subscribed without hesitation. please do some more of things like this. thank you so much.
@XoioDe2 ай бұрын
Thanks - I hope I get around one day to do more tutorials. With feedback like this - I might :).
@graydawn4792 жыл бұрын
If I could like this more than once I would. Thank you so much. I have been looking for something like this for ages. The variety of terrain I can get out of this is just phenomenal.
@XoioDe2 жыл бұрын
Glad, it helped! Happy landscaping, Balázs!
@XoioDe5 жыл бұрын
If you have some tutorial request - let us know in the comments and we see what we can do!
@abdelrahmanmohmed31854 жыл бұрын
Is 3dsmax a powerfull modelling animation particles for games or game development????
@XoioDe4 жыл бұрын
@@abdelrahmanmohmed3185 Hi! Well, I don't quite understand what you mean by "particles". 3ds-Max can be used to prepare game assets fro sure, if you connect it to a game engine like UE4. If you are interested in particles you should definitely check out TyFlow for Max. Hope that helps.
@abdelrahmanmohmed31854 жыл бұрын
I mean raining ,snow,clouds, sky
@XoioDe4 жыл бұрын
@@abdelrahmanmohmed3185 You can definitely simulate all of them with different tools: snow and rain would be rather a particle task (Tyflow, PFlow, ...) while clouds would be a volume simulation (FumeFX, Phoenix, ...). But if you want to do that for games - it's definitely something that has to be done inside the game engine. UE4 and Unity have their own particle systems ... Ok?
@abdelrahmanmohmed31854 жыл бұрын
@@XoioDe ok ,last question please can 3dsmax make a particle (snow or rain) an export it to ue4 ? Excuse me because iam studying to be 3d enviroment artist
@inspectorpufferfish42134 жыл бұрын
Thank you very much for this amazing tutorial ! The results are great
@user-dz6op7et3q3 жыл бұрын
Thank you very much!
@XoioDe2 жыл бұрын
You're welcome!
@andreaswoyke53242 жыл бұрын
Vielen Dank, Peter! Genau danach hab ich gesucht.
@XoioDe2 жыл бұрын
Schön von Dir zu hören :)!
@sepehrrajabi11124 жыл бұрын
The textureing way was great Thanks.
@siejcastielle4 ай бұрын
This is great
@MrSzkoda2 жыл бұрын
GREAT TUTORIAL GREETINGS
@XoioDe2 жыл бұрын
Thanks, Mr Goldman!
@TheTimeProphet8 ай бұрын
How do you extend the terrian? I know you can make the square bigger, but I think it might slow down max. Also I am wondering about roads too.
@XoioDe8 ай бұрын
It helps if you know roughly how big the terrain should be from start. Max should generally not get slower by the size of terrain, while the polygon count should be kept in consideration. But the width of roads is something you can find out. It surely helps to have a smaller test terrain to get familiar with the process.
@DDRmails4 жыл бұрын
pluginless tutor - dreamlike!
@XoioDe4 жыл бұрын
Thanks for the appreciation!
@occiso135 жыл бұрын
aweome tutorial and very useful! thanks
@nithyashreeraja52412 жыл бұрын
please help, the displacement is not applying, instead the plane is just moving up and down
@XoioDe2 жыл бұрын
Ok - the texture is in the texture slot I assume. try this. Forget the displacment for a second and put the noise-texture in the diffuse color channel and do a super quick test render. If the color is all white or black or the noise is much too small, then you are at the wrong scale and need to play with the scale value. Maybe this helps?
@nithyashreeraja52412 жыл бұрын
@@XoioDe i increased the displacement strength and it worked. Thankyou so much for the detailed reply
@barbarossalivegaming Жыл бұрын
How to create mountains like in desert or like in saudi arabia central region ?
@modernmuslm3 жыл бұрын
Great tutorials. it would be better if you show the keyboard shortcut on the screen
@XoioDe3 жыл бұрын
Okay, noted. Truthfully I don't use many shortcuts in Max ( ... in Blender I hardly use buttons :) ). But I will see how I can make this happen. Thanks for the feedback !
@darylcabudlay55523 жыл бұрын
this is really great tutorial unfortunately my only problem is i don't know how to use the slate material system, im still at old school material compact editor. can you please show me how this is done using a compact material editor?
@XoioDe3 жыл бұрын
Hey, Daryl. Well you could do it oldschool, but it's a pain, because you don't see material instances. Give yourself a push and learn slate, it's a matter of 1-2 hours, seriously and you wouldn't regret it.
@lavart70435 жыл бұрын
awesome! thanks.
