YandereDev: A Lesson in Coding

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RSHOE

RSHOE

Күн бұрын

Пікірлер: 2 900
@coz.
@coz. 4 жыл бұрын
It's like he's trying to say, "I like milk, chocolates and cookies" but instead he says, "I like milk. I like chocolate. I like cookies."
@m88nlighter
@m88nlighter 4 жыл бұрын
As someone who doesn't understand code this explained so much to me
@madisonschmidt7304
@madisonschmidt7304 4 жыл бұрын
cozmian LOL. That’s so accurate! 😂😂
@tylerfusco7495
@tylerfusco7495 4 жыл бұрын
or, he is saying: do I like cake? no. do I like brownies? no. do I like cookies? yes. do I like water? no. do I like milk? yes. do I like soda? no. do I like peanut butter? no. do I like chips? no. do I like chocolate? yes. do I like crackers? no.
@judef
@judef 4 жыл бұрын
and then repeatedly checking if he still likes milk, chocolates and cookies every frame
@gusmusicau
@gusmusicau 4 жыл бұрын
Its actually more like I like milk I like milk and chocolate i like milk and chocolate and cookies
@spiritflame8806
@spiritflame8806 4 жыл бұрын
Imagine checking the position, behaviour, and clothing of every character every frame and wondering why your game lags
@SteffArrowPlay2DeadbyDaylight
@SteffArrowPlay2DeadbyDaylight 4 жыл бұрын
I'm a noob at coding but can't he just have a variables and use them only when they are needed instead of checking raw values every frame?
@ducky8075
@ducky8075 4 жыл бұрын
Khaletsky the answer is yes.
@Boxsteam
@Boxsteam 4 жыл бұрын
@@SteffArrowPlay2DeadbyDaylight You are correct good sir
@shdowdrgonrider
@shdowdrgonrider 4 жыл бұрын
@@SteffArrowPlay2DeadbyDaylight congrats. You are now more qualified than him.
@notsojharedtroll23
@notsojharedtroll23 4 жыл бұрын
On the Engineering One of our teachers is picky on this things... Now I see why she bothers us too much for these reasons
@1179125
@1179125 4 жыл бұрын
We are moving from "can it run Crisis" to "can it run yandere simulator".
@skelskeleton
@skelskeleton 4 жыл бұрын
the answer is no
@unapersona100real6
@unapersona100real6 4 жыл бұрын
no. also crysis is actually good unlike yansim
@unapersona100real6
@unapersona100real6 4 жыл бұрын
@Don Cheadle i know i just wanted to continue roasting yansim
@sharkle9
@sharkle9 4 жыл бұрын
He pushed to get a finished product out when he should have took time off to work on his skills. I remember he did a poll for whether he sold the game to a company or continued doing it himself. People took the latter unfortunately. He had an interesting following though. There was lets players who would explore the game after each build and it was getting a ton of hype from that. Wonder if anyone else is taking that apporach now?
@gotdamnntoro9568
@gotdamnntoro9568 4 жыл бұрын
Crysis thing was because it was godlike, unlike Yandere Simulator which is godlike in being not optimized
@TheMrSzony
@TheMrSzony 4 жыл бұрын
`lookAt(this.dude)`
@shaynehughes6645
@shaynehughes6645 4 жыл бұрын
If (if == used) { std::cout
@Krisztian08
@Krisztian08 4 жыл бұрын
😂
@Dan-td8xk
@Dan-td8xk 4 жыл бұрын
lookat(thetopofhishead.hahahaha)
@plsaim6173
@plsaim6173 4 жыл бұрын
if (this.Type == EmojiType.:crying_laughing:) { return "crying laughing"; }
@bruhSaintJohn
@bruhSaintJohn 4 жыл бұрын
@@Ishidres omfg
@TheZelen
@TheZelen 4 жыл бұрын
Imagine if this person built a graphics engine An "if" statement for each of the 16 million possible colors
@FrancescoPalazzo26
@FrancescoPalazzo26 4 жыл бұрын
69 likes, nice
@atlas_19
@atlas_19 4 жыл бұрын
Now imagine it was 16-Bit.
@inx1819
@inx1819 4 жыл бұрын
wouldn't be surprised
@bman7346
@bman7346 4 жыл бұрын
@@atlas_19 24 bit
@third-ratedude4234
@third-ratedude4234 4 жыл бұрын
Well, the dude attempted to create a Game Engine for Fighting Games several years ago
@dante600
@dante600 6 жыл бұрын
look at this.dude
@mirrormagic6584
@mirrormagic6584 4 жыл бұрын
my fucking sides
@randomtroller9063
@randomtroller9063 4 жыл бұрын
lmao
@Gman3346
@Gman3346 4 жыл бұрын
this.dude;
@TheMrKeksLp
@TheMrKeksLp 4 жыл бұрын
lookAt(theTopOf(his.head))
@-andreiDNA
@-andreiDNA 4 жыл бұрын
this.dude = dude
@ldyce8770
@ldyce8770 6 жыл бұрын
else if else if else if else if
@side1672
@side1672 6 жыл бұрын
this. this. this. this. this. this. this. this. this.
@veronaluna7268
@veronaluna7268 6 жыл бұрын
else if else if else if else if else if else if else if else if else if else if else if
@doesntmatter7292
@doesntmatter7292 5 жыл бұрын
this. else if. this. this. this. else if. else if. else if. this. this.
@gamingpalace2
@gamingpalace2 5 жыл бұрын
While (Literally every damn frame) do
@Scaramouche122
@Scaramouche122 4 жыл бұрын
Switch() Case1:
@ZoepX
@ZoepX 6 жыл бұрын
I don't feel so bad about my coding anymore.
@KingSlendy
@KingSlendy 6 жыл бұрын
Same
@dinotheruler1690
@dinotheruler1690 5 жыл бұрын
The teacher always say that I am the worst coder inside my class. Now I am just the second worst :))
@ousamadearudesuwa
@ousamadearudesuwa 4 жыл бұрын
true.
@seireiart
@seireiart 4 жыл бұрын
Same thing.
@gavinrector
@gavinrector 4 жыл бұрын
I feel worse...
@whitegroth2812
@whitegroth2812 4 жыл бұрын
My favorite part is the 'if knife, return "Knife", if katana, return "katana"
@zombiedude347
@zombiedude347 4 жыл бұрын
Given it's an object-oriented language, he could've put that info in the object classes and used getters. Although, that would just solve code clutter, not make it more efficient.
@jackdavenport5011
@jackdavenport5011 4 жыл бұрын
@@zombiedude347 Better yet, it's an enum, and there's BUILT IN FUNCTIONS to convert the name of an enum to a string.
@loopyloops5652
@loopyloops5652 4 жыл бұрын
What's a better way to do this? I'm a bit confused by these as a complete beginner
@h.celine9303
@h.celine9303 4 жыл бұрын
@@loopyloops5652 look up enumerators in C#
@loopyloops5652
@loopyloops5652 4 жыл бұрын
@@h.celine9303 oh, so it's like giving saying `i` is a list of arrays and telling the code to put them one by one into certain places of your code?? I'm sorry i still don't understand much
@Orcawsom
@Orcawsom 4 жыл бұрын
wow, it's almost as if... else... if... else...
@shanekim28
@shanekim28 4 жыл бұрын
UNDERRATED
@captaincool6268
@captaincool6268 4 жыл бұрын
thats how code should work , simple, efective and autodesceiptive ,good job
@juancarlospinzonmedina6377
@juancarlospinzonmedina6377 4 жыл бұрын
if(this.head != null){ if(yanDevSkill.transform.tag == "true"){ return true; }else{ if (yanDevSkill.transfrom.tag == "false"){ return fase; } }
@Bernhar301
@Bernhar301 4 жыл бұрын
Int code = 0; while (code==0){ cout
@moodya7040
@moodya7040 4 жыл бұрын
While IndianTutorialsWatch = false { Write.NoobCode } P.S. I can't remember syntax and i'm not sure with that comment
@legay6574
@legay6574 6 жыл бұрын
so THATS why even on low quality it's slow af
@Tamschi
@Tamschi 6 жыл бұрын
"You can't set code to low" I'm stealing that.
@legay6574
@legay6574 6 жыл бұрын
else if
@gemstonegynoid7475
@gemstonegynoid7475 5 жыл бұрын
Graphically, the game looks like something I would easily be able to run on a 2001 laptop if the code was good.
@cathieebells
@cathieebells 4 жыл бұрын
@@gemstonegynoid7475 exactly lol.
@stargazersdance
@stargazersdance 4 жыл бұрын
@@DJSandmannTV To an extent, they do have to do with the performance. It's just that the game has to run a fuck ton of code every frame.
@Braaaap.
@Braaaap. 6 жыл бұрын
I wouldn’t be mad at YanDav for not being the best at coding. But the fact he’s getting about 4-5 grand a month to do this is concerning.
@Chaooo
@Chaooo 6 жыл бұрын
He also hired a professional coder to retool his existing code to be more efficient. He later let him go because "YanDev couldn't understand the code the professional was writing." O M E G A L U L
@griff2470
@griff2470 6 жыл бұрын
@@Chaooo On one hand, if a project has two programmers, and if one can't understand the code of the other, there's a very valid reason for the lead Dev to let the other go. Like, if I was working, and I made an object where other team members couldn't even understand my interface for it, that's a really big problem. This is all based on the premise that all team members are competent programmers however. On the other hand, in yanderedev's case, he's clearly a self taught amateur. That's not a bad thing, I would not consider myself good either (I didn't know how to use lambdas in java until a few months ago), but when you have the opportunity for someone who is presumably a professional in the industry (I don't follow but that's what I gathered) to optimize and further develop his code, thats something he should have jumped on and taken advantage of.
