Particle instancer to rbd object || HOUDINI TUTORIAL

  Рет қаралды 25,854

MR. FX

MR. FX

4 жыл бұрын

in this video we will talk about how to convert particles to rbd object.

Пікірлер: 63
@Masarra2017
@Masarra2017 4 жыл бұрын
One of the most beautiful channels of Houdini education ... But at every end of the lesson you must give us an overview of the Render method
@madjidbouharis729
@madjidbouharis729 7 ай бұрын
Thank you so much mate, that assemble node gave me a headache this whole evening thanks so much, you saved my day
@ABlackbirdCalledSue
@ABlackbirdCalledSue 3 жыл бұрын
very nice! Clear & concise and just what I was looking for!
@MRFXoriginal
@MRFXoriginal 3 жыл бұрын
enjoy
@alphaillusion4541
@alphaillusion4541 2 жыл бұрын
Believe it or not, this has just saved my project. Thank you champ! 👍👍👍
@MRFXoriginal
@MRFXoriginal 2 жыл бұрын
Enjoy and always welcome 🥰
@3dBlenderLab
@3dBlenderLab 3 жыл бұрын
Omgggg thank you very much! Much love and appreciation from the PH!!
@MRFXoriginal
@MRFXoriginal 3 жыл бұрын
welcome dude
@pankaj_nishad98
@pankaj_nishad98 4 жыл бұрын
Fantastic Tut. Bro....keep it up
@travislrogers
@travislrogers 3 жыл бұрын
Great info and well presented! Thanks for sharing your knowledge!!
@MRFXoriginal
@MRFXoriginal 3 жыл бұрын
Welcome and thanx
@andymore4587
@andymore4587 3 жыл бұрын
Very useful Tutorial ! Thank you so much
@rohitsrivastava9471
@rohitsrivastava9471 2 жыл бұрын
Great. Will try in Houdini 18.5
@oshingupta8697
@oshingupta8697 4 жыл бұрын
Bhut bdia sir ji... Aap hi ek hope ho😀
@MRFXoriginal
@MRFXoriginal 4 жыл бұрын
dhanyawad
@juancarlosgzrz
@juancarlosgzrz Жыл бұрын
aslkcdnadslkms
2 жыл бұрын
Hey MR. FX. Very useful tutorial, thank you. I want to export this simulation as particle animation with position and rotation variables. So I can import it to Cinema 4D and clone my objects on exported particles. How I can do it? I only want variables and particles without geometry.
@harshavardhanks2624
@harshavardhanks2624 3 жыл бұрын
excellent video, just wat i was looking for. Thanks
@MRFXoriginal
@MRFXoriginal 3 жыл бұрын
Welcome dude enjoy
@raheel_qureshi
@raheel_qureshi 3 жыл бұрын
nice bro this is very helpful for me thanks
@TalkThisOut
@TalkThisOut 3 жыл бұрын
super useful video! ty fam!
@mareknovotny5833
@mareknovotny5833 3 жыл бұрын
For Houdini 18.5 try to use RBD solver its much faster, use instancing in copys... it much easier for pc to calculate
@wetpanda4140
@wetpanda4140 2 жыл бұрын
i tried using pack and instance in copytopoints and then using the rbd solver but its slower than the bullet solver w assemble node - what did you mean by instancing copies, is there an instance node?
@juancarlosgzrz
@juancarlosgzrz Жыл бұрын
@@wetpanda4140 it is faster but collisions aren't working, he should tell the story complete
@arsenurano4164
@arsenurano4164 14 күн бұрын
thanks for your tutorial. I found that the attribute "w" seens to be broken it always has a small value like 15degree/s but I can see the object spin at a fast speed....
@gouravkd8545
@gouravkd8545 7 ай бұрын
To the point. Perfect!! Thanks.
@MRFXoriginal
@MRFXoriginal 5 ай бұрын
Much appreciated
@matze2001
@matze2001 3 жыл бұрын
THX for this tutorial!
@MRFXoriginal
@MRFXoriginal 3 жыл бұрын
welcome bro
@mithunkrishna3567
@mithunkrishna3567 Жыл бұрын
what if I have to use a voronoi effect or material fracture for breaking those objects, also to break at specific area for collision.
@NextroneOfficial
@NextroneOfficial 3 жыл бұрын
Why didn't you enabled "pack and instance" option in the copytopoints sop, and instead you went with assemble?
@onkarbhade7277
@onkarbhade7277 3 жыл бұрын
Nice
@gsanimation6107
@gsanimation6107 3 жыл бұрын
Thanks for lesson. But, how we can export to alembic this rbd?
@mtscott44
@mtscott44 7 ай бұрын
This is awesome thanks man. But how to create a custom collision object instead of ground plane? I can't import one...
