You raised a pretty good point of how little slicksters produce. Didn’t know that before. But I think slicksters are still not that bad. They are pretty terrible petroleum producers but they are top-tier carbon dioxide destroyer. They are pretty much carbon skimmers that give you extra power. Yeah the yield sucks but they eat a LOT of CO2 which save us resources to deal with CO2. Let me pull up some numbers to get my point across. One constantly running petroleum generator produce 500g/s of CO2, which would require about 1.66 carbon skimmer which would consume extra 200w of power. If you want to process polluted water from carbon skimmers that would take an extra 40w, which add up to ~240w. Slicksters would save by eating those CO2 and give petroleum back (250g/s) which can be turned into 250w of power. In summary, petro gen+CO2 skimmer would produce net power of 1760w while having slicksters would enable petroleum generator to produce 2250w. That’s about 490w (The difference may be less depending on how much you spend power ranching slicksters like heating, pumping gas, moving eggs, etc) I just want to point out slicksters are still a solid way to recycle CO2, but your colony won’t be able to rely on them as the main source of petroleum. But would i bother ranching them? Probably not. I’ve use them only once. Yeah they produce meat, but there are better ways to get food. Saving ~490w of power isn’t also my concern. If I need 500w of power I can use slap on a coal generator. The main thing that makes me wanna ranch them is how cute they are.
@KireRex Жыл бұрын
For me, the main advantage of petroleum boiler and the reason I'm migrating to it on my playthrough is to save dupe labor. Oil refinery requires dupe labor to operate, while the boiler is fully automated. The extra temperature is not an issue
@UlyssesK402 Жыл бұрын
That's the same reason I boil petroleum, too. Although in my current run, I'm past the steel stage and I'm having idle duplicants because I ran out of errands for my colony (I barely even have auto-sweepers set up! (Then again, I do have literally a dozen duplicants and I decided not to forever-request steel and steel ingredients this time...)), so I miiiiight consider just slapping down a refinery and calling it a day this time. Actually, nah, boilers are too satisfying.
@KaladinVegapunk4 ай бұрын
Dupe labor on the refinery is SOOOO obnoxious. They use it for 2 seconds and leave, even if I block all tasks besides operating and use door permissions, it's so goddamn annoying. It isnt overpressure or anything. Basically have to make a mini base nextdoor with a bed and food and lock them in So I've always used the boilers
@halo007Mex2 ай бұрын
@@KaladinVegapunkYou have to automate it. The líquido reservoir sends a signal just like the smart battery with a low and high treshold for actívate and deactivate the refinery until the reservor hit the los setting
@joseavalos791412 күн бұрын
@@halo007Mexi think it should automate the door better, the issue is not the refinery being available but the dup being quick on it, so if you close the door behind the dupe it'll be forced to do the task for a certain time
@bossifrank2111 Жыл бұрын
I like doing extravagant, or "for fun" builds because I don't focus on beating the game, so I love slicksters in that aspect, because I make a huge room of carbon dioxide from what my natural gas, and coal generators, and carbon dioxide vents produce. But I truthfully can't deny that they kiiiiinda suck. They're very niche, and they can lead newer players astray with thinking they're a good way to make oil/petroleum. I'd be a slickster hater if I was going for efficiency, but I like having pets in my bases lol
@Magnet_MD Жыл бұрын
Very nice way of putting it! If you're having fun and want to do silly stuff, go for it!
@primocrackudododavyjones2003 Жыл бұрын
The bait here is that they suck in making petroleum, but they make some gigantic amounts of food as a main product, the oil is just a byproduct, not counting also that they get rid of the carbon dioxide!
@BobLegoman Жыл бұрын
I agree about molten slicksters, but regular slicksters don't have the heat requirement, provide tons of meat, and can eat up any excess CO2 in your base. I personally never deal with molten, but regular slicksters are an infinite source of oil.
@turboimport95 Жыл бұрын
You are right 100%. I had a ranch with moltens and had no heat setup, free fuel and meat. the generators provided the heat. Long hair slicksters are great as well if you got a large SPOM. Inf free food.
@Magnet_MD Жыл бұрын
Infinite yes, but at a snail's pace. The other sources outproduce them by orders of magnitude and take less duplicant time/resources to use.
@turboimport95 Жыл бұрын
@@Magnet_MD what other source of meat can you get that requires no food? Im not talking about a bunch of wild critters roaming around neither. everything else eats something, slicksters are the only meat producers that can eat a waste byproduct.
