Get Started With UltimateXR
11:23
Жыл бұрын
Virtual Blood Flow, Real Heart Beat
0:40
Пікірлер
@saahil8096
@saahil8096 28 күн бұрын
followed tutorial but my AR is not working. It only shows the solid background color. AR session is in along with the ar camera manager too
@motouman3240
@motouman3240 28 күн бұрын
Great video and very much to the point. I want to use hand interaction instead of controllers. What do I need to do to enable it?
@bilqinm
@bilqinm 29 күн бұрын
does this work with pico 4 ?
@LudicWorlds
@LudicWorlds 29 күн бұрын
I don't own a Pico 4, unfortunately, so I can't advise on what modifications would be needed to make this series compatible with the headset.
@홍성찬-j3q
@홍성찬-j3q Ай бұрын
"I'm curious, are the models that can be run on Unity Sentis limited?"
@LudicWorlds
@LudicWorlds 29 күн бұрын
AFAIK, the models you can run on Unity Sentis are somewhat limited. It's designed to work on-device within your Unity app, so it's best suited for smaller, optimized models. You need to consider the capabilities of your target platform. You can use models exported to the ONNX format, but more complex models might not run efficiently.
@홍성찬-j3q
@홍성찬-j3q 27 күн бұрын
@@LudicWorlds I wanted to put in a TTS model specialized for Korean and wondered if it was possible! thank you!
@andru5054
@andru5054 Ай бұрын
thanks for the video
@ivarslubgans6602
@ivarslubgans6602 Ай бұрын
next video hou to upgrade toversion 7
@xanderlinhares
@xanderlinhares Ай бұрын
What about running the model in a background thread? Is that possible or is this bound to the main thread somehow?
@LudicWorlds
@LudicWorlds Ай бұрын
Good point! However, I've not looked into that yet - this video represents a first step in getting Whisper working. I do intend to improve upon this (I'd also like it to detect and process audio without the need to press any buttons). Will add to my todo list!
@홍성찬-j3q
@홍성찬-j3q Ай бұрын
this is amazing!
@LudicWorlds
@LudicWorlds Ай бұрын
Thanks! :) working on a video explaining how this is achieved (I will also make the code available).
@andru5054
@andru5054 Ай бұрын
looking forward to seeing this
@LudicWorlds
@LudicWorlds Ай бұрын
@@andru5054 I've made a video explaining how this works here: kzbin.info/www/bejne/o4DSpKmfapmqm5I You can download the Unity project from here: www.patreon.com/posts/project-source-107788463
@xanderlinhares
@xanderlinhares Ай бұрын
Another thing I would add to this would be using the Meta Quest Developer Hub to disable the proximity sensor so that build and run works correctly when you're not wearing it.
@xanderlinhares
@xanderlinhares Ай бұрын
I take it that Vulkan is finally ready for prime time in Unity?
@LudicWorlds
@LudicWorlds Ай бұрын
Yes, I've not encountered any issues with Vulcan for sometime, and it tends to perform better than OpenGL ES.
@sashafeigin896
@sashafeigin896 Ай бұрын
Can't wait for your lessons about VR and AI. Thank you !
@zimmerwerk
@zimmerwerk 2 ай бұрын
Great content, thanks for sharing.
@fabiuspeak
@fabiuspeak 2 ай бұрын
Thanks for another great video tutorial! I executed all the steps in your video and managed to build and run the app on the first try. Only one issue.. why in my app the options SImple AR, Anchor, Plane Detection Mode and Bounding Boxes are all greyed out in the menu? I can only select the three remaining buttons/options from the UI (Scene Capture, Display Refresh Rate, Normal Meshes)....
@TedThomasTT
@TedThomasTT 2 ай бұрын
looking forward to those new videos
@sergeikruglov5439
@sergeikruglov5439 2 ай бұрын
Me too
@befa5322
@befa5322 2 ай бұрын
Hi, could you show us how to load a room into our unity so we can place virtual objects on a specific place? Or could you at least provide a source, where we can find information about this? I want to be able to build an app for a specific environment..
@akshay.kalson
@akshay.kalson 2 ай бұрын
You saved me man. Thanks for the videos
@xanderlinhares
@xanderlinhares 2 ай бұрын
Your subscriber count doesn't reflect the quality and value you provide. Please keep going!
@xanderlinhares
@xanderlinhares 2 ай бұрын
Part 6 please!
@xanderlinhares
@xanderlinhares 2 ай бұрын
So many fiddly bits... you've saved me so much time. Thank you!
@janoom6623
@janoom6623 2 ай бұрын
Thanks for the video. I'm conducting a virtual reality (VR) experiment with Unity 3D. In one scene, I need to move a person from a bed, lifting them with both hands from behind and carrying them to a nearby chair. What do you think is the best approach for handling this scene?
