Road on  a Terrain - Blender Tutorial
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Пікірлер
@jamesriley5057
@jamesriley5057 4 күн бұрын
Well thanks. I found this video 2 years late but this is GOLD. sub'd
@abdennacer6329
@abdennacer6329 5 күн бұрын
Thank u so much this is helpful
@raywong3184
@raywong3184 7 күн бұрын
can you make a tutorial of making seashore waves animation ? like the demo in 0:36 ? thank you so much.
@raywong3184
@raywong3184 7 күн бұрын
awesome, please post more.
@tskipura
@tskipura 9 күн бұрын
hello xoio. i really appreciate your work, it helped me a lot. please, can you do a full in depth guide of the your already existing video "procedural terrain's" Vulcanic lands? i'm trying to add fog effect, camera movement, nice water, but struggling to do so. if it won't bother u, i would really appreciate it, thanks in advence 😁😁
@XoioDe
@XoioDe 9 күн бұрын
I will take a note and come back to it. Currently I am drowning in work 🥴.
@Atoufidou
@Atoufidou 9 күн бұрын
Nice showreel and good music xD 0:24 is the sky HDRI timelapse ?
@XoioDe
@XoioDe 9 күн бұрын
Thanks! Did not do the shot myself, but as far as I know this was some AI-video retouch.
@salahdinba
@salahdinba 9 күн бұрын
Nice work
@XoioDe
@XoioDe 9 күн бұрын
Thanks! Appreciate the feedback!
@user-mj7oo7wz4c
@user-mj7oo7wz4c 9 күн бұрын
What software ur team use?
@salahdinba
@salahdinba 9 күн бұрын
Nice work
@jamesback6823
@jamesback6823 14 күн бұрын
sorry, I have a question... I often create meshes which I then export to Unreal and I've noticed that the format that creates the least problems for me is gltf... but when I'm on Blender and for example I model a building, paying attention to the geometry, in short I create a mesh perfect then when I export it and import it again into Blender the geometry changes and is no longer as precise as I had done, why does this happen?
@XoioDe
@XoioDe 13 күн бұрын
Hey James - sorry, would not know anything about reimports from UE :(. Normally a good exchange format is FBX, no? But that does not say anything about precisision.
@jamesback6823
@jamesback6823 13 күн бұрын
​@@XoioDeWith FBX, I encounter many problems like faces disappearing and textures being inverted. With glTF, this doesn't happen... but I was referring to importing and exporting from Blender for Blender. For example, I create a mesh that I will use in another project still in Blender, so I need to export this mesh to have it in a new Blender file... I recalculate the normals, apply the transformations, in short, I do everything necessary to have perfect geometry and a clean mesh. However, when I export and re-import, everything goes to hell. For instance, on a flat face like a plane, it adds loop cuts that I never made... Should I perhaps use OBJ if I am only working within Blender?
@Dan-ry7ql
@Dan-ry7ql 16 күн бұрын
Bloody hell... I use talcum powder on glass 😅... Worked well so far 😅
@Filipincho
@Filipincho Ай бұрын
Oh man, I'm so relieved and angry at the same time. I've wasted countless hours struglling with shit geometry and now I feel so dumb because it's so easy to fix :D Thank you so much
@XoioDe
@XoioDe Ай бұрын
Glad the video could help - really!
@raywong3184
@raywong3184 Ай бұрын
subscribed without hesitation. please do some more of things like this. thank you so much.
@XoioDe
@XoioDe Ай бұрын
Thanks - I hope I get around one day to do more tutorials. With feedback like this - I might :).
@Inboundskier
@Inboundskier Ай бұрын
I am trying to lay a hiking trail STL over a mountain terrain STL. Difficult for them to fit. I think this technique might work. How to I prepare both STLs to shrink wrap over one another?
@XoioDe
@XoioDe Ай бұрын
Sorry, what do mean by stl? The import format? If yes, it all depends on the mesh you get, but maybe if it is just a trail it makes sense to quickly retrace it with a curve from top view before you shrinkwrap it. You will get a better mesh and result.