@momchilbalev60625 жыл бұрын
Beautiful. Sehr schon. More of these please :)
@aviverma88894 жыл бұрын
very interisting and nice .
@joshjen11293 жыл бұрын
My question is howd you get the footage to look so HQ?! Is that motion clip from these terrains?
@XoioDe3 жыл бұрын
Hey, Josh - I figure it is a lot about texturing in the end. Terrains can have the perfect topology, but they will look boring if the textures don't provide enough detail. It's a whole different chapter to be talked about ;).
@kellerpeti3 жыл бұрын
Incredible. Thanks!
@pargisis3 жыл бұрын
Great tutorial! But I'm not sure what I did wrong for the vol. select technique. Mine turned out so spiky. The faces it selected is through out the whole plane. The mountain form is not even there. Edit: got it, I think its because my plane was very big.
@maks84113 жыл бұрын
Are there other possbilites when it comes to texturing it or just the one you showed? And about that, to what do you connect that gradient ramp map after?
@XoioDe3 жыл бұрын
Hi! Oh, you can obviously do any kind of mapping technique that you see fit. For terrains I would always propose that the topology also has something to do with the shading, that's why I "reuse" the node that I use for the displacement for the shading. But apart from that you can plug that anywhere. Alternatively you can also make use of some Ambient Occlusion Node, but they are a little more intense in computing and possibly somewhat noisy. As far as I remember I plugged the Gradient into the diffuse shader. Mostg people doon't know that you can "map" the gradient ramp, so that's what I wanted to showcase. Good luck with your further development!
@mikegentile132 жыл бұрын
Have you found anything in 3dsMax like Gaea or Houdini's erosion node?
@macedoniaforever3383 жыл бұрын
Hello, can you please tell me how to make the shore or coastal edges of a map created in 3ds max that i plan to port into gta 5?
@brandmaccus Жыл бұрын
Amazing tutorial! I learned quite a bit on the first two examples. I'm using 2024. I can't get your third example to work at all. When I add the noise Modifier, using your settings (any settings) I get hundreds of sharp peaks. Can you help me understand if something has changed in this 3ds Max version, or am I doing something wrong?
@XoioDe Жыл бұрын
Thanks for the positive feedback. Concerning your last point: Hard to tell from afar. From my experience the scale of the noise could be too small, which results in very weird spikes. Otherwise in general the scales are off. I normally avoid scaling stuff directly in Max, because you don't see it and stuff starts to behave really strange. Hope that gave some insight.
@brandmaccus Жыл бұрын
@@XoioDe I figured it out. I adopted meters on my user settings to follow along with your tutorial, but I neglected to change the system units. It didn't cause a problem until the third example. On the last example, what did you use to apply the gradient map as the texture? I tried Physical Material and all I got was stripes.
@XoioDe Жыл бұрын
@@brandmaccus I don't quite remember, man. Such a long time ago, but somehow it's the coordinates that make the difference.
@brandmaccus Жыл бұрын
@@XoioDe three years isn't that long. My mentor asked me if I had rendered the scene... It renders perfectly. Viewport, not so much. I hope that you haven't stopped making tutorials.
@krankesEtwas2 жыл бұрын
Thanks for sharing 🙂 Do you have any suggestions for plugins for terrain creation or other tools ? I'm thinking of trying gaea or world creator. I was struggeling with Vue over 10years ago but the rendertimes of it were these days extremly painful 🙈
@XoioDe2 жыл бұрын
Vue is over, in my opinion. And it never really fitted into any production pipeline. World Creator is fast and very cool. I personally love Gaea, because it offers great flexibility and very convincing results. Good luck!
@krankesEtwas2 жыл бұрын
@@XoioDe Thanks very much the information:) Yeah with Vue it was always terrible for me & I'm happy to hear that xD Are you using any terrain plugin for 3Ds Max ?
@XoioDe2 жыл бұрын
@@krankesEtwas No. The good thing about Gaea is, that it outputs either texture maps or regular stuff you can import (obj.). So no external plugin needed.
@valorex22344 жыл бұрын
Can you make tutorial on how to render animation with autokey?i tried render it with the output avi and image sequence but its only one frame
@midhunmohanan23214 жыл бұрын
What is the unit setting you have set prior to working on terrain, does that apply to all even objects also. Does the objects shape change or explode when you import with different specification. Pls. specify and Your teaching is awesome
@King_Lizard885 жыл бұрын
Just wow!!! Thank you!
@XoioDe5 жыл бұрын
Glad, you like it! (More to come ;) )
@abhaysangani11873 жыл бұрын
how did you generated difuse map for it ?
@user-nq6zu5lw2o4 жыл бұрын
Nice tutorial, thank you! Itll be nice to see creation of first mountain scene texturing, animation.
