Please consider watching the video before leaving a comment!
@PrairieWindSunАй бұрын
I did assume too much, though after fully watching, I still disagree with your take, and still think the past video hit it on the mark. I get your angle with trying to get philosophical and technical with it, but for me I always viewed 1st, 2nd, and 3rd Person as practical terms so that it doesn't get confusing in various mediums, which your video illustrates.
@nekosh1ruАй бұрын
actually 2nd person is when you 2 people and you second cause 3 person with 3rd person is not 2 people or 1 people, but rather 1nd person is only having one person with 2 person
@PrairieWindSunАй бұрын
@@nekosh1ru Your confusion of words, be it intentional or not shows why people use these words from a practical angle.
@nekosh1ruАй бұрын
@@PrairieWindSun understood
@999is666upsidedownАй бұрын
I didnt watch the video but i replied to this comment. I will now watch the video.
@frezzingacesАй бұрын
That camera set from a character chasing the player is so sick, I'd love to play a game like that.
@C.I...Ай бұрын
Me too - it looks fantastic!
@Soroosh.S83Ай бұрын
I actually first saw this in a game in rpg maker site made with godot (there were only 4 games which would made with godot and the one i'm talking about was a horror puzzle game with 10 min gameplay it was unfinished and had blue color theme and when you touch the tv a monster follows you but you won't see the monster, instead the camera is inside monster eye and you see urself running away from the camera when you are being chased
@shiloh02Ай бұрын
You should try Kane and Lynch 2, the camera is just a guy running behind you and when you die, he dies too
@Nightmood8066Ай бұрын
Siren on ps2 does this.
@notyetrainАй бұрын
The Forbidden Siren series has a mechanic called "sightjacking" where you can look through the eyes of the enemies. Might scratch that itch
@algernopkrieger7710Ай бұрын
A horror game where you're being chased by the camera, and the point is for your character NOT to be on the screen, and when you finally get away and escape the camera switching to the Resident Evil style diagetic 3rd person could really be neat
@ginqusАй бұрын
This sounds epic holy hell, hopefully I'll get good enough at gamedev some day to be able to tackle this idea
@throwawaypt2throwawaypt2-xp8nxАй бұрын
but if your NOT on screen, it would be extremely difficult to continue navigating and escaping cuz u cant see. unless you have the map memorized
@algernopkrieger7710Ай бұрын
@@throwawaypt2throwawaypt2-xp8nx you go off screen and flounder, the enemy catches up, meaning you have to run away again, so either you risk going offscreen to hide or always let the enemy stay close so you can navigate consistently, it is its own gameplay loop and has built in risk-reward balance, I see this as an absolute win
@throwawaypt2throwawaypt2-xp8nxАй бұрын
@@algernopkrieger7710 that would be very difficult, but yeah
@algernopkrieger7710Ай бұрын
@throwawaypt2throwawaypt2-xp8nx for sure, you could balance by allowing the player to take less or more hits/catches by the enemy so they can make mistakes and escape, maybe with injury progression so getting caught isnt free, etc
@Fwoppy80824 күн бұрын
stanley parable is probly one of the best examples of the blurry line between 1st, 2nd & 3rd person narrative because sometimes the narrator refers to Stanley the character and sometimes he refers to You the player
@fazekasmarton24 күн бұрын
Stanley Parable is a fourth wall breaking game on many levels (pun intended)
@jaredwonnacott973223 күн бұрын
It uses the term you when talking about you the player, like "Why are you still here" or "You must really like this closet", but refers to Stanley when actually trying to tell the story.
@KasumiRINA22 күн бұрын
It's entirely first person tho. It's just playing with immersion, and 4th wall, is that YOU or the character you play.
@jaredwonnacott973222 күн бұрын
@@KasumiRINA It's first person a camera angle, yes, but it's a second person narrative, and an attempt at a third person narrative about the titular Stanley, though that rarely goes too well.
@DayOldMeat22 күн бұрын
It's a fourth person game, narratively speaking, because the game is about the narrator, as well as being both about you and about Stanley, and the blurred lines between the two of you. It's not just fourth wall breaking, the interplay between the game and the world is an essential part of it. I'd say CONSORTIUM is similar, too, because in that series, you play yourself controlling someone in another dimension. Characters will sometimes address the PC and sometimes address you, and you can reference nondiegetic elements like the music.
@trevise684Ай бұрын
"cctv cameras that switch based on where the player is in the map" you have reinvented the golden years of game and level design
@CYXNIGHTАй бұрын
I can smell your age from here (NO SHADE. I'M BEING SILLY) Also. I disagree that they were the golden years, especially in game design, but they certainly were good years, as most years are! I'm a sucker for new stuff, and I have a favourite game from almost every year, and I personally don't think I could name a specific year as golden as they all have their game that makes that year a good year I LOVE GAMES AHHH
@trevise684Ай бұрын
@@CYXNIGHT new games be like: player walks into room, theres a yellow ledge 4 ft away after 4 seconds "theres a ledge, maybe i can climb it" "maybe i can climb up on that ledge" "hmmm, maybe theres something i can climb on" "maybe that ledge is climbable"
@j.r1466Ай бұрын
@@trevise684maybe you should... Y'know... Play other games?
@trevise684Ай бұрын
@@j.r1466 i do?
@j.r1466Ай бұрын
@@trevise684 games that aren't triple-A slop more specifically, like indies and double-A's! If you're already doing that? Good! Keep going like that! And I'm sure you'll find many diamonds!
@etansivadАй бұрын
Trivia fact: Winnie the pooh, the book, starts out 2nd person narrative. The author is talking to Christopher Robin, but the dialog is entirely "you went into the hundred acre wood and..." very interesting read.
@lolglolblolАй бұрын
That's because the author's son is named Christopher Robin and the story was written for him
@stellviahohenheimАй бұрын
This is the game industry's fault why did they skip 2? 1st person, 3rd person? Why no 2nd person? Ubisoft?
@deadfr0gАй бұрын
@@lolglolblol My knee-jerk reaction was that Milne is creatively GOATed, but it turns out the real reason is actually very pedestrian and extremely sweet. … I’ll take that trade. ☺️
@jjjm732225 күн бұрын
I love the effect of narration like this! I just read The Seven Moons of Maali Almeida which is a story of a man’s afterlife entirely in second person. It really fits with the way information is revealed and the choppy way it describes his emotions, there’s distance both for us and him, because we’re not him, and he’s dead (and has a little amnesia about it), but it makes you feel like you’re in the same role. it’s cool! love you second person!
@skywillfindyou15 күн бұрын
A fine example of 2nd person writing is WH40k the End and the Death vol.3. Horus is written that way there. We assume it is whispers of the dark gods, putting ideas in his mind. He lost, but not completely a puppet.
@TheMarslMcFly21 күн бұрын
I love those huge ass, rainy windows with distant lights behind you
@ChaseChippy21 күн бұрын
It's such a fuckin vibe
@Euduardo24 күн бұрын
"I love those huge ass"
@msg21998Ай бұрын
I’m am john duty
@blastedheath7045Ай бұрын
Thank you for your service
@TUKMAKАй бұрын
@@msg21998 lol
@Jam2goАй бұрын
Thank you for your service o7
@TheBigYCАй бұрын
Imagine not using Carlos Duty
@jlcoАй бұрын
o7
@ydobemosАй бұрын
This clears us so much of my confusion. First/second/third person was never meant to describe camera angles, they refer to roles in a conversation.
@lamarioАй бұрын
Sorry, but this is not true. Just because that's how it's commonly been used doesn't mean it can't be adapted to be used in other ways. The purpose of language is for understanding. If we understand what second person is intending to convey, even if it's contextual, it's successful.
@QuotidianStupidityАй бұрын
@@lamario The video clearly highlights how it causes a misunderstanding though, and surmises that we shouldn't use the phrases for this medium... did you even watch it?
