A kingdom hearts style game with a different ability system would be incredible. I think build variety was honestly the main thing that was missing from the KH series.
@LavenderSky499 Жыл бұрын
Being interested in game development myself, I appreciate that you're sharing stumbling blocks like this. We all know the games we grew up with as (near) perfect end products, but the learning process required to make them is largely unknown. This is really cool. 🙂
@DeepFriedOreoOffline Жыл бұрын
Dodge rolling in games is very easy to get wrong... for lack of better words. When a character speeds up in the way that a roll does, it makes sense that a force should be applied. However, once this is implemented and you start dealing with inclines, detecting angles of the ground to push the player down instead of up... It becomes easier to just temporarily change the movement speed of your character ;)
@CoCofi81032 жыл бұрын
I'd suggest giving the abilities a different system Like making them unlocked and equipped via leveling up instead of using the menu and if your planning on adding different versions on those ability have them locked to a specific item to be active and have it so you can only equip one of these items so it doesn't break the game when it tries to use all of them at once
@YahyaDanboos2 жыл бұрын
Yeah I'm thinking of doing them in a different way and also have them more related to the story.
@CoCofi81032 жыл бұрын
Ah so you plan to have them unlock via story progression
@idc21202 жыл бұрын
I watched a bunch of videos on GAS and you are right, it is very complex and requires C++ code to use. For my usage, its far too complex and many features I didn't need, but I liked it's general approach and structure - using Effects, Attribute Sets etc. I knew enough C++ I could read the source code and I created my own Ability System using blueprints only and created a plugin so I could reuse it in my other projects. C++ is worth learning eitherway, because at some point, you can convert many of your blueprints into C++ classes for extra performance.
@YahyaDanboos2 жыл бұрын
Yes, I totally agree. When the time comes I plan to turn all my functions running on Tick into C++ functions to improve performance.
@Someone-mm3jl2 жыл бұрын
You should start thinking of ways that you can subtly differentiate the UI from KH as to not get like full on sued or something. Love the idea, I love KH-inspired games, but it's best you get this out of the way now before settling in. If you keep the style looking pretty much exactly the same you'll either get sued or mocked. The game itself is coming along very nicely. Great work, I say everything I say in love for game dev and in hopes for this games future. Take care. Edit: I know you said you had already noticed this, but I think it's still a bit heavy and that might have to do with the layout more than the graphics. I'm also going to download this game and try it out for myself cause more than anything I just want to see if the combat's fun! Continue taking care.
@YahyaDanboos2 жыл бұрын
Thanks, yeah I totally agree, I've since toned it down even more and will keep changing the look and feel of the game until I feel like I have something unique looking 😁
@Someone-mm3jl2 жыл бұрын
@@YahyaDanboos Keep up the great work 👍 Cool to see a reply
@silentslayergaming8469 Жыл бұрын
kingdom hearts is such a unique game, I really would love to see more games inspired by the gameplay. Please implement some hard super bosses!
@shisuna4030 Жыл бұрын
Imagine inserting Anime-Worlds into Kingdom Hearts. For example Soul Eater, Bleach, Kingdom, Cyberpunk: Edgerunners & Kimetsu no Yaiba.
@YahyaDanboos Жыл бұрын
That would be so awesome!! I really wish the Jump games can make something like Kingdom Hearts 🤩
@jenkem692 жыл бұрын
Glad this was in my recommended! Can't wait to see more!
@YahyaDanboos2 жыл бұрын
Gald you like it! Stay tuned, next devlog is coming soon 😁👍
@XRCADIA Жыл бұрын
Nice update; I appreciate how focused the format of the video is. I'm a Unity Dev, not an Unreal one, but I'd recommend checking out SOLID principles to architect modular systems. The game looks great, and progress looks promising. Thanks for taking the time to improve your architecture :D
@YahyaDanboos Жыл бұрын
Thanks for the tips, will check it out! 👍
@YahyaDanboos2 жыл бұрын
🎮🎮🎮 Wishlist on Steam 🎮🎮🎮 store.steampowered.com/app/1949610/Luminous_Realms/ Now that I've implemented the Game Ability System it's gonna be very exciting to start adding combat abilities and finally get this game started! 😁
@clovisallard2 жыл бұрын
If you don't mind me asking, what ressources have you used to learn GAS ? Because I'm very interested but I find that it's very hard to find good documentation/tutorials.
