With storms in wows your vision and concealment gradually decreases as you get to the edge, that would really solve this
@Jan_Vogelsang21 сағат бұрын
Totally agree. This would be all it needs to make this feature awesome.
@KingRat7120 сағат бұрын
YES it works fine in WOW so just use the same logic here.
@Tohtal119 сағат бұрын
the storms in WoWS are great, they move over the map and arent permanent, you can avoid them or use them for your benefit. you also can shoot inside from the outside if you are still in viewrange etc.
@edwardrusk19 сағат бұрын
WowS does so many things better, IMO. At the very least, WoT should implement Co-op mode for those occasions where you just want a quick bit of fun and blow stuff up.
@urban__nomad_118 сағат бұрын
At least, keep the Arty to see and be able to hit the tanks inside these zones. In usual game as well, whereas all tanks have a limited range of view, Arty can see and hit tanks that have been spotted.
@NelsonPimenta9321 сағат бұрын
"This could RUIN World of Tanks". Could be 1 of 100 things that WG have been implementing these past few years.
@Skott6220 сағат бұрын
Yeah more like the latest thing to ruin the game.
@derrickstorm697619 сағат бұрын
I almost hoped it was a joke about the US elections
@neilwilliams468418 сағат бұрын
I would say there was none bigger than this (that I can think of). Nothing that would effect my gameplay in such a drastic and negative way!
@andiadmiralfs43216 сағат бұрын
yep one of another stupid movement from nerf wargaming trying to be implemented after HE nerf, crew 2.0 and equipment etc.
@casuscnactus4864Сағат бұрын
No, because this is against the core gameplay which WoT has been about forever.
@cnikkor21 сағат бұрын
I must admit, I like that WG is actually thinking and testing out new mechanics. The idea of foggy areas, smoke and dust clouds seems all right and fitting for the game, just how it is implemented is game breaking, there is no strategic value to it right now. It's not fun to play or play against, it's just a map inside the map, which makes no sense for the gameplay. - reducing the view range inside sounds alright - also increasing the camo inside sounds good, so it's a big fat bush in some way - making them timed sounds like the best, turn them off after a while, or start them from random events or after a certain time to change the gameplay, maybe even multiple times per battle even at pseudo random times
@xvphoenixvii514621 сағат бұрын
i think they should be able to move around, like in World of Warships with the rain storm moving in onto the map and you can go into them, it should sorta be like that that, i do think an idea is somthing from world of tanks console where every tank is still spotted, but they are not highlighted, if you know war thunder then you know what i mean
@freshwaterspaceman719420 сағат бұрын
WG wil do ANYTHING but introduce new maps.
@cnikkor19 сағат бұрын
@freshwaterspaceman7194 I'm sure more maps isn't a solution, I mean look at hunt showdown, it has like 3 maps and it's great
@derrickstorm697619 сағат бұрын
If only they played their own game so they would also know what would be good mechanics... that's what you should focus on
@marram10119 сағат бұрын
More areas of the map, moving around or timed from start to finish.
@DvdV133721 сағат бұрын
This comes from world of warships. Sometimes storms pass by. But this game is too small for that. If we grab 10 battleships en tie them together, we have your tiny tanks map.
@luketfer19 сағат бұрын
Yes but with the storms they seem a LOT more dynamic than the ones in WoT because they sweep across the map and your concealment decreases the further from the center you are. Then there's Typhoons which limit visability to knife fighting range for 8 minutes but does so for everyone on the field. These 'storms' are static and just sit there the whole round instead of moving across the battlefield.
@skorpion713218 сағат бұрын
Haha, yeah this one made me chuckle. Also: DO NOT scratch the paint on me Yamato!
@hybridwolf666 сағат бұрын
WOWS is trash now. Lost most of it's CCs and the plater base is plummeting. I quit many months ago and have not looked back. WOT is on it's way to the end now.
@EscapeTheMatrixRightNow14 сағат бұрын
It's preposterous that, ouside the storm, you can't see others within it, yet you can easily see a spotted tank on the opposite side of the weather circle. 🤯🤯🤯
@gebhard12821 сағат бұрын
This mechanic produces the most braindead gameplay, just play heavy, rush in the zone, whoever got more tanks in the zone wins. No spotting, no crossfire, just nonsense
@antiaggro892921 сағат бұрын
It would be the last nail in the coffin for any tanks apart from rush tanks. You basically rush to the zone kill all enemy vehicle in it without getting fired at by td or arty and after that you just steamrole the tds that cant do anything because there is no position on most cards that allow to defend against a rush from those zones.
