus. Even with guides I didn't know it did that much.
@Mr._Sherwood
@Mr._Sherwood 6 сағат бұрын
I never really had much issue with the stupidly small font size in OG X. Maybe it's because I sit fairly close to my screen, but it'll still be very nice to not have to lean forward at times to figure out what I have to do or what I just picked up.
@aresdotexe
@aresdotexe 13 сағат бұрын
I literally even forgot that XCX had a "follow ball" to guide you to objectives and played like 80 hours without it. Between the better follow ball and the larger font it'll be so much more convenient to complete objectives. I just hope swapping out squad members for missions that require specific memebers is more convenient, too.
@lightningquiz7924
@lightningquiz7924 12 сағат бұрын
Really, I hope that they also modify the inbetween chapter segments. The forced sidequests (as someone who doesn't really like them) was really, really annoying and it felt like they were artificially making the game longer. The Skell being locked by sidequests is also annoying, but doesn't bother me as much (surprisingly), but it would be nice if it were worked into the game's main story or plotline so I don't have to go out of my way to get Skell's which are literally on the cover of the game. Idk if they'll actually do these changes but I will probably buy it for the new story content
@xtrem5428
@xtrem5428 11 сағат бұрын
True, the OG required a lot of grinding with the repeatable side quests.
@TonyGearSolid
@TonyGearSolid 7 сағат бұрын
It's kind of comical how heavily the Skells were advertised, but you don't even get your first one until around the halfway point and then the game really makes you work to get it.
@byronlyons3548
@byronlyons3548 6 сағат бұрын
Kind of weird about getting upset about sidequests in X, and how they get in the way of the main story. When this is the game with the smallest and weakest main story of any of the Xenoblade games, and at the same time with one of the best side quests and side content of most Xenoblade games (until 3 dethroned it).
@15Seili
@15Seili 10 сағат бұрын
Being a bit visually impaired, im glad they change the text to bigger fonts and a less crowded UI. I have Xenoblade Chronicles on the Wii U since release but it physically hurt me to play it. Now im finally able to play it and im glad for it.
@Powerghost1.0
@Powerghost1.0 46 минут бұрын
I played XCX on a small Tv and didn’t have any Problems with reading anything. I think the Originals UI looked better. The new one doesn’t really fit XCX imo. The new Overdrive infos are nice though. I would prefer having the old UI with an Option to adjust the size if you think its too small.
@AntonioCunningham
@AntonioCunningham 9 сағат бұрын
I had NO PROBLMES with the old UI. I hope they give us the option to either shrink it or convert it back because not everyone want their extreme cluttered with massive UI things What I want fix is the audio balancing and control. I shouldn't have to hear that fight song every single time I jumped in a skell after gaining the ability to fly.
@stephen1896
@stephen1896 13 сағат бұрын
I put many hours into this on Wii U. But I got distracted and had a hard time when I tried to return. I was just kind of lost in what I was supposed to do. So I never finished the game. I am very excited to have a new opportunity to do so with all these improvements at hand.
@patrickshaw411
@patrickshaw411 10 сағат бұрын
The UI changes are very appreciated! My big hope is that they make the cutscenes a bit more snappy. The characters always felt really slow and robotic.
@ltb1345
@ltb1345 10 сағат бұрын
To me it looks like Xenoblade 3's UI, but with a more futuristic aesthetic. Looks great.
@ChompDude
@ChompDude 10 сағат бұрын
I think my biggest negative toward the original was the combat itself. Stats, party setup, skells, equipment. Never quite knew what to do with who, especially since the main character is a jack of all trades. I may give it a try again, especially if they've expanded character creation.
@xtrem5428
@xtrem5428 12 сағат бұрын
Personally I preferred the small text of the original, as it doesn't clog the screen as much, but I can see the need of a change for the Switch's portable mode.
@Artista_Frustrado
@Artista_Frustrado 6 сағат бұрын
I love that between this & Shadow Generations we are finally returning to the stylish UI designs of the 00's but taking the modern readability
@SSJPENGUIN
@SSJPENGUIN 8 сағат бұрын
I played Forza 3 on an old school CRT & it was impossible to make out the grey menu text on the white background Good times in 2009
@Cobaltios
@Cobaltios 3 сағат бұрын
Wow... I never noticed how much the UI got overhauled. That's 10 years of foresight right there.
