You're Going Down: Max Damage Solo Vergil No XF (2.1m)

  Рет қаралды 1,453

datHazy

datHazy

Күн бұрын

Пікірлер: 10
@envysmith6832
@envysmith6832 Ай бұрын
I HAVE BEEN GOING DOWN FOR TWO MINUTES
@datHazy
@datHazy Ай бұрын
@@envysmith6832 💀💀
@stevenbrun9613
@stevenbrun9613 Ай бұрын
I was honestly expecting a simple infinite, im glad i was wrong
@MemeBoiTheFunny
@MemeBoiTheFunny Ай бұрын
oh to be as good as hazy
@Renegade77784
@Renegade77784 Ай бұрын
Did you know Vergil could OTG your opponent with High Time and Spiral Swords mid screen? You can either dash back slightly and cancel into Spiral Swords or after helm breaker kara cancel Judgement Cut Light to move backwards, but cancel into Spiral Swords before Vergil creates the Judgement Cut orb. It saves your ground bounce to use Lunar Phase later for more meter and damage.
@datHazy
@datHazy Ай бұрын
Yup, I believe that tech is character specific and works better facing P2 side tho right?
@Renegade77784
@Renegade77784 Ай бұрын
@datHazy Yeah Spiral Swords OTG is easier to do when Vergil is facing towards player 2's side. I have a whole Vergil playlist of combos if you wanna see what he can do. Vergil can connect Round Trip after the Lunar Phase ground bounce by the way but he can only do it during Devil Trigger and the character has to be high enough. You can use standing H during round trip or just do a flip backwards while Round Trip is active to make the character high enough so the combo will work.
@Renegade77784
@Renegade77784 Ай бұрын
The max damage you can probably get with Vergil with as little meter spent as possible is probably the Isedelica Loop (Lunar Phase - cancel into Spiral Swords, High Time OTG /Teleport cancel, Helm Breaker, standing H, Round Trip, crouching H, Judgement Cut L, crouching H, Lunar Phase, repeat.
@datHazy
@datHazy Ай бұрын
Ah that would be a lot of damage, maybe there's a way to set up jump RT loop off of it for max solo damage? I believe it's hard to set up jump RT loop in the corner though.
@ROMIMATICO
@ROMIMATICO 23 күн бұрын
Está activado el antirrecuperacion, el rival se cae después del segundo Hp de pie y el agujero negro, se ve bonito pero es imposible que salga en una reta, solo vean la recuperación en el golpe final diagonal abajo, con ese golpe se debería haber recuperado inmediatamente y se queda flotando, bonito pero imposible de ejecutar
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