@LudicWorlds
@LudicWorlds 2 ай бұрын
If it's important to have the player gradually move to the chair (rather than teleport), make sure you move the 'XR Origin' (and not the camera directly). I would keep the movement slow and steady to minimize discomfort to the player.
@c1ark3c
@c1ark3c 2 ай бұрын
@ludicworlds I have been following you on here for a while. Your tutorials are great. keep it going!! Im trying to have a virtual plane have a persistent anchor that will align my XR world to the fixed point of a real room but the XR always is somewhere different. Is there something I'm over looking?
@LudicWorlds
@LudicWorlds 2 ай бұрын
Thank you! Sorry for the delay in replying, I have been away for the last couple of weeks. Did you manage to solve this? I would expect that aligning your scene relative to a previously saved anchor, should indeed work (I should probably do a tutorial specifically on the new Persistence Anchor system).
@c1ark3c
@c1ark3c 2 ай бұрын
@@LudicWorlds That would be great. Keep going with the tutorials. your subs count will start rising as this tech rolls out to the public more with better and more affordable devices. Im still trying to get my head around Unity and all the different packages for just Quest 3 or cross platform. Something I would really appreciate is a tutorial on taking parts of demo/example scenes and using parts of them in my own development. I've been constantly hit with errors but I realise it just takes time to understand the unity system.
@c1ark3c
@c1ark3c 2 ай бұрын
@@LudicWorlds have you considered doing a live stream ??? where you could one to one with users. It may be useful to gauge what your viewers need help with to get them over some technical hurdles. even if you may only want to do this with Patreon subs perhaps?
@pioole8383
@pioole8383 2 ай бұрын
thx for this video, crystal clear, but I'm sad you did not explained what "schemes" are..
@LudicWorlds
@LudicWorlds 2 ай бұрын
Thank you for the feedback. I think I may need to update this tutorial series soon, as so much has changed in XR interaction Toolkit Version 3.
@elliek419
@elliek419 3 ай бұрын
Why do I not have a settings folder under my assets?
@LudicWorlds
@LudicWorlds 3 ай бұрын
The 'Settings' folder in 'Assets' typically contains various project-specific settings files. In this project, these files define Graphics Settings (i.e., configuring the Render Pipeline). However, it could also contain Audio Settings, Build Settings, etc.
@elliek419
@elliek419 3 ай бұрын
@@LudicWorlds Hi, thank you for your reply. Your video tutorials are so helpful! I still am a little confused because I do not have this settings folder within my assets like you show in your video, and because of that I am unable to apply the URP balanced renderer asset to the scriptable render pipeline setting like you show at 10:17. Let me know if you know why this could be happening and thank you again!
@vasarbob1
@vasarbob1 2 ай бұрын
@@LudicWorlds same here. no settings in assets folder. any ideas ?
@AlessandroNardi_DA
@AlessandroNardi_DA 3 ай бұрын
Hi, I see that you disable post processing completely, so there is no way to use post processing bloom effect on a quest 2 project?
@LudicWorlds
@LudicWorlds 3 ай бұрын
The Quest 2 uses a tile-based rendering architecture, which makes full-screen render passes, such as those required for post-processing effects like "Bloom", quite expensive. While you can use post-processing effects if they are crucial for your app, it's important to be mindful of the potential performance impact.
@AlessandroNardi_DA
@AlessandroNardi_DA 3 ай бұрын
@@LudicWorlds ok thanks, there is any difference with quest 3?
@LudicWorlds
@LudicWorlds 3 ай бұрын
The Quest 3's GPU also uses tile-based rendering, so you still need to keep that in mind.
@njo8837
@njo8837 3 ай бұрын
Thank you for free asset!
@mpaolis_supsi
@mpaolis_supsi 3 ай бұрын
Hello, many thanks for the great tutorials and this video. After updating to Unity 6 (6000.0.7) with new AR Foundation package the outcome of the tutorial and also this sample project, the content in mixed reality freeze after some seconds (it could be 5 or 30) while with latest Unity LTS no. Does it happened to you as well? Thanks in advance!
@mpaolis_supsi
@mpaolis_supsi 3 ай бұрын
After downgrading to 6000.0.5 it works again in case someone encounter the same issue
@LudicWorlds
@LudicWorlds 3 ай бұрын
Strange, I upgraded to Unity 6 (6000.0.7) but wasn't able to replicate this. Was it happening in a particular scene?