@facundosilveira5535Ай бұрын
@@QuotidianStupiditynah, he's right. It can be done if you get it. The terms of first, second and third person refer to comunication. The first person is me, the one sending the message, the emisor. the second person is you, the one who receives my message, the receptor. And the third person is everyone who isn't part of our conversation, neither emisor nor receptor, neither you or me. One way we could adapt this from comunication to videogames (or anything) is to replace "conversation" for "action". So for us to use these terms there should be an action taking place. If we take a fight as an example; first person is your player character, third person is someone spectating the fight, and second person is your oponent. You would be seeing the fight from the perspective of your oponent while still controling your character. The camera in the video's example isn't second person because the camera isn't taking part in any action, it's just third person. The npc following us wouldn't be second person either because they are just filming without interveening. But if the npc is instead chasing us, maybe it is the monster/slasher in a horror game, then it could be considered a second person, since it is the oposing person in the action we are taking place in
@CRT_sRGBАй бұрын
@@facundosilveira5535There's a retro example of second-person gameplay in the way you've described. In the NES game _Battletoads,_ near the end of the first level, the POV switches to that of the boss. Your character must pick up projectiles and throw them _at the screen._ It's neat for 8-bit and looks cooler than how I've made it sound.
@broskiis03Ай бұрын
@@facundosilveira5535I just wanna say I really dig this take, maybe YOU should do a KZbin video essay on it
@willneot508218 күн бұрын
04:10 the "keep eating" while I was literally putting the fork into my mouth actually scared me a lot
@joshuaseitler6003Ай бұрын
> creates poll asking us what a 2nd person game is > "nuh uh!"
@Sirebellum1337Ай бұрын
theres about 20 minute of video essay explaining why he disagrees beyond "nuh uh"
@nintySWАй бұрын
@@Sirebellum1337 Nuh uh!
@Rex-golf_player810Ай бұрын
What the fuck is happening
@X13565Ай бұрын
@@Sirebellum1337 or maybe its 20 minutes of "Nuh uh"
@ambi_cc8464Ай бұрын
@@Sirebellum1337to summarize that 20 min in 2 words, “nuh uh”
@frendlyleaf6187Ай бұрын
5:11 "Despite everything, it's still you." just had to put that reference there...
@Chl30p4t4t4Ай бұрын
Dun dun dun dun DUN, DUN, DUUUN, dun dun dun DUN, DUN, DUUUN
@semago8840Ай бұрын
The reference fills you with determination
@thesleepydotАй бұрын
instantly made me cry haha
@existenceispain_geekthesirenАй бұрын
like cmon man
@cerruhh800726 күн бұрын
i went to the comments the second i heard that
@rayamoon413922 күн бұрын
4:58 „because i don’t have access to your webcams… yet“ 😭
@BigboxblueАй бұрын
Okay but an npc with a camera following/chasing you is so good. Leaving the npc behind when you go around a corner actually enhances the fear,,, if you want a clearer picture of where you’re going you’re gonna have to let it catch up to you. You can run away from it but then you face the fear of the unknown 0:54
@wesleyparish8280Ай бұрын
true although i feel like you should be able to be outrun by your npc
@redrooster3420Ай бұрын
ahhh exactly!! this comment sums up really well why it's so unnerving!
@toastedprocastinatorАй бұрын
agreed, this is prime for horror stuff. ( and it was, i think a game called under the lighthouse used something similar. )
@h3llboyyy407Ай бұрын
@@wesleyparish8280 not if things are in your way enough
@user-kr6ih2gz5lАй бұрын
The Evil Within 2 has a sequence similar to what you're describing.
@nyanuwu420928 күн бұрын
0:53 The player is blind (ish) until the cameraman catches up. ...Hey, co-op potential!
@ZoidbergForPresident23 күн бұрын
You mean like... the second player plays the cam and the first sees what they film?
@ursidae9721 күн бұрын
I imagined that this could be done with duos if you switch the controllers
@honey-po9ij21 күн бұрын
that would actually be a really cool way to play a game with another person, plenty of room for shenanigans and teamwork
@nyanuwu420916 күн бұрын
@@ZoidbergForPresident Exactly.
@sw33p3rLeet16 күн бұрын
yo cool co-op game mechanic idea! you see the game through you partner's cam and vice versa
@nerdcorner268023 күн бұрын
Second person in writing is just when it reffers directly to the reader. This gets wonky with games because the entire experience is directed at the viewer. You choose where the character goes. When a character asks a question is being asked directed at you to respond how you wish to. A second person game can be as simple as first person perspective and you are directly being interviewed based on your personal responses, not in any way to progress the game. The same applies to movies where all that is needed to become second person perspective is breaking the 4th wall and speaking directly to the viewer
@vision7208Ай бұрын
I can almost feel the amount of hours you have put into research to find the definitive answer to this age old question just to figure out its a error of nomenclature
@bigdaddyneroАй бұрын
Anyone with a brain knew this when it was first popularized by Nick Robinson. Placing a third person camera in a weird and unique situation does not suddenly make the camera not third person. It is, and always has been, semantical in nature.
@HollabackCoyАй бұрын
@@bigdaddynero"Anybody with a brain knows" *goes to explain a fact that you have either learned before or you haven't and has nothing to do with inherent intelligence* Pretentiousness at its finest.
@bigdaddyneroАй бұрын
@@HollabackCoy My guy has never heard of hyperbole. I'll make sure to explicitly state the next time I use one.
@crunch___27 күн бұрын
what the is nomenclature
@leaffinite200125 күн бұрын
@@HollabackCoy idk i think pedantry is quite pretentious
@xinderx1039Ай бұрын
I think the reason why '2nd Person' Video Games are so hard to describe is because actual second person video games are labeled as third person. 1st: From the POV of the player's avatar. (FPS games, a lot of horror games) 2nd: Looking at the player's avatar. (Hack-n-Slash, platformers, etc) 3rd: The player doesn't have an avatar that interacts with the world, so the focus is put on the world. (God games, civilization style games, some puzzle games.) Because the normal definition of 3rd person games includes what are really 2nd person games, it creates confusion as to what a second person game even would be. Going back to conversation, if first person is 'me', and second is 'you', and third is someone unrelated, who is the person that is looking at 'me'? Probably not the person who isn't even there.
@MikplayeurАй бұрын
I like your approach but after thinking at it a little it has some flaws in my opinion. I/Me : Pretty clear, it's myself. You/You : Not me. So it's another person. Someone unrelated as you said before. He/Him : Not me too. So it's another person also unrelated. It's like you have a scene with 3 persons, one front of you and another one a little further away. You are speaking with the person front of you (2nd) and are talking about the 3rd person. In any case the 2 others persons are unrelated to you. Or we can imagine that the 2nd person is your buddy looking your actions in the game (a little bit like the cameraman in Mario 64, "Lakitu Bros."). But in this case, the 3rd person concept has no more the sens you gave because to be coherent you have to see the scene from the eyes of the 3rd person, a person looking at yourself from distance. A little bit like if a random was looking at you when you are walking in the street. It looks like the fixed camera of Jam2go game.
@severussinАй бұрын
Thank you addressing the question around 1st, 2nd & 3rd person when applied to videogames.
@matteo190691Ай бұрын
That's right, people are too focused on forcing and theorizing a new perspective But the best example are games like Heavy Rain There are only choices driving the story, just like looking a movie a and choosing the chapters you want to see. But the game is basically pressing the button in the right order/timing You are literally looking at "them" doing stuff and in some scenes there's a split screen showing different angles of multiple characters doing different things If the third person is supposed to be "They/Them" this is the best example of a true third person As you said Uncharted/GoW style games are just 2nd perpective It's "You" seen from a different angle, but is still You There's no them/they
@saw_loose_ahАй бұрын
1st: The pov of the player avatar 2nd: pov of another person or external source looking at the player avatar 3rd: pov of me the gamer, looking at my whole game setup, looking at my screen (my pov), looking through the 2nd person's pov of the player avatar. When applied to a videogame. It could be a game with first person pov, the main avatar sits next to a tv and plays another videogame like rdr2. So that could be called third person, he is pov is 3rd person, playing a video through the pov of another person 2nd person, of the main avatar.
@forest_fire959Ай бұрын
I like this explanation
@frostyclouded21 күн бұрын
respectfully, i cannot believe this video didn't touch upon visual novels or dating sims lol. doki doki literature club especially came to mind with how the ending scene is framed, but there are a lot of more text-heavy games like that where the player is implied to be the main character and is therefore being addressed directly by the characters (though it all depends on how it's written of course). your game prototype looks sick btw!