@Mut4ntG4m3r20 сағат бұрын
thats not at all how it played ot in most of my battles though.
@gofast887820 сағат бұрын
this is a really bad mechanic. if the effect was 90% less strong it would be o.k. it will destroy the game
@meinacco20 сағат бұрын
@@Mut4ntG4m3r Just wait until people figure out the meta
@numerpk21220 сағат бұрын
The current gameplay is one of 2 things. 1: Camp at your side of the map, whoever peaks corner or ridge first get shot from 10 different sides and lose. 2: Everyone goes hill, whoever has more tanks with no turret weakpoint wins. Not braindead at all. At least this weather effects allows actuall fights and push. But sure the placemet, size and acutall power of the weather effects could be adjusted.
@pinecone_enthust370319 сағат бұрын
Wargaming needs to put their effort into balancing maps without adding all these random effects. 90% of maps now are either 3-4 corridors, or 90% all open with no cover. Making any plays outside of hulldown plays are heavily punished and it makes every map stale. They need to find a middle ground, and bring back the older maps that have just been thrown to the wind and wasted.
@Doom198119 сағат бұрын
So players that are outside of the fog, can see vehicles on the other side of it, as long as they are in render distance, despite there being something in your line of sight that blocks vision, but you can’t see what’s inside that thing, despite your view has to cross less fog, or dust or whatever. This is stupid
@Drogoran14 сағат бұрын
eh no more stupid than the vision system in general
@kekk380913 сағат бұрын
@@Drogoran true, you should see everything. Just depend on your eyes
@andiadmiralfs43216 сағат бұрын
yeah i mean why they didn't do this on temporary time. and affecting all area map and not in small zones like that. this event just creating a only a small area like "no tanks zone" which only meta op armor tanks or swarming team easily dominating the area.
@multicrogamer2 сағат бұрын
@@kekk3809 Play war Thunder then
@Try_Again_Bragg21 сағат бұрын
It's an interesting idea but atm it's terrible just terrible. It wasn't on any test server.
@balazskun516721 сағат бұрын
It was. Just noone cared to test it.
@mikekosmos19 сағат бұрын
@@balazskun5167 true, no one played it - everyone was interested only in Tesak line
@derrickstorm697619 сағат бұрын
@@balazskun5167 when was it tested? Also hilarious how WG truly doesn't care about the test server
@Zergling.18 сағат бұрын
In that first map the way the bottom storm is made is so much better for the team on the left, they have so much space, even arty can go there.
@mikekosmos17 сағат бұрын
@@derrickstorm6976 it was on the recent test server with Tesak line. But no one was playing it, I tried to check it out...
@Just_another_golf19 сағат бұрын
They should have spent their time on making new map or two, instead of this bs...
@glep357021 сағат бұрын
This is the natural progression of WG desire to remove strategy and focus on spamming gold at close range.
@ElijahTrahan-l9s4 сағат бұрын
no such thing as spamming gold you can either choose to buy cheap shells with low pen and complain about rng or just buy the more expensive credit rounds and do better
@staticman12633 сағат бұрын
@@ElijahTrahan-l9s tell us you have to buy your skill just as WG want with out actually telling us.
@glep3570Сағат бұрын
@ElijahTrahan-l9s We are well aware that WG has moved away from skill to buying ez mode through gold and premium tanks. Every change in the game reinforces that. There was a time when armor in this tank game mattered. Now, players just pay to negate armor. It is sad.
@hyfy-tr2jy20 сағат бұрын
These "fog" areas should simply improve your camo rating by some percentage and reduce your view range by some similar percentage. Not this in/out, see/not see based on where you are. You cant even proxy spot someone inside the fog while you are outside and be only feet apart
@daveyjones445119 сағат бұрын
They are trying to find cheap ways of slowing down games instead of growing a pair and doing what is really needed which is looking at the matchmaker, fixing or even bring newer better maps out and balance premium tanks in the game.
@jo-fe9mb14 сағат бұрын
matchmaking needs a rework
@agostontoth878221 сағат бұрын
I am..was mainly a td player, when i started this game, but I skipped most of this year in Wot. It'm just tired , to try to shoot the 3 penetrable pixel in the front of the op heavies all the time, while slowly all the maps are converted to take out spot and snipe positions. It's just not fun. Playing with and control the vision is so important in the game, to have those rare epic comebacks or heroic last stands is impossible when the whole battle is decided in a 50 meter area in 2 minutes.
@MrJimStopher13 сағат бұрын
Yep, WG hates us sniper TDs. All about rapid assault tanks now.
