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@cb3391Күн бұрын
Matchmaker repair. Bring tier 2 with it's tanks back where new players can get ready for higher tiers. Every rigger, cheater ban their IP address, take everything they had and give it to players in the last game, and wall of shame
@BlackoutGootraxian2 күн бұрын
Here are all the things i would change (i have not watched the full video yet) -Remove artillery -Remote artillery missions -make matchmaking +-1 -make it so tier 8 premiums will never meet tier 7 -limit the amount of daily matches you can play at tier 5 and below if you have more than 2000 battles, prevents sealclubbing too much -limit the amount of gold shells you can bring to battles, it should be a percentage of your tank's full capacity -make every tank have .1 dispersion but adjust their aiming times accordingly (chems' idea) -make gold rounds have less pen compared to standard rounds, its literally outrageous how much gold pen newer tanks get -lower XP requirements on modules to make stock grinds shorter -add an armor analysis thing in game like war thunder has -remove the armor penetration indicator, make use of the above mentioned to learn about weakspots -Remove brothers in arms and just make crews 5% better by default
@unknown_player94982 күн бұрын
give tanks actual WEAK spots that dont have 200mm
@leeuniverse2 күн бұрын
- Removing Artillery is NOT a reasonable request. The BETTER solution is to greatly increase all Tank HP, make MAX damage 300, Remove Stun or given low Tier stun, only one Arty per side. Better Power/Acceleration to avoid Arty shots. - +-1 MM would NOT be possible for the Match Maker. The BETTER solution is to make ALL tanks of the same Class have a MAX 7% Power between Tiers in Damage, Speeds, Armor, etc. This way you would MAX face tanks of the same class that are around only 14% More Powerful than you. - Nah.... Better solution is to better balance tanks like I said above. - Rather than go by "battles" it should be by "skill Rating".... Limit maybe max 10 Battles below T5. - Gold should just be removed and tanks have proper Pen and weakspots. - I'm all for most tanks being massively MORE Accurate... - I don't know that Modules need to be reduced in time, but I think Crew Training should be a little. - Sure - Nah, the Pen Indicator helps you "learn" the Weakspots, so NOT for removing it. - Nah, don't think that's needed.... Though, I think the Arty Shot indicator should be default, like they finally made the Spot Indicator. I don't know why they didn't make it default in the first place. Likely to milk more money first.
@unknown_player94982 күн бұрын
@@leeuniverse unfortunately i have to agree too many players are "plaing" arty so stun should be removed so its less annoying for both parties also remove arty missions because most players dont want to play it
@scuffedclicks2 күн бұрын
You forgot -Removed BZ-176
@Abydos012 күн бұрын
Yes F arty when its hitting you. And F arty when it is not hitting the hull down clan war tank Who is killing you. Nice. Nice.
@Schmeiser9mm2 күн бұрын
Artillery is unfair and broken
@Tankers4Change2 күн бұрын
Based
@drivenbyrage57102 күн бұрын
Absolutely.
@chiefkikyerass718820 сағат бұрын
ROFLMMFAO, they've nerfed artillery every 2 yrs for last 10 yrs, for noobs like you who cry, but we have tanks who can 1 shot you, and light tanks (248) who can clip you in 10 seconds, so stop it, get some help
@ermirohri19 сағат бұрын
no its not, without artillery HT will destroy the game in two days and all will start crying
@ermirohri19 сағат бұрын
@@Tankers4Change without artillery HT will destroy the game in two days and all will start crying
@tsuaririndoku2 күн бұрын
Now it isn’t WOT related stuff but more on the WG other game, World of Warships. It has problems on its own and if I have 24 hours of change here’s how I’ll do stuff. 1) Revert the RTS CVs back to original. Nerf down the squadron damage by 25%. 2) Rework Secondaries to share the range of DDs and CL’s gun range. For example, 155mm on Yamato will have the same range as Mogami. 3) All dual purpose guns will be additional flak damage making a ship like Des Moines not only be the best secondaries in the game but also No Fly Zone even with zero AA build on it. 4) Subsill have Hp nerf from 10K+ to 9K maximum. 5) Remove Homing torps and nerf torpedo range from 10 to only 8-6km. Remove the 3km minimal damage rev up and buff the Sub torpedo damage to do the same damage as DDs. 6) Hydro will behave like actual sonar now where it will detect subs up to 15km away. 7) To avoid Hydro detections. Submarines needs to stop working. This including, moving in anyway and stop reloading or using any Consumables. Press 1 to activate “Radio Silent mode” where it will halt everything inside the subs. Doing this will makes Sub goes fully undetected. 8) DDs will have new skill called “Submarine Hunt” this infinite consumables makes DDs able to detect subs passively and behave like a Hydro. But, by activating this making DDs detection increase by 1km. 9) Fires will always deny every CV aircraft to take off. 10) Citadels on CVs will be entire ship instead of the waterline part. And CVs will always catch on fire even getting hit by Ap shells. 11) Radar and Hydro will nolonger spotting stuff through the Islands. But, we will increase Radar range on all Radar ships by 2km.