@aetherpointАй бұрын
YOU DIDN'T NEED TO CALL ME OUT FOR HAVING COFFEE, TEA, AND WATER AT MY DESK JAMES
@axolatte_Ай бұрын
I WAS LITERALLY EATING AND I LEFT A FEW DRINKS FROM EARLIER LMFAOOO
@henredo4586Ай бұрын
I felt personally atacked and didn't know if i should continue eating or no
@bailey7657Ай бұрын
Me sitting at my messy desk munching on pistachios with a water a Gatorade and a root beer sitting next to me, getting completely called out by a pre recorded video: 👁️👄👁️
@davidarvingumazon5024Ай бұрын
I think using Yodayo AI, Sakura AI and etc. are 2nd perspective, because persona and always refers as YOU.
@adnanabdulmajeed295116 күн бұрын
😂😂I was also just about to put the first morsel of food in my mouth when he called me out!
@DrMFoster7Ай бұрын
At around 4:10 I had this video paused for no less than 5 hours, got something to eat, and came back to Jam commenting on the fact I'm eating and criticizing my desk.
@kleingrrmpf24 күн бұрын
I felt so fucking called out ^^ I literally halted chewing when he adressed me with "yeah, you!" and was then completely baffled by the following "Keep eating!". Cause I literally stopped chewing the second before! ^^
@untethered323 күн бұрын
Eating toast at that time too
@aidabakhra18 күн бұрын
HOW DID HE KNOW
@nickblattfilms25 күн бұрын
I can't understate how well this video is put together and how much I love the editing and tone. Great work.
@arieltabАй бұрын
The eerie camera swapping in the beginning is super cool. would be interesting to see a game like this
@wilfweNightskyАй бұрын
You should try out the older Resident Evil games
@andresmartinezramos751321 күн бұрын
Old games did this all the time to avoid dynamic rendering
@KarmaDamaАй бұрын
Biggest takeaway is I like the pursuit camera you made.
@allywatchstation20 күн бұрын
The point of view discussions always confused me because i always disagreed with what a "second person camera" was. you put together my thoughts so well
@raedevАй бұрын
Personally I have my own weird view on this issue where "Second Person" is specifically achieved when the game BREAKS that immersion, when it UNBLURS that blurry image of the three persons. It no longer invites you to "be the main character", it actively and willingly kicks you out of the experience. The first person is you as the character. The third person is you looking at the character from outside. The second person, is you recognizing that you are not that character. A good example of this is the French indie RPG called "OFF" (obviously massive spoilers including the ending), in which you control The Batter. That's what you're told, explicitly: you the player are simply CONTROLLING The Batter. You AREN'T The Batter. You are called out immediately in the beginning as "the entity that happens to be in control of The Batter." But that's not where it ends, because throughout the entire game, The Batter himself does occasionally address you, and actively pushes your choices one way rather than another. He tells you what his goal is. He sways you in those directions. It's really arguable who is in control of who at that point. Other characters break that fourth wall quiet often, from the character who guides you throughout the game actively calling out "the person controlling The Batter" to the classic merchant that every RPG game needs calling himself... "the classic merchant that every RPG needs". But it goes even further. At the end of the game, the guide calls you out, you the player. He tells you, look at what you've done. Look at the actions YOU have committed. Look at the things YOU have done. Look at the damage YOU have caused. And the guide gives you a chance: stop controlling The Batter, and side with them instead in fighting against his goals. And the game... let's you do that if you want. Or you can choose to keep controlling The Batter. And you get completely different endings from each option. OFF is a 2nd person game, for me. A game where you have a main character, and you the player are also a character, a completely separate one. ---- Another example is part of the ending of Earthbound, though I won't spoil that, if you know you know, and if you don't what are you doing go play Earthbound right now it's a masterpiece! EDIT: or maybe this iss 4th person because 4th wall. idk. I agree that we probably shouldn't be using persons to describe camera placement lol
@hiurroАй бұрын
That does make it second person narrative, but still not a second person camera. I kind of go with the idea presented early on in the video that a second person camera watches the audience. Not particularly useful for most games, but then second person isn't particularly represented in fiction writing either.
@throwawaypt2throwawaypt2-xp8nxАй бұрын
thanks Kanye, very cool
@ace-smithАй бұрын
the narrative is second-person, and the camera is simultaneously third-person (focused on the batter) and first-person (you, yourself, looking at the game in real life is canon)
@AluRooftopАй бұрын
This does make sense, actually. I always thought of the person cameras as in relation to player-avatar to game-element interactions. First person is POV of the player character (while it's also the avatar, very important bit); third person is framing of the player character (while controlled as an avatar) as it acts on the game environment and interacts with other game elements. A situation where your avatar is a character you have to control, but also the most highlighted game-element (like in who's lila), the player avatar can encompass BOTH the character AND the cursor in a way that you are acting upon the game environment THROUGH THE PERSPECTIVE OF AN OTHERLY GAME ELEMENT... ...Yeah sure makes sense to me. Who's lila is a second-person perspective camera and there's no way to argue against it.
@scottwatrousАй бұрын
Basically most cutscenes then are 2nd person. Or say in situations like GTA5 when switching between characters and they're doing various things you had no part in.
@Zqily27 күн бұрын
"keep eating" me: *pauses my eating, startled*
@ezriha23 күн бұрын
Camella my beloved 1:47
@ezriha23 күн бұрын
Best camera in whole game tbh Not even Camo wins for best camera
@corbjones2738Ай бұрын
i've never been prouder to have made it a habit of cleaning my desk of cups every night. i never knew this moment would come, but i was prepared.
@Lucky9_9Ай бұрын
I just straightened up and relocated my ENTIRE desk today so. Super prepared for this one. :D
@yasaraozeАй бұрын
Samee!!!
@godofportal590529 күн бұрын
ME TOO
@Plaegu9 күн бұрын
I believe this is one of the more educated and well organized perspectives of this topic, and that you’re one of the few people like Nick Robinson who’ve went down the rabbit hole. Great work.
@syncr0904Ай бұрын
Sir, I was eating. I literally took a bite right before you said it. I am shook
@BlackSun404Ай бұрын
Even worse in my case. Was eating, and had tea and lychee on my messy desk. Like, bro. Stop. I came here to watch, not to be watched!
@he853528 күн бұрын
So your telling me the second person is behind the fourth wall??????? The lor is growing
@xavierh.510226 күн бұрын
i was not eating. i was doing the other thing.
@anonforuzАй бұрын
being followed by floating eyes, i can imagine a game where an NPC is going to explore and investigate an environment, and we, as a floating entity, have the ability to distract and redirect the order they do it. And the order influences what the NPC thinks about what needs to be done. Kinda like how every startrek has an episode where characters are out of phase with the rest of the world but need to warn the crew to save them.
@minerman60101Ай бұрын
Jonathan Sims, listen to the tapes NOW
@famitoryАй бұрын
Pac-Man 2: The New Adventures (1994)
@firefailure6772Ай бұрын
Sounds like Ghost Trick
@emel6423Ай бұрын
Like the games where mario has a bucket on his head and we need to nudge him into the rightvpath
@ExtramrdoАй бұрын
Bunch of point-and-click puzzle games too. Flash had the Hopland series, about stick figures? You'd click things, the sticks would investigate and probably die horribly, I don't entirely remember...
@Kataclysm1137 күн бұрын
I've seen a few of your videos and enjoyed them, so i was planning on subscribing anyway, but "Have you finished eating? do you need to watch another video?" was what really earned it.
@superfightman2053Ай бұрын
Text adventure games like Zork are literally written in actual second person perspective in the actual exact original definition of the term. Second person perspective is a more common perspective in video games than in actual literature. Fascinating that there are like a billion videos absolutely drowning in a puddle, getting PROFOUNDLY lost in the most simple of subjects.
@mrtroyАй бұрын
I was going to make the same exact commend. Well almost exact. Very similar. There are several games that don't really break the fourth walk, but it uses the same language as books. Choose Your Own Adventure games say "you do this" and "you do that". So why not text adventures? Also, Night Trap and Double Switch type of games I'd willingly argue are 2nd person games. You can't look around like a FPS, and the games address you directly. They don't call you a specific character. They treat you as you are you ...
@Miracle7SevenАй бұрын
Zork referenced!
@JJJJJJJJJJonathanLisАй бұрын
The Stanley Parable is an easy example
@Liliphant_Ай бұрын
That's first and second person narrative, which there is no confusion about. This video is talking about what people call first person and third person camera, which is a different subject with similar naming.
