Yzuei, you and Scrapman are truly the reason I enjoy playing Trailmakers. Before discovering your channels, I struggled to build even the simplest of planes, let alone make them look good. You've both inspired me so much, and I have countless fond memories of watching your videos and following your builds. Thank you for creating such amazing content and for the joy you've brought into my gaming experience.
@Kaydegaming459Күн бұрын
Yeah same here, I take alot of inspiration from your video's and looking from my first few builds to my builds now it's improved so much thx!
@AceRace_LКүн бұрын
Glaze much
@Gigi-BurgerКүн бұрын
@@AceRace_Lshut up dude let him enjoy the game and his favorite KZbinr
@avicennaren1053Күн бұрын
That bonus round gives me an idea: Battleships vs mobile artillery - Battleships can't come close to the shore to limit them to long range shots - Artillery can't be amphibious - Battleships can have multiple cannons & turrets (max of 9 cannons, 3 turrets) - Battleships must have a weakness - Artillery are limited to max of 2 cannons Play it like those Mini VS OP battles
@DrJiKentauriuzHeroКүн бұрын
OMG YES MAKE IT HAPPEN. Be that guy that leaves a comment in every new video to make this happen!
@mostafamabrok-r2xКүн бұрын
Genius But May need some modification
@steeljawXКүн бұрын
@@mostafamabrok-r2x With the new logic, I'm sure there can be some kind of compensation calculator whipped up, but that's beyond me. I'm working off of Stormwork logic, which Trailmaker logic is catching up to in terms of what is and isn't available. Both the coastal defense and the bombarding naval ship will need one, but basically it'll need to be that or the aiming servos will have to be hybridized and only the azimuth (left and right) will be aiming servos while the elevation will be a normal servo or an aiming servo they can freeze.
@Sub-blox_BombCr2 күн бұрын
Can't wait for the aiming servo in 3 days.
@EightHades2 күн бұрын
Yeah, it's gonna change the game a huge amount
@Axolotl_2347Күн бұрын
@@Sub-blox_BombCr I can’t wait for the speed sensors to have a percentage based output so I can make an actual functioning fly-by-wire/Avionics system, and the figure out how to make it togglable to act as an AoA limiter so I can press a button to do Cobra/Post Stall Maneuvers.
@Heavy_LvyКүн бұрын
@@Axolotl_2347 thatd be sick lwk
@MazapineКүн бұрын
We really need a city map in the base game, that would be great for a 2 v 2 version of this
@Tom-NookityКүн бұрын
Idea: boats with the bomb-bay piston launcher on 2 axis aiming servo. This could make an interesting naval artillery situation but who knows?
@steeljawXКүн бұрын
You two need to do sailing galleons once more and use the aiming servos on a bit slower and very limited angles with the black powder cannons. That's one thing I've both liked and disliked about the black powder cannons in the game. You either aim them all as a wall or you don't aim them at all. In reality you could aim them a skosh a little up and down and left and right to focus an area generally. But it wasn't like you're within boarding distance and every gun focuses on just one poor sap looking out a porthole kind of extreme angle. But I think using them in that kind of function would be really cool since sailing isn't too popular in the game. Also, indirect fire artillery with these new servos would be cool. I don't know exactly how, but I'm sure there's a bit of logic you could use to make it where you can look at a point and the further away you look the aiming servo will rotate downwards by a ratio to hit where you're looking at. A bunch of math and logic beyond me, but it's totally doable and it'd be amazing.
@oshimia6746Күн бұрын
This would work really well with an accumulator set to trigger the canons sequentially. So you'd have one button set to increment an accumulator, and every time it went up it would trigger a different cannon. That way you could fire them rapidly and get your shots on target really quickly without having to wait for the reload. Having more shots at once didn't help much because they're so powerful already. Obviously you'd need a lil extra logic to reset the accumulator at the correct time, but that wouldn't be hard.
@bluemask3003Күн бұрын
Orbital cannon with those would be epic
@steeljawXКүн бұрын
I don't know if it would be better or worse. Like initially it would be better, but I'm also imagining how easy it would be to gimble-lock the gun. Both of the servos will be in that "golden area" of rotating either one gets both pointed at where the camera is looking, but both are going to fight to be the one to do it and it'll jank one and then the other and then the first one as they try to dominate over and compensate for the other. I guess we'd just have to see Scrapman convert it and see what happens.
@aungkyawkhant321Күн бұрын
Might I suggest removing name tags for an even more realistic and immersive experience? Great video as always. Edit: The tank cannons could be lengthened out further to solve the self-shooting problem when firing low.
@steeljawXКүн бұрын
Not entirely. It's more of a problem with the game's explosion radius than anything else. If Scrapman's tank had a gun barrel longer than the front of his tank depressing at -10 degrees (standard for most modern MBTs) the round would still hit close enough that in the game, he'd damage himself. Really the only solution is for them to use discipline or limit it to something like -5 degrees, or just use the geometry of the tank. If you shoot -10 degrees down off the longer front, of course you're going to shoot yourself. If you shoot -10 degrees off the shorter sides, you've got a better chance getting that shot clear of the vehicle. But again, that's merely suggestions and also an issue with the simplistic approach the game has to damage in comparison to other games and IRL.