@chiefkikyerass718820 сағат бұрын
All games +1/-1...increase all armored thickness by 20%, and slow down all speed of tanks by 20%, get back to 8-10 minute battles, were approaching sub 4 minute battles now, and give our heat back you nerfed years ago
@OneWhoKnowsThings60092 күн бұрын
Revert HE changes back to what we had before if its a DERP..
@Valerio_Mangano2 күн бұрын
My idea with arty is to completely delete it, but that's never going to happen, so here is my solution. The main problem with arty is focus. When they focus 1 player his game is essentially ruined. Especially against lower tier arty which shoot faster and do more damage tier for tier. The solution is simple. 1st hit on a player gives full stun, full damage. 2nd hit on a player in the span of 1 minute gives 50% less stun duration and 50% less damage and the cooldown resets. If the player gets hit a 3rd time before 60 seconds passed 75% less stun and 75% less damage, and so on. This would make arty have it's "intended role" of "stopping camping". Because when you speak with arty players they say that arty stops hull down camping. When in reality, the times you do something aggressive arty just fucks you over and over so the next time you camp in a position that is arty safe and you can play the game. If they get diminishing returns from hitting one player they are forced to move, reposition, go watch another flank and maybe when the 60 seconds of cooldown end they will be on reload, and won't shoot you and maybe shoot another guy, effectively "sharing" the impact of sky cancer, sorry the balanced and not broken impact of the class across the whole team and not 1 player. Before improving as a player I would cry at the hull down meta. Now that I improved and have more experience I just see that it is just a skill issue. There are no positions in this game where you are invincible. 0. Every position has a counter. Some games, those positions are invincible because enemy tanks are covering said position. But if you reposition, kill the tanks covering the position and move again, you can counter that position that is so "OP". Yes you might "trade" some HP to do this, so it won't be your best game ever. Sometimes you might die doing that, but you broke the flank and your team is going to win thanks to you. Sometimes you might fail, but you tried and you learned something. So the entire argument to keep arty in the game is just pure copium and skill issue. All of this is coming from a free to play player with 10k battles. So I don't have OP reward tanks, or OP premiums that I like to spam to boost my ego. I usually play in my patriot that I got for 8k bonds and I'm at 94.75% of 3 mark. Yes sometimes I play the S. Conq and I stay hulldown, but recently I've started to play the E5 as my main heavy, so no unpennable hulldown monster, and I still get focused by arty. Some games from tier 8 to 10 I've literally lost more than half of my hp to arty. 50% of my hp while being in cover most of the times. And not only that I've lost opportunities to deal damage because of the stun. Sometimes against some stupid fast firing arty I've been stunned once, removed with medkit, stunned again on reload for 20 seconds, stun comes off, 2 seconds later stunned again on reload. "Just get to cover" no I want to play the game, I want to use my armor and if I'm using it correctly and enemies can't pen me and they just sit in front of me instead of trying to flank, too bad, I should be rewarded for being aggressive and properly using my armor and properly shooting at enemies. At the cost of sounding toxic, if you want to play this game, but you are bad and you don't even want to spend the time to learn how to play easy tanks like t110e3, obj 705a, IS7, camping TDs, T95, 60TP, etc... (Tanks with lots of armor and alpha, that just peek, shoot, if rng works you get damage and you can trade dumbly and still have decent games) you shouldn't play this game. There shouldn't be a class that allows people who can't play proper tanks to just ruin the games of others. Because the entire idea of arty is just ruining the games of others. With no arty, they either leave or get farmed by players who spent a bit of time to learn something in their free time. This is with all respect to "bad" players, I've platooned with "bad" players, I don't have any problem with them. Sometimes they excuse themselves and say "sorry I did only 2 shots of damage" and I say "not a problem, happens, next round will be better". These players are atleast trying. They are watching streamers that teach them the game, they are understanding their mistakes, even if they never improve they are still trying, and I fully respect that. Anyways that's my 2 cents.
@__BLXCKOUT__15 сағат бұрын
Here are my fixes for WoT 1: Delete/Nerf Artillery 2: Nerf BZ-176 3: Bring back the old Victory/Defeat Music 4: Give the Bulldog its Autoloader back and make it go 72km/h 5: Bring back All-Chat 6: Make a Seperate PvE Gamemode like in World of Warships to Grind annoying Tanks 7: Remove Invisible Walls ( LET US ROAM FREE DAMNIT ) 8: Make it so the T49 and Sheridan have 152mm Prem HE pen 9: Remove that BS +2MM, 1 Tier Higher as an Enemy is enough 10: Speaking of Match Maker, make the Matchmaker destribute the Unicums and Shitters equally so the teams are Balanced and dont end in a 0:15 11: Create a Setting to Prefer a Map and there for increasing its chance to get selected ( Prokhorovka FTW )
@OneWhoKnowsThings60092 күн бұрын
Cvs only for lights is great
@LilGamingYesКүн бұрын
CVS should be available from 5 onward, just keep the current version for tier 10 and give other tiers weaker versions. It doesn't need to be much, but that way you're still useful as a tier 6 light in a tier 8 battle.