@F3XTАй бұрын
it's because the contradiction comes from gameplay and not narrative. the contradiction is that it's pretty hard to conceive of a game where you don't take part in the gameplay, I at least interpret a 2nd person game as one where you're in it narratively and on the camera but not gameplay wise, it's a contradiction that doesn't really exist in other mediums and almost certainly not an inherent contradiction of games, but one that exists rn in the way they are made
@user-qc3kd8bk8hАй бұрын
I always thought of the French game "eXperience112" ("The Experiment" in north America) as a 2nd person game. You're not controlling the character on screen, you're literally playing as 'you', the player/observer. If you stop playing and come back the next day, the character will address "you" directly for leaving her for an entire day. Any interaction between characters will not include the player, since you're only an observer with limited ability to effect anything.
@Thunderclap117Ай бұрын
where can I play this game?
@technical_difficulties_Ай бұрын
Reminds me of OneShot, another game that does something similar. You are your own separate character with the responsibility of guiding Niko, the protagonist. Niko will often talk to you directly, and if you close the game and come back later they will be slightly panicked, saying that for a split second, the world went dark.
@kritinha4695Ай бұрын
I have an idea for what would be a REAL second person game, for example: imagine a game where you’re are the guy who controls the camera, you create your character and put your own name, but all the game is from your point of view and from the camera, but just like his game you control the main character, the OTHER person, you basically control BOTH characters, throughout all the game you have conversations with the other guy where he refers at you as “you” the games also refers in that way, when he runs you also runs, when he crouchs etc… it would be a second person BY DEFINITION, where YOU are referring DIRECTLY at another person🤔🤔
@ashikat41326 күн бұрын
That sounds like true third person to me. An outside person not related to the goings ons. Like, i think the normal language of different povs is wrong, because the viewer is always the "they" in any situation.
@fazekasmarton24 күн бұрын
Exactly. The third person is an outsider observer of the interaction of the first and second person. In eXperience112 you observing the hero but also have interaction. So the player can be considered as the second person if we state that the first person is the girl because it's her story. Every time I see videos about "second person" I miss this game to be mentioned as in concept this is the closest one I know.
@whoisflint25 күн бұрын
17:24 the cat scared the heck out of me omg
@closeben18 күн бұрын
cat was the 2nd person all along
@thegreatzinetarАй бұрын
I really liked when your game had the perspective of a 2nd character filming you, seemingly with the intent of companionship rather than chasing you. With the camcorder aesthetic on-top, it gives such a deep level of nostalgia. I'd really like to play a game where the game view is a camcorder that is physically passed back and forth between a POV character and an NPC character. Perhaps even placed down for moments of a fixed camera view of the two friends. Perhaps in that scenario, it would truly be 2nd person? Almost like the camcorder is Kris' heart in delta-rune, where active acknowledgement of the player as a viewpoint that can have its control of the first person removed, creates the 2nd person. Perhaps the camcorder is put down once more to watch the two friends, and as we play chase with our friend leading somewhere off-screen, the camcorder is forgotten. We get fully separated like Kris separated their heart. Maybe that is 2nd person? Acknowledging how we only borrow our perspective of the first person until a story ends.
@rohithkumarbandari20 күн бұрын
That's not a second character. That's just a third character but different. Watch the whole video pls
@SonicBalanceАй бұрын
5:12 no way you just hit me with the "Despite everything, it's still you." reference 😭😭
@joshuarivera-loves-v25 күн бұрын
It hurt on a spiritual level
@rsscouge14 күн бұрын
I’m always surprised watching a Jam2go video. I found him through Funhaus originally. The titles and content are something I want to watch and the content is evolving. First meme horoscope videos, then video game development videos, now live action video essays. I never realize who it is I’m watching until I see the username and am pleasantly surprised
@Jam2go14 күн бұрын
Thanks for sticking around!
@FlameSpark2013Ай бұрын
The definitions are 1st person: The person doing the action 2nd person: The person being acted upon 3rd person: The person observing the action A 2nd person perspective in a video game would be the perspective of a character or object that you are interacting with. Controlling the car being chased, and screen peeking, are both valid 2nd person povs under this definition. At the end of the day these are just words we made up so sure there’s room for disagreement about exactly what counts, but the basic principal is really pretty simple imo
@seromaho192428 күн бұрын
Okay, that would mean that the perspective of any character that isn't controlled by the player would be a second person perspective. We have a third person perspective, then, when the "camera" is an observer who cannot be addressed or acted upon by any character.
@m6ty27 күн бұрын
@@seromaho1924which is exactly what 3rd person games are - the camera that you're viewing through is not present in the world the character lives in
@blad...26 күн бұрын
@@seromaho1924 An NPC you're talking to, yeah. You walk up to a shop NPC, interact, the camera moves to their head and is looking at you while you shop. That's switching from 3rd person to 2nd person.
@docsevvy26 күн бұрын
by your logic, i can say that the examples you gave are wrong, since seeing yourself drive a car or screen peek is you! observing yourself commit an action, hence its now 3rd but, how i would put it is you (character 1 or Zen), talking to an npc, or even another PLAYER (character 2 or Yas), and seeing yourself talk from the perspective of Yas now you might argue that this is still 3rd, since you're observing your actions from Yas' perspective BUT, you (from the perspective of Yas) is being AFFECTED by the actions of yourself (your own character, Zen), for instance, if i made Zen SHOUT, BUT my perspective was on Yas, i (from the perspective of Yas) would qualify as "the person being acted upon" which is your definition (or wherever you found it, kinda sounded aggressive, but im not, im just explaining) for 2nd now, this can also mean that the little thing that this youtuber did (the black square glossy screen thing) is somewhat right, since i was seeing myself react (my action = 1st) to the video, but from the perspective of the black square, which would be the 2nd, now im still controlling myself, but i can see myself from another's perspective, which is the complete replica of my little theory on your definition
@gavinwilson532424 күн бұрын
Those are not the definitions of those terms.
@FlexistentialistАй бұрын
Thanks, I'll be sure to let myself know.
@throwawaypt2throwawaypt2-xp8nxАй бұрын
how did he take it?
@andresmartinezramos751321 күн бұрын
@@throwawaypt2throwawaypt2-xp8nxHow did "you" take it?
@larsondavis815519 күн бұрын
This entire video is so worth watching. My man. I have been skeptical about every single thing I've ever seen on 'second' person. I have always felt like we are mucking up something and making it more difficult and more complicated than it really is. I love you man.
@jademonass2954Ай бұрын
honestly, moss (the vr game) is the best representation of a 2nd person view imo you are an entity that can interact with the environment, and the main character is ALSO contolled by you
@h3llboyyy407Ай бұрын
nah you're cooking here
@yakub9933Ай бұрын
4:05 gave me a heart attack as I was shoving a waffle in my mouth
@M1dn1ghts0nАй бұрын
same i was eating fried rice
@roudrosakibkarim2161Ай бұрын
i even had soda bottles all over my desk on top of eating rice. i got jumpscared so hard.
@k1r1i1s1s112 күн бұрын
The chase camera you prototiped is amazing and should have a video of its own!
@GreenhourglassАй бұрын
"No go ahead, keep eating" haha nice try, I finished eating 2 minutes ago- "Why do you got so many drinks? You really need to clean up your desk" *looks at my desk covered in old water-bottles and cans* HOW ARE YOU DOING THAT
@WetSoggyCat1Ай бұрын
same lmao!
@cyancat8633Ай бұрын
Are you saying you are supposed to not eat and drink?
@EggBastionАй бұрын
TOO EASY! Gamers don't --look-- _clean_ up.
@frozenbreadstick26 күн бұрын
I think the best way I think its described is: 1st Person: POV descrived by yourself 3rd Person: External view described by someone else 2nd Person: POV described by someone else And thats why its so hard to capture in film, because you have to figure out how you create that "description by someone else" while maintaining that the YOU are the player. An interesting approach I could see is that the player does not actually control the main character but maintains pov perspective. Im unsure qhat the gameplay would look like. But that makes the most sense to me
@ZmbieTaco20 күн бұрын
Interactive fiction could use it fairly well I think. I'm not sure how mechanically, personally, but I can imagine it working for something like that
@rohithkumarbandari20 күн бұрын
The whole point of video is that the terminology 1st person 2nd and 3rd person is misleading. Just use pov or over the sholder. Because there is no meaning of 2nd person perspective. It's just semantics
@ground529519 күн бұрын
Mr. Robot does 2nd person well.
