What will happen if I use blue ice instead of packed ice
@Enderwave2218 сағат бұрын
That... *Looks at the Mega Structure* ...Cave... Is not a natural formation.
@Kellen679521 сағат бұрын
Note that conveyor belts can be laggy so use chaindrives if you can instead of them
@Firecart2023Күн бұрын
Some advice for later videos involving Create: If you need to power a machine quickly, you don't need to create a small water wheel setup. You can just use the hand crank to power machines like the press and the mixer, although it has a very limited amount of SU's and consumes a lot of hunger, so it is not advised to use it long term.
@nykrovКүн бұрын
what modlauncher do u use for playing these? is it prism?, i would like to know
@startedlizard86782 күн бұрын
i just watched all the episodes from 1 to this one and i have one question. why are you using diamond tools?? like episode 2 you determined that tungsten was the same as diamond but gave you a strength buff, but then immediately ditched it for weaker materials
@a70turbo2 күн бұрын
Wondering about the photo of the (real) bridge at 9:19... did you take it yourself? That architecture boat tour is actually really cool!
@mr.snuggles56992 күн бұрын
I love the fact that he has a free look mod when spectator cam is already a thing
@DigitalDoomLoL2 күн бұрын
NGL that fight on the pirate ship was more epic than any game gameplay I've seen from the AAAA dumpster fire of Skull and Bones.
@Zydrin3 күн бұрын
Time to make the Lincoln tunnel for them. 😂
@Nabitz3 күн бұрын
I’m enjoying the more frequent videos
@rowanboyer3573 күн бұрын
download Valkyrien Skies: Eureka and that ship will be able to actually sail
@sidorovich23673 күн бұрын
I think you can use crafttweaker with createtweaker addon to fix most of recepie conflicts
@gustavkruger24553 күн бұрын
Incresse border by placing guard towers at the edges
@omichromium3 күн бұрын
I might be remembering wrong but cant you put iron ingots in the stonecutter to get industrial iron?
@Sadisius3 күн бұрын
I love your building style. If you put a filter on your basin for the output you want then you won't have recipe conflicts. Build guard towers on the edge of your colony to expand the borders like @Cookieboi658 mentioned.
@awadheshparasher42643 күн бұрын
Use large water wheels much more efficient for 8 extra planks . Also if while cutting trees with a saw you link up two trees with logs it will be treated as a single tree. Also use create enchant ment industry and other addons for create.
@michaelovendenyoung34702 күн бұрын
Also use a smaller one to speed up the larger ones
@firedragongaming64353 күн бұрын
Great video! I really like the material you used for the towers next to the drawbridge.
@houbertcanitio21993 күн бұрын
whats the music for the last part
@YoYoK3nny3 күн бұрын
@Sbeev: You can place waypoints along the paths you intend the colonists to follow. They try to take the shortest path, but will prioritise any path that has waypoints along it. For the drawbridge, these waypoints will also need to be glued and then have the drawbridge only place the blocks when in the initial position (so that the waypoints on the bridge are only working while the bridge is down) Tip: there should be at least 1 decoration available that the builders can build so that the waypoints are correctly placed (if you can see the waypoint without the goggles on I don't think they will function)
@Water_chicken-3 күн бұрын
Did you know that if you use liquid honey and lava you can make a lime stone generator just like a cobblestone generator assuming you have the right create mod
@Cheesebasket243 күн бұрын
Important disclaimer: each spawning platform goes out 9 blocks on the long end, NOT EIGHT. I wasted so much time trying to figure out why the corners wouldn't line up.
@mynt11934 күн бұрын
was gonna say you can expand the colony border by placing certain buildings near it's border. but thankfully someone else did it
@aezravito97174 күн бұрын
You should have finished your words when recruiting that villager with "5 ench-".
@jacobmatty27684 күн бұрын
I’d highly suggest you use the resource scroll you link it to the town hall it’ll tell you what your builder needs and what all other colonists who have jobs need like your fisherman needing a fishing pole or a guard needing pants or some shit
@frostproductions11214 күн бұрын
Anyone know outro song?
@NoahH-eb3ht4 күн бұрын
Make a wall around your colony itll keep out all most anything and place gard towers around it and you can make a creat door on it like the creat mod but it's not available on xbox
@HeliopolisYt4 күн бұрын
As a person who plays amd watches create it hurts to see him mine that area bu hand
@jexadox4 күн бұрын
thank you for explaining so much! it feels like most of the Mine Colony things just assume you now how it works. oh and the draw bidge was so cool!
@AlexJones-qf7rw4 күн бұрын
Actually Minecolonies itself adds a recipe for tall grass. By combining two short grass, you get one tall grass. JEI is your friend. Also the best way to expand the colony is with guard towers. Each guard town expands the border by two chunks and if I'm not wrong, upgrading said towers expands the range. Tho you may have been talking about increasing the population? Colonists do that by themselves. As long as there is enough houses, new colonists will be born. The population is capped though. That cap can be expanded through University research, all the way up to 500 colonists (depending on your configs. 250 is the default max). I think it goes 25, 50, 150 or something along those lines? I'd say, that building a university is essential. The majority of buildings are locked behind research (including the smelter (which can x3 your ore input) or the sawmill). There's a lot of combat research aswell that makes your guards stronger. While armor and weapons scale with guard tower level, things like shields or plate mail is locked behind research. Also also, I think you can only have 1 colony per player. So your idea of a remote logging colony may not be feasible.