@americoperez810 Жыл бұрын
The GAS is a godsend for implementing anything to do with abilities. I disagree with your comment about it not being made for every game though. GAS was originally made for games like MOBAS but that's exactly why it is so good for every other kind of game because MOBAS are by far the most complex games when it comes to abilities and everything that comes with the. Things, like playing animations, sounds, doing damage, applying buffs and debuffs, and all while being able to network everything properly is exactly what GAS is for. In my opinion, GAS is one of the best ways to implement any sort of "ability" system in a game. An ability can be generalized to just about anything. Things like movement, dialogue, interaction with NPCs, riding on a vehicle, even things like unlockables and game progression can be implemented using GAS. I recently made a multiplayer versus Crossy Road style game where players have to be the first to the finish line. Using GAS, I added power ups that players can pickup and use to buff themselves or hinder the other players. It was a breeze once I wrapped my head around how everything worked.
@KitsuneFuzzy2 жыл бұрын
Whatever common game-thing you need, unreal got you covered, lol. Also congrats on your new c++ skills!
@YahyaDanboos2 жыл бұрын
Indeed, Unreal is just awesome 🤩 Thanks, I'm really glad I leanerd this feature early on in the development of the game 😁
@Buglin_Burger78782 жыл бұрын
I want to make a quick suggestion, maybe make it so your characters don't walk in the pause menu, perhaps instead they are in a pose representative of the characters or even party combination. I always felt it looked weird and unfinished in KH where they were just walking in place.
@YahyaDanboos Жыл бұрын
Yeah I'm currently reworking the pause menu and already changed the walking character 😁👍
@ehaanshareef43982 жыл бұрын
Love the determination. Look forward to future videos
@YahyaDanboos2 жыл бұрын
Thanks! Can't wait to show more of the game! 🤩
@cloudnomad77582 жыл бұрын
I'd love a co op arena mode in the future. Always wanted that in KH
@YahyaDanboos2 жыл бұрын
Me too!!! 😆 Definitely gonna consider adding it if I'm able to 😁👍
@cloudnomad77582 жыл бұрын
@@YahyaDanboos Bless you sir
@yourcollegedebt8384 Жыл бұрын
Well, that was technically in BbS on the PSP. But I don't think it really worked that well, tho I can't say cos I always did it solo.
@cloudnomad7758 Жыл бұрын
@@yourcollegedebt8384 same, I was the only kid I knew with a psp
@dissidentworkshop8851 Жыл бұрын
I would love to see an art style like Windwaker! :D
@DarthRafaeruB Жыл бұрын
muito bom ver isso, Kingdom Hearts é um dos meus jogos favoritos, eu vejo esses vídeos com brilho nos olhos
@ZeranZeran Жыл бұрын
THIS is how you learn and become an expert :) By failing! - Then conquering! This is such a great series, and an incredibly inspiring thing to share. I love your passion for this.
@YahyaDanboos Жыл бұрын
Thank you, glad you enjoy it! 😁
@Jdfskitz Жыл бұрын
Use structures, use enumerators, use switches and use them often, also remember when creating objects associated with actors ALWAYS use a GUID with default class associations. Otherwise you will never be able to accomplish your save load systems very effectively.
@tasoganedude2 жыл бұрын
Yay~! It's so good to hear my name shoutout! SO looking forward to this project.
@YahyaDanboos2 жыл бұрын
Thanks for all the support so far, you've been a lot of help ❤️
@HeartlessSIime2 жыл бұрын
I can’t wait for the full finish 🥲❤️
@yourfriendalex68522 жыл бұрын
beautiful work. love this content
@YahyaDanboos2 жыл бұрын
Thank you very much! 😁
@smoreblox3485 Жыл бұрын
The best thing would be REACTION COMMANDS :0
@NikoliBearcrusher2 жыл бұрын
"Ran into a problem" Oh no I wonder what happened? "Booleans" Relatable. Hang in there though! Best of luck to you
@YahyaDanboos2 жыл бұрын
hehe thanks, you too 😁
@K7TZ2 жыл бұрын
I dunno how I got you as a recommendation but I'm glad I did. I just want to ask and i hope you could answerthis question. Is it easier to develop a game on unreal compared to unity?