@Martin-uw5du16 күн бұрын
Maybe 2nd Person view would be something like the external screen for VR games that is displayed on the TV. It's certainly not exactly your view because it's only one of the two eyes and everything is brought to a 16:9 aspect ratio, but it's describing what you are seeing for everyone else in the room.
@notrhythm16 күн бұрын
maybe 2nd person perspective would be peeking at the screen of someone spectating you or watching your live gameplay on their screen. Your POV visually described by you and your POV visually described by someone else would be indistinguishable, because someone seeing from your point of view would see exactly what you're seeing.
@FKProds10 күн бұрын
THE NPC CAMERA FOLLOWING THE PLAYER IS THE COOLEST THING I'VE SEEN IN GAMING IN MY MEMORY WHAT DO YOU MEAN HELP
@GeorgeDaDragonАй бұрын
lmao, I just finished eating right when you said "Did you finish eating?".
@GeorgeDaDragonАй бұрын
I realize this had nothing to do with the majority of the video, but twas a neat topic anyway.
@Monkeymario.Ай бұрын
i wasnt eating
@throwawaypt2throwawaypt2-xp8nxАй бұрын
@@Monkeymario.he was talking to me (I was eating)
@ap1evideogame44Ай бұрын
@@throwawaypt2throwawaypt2-xp8nx did you also have several drinks on your desk?
@throwawaypt2throwawaypt2-xp8nxАй бұрын
@@ap1evideogame44 there were several drinks on the table, yes
@jamaalvibesАй бұрын
Ha! Bro’s talking about the number of drinks on my desk, when I’m actually eviscerating my stomach on the toilet😭
@m0nks72019 күн бұрын
Ur windows are crazy huge and the view is insane you have a really nice spot goddamn
@RenderingUserАй бұрын
First person, second person and third person is very explicit in the English language. Not so much when it comes to 3d games. In 3d games, it's just simply the position of the camera. And the terminology is loosely assigned to popular conventions for convenience. That's about all there is. Imo, in video games, there's only two main perspective methods that is easily distinguished. Pov camera, and external camera. All fixed view, npc view all go under external camera. Pov is when view from the controlled object is directly effected. This includes first person pov, over shoulder pov, and third person pov imo. And any small differences result from the kind of game that is built and how it's meant to work. (eg: some third person views act as first person anyway because the third person person camera gets aligned to the pov view all the time) And then ofc, there's the hybrid approach where depending on what you do in the game it changes.
@kingmuze8219Ай бұрын
17:13 It seems like a 2nd person game, to avoid being considered 3rd person, would need to not be attached to the main character and essentially be a free spirit kinda like when you use no-clipping cheats in a game and now you’re this Godlike being that can fly anywhere and phase through walls. It’s now a choice if you want to stay focused on the main storyline which is still ongoing as you’re flying around and exploring the map, or choose to continue doing your own thing. You are aware there’s a story being told and have to follow it because it won’t force you to as a fixed 3rd person camera does.
@kingmuze8219Ай бұрын
You could make the argument that you’d be creating your own 1st person story/experience out of the 2nd person experience. But it depends on the overall story you’re wanting to tell and if the main character’s story is more important than the player’s secondary experience capturing/following the story. You’d need to feel like a fly on the wall, like the new hire intern who stays quiet and listens, observes, and shadows rather than directly engage in conversation or decision making.
@kingmuze8219Ай бұрын
Could make for a very interesting game.
@brunnomenxa11 күн бұрын
This would be a good idea for a game. Basically an interactive game where you have to pay attention to the events of the story to choose where to move the camera, similar to a movie, but you are in the control of the camera and not the characters.
@Crick195218 күн бұрын
I'd love a horror game that combines both of your camera systems. Ordinarily it's the camera network, but when the monster chasing you gets within a certain radius/line of sight, the camera switches to it's POV. You could even incorporate puzzles to solve where you can only get the relevant clues to solve them through one of the camera modes. This game definitely has some great potential. Really hope you stick with it 😁
@digo5805Ай бұрын
This gave me the idea of a co op game where one player sees the game from the pov of the other, so player 1 sees the game trough the player 2 characters eyes and vice versa.
@wtrbns25 күн бұрын
Had the exact same idea, it seems the truest form of 2nd person view as you are both equal and actively interacting with each other.
@dacianbuzlea25 күн бұрын
Sooo kinda like "Keep Talking and Nobody Explodes" ? As in, you have a bomb and the other person knows how to deactivate it
@KantankerouslyK25 күн бұрын
Not quite the same, but kind of on the same lines is a game called Screencheat. It's a simple pvp game where all the players are invisible, so the only way to find and target the other players is to look at their POV screens
@kaestralbladesАй бұрын
"2nd Person would be looking out at the audience" is actually a really good point. In that case, I think there are two games that engage in 2nd person - OneShot directly addresses the player as a second person main character in the narrative. You speak with the third person main character, Niko, throughout the game, conversing about the world and Niko's role in the narrative. And, avoiding spoilers, there's another entity that speaks to both of you, and their perspective is even weirder. But it doesn't include you visually - which is where I think the second game is exceptionally brilliant. Tearaway was a Media Molecule platformer (same guys that did LBP), and you control iota/atoi, who is trying to deliver a message to the Sun of the world. There are narrators who offer a sort of storyteller's perspective, manipulating the world and the storyline as iota travels through it. But then - there's another character that they address, and that character is you. You are the sun that Iota is trying to deliver a message to, and the game actually uses the Vita camera to place you in the sun itself, teletubbies style. It also asks you to modify and create in the world itself, acting as a sort of guide to iota. Both are really marvelous games, and I didn't realize until now that they kind of act as excellent second person stories. While OneShot is very metacommentary about the nature of stories and games, and is VERY good at it, Tearaway has a much more traditional approach, not engaging in metanarrative thematics - and I think its ability to still incorporate YOU, as a character, without drawing attention to your role as a player of a game, makes it even more fascinating.
@Arakus99Ай бұрын
I think there’s an argument that Deltarune is second person too - at the very least, the game’s opening sequence is pretty explicitly second person Come to think of it, I think Undertale had some second person parts too? (Both in the same sense as OneShot, talking to you the player)
@SynergyGaming112Ай бұрын
oneshot being a second-person game is something i never even considered with this video or Nick Robinsons video, and it just makes so much sense actually.
@Cuprite1024Ай бұрын
I find it kinda funny how both of your examples are games where the "Sun" is a very important plot point. Lol.
@NMW567Ай бұрын
"actually a really good point" not really, this would apply to the real you. 1st and 3rd person camera applies to the character you play as, so in this context 2nd person would also apply to your character.
@ZorroCeleste1Ай бұрын
So, when the game acknowledges the external influence of the player, is it 2nd Person? Does it apply to the Deadpool game? Patapon? Fire Emblem whenever they mention the avatar is guided by the hand of destiny (the player)?
@KasumiRINA22 күн бұрын
The switch between static cameras and shaky cam NPC following you early on is how Silent Hill (infamously followed at start of SH2) sometimes worked (other times switching to 3rd person proper).
@NurpusАй бұрын
When you added a camera to the NPC that is going after the player: the footage looked EXTREMELY COOL. Like a music video, or one of those GoPro parkour videos. Very natural movements, like it was actually shot by a cameraman. I hope you'll figure out a way to integrate it into the final game.
@LathosZanАй бұрын
18:11 I think while we're at it, we should stop calling character strategy/stat-building games "roleplaying games" since "roleplaying" is entirely irrelevant to the actual mechanic of leveling up and/or equipping gear.