@XoioDe4 жыл бұрын
Thanks! It's kind of hard to pack it all in there, but texturing is (partly) talked about in the road cutting tutorial, part 2. Look it up in the channel ..
@user-nq6zu5lw2o4 жыл бұрын
@@XoioDe I'll see it! And use your imagination, my friends! 👍😁
@CGTricks5 жыл бұрын
Thank you!!!
@XoioDe5 жыл бұрын
Good stuff you are having on your channel, too! Regards from our team!
@jcparker98045 жыл бұрын
Great turorial :)
@saifaliksa80854 жыл бұрын
This is what i needed
@XoioDe4 жыл бұрын
Glad, it was useful!
@saifaliksa80854 жыл бұрын
@@XoioDe Thanks
@saifaliksa80854 жыл бұрын
@@XoioDe where I can show you that I created?
@sanrokalv2135 жыл бұрын
awesome man thank you very much
@XoioDe5 жыл бұрын
very welcome!
@John-mz8rj3 жыл бұрын
Can you bake this for normal and displacement
@XoioDe3 жыл бұрын
You surely can create a high detail version and a low poly version and bake the difference - if it helps your specific case. Just create more subdivs on one copy and bake it on the lowpoly version.
@John-mz8rj3 жыл бұрын
@@XoioDe thanks
@simonsafos50094 жыл бұрын
did you use scanline renderer for the final results? gorgeous
@XoioDe4 жыл бұрын
thanks. was done with vray.
@simonsafos50094 жыл бұрын
@@XoioDe is there anything Vray can do that Art or Arnold cant? just curious I'm new, thank you very much for the quick reply
@XoioDe4 жыл бұрын
@@simonsafos5009 Hi Simon, all render engines have their ups and downs - some are faster in one area than others and some are just very expensive and others not ;). Arnold certainly is a very valid production proven renderer, but I don't have any experience with it. Stick to it, if you feel it confident. I just do have a long history with Vray and know how to do stuff quickly.
@BioClone4 жыл бұрын
@@simonsafos5009 You can do it with arnold too, mostly is the same only normal maps may behave different, Arnold have a "use legacy maps" option in the settings to do an aproximation from multiple materials.
@nithyashreeraja52412 жыл бұрын
how to apply that gradient ramp and render? ( I mean where to connect it)
@XoioDe2 жыл бұрын
Sorry, what timecode are you referrring to?
@nithyashreeraja52412 жыл бұрын
@@XoioDe i mean the gradient is not applying in render if i connect it to displacement
@XoioDe2 жыл бұрын
@@nithyashreeraja5241 Hard to judge from afar, but it's best if you instance it in. One way to check if it is instanced, is when you change the name and refresh the window.
@StepGuroo4 жыл бұрын
How to create a camera scene render please make one video for this amazing tutorial :)
@jaker90074 жыл бұрын
How did you render that?? Or is that Unity or UE something??
@XoioDe4 жыл бұрын
No, it's good old Vray (been using Vray for so long - it's just the most natural for me).
@jaker90074 жыл бұрын
But on the video you are walking through the world and its been rendered in a real time. How is that possible?
@XoioDe4 жыл бұрын
@@jaker9007 Ah, no ... it's an offline rendered animation. No? Or you can use the realtime render option in Vray, but that will in any case take a few seconds to loose the noise.
@elvisfonkou40654 жыл бұрын
hello how to apply gradient ramp map on my landscape
@XoioDe4 жыл бұрын
You need to combine it with an uv-modifier which you place from the side ...
@ramdpshah2 жыл бұрын
Can we have tutorial for Creating Snow mountain plz
@XoioDe2 жыл бұрын
Hi, thanks for the request. Have you checked out Gaea? Great external software to create maps for use in various 3d. Much more realistic than procedural approaches in 3ds Max. But you can use Max later.
@ramdpshah2 жыл бұрын
@@XoioDe i have not Checked, thanks for informing
@XoioDe2 жыл бұрын
@@ramdpshah quadspinner.com/
@EugeneMelnikov3 жыл бұрын
Thanks a lot for the lesson. Very informative. And thanks for the files on your site about mountains. It's very interesting to see you pipeline the creation of mountains. Sandy_Mountain_xoio_Max2016.max - really liked.
@XoioDe3 жыл бұрын
And thank you for your kind feedback - hope it helps to create something nice!
@prabhatlogan4 жыл бұрын
Sir can u please teach for max scripting
@XoioDe4 жыл бұрын
Dear Prabhat, so sorry, but I am not good at scripting myself! Could use some learning there myself :).