@uzzy38802 күн бұрын
I would rework the mission system so that you can complete more missions at once without previously selecting a certain mission,it's such an old system they are using now
@scoutboy776Күн бұрын
@@uzzy3880 just like with cod, you can do long shots and head shots at the same time and it tracks both
@dkscreamer5 күн бұрын
Make the game slower, make match making so it matches the tech tree tanks. Bigger maps.
@Tankers4Change2 күн бұрын
Would love bigger maps. Hopefully we see some of that in 2025
@jakubz6192Күн бұрын
@@Tankers4Change what do you mean see bigger maps in 2025. Are you joking? ask yourself how much maps they added in 2024, 2023, 2022 and 2021. Even amount of map changes is patheticly low. They just collecting the money from live wallets (players).
@Tankers4ChangeКүн бұрын
@jakubzbz6192 The Creative/Game Dev Director for WoT came out and said they’d be focusing on new, larger Maps, along with the match maker, and other QoL changes in 2025. We shall see if they deliver - But I agree it’s been too long since we got more maps
@Neko-gc6vu18 сағат бұрын
Things that I'd change: 1) No more +2/-2 matchmaking, make it +1/-1 for all tanks in game. 2) Missions for first "set" (for example HT-15 for Obj 260) should be possible to complete in multiple battles. 3) There is mod that shows how much damage you have to do to get MOE on each tank. This should be in game. 4) If you drown your tank you should get punished, for example tier of tank*100 000 credits, so drowning tier 5 costs 500 000, drowning tier X cost 1 000 000, etc. Only exception would be when someone pushed your tank into water, then you down't pay for it. 5) There should be option to purchase tickets or something that let you "preview" how tank would act in battle, you purchase ticket in shop either with gold or credits then choose any tank from tech tree and play it for, let's say 50 battles.
@Sketch-An117 сағат бұрын
1. Remove arty missions 2. Make arty only fight against bots 3. Remodel the armor profiles of tanks like the BZ-176 so that you can overmatch the turret roof 4. Buff the IS-7’s premium rounds 5. Bring back old accuracy mechanics 6. +-1 matchmaking
@peppu3216 сағат бұрын
-Remove arty lines -Remove +2mm -Nerf op premiums -DELETE SOAP ROCKS -Remove turbo and exp turbo -Remove BS RNG -Add back speed governer -Actually working visibility points -removing extending roof hitboxes (so i can actully zoom out)
@mathiaskarlsson76722 күн бұрын
MM only, use the roll tanks have in the game n bring it into mm, paper Tds vs paper Tds etc, reward vehicle vs reward not all in same team... So easy to fix mm since Wg already put all tanks into different roles..
@bloodybrit127Күн бұрын
1. Let me filter out and exclude certain tanks in ehe garage. Show me everything but premiums or spgs 2. Premium tank policy: Release underpowered tanks, Stop selling, Buff to hell, nerf, balance, sell again. You can nerf it so long as it ends better than how players bought it. 3. Kinda as you mentioned, I think there should be three subclasses of light tanks in the matchmaker rather than the two currently. It should be Combat/support light tanks, Wheeled light tank and Scout Tanks. The Chinese, USA, German, Czech, light tanks all serve a very different role than say the , AMX 13 105, Manticore, or T100lt, In some ways the Sheridan is more like the british wheeled mediums than the manticore.
@Tankers4ChangeКүн бұрын
@@bloodybrit127 That’s the EXACT idea which I included in my dedicated light tank video! Didn’t want to bog this video down with too many LT QoL fixes. - But I think these subclasses are super necessary now that we have the Czech lights too
@BelieveInParty15 сағат бұрын
Firstly, just make sure all premium tier8s won’t meet tier6s, that’s it. Just a inverse special match making that can solve nearly all of the issues.
@zverkokaradjordjevic3339Күн бұрын
1.I would introduce a market in the game, so that players can sell everything they don't need to other players. 2.do something about making the battles longer and exciting again like they used to be 3.somehow limit the number of gold grenades fired per battle or don't limit but that gold grenades are earned the same as bonds, plus reduce their dmg by 25% 4.MM+-1 or at least that the teams are equal in terms of player skill 5.a more serious fight against illegal mods and publication of the banned list, as well as against rigging 6.i would return all maps because variety and excitement is more important than how even the map is for both teams maps where the name is disputed just change it
@Tankers4Change2 күн бұрын
NOTE: As you read through the comments with everyone’s ideas, keep in mind that some ideas may be *short quick fixes,* while other more extensive suggestions requiring more time and energy to theoretically implement. Part 2 will pull from both. The more extensive stuff like a new MM System will be covered in separate videos tho.
@tboneisgamingКүн бұрын
+1/-1 matchmaking and balance premium rounds accordingly. Remove the stun mechanic from artillery and have them do more damage. Nerf BZ-176 and OP premiums. Properly match the same type of tanks by class and role. Introduce the long awaited Chieftain mk6. Integrate Battle Hits, Yassen Krasen, and reticle mods in the game. Have the opportunity to change your tank during the countdown to suit the map. Skill based matchmaking based on personal rating. Increase the size of maps to encourage flanking. Allow front line to be played for longer.
@johnfarscape2 күн бұрын
I would reverse the HE nerf.