@mrbill876320 сағат бұрын
Good rounds and nerfing artillery and nerfing high explosive ammo. This game just isn’t fun anymore and it’s completely pay to win.
@ThomasTubeHD21 сағат бұрын
At this point, anything new and sometimes radical updates to World of tanks are needed to get the game moving, the weather zones (in my opinion) could be added to the game but with a few things that needs to be fixed: first is that if an enemy is on the border of the weather zone and you are within 50 meters of them, the 50 meter spotting applies and everyone spots each other whether they are in different zones or not, second is that the zones should not be static, like the zones should shift or drift across the map so that it doesn’t always appear on crucial areas, Third, as QuickyBaby said, they should appear randomly or when there is stalemate happening like the random events
@OXOfan15 сағат бұрын
As someone who enjoys sniping with TDs, this is a game killer for me. If this goes mainstream, I'll either have to drastically change how I enjoy the game or give up and find another game for my past time. :(
@Abracalyn21 сағат бұрын
Just punishes Light Tanks, Sniper TDs, and Arty for no real reason. WG already continually nerfs sniper lines of fire and yet they make these big static zones around the most important parts of the map. Westfield is absolutely the worst offender.
@Jan_Vogelsang21 сағат бұрын
Yes it does and this sounds great to me. Punishing boring clickers (arty and sniper TDs) is awesome. Removing them from the game would be better of course, but we all know this is not gonna happen. Nerfing light tanks isn't great though, maybe light tanks should be able to see through the sand storms.
@Abracalyn21 сағат бұрын
@@Jan_Vogelsang Sorry, but tank diversity is what makes the game interesting. Nobody likes getting hit across the map but it's a part of the game and history of tank design. You can't just remove entire classes of tank from playing the game just because they're a little bit annoying. If they wanted to make these classes unplayable, should they not just change the map designs entirely? Too many heavy tank players are happy with this change without being able to see how it feels for the other side.
@Pirocharm21 сағат бұрын
Remove arty from the game would be their best decision ever:))) anyway dead game
@noheutenicht285021 сағат бұрын
Heavy players are simply the biggest cry babies.
@bigtimemegaproductions21 сағат бұрын
@@Abracalyn You don't need to be hyper realistic. War is hell. thats not enjoyable. Nobody wants arty and the only reason why arty mains play it is a) theyre fat and lazy b) they are paralegics and can only use one hand
@cierangray952821 сағат бұрын
I agree 100% with QB, I think that speeding the game up is the last thing this game needs! There’s nothing better than getting in them longer match’s and are so close to either side winning that make this game what it is. I honestly hope that these features stay well away.
@mechichowski21 сағат бұрын
Absolutely Top 3 of the best WG ideas with worst realisations.
@kamikatz640719 сағат бұрын
Absolutely agree. I'd love to have weather but this implementation is so poor.
@mechichowski19 сағат бұрын
@kamikatz6407 probably second place, right after WOWP 2.0 update.
@Benjaminbrownbottom353520 сағат бұрын
This mechanic could maybe work if people can see inside but people inside can't see outside.
@petergaardsted559020 сағат бұрын
I totally agree QB.This snowballs the games even more. I afsked WG why they keep making this game faster and faster and only got useless BS back. It is stupid and NOT FUN AT ALL. Drop it ! or at least make so we can turn it off in the settings !
@wdinns16 сағат бұрын
faster money in their pockets, by making the games end sooner, to spend money on gold
@peteleopard996321 сағат бұрын
This is just a HUGE step in the same direction WG has been going for some time. Eliminating Arty and TD players from battles.
@theb190experience920 сағат бұрын
Eliminating tds? Ffs, they make up 2/3 of most battles now.
@leeblake398919 сағат бұрын
@@theb190experience9 They have changed the maps to decrease TD's usefulness and nerfed arty's HE rounds. WOT wants ADHD, run around the map in light tank battles.
@catrionacolville219219 сағат бұрын
@@theb190experience9 Not if they bring this in. The only tank destroyers left will be assault with strong frontal armour.
@metaphysicalretardation18 сағат бұрын
@@leeblake3989 I hope you know that if you like slow paced/sniping/tactical gameplay you always have War Thunder on the table (and it's free) If wargaming wants to keep the game alive then they have to distance themselves from WT, otherwise they will lose most of the playerbase to them
@theb190experience917 сағат бұрын
@@leeblake3989 To be fair, I think the overpowered TDs added are damaging to the game, and having played with high powered arty I certainly don’t miss it. I want tactical play, not sit in one spot and wait for someone to drive in front of my gun.