@sphanhoo
@sphanhoo 2 жыл бұрын
Good tutorial,Thx
@felipeseixascoelho8910
@felipeseixascoelho8910 3 жыл бұрын
This is GREAT, thanks a lot! If I may ask something, I made a simulation of rocks using this setup and made a material using some noises. But when I apply to the dop import of the final sim, the material does not stick to each rock, rather it stays like a big texture with the rocks passing over. I'm wondering that I need to make a uv for each rock, do you have any ideia of how? Thanks again!
@MRFXoriginal
@MRFXoriginal 3 жыл бұрын
First of all cache ur rbd sim as points in dopimport then use us uv rocks with transfoem point node it should work
@felipeseixascoelho8910
@felipeseixascoelho8910 3 жыл бұрын
@@MRFXoriginal Thanks for your quick answer! Congrats for your work!
@StaticX73
@StaticX73 2 жыл бұрын
how your simulation goes fat inside the dopnet node? mine goes super slow
@SwitchMaxFX
@SwitchMaxFX 3 жыл бұрын
how can i replace the low res pieces with high res geo?
@MRFXoriginal
@MRFXoriginal 3 жыл бұрын
U can use transform pieces or u can use vex also
@SwitchMaxFX
@SwitchMaxFX 3 жыл бұрын
@@MRFXoriginal having some trouble with the setup here. this is my node setup currently. is there something I have to add also in the dopnet node? i.imgur.com/GP8qsdt.png
@gouravkd8545
@gouravkd8545 7 ай бұрын
what if I want to replace all the primitive geometry to high poly meshes AFTER the simulation. Is it possible? As far as I know, if initial geometry is not changed, then it is possible but in our case initial geometry is continuously generated with particle system which then seem hard to replace to our custom mesh (high poly mesh).
@MRFXoriginal
@MRFXoriginal 5 ай бұрын
We can give some attribute to our geometry and then we can replace them with high poly based on those attribute
@MRFXoriginal
@MRFXoriginal 5 ай бұрын
Btw nice thought i will give it a try
@rostyslavshmatkov8112
@rostyslavshmatkov8112 Жыл бұрын
How increase pscale with time if we delete particles? I want my sphere make bigger with age.
@jingchen3863
@jingchen3863 2 жыл бұрын
Hi , How to make sure the color and texture of each instance will remain after the RBD Dop network simulation ?
@MRFXoriginal
@MRFXoriginal 2 жыл бұрын
join the whatsapp group and discuss there
@christopherhearty5451
@christopherhearty5451 7 ай бұрын
How do you apply materials to the specific objects like in the thumbnail?
@MRFXoriginal
@MRFXoriginal 5 ай бұрын
In starting when we connect object to the switch node use material node and apply material to the objects
@kaumbakonga2144
@kaumbakonga2144 4 жыл бұрын
is there a way to have the objects follow a path?
@MRFXoriginal
@MRFXoriginal 4 жыл бұрын
yes with a curve i hope u can do that
@juancarlosgzrz
@juancarlosgzrz Жыл бұрын
yeah, how?
@romangoncharov9749
@romangoncharov9749 Жыл бұрын
Hi, how setup partical behaviour for stick to surface ?
@MRFXoriginal
@MRFXoriginal Жыл бұрын
u can ray to the surface geometry if its plane
@krishnanunnib4546
@krishnanunnib4546 2 жыл бұрын
Won't this create a lot of rbd-packed objects? (Check spreadsheet)
@surendirenparthasarathy9087
@surendirenparthasarathy9087 3 жыл бұрын
How to export end to alembic?
@kyozhan7172
@kyozhan7172 3 жыл бұрын
hello,not all of em can be render out,why?
@MRFXoriginal
@MRFXoriginal 3 жыл бұрын
They can be rendered
@markssali7528
@markssali7528 11 ай бұрын
this deosnt work with houdini 19 ,keep in mind
@juancarlosgzrz
@juancarlosgzrz Жыл бұрын
This doesn't work with Houdini 19
@Mati_Motion
@Mati_Motion 10 ай бұрын
I already noticed that trying in 19.5 ... that sucks... how to do it ?
@controlCcontrolVmedia
@controlCcontrolVmedia 3 ай бұрын
i had to turn off the first gravity node inside the POP-network >>>>>>>I hope this comment will save someone 2 hours of scratching ur head
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