@Jam2goАй бұрын
I like how people are starting to call "metroidvanias" "search-action games" now. It would make sense to come up with a name for that too. Not sure what it would be though "stat games" seems simple enough
@LathosZanАй бұрын
@@Jam2go I'm a fan of "character strategy" for a more grand title, while "stat-builder" works for the broader concept. While the actual strategic focus may be greater or lesser, games which focus on such mechanics as stats and composition like Pokemon or the more classic Final Fantasy games, or even most MMO-so-called-RPGs, the primary strategic element of the game is the inherent quality or qualities of your character or characters and the enhancement thereof so I'd call those "character strategy" games. I'd apply "Stat-builder" more to games where there is less of a concern for specific, strategic focus on statistics and gear and moreso on the simpler "number go higher" games like Diablo, Borderlands, or even newer Final Fantasy games. Where more skill-based games like the many From Software Souls games and their like fall, it's hard to say. They definitely reward more considered building of a character's statistics, but also have a high emphasis on player skill, to the point that simple stat strategy is not enough to improve them. The same I feel can be argued about games like Warframe, where a large amount of focus goes into managing the individual statistics of your various 'frames, but the primary gameplay itself doesn't concern itself with strategy so much. I wouldn't necessarily use those terms for games that use the feature in a more incidental manner, from point-based progress unlocks such as in some of the Call of Duty series, and I'd even argue that some games with incremental character progression might not qualify, like some of the Infamous series or the Prototype games. Whether games with elements like simplified "gear stats" should count such as some earlier Assassin's Creed titles such as Brotherhood probably shouldn't be considered either. Obviously the concept of "... with [stat-building] elements..." exists though, where it's relevant. I've sene the term "social simulation" being applied to games such as Animal Crossing that I consider far more deserving of the "roleplaying game" category than games like God of War.
@Rivologia24 күн бұрын
Hey! Thank you! I feel seen (the mortifying ordeal of being known! Agh!), not least in part of the notion about what's going on right here right now as I watched the video, but also: I've been having talks about this with my companion for months, maybe a year, every now and then - beginning with a very innocent and simple question, asking me to explain "1st person" and "3rd person" views as they're discussed about in the context of games, always spiraling, snaking and coiling down into the abysses of "then, what is 2nd person, or 4th/5th/6th/passive voice as it pertains to angles of viewing/displaying?". I've been of the simple school of "NPC view", external camera that's not over-the-shoulder, maybe from another character or a security camera - but, and here's the point - having watched this video I feel freed (or maybe it's one of the drinks on my desk doing this talking, writing, commenting), clarified, fresh: thank you. Your hot take is very thoughtful, you spend time not only with interesting game prototypes but also meaningful and ponderous cinematography of your own filming this, not to mention going through the history and doing all this... y'know, like a philosophy teacher, presenting a lot of heavy stuff, leaving the audience (me) going through a whole bunch of thinking, deliberating and making a mind of my own about it. I hope I'll remember, post-cleaning up my desk and emptying my many drinks, to use more cinematographic, more descriptive, terms for camera angles and views. Thank you for offering something very refreshing into a discussion that's been going on for, let's say, a year. ❤
@chandlerlund5712Ай бұрын
I love the camera-man perspective. It reminds me of a vlog channel or a reality tv show
@AkaneAkaiАй бұрын
Thank you so much for making these. You're helping me, and hopefully many others, play with so many interesting, crazy, and fun ideas, not only just in games, but also everywhere else.
@chefrude11 күн бұрын
This is actually a really interesting language and philosophy take, and I was dubious at first, but in the end I think you're right. Camera angles in visual media are a lot less... static and linear than the written word usage of First, Second, and Third. (Aside: I've always found it hard to describe 2nd person, and was just kinda getting to that point when talking to my students, and I think you clarified it for me really well, actually. Thanks ☺) When you are composing shot lists for a movie, you don't say "First/Second/Third". Its completely different. "Medium, Close up, Panorama" etc. The TEXT of the movie may use person perspectives, the way they are used traditionally in written media. But the visuals are completely separate in how they are described. I think you're right that video games should also have a distinction, in how the action is "shot", regardless of the type of game it is. Also, the idea of the NPC following the player as a camera is very creepy and I really liked that concept. While the video camera network following the player by scanning (moving) with them is also incredibly creepy, I think it gives me flash backs from old "Tank mechanic/different static views" adventure games that I have a little trauma about :P Even if I remember some of them fondly, now, I've totally forgotten the nightmare that it is controlling characters in those kinds of views. I hope you, or someone, does something more with that idea :) Thanks for sharing your thoughts.
@GammaFn.Ай бұрын
I've never been able to put a finger on why all the "second person perspective" game ideas felt a little off to me, but I think you distilled it perfectly. A story written in second person is nothing like any of them.
@taragnorАй бұрын
Interestingly enough if you use written stories as a guide, then a video game cutscene would probably qualify best as a 2nd person perspective. Since 2nd person is pretty much about taking away your control. When I tell you a story in the 2nd person, I'm telling you what actions you take, or what you're thinking.
@hdns4Ай бұрын
@@taragnorI disagree actually. Second person doesn’t need to take away your control. For instance, a Choose Your Own Adventure book is a second person narrative. It is a story told about You. You make choices as the protagonist of the story, and the author describes what happens to You as a result of those choices. And so, under this logic, I would actually argue the opposite of what you said. Regardless of camera angle, any time you are actively playing a video game, you are inherently engaging in a second person narrative. You assume control of the protagonist and, as such, become the protagonist. Once again, it is a story being told about You. When an NPC tells you to do something in a game, they are talking to You the Player. An NPC tells you “Pick up that rifle and follow me.” And then _You_ do it. But then, when we switch to a cutscene, we switch to something more like a third person narrative. You stop being in control of the character and instead watch them. They take control of themselves. You are no longer the protagonist in those moments. Which, I believe, is why a subset people have an adverse reaction to games with a lot of cutscenes. Lots of people enjoy them, but others complain that it makes them feel like they’re watching a movie instead of playing game. I believe the sensation they’re trying to describe is the somewhat jarring switch from second person narrative to third person narrative. The protagonist randomly switches from being You, to being a he or a she.
@taragnorАй бұрын
@@hdns4 Well, choose your own adventure is a bit of a different setup, but even that takes away control for the most part, save the actual decision points where you choose page numbers. Consider the following 2nd person narrative: "You're in a movie theater. You look to your right and see that your friend, who was there seconds before is gone. In his place is a stranger who glares at you in an unnatural way that makes you feel unnerved, like he's staring into your soul. You can't help but get up from your seat, stumbling your way the other direction past the legs of the other seated people. After getting clear of them you quicken your pace to a run, eager to get out of there and return to some feeling of normalcy." While reading that, you probably didn't feel a ton of control. You were you, but I was dictating your actions. It was almost like you were observing what you were doing, because I was telling you everything you did and felt. And that's the majority of 2nd person narratives. You're sort of a puppet in the hands of the narrator.
@hdns4Ай бұрын
@@taragnor It may be the case that many text-based 2nd person narratives do not feature you being in control, but what I am saying is that a lack of control is simply a symptom of text-based 2nd person narratives and not the defining quality of 2nd person narrative itself. If it were, then any text-based story would be a 2nd person narrative. I'm in any more control of the protagonist in your example than I am of the protagonist in Harry Potter. The defining quality is the "You." A 1st person narrative is a narrative about me. A 3rd person narrative is a narrative about a he or a she. And a 2nd person narrative is a narrative about You. The pronoun determines what type of narrative it is. With that in mind, video games would also constitute a 2nd person narrative. You are the protagonist. Just like a Choose Your Own Adventure Book and just like the story you wrote in the comment above, a video game is a story about You. At least it is when you are in control. However, when control is taken away during a cutscene, it no longer feels as though the story is about You. It now feels like the story is about a he or a she. Then, when the cutscene ends, you become the protagonist once more. It's actually very similar to how Oppenheimer switches between 1st person narrative about Oppenheimer and 3rd person narrative about Strauss, but film is a little more abstract. For more clearly defined text-based example, we can look to the novel The Martian. Most of the story is written in 1st person from the perspective of Mark Watney's written logs. However, there are many sections on Earth written in 3rd person. Then, (SPOILERS) when Mark finally blasts off from Mars, the story switches to 3rd person for the rest of the narrative as he works to reunite with his crew. Mark is still the protagonist, but he is now being described in 3rd person rather than 1st person. The switch between 2nd person and 3rd person in video games is very similar, and yet I believe it is a phenomenon that is unique to video games, which is pretty cool when you think about it.
@BreadEaterPeterАй бұрын
no need to call me out on eating and getting it perfectly right everytime
@MRCAB14 күн бұрын
Honestly I’ve always felt a good answer to this question is the perspective from a command point of view, like games where you’re not controlling a character but rather directing them.