@venturiqq18 сағат бұрын
I honestly think most maps need to be completely reworked. Half of them are just a 3 way corridor where you sit in a hull down position and get punished if you push a flank. I've been in positions where either team is just stuck looking at each other for minutes. Sniper TDs, light tanks and even sniper mediums are left to die because there is no place for them to go. There is no room to flank on most maps. Generally because of the map design, but also because of how fast games have become.
@skorpion713218 сағат бұрын
What? those redline camper f*cks that shoot from the back. Especially those meds that wouldn't even take the role of scout if the lights are gone. The biggest f*cking wankers the lot of them. Nah, they can have this crap.. serves them well.
@Rolandtheking19 сағат бұрын
in the current form, i will stop playing if this goes into the random queue. it feels really bad. the weather event is esentially a very tiny map in a map, and not suitable for lights arties and tds wo armour. They should focus on biger maps, or do things like weather reduces top speed and resistances and some viewrange, and then for the whole map, not just a part
@alluraambrose297821 сағат бұрын
Once in every 100 games, would be fun.
@geoffroy58813 сағат бұрын
WG has always searched new ways to destroy the game.
@freshwaterspaceman719420 сағат бұрын
Endless shit fiddling, crashing Zeppelins to dust storms. Just make new maps WG.
@Loudnose21 сағат бұрын
Local Weather should've just been done the same, but without the extra effects and twists to the mechanics. Kind of the same with night maps. No need to twist and overcomplicate mechanics... Also, why is Recon Mission affecting overall stats? I remember playing, and my MoE went up/down while just playing this mod. Even got that 3rd Tank Ace medal for one of my tanks. I mean alright, but I don't remember Recon Mission affecting General stats...
@Mut4ntG4m3r20 сағат бұрын
since this time its basically random matches, and they dont want you to test mechanics but rather how players react to them, its with stats.
@Cent5120 сағат бұрын
They have opened it that all the states and BP work in recon, guess they also need to see if these events will also work with marking and things like that -
@meinacco20 сағат бұрын
Probably because otherwise some players wouldnt want to "waste their time" playing a mode where they cant earn MoE or medals.
@Gabriel-hm7vv17 сағат бұрын
@@meinacco It's not that. It's so there's actual risk for people who'd be otherwise just throwing or trolling.
@excelsian51212 сағат бұрын
To be honest, I think this is an interesting concept, just not well executed. These areas essentially should create ambush opportunities, but instead they change fundamental game mechanics that are not meant to be changed. It's a great idea to have a sandstorm that reduces visibility from outside; looking in and from the inside;looking outward. It just shouldn't be bound to set zones. Proxy spotting for example is now being ignored by deciding to retreat within the confines of a sandstorm, that's not how it should work. It should be a gradual transition specifically finetuning viewranges and camo values. Alternatively this shouldn't be a map-change, but an entirely new fundamental that new maps are built around, because the current maps will be ruined in the way they play, if this stays as is.
@Tilly042Tilford-zo7zt17 сағат бұрын
It's yet more shit WG have decided to introduce that no one asked for and few want whilst ignoring what the player base would like to see. Even a new map of bringing back an old map would be nice!
@TheTaker8819 сағат бұрын
These clowns can't even balance the maps on normal. How should they manage it with weather effects?
@Todsor21 сағат бұрын
Rain should reduce terrain resistance for the entire map. Sandstorm should be moving around while blocking view. Fog and fire are unnecessary.
@davidwaxter6621 сағат бұрын
Wouldn’t say unnecessary. Fog is just the same as sandstorms but for non desert maps and fire should slowly burn away cover on the map
@Todsor20 сағат бұрын
@@davidwaxter66 good point. i think there is much potential in this feature if WG takes it bit more seriously
@derrickstorm697619 сағат бұрын
What makes fog and fire unnecessary? They're just as normal and natural weather as rain and sandstorms. Not to mention the ideas; being inside a smoke cloud could slowly decrease crew efficiency (co2 poisoning), being in smoke could fog up your vision systems, etc. Edit: I feel like these implementations would deserve/need their own new maps, old maps weren't just made with new additions in mind
@randomgamer1337318 сағат бұрын
i agree with you this mechanic will ruin the game for old and ogs players , but at the same time wargaming should add something new to the game the best way to get this to work is to add it as a separate game mode same as onslaught so whoever likes to play it can and at the same time random battles stay intact this mode could be the result of wargaming trying to bring new players or old players that don't play much if at all , that are looking for fun and new game experience that's just my honest opinion so the summery is : having this mode as a separate game mode outside the random battles for the people that like to play it or experience it is a good idea forcing it in the random battles is a bad idea , that's all
@Reinhardthartman578920 сағат бұрын
As if WG hadn't already ruined WOT, I salute you for trying to make content for this game, I've lost interest after jungles himself left the game as well
@heltutrolig764520 сағат бұрын
Another way of transforming this into «World of heavy tanks».