@Tankers4Change18 сағат бұрын
I would reverse HE change only for specific Derp guns The era of the HE-spamming 60TP’s was awful. Instead of dying to gold, Superheavies also got to get splashed to death by HE. At least you have to half aim with gold…
@SirVelineon21 сағат бұрын
Ok so you can activate boosters in game by holding N in battle and you can easily check mark % from the session stats tab when hovering over the tank and you should 100% sell all your decals and inscriptions that you can they give you tons of credits.
@kabalaro462212 сағат бұрын
I agree on everything you mentioned. Personal additions: Larger maps for more tactical manoevering. Creates more diversity. Maps now are rinse and repeat. I think frontline is a great succes because of this. Matchmaking should include the players skill. Teams where one has on average double the skill of the other is no fun. After 5x 15:0 wins within 2 minutes, makes me quit for the day. No excitement. Like playing against toddlers. Should be an easy fix by using WTR or WN8 of the players. Keep up the good work!
@nimay132 күн бұрын
- Remove BZ-176. Or failing that move it to tier X to be the first tier X premium. This tank have no business in tier 6 MM. - Fix econ. Make tier 5/6 viable for making credits again.
@Mechakingzilla492 күн бұрын
1. I would make the armor/pen numbers closer between tiers so that a 2 tier spread wouldn't feel so bad 2. Get rid of/greatly reduce dispersion 3. Remove artillary as a playable vehicle type and add in the arty skill from Battlefront ( I actually think the scout plane skill would also be great in regular battles)
@Alyaex2 күн бұрын
Great video once again. All of your videos are seriously high quality. You definetly deserve more recognition, keep it up :)
@Tankers4Change2 күн бұрын
@@Alyaex I really appreciate it 🙏 - Your videos are great too! Lots of useful climbs I’ve used since watching them.
@johnfarscape2 күн бұрын
I would add a auto return equipment feature. . It's really annoying trying to find where I left my equipment, especially when your holding up your platoon.
@Kokanyolo2 күн бұрын
1 huge quality of life improvement: If I'm geting a new tank, let me set a crew filter, or atleast offer a relevant crew member. Like I failed messerably yesterday, when thraining a crew for badger, the gunner was higher up in the list than the actual commander, so I retrained my gunner to be a comander by accident. Or dont offer me the crew of AX or SQ, when I'm clearly a TD before the dedicated TD crews. I think this could be done quite quickly
@bloodybrit127Күн бұрын
My biggest issue is that the filter system in the game now resets everytime you go to fill a different role.
@jon81672 күн бұрын
Reduce turret armor across the board slightly and increase hull armor across the board moderately to make the game less about peeking and shooting and more about brawling with tanks which is more in line with an actual tank game. Change premium rounds to offer slightly lower damage than their base counterpart such that it gives new players and returning players who don't have 10 years of credits built up enjoy the game more thus help retention for newer players. The premium rounds cost would be adjusted accordingly. Change aim reticle to hit the tank when the aim bubble is fully on the tank even when not fully zoomed in - accuracy goes to crap if you don't fully zoom or not point blank.
@T_PLAYER11 сағат бұрын
greetings, voluntary artillery player here. i would remove the stun mechanic as its completely useless. 80% of the time my team does not even hit eniemies while they are stunned or the stun is just instantly cured. i would also decrease the damage fall-off in the blast radius, so near misses would do more damage, but direct hits would do the same amount as now. also, i think shell explosions should damage not just tracks as it is currently the case, but optics, turret ring and the gun aswell. and in the case of open top tanks the shell explosion should also have a comparatively decreased chance of hitting a crew member
@RobertoHernandez-cw1jnКүн бұрын
1.I would nerf he tier 5 French arty or make it tier 6 or 7. 2. Would make the 176 a tier 9. 3. Lower the dmg on the FV4005 or make it a longer reload, allow prem ammo only to half the total ammo. 4. Make the grille turret to fully traverse 360. 5, get rid of wheel cars. 6. Get rid of the new polish tds.
@namegoeshereorhere50202 күн бұрын
Anyone who can't perform to a certain level for a period of time would not be allowed to play over tier 5 until they improved their record. That level doesn't have to be high, just high enough to weed out the bots or bot like players. I agree in making pen RNG 15%, leave damage as it is. Fix MM again so that it doesn't stack the same unplatooned tank on one team. They did it once but has gone back to the way it used to be for some time. Other than that I have no issues with MM though I'm not against tank weight like some people would like to see. Buff and nerf tanks far more often if needed, including premiums. The latter won't happen but it would make the game better. Being able to block every type of a map, not just the normal ones. Should be an option to block normal, random event, assault or encounter either as an ALL or individually. The ability to mark crew and filter them that you want to train/retrain but are waiting for a discount weekend to do so. I have so many crews I always miss one or two. And I agree on making arty campaign missions easier, luckily I got the first two stages done when arty didn't totally suck and they were pretty easy. Trying to finish the last 3 for the 260 is making me want to quite the game.
