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@FredFuchs77
@FredFuchs77 Ай бұрын
Great interview! Thanks for uploading this.
@jonnyspeed8974
@jonnyspeed8974 Ай бұрын
erm erm erm erm
@benbreeck3363
@benbreeck3363 Ай бұрын
Hmm... I wonder if it would be possible if a similar approach could be used for the Apple II?
@Rikky2000
@Rikky2000 2 ай бұрын
Dave Gilbert you are a legend!
@doctornovocalcords
@doctornovocalcords 3 ай бұрын
This was great, thanks Tony and Colin!
@MattGodbolt
@MattGodbolt 3 ай бұрын
Thanks for this! It was well put together; don't give yourself a hard time Daniel :-)
@ms-ex8em
@ms-ex8em 5 ай бұрын
what about Virtual Acorn is this similar to this beebem ? or different people wrote Virtual Acorn ?? thanks.............
@stevenhodgson834
@stevenhodgson834 5 ай бұрын
Fascinating stuff, thanks. Amazing that Bell and Braben managed to fit it all in!
@richardpearson9337
@richardpearson9337 6 ай бұрын
It's very inspiring what you and other coders of the day managed to achieve. They are all awesome copies of arcade hits with such limited resources, they will probably be played forever.
@carolinemathieson
@carolinemathieson 6 ай бұрын
Only a bit of ubinetics was sold to CSR
@carolinemathieson
@carolinemathieson 6 ай бұрын
Ubinetics were bought by Aeroflex.
@therobyouknowtv
@therobyouknowtv 8 ай бұрын
❤ Elite is a game that never ends. In a way that's a bit like social media. And what about using Mastodon distributed social media as a basis for planet systems data for a networked version of elite.❤
@ProBloggerWorld
@ProBloggerWorld 9 ай бұрын
23:12 Wisdom applied to any 6502 or 6510. Great talk!🙂
@ALoonwolf
@ALoonwolf 9 ай бұрын
People always talk about Elite, which was epic black and white in space, but for me Combat Lynx was the ultimate real time full colour (red, green, cyan and black) fully 3D flying game. The viewscreen was small, the frame rate was terrible (and gameplay wasn't that great) but the graphics were spectacular with rolling hills and valleys and plains full of trees and cottages, and tanks.
@Zadster
@Zadster 9 ай бұрын
A mere 2.5 years on, I suspect the state of the art has changed but I'll say it anyway... I suspect a £10 JFET differential op-amp from Analog devices would massively outperform any 1980s head amplifier. A £300 preamp would almost certainly have something quite simple and inexpensive at its heart. I think not touching the actual media has to be looked at. "Flying" a head wouldn't need an air cushion, CD/DVD players/recorders use optical tracking at huge linear speeds. You could raster a custom head (perhaps from a hard drive) and generate a 2D "image" at extremely high resolution. Worn audio heads on cassette players sometimes give stronger signals. This may be the same for some floppy heads. Narrower poles/gaps on the head make a stronger, more localised signal.
@Ray.Norrish
@Ray.Norrish 9 ай бұрын
How familiar this sounds. I've got about 25 remakes I've made where I've done the fun/hard bit and not done any more to it, even though it just needs the final "boring" bits doing. If it was your job and you got paid to work on it, then it's just a slog to finish the boring bits, but when you are doing it for fun, then there's definately a boundary between the exciting bits and boring bits. It always helps when there's some interest and people spur you on and you crack on to finish it and tweak it to perfection.
@trickysoft
@trickysoft 9 ай бұрын
I took six months off between jobs and after a while treated making beeb games as a job, it wasn't as much fun, but did get some finished. Running the arcade ROMs is great as you don't have to do the boring bits, well, not many anyway :)
@bromleyben2004
@bromleyben2004 10 ай бұрын
Tony was engaged to my mother while they were both studying at Keele University. My mother was responsible for much of the artwork in "The Exotic Adventures of Sylvia Layne", it's a shame Tony seems to have forgotten that in this interview, the game was even named after my mother, Sylvia. Yes, it was a poor game, but after playing it recently I can tell you it's not the graphics the game falls down on, but the awful game mechanics that were purely down to Tony himself. I owe Tony a lot for introducing me to the world of computers and starting a lifelong passion for gaming. Still, to hear him blame the failure of Exotic Adventures on my mother's contribution, something she was very proud of, is a chronic insult to her memory.
@DanielNotDeadYetThomas
@DanielNotDeadYetThomas 10 ай бұрын
My son gave me a sound bar to go along with my big TV/Monitor. Since it is set up for movie watching, after 10 minutes of no sound, the bar will turn off. A pain to say the least. I grabbed my licensed BBC basic, wrote a quick program to put out a tiny burst of white noise every few minutes, sound version of a mouse wiggler, compiled it to an EXE file and done. Less that 10 minutes start to finish. I love having BBC basic in my tool kit.