@curtishimel
@curtishimel 11 сағат бұрын
Sounds like this was actually Xenoblade Chronicle X's... smallest problem.
@Tachtzehn
@Tachtzehn 5 сағат бұрын
The only other big change I'd like to see, aside from some character-creator tweaks (don't limit certain hairstyles to certain faces) would be an in-game jukebox where you can replace the currently playing music with music of your choice. The jukebox feature should contain all the music from the game, and it'd be cool if you could unlock music from other games in the series by defeating specific tyrants or accomplishing other goals within the game. Frankly, I think any console game that's 100+ hours long ought to have a feature like this, especially if the game is guilty of having 10% of the soundtrack take up 90% of the runtime like XBX (and TotK - don't think you're getting off scot-free, TotK!). I'll settle for volume sliders though ._.
@h.e.l623
@h.e.l623 3 сағат бұрын
I'm a Xenoblade X baby! Looking forward to playing it this March; I've been itching for some fresh Xeno-gameplay after beating Xenoblade 3 a truly embarrassing amount of times since it came out, haha.
@aaron2927
@aaron2927 9 сағат бұрын
I still use the same TV as I did for the WII U version of XBX and I cant wait to actually be able to read the UI this time
@MinishDude
@MinishDude 8 сағат бұрын
I mean, I think a bigger problem was if your Skell was destroyed, you were kinda screwed (especially in the final boss fight). I lost my Skell in the Wii U and gave up on trying to save up & replace it.
@KrispyKrabby
@KrispyKrabby 11 сағат бұрын
I am SO happy they resized all the text and UI as a whole, as well as give them a nice HD texture. ALSO, the game actually TELLS you what all the Overdrive effects do now! Wow! Incredible! Why wasn't it always like that?! 🤩😂 One issue I noticed though is that the battle UI is brought a bit further up, which seems to cover up your character, especially during Overdrive. Not a big deal, you can always zoom out, but that might take some time to get used to. 🤷‍♂️
@ItApproaches
@ItApproaches 10 сағат бұрын
Better be a setting for reducing the font size back to Wii U size, smaller unreadable font is better, helps improve eye sight and improves the ability to read the eye chart at the eye checkup doctor lol.
@DarthSpiderMario
@DarthSpiderMario 7 сағат бұрын
Good. I tried playing the Wii U version last year and dropped it partly because the UI was so small and unreadable, so glad that’s been fixed
@587DeathKing
@587DeathKing 15 сағат бұрын
I wonder if it'll fix the requirements for chapter progression
@MrGnuh
@MrGnuh 13 сағат бұрын
i'm just over here, looking forward to rock my permanent overdrive hipster healer build again - this time with less pop in \o/
@JoeGoldfish
@JoeGoldfish 12 сағат бұрын
That’s what made me stop playing it on the WiiU, I just couldn’t read anything and I didn’t feel like sitting right next to tv to real. Glad they are fixing it
@EndoCress
@EndoCress 7 сағат бұрын
Im just hopnig they also address Sound Options, i mean i dont mind hearing ThemeX or such in cutscenes, but not when its overpowering everything else lol
@MM-vi9lo
@MM-vi9lo 13 сағат бұрын
I played on the wii U IT was pure Love and fun but what i also never understand was the Overdrive system and Combos i Always thought the big Numbers we're the Timer nothing else No wonder i didnt come far in the Arena without skells or defeat telethia great Change thx For explaining ❤❤❤
@JennyBlaze253
@JennyBlaze253 11 сағат бұрын
"Biggest Problem is Fixed" Me: But what about the party system and disjointed level ups?
@shigerumiyamoto9612
@shigerumiyamoto9612 2 сағат бұрын
Yeah finding the party members on the map was stupid af
@JennyBlaze253
@JennyBlaze253 Сағат бұрын
@shigerumiyamoto9612 And the fact you basically have to individually grind for each of them instead of having shared exp gains. That's basically what killed my enjoyment of the game. No other Xenoblade has that problem.
@LuccaRPG
@LuccaRPG 7 сағат бұрын
My middle aged eyes are so, so thankful right now.
@onodarmentosis1
@onodarmentosis1 14 сағат бұрын
I was concerned about the map and the system it takes for some quest (miranium revenue and all that stuff), but this looks like an excellent solution for a one screen gameplay!
@TheMalioman
@TheMalioman 13 сағат бұрын
they also released 7 minutes of footage showing higher level caps and general gameplay like character creation
@thanhclips
@thanhclips 6 сағат бұрын
They fixed the characters eyes as well. Looks so much better.