@Chaooo
@Chaooo 5 жыл бұрын
I agree that developers in a team should be able to understand each other's code and that's a rapport that's built up over time, but if everyone is ridiculing your code and you're not even at that level of expertise (being self-taught, no less), then let someone who absolutely knows what he's doing do his thing. At that point, all you have to do is ask him to go into more detail in commenting his code so that YanDev can understand it. Hell, it was even a Patreon goal for him to hire the professional coder. Imagine all the backlash when he went back on his "promise."
@DerekCivilDefense
@DerekCivilDefense 4 жыл бұрын
Jealous?
@pooooopppyyyyfarttt
@pooooopppyyyyfarttt 4 жыл бұрын
Yan dev is such a strange person
@asperRader
@asperRader 4 жыл бұрын
i actually never heard the whole laugh bite, glad yandev sucks so bad that theres so much material
@dynaheart
@dynaheart 4 жыл бұрын
void LookAt() { this.dude; }
@oz_jones
@oz_jones 4 жыл бұрын
What a time to be alive
@masterbasher9542
@masterbasher9542 4 жыл бұрын
Looking at this if else coding horror again. All I'd say is in full irony, YandereDev might be... The best programmer, to learn how (not) to code in logic.
@MMMercia
@MMMercia 4 жыл бұрын
I thought it was several clips from the same dude but idk
@bestevie311
@bestevie311 4 жыл бұрын
I mean seeing as the first of 10 rivals has been "almost ready" for like a year, maybe his strategy is to finish the game in 3023 when everyone will have such powerful PCs that they will be able to run his code at about a stable 30 fps
@DamienAcross
@DamienAcross 4 жыл бұрын
we'd be lucky to even run it at 10 in 3023
@xephyre6955
@xephyre6955 4 жыл бұрын
That's an optimistic number. He's gonna add more else if in there. Even supercomputers will crash to this atrocity.
@Willie_Pete_Was_Here
@Willie_Pete_Was_Here 4 жыл бұрын
What will come out first? Yandere Simulator or Star Citizen?
@retardedengineer3453
@retardedengineer3453 4 жыл бұрын
neither
@Volvary
@Volvary 4 жыл бұрын
5 years*
@nickelwrangler446
@nickelwrangler446 4 жыл бұрын
switch: *exists* for loop: *exists* YandereDev: "I'm gonna ignore that."
@anduro7448
@anduro7448 4 жыл бұрын
litteraly anything that isnt ".this" or "if else" : *E X I S T S* YandereDev: I am gonna ignore that
@balintkristof8442
@balintkristof8442 4 жыл бұрын
@@anduro7448 if (thing!=this) { this.ignore } else if(thing!=else if) { this.igonore }
@gillboy5762
@gillboy5762 4 жыл бұрын
@@balintkristof8442 there's a typo! You're gonna crash him!
@balintkristof8442
@balintkristof8442 4 жыл бұрын
@@gillboy5762 With no survivors.
@altus3278
@altus3278 4 жыл бұрын
Switch statements would not improve this code
@x_3054
@x_3054 6 жыл бұрын
Yandere dev's actual progress with the game < the amount of "else if" he uses
@goran5844
@goran5844 5 жыл бұрын
*Any gave dev's actual progress < the amount of else if yandev uses
@seeforkat
@seeforkat 4 жыл бұрын
^
@vlusky_husky
@vlusky_husky 4 жыл бұрын
me, who code in python: *yes, switch case.... Mmmm*
@nahodny_marc
@nahodny_marc 4 жыл бұрын
@@vlusky_husky cpython kinda slow anyways so no matter
@vlusky_husky
@vlusky_husky 4 жыл бұрын
@@nahodny_marc Yes, I'm fully aware in that
@BrandonCMaximum
@BrandonCMaximum 4 жыл бұрын
if(this.Type == WeaponType.Knife) { return “knife”; } Yes, I see this knife is made out of knife
@GraveUypo
@GraveUypo 4 жыл бұрын
Exactly! I knew someone would point that out hahah
@sugo8479
@sugo8479 4 жыл бұрын
Did you actually mean this.knife?
@_moosh
@_moosh 4 жыл бұрын
No flippin way
@teamdoodz
@teamdoodz 4 жыл бұрын
Didn't even use a switch statement....
@nick1752
@nick1752 4 жыл бұрын
this.knife*
@billcipher147
@billcipher147 4 жыл бұрын
Me, who has no idea how coding works: *"disgusting."*
@pewbeecares5072
@pewbeecares5072 4 жыл бұрын
But it's the internets. Everyone is an expert!
@poenze1
@poenze1 4 жыл бұрын
@manifestation of Gudako's insanity Actually it's really clean and linear. It's just overly repetitive and uses heavy operations often, making it incredibly inefficient.
@fizz9698
@fizz9698 4 жыл бұрын
That's me when i watch Gordon Ramsey
@deadturret4049
@deadturret4049 4 жыл бұрын
@@poenze1 Bad formatting, poor commenting... yeah no it's not even clean.
@cornelisvreeswijk186
@cornelisvreeswijk186 4 жыл бұрын
@@deadturret4049 This is decompiled code, so the comments are not visible, but yeah I agree with you
@northernmask6096
@northernmask6096 4 жыл бұрын
"My game doesn't have bad performance, you're just a bunch of kids playing on old computers. Go get a job so you can buy a gaming PC"
@beri4138
@beri4138 4 жыл бұрын
Me with an overclocked I7-8700K, Gtx 1080 and 32GB of ram: 45fps. Lel.
@phanterratic
@phanterratic 4 жыл бұрын
di-did he actually say that? no way he's that dumb
@kyzoc.4785
@kyzoc.4785 4 жыл бұрын
@@phanterratic on stream
@farenhite4329
@farenhite4329 4 жыл бұрын
Phanterratic The Merciful he told people to get high end gaming pcs to play his anime game for real.
@phanterratic
@phanterratic 4 жыл бұрын
@@farenhite4329 YOU ARE FUCKING KIDDING ME NO WAY
@genericwhitekidthesecond4330
@genericwhitekidthesecond4330 4 жыл бұрын
Just a reminder that this clown actually managed to get a PROFESSIONAL GAME DEV to work for him and then fired him after they kept butting heads over the said pro developer trying to reorganize the game's coding into something way better all because Yandare Dev wasn't a skilled enough programmer to fully understand this new developers formatting.
@cali6662
@cali6662 4 жыл бұрын
Yeah, he can't take criticism on his code and just delete everything people say to him about this, god complexity at it's finest
@waspoppin4784
@waspoppin4784 4 жыл бұрын
Caliel Alves yah, he is a narcissist
@gabrielvanderschmidt2301
@gabrielvanderschmidt2301 4 жыл бұрын
@@Ballislife32 It would surely have been a much better choice. If your code is so convoluted that the guy trying to clean it up has to basically rewrite most of your program, you better let him do his job.
@elencargamingofficial7458
@elencargamingofficial7458 4 жыл бұрын
wasn't it that he got fired because the dev wanted to keep making videos on the game and fixing the code would've impeded that? Still a stupid reason but yeah he wasn't saying his code was good, quite the opposite, just that he wanted to keep the game up
@James-ek3il
@James-ek3il 4 жыл бұрын
@@elencargamingofficial7458 and look where that got him.. much fast release on vids and updates huh? /s
@just_areit
@just_areit 4 жыл бұрын
It's like someone told him "if it ain't broke, don't fix it" but didn't specify what "broke" is
@VeeTHis
@VeeTHis 4 жыл бұрын
Exactly what I was thinking lmao
@zoedavies3252
@zoedavies3252 4 жыл бұрын
Ha! Good one
@captaincool6268
@captaincool6268 4 жыл бұрын
Wow soo deep balls here
@mar_oc1619
@mar_oc1619 4 жыл бұрын
I mean the game works fine on NASA computers
@ragejay1063
@ragejay1063 4 жыл бұрын
MaR_OC lmao like anyone with a NASA computer is gonna buy his game
@seeyallintheothersideofthe3264
@seeyallintheothersideofthe3264 6 жыл бұрын
Has this guy ever heard about variables?
@callmekiki882
@callmekiki882 6 жыл бұрын
I guess he stopped attending to school because he didn’t find a girl :( poor EvaXephon
@Smiley_Face0
@Smiley_Face0 5 жыл бұрын
@@callmekiki882 aww xD
@unarei
@unarei 5 жыл бұрын
yes. he seems like the type of person who would ask "how do you get a variable with other variables in its name" and then not accept it when the answer is arrays
@LSDOvideos
@LSDOvideos 4 жыл бұрын
Poor fucker had his codecademy account confirmation email buried under millions of bugreport emails so unfortunately he only ever took the complimentary trial classes
@pachicore
@pachicore 4 жыл бұрын
@@callmekiki882 he was actually homeschooled iirc
@ChongoShow
@ChongoShow 5 жыл бұрын
I now watch this before I start working on my game as a way to remind me "hey you can still make it"
@joshuayoung2259
@joshuayoung2259 5 жыл бұрын
Good luck making your game
@user-ck1zi8qf4i
@user-ck1zi8qf4i 4 жыл бұрын
what's your game about?