@Magnet_MD Жыл бұрын
Any wild meat production is a drop in the bucket, so I'd only count a reasonable amount of meat from a farm that has tamed critters. The best source of meat with no food requirements is probably a drecko ranch. Balm Lillies require no maintenance and can provide endless food for them. Even a Glossy Drecko Ranch if you wanted that for plastic production creates a lot of meat, and there's plenty of dirt to go around to keep that running for quite a while.
@turboimport95 Жыл бұрын
@@Magnet_MD I knew about the balm lily trick on drecos. They still need to be groomed, and you need a liquid lock to keep in the chlorine, If you put hydrogen at the top you get free reed fibre as well. Slicksters just need to be in a carbon dioxide area, with no liquid locks need just make a 96 tile room and away you go. Its a bit easier because of the room layout dont matter. Also on slicksters, excess critters can be in a room next to the stable and be glum and still lay a egg and drop oil because they can just eat the C02, If anything That is pretty strong and can keep meat coming in for ever. Drecos in a starvation ranch cant do that and has to be replenished..
@BobLegoman Жыл бұрын
You should look into a counter-flow petroleum boiler. It uses the heat from the converted petroleum to pre-heat the oil before conversion. There's videos everywhere and they are so much more efficient. They take a little work to get going due to tweaking the pipes to prevent conversion "in-pipe" but once that's set up they are almost fire and forget.
@franzluggin398 Жыл бұрын
Also they don't need access to plastic, right?
@Magnet_MD Жыл бұрын
I have seen them, and considering I already don't need that much petroleum and won't really use all of it anyway, I haven't found the need to optimize it or recommend that other people do. If that's your jam and you wanna do it, go for it! I just don't find it necessary for a complete run (which is basically all I focus on).
@simonpedge Жыл бұрын
I setup a CF Boiler my last run - It was pretty awesome when I got it working ;) BUT, some cons... 1) The 10kg of Petroleum power generated (10kw + Nat Gas power) - I never even used half of it I think (so oil refineries would have probably sufficed off 3 oil wells) 2) The massive amount of CO2 has to be dealt with - 2.5kg (that like 3 pipes to vent into the atmo, or like a dozen or so slikster farms)
@simonpedge Жыл бұрын
@@Magnet_MD Would you be inclined to recommend it more for the Spaced Out DLC? I'm playing the DLC for the first time, and I'm not sure what the end-game power requirements would be - significantly more?
@weltraumvogel2 Жыл бұрын
@@simonpedge you could use the massive amount of co2 (and the heat from the boiler) for a molten slickster ranch.... :-D
@binford5000 Жыл бұрын
I wouldn't be to harsh on slicksters, they are great for co2 deletion in industrial bricks, while giving a great amount of meat. Imho they are better than hatches in the very late game (thousands if cycles) because for renewable rock you need to cool lava or mine space rocks. Just see the oil products as a miniscule side show. Just in case you ever come to this idea later, when making videos about food, you might contradict yourself. Bad for oil, sure, but bad at all? I dont think so. And i find them cute. ❤
@stainedglassstories7735 Жыл бұрын
I agree. The primary benefit of slicksters isn't the oil, if anything, making sure you capture and use the oil is just their cost. The benefit is that you put them below your colony somewhere and they DRINK your CO2 up so it never becomes a problem. Also they're the easiest way I've found to clear out zombie spores from a space, you just put them in, seal it off, and watch the CO2 and spores vanish. If you really want to have the molten slicksters for completion or for the sake of not needing to process the oil before burning, I would say just skim some heat out of your primary heat-deletion boiler once you have one, by building a separate polluted water or oil chamber next to it and closing a door when that chamber goes below 105*C. Then just run a coolant pipe from that to the space you need heated.
@datbarricade9995 Жыл бұрын
Are boilers absolutely massive, complicated and highly risky to build? Yes. Expecially when talking about dealing with magma/volcanoes when you are inexperienced, the first few boilers will have you mess up a detail and end up in a massive catastrophe that boils your base? Sure. Would I recommend them? Any time of the day :) Jokes aside, I think the petroleum boiler has two details that make it a situational hero: 1) If you are extremely limited on water, you can get polluted water out of burning Petroleum. Even when using oil wells to run the boiler, which require water, this process is water positive. It´s not much, but sometimes a few hundred liters for irrigation might enable a certain farming project. 2) If you have many heat sources, but a lack of dirt for farming, the polluted water might help with that as well. At least a few years ago, this was helpful. I don´t know if dirt is still this scarce with all this space travel.
