That was awesome❤👏🔥 But really your tiger was better than all us and brit tanks😂
@Turtlewar3 ай бұрын
@@hsjglobal1547 it was crazy strong😂😂
@Ogema-14 ай бұрын
13:25 Seek and Destroy would have made your life much easier this game. What tragic is that its not even a CP skip because you had the extra 1 CP. It just denies the option to use the ability for the rest of the match. The ability is 125 muni, 35% movespeed, 40% attack speed, and 30% rate of fire it last 40 second on a 1 minute cooldown. It absurdly strong 40 second in gaming time is an eternity especially for those numbers. The increase attack speed and rate of fire is nice but the busted thing about the ability is actually the movespeed boost, MS is a premium stat and is often the difference losing your tanks and getting it fixed up. If you want to use it defensively, pop it after the first volley or wait until the loiter, you might think it's "wasted" but again its better to pull out, it won't make your tank less dumb but 25% faster might mean eating one less tank shot two, or loiter pass. You might even get a free kill in when the opponent tries to finish off a unit or hit them hard enough that they back off. Most game these kinds of ability is harder to use offensively and its actually better to just used it defensively to run away. You could also safely use it to merk some infantry with the E8s, could've put you further ahead by guarantee killing ATs and just running ham in their backline. Realistically, 40 second is so long you can comfortable use it early, engage, and escape a loiter in that time, just watch out for the red smoke. You can afford to pull back further simply because your tanks are much faster even without S&D only use it to run or position your tank its a good deal. The reverse move is pretty jank, it a move command and not a toggle. You press reverse move and it works like a move command, if you try to move a second time it will try to move normally so you decelerate and then it tries to speed up again before trying to turn in that direction. The best thing to do is if you are going to use that feature with the E8 use the minimap to go back long and fix it half way. In this build E8s are only 330 MP and Hellcats are only 240 MP which is cheaper then a riflemen. The difference is that Hellcats cost 70 fuel versus 110 they are over 33% cheaper fuelwise. Hellcats are faster, and their pen value is 220 at 40 range which is 50%/100% on a tiger on the front/side, their first strike vet bonus gets them 25% more damage and 330 pen from the front which is 75% on a Tiger's front. The HVAP round from rearm and refit also gives it a 15 second of 100% pen and 20% damage increase, it will pen and outrange a tiger from the front for 45 muni. You normally don't see a HC in 1v1 because calling in a E8 lets you skip both the motor pool and tank depo letting you run amok with 2 E8 and 2 engi on 1380MP/220 fuel but I think its worth it here. Maybe mix in 1 Hellcat for every 2 E8. Going MCS, the rearm and retrofit gives also Hellcats back the Flanking Speed skill that was taken from them 35% movespeed, 50% acceleration, and while moving -25% received accuracy it stacks with S&D, its free but 180 CD. E8 meanwhile pen 36%/76% front/side with their 160 max range of 35. Hellcat hits 160 w/o FS bonus and E8 is only 120 or 75% of the damage, shorter range, 1/9 less accurate, and as mention with the pen. The E8 is really good at killing everything except the tiger, it a stupid cheap medium faster, stronger, more durable,cheaper then a P4. The main problem is that the E8 increase armor does not matter against tiger, it just the extra health value that matters it will still however beat the crap out of the panther and outvalue it. The HVAP round helps but the hellcat still out range and outdamage it. Another thing is that you do not need to kill off tigers, if you hit it a few time smoke a path for your riflemen to sprint to Tiger, 2 sticky will damage the engine regardless of damage. If he has to pull his tiger to a safe distance and pull some infantry repair its huge ass HP bar that has to be heal up and then have to put him back into the front line. You can also hit him once heal up and press him where you think he healing too. Riflemen are not bad, this is BG is actually one of the most RM spammy group even with the call in, you can cycle them in to cap a point or scout and retreat them early and often, honestly you can send in smoke get them to grenade AT or tanks or screen for your own AT. Caches might have not been a bad idea either. You really started floating a lot of MP starting at 9:00, you can only build a E8 3-5 minutes, you can in fact sneak in either an infantry unit or cache between The main reason the recovery vehicle is not a meme is because it not only heals as fast as 3 engineer, easy to vet up for even faster healing, it self heals, and it can keep up with your tanks. The only consideration is the MP cost of 330 because 30 fuel is small and warmachine open opportunity for it. You should also consider after 7-8 minute pull back your weapon drop jeep to be kept as a tech building and consider the scout commander upgrade, it gives your jeep 90 range radar and is the exact range of mortars and a whizbang.
@Turtlewar4 ай бұрын
@@Ogema-1 I messed up and clicked the m8 Scott you're right I needed seek and destroy. I didn't even realize until after the game that I didn't use seek and destroy at all 😂also caches are a good idea I really should build fuel caches with this build in 4s. Thank you for the advice!! I want to do more Ez8 builds and your advice has giving me some good ideas
@JuanBautistaDumasOvejero4 ай бұрын
Like and good video.👍👍 Wow, all that was cool, great work.
@陳嘉露4 ай бұрын
逆轉勝前再找虎式坦克修復,2台虎式坦克很難得一見。😅
@Wang_dadi4 ай бұрын
13:52 rip jeep man
@Turtlewar4 ай бұрын
😢
@silaskuehn74324 ай бұрын
Happy you did not whip out that one when you played against us yesterday 😅
@Turtlewar4 ай бұрын
@@silaskuehn7432 😂😂😂 I wanted to but you guys played really well. I was struggling
@hdnddiv52134 ай бұрын
Nice teamwork
@Turtlewar4 ай бұрын
Thank you!
@ESAD_4164 ай бұрын
you sometimes clicked too many time and the opposite direction while you try to reverse tanks. it would made the unit keep override their previous order and then the pathfinding would looks stupid. I know the pain cause I often do it and makes me rage everytime. 😂So i try to form a habit of using stop command(W) while i control vehicles.
@Turtlewar4 ай бұрын
@@ESAD_416 yeah I use W a lot the pain of watching them spin in circles though😂😂 it kills me
@maric37904 ай бұрын
I think you could've grabbed the DAK Tiger at the bottom push
@Turtlewar4 ай бұрын
@@maric3790 I probably could of hahahah
@Wang_dadi4 ай бұрын
I was wondering why you and your partner went with greyhound instead of chaffee
@Turtlewar4 ай бұрын
@@Wang_dadi right now I feel like the greyhound has much more utility and can stay alive longer than the chaffee
@mr.murica26224 ай бұрын
Can you mark in the titles which vids have commentary/no commentary pls?
@Turtlewar4 ай бұрын
@@mr.murica2622 yeah no problem! Do you prefer without commentary?
@mr.murica26224 ай бұрын
@@Turtlewar Usually no commentary is better to watch when Im trying to sleep while commentary is better to watch during the day
@Turtlewar4 ай бұрын
@@mr.murica2622 got it! I'll try to put something in the title or maybe on thumbnail to help!
@AstonHodge4 ай бұрын
Loiter for axis is so broken and BS. I hope they fix that shit, at least to the allied version lethality. Literally everyone that player Wer is ether going Bunker spam or Airborne. So boring
@AH-ou6oy4 ай бұрын
Loiters cost 200munis and they are specific to BGs…the allied manpower cheats is a passive that lasts the whole game and you can get it from the early mid game…and you say loiters are broken. Playing axis in team games is so much harder than allies
@Turtlewar4 ай бұрын
@@AstonHodge I would love to see loiters for both allies and axis drastically reduced in size or just taken out of the game. The size of the loiter is just madness