@Exploshi
@Exploshi 4 жыл бұрын
Did u do it
@dynaheart
@dynaheart 4 жыл бұрын
Tell us when your game is finished, I'd love to play it! I'm working on a game too but since it's my first Unity project (I migrated from GMS) I'll probably just post it on Newgrounds when I finish it lol
@null418
@null418 4 жыл бұрын
same, i was thinking on giving up but i even learned some little stuff from some vids roasting yandev lol
@gurtejsingh2596
@gurtejsingh2596 4 жыл бұрын
There's a philosophical rule that one should keep while programming which is that you should try to never write the same code twice. By the looks of it, yandev has not just ignored that rule, but crushed it , starved it and left it to die lmao
@cmdrgarbage1895
@cmdrgarbage1895 4 жыл бұрын
Work dry fellas and keep single responsibility in mind
@dracofenix3860
@dracofenix3860 4 жыл бұрын
As somebody told me once: " He killed it, fucked the body, buried it somewhere in the forest, and lived with fear and remorse the rest of his life ":
@quack3891
@quack3891 4 жыл бұрын
@poor man's rose if you're using it more than once on purpose then wouldn't you just have it be called instead of just writing it out again?
@quack3891
@quack3891 4 жыл бұрын
@poor man's rose ye ye np
@mohammadfahrurrozy8082
@mohammadfahrurrozy8082 4 жыл бұрын
Bruh hes actually right tho? He never wrote it twice. He wrote it many times XD
@abcudidhowbdiwnxisndbdjdbjs
@abcudidhowbdiwnxisndbdjdbjs 4 жыл бұрын
YandereDev: _gets a tiny build developer to help work on the game_ TinyBuild Developer: _sees the pile of code spaghetti and starts remaking the code from scratch_ YandereDev: *SOMEBODY TOUCHA MY SPAGHETT*
@user-lc7je8tp3u
@user-lc7je8tp3u 4 жыл бұрын
i'd never thought there'd be a funny use for that meme, but here we are
@Theoss-sl1fk
@Theoss-sl1fk 3 жыл бұрын
Lol, finally a good meme joke, lesson learned, redditors
@fmproductions913
@fmproductions913 6 жыл бұрын
Hi, Unity/software dev here: Funny vid! So I'll do a breakdown of the code if anyone is interested: There are many possible optimizations. 0:15: accessing a transform like 20 times in Update is bad for performance, because there is a transform hierarchy (you have to go from the local transform of the root object all the way down to the local transform of the object you are accessing) and the longer the hierarchy is, the more it costs to access or set the transform values, such as rotation and position. A better solution: access transform.position and transform.rotation one time and store those values into variables. then operate on the variables and set it back to the transform.position and transform.rotation at the end. (double)this.Distance - casting to double is simply unnecessary. Isn't really a big performance overhead, but unnecessary 0:18 - instead of the many ifs, make a class that has a variable for each of the materials (0-3), make all the instances of it that you need and simply assign the variable values to the main textures. Since it is a check from 1 - 6, simply store the instances in an array an access the index (1-6). 0:25: For converting the WeaponType enum to string, there is this function: msdn.microsoft.com/de-de/library/system.enum.getname(v=vs.110).aspx It's more or less a one liner. 0:27: What the hell? Is this a script for setting a time to individual digit objects? 0:31: Not even that bad. Nothing to complain about imo. But you don't have to write "this" before everything, except if you have a variable with the same name in your function scope. I don't expect that to be the case. 0:33: For the affection level, simply divide the affection by 25, cast it to int and you have your affectionLevel number and if it is above 5, set it back to 5. that would be 4 lines of code instead of 12. 0:40: Was a good laugh :D 0:48: Many GetComponent calls in Update kill performance massively. Better use it once at the start of your game and store the components in variables. accessing the variable will be A LOT less expensive than calling GetComponent every time. Edit: After some recent tests I made, GetComponent doesn't have a bad performance and seems to be cached after the initial call between a Component-GameObject relation. Caching components is still faster. And as some people pointed out, a few things were added/changed by the compiler, like what I mentioned for 0:31 GG
@darlenehailey7880
@darlenehailey7880 6 жыл бұрын
What does FPS indicate?(idk a thing about programming) 0^0
@fmproductions913
@fmproductions913 6 жыл бұрын
Hi! It's not a game dev thing. As far as I understand, it is just a frames per second counter. You basically divide 1 by the time that has passed between the current and the previous Update() in the game you can calculate it.
@darlenehailey7880
@darlenehailey7880 6 жыл бұрын
FM Productions thanks 0v0
@zhnigo
@zhnigo 6 жыл бұрын
>"I'll do a breakdown of the code" >4th entry is already "what the hell"
@fmproductions913
@fmproductions913 6 жыл бұрын
Hi, @TheSomeoneXD, haven't considered it, but you are probably right! thanks for pointing it out. Doesn't make the vid less funny though.
@minenice4890
@minenice4890 4 жыл бұрын
this.guy needs to switch up his attitude cause he got a real case on his hands
@Paralellex
@Paralellex 4 жыл бұрын
big if true
@strangelf
@strangelf 4 жыл бұрын
Or else if not he’ll loose his patrons
@dynaheart
@dynaheart 4 жыл бұрын
I know what you did there with the switch & case LMAO
@SurmenianSoldier
@SurmenianSoldier 4 жыл бұрын
else if else if else if else if else if else if else if
@vodkawhisperer3923
@vodkawhisperer3923 4 жыл бұрын
Knee slapper
@thedeliveryboy1123
@thedeliveryboy1123 4 жыл бұрын
everyone: wtf this is so bad you can just fix it by [detailed instructions involving variables and codes] me, not a coder but someone who got this as a recommendation from youtube: *mhmmm, yeah.*
@Doc51499
@Doc51499 4 жыл бұрын
The Delivery Boy I took a single course in programming before ditching it as it wasn’t for me and even I can tell this is bad code, it seems to me the game doesn’t know how to “nest” things meaning that every in game asset is loaded all at once. Most triple a and indie games make it so shit only loads when you’re in the vicinity of something (which when done to extremes can lead to “popping in and out” effects like in Pokemon sword and shield if you’ve seen that) imagine playing Minecraft on infinite render distance and how shit the frame rate would be on that
@Doc51499
@Doc51499 4 жыл бұрын
tobivandebulk yeah, Java is kinda shit for coding games. That was one of the first lessons in that college class
@Doc51499
@Doc51499 4 жыл бұрын
tobivandebulk also wasn’t yandere sim coded on java?
@blaze595
@blaze595 4 жыл бұрын
​@@Doc51499 he's using javascript... which is arguably worse than java for games. sure unity TECHNICALLY lets you write scripts in JS; but there's practically no one uses that over C# (at least, you know; of people that are even a mildly competent at programming).
@markTheruler
@markTheruler 4 жыл бұрын
@@blaze595 lmao he's using fucking javascript over C#? that's dumb af XDDDD
@nikodemruta7686
@nikodemruta7686 4 жыл бұрын
“Everyone who complains about FPS is a kid with a cheap laptop” he says, as he puts in 20 if else statements for a minor change
@testaccount4191
@testaccount4191 4 жыл бұрын
Don't forget a lot of that crap is made to run every frame
@erdalguclu
@erdalguclu 4 жыл бұрын
if only there were "if else" statements, they are all "if"s. Which is absolutely inane.
@dreszerg6837
@dreszerg6837 4 жыл бұрын
@@erdalguclu Just use loops lol
@userious9534
@userious9534 4 жыл бұрын
Yeah exactly like the you tubers with expensive gaming set ups who have low frame rates are obviously sooooo poor Edit: my original reply said Yeah exactly like the you tubers with expensive you tubers who have low frame rates are obviously sooooo poor
@JHashcroft
@JHashcroft 4 жыл бұрын
YandereSim looks too bad to also run like shit
@yogurtgaminglol
@yogurtgaminglol 4 жыл бұрын
my band director has a quote he always says. "It's okay to be wrong but it's not okay to stay wrong" and I think that applied here. He's literally making the same mistakes over and over.
@darthbag-us4952
@darthbag-us4952 4 жыл бұрын
Erika Allen *cough* Clarinet’s playing like pussy because they don’t want to make a mistake
@sebosebo4661
@sebosebo4661 4 жыл бұрын
Based band director
@lightlysal
@lightlysal 4 жыл бұрын
@@darthbag-us4952 I like that quote
@Zekrom569
@Zekrom569 3 жыл бұрын
And by Albert Einstein which phrases the term insanity in a very general sense as "Doing the same thing and expecting different results", well he is i believe if he is banning everyone from discord just for sending a message.
@bedescarlet
@bedescarlet 4 жыл бұрын
theres code in the game that goes like this: if BustSize > 0, then update BustSize to BustSize kill me
@jesuiscrespo
@jesuiscrespo 4 жыл бұрын
I would say that guy is an pervert, but that would be an offense to all perverts in the world
@CelyanFurry
@CelyanFurry 4 жыл бұрын
@@jesuiscrespo yeah >:'(
@saturnichaze
@saturnichaze 4 жыл бұрын
@@jesuiscrespo _Every person is a pervert at heart, but the charisma of each person is what keeping this world at balance..._ Except YanDev's pervertness level would overweigh the fucking world, breaking the balance forever and ever.