@fredrikhultman55719 сағат бұрын
I have done about 20 games so far in this game mode and it's already a struggle. Battles inside the weather zones are chaotic and fast. What the players who stay outside do is largely irrelevant. The idea is fine, the implementation is terrible.
@injusticecombohub262020 сағат бұрын
The storm weather would be welcome if it was only for ascetics visually they are appealing just they should get rid of the weird mechanics that come with them
@DJ-nn6wn21 сағат бұрын
I played around 20 battles in the mode, the main issue I feel is the hard cut off on the edges of the weather zones, if vision was simply halved by being inside regardless of where you were viewing from it could be cool. But definitely should be an option like random events.
@Donanzador21 сағат бұрын
Every game I've played in this mode has been boring clown fest so far. Everybody just rushes into the zone, and if your tank can't play in close quarters, you're f'*ed. Makes already the weakest classes even weaker (if not completely irrelevant). Hope this just stays in recon mode and doesn't go into random battles.
@theearloffunk722314 сағат бұрын
I am all for anything that will get campers moving. I hope this goes into permanent play.
@pasocla484513 сағат бұрын
100% agreed! And you forgot to mention that will make it impossible to do some missions with arty,light tanks and TDs those are not optional you have to play those tanks.
@ChrisCarpin721 сағат бұрын
played a handful of games in this mode and it was an instant "nope never playing this mode again, still to broken"
@dom382718 сағат бұрын
If you dont play, you cant give them bad feedback. When only people who like it do it, it will be implemented.
@lpanades18 сағат бұрын
How they can test a so shity idea: natural, play Grille 15 and you will notice they are full of shity ideas. Now you notice that good armor hull down monster are far better than snipers in this game? Man is not the fog of dust, it is the game itself: the weather just make it more clear, more noticeable.
@LordMax66616 сағат бұрын
If this comes in and you are not allowed to turn it off, i will stop playing. I enjoy the part of picking a medium, heavy, td or light and play in different ways.
@barryevans649318 сағат бұрын
Just another instance of WGs love of heavies, this mode pretty much negates 2 classes of tanks, gl playing low armour tds or arty
@Xplorer6020 сағат бұрын
I played 1 match yesterday and immediately went back to play crappy random battles
@fredrikhultman55717 сағат бұрын
This game mode also destroys light tanks. Just had a game on Fjords with 3 lights per side. Our side had a total assistance of 569, the enemy team's lights had total of 0! Light tanks are already playing World of tanks on hardmode, this just breaks them.
@MrJohnyysmith21 сағат бұрын
WG always on the lookout for ways to screw up the light tank game
@solyomandras21 сағат бұрын
LT game is already quite irrelevant on those stupid corridor maps, you have to be a really good player, and/or pretty lucky if you want to enjoy your LTs.
@Z4coupeuk19 сағат бұрын
I had high hopes but it’s AWFUL! Just creates dead spots on the map, no one spots, whole team goes into the zone and battles end in minutes
@meg_Lepi20 сағат бұрын
18:30 How would you expect WG to take youre opinion seriously if you only played like once or twice on a new scenario? I think 10 battles is the minimum for someone to be able to make a fair and correct judgment on the matter and have a respectable opinion
@neilwilliams468417 сағат бұрын
I play mainly Lights and TD's and I knew within 2 games that it wrecked my gameplay and enjoyment. 8 more games would not have made a difference to my opinion.
@meg_Lepi17 сағат бұрын
@neilwilliams4684 maybe youre right, maybe not. I dont know
@Atochaf14 сағат бұрын
QB... this has been going on for 5 years without weather in this game. 3-5 minute battles or 1 to 3:15 matches. One team dominates the other! So good morning! I'm glad you've woken up.
@hynol21 сағат бұрын
Yep. I think it is the worst change in WoT ever. I played about 20 games. 3-5 min 15:1 games usually. It sucks. Why not just make rainy map with reduced visibility on entire map?
@Gabriel-hm7vv17 сағат бұрын
There has been worse updates, besides, this is just testing. A rainy map with reduced visibility sounds nice though, I think they tested that with the night mode which was really cool. I wish you could use tanks headllights on that mode.
@TIJUANABC_66418 сағат бұрын
I like the idea of having CHOICES, so Yes, im up for this change, will it be an optional battle mode? IDK but sure hope so for every one elses preferences
@PvtSn1pe18 сағат бұрын
I can't suffer through 50 games, to give my opinion on this, I just really hope it gets massively overhauled.