@andrewmorden9528 Жыл бұрын
I use petroleum boilers for carbon dioxide to feed slicksters for free food but more late game when feeding hatches becomes impractical due to resource shortages
@MichaelSayer-sf7gu Жыл бұрын
I agree. I made a petroleum boiler once. Spend two days perfecting it, and then had so much petroleum I couldn’t think of what to do with it. Granted this was before blast shots, but I still think the old refinery should do ya good.
@firekracker92 Жыл бұрын
Loved the walkthrough videos you posted recently. It's been a huge help with my playthrough. One thing I think might be good to review is piping interactions. You alluded to it multiple times through the playthrough with the cheaper element filters using shutoff valves but other interactions that could be useful to a new player like me were few and far between. One that I recently discovered is that if you run a pipe and branch off with a bridge, the bridge will take priority in being filled but the line after will be ignored until the bridge is full. I would find these types of interactions in a video format extremely useful. Thanks!
@Magnet_MD Жыл бұрын
Will do! On the way!
@averagepeopleproductions7023 Жыл бұрын
Slickster only speedrun
@overdramaticpan Жыл бұрын
I love petroleum boilers. I made my first one in a Chaos Crew playthrough, and I've never gone back.
@Magnet_MD Жыл бұрын
I don't mind them, I just think they are a lot of work for a resource that you don't need THAT much of.
@Alba901 Жыл бұрын
slicksters are really good for meat production tho
@Magnet_MD Жыл бұрын
Ehhh, Hatches and Dreckos are both orders of magnitude more useful in other situations and produce an equal amount of meat.
@UlyssesK402 Жыл бұрын
[Insert comment about dreckos and balm lilies here]
@Alba901 Жыл бұрын
@@Magnet_MD slicksters are super low maintenance, require a waste product to eat and make a bit of petroleum too in the meantime, I used to hate them but they're my favorite now
@UlyssesK402 Жыл бұрын
I remember that Francis John video where he said petroleum boilers don't just produce power, but also food "because you're making carbon dioxide to feed your slicksters," and instead of turning off the boiler when petroleum tanks were at capacity, he suggested turning on generators to burn the excess. Even back then, I didn't agree to burning the excess petrol, but looking back after watching this, I feel like using boilers that way is for people for whom "impractical" is their middle name.
@jebkerman54224 ай бұрын
Actually, you should keep the Boiler running because of the water. You'll need 3kg of water to produce 10kg of Oil from the oil wells. Those 10kg of oil can be turned into 10kg of Petroleum, which if fed to generators, produces 3.75kg of polluted water that can be boiled into normal water, giving you about 750g/s of water for free.
@UlyssesK4024 ай бұрын
@@jebkerman5422 I would if I needed the water, but I have a polluted water vent that supplies virtually all of my water. That and a steam vent. If I kept the boiler running, I'd wind up turning my superfluous water reserves into a problem.
@jarocimАй бұрын
The actual nr 1 is not on the list. That is using the metal refinery to boil oil. Not only you get job done, delete heat from refinary when you burn the petrol but you also get poluted H2O prod that ofset H2O used for well. This can help with H2O sustainability. (Btw. With good isolation you can use freshly boiled petrol to boil oil. As we magical create energy due to small difference in specific heat capacity)
@gammaplayz44348 ай бұрын
I like the slicksters. I usually build an industrial sauna and throw my slicksters in some ranches with a liquid locked crowd-room for the surplus of eggs. The usually useless carbon dioxide gets turned into essentially free barbeque and petroleum
@HappyAspid8 ай бұрын
About slicksters - a good source of carbon dioxide for them - ethanol refineries. They produce extreme amounts of it.