@YahyaDanboos2 жыл бұрын
In my opinion Unreal Engine is easier to develop games in. The reason for there is that they have the super robust visual scripting language called Blueprints that makes it much easier and faster to develop games compared to using programming languages such as C# and C++. It's also a more stable Game Engine and I've had much fewer crashes in my lifetime compared to Unity. The creates of the engine Epic Games are also a company that develops games so I feel they are much more experienced with what kind of new features to add to the game engine compared to Unity which does not develop games and only the game engine.
@K7TZ2 жыл бұрын
@@YahyaDanboos i see sounds like similar to how I make games in dreams on ps4. So let's say you make a game with character jump around a few platforms, how fast can you make that. In dreams I could make it easily in 10 minutes
@dunkbuscusgaming7016 Жыл бұрын
The thing I'm most looking forward to learning is what this game's story will be. As I'm more into the story elements of a game before I'm into the gameplay, like if the gameplay is crap it'll ruin the flow of the game for me but if the story is shit then what's the point. Not saying your story is crap just don't know that much about it yet so can't make an educated decision as to whether or not it's worth getting invested into it yet.
@YahyaDanboos Жыл бұрын
I'm working hard on making a unique and enticing story so you can look forward to that 😁
@dunkbuscusgaming7016 Жыл бұрын
@@YahyaDanboos I look forward to hearing more about it. BTW I'm an aspiring VA so let us know when/if you're gonna hold Auditions. I'm sire I'm not the only one who'd be happy to Audition for characters in your game.
@Ridorana12 Жыл бұрын
This is awesome 😄
@kotybakm23342 жыл бұрын
Good luck on your journey a kingdom hearts the best example to make a good game
@YahyaDanboos2 жыл бұрын
Thanks, yeah so true 😁
@TheReizoukin Жыл бұрын
Hi, great video! I'm wondering where you got the character stickers you use throughout the video? Like at 1:13
@YahyaDanboos Жыл бұрын
I got them from publicdomainvectors.org/ Just look around and you'll find them if you search for expressions like "thinking"
@TheReizoukin Жыл бұрын
@@YahyaDanboos Thank you so much!
@commenteroftruth9790 Жыл бұрын
I just hope you dont make what is essentially offbrand kingdom hearts. Id like a game like kingdom hearts, but a clone is just so uninteresting.
@YahyaDanboos Жыл бұрын
worry not, I'm gonna make it more unique as time goes on 👍
@alextoonz1662 жыл бұрын
If this does get released on steam or switch I'd buy it day 1.
@YahyaDanboos2 жыл бұрын
I definitly plan on releasing it on Steam, Switch and hopefully also Xbox and Playstation 😁👍
@bonxd Жыл бұрын
Instead of letting an ability happen when all other abilities are stopped by using a bolean, just add a integer that tells the game how many abilities are being used and only let another happen when the integer is 0
@kingmurder82452 жыл бұрын
hell yea!!!
@明日から本気出す-c1r2 жыл бұрын
I've only been using UE4 for 4 months (2-6 hours daily) and would appreciate any recommendations on how to learn to make blueprints! Also, I was told by others that "if you are getting good at copying, then the next step is to understand the algorithms", but I am having a hard time understanding them... Is it okay if I study the blue prints, like in this video, for understanding the algorithm as well? (I'm sorry if my English is not correct because I'm using the translation function...) (Sorry for the long post, good luck with your game production!)