@MX_Reaperr14 сағат бұрын
Thank you QB for talking about the issues for everyone. I was an old WoT player but stopped playing like 4-5 years ago due to the bad changes Wargaming has made. I've watched you since I've started playing and enjoy your content even tho I stopped playing. It's sad seeing them kill the game slowly even tho I keep hoping they fix the game so I can come back. I hope they start to listen to you and the community but we all know it's so hard for them to hear us. Thank you QB Side note: I started playing WoT Blitz and it's been surprisingly enjoyable. Not gonna say it's anything close to perfect but I feel like Blitz has made a more balanced version of WoT. Would love to see your opinions on it if you ever do end up trying it.
@danknispel458815 сағат бұрын
As an arty player, this sucks.
@НиколаВелинов15 сағат бұрын
Hello. In my opinion, this innovation in the game should be as it is now, be a separate mod, and be played by people who prefer it. It would be a big mistake if they did it in the random battles.
@чедавеља12 сағат бұрын
No one will play random in that case, just clickers and bush wankers.
@dfarrar45421 сағат бұрын
If this goes into effect.. i will just walk away from a game that is already on life support.
@aaaa948920 сағат бұрын
with how hard the 260 missions are already and constantly getting more difficult, these weather effects might make some of them statistically impossible
@DaveMcKeegan21 сағат бұрын
Looks like a good concept that is badly implemented - for years I've dislikesd that being spotted by 1 tank suddenly lets you be seen by other tanks who previously couldn't see you - I've often thought it should be that getting spotted should only mark you on the mini map, and if you're in render range then you should always be rendered But having that only in localised weather is a terrible idea
@shaknu325521 сағат бұрын
This would make Lights Arty and Sniper TDs completly useless
@kevinkocher73721 сағат бұрын
Seems like you don't have a lot of knowledge in this game
@DaveMcKeegan21 сағат бұрын
@@kevinkocher737 knowledge of a mechanic and enjoyment of a mechanic are completely different things ...
@DaveMcKeegan20 сағат бұрын
@@shaknu3255 It wouldn't necessarily, but it would probably need other adjustments - It just seems a bit silly to me that a team mate spotting a tank can allow you to see the exact outline of that tank and where to aim for weak spots, even through multiple layers of foliage that in reality would completely obscure your view I think it would make more sense if rendering a tank and it being marked were separate - i.e. you could know a tank is beyond a bush by being shown a red blob on screen to mark its location rather than its exact outline, but it didn't actually render until you had clear line of sight so you can't just snipe weak spots without actually being able to see the tank Surely that would benefit lights doing the scouting because it would be harder for enemies behind bushes to shoot them whilst they're on the move TD's would just have to decide weather to blind fire at the marked blob or relocate to clearly see the target And arty could still target a marked enemy without specifically seeing the tank itself, just like they can by blind firing trees that get knocked down
@davidwaxter6620 сағат бұрын
@@DaveMcKeeganso you don’t like radios? Got it.
@naglisdargis403819 сағат бұрын
I played this, honestly the absolute garbage feature of enemies being invisible if theyre in the fog is really dumb but I believe it will still be changed and adjusted
@andreasjensen845120 сағат бұрын
If this has to go in. Make it a separate game mode. So we have random battle like always and random battle with this bs. So people can choose
@bukakabarabaka14 сағат бұрын
worst idea ever. you should not just off these, make players adjusting their gameplay to it.
@wolverine34353421 сағат бұрын
I have found, over past couple of days, there has been a crazy amount of random battles where most of the team are going same side, and grouping up in the same area. I know this happens, but it’s been a lot of battles. 75% are my team, maybe 15% have been other side, and 10% have been played normally. So, not sure if this mode is making players do this? As for the recon ‘weather’ mode, I think the idea is good to have some weather additions, but they really need to change the mechanics. If they keep this as is, they would be as well reducing the map to a quarter of the size, cause everyone is just driving to those areas.
@asakarlsson689019 сағат бұрын
Im a TD-player and i dont play the game as often like i used to do. Now days i just play when Frontline is on and few battles after it. Becouse WG have made this gam no fun anymore, battles are to fast already and NOW they come up with this!!! OMG WG WHY are you DOING this to us TS-players??? And TY QB for being with us players on this!!!
@Lb_Collects21 сағат бұрын
The only map it actually works for is Westfield - makes the heavy fight more fun with less punishment + means the middle town fight is actually viable and doesnt affect south. And potentially Sand River too (would need adjusting) - others are bad.