@sangbeta2043
@sangbeta2043 4 сағат бұрын
I guess I won't need that 120 inch (3 meter) TV anymore.
@endgel
@endgel 8 сағат бұрын
Can’t wait for this to release. I never had the chance to play on Wii U.
@seedofwonder
@seedofwonder 14 сағат бұрын
If you are thinking of more ideas for content, I really got the sense that there were way more segments per region than were in the Wii U version. I suppose that could have been a visual filter and not representative of the new layout. I kind of hope that, if they are breaking the map up into that many segments, a lot of them won't be probes but landmarks, tyrant graves, or other fast travel options. I recently fired up my old save and took photos of how I set my probes back then because it was not a part of the experience I am super jazzed to do from scratch. A lot of trial and error and I would rather focus on more action oriented portions of the DE.
@KeithElliott-zd8cx
@KeithElliott-zd8cx 13 сағат бұрын
honestly, i think it's just because it's a bigger map - he pointed out the 'map screen' covered less territory in the past, and it just feels like you able to see more of it at once, gives you a false impression of the segments/section is increased.
@seedofwonder
@seedofwonder 13 сағат бұрын
@@KeithElliott-zd8cx But I counted the segments in Primordia. On Wii U it was 21. There are that many in the eastern half of Primordia in the trailer. Check it out yourself if you don't believe me.
@xtrem5428
@xtrem5428 11 сағат бұрын
@@seedofwonder I think you counted the probes, not the segment. Just in the example at 3:24 there are 30 segments, and that's about a third of Primordia. Compare the Wii U screen at 3:24 and the Switch at 3:28 at the eastern part of Primordia, and the pattern of probes and segments is the same.
@KeithElliott-zd8cx
@KeithElliott-zd8cx 11 сағат бұрын
@@seedofwonder you do have a good point about that, but the quick look at the new and old map looked about the same, so, maybe there's just a few more mining nodes. It's kinda hard to tell. In some places, it does look a bit shrank, like the southern coast east of nla being off, but a corner in a lake being the same, so it doesn't seem THAT wildly different for there to be like 8 more mining spots suddenly... Hahaha i'm a fucking idiot (you're fine) - remember how i said it's bigger than we're used to? A third of the map isn't fucking, whatever the first continent is again. We're seeing 101-121, missing 113... And 301 - 307. That's why we counted past 21. It's even got that big ass chasm in view. Again, we're seeing it out of proportion, not what were used to, because normally noctillum or whatever, and oblivia(?)'s entrances aren't on screen at once. Either that, or you are - primordia has 21 MINING NODES. not segments. The mining nodes look the same, we're just seeing more than 1 continent. If you're counting hexagons and going 'there's WAY more than 21...' Go look at the map again... Hell, 3:20 there's more than 21 segments here, too.
@KeithElliott-zd8cx
@KeithElliott-zd8cx 10 сағат бұрын
@@xtrem5428 the remaster's map shows most of primordia and some of oblivia, even if he is talking about probes in both - there's more than 21 probes on the map, sure, but like 7 or 8 aren't in primordia anyway.
@yuzef_jayden
@yuzef_jayden 15 сағат бұрын
I'm so excited for this game!
@RageReq0
@RageReq0 7 сағат бұрын
I agree with everything you said; the font was tiny back then. Overall this game was great but I could never beat the final boss. Maybe this'll be my chance.
@FaithlessMr
@FaithlessMr 7 сағат бұрын
They finally fixed the UI and the miniscule font!!!
@ArveEriksson
@ArveEriksson 3 сағат бұрын
Some of that UI refresh reminds me of Xenosaga, even more than the original Xeno X did. ❤
@erikludwig5515
@erikludwig5515 12 сағат бұрын
Always love a good Jon from Nintendolift video!
@l82classproductions8
@l82classproductions8 2 сағат бұрын
I just hope they finally added an audio slider and mixer
@muovikallo
@muovikallo 6 сағат бұрын
Having your Wii U Gamepad act like a PDA of some sorts is a cute RP gimmick but I'd rather have the map on the screen. Def getting this. The original was already my favorite so it'll be even better on Switch.