@nickevison3914 ай бұрын
Late to the party, but ive gotta put in my vote for the petroleum boiler. Its kind of a pain to build, sure, but its continuous and labor free (except oil well servicing). This means plastic becomes infinite effortless and labor free, without having to tie up your ranchers with shearing dreckos forever
Жыл бұрын
So, tells us what you think slikters 🙂 Nice video Magnet, liked it. One thing though is that in my experience, most use counter flow with their boilers and the by products of that it's that it's easier to cool down. In fact, since I already have to set up something with the protrolium generator for cooling, I don't usually put cooling on the boiler. I agree with you, a good boiler can be complicated to build. On the other hand, I remember fondly the first time I manage to do it properly and I still have a sense of accomplishment everytime I build one. I can't picture a run where I don't build a boiler if I have oil and magma on the same biome. Just like I can't picture a run where I don't tame every single volcano with a self cooling and power positive solution. Anyways, just my 0.02$. I continue to enjoy your videos so keep them coming 🙂
@grimnar67255 ай бұрын
I tend to agree generally with your assessment of slicksters. But i mean, what are our other options for co2 management. Venting to space, and co2 skimmers i guess. Neither of which are options i actually like either though skimmers are the worst. At least slicksters provide some resources for basically nothing. Youre right that they're bad producers. But i dont think the point is to use them for production so much as free co2 deletion with meat, egg shells, and oil being a byproduct. I guess i just look at the concept of them from a different angle.
@Aharpoon24 Жыл бұрын
It would be interesting to see a complete ranching build, where all infrastructure is supported through critters. You would need enough dupes for it, but the logistics would be interesting.
@Magnet_MD Жыл бұрын
That's a fun idea, I might have to do this!
@UlyssesK402 Жыл бұрын
The amount of hatches (and probably pips so that you can feed them) that you would need just to get through the early and mid game... Also morb stables ftw.
@weltraumvogel2 Жыл бұрын
Slicksters are awesome. Why? Just keep a few **wild** Slicksters in a hot enough environment somewhere at the bottom of your base. They consume all of the CO2, and you get free oil/petrol/food out of them without any need for dupe-labor. Yes, they are not the best source for oil/petrol mass production, but they consume a wasteproduct and give free oil/petrol and meat in return. And who doesn't like free stuff? They still come in 3rd place for petroleum, though. (But are better/easier than the fizure for oil, IMO)
@garrydavey5942 Жыл бұрын
id love to see a tutorial on that boiler :), nice work
@Magnet_MD Жыл бұрын
There are definitely much better ones than this. Check out some reverse flow boilers.
@andreh4859 Жыл бұрын
Nice video. BTW, you can compine your slickster ranching with a "Hot Sauna" which is very handy. Also, There are way better designs for a petrolium boiler out there. Boiling a crap ton of petrolium and buring it is a water net positive process which leads towards a stable colony
@commonsense-og1gz Жыл бұрын
the purpose of slicksters are to serve as buffer for when oil wells are vented off, and for some the bbq factor. both main slicksters are paired with petroleum out of a boiler because the absolute 10kg from a standard 3 oil reservoir asteroid doesn't count without them, nor does the water positivity element increase without them either. furthermore, they can be used to convert wood from arbors into oil.
@exxon10123 күн бұрын
Over the course of a recent playthrough, I used two full ranches of Molten Slicksters for about 1,000 cycles. In that period of time, my slicksters generated maybe 70 tons, total, of Petroleum. They're utterly pathetic if that's your goal. However, they do consume waste CO2 and they do generate a good deal of Meat. And those are both good functions. (I used them for Petroleum generation because Super Coolant requires a good amount of that stuff, and my planet didn't have any oil at all)
@ms-abominable11 ай бұрын
"there, this is what they deserve" how do i explain to my co-workers what i'm crying laughing at
@Magnet_MD11 ай бұрын
I'll make a tutorial for how to do that!
@grignaak9292 Жыл бұрын
How do you power your rockets if not petroleum?
@Magnet_MD Жыл бұрын
I still use petroleum, just not that much. Steam, CO2 and Hydrogen rockets do most of the work in both the base game and Spaced Out.
@vytautassaule4220 Жыл бұрын
Although I expected different ratings, I couldn't agree more about it. When I was pretty new in the game I read the oil refinery description and realized that it destroys almost half material, I thought - I should avoid doing that. While slicksters weren't the optimal solution I thought it was a great addition to petroleum production and use, because they use a tremendous amount of CO2, which otherwise is just a byproduct that can overwhelm your base and stifle oxygen production if not handled properly. So there is at least this plus on the side of the slicksters, as a way to use your CO2, and also get some sweet meat. Also, I thought that building a petroleum boiler was the best way to produce petroleum, and it's a matter of prestige to build one in the base. But after 2500+ hours in ONI, I've changed my mind. Seeing how much oil there usually is, and how easy it is to get more, I've decided to use oil refinery for the first time. And after that just use liquid duplication exploit to infinitely produce petroleum out of nothing, just using a little bit of power. Also I don't like building petroleum boilers big, If I would build one now, I would do it 1kg/s turning oil to petroleum in pipes, and cooling it afterwards, this way system could be made much simpler and smaller, also using metal refinery heat to do that, not depending on magma or volcanos, and not needing thermium for aquatuners and plastic for turbines. So I think it could be still the best option if you are eager to play with your designs. While I still ranch slicksters just for CO2 disposal and meat, taking extra oil or petroleum as small bonus. But considering how easy is to use Oil refinery, it really is the first recommended option.