@thepro94172 күн бұрын
I already said it 100 times on different videos about this: merge the 1-2 rank and 3-4 together, because a lot of vehicules of those tiers are useless, but some of them are historical good tanks, i remember old WOT times where tier 3 and 4 were important. Second, do lower tier EVENTS: like, the battle of "X", if you participate you will get that tank inmediatly, maybe like a rental or like a gift and give us big rewards, like, i dont know, an unique same TIER tank or another historical tank related with the same historical event or some unique premium version of that low tier tank, i dont know, you could give BIG rewards for those low tiers battles so every player would consider using those tiers.
@tonkeo900520 сағат бұрын
I would suggest that allowed me to roaming around buying stuff on the main page and not getting stuck while I’m dead.
@soopafamicom20 сағат бұрын
Another thing I want is a side garage. Yeah you can select what to view by tier or type but why can't i have a secondary garage area that I can move as many vehicles over as I want so I can just keep the ones I am grinding, the prems I like the best and the other faves. I might want to dip in and out of tier 5-10 any time, of any country or tank type. Let me be able to have a 'Move Vehicle to Garage 2' option so I can have a carousel of the wants I want at the moment.
@thepro94172 күн бұрын
Man, adding NEXT BATTLE button would make the game much more faster and enjoyable, just like Counter Strike, its like not thinking about time, just enyoing.
@sethhill56894 күн бұрын
The existing WOT? I would fix MM to balance the selected players out between the teams. WOT before as it was being released: players have to prove they are ready for the next tier (not using XP), no premium/gift/reward tanks or none available to you above the tier you are rated for, balance out tanks better (including premium).
@brandonhindmarsh43532 күн бұрын
WG wants turbo matches. 2 shot alpha tanks are new norm. Sadly.
@drakeson48412 күн бұрын
The RNG issue you've tackled on has already partially been fixed thanks to the new armorer skill which applies to alpha damage as well as penetration, +/-20% without other bonuses and +/-18% with maxed bia vents food, coming even closer to the 15% threshold with situational skill bonuses active.
@Tankers4Change2 күн бұрын
@drakeson4841 I was thinking about this when I made the video. I actually think making the base line +-15 would make people actually think whether or not they want to take the armorer skill. Because currently it’s a must take skill. But with a lower base line +-15 RNG, your high rolls are also significantly lower. (Vise versa tho)
@ismailmiley44102 күн бұрын
WG purposefully created all these changes over time and are still doing it only to benefit their bank balances with little or no regard for these problems you're pointing out. My question to you is...do you really expect them to make these changes given their reasons for making them in the first place?
@fearofducks65192 күн бұрын
I agree with most of the things here bar one. I think artillery missions should be flat out removed from the 260 and 279 campagins. If somebody wants to play arty or it's the only thing they physically can play, sure they should be able to. I just think this piece of dated game design shouldn't be encouraged to play anywhere. Ps: If some of you people are struggling with the daily crit missions,use a low tier tank with a machinegun instead of arty.
@Tankers4Change2 күн бұрын
Honestly that’s a viable alternative too. I also think we should keep it for those who physically (or mentally) can’t play much else other than arty 👍
@Shrike582 күн бұрын
@@Tankers4Change Whenever this point comes up I can't help but think special pleading. Two problems. One, indirect fire is a legitimate part of this sort of game. Two, for a lot of hull-down bruisers arty is the only real counter. I will give you that Warthunder's system where people can call in an artillery strike is probably a better approach.
@Tankers4Change2 күн бұрын
@Shrike58 I see you are subbed to me, have you checked out my video called “we need to talk about artillery & how to fix it” ? Because I directly contend with the idea that arty is the direct counter for hull-down bruisers.
@bouncealot70742 күн бұрын
Critical hit mission should not be carried out by playing arty. Changes to HE has given it an extremely low chance of causing critical damage. Damage to tank tracks do not count towards the mission.
@Lennji12 сағат бұрын
Skill based (WTR based) matchmaking and make "gold" ammo actually cost gold.
@RagingTrojan18 сағат бұрын
Half the damage of all guns in the game. Doubling the length of a given game, reducing the harsh penalty of making some mistakes especially against tanks with ludicrous alpha damage.
@AA-yx2kf6 күн бұрын
Anybody with less then a 49% wr can't play tier 10. Buff BZ176 with a little more HP and move it to Tier 9. No more then 2 of the same tank in a toon. People that suicide on purpose get banned a week, and will increase till a perma ban. Players that make no effort to play the game by camping redline should get exp and credit making reduced till they actually start playing...
@Tankers4Change6 күн бұрын
You’ll be happy to know one of the ideas you listed is kinda in the video. But thanks for sharing your ideas/ suggestions! 🙏
@paulrichards19216 күн бұрын
Think about it this way, if you win 52% of your games, that is only 3 more per 100 than someone with a 49% win rate. Is that 52% win rate player that much better? What about recent win rate? Some people play above 50% but started off poorly, how do you account for that? Too many problems with win rate since the software(world of tanks) has so much control over it.
@ziginaigra3 күн бұрын
@@paulrichards1921 +u can have 55% or more in lower tiers, that doesnt mean u are good
@AA-yx2kf2 күн бұрын
@paulrichards1921 get better then. Gives people a reason to actually try.... what a concept right?
@paulrichards19212 күн бұрын
@@AA-yx2kf I don't think you read my comment.