@couldntsetpass2901
@couldntsetpass2901 4 жыл бұрын
@@tronk44 or just dividing affection by 25
@0x00Fyou
@0x00Fyou 3 жыл бұрын
*plot twist Ayano is just shoving toilet paper rolls in her bra*
@gab_just_gab
@gab_just_gab 6 жыл бұрын
_...There's a function called "switch", ya know?_
@VictorRodriguez-zp2do
@VictorRodriguez-zp2do 6 жыл бұрын
Javascript also have switch cases, and the good programming practices are almost the same in every programming language
@verloren844
@verloren844 6 жыл бұрын
switch or if...else, if you have this much cases you're definitely doing something wrong
@VictorRodriguez-zp2do
@VictorRodriguez-zp2do 6 жыл бұрын
Verloren not always, but it seems like he forgot the existence of loops
@gefulltetaubenbrust2788
@gefulltetaubenbrust2788 6 жыл бұрын
@@verloren844 switches, when checking a lot of cases is faster, because how its handled doesn't require every prior condition to be checked beforehand
@kenonerboy
@kenonerboy 4 жыл бұрын
Its not a function tho
@Prettyautumnrain
@Prettyautumnrain 4 жыл бұрын
Bad: If you have weapon in right or left hand, you are expelled GoOd: If you have knife in left hand, you are expelled If you have knife in right hand, you are expelled If you have hammer in left hand, you are expelled If you have hammer in right hand, you are expelled If you have chainsaw in left hand, you are expelled If you have chainsaw in right hand, you are expelled If you have poison in left hand, you are expelled If you have poison in right hand, you are expelled If you have scissors in left hand, you are expelled If you have scissors in right hand, you are expelled If you have gun (type 1) in left hand, you are expelled If you have gun (type 1) in right hand, you are expelled If you have gun (type 2) in left hand, you are expelled If you have gun (type 2) in right hand, you are expelled If you have gun (type 3) in left hand, you are expelled If you have gun (type 3) in right hand, you are expelled
@nathanchocomint
@nathanchocomint 4 жыл бұрын
You perfectly summarized this disaster
@belbaka8711
@belbaka8711 4 жыл бұрын
Class knife implements IWeapon If currentWeapon is of type IWeapon Expelled (Not a game dev, nut I suppose this would be better)
@Verinius
@Verinius 4 жыл бұрын
Ohhhh i get it now
@GunGunAnimated
@GunGunAnimated 9 ай бұрын
This is why interfaces exist
@Weebabuu
@Weebabuu 4 жыл бұрын
Man he better clean up his code, or else... If Else if Else if Else if Else if Else if Else
@bilbo_gamers6417
@bilbo_gamers6417 4 жыл бұрын
it's like he attended the first day of university, quit, and then tried to develop a game
@steven1671
@steven1671 4 жыл бұрын
In my last month at university, one of my professors started talking about cyclomatic complexity. Basically, the complexity of a program is measured by the number of branches/conditionals it has.
@wrathybear
@wrathybear 4 жыл бұрын
I'm fine with someone try to develop a game from the first day at university but the fact that yandere sim has been developed more than 6 years with no improvement is a real red flag
@ilikesodaa1643
@ilikesodaa1643 4 жыл бұрын
69th L I K E
@Theoss-sl1fk
@Theoss-sl1fk 3 жыл бұрын
There's actually a game developer who creates his game on Roblox platform, his username is "Planet3arth", he is the creator of Tower Battles but the thing is that he is still in college !! This single guy's game is actually way more successful Yandere Simulator ! This shows how Yandere dev is bad at coding.
@ianlehman8342
@ianlehman8342 4 жыл бұрын
The question to test every computer build: "Can it run -Crysis- Yandere Simulator smoothly?"
@tylerantony7399
@tylerantony7399 4 жыл бұрын
This is a bad test since every computer setup under $50,000 would fail.
@thisisa
@thisisa 8 ай бұрын
@@tylerantony7399 even the ones above that amount
@hawk4358
@hawk4358 4 жыл бұрын
The strangest part is that he INSISTS on coding it himself rather than optimizing it using other people's help!! I genuinely don't understand! And when he finally recruited one (1) other person to come help him convert everything to Unity, there was so much they had to fix because he does shit like this!! It's so confusing and frustrating, if he just had other people helping him rather than insisting on doing it himself, he not only would have Osana out by now (she's what, 2 years overdue from when he first said she should be coming 'soon'), but he could be a lot further along in development on other things!! Ugh... ...then again, if I were getting over $4k to dick around with coding and have infinite 'else if's and never release a key part of the game that people want to see (aka: Osana), and I've already been doing this for close to 2 years, why stop now? Lol, he's just milking for money at this point, but it feels like very few of us can really see that, and just keep throwing cash at him, hoping he'll finish Osana and we'll have a decent, playable game rather than a sandbox, but the truth is, he probably won't release a true demo for another year at least! Even if the codes are all ready to go, he'll add something else to mess with the progress (Like Raibaru, for whatever reason. Unneeded for a demo, but he's gotta milk for money, and that means postponing releasing a playable game!) and it'll just keep pushing the release date further and further out Oh and the FPS will likely stay at a solid 20 too xD
@CrackThrough
@CrackThrough 4 жыл бұрын
if hes gonna create more he can see the magic fps going down to 0
@novikovPrinciple
@novikovPrinciple 4 жыл бұрын
I don't know why we got recommended an old vid from 2018, but last I remember, TinyBuild stepped in to help with this coding nightmare.
@Tomyb15
@Tomyb15 4 жыл бұрын
It's simple: he gets $4k a month and the longer it stays in development hell, the more money he makes
@seifeeeeeeeeeeeeeeee
@seifeeeeeeeeeeeeeeee 4 жыл бұрын
I remember a video mentioning that he didn't want any help cuz he wanted to do it himself and because if someone else fixed his mess he prob wouldnt be able to understand his spaguetti code anymore.
@Mepphy99
@Mepphy99 4 жыл бұрын
Right now the game runs mostly at 5-10 FPS
@genkugames9616
@genkugames9616 4 жыл бұрын
What is your favourite food? Normal people: i like apples YandereDev: i dont like *names every fruit in the world repeating the "i dont like" quote at the beggining of the fruit he says, until the only fruit that is left to say is "apple"*
@pieguy6992
@pieguy6992 4 жыл бұрын
Painfully accurate...
@samuelsamuel4099
@samuelsamuel4099 4 жыл бұрын
New coders asking a question on Stackoverflow Response:
@anduro7448
@anduro7448 4 жыл бұрын
atleast new coders take criticism
@norre_
@norre_ 4 жыл бұрын
I don’t mind if anyone is bad at the beginning, to achieve perfection on programming it’s learn a lot, but when you program for years, and still look like you are 12 year old boy who just started programming, that’s when you fucked up
@DeadNoob451
@DeadNoob451 4 жыл бұрын
@@norre_ Especially since a lot of those questions later show up on google searches and help a lot more people than the guy asking the question originally. Although i doubt anyone is going to have the same problems that Yandev has.
@davidtitanium22
@davidtitanium22 4 жыл бұрын
I'm a programmer and if i was ever hired to work with a codebase like this, I'd seriously contemplate: "is the salary really worth my sanity?"
@0xC
@0xC 4 жыл бұрын
Get a team of 20 people, a kanban board, 10,000L of coffee, and do a full rewrite.
@xwtek3505
@xwtek3505 4 жыл бұрын
Assuming you will get a good salary, lol.
@MaQuGo119
@MaQuGo119 11 ай бұрын
What's the avarage salary for this line of work?
