Half-Life Concept arts: Enemies, Weapons and Level Design arts

  Рет қаралды 4,600

yakovlev999

yakovlev999

Күн бұрын

Пікірлер: 9
@ethanmarley678
@ethanmarley678 4 жыл бұрын
1. The barrel room could be an early version of the tripmine room from Surface Tension. 2. The cryogenic room in Apprehension was much larger. 3. It appeared that Questionable Ethics originally took place in an abandoned cold war era lab. 4. The second floor of the lab where you get the tau cannon originally had two stairs, possible for a different way to ambush HECU. 5. The launch room in On a Rail originally had two floors instead of one. 6. The early design of Xen was much interesting. It would have included a swamp area and bridges you have to lower in Interloper.
@missepicmandy
@missepicmandy 3 жыл бұрын
When concept art is better than the game itself
@TedShatner10
@TedShatner10 Жыл бұрын
I think most of the art was fairly consistent with the final product (though some of it looks quite goofy, like they were aiming at a Duke Nukem type game in early drafts).
@longjohn7992
@longjohn7992 4 жыл бұрын
Who drew those
@donotapply6202
@donotapply6202 3 жыл бұрын
chuck
@longjohn7992
@longjohn7992 3 жыл бұрын
@@donotapply6202 Chuck did both 3D and 2D? I thought he only did 3D
@donotapply6202
@donotapply6202 3 жыл бұрын
@@longjohn7992 hmmm idk then, i guees 3d artists can do 2d but idk then
@longjohn7992
@longjohn7992 3 жыл бұрын
@@donotapply6202 Hehe i Do both But like Most of modern day 3D artists I saw Had very littler knowledge about 2D and a lot more about 3D
@Vail621
@Vail621 4 жыл бұрын
Is this the first comment
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