@GalaxiaSword
@GalaxiaSword 12 сағат бұрын
Way better than the Wii U version. Switch looks cleaner and the font being readable at a reasonable size. Most people don’t want to damage their eyes by playing too close to the screen, and no, buying a bigger screen is not a solution. Fire Emblem 3H had a similar problem with bad font choice.
@JEANS__
@JEANS__ 14 сағат бұрын
The new cave map is so much better. Cave navigation was impossible before.
@marcoalves9029
@marcoalves9029 8 сағат бұрын
wow, I haven't played Xenoblade X (or any of the Xenoblade games yet), but the new UI does look a lot better in the remaster
@krauserduke1234
@krauserduke1234 14 сағат бұрын
I was hoping they integrated multiplayer better, but this is still a welcome change!
@puppy14
@puppy14 12 сағат бұрын
Absolutely loved the trilogy, in fact I got the original on the Wii back in 2011 when it first released. Never really tried X so looking forward to it.
@RichardHannay
@RichardHannay 5 сағат бұрын
“What is this? A UI for ants?”
@dragonmaster1500
@dragonmaster1500 2 сағат бұрын
Cool, people without glasses can actually read the UI now. My next question, can we adjust the voice/music volume during cutscenes.
@ItApproaches
@ItApproaches 10 сағат бұрын
I never understood what the quick time event did. When you stop the circle in the circle and get a PERFECT. It never seemed to do anything? I beat the game for the second time a month ago, and I still have no clue what it did.
@boshwa20
@boshwa20 7 сағат бұрын
Affinity, soul voice response, replacing your skell with no cost
@ItApproaches
@ItApproaches Сағат бұрын
@@boshwa20 I never once used Soul Voices, didn't see the point. Not sure why, it's just call outs.
@zelatoth
@zelatoth 7 сағат бұрын
Xenoblade X's biggest problem was that the combat was RNG focused. The souls voices that heal the party are random and I've had boss rights turn out different with no change in strategy because that system decided to activate more often the second attempt. Then there was cockpit mode which was also random which made the player invincible for a few seconds and reset cooldowns. The combat decides for you whether your going to win or lose. Also the mandatory affinity missions that are suppose to be side quests along with mandatory party members for main quests when the game throws so many at you. Want a unique team set up well screw you! Grind up these party members and only these party members or be under leveled and have to grind more.
@Sabrina-GamingHPAnime
@Sabrina-GamingHPAnime 10 сағат бұрын
They heard us!!! The text and everything is wider, visible!! Thank you monolith soft! It’s the only game that gave me migraines so reading was a hell on xD I can’t wait to go back on mira + the new end! And features ❤❤️‍🔥😍 I’m going to die waiting for March 20th!! ( a hardcore fan of xenoblade franchise is here xD)
@EclipsisTenebris
@EclipsisTenebris 13 сағат бұрын
That new area looks very Precursor-y, like, it would fit into a Jak & Daxter game.
@CrouchingscarabflyingJ
@CrouchingscarabflyingJ 14 сағат бұрын
If that was the biggest problem we are in for a treat
@casual3123
@casual3123 15 сағат бұрын
The pronunciation of Nopon? Oh, no? Well, darn it...
@totalradlad
@totalradlad 13 сағат бұрын
Elma in XC2 made “No-pon” the canon pronunciation for Miran Nopon. It’s too late to go back.
@withoutthejuice7193
@withoutthejuice7193 10 сағат бұрын
We really out here getting bothered by the pronunciation of a fictional creature?
@cameroncooper5941
@cameroncooper5941 9 сағат бұрын
I for one barely used overdrive because I didn't understand it and couldn't do much with it. Hopefully I learn how in the remake.
@AmethystLeslie
@AmethystLeslie 13 сағат бұрын
That old UI was the worst for me specifically cuz I played with a CRT TV at the time where no matter what, the text really was unreadable. Never mind a magnifying glass, this was something I needed an HDTV for. I sold the game as a result of that, and I didn't get very far into the game.
@elementus2857
@elementus2857 13 сағат бұрын
2:45 not a great example of being able to turn off the overdrive tutorial since the player's not in overdrive. Also below the tutorial it says you can press - to close the tutorial.
@Nighteater
@Nighteater 11 сағат бұрын
Give us the option to shrink it... I prefer a smaller ui.
@tubguinace
@tubguinace 8 сағат бұрын
These UI issues are the main reason I never got around to beating this game, I played it for about 8 hours or so and just stopped, I never even got a chance to ride a skell, I'm looking forward to it.
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