@Inboundskier
@Inboundskier Ай бұрын
The STL is the file to create 3D print. I’m a newbie and was excited to find your video. I would have to spend time learning how to create a curve, etc.
@XoioDe
@XoioDe Ай бұрын
@@Inboundskier Sometimes unfortunately you have to dig deeper to get stuff working :). The STL - as soon as it is inside Blender is just a regular mesh - from that point on it really depends if the resulting mesh is good enough to be projected, because you need some persistent vertex density otherwise it will look bad. But maybe your import from STL is good enough! Creating a curve would be good, but involves a few steps. It is really not that much of a deal - should be plenty of tutorials. Good luck!
@CraftyKaname
@CraftyKaname Ай бұрын
Thank you so much! I had to recalculate my normals!
@Playlost
@Playlost Ай бұрын
Hi, if you didnt read the instructions, the sensors on your microphone blue yeti are on the front so when the red button is facing you youre having it correctly. it says it in the official guide
@XoioDe
@XoioDe Ай бұрын
Ok, meebee :). Will consider it next time - bought that mike from a friend, so no manuals for me. Thanks!
@CandyStrawberrySystem
@CandyStrawberrySystem 2 ай бұрын
0:32 Spit swallowing sounds, Yay
@MichaelHalsell
@MichaelHalsell 2 ай бұрын
Very useful.
@UnboundGodz
@UnboundGodz 2 ай бұрын
Resetting mesh normals was def my issue after importing an OBJ.
@Omei3D
@Omei3D 3 ай бұрын
yea this doesnt work theres so many gaps in your tutorial like step 9 and 10 where you didnt explain how to join the mesh booleen together when cutting
@P1sangCheese
@P1sangCheese 3 ай бұрын
please add auto subtitle pls
@velocity.motion
@velocity.motion 3 ай бұрын
There is easy methode to create road
@rogermoore9742
@rogermoore9742 3 ай бұрын
Young people don’t understand. 15 years ago we would have had to pay for software with this functionality. Like 500 to a 100 Bucks! Blender in 5 years does all this for Free?! Crazy.
@siejcastielle
@siejcastielle 3 ай бұрын
This is great
@amrindersingh2094
@amrindersingh2094 3 ай бұрын
my blender loading while step 0🙂🙂
@PolyLIne-wi8of
@PolyLIne-wi8of 3 ай бұрын
wwowwwwwww... i found gold....Thank you. Subscribed DONE!!!
@kek_pupold
@kek_pupold 3 ай бұрын
Never delete this video please
@XoioDe
@XoioDe 3 ай бұрын
Why should I ? Thanks!
@artisans8521
@artisans8521 4 ай бұрын
Invaluable, no nonsense, no woolgathering. Real German straight to the point. I hope you don't mind me subscribing.
@XoioDe
@XoioDe 3 ай бұрын
Thanks, I take this as a compliment. Sure subscribe, I just ahven't found resources lately to do new videos ... maybe soon again!
@mattiamelara5429
@mattiamelara5429 4 ай бұрын
Hey! I'm trying to create a mountainous road, but I'm getting stuck at the Boolean section as the union doesn't go as planned and nothing significant happens: the extruded portion which goes underground doesn't disappear. I wish I could give you much more detail but I'm quite new to Blender...
@jeffdavies2824
@jeffdavies2824 4 ай бұрын
I never though of stacking the decimate modifer! That tip alon is a game changer. Innevitably, when I import a mesh from an external source (blendswap, blender market, cg trader, etc) what I get is often a total disaster (as far as blander is concerned). Thanks for these tips!
@XoioDe
@XoioDe 4 ай бұрын
Good - good ! Glad there was something in there. (Cleaning out crap meshes seems like something AI will not bother doing :) ).
@shredmancer
@shredmancer 4 ай бұрын
Works well on a UV sphere and changing to sphere or tube instead of box projection can get you some nice results. Only problem I am encountering is it won't work on a default cube very well, the transitional effect doesn't travel vertically anymore it just happens through out the entire mesh. Tried using every type of projection for the cube version and no fix.
@XoioDe
@XoioDe 4 ай бұрын
Thanks - I must admit - I am myself not so familiar with the setup. But true, probably having smooth transitions / rounded corners helps with the effect.