@haraldgundersen7303
@haraldgundersen7303 3 ай бұрын
Installed perfect. I did not have to do anything extra newtonsoftish... Running 6000.0.0.5f with HUB 3.8
@LudicWorlds
@LudicWorlds 3 ай бұрын
That's great! Looks like there was a problem with the project's manifest file. Unity has recently pushed a fix to the GitHub repo: "Update manifest.json to include new Newtonsoft package dependency". github.com/Unity-Technologies/arfoundation-samples/commit/23b6685bfa42523849b4c4aa45bdaf337fdb1137
@counterdebate
@counterdebate 3 ай бұрын
are unity still trying to take devs money?
@penxy3331
@penxy3331 3 ай бұрын
i thinks yes
@xatazch
@xatazch 4 ай бұрын
You explain so good. Love your videos.
@belledang4495
@belledang4495 4 ай бұрын
Thank you, I really love your tutorials. However, in the new version of Inworld now, there is no longer the Inworld Player in the InworldController (I think changes are made to the PlayerController). Would you know how to reconfigure Inworld PlayerControllerRPM for the XR Origin Camera for the newer version? Thanks a million!
@LudicWorlds
@LudicWorlds 3 ай бұрын
Thank you, I am glad you are enjoying my videos! :) It's been quite some time since I've looked at Inworld, so I don't know how to fix this in the current version. However, I've noticed that Inworld are now releasing 'Getting Started' tutorials on their KZbin channel. Maybe this Unity series can help? kzbin.info/www/bejne/foPQhYR8ZaiKbbM
@9letterstudios
@9letterstudios 4 ай бұрын
How can we make Mixed Reality toggleable? In case we want players to be able to go from MR to VR? What components have to be disabled?
@camelmotion2685
@camelmotion2685 4 ай бұрын
Best clear explanation from the scratch
@reconnect10
@reconnect10 4 ай бұрын
could i not build, just play in unity by simulator?
@Books_in_English
@Books_in_English 4 ай бұрын
THANKS BRO!!
@haraldgundersen7303
@haraldgundersen7303 4 ай бұрын
Excellent tutorial as always. Wish list: Spatial anchor shared through cloud to enable FPS in Seethrough by aligning room scan orientation in two or more...
@hakpakgames
@hakpakgames 4 ай бұрын
Thank you so much for this amazing video. It is really helpful! I have question, when will you cover a video on Target Priority mode in interactors?
@CagBurns
@CagBurns 4 ай бұрын
I’ve just started my Master’s project which is completely mixed reality focused on quest 3. These tutorials are an absolute blessing! Thank you so much. Can’t wait for the next ones. Do you know if most of these OpenXR concepts are also applicable to the Meta all in one SDK?
@LudicWorlds
@LudicWorlds 4 ай бұрын
Thank you, so glad they have been useful in your project! :) The concepts are indeed very similar, they have just been implemented in a different way. I would say that the 'XR Interaction Toolkit' makes it easier to port your project to different platforms. However, the 'Meta SDK' will give you the tightest integration with the Quest 3, and access to the latest features (so I would recommend it if you want to develop solely for the Quest).
@aatheeswarank7025
@aatheeswarank7025 4 ай бұрын
hey do yo have a source code for this? im trying to make something very similar and im kinda stuck lol. please and thanks!
@gagagu01
@gagagu01 4 ай бұрын
Thx
@xatazch
@xatazch 4 ай бұрын
I must say that you are really good at explaining. i have tried to understand XR interaction toolkit for some time now. This is the firsttime that i have found a tutorial that really explain it good. Need to check your other videos.
@CoreGames2000
@CoreGames2000 4 ай бұрын
Thanx for the tutorial But when I open the app there are no any planes visible. I am using AR feathered plane prefab. And I have already setup my room space too.
@irfanmustaqim948
@irfanmustaqim948 4 ай бұрын
Hi, is there any method to import our developed characters ? Or maybe make the characters as a robot.
@matcha.t3a
@matcha.t3a 4 ай бұрын
What is the difference between Hidden and All? Idk if its just me but I don't see much of a difference?
@SuperSkydrake
@SuperSkydrake 4 ай бұрын
Very slow. generating images forever for me, and download works just for money.
@lonaur
@lonaur 4 ай бұрын
Would love to see more videos about XRI. Also about the latest version 3.x
@LudicWorlds
@LudicWorlds 4 ай бұрын
Thanks for the suggestion! My recent 'Mixed Reality' tutorial series also uses XRI, and I am currently extending this with some tutorials that use XRI 3. I plan, however, to cover XRI 3 more generally in the near future (particularly since the API/Components have changed significantly).
@mm.A747
@mm.A747 5 ай бұрын
Does this work with oculus2?
@LudicWorlds
@LudicWorlds 5 ай бұрын
Yes, Passthrough certainly works on the Oculus 2. However, it will be monochrome and low resolution.