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@armorparade Жыл бұрын
I remember reading those patch notes for Bedman back then made me feel "it's over" and "we're back" at the same time
@SuaveDogs Жыл бұрын
Arcsys is still making Eddie players pay for the Vanilla AC, Vanilla XX & Reload warcrimes
@pizzagumby7049 Жыл бұрын
remembering i used to play zato is the only thing that gets me through being an alice main in soku
@damaskoslocker2865 Жыл бұрын
he feels so bad to play in Xrd rev 2, while he manages to be super fun in +R (except the Eddie gauge sucks) and even Shitrive Zato is rewarding to use. In Xrd Rev 2 it feels like I'm wasting all my effort to learn an incomplete character with no reward.
@supawithdacream562610 ай бұрын
Exactly no matter how much you sugar coat it beginners will struggle against a puppet archetype because it’s not something people are use to. And forget about strive makes me furious tbh no shadow gallery (a staple for zato 😡) nobiru is a frog 🐸 mawaru is drills… if I could blow a game into smithereens it would be strive
@damaskoslocker286510 ай бұрын
@@supawithdacream5626 that's why I call it Shitrive. Honestly Strive Zato is hella easy and I hate people saying he is extremely hard to play, Eddie moves are super good in Shitrive, and they basically play the neutral game for you (pierce and frog in particular), unlike Xrd where you have to carefully manuever Eddie while making sure he doesn't die.
@legend0945 Жыл бұрын
Was he sooo broken in rev 1 to deserve the nerfs? I don't really know how strong he was, but this is not a character that you'd nerf just for being strong, since he's a really difficult character with many inherent flaws by design, not that these flaws keep him from being op since... you know, he mostly is, but they (with the difficulty) help keep him in check. AC to +r felt more justified since while he still ended up at the bottom, I believe the nerfs focused on making his stalling game harder as he used to be able to fd drill until Eddie is out and he didn't need to spend meter usually, so they tried to make his natural weakness real, and they even gave him new tools make up for it, so it was just unfortunate that he ended up low, but there decisions made sense, and his signature tools like drill and nib where still powerful and he felt rewarding, in rev 2 they nerfed his defining move in a really harsh way. He's hard to balance, and balancing fighting games is hard and I don't think I can do it, but I still think that if he's broken then there are obvious points that you need to hit. And I really want to know if he was that op in rev 1 anyway, since I don't think he was so over centralising.
@ggMinu Жыл бұрын
I started GG/fgs around the time Rev2 released so I couldn't tell you in terms of the different version of Xrd. But +R Eddie, in comparison to Rev2 Zato, feels to me like a character with both better knockdown capabilities (fS>2D immediately comes to mind), as well as better reward upon getting knockdowns. The closer comparison is probably to Reload Eddie - my knowledge regarding that version is admittedly very narrow, but it seemed to me that in that game the knockdown reward is jacked up beyond any other version of the character due to little Eddie's risc buildup capabilities. Rev2 Zato is missing both the ability to knockdown and the reward from said knockdown, and suffers greatly from it.
@supawithdacream562610 ай бұрын
@@ggMinuzato in sign was as if you could do crack and have zero adverse effects
@supawithdacream562610 ай бұрын
@@ggMinuzato is fun to me when i chain gallery loops, great white usage -p- confirming but he just has zero defensive options can’t rely on 6p nor 2h l, and 6h is just a death sentence, his jump normals get countered majority of the time, you basically need to sacrifice eddie for a short moment of defence which defeats the purpose of zato. neutered neutral and his mix up game in neutral also is weak. All that high risk and no reward. You just get punished for wanting to play the coolest mf character in a fighting game ever (my opinion)