In the first part, you added a foreach end for all nodes, and in the second part, you added to only one setup. It's a bit confusing. Can you explain it?
@bokajonАй бұрын
In Houdini 20.5 I had to use the RBD Solver instead of the Bullet Solver in order to make it work. Not sure why unfortunately.
@dreamsprayanimationАй бұрын
Or you could just put $FF in the global seed of the scatter node.
@marc11372 ай бұрын
in the same way could convert this balls to cloth like vellum? , i cant find a way in maya since each particle create new mesh and crash
@Bombcat_pti2 ай бұрын
Parts 1 and 2 of this tutorial series had automatic translations, but only part 3 of this series had automatic translations only in Hindi, making it difficult to read. If possible, I would like you to change the automatic translation settings!
@vigneshsrinivasan15622 ай бұрын
you have no idea how much this tutorial helped me! kudos to the creator :O
@solo-moon3 ай бұрын
copy and transform ?
@kushagrarajpatel50583 ай бұрын
Amazing explanation ❤
@GabrielChen06064 ай бұрын
Can I export this Lightning to UE5?
@rudy5524 ай бұрын
I'm stuck on something I'd like to make my balls fall but with a pop force where to put it please?
@TerroR0075 ай бұрын
i am damn sure you have seen the applied houdini particles course❤😆
@arsenurano41645 ай бұрын
thanks for your tutorial. I found that the attribute "w" seens to be broken it always has a small value like 15degree/s but I can see the object spin at a fast speed....
@Hoodini_GB6 ай бұрын
There are so many changes that were not explained, there were 3 'for each' sections and now there is only 1
@AnabianArtsFX6 ай бұрын
hi i know its been 3 years but in sop solver breakforce aint working my whole building is collapsing can u please help?
@AnabianArtsFX6 ай бұрын
hi i know its been 3 years but my breakforce aint working in sop solver my whole building is collapsing can anyone please help?
@M_A_A23017 ай бұрын
still alive dude ? need the other parts ! keep posting the good tutorials !!
@BhargavGraphicTuts7 ай бұрын
Bro can u try to tell how to download cutting hda in Houdini please..?
@controlCcontrolVmedia9 ай бұрын
i had to turn off the first gravity node inside the POP-network >>>>>>>I hope this comment will save someone 2 hours of scratching ur head
@ashwathhegde92319 ай бұрын
you saved me brother, Im working on a movie and i badly needed it
@paulb618110 ай бұрын
what does this error mean in the sop solver @22.44 part 3 Warning Implicit cast from float to int. Use explicit cast instead. (2,21:34)
@paulb618110 ай бұрын
@forcept = nearpoint(1,@P); @force = point(1,"force", @forcept); @mag = length(@force); if(@mag > @breakforce){ removeprim(0,@primnum,1); } the second line is in green underline with error force @forcept
@kota_dazo_372 ай бұрын
@@paulb6181 you have to specify what type of number you have for your new attribute. So for this, you what the number to be float number so just do "f@forcept" also for "f@mag"
@paulb618110 ай бұрын
NOTHING SHOWS UP IN THE SOP SOLVER OF THE CONSTRAINT RELAITIONSHIP NODE IN THE DOP NET. ANY HELP PLEASE
@KhanhDuy-cp4pj3 ай бұрын
Clear out put node in sopsolver1 bro
@paulb618110 ай бұрын
hi on the breakforce line the error comes up on the bf. f@breakforce ch("bf"); the error is on the b
@paulb618110 ай бұрын
the breakforce comes up with error. int pt0 = vertexpoint(0,primvertex(0,@primnum,0)); int pt1 = vertexpoint(0,primvertex(0,@primnum,1)); int cluster0 = point(0,"cluster",pt0); int cluster1 = point(0,"cluster",pt1); if(cluster0 == cluster1){ s@constraint_name = "Glue_Inside"; f@breakforce ch("bf"); }else{ s@constraint_name = "glue_Outside"; }
@whitef64837 ай бұрын
glue_Outside -> Glue_Outside
@Skl_One10 ай бұрын
usefull!Any proper way to export dopnet as alembic.?cant find any solution :/
@gouravkd8545 Жыл бұрын
what if I want to replace all the primitive geometry to high poly meshes AFTER the simulation. Is it possible? As far as I know, if initial geometry is not changed, then it is possible but in our case initial geometry is continuously generated with particle system which then seem hard to replace to our custom mesh (high poly mesh).