@MakkerHeineken2 күн бұрын
Adding more OP premium tanks, & more maps
@Tankers4Change2 күн бұрын
Would you want any of the old maps back? And don’t worry 😂 Give WG some time, maybe another OP premium is in the pipeline.
@MakkerHeineken2 күн бұрын
@Tankers4Change Older maps got removed for a reason, but a redesigned version could definitely work on older maps. Some new ones wouldn't hurt. The map pool feels very stale at this moment. The new Dzt tank feels really nice, maybe a bit to nice😂
@Tankers4Change2 күн бұрын
Well some were removed bc they didn’t have enough time to remodel them, others were genuine imbalanced and need(ed) revisions. But I agree, it is stale. SUPPOSEDLY WG has been doing a survey where they are asking players about old maps. 👀 So maybe we’ll see them sooner than later DZT is a bit busted. Best T9 Premium Med for sure
@soopafamicomКүн бұрын
Allow decals toggle to just show the ones you have instead of having to scroll through. Also allow you to sell/trade the rubbish ones they give away that you will never use, eg the xmas ones. Having 50 camo that you will never use is a waste. I don't care if I have to trade 10 crap ones for one camo set I will use. Not allow players to buy their way up tiers. Force them to learn not just the maps and gameplay but build crew skills by not allowing 3 skill crews above tier 7/8 Reduce all view ranges by at least 10%. Some maps you can barely get out of cap and are spotted. Reduce the strength of the 'camping/sniping med'. TD's shouldn't be losing positions to a med where they can't play to their role. Meds should be the opportunistic hunter. Removal of xvm as it often promotes toxic behaviour. Either calling people out or refusing to help those they deem unworthy because of their wn8. Help others to be better and promote teamplay. Everyone on the team is there to help each other to try and win. Arty is fine as it is. Having 2 in a team means one can help a flank and give cover to the middle as needed. Arty is one of the least issues in the game, it's just a crybaby mentality caused by toxic CC's that has been endlessly parroted to be the cause of all ills. The crew selection screen is a mess. If wanting to put in a crew for a td then don't show me all the crew I have in total to pick from, both in vehicles and in the barracks. All I want is the barracks crew. It should be a perma toggle, not a soft toggle for each pick.
@markdouglas4852 күн бұрын
+1 -2 MM Remove arty with no compensation Nerf OP premium tanks Focus on game rebalancing instead of predatory monetization
@fanoladeКүн бұрын
+/- 1mm Max 4. Tds per team - TDs are Gameplay killers. Max 3 Lights per team RNG keep the same.
@albazar19 сағат бұрын
I would shut the whole thing down and start again and employ a dev. team that actually knows what its doing.
@LilGamingYesКүн бұрын
Sell every ammo for gold, double the price of gold bundles. I only got 1 day, I gotta get the best out of it! 🤣 In all seriousness, only 1 day would never be enough to fix WoT. Especially since sometimes you think you could fix one thing and without proper testing you wouldn't realize it breaks 20 other things.
@bjarnedevos58912 күн бұрын
Buff The Japanese Super Heavy Tech Tree, Auction The WT Auf E100 And... Kick Out Arty, Give Players Free EXP And Credits Compensation(Gold For Lef and Sexton) Fun Fact: WG Themself Ones Said They Would Do This If They Needed To Rework Arty Again... And Still Reworked It!
@SodihGdna2 күн бұрын
I would give heavy tanks just same tier mm its so annoying when you play a heavy tank with ok armor and then you have tier X enemy tanks and now your survivability stat is gone you are not stealh you are not fast and your only survive stat (armor) is now uselles because of the Tier X canons or tier IX cannoms with prem spam you are now basically a medium without the advantages from the med class (camo and agility ) also i would give the 5 best player of the losing team the same reward as if they won the round so the player who actually did something and tried to win are not getting punished for getting a bad team and still can progress with there tech tree or grinding there resources
@ukchris642 күн бұрын
They nerfed HE, then they should make artillery laser accurate, plus the sheel angles neet be able to go over rocks and buildings
@Nightfox777Күн бұрын
RNG is another world for wg corruption, and you can't change that but i would fix .. -ridgeline outlines -bloody fkn ghostshells -better 3440x1440 screen support -better reticle mods -in the game ! -match skilled players vs equil skilled aka personal rating or battles played in the vechicle -replace afk player whit bot tank after certain time afk -double repair costs for drowning -hire someone that makes decent cammo's, make events, rewards the list is endless
@OfficialMikePerry2 күн бұрын
I'd like to see WG hire you or at least listen to your feedback. It would be great for the health of the game
@Tankers4Change2 күн бұрын
I appreciate the sentiment! 🙏 But we’ll see what the future holds! - I want to see WoT thrive again
@syvanonhboualaphanh10192 күн бұрын
Balance all premium tanks, reduce or entirely remove the monetization of selling premium tanks and turn to selling skins, or create a free market of skins where skins and created and sold freely, gaining a percentage of transactions, like Dota and CS2. Since all tanks are more or less balanced, feel free to sell any premium tanks at any time.
@Tankers4Change2 күн бұрын
That sounds QUITE ambitious, but I really like the idea of having more skins in the game.