@Coelancanth10 сағат бұрын
I find it BS that ppl outside the weather could somehow see and shoot at people inside. Especially when a Skoda T50 penned a full mag into me when I was broadside and turning my armor to them. 😐 Did you also know that maps with two weather zones, you can actually see tanks in the other zone if you are in one? 0.0
@MarkiMcMark17 сағат бұрын
The random events at least offered some new gameplay opportunities (Ruinberg imo is better thanks to that) bu this is just straightup worsenin the whole experience. Even going into the weather zone is just a braindead brawl and I am still not zynical enough to believe that this is what the majority of the player base prefers. I am all for adding weather and altered view ranges because of it, but a tank shouldn't be invisible when it is right in front of me and fog does not stop a radio message from getting through. Maybe, alternatively, instead of making tanks within the zones completely make them visible but you don't get any extra information. (HP bar, damaged modules etc.) Or any other mechanic really, just not this bs.
@numerpk21219 сағат бұрын
I still think that would be a great mechanic that allows tanks to actually fight for once, but the placemet, size and way it works needs some tweaking. Especially with tanks dissapearing right in front of you etc.
@Gentle_Ghost_Hunter19 сағат бұрын
i think it COULD be an interesting mechanic. I don't like the fact that anything inside the zones is just invisible to the outside and vice versa. i think it could spice up the games if it was dynamic, maybe in combination with the already existing events, plane crash on prok could start a fire that wipes half the one two line of bushes. or dynamic rain where suddenly a rainstorm forms making driving difficult and reducing vision to allow progress if a side is loosing hard. or the sandstorm forming later in the battle and just rolling through one side dynamically changing the environment. the way it is now it only boosts heavy tanks, heavy mediums and heavy tank destroyers. anything that has to worry about getting shot in the side or rear is just safe now which is not good. it defeats a lot of purpose of the game. i hope they implement changes also i wish instead of trying gimmicks they could release the 6 maps we tested in 2022 (correct me if I'm wrong) and/or rework removed maps and releasing them back, maybe also limit the maps to tiers to spice things up as well or adjust play (like mines or ensk being limited to tier VII)
@reh3ddoes20 сағат бұрын
This is the cheapest way WG can change map tactics without introducing all the reserve maps they refuse to implement. I think it's a nice way to change how maps are played so it's not so mindless, mundane, and repetitive on the same old maps. I just hope these weather areas have random spam locations on each map.
@Duckman161618 сағат бұрын
I feel like Wargaming just hates their own game. They want matches that last no longer than 5 minutes, with tanks that are fast and have crazy DPM on maps that are a quarter of the size they are now.
@marknagy995820 сағат бұрын
I think if there would not be even spoting, like the tank never disappears but it wont get highlited would make this mechanic and the whole game more realistic and maybe better
@robertlocock563621 сағат бұрын
They'll get the players to play 50 games each, then interpret it as a great success because we all played it so much :)
@theglorioussweatward639019 сағат бұрын
hmm this is a strange one, i do like the idea of trying to change things up a little and force tank destroyers to try new positions rather then just essentially auto piloting to a location and doing the same thing each game but i think new and/or modified maps is probably a better solution although this might be easier.
@billywindsock959720 сағат бұрын
I quit about June. Since EU 3 and 4 joined, games became 15-5 or 5-15 for seven or eight times out of ten. Not fun either way. Goodbye WG.
@johnhymanful20 сағат бұрын
I tried the RECON mode and have mixed feelings. Yes, it will render certain tank classes less relevant and it does present some frustration while playing. I wish WG would add the visual elements of rain, fog, or sandstorms but reduce the impact on vision (yes, I know it's less realistic but WG doesn't always stand for historical or play accuracy?) The proposed mode is great experienced players who love to brawl, a POV that WG seems to be moving towards with the recent map changes, but hinders sniping and spotting. MY QUESTION TO WG: is this such an important change when the community for years has asked for dynamic matchmaking? I guess it's a matter of priorities.
@petern193821 сағат бұрын
I think its a great, interesting idea, that just doesn't work in its current format. It just creates maps within maps, where the game play is chaotic 3,4,5 hell 7 enemy just appear all around you. Sniping is impossible, arty is non-existent (maybe that's the only plus), spotting is a farse, the only benefit is close-up brawling in heavily armoured heavies.
@rofl5118511817 сағат бұрын
+ - 2 Tier Matchmaking ruin World of Tanks, BZ-176, Skoda T-56 vs Tier VI ruins WoT, 350mm Heat PEN on a reward tank who can fire trough the Tier X Turrets ruin WoT..... ill dont see the point?