@L1SSU1N Жыл бұрын
You raised a very good point. Sometimes i have felt stuck on the game because i was trying to do overcomplicated things rather than the simplest and "less efficient" ones. (Is it less efficient if it actually makes your game playable?) Thabks for this videos!
@darkally1235Ай бұрын
For me the oil refinery is perfect for small scale batch refining, like making plastic for steam turbines & high pressure vents or enough petroleum for high(er) temperature liquid locks. Stick it in the same room as a natural gas vent and capture the natural gas from both at once. However, if you're producing power or plastic for transit tubes then a petroleum boiler is going to be a better way because it can provide 10kg/s of petroleum with less duplicant operation (still need duplicants to release the backpressure on the oil well). IMHO (molten) slickers are really just a way to turn the massive amount of CO2 generated by a power plant into useful products (meat & fuel for a petroleum generator)
@nerdobject53515 ай бұрын
You point about the boiler method is a good one. I think a lot of the builds you find out there are pretty impractical or complex in a survival run.
@binford5000 Жыл бұрын
Just a small nitpick. For educational and engagement purposes, it would be best to mention (and link) the last video about petroleums base product, oil, early on in the video.
@quinnlee-miller97928 ай бұрын
I know theres always a better way of getting resources, but something about chaining different critters towards an end goal just seems so cool to me idk. Pips into Sage Hatches, Pacu Fillet into Hatches, Hatches into Coal gens which feed Slicksters, it's all so interesting.
@theaveragecasual99715 ай бұрын
My oil rig is pumping liquid patroleum but I still show 0KH patroleum. I also stored it in a liquid holder and still shows 0Kg. How do I fix this
@Magnet_MD5 ай бұрын
I don't know, I haven't seen that before. What temperature is everything running at?
@TSVThomml Жыл бұрын
I Need More Of Your Videos They are awesome. If i had to find out all the tipps/tricks or necessary steps by myself to survive the asteroid, i clearly would die by the end of cycle 150+ Maybe i'm doing something more complicated than it needs to be or with too less effort i should do... but actually i'm on cycle 780 (spaced out) and not dead (yet). Mostly about 10k calories above starvation, lights flickering by lack of power, and not having shot a single rocket into the space (not even build one). But with your videos you push me back to the right way :D I guess, if you would do a "fix my base" series with my asteroid, you would delete the game immediately 😅 Hopefully you will make and show us more of your videos Best regards, an excited viewer 😊
@Magnet_MD Жыл бұрын
Hahaha, thanks! A Spaced Out Walkthrough is on the way!
@callimeldrum9230 Жыл бұрын
Please do a what's the best oxygen production for each phase of the game. If you could go into details on resource requirements and oxygen production per cycle from each source that would be extra great!
@nghianguyen-qo7yn Жыл бұрын
I almost finished your basegame walkthrough and was wondering: because I play on Spaced Out instead of vanila, so when I go to your channel and watch your old Spaced Out first try, I wonder were you having the same playstyle mindset when you did the walkthrough, or you have develop your playstyle more? I still found the walkthrough very useful and detail and effecient. I just have to route pipe for crude oil from 2nd asteroids back to my main astetoid
@Magnet_MD Жыл бұрын
Some of the ideas are similar, but that was my first time ever seeing and playing through the game, so I definitely did some silly stuff. A full Spaced Out Walkthrough is on the way!
@danielschons7691 Жыл бұрын
arent slicksters better at getting rid of waste instead of making oil
@tibearius85Ай бұрын
You didn't add the counter flow petroleum boiler. All you need is a few tons of diamond, a steel mechanical door, a steel pump, steel wire, and radiant liquid pipes (the type of metal doesn't really matter too much. You can put a control valve to dictate the amount produced and it should come out around 140C. You don't need to use too much power to cool it off because as the oil goes through the counter flowed pipes, it heats up, while the ~400C petroleum counter flows against the oil, cooling it down. It can run 5 petroleum generators nonstop.