@yin6287
@yin6287 11 ай бұрын
that's basically what the TinyBuild programmer was feeling
@SgtSnazzerino
@SgtSnazzerino 4 жыл бұрын
I just went to his patreon: Its gone down to 752 patrons and only 2,500 a month...only a matter of time before this dude loses all his moneys lol
@SgtSnazzerino
@SgtSnazzerino 4 жыл бұрын
@Donald Duc Tru but I'm glad to see it dwindling anyway
@yeremiafrans9425
@yeremiafrans9425 4 жыл бұрын
Update: 730 patrons, 2411a month
@SgtSnazzerino
@SgtSnazzerino 4 жыл бұрын
@@yeremiafrans9425 I predict by the end of the year he'll have little to no patrons left
@randomness4989
@randomness4989 4 жыл бұрын
Mama max deserve more than yandere Dec and he is creative af
@pnaixe
@pnaixe 4 жыл бұрын
at least hes within salary of a junior dev (its also my current salary). I would say this is just ok. but his skill are still leaning on the junior dev
@김용현-h6h5h
@김용현-h6h5h 4 жыл бұрын
Also a Unity Game Dev here who also happens to study 3D Modelling, Draw Arts and stuff. Here's My two cents. ( though late to the party. ) + Turns out in some parts i was actually wrong, So i'm fixing those. 0:07 - There's already too many wrong things here. There's already one script file for events of each day, and each time period. Usually having one event handler that can handle multiple situation is way better, And usually more codes file means more garbage assembly is going to come to that game. Lags, and wasted disk space. 0:08 - They're using array or strings for that said one event script. Espcially for "SpeechText" part i assume this is for character's dialogue lines. I also see "UILabel" component which is NGUI's "Label" component for texts (NGUI is a 3rd party GUI asset for Unity that's widely used for its better functions, Though Unity's built in GUI isn't too bad either now. ) In this case, it's a lot better to use NGUI's built in Localisation component ( which can be edited as csv file, in Excel or Libreoffice ) and only pass "Keys" for actual string of dialogue. In easier words, in the method i mentioned they can put the dialogue in with Excel, and make it automatically switch language accordingly to user's system. Because putting large amounts of text data into Unity editor itself is stupid. - Removed : I initially talked about too many "this" keyword but many pointed out that's generated from de-compiler, rather than original code itself. 0:14 - That's too much code jammed into Update(). Literally as you first make a new Mono script, Unity embeds comment saying " Update() is called per frame ". Already here there's heavy amount of logic checks and Math Operations going on. This will heavily degrade performance. Especially Monobehaviour is single-threaded and will NOT deal with this well. 0:17 [Edit] I initially talked about "switch-case" only on context of making it "a bit better than having if-else" But i looked at the code again. Bigger question we want to ask here isn't really that, But more of why this code is trying to do what it's doing. It's changing main textures of 4 materials that Renderer holds. and the order of texture is different all the time. Mainly it's giving 2 sets of Hair Texture and 2 sets of uniform textures that is on array. Dunno, it should rather have just 2 sets, since other 2 are duplicates. First thing that came to my mind is, rather than switch case, this whole code is useless. You can create a prefab of the model, and then you can create "prefab variant" from it. Variants hold only changed parts of prefab and acts as "child", if you make change the original prefab it will also apply to all variants except the parts that variant had changed from original which is great for keeping track of assets. Then All changes can be made in editor and there's no need for codes to do any processing. Since all that's needed is just instantiating the prefab that's already there. I don't think this is a dynamic generation ( then it needs code ) since it's taking an integer from other class, and simply change textures depending on that number. * Yes, you can use multiple materials in one model to have different results. Is it a good practice? No, it creates more lag since it's literally telling your GPU to draw the same model 4 times with different sets of textures. Usually you only want to have 1 material for 1 model. But yea, in this context the characters would have different eye/hair colors and maybe a bit different set of uniform colors. I'd still say 2 materials max. 1 for static textures, 1 for dynamic textures that can have its color changed. * In same note i have dealt with a pretty horribly made model that uses 20 materials. Just rendering 3 of them made the whole game lag bad. [ Original ] Jesus fucking christ, Have they ever heard of "switch-case" ? I see they're switching order of Renderer's material order in each cases, But the ordering makes no sense. 0:21 - As the other mentioned, enum can be directly converted to string. But imho i don't see the reason why they're converting enum to string at all. Even then, if they wanted to have different string value mapped to enum, again, "switch-case". 0:26 - Too many "if-else" with hard-coded conditions that aren't even that complicated. And the head reads as " Passtimescript ". There's already System.DateTime struct that can hold the time data. 0:31 - I don't know what kind of Input System they're using, But if they used Input.GetAxis this would have be 10 lines of code or less. 0:34 - This can be literally two liner of " AffectionLevel = Mathf.Ceil(Affection / 25f); AffectionLevel = AffectionLevel > 5 ? 5 : AffectionLevel ". > Fix : Actually, one liner is possible : AffectionLevel = (int)Mathf.Clamp(Affection / 25f, 0,5); 0:38 - I'm not surprised after seeing those codes. 0:48 - GetComponent / AddCompoent are all expensive opertaions as mentioned. Unless components have been swapped to other instance ( which also isn't the best practice ) There should be a field that holds a Component. Putting them in Update() is literally saying " I'm stupid. " Plus, Using 3 AudioSource just for blowtorch? I don't know what they're thinking. Unity also has what's called " Maximum Voice Limit ". Spamming AudioSources can exceed the limit and make the audio glitch. 0:53 - Better way is to have an Animator component initially play an animation file that initializes all the positions. And then i also see they're copying individual bone's position and angles via script, worse, in LateUpdate(). There's a good built-in component literally just called "Animator". This was really painful to watch.
@danielhughes3758
@danielhughes3758 4 жыл бұрын
As a Java development student I can follow quite a bit of this horrendous code, but thank you for a very thorough breakdown.
@orestesbastos
@orestesbastos 4 жыл бұрын
Hey, what would you put in place of the else-ifs he uses? Where should you use them and where should you not use them? I'm not coding in unity but I use it in MATLAB don't know if the impact is the same.
@김용현-h6h5h
@김용현-h6h5h 4 жыл бұрын
@ orestesmkb TLDR : Switch-Case is better for simple values. It really depends on situation. Also for simple " for this value A , give me value B " it's better use some type of mapping data than hard-coding a logic check into a code. Details : To be honest it really depends on situation whether you should / should not use if-elseif-else type of check. If it's about checking a simple value just one time at the start of the application then having those won't really hurt. Or if the condition is a bit too complex, You'd rather save time by first writing if-else condtions, Then later simplify them (if possible) In most of his code, i would rather put "switch-case" instead. That or for simple value mapping, it's much better to just use List/Array with matching indexes ( if the index is simple integer ), Or there's also KeyValuePair / Dictionary Approach ( for C# at least, not sure if similar stuff is on other languages as well ) if index is something that's less obvious. KeyValuePair lets you store a "key" and "value" of any type in C#. So it can be a < int , string > type or even something crazy like < string , Texture2D > type. Dictionary is sorta like collection of KeyValuePair but, better. You can push in key/value and then all you need to do is use it like collection, except with these you are not only limited to the usual integer index. So around 0:21 it can be something like " Dictionary ConversionTable" which eliminates a need for function "GetTypePrefix()" to exist at all. However there's also the problem of whether those types are supported by Unity's default "Inspector". If it's not, There's a way to write a custom one (which is pretty time-consuming) or just use a type that Unity supports. I can't remember all, But from what i know if the type is custom it has to be "Serializable". Then also, if it's a huge amount of data that should be easy to modify/update, But isn't dynamic then it's even better to utilize Databases or external data file which can be edited on dedicated applications. ( like, using SQLite DBs for mobile apps that needs certain data collection with format. ) It depends on "low-level" stuff as well. How many cores/threads are available to process a certain operation? If it's rendering Graphics, What sort of rendering is used? How many objects are out there doing same operation? If one creates a simple C# script that moves object randomly per each frame - If they have one object with that script it won't impact much, But let's say they have, 5000 of those. Then it's bound to lag a lot. More Unity-Related Stuff : Unity Engine, or any application on default is Single-Threaded. If you don't implement multi-threading that is. For Unity's API they've explicitly stated they're not "Thread-Safe" and thus are not compatible with multi-threaded processing. And using more logic in single-thread (especially in Unity's Update()) will heavily start to impact the performance. Meaning among 4~6 cores on CPU the application is going to use only one of them while others sit around doing nothing. However Unity recently introduced a bit of what i'd call "Multi Threading Betatest". That's when things get funny. Usually i would never spawn an object just to deal with hit detection for games ( rather, have the object "Raycast" to the target point ). Because spawning lots of instances of object causes heavy lag spikes. With that "beta test" stuff i applied multi-threading, Where spawing 160~200 objects per second wouldn't cause any lag at all. ( It's a bit complicated to explain here exactly ).
@orestesbastos
@orestesbastos 4 жыл бұрын
@@김용현-h6h5h thanks for replying and with so much info! I may have been using if-elses in a bad way, I'll look at my codes again hahaha, the multi threading seems like it can make less optimized thing run more smoothly.
@김용현-h6h5h
@김용현-h6h5h 4 жыл бұрын
@@orestesbastos I do have to warn you though. Multi-threading "can" increase performance but it's not always the best practice. And generally it introduces more problems if you're not careful enough. For example, different threads cannot share some memory space it's holding. They get their own stack and registers. So usually when passing values you have to use a shared variable that any threads can access but 'lock' them when a thread accesses them. Though this is coming from a game dev ( games are more tricky to multi-thread since update to main thread has to happen in realtime ) , and i'm not sure what matlab does so just take my comment with a grain of salt.
@dezgasting
@dezgasting 6 жыл бұрын
Holy hell, that's a spaghetti.
@lolzu
@lolzu 6 жыл бұрын
TonyMeldscher It's worse than spaghetti
@dandymcgee
@dandymcgee 4 жыл бұрын
it's actually not spaghetti. spaghetti means there are a lot of intertwining code paths and dependencies, but this code is perfectly linear. it's the exact opposite of spaghetti. it's just insanely repetitive and unoptimized.
@pc31754
@pc31754 4 жыл бұрын
it’s uncooked spaghetti, then
@DazMedizin
@DazMedizin 4 жыл бұрын
Mario: Nice of Yandere Dev to let us criticize his code, aye Luigi? Luigi: I hope it’s made of lots of spaghetti!
@fizz9698
@fizz9698 4 жыл бұрын
It's not spaghetti this is stale tofu code
@thegamingbayskeletor1637
@thegamingbayskeletor1637 4 жыл бұрын
Me : i'm so bad at coding **Look at the coding of Yandere simulator** Also me : Nvm
@darthbag-us4952
@darthbag-us4952 4 жыл бұрын
The Gaming Bay : Skeletor I would like but you have 69 and I don’t want to ruin that
@user-lt2rw5nr9s
@user-lt2rw5nr9s 4 жыл бұрын
0:16 *shows hair texture code*
@comet.x
@comet.x 4 жыл бұрын
Why the fuck do you even need code for that in unity
@shaynehughes6645
@shaynehughes6645 4 жыл бұрын
@@comet.x I don't think you do unless you want to disregard nesting and check it every single frame like Yandev does. Someone please correct me if I'm wrong, though.
@aaron-gz
@aaron-gz 4 жыл бұрын
Shayne Hughes I see no correction after a month. You are good, man. On the other hand, what the fucc.
@Short-bn4nk
@Short-bn4nk 6 жыл бұрын
THE absolute state, of yandere dev's coding
@12DAMDO
@12DAMDO 6 жыл бұрын
roses are red violets are blue else if (this.x == x)
@amrsatrio
@amrsatrio 4 жыл бұрын
12DAMDO lmao if (true) {...}
@knuti27
@knuti27 4 жыл бұрын
Switch{ case u; }
@Prism019
@Prism019 4 жыл бұрын
Y'all are failing to realize that "this.x" and "x" would be different variables. "this.x" would be a member of the class. "x" would be a local variable of that function, unless if it didn't exist in the function. But the possibility exists that it's not a stupid thing to do (but is a confusing naming scheme).
@hitthebongbrother1087
@hitthebongbrother1087 4 жыл бұрын
@@Prism019 nothing confusing about it. just an OOP quirk.