@BryanChance
@BryanChance 11 ай бұрын
zoom in or better text please
@rrigs8075
@rrigs8075 11 ай бұрын
Great work! Many thanks for doing this. I note if you browse for B-Em, you tend to get the web page offering the 2.2 version dated June 3 2012. So what we have here is a newer, later version - just to state the obvious for new people reading this for the first time. I downloaded the item b-em-09cf5a9-w64.zip (about a page down from the download link given above) and now using and exploring that.
@damianbutterworth2434
@damianbutterworth2434 Жыл бұрын
I`ve just found out how to work the *REFRESH. It`s a game changer for smooth screen flow when I`m writing a 2D wire games. I cheered out loud when I got it working. :)
@RetroMarkyRM
@RetroMarkyRM Жыл бұрын
Any chance of a remade Mode 7 adapter ?
@matthewmelbourne9139
@matthewmelbourne9139 Жыл бұрын
Does anyone know if it's possible (and if so, what the process might be) to get data off MDFS SCSI HDDs now?
@andrewgordon4353
@andrewgordon4353 11 ай бұрын
Image the drive on a PC with SCSI card (linux or FreeBSD, just use 'dd' to create an image file), then I've got a simple piece of software to extract the files. Assumes the drives still work of course.
@broganmcintyre8594
@broganmcintyre8594 Жыл бұрын
I'm currently in the process of recovering data from a number of 3.5" floppy disks when I came across this video. I found it very interesting, in particular the visual of the tracks. Here is a summary of the main points covered: - The speaker mentions gaps between tracks on a 40-track floppy disk, as well as red and orange sectors that may indicate read errors. - To tidy up the data and identify errors, they suggest removing odd tracks and investigating specific tracks with errors. - If errors occur, it is recommended to use additional software like Disk Utilities to attempt decoding the disk again. - The goal is to recover the data from the disk and preserve it in formats like IMD or HFE files. - Mold and dirt on disks can cause issues, so cleaning the disks before reading them is essential. - The speaker shares their experience recovering data from a moldy disk and discusses the damaged sectors and potential data loss. - They mention the possibility of fixing dodgy pulses or errors by using heuristic algorithms or additional decoding methods. - The importance of preserving SCP (Stream Copy Protection) files is emphasized, as they retain the original data and protection mechanisms. - Different disk drives and heads are mentioned, but the speaker recommends using reliable drives like the TIAC Triad and Sony 920 for three and a half-inch disks. - The speaker highlights the need for careful and patient data recovery, rather than rushing through the process. - The possibility of creating an SAP (Software Preservation) archive is suggested for preserving software files. - The advantages of the HFE (HxC Floppy Emulator) and SCP formats for data preservation are discussed, along with the possibility of extending SCP to capture additional data.
@ms-ex8em
@ms-ex8em Жыл бұрын
hello - thanks - can some1 write or rewrite Lander on risc os to incorporate sound?? because from 1987 88 or 1989 in a video with Fred Harris Lander DID have sound !! also - Dragon 32 word processor with a bug in it? maybe? from September 1985 - have a look please some1 - also about Grand Prix - on the Dragon 32 does any1 know where i can download it from (a BASIC) program listing from 1982 or 1983?? maybe it was from a book or magazine?? thanks...............
@georgebegbie6308
@georgebegbie6308 Жыл бұрын
I think Lander was the demo and Zarch was the full version, which does have sound :) kzbin.info/www/bejne/epOof3mZotqlmNE
@kth42
@kth42 9 ай бұрын
In the A3000 introduction video (with Fred Harris) you‘re most likely referring to - kzbin.info/www/bejne/d17RdmOhpdBjgsk - the Lander game demo is shown underlaid with (synchronised) sound effects from a totally different game: E-Type, a car racing game. As another user has commented here: if you want Lander with sound effects, play Zarch. :)
@ms-ex8em
@ms-ex8em 9 ай бұрын
@@kth42 but i’m amazed at this because if the original lander demo did in fact have sound then does this mean that david braben kept a personal copy of lander and circulated the version without sound distributed with the acorn archimedes ?? thanks
@ms-ex8em
@ms-ex8em 9 ай бұрын
@@kth42 why couldn’t david braben have just distributed the version with sound to everyone instead ?? thanks
@kth42
@kth42 9 ай бұрын
⁠@@ms-ex8emNo, I didn’t mean that the original Lander had any sound. :) I’m pretty sure that for the Fred Harris presentation, the sound effects were added in video post-production.
@johnkortink8133
@johnkortink8133 Жыл бұрын
Interesting and entertaining stuff. I actually bought BBC games back in the day (about twenty of them as I recall), among which Acornsoft Chess and Frak (both on tape I think), but not Zalaga and Firetrack. Piracy was just a school yard away at the time ...
@Rikky2000
@Rikky2000 Жыл бұрын
Elementum is a great game - thank you.
