De los mejores videos para ver el proceso de como has creado este pedazo de modelo. Que pasada de video, Victor!
@zbrush_guy6 ай бұрын
Muchas gracias tío!
@ferransantamaria3746 ай бұрын
This is fire!!
@zbrush_guy6 ай бұрын
Thanks!
@Sculpted_stache6 ай бұрын
holy shit it's exactly what I needed, when I needed it
@zbrush_guy6 ай бұрын
Hahaha, thanks man!
@Sculpted_stache6 ай бұрын
@@zbrush_guy honestly I'd love a video that goes more indepth to the actual method with voice recording. I want to learn how to sculpt hardsurface since I've really only been learning organic stuff so far. Thanks for this video
@sokkhu6 ай бұрын
daaaamnnn victor!!!!!!!!!
@zbrush_guy6 ай бұрын
Thanks soku!
@ruleke6 ай бұрын
Ay por fin🥵🥵
@zbrush_guy6 ай бұрын
Hahahahaha gracias !
@ipodtoucher153 ай бұрын
amazing model. whats the song that starts at 17:45?
@christianpaka54206 ай бұрын
respect
@online69063 ай бұрын
Hey friend! I ve seen your work and really want to ask very important question for me I m learning ZBRUSH and i REALLY like it for freedom it gives me And i ve got some kind a dilemma I am trying to learn hard surface, but do not really like modelling I prefer sculpting and got an idea to make rude scatches from ZBrush and making retopology with polypaint-zremesher or like yoi Every one i know believes its pretty dumd not to start from modelling, cause it is faster to make shapes right from the start with no scatch I have also tried automatic retopology with Zremesher with polygroups to make creases, but didnt get an amount of control of shape Do you think it is good idea to start from sculpting and making retopo after it, manual as i think Or better to start from modelling to make Hard Surf? And if it is so, is it good anough idea to add details to cleaned topology? Cause they are making some artefacts any way Or retopologing details sounds like a waste of time Im speaking about different Sci-fi things like robo-heads and etc Really waitinig for your thoughts about sculptins as part of Hard surface creation
@petitponey12556 ай бұрын
Yeeeeeeeeeeee
@Lionborngaming6 ай бұрын
I've spent a few months really learning blender. I like the hard surface sculpting here. Would it need to be retopologized? How complicated is that in Zbrush?