@MrScarf-zm9ih
@MrScarf-zm9ih 4 жыл бұрын
@@Prism019 It can also be the name of one parameter of the method your working to
@Aes_Saru
@Aes_Saru 6 жыл бұрын
Today we learn what not to do. Tomorrow we should proceed with actual lessons on what should be inplace of Alex code. This could become a new series
@bleedingberryjuice
@bleedingberryjuice 6 жыл бұрын
Good idea but Alex is likely to steal the new code and then - - - - - - - Not give credit (surprise)
@catherine99800
@catherine99800 6 жыл бұрын
Well, watching a video on coding is one thing, and doing the actual code is another. Just like drawing, someone can watch a tutorial and still botch up that code, even if they tried to follow the instructions to the tee.
@misheru-senpai1038
@misheru-senpai1038 6 жыл бұрын
Have you watched the vid? You should check out one of the comments above, explaining what the heck YanDev did wrong and why his code is the worst thing you could possibly do. The worst thing he causes by letting his code be as it is, is lag. 20 FPS on lowest resolution? I mean, come on!
@cristianmendez324
@cristianmendez324 4 жыл бұрын
He’s making less than 2,000 on patreon now after he said he needed a minimum of 3,000 in order to continue the study development of the game. Now he says that if it goes under 1,000 he’ll make it a hobby. So it’ll come out in 2050 instead of 2030
@Klosop
@Klosop 4 жыл бұрын
Good Everyone should fucking stop giving monry to this moron
@cristianmendez324
@cristianmendez324 4 жыл бұрын
カルミア ehh barley lmao. He’s losing a lot of patrons
@dass8193
@dass8193 4 жыл бұрын
From 4K to barely 1.8K that's a win in my book.
@megugao
@megugao 4 жыл бұрын
lets bring him down further until he make the effort to complete his game
@rohan2924
@rohan2924 4 жыл бұрын
@@dass8193 Great job guys let's go for 0!
@monadoboy8009
@monadoboy8009 4 жыл бұрын
Normal people coding: "Is it yellow, long, and is it a fruit? Yes. Then it is a banana." Yanderedev coding: *Goes through the entire dictionary one by one to figure out what it is, most likely skipped it and assumed it was an orange.*
@yeethusthyfetus2648
@yeethusthyfetus2648 4 жыл бұрын
So, basically YanDev's coding is him skipping every detail and having something assume it's another object? I don't know, I don't know anything about coding
@monadoboy8009
@monadoboy8009 4 жыл бұрын
@@yeethusthyfetus2648 In a nutshell, his coding basically checks the entire long list of details to see what it could possibly be until it finds out what something is or does. It then picks out everything it doesn't need for that moment, which could lead to lingering code for something else.
@yeethusthyfetus2648
@yeethusthyfetus2648 4 жыл бұрын
@@monadoboy8009 Jesus, now I see why everyone clowns on his coding
@lightlysal
@lightlysal 4 жыл бұрын
@@yeethusthyfetus2648 Here's a better one: A computer takes a number from somewhere, knowing that it's a number and knowing what number it is. It then runs through a list of every possible number, seeing if the input number is equal to the number it's currently checking in the list. If they're the same, the computer found the number. It then does something with that number. When the computer, the entire time, knew what the input number was and he didn't have to do any checks if he implemented it properly.
@ErikaBernLambda
@ErikaBernLambda 6 жыл бұрын
ELSEE IFFFF
@likeanuuk6612
@likeanuuk6612 6 жыл бұрын
SENPAI
@side1672
@side1672 6 жыл бұрын
this.
@corostelle4988
@corostelle4988 6 жыл бұрын
*E L S E I F*
@tikalthewhimsicott2736
@tikalthewhimsicott2736 6 жыл бұрын
Yandere DataDigger ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF
@bluebay1031
@bluebay1031 6 жыл бұрын
I have a legitimate question. A game idea I planned out a whole ago needed to have an else if code [I didn't know there was a term for it at the time]. Is else if bad?
@TheDragShot
@TheDragShot 4 жыл бұрын
That shit right there is why people shouldn't seek to learn how to do programming for videogames, but general-purpose programming instead. Once you got that down _then_ feel free to give videogames a go.
@JG-fj6xq
@JG-fj6xq 4 жыл бұрын
I agree IF you dont follow a tutorial for game development.. if the yanderedev person would have even just followed one, im sure he would know at least how to use variables properly
@henlokitty2591
@henlokitty2591 4 жыл бұрын
What resources would you recommend to start learning? If I use tutorials, it would have to be active learning and practicing right? uwu
@zhnigo
@zhnigo 6 жыл бұрын
I remember having hopes for this :
@lolzu
@lolzu 6 жыл бұрын
Zhnigo I'm pretty sure everyone else did
@Smiley_Face0
@Smiley_Face0 5 жыл бұрын
Ahhh...the good old days...
@masterblaster2678
@masterblaster2678 4 жыл бұрын
I was an 8th grader when this game first caught my attention. Around 2 years later I just lost interest in it. Now I'm in uni, and it BAFFLES me that this game is still in development, wtf. So many better indie games have taken less time to develop. He really has no excuse for taking so long to finish even the first damn rival.
@BLASTALit
@BLASTALit 4 жыл бұрын
@@masterblaster2678 same. He always kept giving false hopes like "It will be finished next year" etc. I was very enthusiastic about new updates when i first discovered it. But now I just lost all my interest, nothing happens man.
@chunyinkwan7756
@chunyinkwan7756 4 жыл бұрын
This is impressive. He literally just code the entire animation using C#. What a genius.
@toasturhztoastbunz896
@toasturhztoastbunz896 Жыл бұрын
Yeah. Instead of using the editor to create the animation, or creating the animation beforehand, and calling it in whenever needed, we'll just animate every single frame by code! What can possibly go wrong?!? **FPS drops by the milliseconds**
@florvillota5
@florvillota5 4 жыл бұрын
“ARE YA CODING SON?” “Sure am dad!” “Good” 😉
@kontrol42
@kontrol42 4 жыл бұрын
if (son.isCoding()) { dad.curiositySatisfied(); son.addMoreElseIfs(); }
@kontrol42
@kontrol42 4 жыл бұрын
@@inevitablejimmy3537 ..what programming language even is this? And I'm fairly sure variables can't consist purely of digits in any language.
@Ikxi
@Ikxi 4 жыл бұрын
Missing else ifs
@Scien_Tific
@Scien_Tific 4 жыл бұрын
I'm self taught at coding just as he is, and I've been learning for about two years, a third of the time he has been developing this.game and I noticed about 75% of the mistakes made in here. Yeah I don't think he's allowed to whine about being self taught.
@yusuf_kizilkaya
@yusuf_kizilkaya 4 жыл бұрын
"this.game" master level pun right there
@bananagod5530
@bananagod5530 4 жыл бұрын
I think he is allowed to whine a little about being self taught. But he SHOULD take critism and Tips.
@Scien_Tific
@Scien_Tific 4 жыл бұрын
@@bananagod5530 Well the thing that makes me criticize him about his complaints is that he knows (at least to some extent) that he's not good, and often knows how to do better, but just won't bother. Why complain if you know how to fix it?
@bastion8804
@bastion8804 4 жыл бұрын
@@bananagod5530 Nah, you're not allowed to whine being self-taught. You can let people know, but never whine about it.
@lenon3579ify
@lenon3579ify 4 жыл бұрын
Self-thaught programmer here, too, learning for like three to four years, and I came from a background on Humanities and know little maths... and I noticed most of the errors there. This guy has no excuses.
@foussi739
@foussi739 6 жыл бұрын
I can't even code but can tell from how its organized that its bad.
@guaju
@guaju 4 жыл бұрын
The point where I realized this was awful was at the last part with no knowledge at all about coding seeing that massive wall of code seemed like garbage
@thauma7055
@thauma7055 4 жыл бұрын
Its bad because his code is as optimized as what a beginner would do. he could optimize it by doing really simple things that just demand a little bit of effort and it would prevent the game to run at 20 fps
@RonWolfHowl
@RonWolfHowl 4 жыл бұрын
You sure listening to a minute straight of a dude laughing while looking at it didn't influence your opinion? 😁
@XzhiTBK
@XzhiTBK 4 жыл бұрын
@@RonWolfHowl you're the voice of reason in the godforsaken land of KZbin comnents
@222o-u3t
@222o-u3t 4 жыл бұрын
@@RonWolfHowl I switched the goddamn meme sound off and it _still_ looked like something even a beginner would know needs optimising
@patrickzhang5430
@patrickzhang5430 4 жыл бұрын
I wonder if this guy has ever heard of the concept of a ‘for loop’ and a ‘while loop’. I am a beginner in Java and that was one of the first things that I learned....
@JasonBeo
@JasonBeo 4 жыл бұрын
The MonoBehaviour.update() function is essentially a while(true) loop. The issue here is all the spaghetti that runs inside that loop that's making it being slow as fuck.
@sa1t938
@sa1t938 4 жыл бұрын
or a switch statement
@cmdrgarbage1895
@cmdrgarbage1895 4 жыл бұрын
To be honest i'd skip the while loop, unity doesn't really like those
@oliverlindgren4447
@oliverlindgren4447 4 жыл бұрын
@Shaw358 A while loop isn't that different from a for loop though. Unless you do something really stupid such as: while(true){} Then there should be no problem.
@AnnoyedArt1256
@AnnoyedArt1256 4 жыл бұрын
same but for scratch 1.4 modding
@SuperCartoonist
@SuperCartoonist 4 жыл бұрын
At least he's preparing for the future when computers have quantum processors. Maybe that's what the code is for.