@FireJojoBoyАй бұрын
This reminds me of the times when the charakters in tomodachi life call you out as the player (and sometimes even show you from the 3DS camera). I definitely agree that we should switch to "POV" or "topdown" or whatever suits the game, it just makes more sense.
@reptarienАй бұрын
I think tabletop D&D is a true second person game. You get info from your DM who is telling who what is happening and what some of your options are. Always addressed as "you", not "your character" or addressing the character through "you"; it's YOU as in yourself. You don't really "control" anything besides the narrative, so I think it's the only way a "true" second person game can really be interacted with; in abstract. Also choose your own adventure games kinda. But the way you PLAY Baldur's Gate for example is still very much so what we would consider "third person" with current terminology even though it is written in the second person. In general though I agree with your main point; trying to assign separate linguistic terms with camera views is flawed from the start if not just plain dumb. It doesn't make sense and doesn't feel right because it just plain isn't. Those terms are for writers, and we should figure out new terms for cameras that separate them because the way it is now is just confusing.
@oneoranotaАй бұрын
The DM is the one playing a second person game. You, as a player, are playing first person.
@isaacoviedo875610 күн бұрын
1st person: You are the first person to experience the event. 2nd person: You are the second person to experience the event, usually through a retelling of the first person experience, or video, etc. 3rd person: An objective overview of the event from the perspective of the 1st person retelling. You can also think of it as sources/accounts of the event. Primary source/ 1st hand account: Told by someone who was actually there or participated in the event. Secondary source/ 2nd hand account: Told by someone who did not witness the event and was told to by someone who did; a retelling/ this is what i heard happened, a.k.a hearsay. Tertiary source/ 3rd hand account: A compilation, overview, or summary of the event based on all the information gathered/known about it, including any 1st person accounts, 2nd person accounts, and inferences or analyses made at the time. Eg. a police report.
@onelazynoob15Ай бұрын
I think an interesting solution to the NPC camera loosing track of the player is to just spawn them somewhere else whenever the player moves out of view, it would be neat to see a game entirely from this perspective even if it's not truly 2nd person and there is no such thing.
@maromaro1337Ай бұрын
Maybe the best way to describe the 2nd person, at least I thought of it right now is that you have a multiplayer game, where you need two players. "Player one" is you moving, doing things etc., and "player two" is holding the camera that you see through. So the core idea is to cooperate. Then you (as "player one") are playing from the 2nd person perspective, lol.
@PholaXXXАй бұрын
I also came to this idea. Though, conceptually it feels like "2PV", but really it's just TPV with an interesting gameplay mechanic.
@Suslik_D26 күн бұрын
But then… what’s perspective 2nd player is playing?
@PholaXXX24 күн бұрын
@@Suslik_D it depends. It may be 1st person view or 3rd person view. Or it may be just a bunch of sliders, buttons and other controls.
@JorgeTorres-ek5qs7 күн бұрын
Him: Have you finished eating? Me: Don't patronize me! I'm already putting away my food and clocking back into work! Sheesh...
@infin-iteАй бұрын
16:12 IM SO GLAD YOU BROUGHT UP DELTARUNE I WAS THINKING ABOUT DELTARUNE WHILE YOU WERE TALKING AND WONDERING IF YOU WERE GOING TO TALK ABOUT IT
@classyname4214 күн бұрын
bro you got me good with the eating and the drinks on my desk
@NostraDavid2Ай бұрын
How did you just fit an hour-long documentary (?) in just 20 IRL minutes!? Seriously, I was watching for a while, which felt like an hour of information, and I was only 18 minutes into the video!
@throwawaypt2throwawaypt2-xp8nxАй бұрын
what's the difference between irl minutes and non irl minutes. every minute that goes by in america, 60 sec passes in africa
@_ch1psetАй бұрын
it's called pacing
@japowloАй бұрын
Been following you for a while now man and you're consistently putting stuff out that makes me think "so i've just been keeping up with some kind of genius, huh"
@RhysClark974 күн бұрын
I think the most important thing i have learned from this video is that i REALLY need a survival horror game from the perspective of cctv cameras
@ContinuedOakАй бұрын
Your cat going crazy throughout the video and you just ignoring it is perfect 😂
@wuju5529 күн бұрын
As many people stated, I was in the middle of eating when watching this, I had just put my sandwich down for a moment and right after I did you said "Keep eating" then you ask why I have so many drinks, I grabbed three bottles of water and took them to my messy desk with me before watching this, I feel absolutely called out, and seeing how that happened and this is the first video of yours I've seen, I'm subbing for more 4th wall breaking content lol
@zyklqrswx25 күн бұрын
I think one thing this video illustrates is that 4th wall breaks can really give the feeling of a 2nd person perspective I would say that games which routinely address the player directly tend to evoke this feeling the first example that came to my mind was the command and conquer series, in which the fmv scenes had the player being addressed directly by the characters one difference between this style and a traditional first person game is the lack of characterization of the protagonist. you are not master chief, you aren't doomguy. you are simply you the player, playing the role of this unnamed character the mostly forgotten text based choose your own adventure genre functioned like this very often. the game would address you directly, and the player was simply the player, not some named protagonist with their own backstory and characterization. it's no surprise that baldur's gate works in a similar way, given its shared origins oddly enough, I think the dating sim genre does a great job of evoking the feel of a second person perspective. often the protagonist is a blank slate, and all interactions are directly aimed at you the player, around whom the narrative revolves. your agency as a player is the core game mechanic that drives the plot forward. and of course, doki doki literature club famously capitalized on this format by incorporating direct fourth wall breaks, further blurring the line between player and protagonist
@SylvesterLazarusАй бұрын
I had this idea for some time that could be a strange 2nd person horror game which is using a webcam and face tracking as the controls. Mostly inspired by Five Nights at Freddy's, you'd hear sounds coming from behind you as something is stalking you and you would need to physically look behind you to counter it. You'd be able to map your living space to correlate to this. You have a door to your left, then a corridor, then a kitchen, while you just have a window on your right side? Make a map in the in-game editor of that, so you'd hear kitchen props being touched in the distance from your left before hearing someone walking on a hallway and trying to open your door, and looking there would reset the intruder who will creep up on you if you don't look behind you often enough. From your right side you would only hear stuff outside of your window, maybe someone tapping on the glass. Meanwhile you'd either just do whatever while this is just playing in the background, or you could play something like a detective game or horror game on your screen, and one of the enemies of the game would try to hunt you down in real life. I'm sure someone already did this in a VR game, but my idea was recreating your space and hearing sounds from it based on your real location.
@89odevАй бұрын
I think you're right; 1st, 2nd and 3rd person only really makes sense from a basic language standpoint. Once the viewer/player is introduced, it really muddles things. Some games consider the player to be separate from the protagonist, others don't. When do we consider the player the "2nd person" and when do we consider them synonymous with the game's "1st person"? Fun stuff. I love these kinds of discussions.
@b0ssl0af7227 күн бұрын
I'd say the player is more like an outside entity controlling the character so it'd still fall under 3rd person. If you were playing BOTW and Link falls down a cliff you'd probably say something along the lines of "Link fell down a cliff" because we aren't actually with him, we're just an outside observer controlling him. I say 2nd person would be "You fell down the cliff" which makes it sound more like a character that is also within the game was observing and controlling Link, so the perspective from another character still makes sense to me.
@89odev27 күн бұрын
@@b0ssl0af72 Huh. I thought it was obvious in that situation to say "Dang, I fell off a cliff" or "I just died again"...
@player_official_channel21 күн бұрын
Wow! Even on prototype stage your game looks absolutely nuts! I really like the atmosphere you bring to your game. It has these N64 and PS1 era feel. Like something awaits you behind the corner. You never know. Good luck, Player in your future. I'm sure this game will boom one day
@ImplicitRobin17Ай бұрын
"I don't have access to your webcams... yet"
@RudxainАй бұрын
"Hey! Vsauce. Anonymous here. Your digital security is great! ... or is it?"