@christopherwilliams2093
@christopherwilliams2093 Жыл бұрын
I have a question for you: how do you create a scrolling effect in BeebEm if you want to create teletext pages?
@jamesrayner6926
@jamesrayner6926 Жыл бұрын
Just want to say a massive thank-you to Andrew and the ABug folks for this. SJ Research took a good product (Econet) and made it great. My most formative years were spent hacking around on Econet networks (and MDFS in particular) but I was missing a huge amount of background information which this talk provided. Some great tips for retro Econet operators right at the end as well. I was riveted from start to finish!
@digitalarchaeologist5102
@digitalarchaeologist5102 Жыл бұрын
Just bought a BBC Micro from Tasmania and it's an ex-school machine. Has a sticker right on the front saying Barson Computers - Melbourne - Sydney - Auckland. The BT email system, was that based on Prestel by chance?
@chromosundrift
@chromosundrift Жыл бұрын
About a book version 1:12:08 - The book version is no more or less legal than the web version. Of course selling it without permission would be more likely to attract legal enforcement. But why not look into getting permission? The original rights holders would typically get a cut and the only question is what percentage. The other avenue is not to reproduce the source in the book, merely publish the analysis parts with selective quotes within the copyright fair use provision.
@DavieRobertson
@DavieRobertson Жыл бұрын
I remember being really impressed by the Castle Quest packaging back in the day. The best ads and visuals were Silversoft and Quicksilver back in the early 80’s
@hartpa
@hartpa Жыл бұрын
This was my childhood! SJ Research and Econet.
@GeorgeFoot
@GeorgeFoot Жыл бұрын
Fantastic presentation, really interesting to hear the history and observations of the time!
@acornandy
@acornandy Жыл бұрын
OO I spy some SJ Research Ltd socket boxes - simply the best shout out to ARG, SRL, and KSJ ..
@PeteC62
@PeteC62 Жыл бұрын
Huh, no-one invited me! (Not that I wrote any games while at Acornsoft, I admit 😁)
@abrodrigo5142
@abrodrigo5142 Жыл бұрын
:). Get the results you deserve = Promo-SM .
@WistrelChianti
@WistrelChianti Жыл бұрын
Any tips on how to get started on recovering Acorn Electron tape data? Maybe a resource you could link on the topic.
@ABugEvents
@ABugEvents Жыл бұрын
MakeUEF v2.3 is a utility for Windows that you could use: www.stairwaytohell.com/essentials/MakeUEF-v2.3.zip There are other solutions as well to transfer or assist you moving data from cassette to more modern formats (e.g. Quadbike, CSW2WAV, CSW Viewer etc) - worth posting in the Software Preservation section of Stardot Forum if you need any assistance: stardot.org.uk/forums/viewforum.php?f=84
@WistrelChianti
@WistrelChianti Жыл бұрын
@@ABugEvents Thanks I tried Maje UEF years back but maybe it's worth another shot. Not heard of the others. Will try the forum if I get stuck. Might have more luck with the actual electron and tape player hooked up to see what I got
@RetroMarkyRM
@RetroMarkyRM Жыл бұрын
Fascinating.Thanks :)
@stevesgaming7475
@stevesgaming7475 Жыл бұрын
Mike's a TT fan then.. that makes him even more cool :) Also I'm glad Chris hated that Castle Quest box.. I bought that off the box and regretted soon after.
@jamescat2386
@jamescat2386 Жыл бұрын
I dragged my mum all the way to the top of Leeds to go in that shop, didn't have any money though so just walked around and left
@mattmyers9351
@mattmyers9351 Жыл бұрын
Very cool looking games! Thanks for sharing!
@DatiloLimited
@DatiloLimited Жыл бұрын
I prefered the old grid background, primary colour Micro Power sleeves.
@bluein2red423
@bluein2red423 Жыл бұрын
Me too! Proper iconic branding.
@jann3109
@jann3109 Жыл бұрын
Interesting - thank you! 🙂
@shironekolabs5647
@shironekolabs5647 Жыл бұрын
Great video, and an incredible trip down nostalgia lane! The TAG code and docs were very pleasant to work with - thanks to that the development process on Mirror Image went really very smoothly as I recall. The editor environment really was ahead of its time - it was many years before that sort of functionality started becoming commonplace elsewhere.
@tonykingsmill2310
@tonykingsmill2310 Жыл бұрын
Electron legend! Really hard to imagine BBC Electron without Peter's contribution.
@SimonEllwood
@SimonEllwood Жыл бұрын
Great Video. I was somewhat instrumental on getting B-Em back being developed actively, great to see what has happened to it since then!
@dw1664
@dw1664 Жыл бұрын
Legend!
@GaryPartis
@GaryPartis Жыл бұрын
4 hours and 10 minutes from the master of game play and conversions :-)
@jaythephoenixapp
@jaythephoenixapp Жыл бұрын
Legendary game dev for Acorn games