@AethernaLuxen
@AethernaLuxen 4 жыл бұрын
0:56 I like how he manually just copy and pasted everything from one character to another
@pandorIa131
@pandorIa131 4 жыл бұрын
Instead of making it simpler and use one line
@Plague_Potato
@Plague_Potato 4 жыл бұрын
See, a lot of these lines are copied and pasted, whole segments, so it gets a little confusing.
@johnes2337
@johnes2337 4 жыл бұрын
He could have made a dictionary and looped through it to assign corresponding values.
@shaynehughes6645
@shaynehughes6645 3 жыл бұрын
@@Plague_Potato whole functions, values, so it gets a little confusing
@sickle7291
@sickle7291 6 жыл бұрын
I'm not a good coder, I don't know much. But holy shit, he's worse than me. He has less skill than a dude who code twice per year.
@toasturhztoastbunz896
@toasturhztoastbunz896 4 жыл бұрын
Yeah. Being in the same shoes as you, what I noticed is his severe underuse of comments. Which are quite important to *keep track of where things are.* And seeing how utterly messy his coding is, it's quite miraculous on how he's able to keep track of it all. *(if he even is)*
@lightlytoastedrye
@lightlytoastedrye 4 жыл бұрын
@@toasturhztoastbunz896 This looks like decompiled code, might not be able to carry over the comments from the original code. Not that this would help his messy and unoptimized code that much.
@lightlytoastedrye
@lightlytoastedrye 4 жыл бұрын
@Brennan Lu Maybe your right, but i don't recall the game code ever being accessible to the public before. And I've seen some decompiled code before, and this looks just like it. I'm pretty sure the decompiler actually gets the variable names somehow. Could be wrong though.
@kneesnap1041
@kneesnap1041 4 жыл бұрын
This is definitely decompiled code. Comments are not present in decompiled code.
@OrchidAlloy
@OrchidAlloy 4 жыл бұрын
@Brennan Lu That is not true for languages C#, which keep track of names even in compiled code (which is needed for reflection and stuff)
@Ripahar
@Ripahar 6 жыл бұрын
>when /v/ tries to program
@ZXY101
@ZXY101 6 жыл бұрын
Ripahar no /u/
@Slazors
@Slazors 6 жыл бұрын
When Reddit tries to program*
@12DAMDO
@12DAMDO 6 жыл бұрын
/v/ actually hates yandere dev for this and for more reasons lol
@apollo9288
@apollo9288 6 жыл бұрын
Wtf is /v/. I've only heard of shit like /b/
@tripslord9029
@tripslord9029 4 жыл бұрын
Hey guys I browse le epic 4chan btw :^)
@ShavicHm
@ShavicHm 6 жыл бұрын
I nearly choked at the part his scripts were shown
@sanstheskeleton679
@sanstheskeleton679 4 жыл бұрын
Toby would've finished Deltarune ZUN would've released his last Touhou game Half-life 3 would've come out All of these would occur before he even finishes the second rival
@farenhite4329
@farenhite4329 4 жыл бұрын
Assuming he finishes the first one.
@JasonBeo
@JasonBeo 4 жыл бұрын
0:36 That "OOOOH" tied with the zoom in the update function, never fails to get me
@magnum155
@magnum155 4 жыл бұрын
KZbin recommends: "Not Everyone Should Code" Hey, that's KZbin, not me.
@knuti27
@knuti27 4 жыл бұрын
Ah, the polymatter one?
@chestnut45
@chestnut45 4 жыл бұрын
This is what happens when someone learns if statements and then stops learning anything new and decides to make a game lmfao
@dreamisover9813
@dreamisover9813 6 жыл бұрын
That's even funnier if you know coding and Unity :)
@dreamisover9813
@dreamisover9813 6 жыл бұрын
There are many possible optimizations, but for performance, it would already help if you don't access transform 20 times in update but to access it one time and store the position into a variable. then operate on the variable and set it back to the transform.position at the end. For converting the WeaponType enum to string, there is this function: msdn.microsoft.com/de-de/library/system.enum.getname(v=vs.110).aspx For the affection level, simply divide the affection by 25 and if it is above 5, set it back to 5. that would be 4 lines of code instead of 12. And the many GetComponent calls are upright bad :D
@deamon6681
@deamon6681 6 жыл бұрын
It's a video of code with a laugh track. I don't know how this would be funny to anyone who _doesn't_ know how to code.
@ZoepX
@ZoepX 6 жыл бұрын
Having worked on this engine for 4+ years as a hobby, working as a software engineer professionally. This kind of code and structure gives me nightmare but in all honesty, he's doing what he can but I would strongly advise him to hire someone with knowledge in this field. At this very simple glance: it needs a complete overhaul.
@thunderhound294
@thunderhound294 6 жыл бұрын
I took 1 c++ class in high school, and I find this funny. Use a FUCKING SWITCH!
@thunderhound294
@thunderhound294 6 жыл бұрын
Or in other cases a fucking Enum would work too. Yandev you've been working on this game for how many years, how do you not fucking know this?
@mattuiop
@mattuiop 4 жыл бұрын
This is like going into excel and instead of writing "=vlookup(a2,$g$2:$p$50,2,false)", writing "if(a2=g2,h2,if(a2=g3,h3,if(...."
@rireki_riri
@rireki_riri 4 жыл бұрын
i'm totally shit at excel.. so can you please tell me what is the meaning of this formula?
@Kralledd
@Kralledd 4 жыл бұрын
@@rireki_riri i second that
@THECREATOR49Steam
@THECREATOR49Steam 4 жыл бұрын
@@Kralledd support.office.com/en-us/article/vlookup-function-0bbc8083-26fe-4963-8ab8-93a18ad188a1 microsoft docs are pretty solid
@nullifier_
@nullifier_ 4 жыл бұрын
indeed
@xwtek3505
@xwtek3505 4 жыл бұрын
you get a stack overflow pretty quickly.
@arsefactory
@arsefactory 4 жыл бұрын
YandereDev makes kids on Scratch look professional
@ignorance413
@ignorance413 4 жыл бұрын
if (video): { creative.comment } else if (good.video): { good.comment } else if (bad.video): { no.comment } else if (negative.video) { negative.comment } else if (funny.video) { funny.comment }
@explosivemodesonicmauricet1597
@explosivemodesonicmauricet1597 4 жыл бұрын
So the fix is (still,this is my attempt to use switch): Scanner sc=new Scanner(System.in); System.out.printIn("What are the comment types generated on different types of videos?"); String name= sc.next( ); switch(name.toLowerCase( )) { case "good.video" System.out.printIn("good.comment") break; case "bad.video" System.out.printIn("bad.comment") break; case "negative.video" System.out.printIn("negative.comment") break; case "funny.video" System.out.printIn("funny.comment") break; default:System.out.printIn("Please type between good,bad,negative or funny video.Example:good.video") break; } (Nah I actually followed and improvised the instructions from this www.shristitechlabs.com/wp-content/uploads/2014/10/Blog1.png so feel free to give opinions,I am not a programmer nor recieved any computer science training.)
@ignorance413
@ignorance413 4 жыл бұрын
@@explosivemodesonicmauricet1597 damn, I didn't expect that somebody would do that
@CrazzyCrisis
@CrazzyCrisis 4 жыл бұрын
It's been a while since I touched programming but wouldn't you want video to be the parent class here, like video.funny instead of funny.video? I might have it backwards
@ignorance413
@ignorance413 4 жыл бұрын
@@CrazzyCrisis I have no idea, I only know basics of python
@themidnightspark9431
@themidnightspark9431 4 жыл бұрын
Why not just switch?
@knucklesrox100
@knucklesrox100 6 жыл бұрын
Came to the video to see YanDev's coding, stayed for the depression-curing laughter.
@lucashernandez8146
@lucashernandez8146 4 жыл бұрын
The last one got me. That's like 70 lines just renaming variables.
@KevinEontrainer381
@KevinEontrainer381 4 жыл бұрын
This makes me anxious each time I want to use the if-else statement. Not gonna lie
@miguelnogueira8180
@miguelnogueira8180 4 жыл бұрын
When I'm coding, I always have these two golden rules in the back of my mind, that influence the final product: DRY, and KISS Do not repeat yourself, and keep it simple stupid (or keep it stupid simple) I also have optimisation and security in mind! Goes a long way to make sure my code isn't a gargantuan monolithic monstrosity that's yandere dev's code. So when coding, just be mindful, and seek to be a better person and developer than the you of yesterday. So long story short, don't be like yandere dev; it'll be a bumpy ride.
@TVAwesomeParodys
@TVAwesomeParodys 4 жыл бұрын
Take a shot every time his coding says "else if"
@ussbased-a7074
@ussbased-a7074 4 жыл бұрын
"How to die instantly"
@chestnut45
@chestnut45 4 жыл бұрын
@@ussbased-a7074 literally, on the first 5 lines you'd have taken 5 shots
@knuti27
@knuti27 4 жыл бұрын
No
@theEndermanMGS
@theEndermanMGS 4 жыл бұрын
Do you want to give everyone alcohol poisoning?
@Murmarine
@Murmarine 4 жыл бұрын
Thanks, but i like my liver.