@kingbing9123Күн бұрын
I was gonna leave the same comment battles on this island without nametags would be fun
@jayplayseverything889718 сағат бұрын
You should do more tank battles but have the turret traverse speed slowed down which would change the dynamics of the battle
@Heavy_LvyКүн бұрын
I've made tank tracks in trail makers that are rlly small and compact, but the new physics update made it a little unstable. Id be glad to show you how
@SUREE37Күн бұрын
Can't wait for the first person shooting mech battle!
@dragoneverde4793Күн бұрын
Idea: True to life Battleships. 250block limit with the servos. And limit it to armor plates and large cannons only, no energy shields or weapons.
@5peciesunkn0wnКүн бұрын
You should definitely have a rotation limit on the servos for the next tank battle since getting around your opponent's turret will be a part of the strategy~ Alternatively, adding more turrets like the Tower of Stalin could be funny. Or a BOLO for more 'mobile fortress' feeling.
@the_avrage_gamer_kingКүн бұрын
Next you should do under water tank battle
@alexcannon-microdotКүн бұрын
with more cannons you could stagger the angle, so it's easier to get a shot on range.
@MinimooseTКүн бұрын
I hope they add the tank tracks in the 2 part of the combat update.or another part of said update. It would make sense.
@dragade101Күн бұрын
To increase your gun depression, try track hydropneumatics to raise up your back. If you don’t believe in this, then see the Swedes who have the S tank that does just this.
@crazybones1997Күн бұрын
could you try to atach a camera beside a gun? and activate the camera by rightclick and shot by leftclick. maybe that works
@Qpdocnrn2 күн бұрын
No player tag air or tank battle would be cool
@craftamine91472 күн бұрын
That would actually be insane!
@QpdocnrnКүн бұрын
@ also limiting weapons
@SoulFire157Күн бұрын
this fits so well
@gionnijourney1584Күн бұрын
Grapple hook gun. Please
@jeremymalloch3664Күн бұрын
MechWarrior full complexity battles
@DrJiKentauriuzHeroКүн бұрын
that "tank turret" looks more like a battleship turret with 4 cannons on it. EDIT: This would be right up Patchbits' alley.
@dragade101Күн бұрын
Maybe try this with your huds off. So you have to use your vision to actually acquire a target
@the_avrage_gamer_kingКүн бұрын
You should see what happens when you turn the aiming servos speed to a negative
@t-gx1977Күн бұрын
hor do u make to not bug your servos into your body when not looking down
@Vacxt2 күн бұрын
Common W tank vid
@Himey777Күн бұрын
They should add tank tracks they already added the aiming servo why not have a tank update with tank cannons that has different calibers and maybe even different ammo types
@epox_Күн бұрын
The shots could have been stagered. More opportunities to see how to adjust your aim.
@Gigi-BurgerКүн бұрын
update on December 5th btw guys!
@Gigi-BurgerКүн бұрын
@ well your wrong
@Gigi-Burger21 сағат бұрын
@@Normatily I’m not trying to sound rude so sorry if I am
@Burntbeans88Күн бұрын
When is the update for the aiming servos
@Nexus889Күн бұрын
December 5
@Shadow_bro72710Күн бұрын
Yzuei Could you please do a plain building tutorial?
@Shadow_bro7271023 сағат бұрын
@ I’m not bad I just what to get better at the design
@sampsonragbir2547Күн бұрын
Rail gun mark 2???? Please
@Mazapine2 күн бұрын
Can't wait to get my hands on the new servo, it's going to make turreted builds so much simpler
@judehickland-w4o2 күн бұрын
sweet
@Lilpicks-u7o2 күн бұрын
Yo nice vid
@serpentinious7745Күн бұрын
Panzer Vor!
@Lazy_Echidna2 күн бұрын
Don't know if possible but maybe a race where you use aiming servo's as steering mechanism
@ankitrastogi4204Күн бұрын
Be aware of Netflix
@Evil_Goku-b7v2 күн бұрын
Yo what's up 🎉
@qwerty-od4lg2 күн бұрын
@@Evil_Goku-b7v the sky
@PabloRialFdez2 күн бұрын
larger pieces have more hp
@Troy_sears2 күн бұрын
But if u lose one of those your build could completely fall apart
@Dizeiy-yt2 күн бұрын
Cool...
@Thewf_blake2 күн бұрын
Is trailmakers on console
@ddongssastudios42522 күн бұрын
Yes
@bman81812 күн бұрын
Yes
@pingouin-panzerIII2 күн бұрын
On xbox
@zane123goni2 күн бұрын
@@pingouin-panzerIIIis it free or pay
@Lol46872 күн бұрын
And ps5 i think@@pingouin-panzerIII
@muhammadzuhairi8843Күн бұрын
Yo guys can i buy trailmakers on a regular laptop
@bman81812 күн бұрын
Yooooo
@akseltummler48152 күн бұрын
Hello
@ItzPeechYT2 күн бұрын
Netflix intro
@LoPhatKao2 күн бұрын
Yuzflix
@Himalayan_cat20232 күн бұрын
76th like
@deniselprimo333Күн бұрын
bro always builds for mobility and always lose change the tactic XD
@LetterV23242 күн бұрын
When will the update be available?
@Vacxt2 күн бұрын
On the 5th (Friday)
@LetterV23242 күн бұрын
@Vacxt thank you
@apocalypsegamer84622 күн бұрын
no shit i just found this vid under 2 minutes of upload bruh