I'm really bad at everything right now, coding, art, music, but meh, at some point, i need to start and get better ! You're totally right in your video, thank you ! I'm just trying to improve everyday, even tho it's only for 30minutes, i'm doing it
@MThingzАй бұрын
just work at it whenever u have free time. I honestly have been stuck in tutorial hell from summer 2021 until just this year (for both 3D and game dev). But honestly my software design and 3d modeling have come a long way just with constant action/practice
@bob_halfordАй бұрын
Heart felt advice... it helps.. thanks..... and keep doing what you do.
@RickyWiildАй бұрын
I made my first game 4 years ago,had built small things which never saw the light of day before that. It was a huge failure. I’ve been building my next game on the side part time for around the 3 year mark now. I have learned and grown so much. I’m now aiming to release late alpha stage into early access soon. I don’t expect success but I’m looking to learn more this way. It’s called DoomBreaker, tagged as coming soon over on the steam page. After this one, I’ll be looking to collaborate in a team building the next one. There is power in building together.
@HoshizoraStudiosАй бұрын
I just came here to say i came across this video. andI'vee been watching it on my couch. Before i continue my comment. I'd like to say i am a 36 year old self taught developer. who does this and is still learning full-time. i am in a fortunate position to be able to work full weekly hours on learning it and work in it. now, back to the comment. I'd like to thank the devs of this video because this video gave me a correct vision and strategy. by taking this journey as a staircase(effect) building My career up in small steps and by the way he mentioned. how growth should apply to your own learning speed. This was life-saving! i will continue following this guide as a template for my long-term career. Thank you for this video. I appreciate it!
@MichaelKochaАй бұрын
Also a 36 year old game dev! Though I've been doing this for half my life now (which is wild to think about) and I'll say that it took me way too long to get to where I am because I kept giving up, not only on my projects, but on game dev in general. Every time I ran into a challenge I didn't know how to overcome I basically threw in the towel and decided game dev wasn't for me. Just keep at it! Once you can take something from your imagination and essentially bring it to life as you imagined it, it's pretty magical and changes everything.
@mandisawАй бұрын
"Always be Learning" 😄Applies just as much to games as to tech or life. Having an open attitude and willingness to make mistakes is key to unlocking all the cool (and sometimes boring) things that will make your games come to life and find their audience. It's okay to take a break and dust yourself off if you hit a stubborn obstacle. But then once your head's clear, come back to it, and learn what you need. That's the solution to the "unknown unknowns" - trust your ability to adapt and overcome those challenges.
@dobrx6199Ай бұрын
Great advice, thanks!
@libertarianterminatorАй бұрын
Obligatory I want to make a VR game comment here.
@dcoolness121Ай бұрын
😂😂😂
@davidj3048Ай бұрын
Me too. But next year
@TheUnsupportedАй бұрын
For those who embark this journey, it's easy to fall into the Dunning-Kruger effect. 😅 At first, you know little and recognize it. Then you know just enough to think you know everything. And finally, as you gain expertise, you realize the vastness of what you don't know.
@LundisGameDevАй бұрын
Just wanna point out that doing those one-week full refactors of your game indeed isn't worth it if you're making a game with a clear finish line. But if your plan is to maintain the game after release, create DLCs or whatever, then you should surely avoid as much tech debt as possible in the initial release, so that your future updates aren't riddled with bugs every time. You can ofc alleviate the effects with automated testing, but that can also be an expensive timesink, and may not catch the finer bugs still. Yesterday I finished a refactor that took me like 25h. Then I was able to produce graphics that would previously have taken me ~15h in just 4h. That's a pretty good investment in process efficiency, eh? 😊
@colouristicxАй бұрын
6:30 I feel called out XD
@agronacilius4584Ай бұрын
I have to agree. Im learning Unreal and blueprints now. And Im not going to make the same mistake I made when I started learning 3d modeling. My advice would be if you find a good course just buy it learning in an organized structured way is so much faster and better.
@jeffreystephens2658Ай бұрын
lmao. The only guy who can open a video by insulting my intelligence and still get my like.
@RealCoachMustafaАй бұрын
All this is terrible advice. Just make your dream game! Then make a dev log video titled "I made my dream game at 17 years old" then you'll get thousands of views and profit!
@bitemegamesАй бұрын
17? Get out of here boomer, 7 years is the current meta: kzbin.info/www/bejne/nom6e4d5hKeLbsU -M
@ultimaxkom8728Ай бұрын
Don't forget the Stretch, Over(do/haul), Re(do/factor), and Abandon - *SORA* - meta to milk it for infinite revenue. Promises? Patreon? Strange words.
@RealCoachMustafaАй бұрын
@@bitemegames 7 years old? My daughter is currently working on her dream game while still in the womb!
@atomictravellerАй бұрын
how nice. epistemological solipsism. only self knowledge is possible because the senses (means of gaining knowledge) are part of the self. where there is certainty, consideration is absent ;)
@gkrstulovicАй бұрын
What is the game at 5:51?
@flamart9703Ай бұрын
Bulwark Evolution: Falconeer Chronicles
@seamusoblainnАй бұрын
Got it to 1 69 likes 😊
@RenzowhittАй бұрын
The only games I play are RPGs and Fighting games. But I’ve never made a game, so I’m cooked I guess. lol 😅🥲
@RickyWiildАй бұрын
You might like my game Doombreaker i'm working on. It's a combination of those two genres