@throwawaypt2throwawaypt2-xp8nxАй бұрын
@@Rudxain**narrates your address and social security**
@ZombiieUnicornАй бұрын
In narratology, narrative forms (1st, 2nd and 3rd persons) are in relation to the narrator. His identity may change during a piece, he may be disembodied (an entity that observes the actions from everywhere), he may be omniscient (he can know everything including characters thoughts and emotions). In 1st person, the narrator tells the story as he lived it from his own POV. In 3rd person, he tells the story as the character(s) lived it from the narrator POV, he may or may not be part of the story (homodiegetic or heterodiegetic). In 2nd person, the narrator tells the story as YOU lived it from his POV. YOU being the person to whom the narrator is telling his story, i.e. the listener, reader or viewer. In most medias, the 2nd person is usually very rare as you showed, because it's complicated to be convincing. In Lady in the Lake, we can argue that it is 2nd person because the narration makes you part of the story despite yourself. But in the case of games, especially video ones but RPGs and ARGs could be included, you are playing a character of the story as it is narrated to you from the narrator POV. So in a way, every games are 2nd person. In almost no game can you be considered strictly in 1st person. You are never totally free : there is map limits, game mechanics, unopenable doors, obligatory missions, etc. You cannot escape the path the narrator chose for you (speedrunners will disagree), you can't raise an army of Gorons to fight Ganon in OOT, nor make friends with Bowser instead of killing him. You cannot tell your own story. You only are a character of a story narrated to you. The visual POV of a game is only the way the narrator wants you to experience the story of the character he gave you. In GTA V, when you change your POV from 3rd to 1st, the narration doesn't change, only the way you play the story. About what you say between 14:44-15:05, when you "describe" watching the Mario Movie, you are basically telling in 1st person " just watched the Mario Movie last night", which you then narrates in 3rd person " drove on rainbow road". But when you "describe" playing Mario 64, since you were playing the main character of the story, you are the narrator who tells to your friend your story in the 1st person " was playing Mario 64 and swang Bowser [...]". Considering your speculation about Deltarune. Kris isn't the 1st person, because it would mean being the narrator and therefore the game would stop as soon as he dies. I haven't played the game, so more speculations on speculations, based on the wikipedia article: In the beginning of the game, you can create an avatar and it is then erased with the message « No one can choose who they are in this world. ». It's explicit that the player will think he has control during this game, but in reality he doesn't. Kris is the main character, a 3rd person of this story narrated by an heterodiegetic and omniscient narrator, and the player is the 2nd person and controls Kris most of the time. At the end of Chapter 1, when "Kris rips out their SOUL, locks it away, and draws a knife, their eye flashing red." (Wiki) and, at the end of Chapter 2 when they kill themself, they get rid of the control of the player, which is represented by the SOUL, and show that they can be independant. The narrator chose not to make the player responsible for the death of Kris, by changing the narrative form from 2nd to 3rd person, making him spectator. All of that to say that I agree with your conclusion. This narrative terminology isn't compatible with camera's points of view of a subject. I suppose they have been chosen in the first place with the idea that the camera represents the narrator in movies and video games. But then 3rd person view could theoretically be anything outside of the playable character own perspective (like a peepee POV, or security cameras). A camera directed to the player can be considered 2nd person view in, but an external one... An internal 2nd person view would be a creepy "game" where you are shown what you, as a human, is seeing or has seen.
@MikeyT22557 күн бұрын
Had to restart the video at some point cuz that DNB track went hard and I was just vibing for a minute
@awogbobАй бұрын
I think you kind of overthought everything and made it into nebulous word salad BUT to bring it back to the beginning. I think you are REALLY on to something with the two camera systems. I think the reason the non fixed / CTV camera's resonated more with your audience and drew a more explicit reaction of being 'second person' (larger discussion aside) is because the way the camera moves suggests something to the character of the camera operator. A CTV camera spins on a fixed axis and may zoom in and out to focus, but the way a person can frame shots, keep the camera steady, bob and weave. That can convey so much 'character' How does an older person film someone running? What about a kid? What about a professional photographer? Youre introducing another character just through the camera systems itself. That has never been done before. Dont worry so much about the naming convention but tap into that intrigue. The shader / photo stuff was only of passing interest but now that that is integrated into this super unique camera system.... I think you have tapped into something super special. I think you could convey a lot of cool stuff with this.
@scottwatrousАй бұрын
Yeah I get similar vibes and more or less agree. An NPC with a camera following the player character and providing a POV for the player to see their character, makes it 2nd person. Especially if that character can stumble, get lost, get confused or scared, etc. An unfeeling network of cameras is 3rd person because there's no person behind the camera, those views are only being experienced by us the player outside the game world. Except. The extra layer that brings it back to 2nd person would be, if there's a security guard watching the wall of monitors and controlling the cameras as they follow the player. Our perspective of the game is from this 2nd person's POV while still controlling and assuming the role of the 1st. It could either be abstracted by the game providing line-in camera views and having some voiceover of the 2nd person commenting on the footage they're seeing,, perhaps talking to our player and perhaps sometimes just to themselves. Or maybe it literally plants our POV inside the head of this person who is sitting at the controls in a rendered space, and their focus is on these monitors, or, the controls, or, some coffee and donuts. It might be that at various points in the game the security guard, who we are not in control of, takes their eyes away from the screen to do other things and we are in those moments unable to see what's going on. Then what would be the difference if suddenly we are controlling more directly the '1st person' through interacting with the world as the 2nd person, so now our interface directly controls the security guard but the intent is to guide the 'hero' through the maze. Does that make the security guard the 1st person now, even if they're a pass through medium for us to get the 'hero' to reach objectives? What if it's a VR game where we can control where the seated guard is looking in their control room, so we can see what the various monitors see and control the head, but, our controllers are still tied directly to the person being recorded? And if we know the cameras are linked to an AI instead, say a space station AI like HAL, that uses all of the cameras and sensors and probes to monitor the station, if we were to play the game from that perspective but with control over an occupant inside that station, it does feel like the 2nd person perspective holds as long as the AI is a character within the world that has some tangibility and agency of some kind, that we are not in control of.
@nrdfossАй бұрын
the messy desk part completely flew over me because I'm watching this on a couch without any food 😭
@krembananowy19 күн бұрын
For your game, one thing to try out - split screen of multiple views when multiple camera actors see you. * If you can make the viewports move in and out as you get in/out of camera actors POV, you can get an effect similar to the Driver San Francisco cutscene footage you showed in this video, * Enables you to add more characters, and more importantly - surprise reveals of new characters on scene.
@omariwashington2570Ай бұрын
4:51 Imma have to disagree with you because second person can only be achieved from somebody who is also in the story third person would be the audience they're literally the number that way because they're different levels of seeing a story, first being from the point of view of the main character, second being from the point of view of not the main character seeing what the main character is doing, and third person it's from an external person that isn't in the story.
@FazquelАй бұрын
If 1st person is through your eyes, and 3rd person is a view from behind. My thought process always made me assume 2nd person would be the pov of a camera pointed in your face, rather than at the back of your head. Maybe that's just me.
@colesolomons919318 күн бұрын
watching the perspective of the npc chasing the main character in your game just looks and feels rly cool ngl
@p0ssiblyАй бұрын
5:30 jerma jumpscare
@youreadthisinyourmindright260422 күн бұрын
His clothes loaded in quickly that time
@Barquevious_JacksonАй бұрын
4:00 - I knew years of being a clean freak would pay off. No, I'm not eating, I don't eat at my desk or while watching video, and I don't keep drinks at my desk because I would scream in pain every time I would see something that needs to be cleaned up if I left it there.
@Yehoria24 күн бұрын
Second person has to be someone directly interacting with the player
@punkittАй бұрын
This is actually so cool, oh my god.
@punkittАй бұрын
Big fan of the sweater, too.
@azraelimmortal972Ай бұрын
I remember playing a game a lot like the security camera thing. Actually, almost exactly like the security camera thing. It’s called The Republique and it’s an interesting take on stealth games
@a_little_art_cottage19 күн бұрын
When you first mentioned what could be considered a 2nd person video game I kinda immediately thought of visual novel games! They always talk to “you” and “you” are ultimately making the decisions. But what you’re saying also makes sense :)
@Repton0Ай бұрын
Unrelated but i love your song slowblink from the kitten burst ost. I would love to see some more shoegazey stuff from you (after you finish this game of course)
@minepro2929Ай бұрын
I just started watching and im on 1:24 what if instead of just cameras, you look through someone watching security monitors of the cameras