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Z-Depth in Blender 3d: How to use it to composite 2d elements

  Рет қаралды 21,790

LightArchitect

LightArchitect

2 жыл бұрын

Hey everyone! In this video we show how to use a z-depth pass in Blender 3d in order to composite 2d elements within your renders with more control. We also explain what z-depth is and show one example of how it can be used in a mix node. Lots more 3d vfx tutorials are coming soon to our channel! Enjoy and let us know what visual effects you want to learn next on the channel.
2d Element compositing in Blender: • Using 2d Stock Element...
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Пікірлер: 41
@LightArchitect
@LightArchitect 2 жыл бұрын
Hey everyone! In this video we show how to use a z-depth pass in Blender 3d in order to composite 2d elements within your renders with more control. Lots more 3d vfx tutorials are coming soon! Enjoy and let us know what visual effects you want to learn next. Our Blender Add-ons: Ultimate Blender add-on value pack: www.blendermarket.com/products/add-on-value-pack-citybuilder3dkhaoslightarchitectcablecam-bundle CityBuilder3D: www.blendermarket.com/products/citybuilder-3d KHAOS (Ultimate Explosion/Destruction Add-on): www.blendermarket.com/products/khaos-ultimate-explosion-simulator Spyderfy: www.blendermarket.com/products/spyderfy-bug-system-add-on\ Nature/Creature add-on bundle: www.blendermarket.com/products/naturecreature-add-ons---spyderfy--nisarga-lite-ultimate-bundle WeatherFX: www.blendermarket.com/products/weather-fx-add-on Cablecam (Cinematic movement rig): www.blendermarket.com/products/cablecam-cinematic-camera-movement-rig LightArchitect (Film setup previsualization): www.blendermarket.com/products/lightarchitect---filmmaking-add-on KHAOS Fire Shader: blendermarket.com/products/khaos-fire-shader-fire-shading-simplified
@sephirothcloud3953
@sephirothcloud3953 Ай бұрын
Finding how to view the zdepth and save it procedurally without manually fixing it in photoshop ecc. You are the man
@carlosedubarreto
@carlosedubarreto 2 жыл бұрын
Never thought it would be so easy as that. Great tutorial 👏
@LightArchitect
@LightArchitect 2 жыл бұрын
Thanks Carlos! Yep pretty simple. Nothing compared to Nuke Deep compositing though. That is truly advanced haha. But also heavy on the machines.
@blendervfx9575
@blendervfx9575 2 жыл бұрын
Simple yet effective.
@LightArchitect
@LightArchitect 2 жыл бұрын
Thanks!
@scottlee38
@scottlee38 2 жыл бұрын
Very few tutorials on Z-depth. Glad you made one
@LightArchitect
@LightArchitect 2 жыл бұрын
Thanks Scott! It's really useful!
@JoshuaMerrill042
@JoshuaMerrill042 2 жыл бұрын
This was very helpful. Thank you for taking the time to explain this so well.
@LightArchitect
@LightArchitect 2 жыл бұрын
Awesome! Glad it was helpful! Thanks for watching!
@WolfieDesigns
@WolfieDesigns 2 жыл бұрын
Love the video, i don't normally do compositing in blender , but i guess its roughly the same process for every compositor.
@LightArchitect
@LightArchitect 2 жыл бұрын
Hi Wolfie, Pretty much. Your just using the data from the pass to drive a matte. You can apply it to pretty much any compositor.
@lukayz1363
@lukayz1363 Жыл бұрын
Thanks for this
@LightArchitect
@LightArchitect Жыл бұрын
You are welcome! Thanks for watching!
@mpjstuff
@mpjstuff 5 ай бұрын
I figured out my problem at least in Blender 4.01. There is no Z Depth input for the Composite Node. And the term makes it difficult to even describe the problem because every explanation is about enabling the Z Depth render output -- NOT getting an input on the Composite Node (the right-most Node in the Composting Nodetree where the image comes out) to have Anything more than "use alpha" Image and Alpha value. So I did a new file in Blender 3.6. Clicked on View Layer properties in the Scene panel, then under Passes/Data chose "Z" output. Then clicked on "Compositing tab" and then checked "Use Nodes" and there is the Render Layers linked to a Composite Node and now I see that wonderful "Z" input on the node. I'll save that files and open it in Blender 4.0. And then OOPS! There is no Z input for the composite. Looks like a bug.