@YoYoK3nny3 күн бұрын
Builders can be taught 2x2 recipes (the amount of recipes is limited, I think it's 10 per builder hut level) Similarly Sawmills can be taught 3x3 recipes (with similar recipe limits per Sawmill hut level) The 1 colony per player is just a default, there is a config option to change that to infinite (too many colonies could cause issues though, hence why the default is 1 per dimension per player, though the logging colony doesn't technically have to be an actual colony, depends whether or not Sbeev wants the colonists to be doing the logging or if it will just be a create setup [the latter of which will buildup resources faster])
@Dreadika973 күн бұрын
How have I never known this? I've been using minecolony Sense 1.12.2
@AlexJones-qf7rw3 күн бұрын
@@YoYoK3nny I'd believe that the recipes doubles per level. So at 1 it's 2, at 2 it's 4 and so on. There's research to increase the value though. I'd think the sawmill starts with more recipe slots than the Builder . Which makes sense, the Builder only make stuff for building while the Sawmill provides for the entire colony, hence needing more recipes. I didn't know there was a config to increase colonies per player. That's probably something Sbeev should look into to make his plan for this work.
@CyberVP4 күн бұрын
Sadly no notifications for some reason
@DeadKavaiol4 күн бұрын
If they didn't change it colonists will go by the shortests path regardless of terrain resistance. So unless you fence the entire shore no tunnel will work, They should use the bridge if you do tho.
@YoYoK3nny3 күн бұрын
That's how things work when waypoints aren't used. If there are waypoints along the intended route they will prioritise them. Not sure how that will work while the drawbridge is up... I expect some weird shenanigans, though it should work perfectly as long as the blocks are only placed while the drawbridge is down (including the waypoint block [which is invisible when placed by the builder])
@justdamon254 күн бұрын
500th like!
@lukesalvidge54514 күн бұрын
i tried buildign this but the cobble gen doesnt work? any ideas?
@maniacplaysgames34444 күн бұрын
You mentioned cannons briefly, Create: Big Cannons might be worth looking into, a lot of (somewhat chaotic) fun!
@rowanboyer3573 күн бұрын
he has it in the pack i think
@dylan_galway4 күн бұрын
love the series and all the awesome montages!! keep it up Sbeev !
@chaosinyolife4 күн бұрын
Awesome video as always! Can't see any comment saying how to get tall grass so: You can only get them in chests in villages and it's quite a rare item (It's the same for tall fern too!) Of course both items can be "made" with bonemeal, but to get the physical item, chests are the only way at the moment :)
@onyxtorch33614 күн бұрын
You should re-purpose the 4 tower on the drawbridge to guard tower so that it itergrated to your colony
@TheActualReg4 күн бұрын
If u watched foxynotails then you know you can connect trees with wood and use a saw and it will destroy everything connected
@omichromium3 күн бұрын
or Thrite
@professorschnabel33354 күн бұрын
I dont know much about the mods in the pack so i can nto really say if there is another way to get tall grass, but in Vanilla Minecraft the only way to get tall grass as an item is to find it as a rare item in savanna village chests.
@AlexJones-qf7rw4 күн бұрын
Minecolonies adds a crafting recipe for tall grass. Just two short grass and you got 1 tall grass.
@YoYoK3nny3 күн бұрын
@@AlexJones-qf7rw And if the builder has been taught that recipe they will craft it themselves when needed.
@StarLeader444 күн бұрын
Incredible drawbridge! Yularen approves!
@SoleLime.4 күн бұрын
Gun factory when
@Max_1213nett4 күн бұрын
Nicer Video! Btw which mods do u use for Decoration Like the different brick types
@endergamerm4 күн бұрын
it's chipped
@braf73494 күн бұрын
Always a good morning when I see a new Sbeev video in my inbox!
@willy_willy-jc8bz4 күн бұрын
fire video as always!
@JoaoPedro-ol7sl4 күн бұрын
I love the series but do you play in 1.20? And what's the seed of the world I would love to recreate what you're doing
@Cookieboi6584 күн бұрын
Go back to his first video, he probably said what version it is. Otherwise, he said it was very similar to a modpack made by mrbreadcraft, which is on curseforge, so u can look up the version there to get a better idea.
@JoaoPedro-ol7sl4 күн бұрын
@@Cookieboi658 I'm sure it is 1.20 but just wanted to be certain, what I really wanted is the world seed
@Cookieboi6584 күн бұрын
@@JoaoPedro-ol7sl He may have put it in the first vid or the description of it
@JoaoPedro-ol7sl4 күн бұрын
@@Cookieboi658 no I checked
@Cookieboi6584 күн бұрын
You should use barracks instead of guard towers, they can store 20 guards at max. There are two structures, the guard towers and the main barracks building. The amount of towers and the level you can get them to are dependent on the level of the main barracks structure, and for each level of the tower you can have one additional guard. Edit: Also, I am pretty sure barracks and guard towers placed on the edge of a colony expand the border the most of any structure. Can't wait for the arty to happen
@Sbeev4 күн бұрын
I think I need to research the barracks in the university first but then I'll definitely build some
@zdenekhavlik67774 күн бұрын
Yeah, guard towers expand double other building, 2 chunks per level