@TenkaFubu17 сағат бұрын
This is amazing and i hope it comes to random battels as soon as possible. Perhaps without the ability to turn it off too, so everyone will play it. That way there will be more players and more fun
@MrMichelangelo20 сағат бұрын
I think the idea of limited visibility isn't that bad but it needs to be adjusted. Also maybe SPGs should have access to a limited amount of smoke shells. You could encourage spg players by giving them assist bonus whenever an ally is hitting enemy when their tank is hidden in such smoke cover. Also, the smoke coverage area would be much smaller, like I dunno radius of 10m for the largest caliber gun and proportionally smaller for lower caliber guns
@meinacco20 сағат бұрын
I know people say this all the time. And I could go on at length to explain my reasoning in detail. But for now I will just say: if this goes into standard battles as is then I will simply not play anymore.
@stevenkoshnick942119 сағат бұрын
They keep making things worse for TDs . Scouts and ARTY are useless in this mode. It is all heavies and meds. Kind of like a quick game of tennis, Just go hull down, shoot and be done in 5 minutes. You "get" to play 50 games to tell them this is garbage.
@weehc20 сағат бұрын
They just dun want u to feedback but just accept it
@kalewintermute2819 сағат бұрын
Just feels like a buff to armour and heavies but a NERF to everything else.
@jeremyts903216 сағат бұрын
This has been the plan of wg, they have been nerfing maps for tds and moving into a brain dead brawl type of game
@davidbarrass20 сағат бұрын
There's another issue you haven't mentioned and may not be aware of. With my settings I get a warning saying "Highest graphics settings recommended" with warnings that artefacts may occur. I can't afford a higher spec PC, what will happen to my experience?
@Simon-zv4hi21 сағат бұрын
Yes, despite all the money I've spent, I would quit and play another game.
@kaniala520 сағат бұрын
I would have to play before I judge it. Weather done right creates massive blind spots. The problem I have is that WoT makes small maps. Weather in small maps makes no sense.
@ChrisRand-gf7lz20 сағат бұрын
WG took the idea of cyclones from World of Warships and thought putting them into WoT would be a good idea. But they forgot that WoWs battles take place at larger ranges in more open maps where a cyclone can be used effectively by all ship classes to break contact, reposition, or used to launch a sneak attack. In WoT, with its COD Corridor maps, this just creates localized brawl zones with the outcome not determined by strategy or play, but simply who has the most HP in the zone. With no chance for external counter play, it's a pretty bad game mechanic.
@magnuslux39997 сағат бұрын
I'd say it's more like WG tried to copy the localised Thunderstorm mechanic (Cyclone being a map-wide mechanic) and ended up creating a cheap Temu knockoff
@TheGbrixey18 сағат бұрын
I've had so much fun playing in this mode that this is a little shocking to hear. It's not going to kill anything but it is going to cause a complete rework of how you play with those zones in effect. can you run a heavy into the middle of those areas and be invisible from the outside, but you're also stuck in there with whoever shows up and at close range so if it's two meds or a light flanking you all the time good luck! I love having to come up with new strats and this will absolutely force that.
@stewartlogan437414 сағат бұрын
If this goes into the game I will leave WOT after 12 years playing, I am 58 years old and its the only online game I play. I will play old games like company of hereos that are not online...Will it become a game of 2,3 min, or even less ,and less skill ,mmmm
@w1LYAm16 сағат бұрын
For those who want to play fast they can play wot blitz, idk why wargaming are making the game faster and faster
@andrewtaylor305114 сағат бұрын
YES I AGREE I would NOT play WOT if this gets implemented. Good job Wargaming you will loose more players 😡
@shadowcat316318 сағат бұрын
About 20 games in now. Seeing some interesting possibilities with TD's but arty is fracking useless now. Zoomies in lights and knuckledraggers in heavies benefit, but arty and TD's take yet another hit.
@jayalan79219 сағат бұрын
"we hate support roles being able to actually support"
@rokchewerd98218 сағат бұрын
im gonna have to agreee with you about the ghost thing. I love the effects but it needs some sort of transition. Either an increase camo rating and/or decrease view range from effects.
@mikethetexan7619 сағат бұрын
These weather ideas would be better if we had larger maps. Grand Battles would be a good candidate. Frontline perhaps, but there's already a lot going on in those battles.
@gragrami959018 сағат бұрын
A really, really bad idea in its current form.
@mohorooms19 сағат бұрын
I think they have to create and balance new maps with this mechanic. Those maps are not balanced for this effects