@mewym52716 сағат бұрын
Change nothing obviously. The people know what they're getting into.
@stephenpalmer1099Сағат бұрын
I would sack the department that designed the terrible unbalanced MM.
@peteycrack8441Күн бұрын
I would fire half of the staff. Fix mm Add new maps. Make 3d skins free. Make credit grinding obsolete because every tech tree tank plus equipment will be free.
@GRUMPY656799Күн бұрын
Beta player and I stoped playing after the bz tank.. and I own it.. the game has to many flaws to fix at this point.. been two yrs now. Much happier
@SivoPT23 сағат бұрын
I would change MM, and buff tech tree tanks to combat current meta.premiums shouldnt get nerfed cause we pay real money for that product.just balance of buff tech tree.
@shaolindonnieКүн бұрын
Artillerie stays,wheeled vehicles out
@ukchris642 күн бұрын
Next, they nee to remove the difference between reapir and med kits, just have the one, Buff the IS 6 to Defender levels, they are just scamming people by selling an out of meta tank
@danibojko38442 күн бұрын
One more annoying thing is to remove or fix the animated dogtags. Why do they stop from typing in the chat?
@Tankers4Change2 күн бұрын
(Removing) Dog tags are on the list for part 2 😎
@OneWhoKnowsThings60092 күн бұрын
Revert arty changes back to 7.0
@rostilj92Күн бұрын
Equal balance of red mutants on teams, if I get 10 red bots, they also need to get 10 red bots. Then, you can't buy a tier X until you reach at least wn8 1000 and certain amount of battles, not to have morons who have 95k battles, wn8 120, red af, they don't even know how to use toolbox. Then to bring back friendly fire so I can blow stupid spotte when he goes with heavies and not to spot where all spotters should be. Tier 8 not to get with tier x at all. So, maybe there are a few more things to add but I can't remember now
@OneWhoKnowsThings60092 күн бұрын
Skill based mm is a killer in the game cod has this issue.. You want skill baaed mm make it a seperate mm..
@markpillans56702 күн бұрын
I would revert game to pre-update 6.0
@ukchris642 күн бұрын
Standard ammunition needs to be buffed right now there is no place for standard ammo in this rich kids game
@bradlyfan2 күн бұрын
Make arty stuns like 30%-60% less time.
@ukchris642 күн бұрын
HE needs the nerf removing type five heavy and KV2 being made totally useless, also like warships,as soon as your tank it out of battle, it ree appears in the garage, that wil make grinding a tankmuch easier
@spicychicken90092 күн бұрын
No, don't only delete trashtillery but ban "people" who exclusively play that garbage, and remove personal mission with that@#€%^& so good players don't have to get their hands dirty with these things
@jean-frederikdavreux416510 минут бұрын
its sure fronting 2bz like ur exemple its not nice. but the if we look at this the bz is slow and have bad aiming time... the probleme is because players ::in genrale:: always do the same thing in every map...like in minsk med go for the mid tds try to have angle on the hill in base and this is it....its like no real strategie...so its sure the bz with is armor will win in face too face.
@Zimmerman743Күн бұрын
So bring back old maps, make that non premium players actually make more then 1k per round. nerf premiums or buff tech tree. stop ading non sense tanks. Matchmaker obvs.... Stop lie WG.- If you say we wont bring the tank back then actually dont do it. Yeah and RNG is crazy. Plus make a Mode without Artillery or disable the Stun Mechanic, normal HE Shell from a Heavy or anything else would technically also Stun the crew? So remove or make realistic. Or delete arty.
@AJGladys2 күн бұрын
Before Watching - I would: Reduce RNG to 10% Make gold ammo do 10% less damage Change matchmaking to +1/-1 Increase wait times slightly to improve balanced mm Max 1 arty per game Auto-ban any arty that drowns themselves for increasing timeframes Soft nerf the 3 or 4 premium tanks we’re all thinking about Give a bunch of old heavy tanks and assault TDs an extra 20-50mm of armor in the places that should be auto bounces but are now easily penned by heat creep Give sniper TDs a bonus to camo after firing Rockets half camo rating and can explode Camo decreases the faster a tank is moving Improve view range scaling so low tier lights are better spotters but high tier heavies dont easily get amx view range HE splashes again Optional MOE and show equipment in game UI Show soft stats in game Bring back old top of the tree Booster scheme for new players first 3 tech trees (limited to beginner friendly lines) Add a few more campaigns - including one that lets you chose a t8 premium for free. Add tier 11 & maybe 12 to game, or maybe a final tier like wow superships Tell someone to add sturmtiger, wirbelwind and recoiless rifle light tank lines Explore different caliber twin gun tanks Option for limited use consumables like smoke grenades/shells, rocket launchers that stun etc Find a way to get the ratte in game - maybe as a waffentrager/mirny style boss battle event
@whizzdom6923Күн бұрын
Sick of fighting tier7 premiums in my tier5, panzer 4..seperate kids from adults sick of babysitting other people's sqeakers..