@MRFXoriginal10 ай бұрын
We can give some attribute to our geometry and then we can replace them with high poly based on those attribute
@MRFXoriginal10 ай бұрын
Btw nice thought i will give it a try
@chetverg_live Жыл бұрын
Why is it that what we did in part one is not the same as what we have in part two? I am completely confused and don't know what to do now?
@MRFXoriginal10 ай бұрын
Not changed anything specifically its just the continuity
@chetverg_live Жыл бұрын
Good afternoon, how do you achieve the same result as at the beginning of part 2? You added more nodes, but you didn't show it in the first part. How do I repeat it now?
@mtscott44 Жыл бұрын
This is awesome thanks man. But how to create a custom collision object instead of ground plane? I can't import one...
@christopherhearty5451 Жыл бұрын
How do you apply materials to the specific objects like in the thumbnail?
@MRFXoriginal10 ай бұрын
In starting when we connect object to the switch node use material node and apply material to the objects
@gouravkd8545 Жыл бұрын
To the point. Perfect!! Thanks.
@MRFXoriginal10 ай бұрын
Much appreciated
@ryanaslam318 Жыл бұрын
Part 2?
@madjidbouharis729 Жыл бұрын
Thank you so much mate, that assemble node gave me a headache this whole evening thanks so much, you saved my day
@rohit_das_10 Жыл бұрын
My sop solver aint working. The constraint are getting deleted and then coming back. Can anyone help?
@jaybillimoria9825 Жыл бұрын
How can I then use the destroyed building as an model to use in a project?? Like this is animation I want a static destroyed model how can I do it??)
@MRFXoriginal10 ай бұрын
What can u explain
@AndersonVFX Жыл бұрын
7 minutes in just have to make sure that the threshold on Y is set to be high enough on the Attribute Wrangle, it was set to 2 units on the skyscraper that is like 40 units high
@markssali7528 Жыл бұрын
this deosnt work with houdini 19 ,keep in mind
@mithunkrishna3567 Жыл бұрын
what if I have to use a voronoi effect or material fracture for breaking those objects, also to break at specific area for collision.
@ostapbender1649 Жыл бұрын
06:33 I have numbers only in P[x] column. All params in curveu, prob, and group:prob columns = 0. What's wrong? in attribwrangle1 i wrote: @prob = chramp("ramp_prob",@curveu); in attribwrangle2 i wrote: @group_prob = rand(@ptnum) < @prob;
@ostapbender1649 Жыл бұрын
Ok. I find where the trouble. I must check "Curve U Attribute" in "Resample1". 'Couse "curveu" don't working without it.
@arkadeepsarkar6061 Жыл бұрын
whats your instagram
@MRFXoriginal Жыл бұрын
Saman_Batham
@3dwithme595 Жыл бұрын
sir what is your machine configuration ??
@RMAFIRE Жыл бұрын
Incredible !! 😎😎😎
@yuuzdesign5400 Жыл бұрын
Thank you very much. Do you know any tutorial to show how to confine smoke in a box or tube ? Warm Regards
@Olia_ten Жыл бұрын
Hello) I'm new to houdini, please tell me why after I open a file home at 1:40 in houdini, I don't have a model of it loaded?What am I doing wrong
@rubendrakkar Жыл бұрын
fuckin shit is not rendering
@omarbazrto7682 Жыл бұрын
hey Thanks very much for this great tutorial but I have a small problem can you help with it please?? in Houdini 19.5 there is no cutter hda node how I can replace it??
@TroubleShotVFX Жыл бұрын
The attribute noise node is completely different in the new version of Houdini.
@romangoncharov9749 Жыл бұрын
Hi, how setup partical behaviour for stick to surface ?