@SirCojones Жыл бұрын
I just thought about boiling crude oil via metal refinery, what do u think about it?
@turboimport95 Жыл бұрын
Yes I was hoping he was gonna go into it, but this is exactly how i Do it, Using a metal refinery as the heat source, but build the boiler as a cross flow heat exchanger deal. Use Naptha or petroleum as the coolant, and let her rip. This in my opinion is the best way to go, because not all maps have magma and volcanos are pain to deal with. But on all maps you can refine metal. You do have to keep a eye on the coolant temps as it can flash to sour gas and break pipes. But you can adjust the inflow of crude to compensate for the temps. Running steel flat out can push 10 kgs/per sec of crude. It is a monster and it can even self power on its own grid if you use the petrol and generators etc. I dont even mess with magma anymore. This is the best way and you can do it early game just make the metal refinery out of ceramic if possible. This is also sustainable because you can get metals from other planets or care packages etc. You can even run straight copper and it will work just less out put.
@Magnet_MD Жыл бұрын
I will use my metal refinery for energy later, but haven't specifically used it for converting crude oil. I'll check it out!
@nickevison3914 ай бұрын
I've done it, and it definitely works, especially if you've got a really fine-tuned counterflow system. You do need a large renewable source of iron and lime, and dupes with a really solid operation stat. And 2 refineries. One won't be consistent enough. I melted uranium ore for the transfer medium, heated a high pressure steam room up to 1500c and used it just like you would magma. Don't do that, it's way too unnecessarily complicated and makes the boot up time way too long. Maybe this is the one time super coolant in a metal refinery makes sense
@alexisissak22 күн бұрын
i use slicksters mainly to get rid of co2 one slicksters eat up a looot of co2.
@stevenhitt6954 Жыл бұрын
When it comes to late game (or any part of the game), I agree, a petroleum boiler is absolutely not necessary. If having one is the only way you can move forward, then you really need to learn the game better. There is literally nothing you can't do just because you haven't made one. It does, however, make certain things easier that goes beyond just petroleum production. As, someone who has played through the game often enough that seeing what I can make work is more fun than "winning" the game, I respectfully disagree. That being said, I am more interested in trying new things and seeing how I can change things as I play. You know, sometimes it is fun to make absurd things work, and in this game you can do more than most players ever realize. Also, nothing personal but, I would suggest working on your petroleum boiler design. While that is a petroleum boiler and it will... function... (I'm being generous here), I doubt you could have a worse design than that. Its like your brute forcing everything and ignoring the mechanics of the game. I mean, sure, it technically works, but I've seen some of your videos... I know you can do better than that... Anyway, even if you never build a petroleum boiler in this game, ever, as long as your having fun keep at it.
@JingleBalls-fw7um5 ай бұрын
I dont get why you dont like slicksters, a lot of machinery outputs carbon dioxide plus you dont have any use for it so why not transform it into petrolium or crude oil? p.s a petrolium boiler is an excellent idea if you use a volcano for heat source and a dirty brick for temperature management
@jAfr0Thunder86 Жыл бұрын
I understand why you dislike slicksters. Look at GC Fungus's tutorial bite on Slicksters. They have potential but you're building a bunch of secondary support instead of thinking of the slicksters as the secondary support for a dirty industrial block.
@rjsagendorf Жыл бұрын
I did molten slicksters... once.
@Magnet_MD Жыл бұрын
Never again.
@simonlodge-ru6xzАй бұрын
K I am a long time ONI player ..I understand you are doing the most simple Petroleum production analysis targeted at new players.... but I found your reasoning and some of your designs well ... NOT the way I would ever build them ... well apart from Refinery. Choices should not just be about what you are after but also be about the secondary benefits and what you have access to IMHO I choose my method of petroleum production based on what I have on the map. Most often I will go for a refinery off the bat cause its simple and easy. But will transfer away from that. If I am doing a Petroleum Boiler I will mostly do it off a volcano and I will do Magma heats steam chamber. which then will heat a reverse flow petroleum Boiler AND the steam chamber will also be able to transfer heat to a second steam chamber with Turbines attached for free power. The Boiler turns its self off and on when required via automation. The steam power chamber exists for the free power so all that wonderful heat energy isn't wasted and I also generate Igneous rock which can equal coal with stone hatches or Diamond with stone hatches and radiation( All automated ). If I go with slixters its for food or I have a free heat source I can pump free heat off while deleting Co2 for free( Mostly on a colony). Solve multiple problems with one easy solution.... also and this is me being picky you might want to have mentioned but not necessary covered into Sour Gas Boilers. Technically they can be petroleum power and absolutely Insane efficiency. and yes you can build small versions of them too....