@Abydos012 күн бұрын
I would balance gold ammo. Lowering its price to a normal level kepping the high penetration but reducing the damage dealt . Bringing in line with HE ammo. I'd reduce gold's damage with the % its gained in penetration for example: Normal ammo a baseline for the gun 250 pen 300 damage Gold ammo High pen but lower damage. 300 pen 240 damage it gained 20% penetration but also lost 20% in damage. This method i deem fair You can keep the idiot proof penetration but for a cost in performance. PPL have to learn to Aim again. What a horror.
@ziginaigra4 күн бұрын
if one team have elc and bourrasque other team must have them too+ remove ebr from game lol
@Tankers4Change4 күн бұрын
@@ziginaigra shhhhhh no spoilers
@MikeOraBera13 сағат бұрын
Turret Tumors....
@Terrorbrot2 күн бұрын
Yes, i'd do just that. Don't forget borat tho
@tankist_operator_64Күн бұрын
i hugely agree with this video
@stryker120ski42 күн бұрын
i would cut prem ammo damage 40% and make players think before or using full premammo ,each ammo should do different damage per shot and different pen example standard ammo does 240 pen and 240 damage prem ammo does 340 pen and 190 damage he and hesh 105 pen and 340damge or similar these e these to rounds act about the same cut rng to 30# and i would class tanks correct make a ht a ht which has armor not like the current were a ht has worse armor on the hull thnan med tanks and lights do lt thing s and cut lt damage 4% no light should do more damage per shot than med and some ht, make the mm balance off players pr rates, like they do in onslaught wee the same pr vs pr and on in like in onslaught mode were you can pick a tank for the map i would add this to the active game mode . you dont go into war without know were your going,. with this if u press battle in a tier 9 ht you can only go into the same tier and only same class., if you launch into battle in a tier 10 med tank you can change only to another tier 9 med tank CVS should be limit to only lt class like how wg limits other equipment to ht and tds, and from tier 4 and lower these have no prem ammo, and also with tier 4 and lower I would remove them from a players pr rate since these should be fun tiers or training tiers
@kostaokoКүн бұрын
bring back frendly fire..and no more lt camp on red line..
@jackavc2 күн бұрын
RNG, and only 1 teir difference, yesterday i got afew 0 damages today top of the damage
@chocodog63342 күн бұрын
Change their bank account details to mine.🎉
@jean-frederikdavreux41655 минут бұрын
juste have too reput gold ammo 4 real money.
@LimerickWarrior1Күн бұрын
Ban everyone sub 48% into their own match making
@luigibordonaro81872 күн бұрын
fantastic ideas. chance any of them get implemented.... Zero. Reason is because we keep spending money on the game and they have no incentive to do anything. to play a class of tanks, there should be some missions for new players so at least they understand how to use that style of tank. and same thing should happen to allow people to research higher tiers. Basically like a "test".
@Sherith_2 күн бұрын
Remove Artillery
@warp1032 күн бұрын
get rid of EU.management. and make the new team listen. As a former CC I know the real issues
@jaxsonburton70792 күн бұрын
the rng use to be 12% instead of 52, you are talking alot about little stuff that really don't have anything to do with the game play, first you don't want to play lower tiers because of all the seal clubbers. I would take all the toxic tanks out of the game, but they just keep added them tanks with 800 alpha at tier 8 with armor that anyone at a lower tier cant pen with gold. Gold should go back to costing gold where only a few will use it. they have made heavies useless, and light tanks can't do better than the car.
@YTMMS-hy6mz2 күн бұрын
1, delete artillery.
@OneWhoKnowsThings60092 күн бұрын
Your wrong on arty players.. Real vets play arty 9/10 times its a war vet..
@ziginaigra4 күн бұрын
i would make teams similar by wtr
@replex88892 күн бұрын
no. please dont do that
@Tankers4Change2 күн бұрын
I’ll be releasing a video in January covering MM solutions. And explain why I think team WTR based balancing won’t work. But I appreciate the feedback regardless
@ziginaigra2 күн бұрын
@@replex8889 why not
@replex88892 күн бұрын
@@ziginaigra One point, for example, is that you have a very small margin for error because your enemies will be as skilled as you. When you're a good player, every mistake will be instantly punished. The same applies to low WTR players as well. And I can't get the third mark on my Leopard 1 when my enemies are all good players who don't make standard mistakes.
@replex88892 күн бұрын
Its impossible to average 4k versus high wtr players and the whole Gunmark system will be affected aswell by sbm
@ziginaigra4 күн бұрын
remove hp so u can track tanks
@Tankers4Change2 күн бұрын
I’m not so sure about outright removal of Hardening. However, I think hardening’s buffs to track HP shouldn’t repair the track health to full HP after repairing tracks. It makes it impossible to retrack.
@wuki-Күн бұрын
Delete artillery
@whizzdom6923Күн бұрын
Pve like wow.
@nikname5910Күн бұрын
Look that’s easy matchmaking T1 - T2 T3-T5 T6-T7 then the strong Asfuk T8 should meet T10 bourasqe bz176 all the 8.5 matchmaking T8 and those creep T8 should never meet T6 And T9 with T 8 and T10 Only one arty per game I don’t care if they wait 6 min for match 3 artys to much per game and more artys on ensk and himmelsdorf to Let them suffer