@YahyaDanboos2 жыл бұрын
That's great that you're learning UE everyday. This will definitely get you to be much better day after day and eventually you'll become experienced, it may take some time but if you keep learning you'll reach there at some point 😁👍 I think its good to start with blueprints because it's a great entry point. I personally haven't done algorithms so I'm not quite sure where is a good place to learn it, but maybe just start with basic algorithm tutorials on KZbin and then see how you can making them in blueprints or something. But I'm not really sure if that's the right way to do it. Wish you all the best with your learning 😁👍
@明日から本気出す-c1r2 жыл бұрын
I understand! Thank you! I'll be doing this with the help of KZbin, official docs, etc.!
@srspanksalot450111 ай бұрын
Legend 64????? What a goat!
@mastersofdarkness302 жыл бұрын
Seeing this game is pretty interesting, I'm a fan of kingdom hearts because I played kh3 and loved it, the animation, the enemies, I loved it all, seeing this, I might help you out in designing some enemy concept designs in your discord, and here's a sub
@YahyaDanboos2 жыл бұрын
Oh thank you so much, I look forward to seeing on the discord 😄
@davidedds6562 Жыл бұрын
If you've only played KH3 you should check out KH2 it is the best in the series.
@intelchip_x86 Жыл бұрын
@@davidedds6562 100%
@punkDTH2 жыл бұрын
looks like youre more skilled than gamefreak by now XD
@YahyaDanboos2 жыл бұрын
lol 🤣
@kanealterius6631 Жыл бұрын
i wanna play this so bad
@YahyaDanboos Жыл бұрын
you can, just join the discord and get a steam key to playtest an early test build of the game 👍
@ahmedfawzy.2 жыл бұрын
افضل يتيوبر متطور العاب ❤️❤️❤️❤️❤️❤️
@YahyaDanboos2 жыл бұрын
شكرا 😆
@nexum2531 Жыл бұрын
I think taking inspiration is one thing but this looks like some android knock off of kingdom hearts 🤣
@kurosan9712 Жыл бұрын
Yeah, that's why I'm not a programmer
@morgangames2706 Жыл бұрын
I know I'm using harsh words but I need to be blunt here. I suggest changing the style of the systems you've implanted in your game such has the drops, menu, huds, and even animations. No offensive but this doesn't feel like an inspiration of kingdom hearts, but rather a rip off at its current state. I understand its in early development but still you have to think about this early on especially when you already mentioned the game was looking a bit like Kingdom hearts, and you made it unique, but in reality nothing really changed after your alterations.
@AL-nv4gk11 ай бұрын
All these animations are custom made from scratch so why change them? cause it's a little close to KH? that's the whole point its mean to be an ode to KH1-2 in terms of gameplay , nothing is ripped so square have no legal recourse in that sense if fhat's what you're getting at , unless they have patterns on the action rpg genre as a whole which we all know they don't so 🤷♂️😂
@morgangames270611 ай бұрын
@@AL-nv4gkI never said they were a little close to KH, I said they were straight up Kingdom Hearts menu huge difference there chief.
@AL-nv4gk11 ай бұрын
@@morgangames2706 those have already been changed mute point 'chief' text rendered null 😂 why are so tilted about about someone making a 3D action rpg
@morgangames270611 ай бұрын
@@AL-nv4gk Why are you turning this into an argument about me being titled. I was giving him some advice to make it more unique and less of a copy pasta. It can ruin his rep many people have gotten shit for having having exact looking huds than others. Don't turn something like me giving him advice into something negative.
@CodemasterJamal2 жыл бұрын
Is visual scripting the only thing available in the Unreal engine?
@YahyaDanboos2 жыл бұрын
If you're asking whether Unreal Engine only has visual scripting for programming then no, it also has C++ scripting. If you're asking whether only Unreal Engine has visual scripting then the answer is also no, several other game engines have a some form of visual scripting too although I personally think Unreal Engine's visual scripting is the best out of them all.
@benroller_ Жыл бұрын
almost became yandere sim with all the if, then statements
@Monhamd10002 жыл бұрын
At least not as glitchy as Cyberpunk 2077
@YahyaDanboos2 жыл бұрын
haha yeah XD
@Someone-mm3jl2 жыл бұрын
That's a weird comparison
@sycoraz Жыл бұрын
Was a funny joke when the game came out.... just old n tired now, game is fixed even lol
@PepijnLinden2 жыл бұрын
Stumbled across this vid and immediately thought "Wow, this really gives me that Kingdom Hearts vibe" right before the part where you say the game IS inspired by Kingdom Hearts. Definitely got the look and feel down!