@MADNIKstudios
@MADNIKstudios 6 жыл бұрын
can you spoonfeed me each part as to why the coding is bad
@btk946
@btk946 6 жыл бұрын
I would guess it can be much more simplified, while he makes the same if >return over and over again
@DokGirlfriend
@DokGirlfriend 6 жыл бұрын
can anyone translate this
@Reftize
@Reftize 6 жыл бұрын
good coding needs to be flexible, quick, and efficient, which this code is not as it makes use of way too many IF statements. it's fine to use a small amount (1-6 roughly) of IF statements, but when you have like 20 visible on a single screen that's a problem. for the person playing the game, this means a slight reduction in system performance because the game's code has to go through all of those IF statements to check if any of the states equals "true", otherwise the argument for the IF statement is correct. tl;dr - take a shot everytime you see the term "IF" inside the video; you'll feel like the poor computer that has to run this shit.
@RSHOE
@RSHOE 6 жыл бұрын
if statements up the ass instead of using something like switch cases or finding ways to automate shit so you don't have to write every checks yourself Update() methods filled to the brim with shit, which means that said shit is run every frame. likely the main cause the game runs so fucking bad etcetc but generally speaking he writes his code like a 12 year old who just passed a python learning course. in layman's terms he's taking a brute force approach instead of being smart
@LucaShutz
@LucaShutz 6 жыл бұрын
All of this is too simple needing more else if for example, more stuff to process and the game will be slower.
@radp3612
@radp3612 6 жыл бұрын
Unlimited ELSE IF Codes
@Lrizu
@Lrizu 4 жыл бұрын
He is saying: "i want cheesecake" Then someone says: "we dont have cheesecake, do you want chocolate cake?" Then he says: "no, i want cheesecake" Then someone says: "we have cheesecake, do you want cheesecake?" Then he says: "i want chocolate cake"
@deter4122
@deter4122 4 жыл бұрын
Elon?
@Lrizu
@Lrizu 4 жыл бұрын
@@deter4122 no i am not actually elon
@deter4122
@deter4122 4 жыл бұрын
@@Lrizu I was joking
@Lrizu
@Lrizu 4 жыл бұрын
@@deter4122 ok sorry ma'am
@s--b
@s--b 4 жыл бұрын
This is literally the type of coding I learned in my first compsci class freshman year of hs
@yw5617
@yw5617 4 жыл бұрын
normal person: switch x case 1 case 2 case 3 etc... this guy: for loop
@TheSm1thers
@TheSm1thers 4 жыл бұрын
He doesn't even use for loops though, just endless else/if statements.
@terrylarry5658
@terrylarry5658 4 жыл бұрын
@FireRainV its just select case but switch case instead
@sirkuchen1501
@sirkuchen1501 4 жыл бұрын
Tomer Ben David you have switch and then cases, like switch(Example) case 1: [] case 2: and so on. Its just more efficient I believe
@magma1264
@magma1264 4 жыл бұрын
He looks like Alfredo Linguini makes sense considering he likes to make spaghetti
@una1764
@una1764 6 жыл бұрын
I've never seen a game with so many this. variables. Like, wow. Everything is such a mess, even to me(someone who has absolutely no experience with coding).
@michaelbitzer7295
@michaelbitzer7295 6 жыл бұрын
Unakittycat not sure but i think it changes to this.x When you compile it.
@una1764
@una1764 6 жыл бұрын
I'm not sure either. Like I said, I have no experience with coding.
@lumalivy7167
@lumalivy7167 6 жыл бұрын
using "this" is fine, it just means you're accessing a variable in "this" context, so if you're in the scope/context of an object and call "this" you'd be accessing a child value of that specific object, say. A good analogy is if you're in the scope of "person A", you can get their own personal hair colour by calling "this.hairColour", if you named it that for example. The problems this video points out are the horribly inefficient organisation and optimisation issues
@lumalivy7167
@lumalivy7167 6 жыл бұрын
Also, that's easier than saying "personA.hairColour" or another other personB, personC etc etc everywhere in your code where you may have to reuse that for someone else at a different time. Hopefully this explanation was somewhat clear
@ABCo-ABMedia
@ABCo-ABMedia 5 жыл бұрын
@@michaelbitzer7295 Yeah, because C# compiles to IL, and decompiling C# is turning that IL back into C#, and... in the IL, *you have "this" a lot* (because it needs it)
@alper1609
@alper1609 3 жыл бұрын
Switch statement founded in 1970 People before 1970 :
@Raneyguything64
@Raneyguything64 4 жыл бұрын
It's amazing to me how most of this code could just be crammed into the Start() method, it would take longer to load but christ you don't need to assign variables every frame like at the end
@jademonass2954
@jademonass2954 4 жыл бұрын
i coded once in my life it hurts to look at this
@Kukalooka
@Kukalooka 4 жыл бұрын
Korega... Requiem... Da... YanDev: Else if Else if Else if Else if Else if
@igs4112
@igs4112 4 жыл бұрын
For those that don't understand what an update method is, imagine a Thread system from a Java app that repeats the frame to infinity, now Update is the same but in Unity with c#, conclusion Avoid using Update for constant getting and finding methods, instead have them allocated from start so you just reference the data, this helped me to get above 180fps for my games.
@BrandonCMaximum
@BrandonCMaximum 4 жыл бұрын
0:17 I don’t even know what he’s trying to accomplish here
@danielhughes3758
@danielhughes3758 4 жыл бұрын
I missed this part. My god, it's beyond silly. The order of his list items doesn't seem to matter here and he loads the same stuff regardless of outcome pretty much. I feel like he could have accomplished the same thing with one statement or two. He also gets a global variable and puts it into a local variable for no reason. That's just part of all that's wrong with this part alone. 😱
@randomystick
@randomystick 4 жыл бұрын
my guess is to load the textures in a select manner such as to prevent z-fighting. still could be better optimised since there are only three possible load sequences (hair texture first, hair texture last, hair texture in between)
@temporality_
@temporality_ 4 жыл бұрын
This is how many "else if" statements Yandere Sim uses | | v
@FutureMapper
@FutureMapper 4 жыл бұрын
Only 3
@temporality_
@temporality_ 4 жыл бұрын
@@FutureMapper guess its pretty well optimized!
@oogooro
@oogooro 4 жыл бұрын
bruh, you tried
@xwtek3505
@xwtek3505 4 жыл бұрын
Warning: he uses far more if-else than how many like this comment will ever have.
@oldstoffire
@oldstoffire 4 жыл бұрын
Bro I'm fucking dying at the HARDCODED DECIMAL .3333 instead of just a fucking fraction
@MechanizedAngelz
@MechanizedAngelz 5 жыл бұрын
My coding is garbage so, knowing that YandereDev's coding is equivalent to mine is hilarious. (Except, I know that my coding is awful.) (I can't believe he kept using the same codes over and, over again... "else is", oh gosh, why.)
@SurmenianSoldier
@SurmenianSoldier 4 жыл бұрын
if
@222o-u3t
@222o-u3t 4 жыл бұрын
if
@nightyboyo
@nightyboyo 4 жыл бұрын
this
@nahodny_marc
@nahodny_marc 4 жыл бұрын
.game
@benjaworld2804
@benjaworld2804 4 жыл бұрын
Ivann700 (3)
@aleksd286
@aleksd286 4 жыл бұрын
As a web developer, I can definitely say that the code is highly unoptimized.. so many else ifs with tiny differences, when I see that I can surely say that all of those lines can be done in 1-2
@tomtravis858
@tomtravis858 4 жыл бұрын
As a backend developer, I praise those who can manage web development.
@nahodny_marc
@nahodny_marc 4 жыл бұрын
@@tomtravis858 i praise anyone that can design a UI
@Peztllence
@Peztllence 4 жыл бұрын
Im only certified in basic html and css, but oh my god this is serious codetti.
@elliott1781
@elliott1781 4 жыл бұрын
I took 2 years of programming in High School and this is exactly what my BEGINNER Java files looked like. It's not *so* bad when it's like 20-40 lines of total code, but I was a BEGINNER
@missingn0o
@missingn0o 4 жыл бұрын
Polymorphism: "aight imma head out"
@wrench1942
@wrench1942 4 жыл бұрын
Yandev the type of dude to look for a red crayon by looking through all the other crayons in the box to make sure they aren't red before picking the red one up
@VictorRodriguez-zp2do
@VictorRodriguez-zp2do 6 жыл бұрын
there's something callled switch
@michaelbitzer7295
@michaelbitzer7295 6 жыл бұрын
Victor Rodriguez whats that
@VictorRodriguez-zp2do
@VictorRodriguez-zp2do 6 жыл бұрын
Michael Bitzer the switch case is usually used to compare a variable multiple times so that you don't have to have a bunch of "else if" statements in your code
@michaelbitzer7295
@michaelbitzer7295 6 жыл бұрын
Victor Rodriguez i know what a Switch Case is. It was a Joke.
@VictorRodriguez-zp2do
@VictorRodriguez-zp2do 6 жыл бұрын
Michael Bitzer srry, didn't realize that was sarcasm
@Smiley_Face0
@Smiley_Face0 5 жыл бұрын
xD
@sircompliments5380
@sircompliments5380 4 жыл бұрын
Only a couple of people will understand me. A. TOOTHBRUSH.
@javalhayle5967
@javalhayle5967 4 жыл бұрын
HEAVY
@KatKitty_
@KatKitty_ 4 жыл бұрын
POLYGON
@doubleoof7907
@doubleoof7907 4 жыл бұрын
This reminds me of when Notch messed up the size values for what was supposed to be a pig but instead of creating one of the most iconic videogame monsters of all time, it gives you 5 fps.
@saltyscrimp
@saltyscrimp 4 жыл бұрын
So this is why Yandere Simulator requires you to have rich Asian parents.
@LucasIsHereYT
@LucasIsHereYT 4 жыл бұрын
If this 'game' were to come out on consoles, I'm pretty sure a PS4 would take off and fly away if it tried to run it.
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