in this video we will talk about how to convert particles to rbd object.
Пікірлер: 63
@Masarra20174 жыл бұрын
One of the most beautiful channels of Houdini education ... But at every end of the lesson you must give us an overview of the Render method
@madjidbouharis7297 ай бұрын
Thank you so much mate, that assemble node gave me a headache this whole evening thanks so much, you saved my day
@ABlackbirdCalledSue3 жыл бұрын
very nice! Clear & concise and just what I was looking for!
@MRFXoriginal3 жыл бұрын
enjoy
@alphaillusion45412 жыл бұрын
Believe it or not, this has just saved my project. Thank you champ! 👍👍👍
@MRFXoriginal2 жыл бұрын
Enjoy and always welcome 🥰
@3dBlenderLab3 жыл бұрын
Omgggg thank you very much! Much love and appreciation from the PH!!
@MRFXoriginal3 жыл бұрын
welcome dude
@pankaj_nishad984 жыл бұрын
Fantastic Tut. Bro....keep it up
@travislrogers3 жыл бұрын
Great info and well presented! Thanks for sharing your knowledge!!
@MRFXoriginal3 жыл бұрын
Welcome and thanx
@andymore45873 жыл бұрын
Very useful Tutorial ! Thank you so much
@rohitsrivastava94712 жыл бұрын
Great. Will try in Houdini 18.5
@oshingupta86974 жыл бұрын
Bhut bdia sir ji... Aap hi ek hope ho😀
@MRFXoriginal4 жыл бұрын
dhanyawad
@juancarlosgzrz Жыл бұрын
aslkcdnadslkms
2 жыл бұрын
Hey MR. FX. Very useful tutorial, thank you. I want to export this simulation as particle animation with position and rotation variables. So I can import it to Cinema 4D and clone my objects on exported particles. How I can do it? I only want variables and particles without geometry.
@harshavardhanks26243 жыл бұрын
excellent video, just wat i was looking for. Thanks
@MRFXoriginal3 жыл бұрын
Welcome dude enjoy
@raheel_qureshi3 жыл бұрын
nice bro this is very helpful for me thanks
@TalkThisOut3 жыл бұрын
super useful video! ty fam!
@mareknovotny58333 жыл бұрын
For Houdini 18.5 try to use RBD solver its much faster, use instancing in copys... it much easier for pc to calculate
@wetpanda41402 жыл бұрын
i tried using pack and instance in copytopoints and then using the rbd solver but its slower than the bullet solver w assemble node - what did you mean by instancing copies, is there an instance node?
@juancarlosgzrz Жыл бұрын
@@wetpanda4140 it is faster but collisions aren't working, he should tell the story complete
@arsenurano416414 күн бұрын
thanks for your tutorial. I found that the attribute "w" seens to be broken it always has a small value like 15degree/s but I can see the object spin at a fast speed....
@gouravkd85457 ай бұрын
To the point. Perfect!! Thanks.
@MRFXoriginal5 ай бұрын
Much appreciated
@matze20013 жыл бұрын
THX for this tutorial!
@MRFXoriginal3 жыл бұрын
welcome bro
@mithunkrishna3567 Жыл бұрын
what if I have to use a voronoi effect or material fracture for breaking those objects, also to break at specific area for collision.
@NextroneOfficial3 жыл бұрын
Why didn't you enabled "pack and instance" option in the copytopoints sop, and instead you went with assemble?
@onkarbhade72773 жыл бұрын
Nice
@gsanimation61073 жыл бұрын
Thanks for lesson. But, how we can export to alembic this rbd?
@mtscott447 ай бұрын
This is awesome thanks man. But how to create a custom collision object instead of ground plane? I can't import one...
@sphanhoo2 жыл бұрын
Good tutorial,Thx
@felipeseixascoelho89103 жыл бұрын
This is GREAT, thanks a lot! If I may ask something, I made a simulation of rocks using this setup and made a material using some noises. But when I apply to the dop import of the final sim, the material does not stick to each rock, rather it stays like a big texture with the rocks passing over. I'm wondering that I need to make a uv for each rock, do you have any ideia of how? Thanks again!
@MRFXoriginal3 жыл бұрын
First of all cache ur rbd sim as points in dopimport then use us uv rocks with transfoem point node it should work
@felipeseixascoelho89103 жыл бұрын
@@MRFXoriginal Thanks for your quick answer! Congrats for your work!
@StaticX732 жыл бұрын
how your simulation goes fat inside the dopnet node? mine goes super slow
@SwitchMaxFX3 жыл бұрын
how can i replace the low res pieces with high res geo?
@MRFXoriginal3 жыл бұрын
U can use transform pieces or u can use vex also
@SwitchMaxFX3 жыл бұрын
@@MRFXoriginal having some trouble with the setup here. this is my node setup currently. is there something I have to add also in the dopnet node? i.imgur.com/GP8qsdt.png
@gouravkd85457 ай бұрын
what if I want to replace all the primitive geometry to high poly meshes AFTER the simulation. Is it possible? As far as I know, if initial geometry is not changed, then it is possible but in our case initial geometry is continuously generated with particle system which then seem hard to replace to our custom mesh (high poly mesh).
@MRFXoriginal5 ай бұрын
We can give some attribute to our geometry and then we can replace them with high poly based on those attribute
@MRFXoriginal5 ай бұрын
Btw nice thought i will give it a try
@rostyslavshmatkov8112 Жыл бұрын
How increase pscale with time if we delete particles? I want my sphere make bigger with age.
@jingchen38632 жыл бұрын
Hi , How to make sure the color and texture of each instance will remain after the RBD Dop network simulation ?
@MRFXoriginal2 жыл бұрын
join the whatsapp group and discuss there
@christopherhearty54517 ай бұрын
How do you apply materials to the specific objects like in the thumbnail?
@MRFXoriginal5 ай бұрын
In starting when we connect object to the switch node use material node and apply material to the objects
@kaumbakonga21444 жыл бұрын
is there a way to have the objects follow a path?
@MRFXoriginal4 жыл бұрын
yes with a curve i hope u can do that
@juancarlosgzrz Жыл бұрын
yeah, how?
@romangoncharov9749 Жыл бұрын
Hi, how setup partical behaviour for stick to surface ?
@MRFXoriginal Жыл бұрын
u can ray to the surface geometry if its plane
@krishnanunnib45462 жыл бұрын
Won't this create a lot of rbd-packed objects? (Check spreadsheet)
@surendirenparthasarathy90873 жыл бұрын
How to export end to alembic?
@kyozhan71723 жыл бұрын
hello,not all of em can be render out,why?
@MRFXoriginal3 жыл бұрын
They can be rendered
@markssali752811 ай бұрын
this deosnt work with houdini 19 ,keep in mind
@juancarlosgzrz Жыл бұрын
This doesn't work with Houdini 19
@Mati_Motion10 ай бұрын
I already noticed that trying in 19.5 ... that sucks... how to do it ?
@controlCcontrolVmedia3 ай бұрын
i had to turn off the first gravity node inside the POP-network >>>>>>>I hope this comment will save someone 2 hours of scratching ur head