Just some personal feedback as a pro tip, for more experienced raiders, putting traps around/aimed at the genmat isn't a good idea. The reason why is when second wave activates, there's actually a fairly clear delay before the traps actually activate and are able to fire. They do not fire immediately. Within those crucial seconds, a raider could use that time to immediately destroy your traps that are aimed at the genmat, and then that gives the player time to think about their next move. It's almost better to place those traps elsewhere in the base on the way back to the exit vs. on the genmat. Loved your video, Z1! Keep on buildin' and raidin'!
@colindyke1041 Жыл бұрын
One basic trap that I find works well, have a down slope into a 1 square corridor and put a spike trap on the ceiling. I have a lot of kills from people who don't check the ceiling of the down slope.
@chillaxter13 Жыл бұрын
This was great! Now show us the absolute best build you can do with the amount of play you've done... Full unlocks, but still no kill room.
@scrollkeeper5272 Жыл бұрын
Meet your maker had a good start, but the grind and the race between bases and speed runners AND the player rank system is killing it quickly in my opinion. We need more creative freedom and meaningful progression and story points!
@ragincrinz1457 Жыл бұрын
Disagree. I think and rank and the pase is good
@ragincrinz1457 Жыл бұрын
Im addicted to this game
@roccov3614 Жыл бұрын
"to make a deadly fun site" Is that an oxymoron?
@nekowknight Жыл бұрын
Z1: i wont make a kill room "then proceed to instead build a kill corridor/hallway"
@ModerationLabs Жыл бұрын
That is the point of the game and he meant a room that is impossible to survive in
@TheLedgendaryMiner Жыл бұрын
more park builder please, i love that seires
@DeadReality101 Жыл бұрын
More of this!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!