@CamiloMonsalve
@CamiloMonsalve 6 ай бұрын
Nice! thanks. How do your export the animation frame sequence after this process?
@heveycreations4197
@heveycreations4197 2 жыл бұрын
Nice !!
@LightArchitect
@LightArchitect 2 жыл бұрын
Thanks Hevey!
@nikitaipt3627
@nikitaipt3627 Жыл бұрын
thx
@LightArchitect
@LightArchitect Жыл бұрын
You are welcome Nikita. Thanks for watching the channel!
@sambabassesoumare1168
@sambabassesoumare1168 2 жыл бұрын
cool
@LightArchitect
@LightArchitect 2 жыл бұрын
Thanks Samba!
@anoopsrivastava2347
@anoopsrivastava2347 2 жыл бұрын
Sir make fusion tutorials for these kind tasks like compositing and re-lighting
@LightArchitect
@LightArchitect 2 жыл бұрын
Hey Anoop. Good idea. I may once I understand the fusion interface a bit better. Thanks for the input.
@anoopsrivastava2347
@anoopsrivastava2347 2 жыл бұрын
@@LightArchitect I saw a tutorial of pirates of confusion where they did relighting using normal maps but it was a bit difficult to understand Yeah you can do these z depth tasks by connecting depth map to assets blue input and select luminance Like we do with Luma matte in after effects, it is nearly same in fusion
@diffuzy2777
@diffuzy2777 Жыл бұрын
Hello, please tell me why I see a black screen instead of a white one when I take the antenna out of depth. Because of this, normalize does not help and nothing changes
@codesnippet_by_anabel
@codesnippet_by_anabel Жыл бұрын
Nothing helps to get rid of the black, in my case, screen when I plug in Depth to Viewer or Map Values. Adding in Normalize in between doesn't work. Could you please help?
@diffuzy2777
@diffuzy2777 Жыл бұрын
I have the same problem, unfortunately I can't help you yet. Perhaps you have a solution?
@ALEX_TK8
@ALEX_TK8 5 ай бұрын
@@diffuzy2777 good afternoon! have you found a solution to the problem with black?
@ozainpeaks902
@ozainpeaks902 Жыл бұрын
Okay... I've been meaning to ask, whats the name of that beat in your intros brov?!?!🙊🙊🙊
@siheedsalaam4712
@siheedsalaam4712 2 жыл бұрын
Is this an alternative to just adding the fire as an images as plane asset in the scene? Is there a benefit of doing one vs another or is this a "Best practice" technique?
@LightArchitect
@LightArchitect 2 жыл бұрын
This is a good question. If your shot is moving through 3d space the images on plane technique will be much better. This z-depth technique I use in more static shots. The advantage of it over the images on plane technique is that you can control the "Softness" of the depth. When you use the images as planes technique the edges often don't blend as well right away. Of course you can tweak things in the compositor a bit.
@siheedsalaam4712
@siheedsalaam4712 2 жыл бұрын
@@LightArchitect thank you for your help, I’m working on a scene now😂quick tip I found that with the images as planes technique, if I increase the emission value and add the bloom effect in evee, it helps soften it a step further too!
@LightArchitect
@LightArchitect 2 жыл бұрын
@@siheedsalaam4712 Nice. Yes good idea. Bloom can definately help. Sometimes I overdo it but it looks amazing haha.
@S9universe
@S9universe 2 жыл бұрын
so how to u clean the firecoming out of the mesh please ?
@LightArchitect
@LightArchitect 2 жыл бұрын
Just use a mask and feather it. I have a tutorial on basic masking and compositing here--> kzbin.info/www/bejne/qJ63kGqirq58aas Thanks for watching!
@S9universe
@S9universe 2 жыл бұрын
@@LightArchitect thanks it was obvious now that you say it, i'm not used to mask things in 3d although i'm more a video guy. Your channel and all your contents are great man.
@pipeliner8969
@pipeliner8969 2 жыл бұрын
Did you ever try Natron?
@LightArchitect
@LightArchitect 2 жыл бұрын
Hi Pipeliner. Not yet. I still plan on it....just lots of things on the list at the moment. That's your favorite compositor right?
@thefacelessone74
@thefacelessone74 3 ай бұрын
never trust someone using blender on a mac your using your cpu to render lol
@LightArchitect
@LightArchitect 3 ай бұрын
:D:D:D
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