@shredmancer
@shredmancer 4 ай бұрын
@@XoioDe Yes I got some help and was able to figure it out. If you use the Object output from texture coordinates node but isolate the Z vector and use that instead of normal from geometry node you are using the Z height which gets you the transitional effect on a default cube or default sphere.
@shredmancer
@shredmancer 4 ай бұрын
If you use the normal it only works when there are changes in the "normals" directions and since almost no side is flat you get a solid transition for the whole object. Or how it was explained to me.
@weok-doing-things
@weok-doing-things 4 ай бұрын
thanks a lot. Been using max forever and it is great to know new useful things
@XoioDe
@XoioDe 4 ай бұрын
Thanks for your feedback! Glad that it helped!
@Stanislavlvanov
@Stanislavlvanov 5 ай бұрын
Blender bad bad bad bad
@USBEN.
@USBEN. 5 ай бұрын
Using bool while preserving UVs, very useful technique. Thankyou.
@hadyanmhd
@hadyanmhd 5 ай бұрын
great images! may I know what software did you used to render these scenes?
@XoioDe
@XoioDe 5 ай бұрын
We render mostly with Coronarender these days.
@GCEXTREMEMN
@GCEXTREMEMN 6 ай бұрын
Ive got a weird piece i created in tinkercad and its got alot of shapes used to make it. Im trying to round of some of the corner edges, cant do it in tinkercad really, so i exported it as stl and when i open it in blender its a messy mesh and i cant really use the bevel tool to round off the corner cuz its got too many lines and is a mess..
@zonacheua
@zonacheua 6 ай бұрын
Здрастуй. А можна ввімкнути субтитри? Я погано знаю англійську мову.
@XoioDe
@XoioDe 6 ай бұрын
I tried now - hope it helps - might be quite a lot of weird translations though ;).
@zonacheua
@zonacheua 6 ай бұрын
@@XoioDe Так, велике спасибі. Чи можу я попросити зробити те саме для інших твоїх відео? Yes, thank you very much. Can I ask to do the same for your other videos?
@houseking9211
@houseking9211 6 ай бұрын
Thank you for this, I was working on a poorly converted car model, and one of the meshes, the biggest portion of the bodywork, was completely ruined
@TheTimeProphet
@TheTimeProphet 7 ай бұрын
How do you know how big to make the terrain? I mean do you work out how many miles you need?
@XoioDe
@XoioDe 7 ай бұрын
It really depends what you want to do. If you do terrains for game it's different than doing a terrain for a realistic animation. Personally I always try to start with realism: So go on Google earth, find something that reflects what you want to do and take this as a reference. What you do with it at the end is up to you.
@TheTimeProphet
@TheTimeProphet 7 ай бұрын
How do you extend the terrian? I know you can make the square bigger, but I think it might slow down max. Also I am wondering about roads too.
@XoioDe
@XoioDe 7 ай бұрын
It helps if you know roughly how big the terrain should be from start. Max should generally not get slower by the size of terrain, while the polygon count should be kept in consideration. But the width of roads is something you can find out. It surely helps to have a smaller test terrain to get familiar with the process.
@jamesotteson7839
@jamesotteson7839 7 ай бұрын
For some reason when I go into properties and add a modifier, it doesn't affect my model. It is weird because if I just click mesh then clean up then decimate it does. Anyone know why this is?
@jamesotteson7839
@jamesotteson7839 7 ай бұрын
Update, it has to be in object mode to be affected.
@GALITSAADIK
@GALITSAADIK 7 ай бұрын
trash tutorial
@FilamentWizards
@FilamentWizards 8 ай бұрын
Wow the topology of my mesh is so clean now thank you so much
@XoioDe
@XoioDe 8 ай бұрын
Ha, great that helped!
@behzadmehrdadi5282
@behzadmehrdadi5282 8 ай бұрын
Thank you very much
@TheCrazyscale
@TheCrazyscale 8 ай бұрын
Brilliant!!!! Been looking for exactly this, I am making a section of real world terrain and this was a pain! Unreal spline road mesh does not handle the edges very well, I would bring the entire terrain as ground mesh into Unreal using this technic, tks a lot!!