@GeneralBlorp Жыл бұрын
I have never really gotten to the point of sufficient sustainability to make petroleum yet 😢
@Magnet_MD Жыл бұрын
You'll get there!
@notuilson Жыл бұрын
As a person who has played ONI since around 2019, I disagree with some points in final ranking. I actually see a point you are coming from, this rank is for complete newbies and i actually would agree with it if it was marketed as "What's best to begin with". But the way it is marketed, i can already see a newbie who will watch this guide and will treat it is fundamental truth that came from divine realm of ancient knowledge. So 1:Slicksters are garbage, but not to a point to be beyond the screen. If they are paired with "dirty industrial brick", petroleum generators provide enough temperature for reproduction this way 1 petroleum generator will create 500g/s of CO2=250g/s petroleum= 93.75g/sec of water(after petro gen). on top of that you will get meat from 10 slickster ranch(5000Kkal of meat/cycle) 2:Petroleum boiler is OP. they are not really THAT hard to build, tbh petroleum boiler you showed in video is an inefficient,overcomplicated mess. I oil well consumes 1000g/s water gives 3333g/sec oil, petroleum boiler converts it to 3333g/sec petroleum and petro gens convert it to 1250g/sec water. 250g of water surpluss for absolutely nothing and very low duplicant labor
@The-Ttk8 ай бұрын
ONI is actually my main game since a few years too, and with the experience, I started to "restrict" myself from doing some stuff which seemed to me like "cheats/exploits" because it was boosting my games too much, and I had "immersion issues" with that. One of those stuff is the petroleum boiler and it's ridiculous amount of advantages and "non sense (IMO)" positive loops and resources it brings. It kind of makes me rely on it instead of varying my incomes sources, energies, using whatever I find useful on my asteroids. I was even more satisfied with my "gaming ethical" choice when space out came out and I figured out that they were following the same logic as mine (combining and using everything on the different asteroids to progress in your game) I obviously did the "petroleum boiler challenge" in my sandbox just to prove myself that I can easily do it (my own variant without any spoil, then the heat exchange famous version after youtubing it), but I actually banned if from my serious games that I was trying to kind of "role play" . I know that I'm hard with myself, but I feel that ONI already has too much smallish exploits that we regularly use (water locks), that I try to remove to biggest ones. Imagine when we will have optimal "blueprint" systems like Factorio in ONI, the people will just copy paste their "petroleum boiler" of their last game in their new run instead of the "oil refinery" and it will suddenly give them x2 the resources compared to a standard game building. I think that the oil refinery should be way more closer in term of ratios to the natural "1k to 1k" temperature transformation of the crud oil or maybe just generates bit more gas or something else, so you still can chose between your design or the oil refinery not to have a x2 boost, but just to get a different outcome which will lead to different strategy.
@dorian13706 ай бұрын
Geo boilers are easy and give you a ton of petroleum.
@fractalgem8 ай бұрын
If you feel that way about petroleum boilers, i wonder how you feel about SOURGAS boilers/condensers XD
@The-Ttk8 ай бұрын
I feel like going for the "petroleum boiler" is a bit of a cheat. Once it's ready (and the design take few minutes if you follow a tutorial, or repeat yours many times) you get advantages in so many ways , for example the "water positive one" which for me doesn't make any sense. Going for for a Refinery just let you play the game the way it is suppose to be and let you have the fun of working out your brain to VARY your resources sources in term of (dupes workload, water consumption and power generation). Then if you REALLY want to prove yourself that you are able to create it, open a sandbox , do your own , watch it run for a few cycles, then go back to your "normal" game.
@DreamingBlindly Жыл бұрын
You forgot the easiest one. Liquid duplication :3
@iSqueam Жыл бұрын
Would you take half of any other useful resource in the game and throw it in the garbage? Probably not.
@Lofoten2223 Жыл бұрын
And the winner is...
@beekey95016 ай бұрын
This comment contains nine words consisting of at least three symbols.
@uther10Ай бұрын
Boo! Boourns!
@japaroads2 ай бұрын
Lol man your sense of scale is depressing. You think three turbines is a lot of plastic? Smh.