Zelda Ocarina of Time ULTIMATE TRIAL - Boss Rush - 100% Walkthrough No Commentary Longplay

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Chao

Chao

Күн бұрын

Пікірлер: 7
@ExaltedTilemaker
@ExaltedTilemaker Ай бұрын
Gohma: Be moving backward from her while she's approaching you, because unless you you, you'll get hit when you're within range. And be prepared for her to get up after you hit her the first and second time, before stunning her on the third. Lock her with quick spins and you should get through in one pass if you know what you're doing. King Dodongo: This fight is more time consuming, since you can only get 1 hit in with each stun, and Kong Dodongo can be stubborn and refuse use the fire breath attack that leaves him vulnerable. Equip the hydrothermal tunic so that you can pinwheel dash into the lava for a quick escape without getting hurt. When you through the bomb in his mouth, get out of the way for the incoming fireball, go in for a jump slash, then retreat to the lava and find safe footing elsewhere. Barinade: Focus aggressively on the jellyfish first. Then keep moving in clockwise or counter clockwise circles around it to dodge the electric blasts. If you need to switch direction, do it quickly between blasts using the pinwheel. Look out for the lightning, because you get a little bit of warning before they rain down, but not a whole lot. Phantom Ganon: Stay a little bit off next to the exit gate and almost hug the wall for a safe spot during the painting section. For the energy ball phase, it's too risky to fight up close because you won't have enough time to see if he'll use a red ball or not. Take Navi's advice and go for long distance shots, but rather than simply estimate when to use the sword each time, memorize the timing by looking at the background behind the two of you, and when you hit the ball the first time, pay attention to the objects in the background, like the trees or paintings, and where the energy ball was in relation to that object when you first swing your sword. Then swing again as it gets to that point, and you'll nail the timing. Volvagia: Use the pinwheel dash to quickly close the distance to where it pops out. Just don't overdo it or you'll run into it for damage. Use the bow on its head when it goes into the air to do extra damage when possible. For the finishing blow, you'll barely get any time to use the hammer. Pick your hammer swings carefully. If you realize it's too late and it's about to breathe fire, pinwheel dash out of the way immediately. Morpha: Just look for whenever the color changes from yellow, reel it in, and quick spin for repeated hits. Not too different from the original. When the water level rises, swim in around the room, being as far away from the nucleus as possible. You can swim faster by mashing B. Bongo Bongo: Use the pinwheel to dodge the faster hands, and shoot them when you can. Don't other with the hover boots. The loss of traction will harm more than hurt. Just prepare to dash out of the way if it comes with its eye closed, and make sure to use the lens to know when that happens. If its eye is open, have at it. You don't really need the ice arrows if you know what you're doing. Twinrova: For the first phase, choose your shots carefully. If you don't have a good camera angle to see the incoming attack, then don't try and block it. Only try to reflect if you know you'll be able to. If not, just flee and try to get another angle. For the second phase, be prepared to run as soon as you absorb one blast, because multiples come out at a time, and you don't want to get caught in the radius of another. Assume a blocking position, but pinwheel dash and retreat if you see the oncoming attack is the opposite element to the one you have absorbed. Look at which one you're about to be hit by. Fire is ideally safer to absorb because you can roll to escape and put out the flames, whereas the frost immobilizes you for a lot of damage.
@adamdavis5383
@adamdavis5383 28 күн бұрын
Wow, this was perfectly written. You should have gotten thousands of likes. This is what you call perfect for helping someone out. Thanks for the advice. I am surprised you got no comments or likes on this.
@StudioTemple
@StudioTemple Ай бұрын
These harder boss battles remind me of Neo Helmasaur King, Neo Arrgus, Neo Mothula, & Neo Blind at Palace of the Four Sword in A Link to the Past (GBA) guarding a color sword in that game. Since they’re more brutal, I believe they would be called super boss battles!
@adamdavis5383
@adamdavis5383 28 күн бұрын
At the end was hard, you died like 4 times, but you can do that thing where you can save it at the part you got too when you die or mess up. I give you respect for posting you losing, though.
@adamdavis5383
@adamdavis5383 28 күн бұрын
I wish they made these bosses in the OG ONE. They were way too easy in the OG one.
@SunshineHome-y4d
@SunshineHome-y4d Ай бұрын
Zelda Sounds Like A Link To The Past Majoras Mask Pokémon Black And White Phantom Hourglass The Minish Cap Bosses Battles
@leonken1
@leonken1 Ай бұрын
First. Thank you for this!
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