@XoioDe
@XoioDe 8 ай бұрын
Glad this is useful, good luck!
@TheCrazyscale
@TheCrazyscale 8 ай бұрын
sorry about my silly and noob question. I got it and it works flawlessly! thank you so much for precious tutorial!
@lbsc_thomas_703
@lbsc_thomas_703 9 ай бұрын
your original tutorial was a certified classic. this new one is even better. tysm sir
@XoioDe
@XoioDe 9 ай бұрын
Thanks for the feedback and the appreciation. I might find my way back to some tutorials at some point.
@hamidhaghani9801
@hamidhaghani9801 10 ай бұрын
It was a cool method🙏
@George1791-
@George1791- 10 ай бұрын
Thanks!
@dreadthedrums
@dreadthedrums 10 ай бұрын
Great video. I too have been playing around with this a bit. Another quick way would be to go top ortho view, edit terrain, knife project with road selected to create edges at the correct transition. You could then seperate out that part of the terrain and sub in your road (they will share edge vertices).
@XoioDe
@XoioDe 10 ай бұрын
Absolutely - there are many roads (literally) to rome. As said I tried to convert a 3ds-Max workflow we did to Blender. Thanks for the comment!
@trentnoble8051
@trentnoble8051 10 ай бұрын
Wait, what happened at Step 10? All of a sudden the road is above the terrain and not attached anymore
@SuzieRussel
@SuzieRussel 11 ай бұрын
i'm facing a problem with this method, After dissolving the outer edges when i bring the road back to its original height the road is not exactly at the centre but slightly offset and hence it overlaps with the surrounding terrain. it wasnt happening initially but i dont know where i went wrong
@XoioDe
@XoioDe 10 ай бұрын
Hard to tell from distance. But it seems you moved the road. Can't you push it back looking at it from above?
@SuzieRussel
@SuzieRussel 10 ай бұрын
@@XoioDe no, its irreparable, i have to do the track again. in some places its offset to the right and some places to the left. At first I thought it happened because maybe I moved the track up in edit mode before extruding instead of object mode, but it happened in both. I think maybe I took extrusion axis as Z global and not Z normal. So if face normals are bad it can mess up ?
@SuzieRussel
@SuzieRussel 10 ай бұрын
@@XoioDe It also happens if I apply boolean modifier on the ground mesh instead of track.mesh
@XoioDe
@XoioDe 10 ай бұрын
@@SuzieRussel The only thing I can recommend from distance is going back to the step when you extrude the road to the sides with the solidify. Here you should be able to make sure it is right spot on. Additionally the Shrinkwrap might have been the issue, using the wrong projection axis. Good luck!
@brandmaccus
@brandmaccus 11 ай бұрын
Amazing tutorial! I learned quite a bit on the first two examples. I'm using 2024. I can't get your third example to work at all. When I add the noise Modifier, using your settings (any settings) I get hundreds of sharp peaks. Can you help me understand if something has changed in this 3ds Max version, or am I doing something wrong?
@XoioDe
@XoioDe 11 ай бұрын
Thanks for the positive feedback. Concerning your last point: Hard to tell from afar. From my experience the scale of the noise could be too small, which results in very weird spikes. Otherwise in general the scales are off. I normally avoid scaling stuff directly in Max, because you don't see it and stuff starts to behave really strange. Hope that gave some insight.
@brandmaccus
@brandmaccus 11 ай бұрын
@@XoioDe I figured it out. I adopted meters on my user settings to follow along with your tutorial, but I neglected to change the system units. It didn't cause a problem until the third example. On the last example, what did you use to apply the gradient map as the texture? I tried Physical Material and all I got was stripes.
@XoioDe
@XoioDe 11 ай бұрын
@@brandmaccus I don't quite remember, man. Such a long time ago, but somehow it's the coordinates that make the difference.
@brandmaccus
@brandmaccus 11 ай бұрын
@@XoioDe three years isn't that long. My mentor asked me if I had rendered the scene... It renders perfectly. Viewport, not so much. I hope that you haven't stopped making tutorials.