@YahyaDanboos2 жыл бұрын
Hehe thanks, doing my best to stay true to Kingdom Hearts's ganeplay while trying some new stuff 😁
@kylelong80682 жыл бұрын
i cant find it on steam
@YahyaDanboos2 жыл бұрын
You have to go to my Discord and request a key there to get it on Steam. 👍
@Lightforeverandever Жыл бұрын
Nice
@porterbrown8362 жыл бұрын
Question, if you have any idea yet, how much will this game cost and will it be on steam?
@YahyaDanboos2 жыл бұрын
Yes it'll be on Steam, you can actually already wishlist on Steam, like is in the description. As for the price I still haven't decided, but it definitely won't be anywhere close to 60 dollars and be more lower than that.
@KaosDeathLord Жыл бұрын
Damn he beat me to it...
@supanova_cod Жыл бұрын
what game engine is this
@YahyaDanboos Жыл бұрын
Unreal Engine 👍
@alfonsnotelric Жыл бұрын
hey so if youre open to it im willing to offer up some weapon designs and stuff for your game if you'd like.
@ZenKrio2 жыл бұрын
I don't mean to offend but is this just a reskin of KH?
@YahyaDanboos2 жыл бұрын
You're absolutely right, I'm starting off by making the gameplay pretty much the same as KH2. But once I have that nicely working I'll start adding a bunch of unique features and will also be having a unique story. I'm basically just using KH2 as a base for the game and then working off of that. Kinda like how Yooka-Laylee and Bloodstained: Ritual of the Night are heavily based on Banjo-Kazooie and Castlevenia.
@ZenKrio2 жыл бұрын
@@YahyaDanboos okay fair deal. I don't mind, I was just curious. Some people may attack you for it. I think it's flattery to the franchise. And I assume you'll branch out later on.
@1gengabe Жыл бұрын
State machine time the video
@mono51382 жыл бұрын
كم لك من الوقت و انت بهذا المجال انا عمري 16 و مهتم بتطوير الالعاب عندك نصيحة؟
@YahyaDanboos2 жыл бұрын
لقد كنت في هذا المجال منذ حوالي 8 سنوات. إذا كنت مهتمًا بالانضمام إلى صناعة الألعاب ، فعليك محاولة مشاهدة بعض البرامج التعليمية على KZbin لصنع الألعاب ومعرفة ما إذا كنت تستمتع بها. هناك العديد من مقاطع فيديو KZbin باللغة العربية لتعليم Unreal Engine ، حاول التحقق منها.
@nofuninc.2358 Жыл бұрын
Kingdom Hearts..
@Celestial_Wing Жыл бұрын
why do people hate C++?
@chibiparadox Жыл бұрын
o but what if you had abilities and enemies that could manipulate time. then maybe it was the right way to do it, thow probly not
@MrLMN-ug1gz2 жыл бұрын
جميل🙂
@YahyaDanboos2 жыл бұрын
شكرً 😁
@MrLMN-ug1gz2 жыл бұрын
@@YahyaDanboos استمر تتكلم انجليزي بطلاقة ماشاءالله
@إبراهيمف-ث8خ2 жыл бұрын
يا يحيى ابوس ايدك يعلقت تعليقي (السؤال هو عندك قناه عربيه؟) (والسؤال الثاني هل انتَ عراقي؟) 😳 اني لقيت واحد قال انت عراقي والثاني قال هو عنده قناه ثانيه عربيه
@YahyaDanboos2 жыл бұрын
سلام، أي انا عراقي بس ما عندي قناة عربية
@إبراهيمف-ث8خ2 жыл бұрын
@@YahyaDanboos شكرا على سؤالك جدًا جدًا فخور لانك عراقي اتصنع العاب ايضاً انا إبراهيم من العراق 😇